Professional Documents
Culture Documents
Black
Bestiary
For Use With
The Black Hack Second
Edition
Page 1
Cover Art:
James Shields
jestockart.com
Interior Art:
James Shields
PublicDomainVectors.Org
Page 2
D6 …WITH…
1 1d6 captive humans
2 Fire in the sky
3 Crashed ship
4 Temporal portal
5 2d6 trapped, living victims
6 Fighting another type of alien
Page 3
Gorilla Jackboot - HD 4
Crossbow - DEX (1 Faraway) 5 dmg
Saber - STR (1 Close) 6 dmg
• Pact Tactics! When Attacking, roll a
1d4, if the result is under the number of
Nearby allies, deal that value as D6 …WITH…
damage to the target. 1 1d4 horses
2 Rifles
3 Pet dire lizard
Orangutan Expert - HD 2 4 Bomb from a prior civilization
Staff - STR (1 Close) 4 dmg 5 Trained velociraptors
• Inspiring! Once per battle, a Nearby 6 Shipment of supplies
Character has Disadvantage on a
Defence roll.
THINGS YOU MIGHT
Silverback Psyker - HD 5 FIND ON AN
Slam - STR (1 Close) 6 dmg
• Psionic Blast! 1 Nearby Creature must
APEMAN
make a successful WIS Test or take
Fruit, rabbit’s foot, baseball, multi-tool,
6 dmg.
1d4 days of rations, pouch with 1d6
• Slippery! Once per battle, when a
coins with unknown stamps, net, traps,
Character hits the psyker, they are
and elegant saber.
forced to re-roll the Attack.
Page 4
Jackal-Headed Stalker - HD 3
Page 5
Undead Bride - HD 6
Fury - STR (1 Nearby) 7 dmg
• Graceful! Roll a d6 at the start of each
turn, on a 1 or 2 the bride gains an
extra Action.
D6 THEY ARE…
1 Standing still in a room
2 Staring across an empty field
3 Holding a red balloon
4 Hiding behind a tree
5 Walking directly toward you
6 Standing amid corpses
D6 …WITH…
1 Decapitated head
2 Marionette made out of dead child
3 Chopped off arm used as a cudgel
Clown - HD 10 4 Blood drenched hands
Bite - STR (1 Close) 11 dmg 5 Dead cat being swung about
Stubborn! If hit by an Attack with an odd 6 Screaming victim running toward you
die roll, the clown takes half damage.
Page 6
Phantom Cat - HD 3
Claw, Claw, Bite - STR (1 Close)
5 dmg THINGS YOU MIGHT
• Frenzied! Every time the phantom cat
misses, it gains an additional Attack in
FIND ON A
all subsequent turns. All additional CRYPTID
Attacks cease if it deals damage.
A cob of corn, stinky baubles, cow skull,
Sasquatch - HD 5 vials of blood, severed pinky, weird idol,
Slam - STR (1 Close) 6 dmg and a jar of peanut butter.
• Stubborn! If hit by an Attack with an
odd die roll, the sasquatch takes half
damage.
Page 7
VELOCIRAPTOR - HD 4
Pounce - DEX (1 Close) 5 dmg
• Packtactics! When Attacking, roll a
1d4, if the result is under the number of
D6 THEY ARE…
Nearby velociraptors, deal that value
as damage to the target. 1 Fighting over a a carcass
2 Lurking in some foliage
3 Snoring in a copse of trees
4 Bound to a large tree
Triceratops - HD 6 5 Hunting on the plains
Gore - STR (2 Nearby) 8 dmg 6 Stuck knee deep in the swamp
• Stubborn! If hit by an Attack with an
odd die roll, the triceratops takes half
damage. D6 …WITH…
1 Clutch of eggs
2 Weird obsidian statue
3 Dying warrior
4 Blade stuck deep in their leg
5 Large brown sack
6 Another type of dinosaur
Page 8
Unicorn - HD 8
EQUINE
Horn - STR (1 Close) 9 dmg
Mithryl shoes, platinum saddle and tack,
• Graceful! Roll a d6 at the start of each
armor, magic sword, bow and quiver of
turn, on a 1 or 2 the unicorn gains an
arrows, pouch with 2d8 coins, pouch
extra Action.
with apples, and saddlebag with 1d6 days
• Slippery! Once per battle, when a
of rations.
Character hits the unicorn, they are
forced to re-roll the Attack.
Page 9
Page 10
Inbred Ogre - HD 5
Stick - STR (1 Close) 6 dmg D6 THEY ARE…
• Armoured! The ogre has an AV equal 1 Raiding a village
to 2. 2 Eating a horse
• Slow! The ogre always goes last.
3 Attacking a camp
4 Violating a peasant before their meal
5 Kicking the head of human around
Ogre Behemoth - HD 8
6 Wrestling each other
Hammer - STR (1 Close) 9 dmg
Rock - STR (1 Nearby) 9 dmg
D6 …WITH…
• Armoured! The ogre has an AV equal
1 1d4 beastmen
to 4.
2 Nightmare
3 Pet owlbear
4 Evil cleric
5 Evil wizard
6 Blind elf
Page 11
Alchemist - HD 1 D6 …WITH…
Bomb - DEX (1d4 Nearby) 2 dmg 1 Steaming cauldron on their back
• Supportive! Twice per battle, the 2 Bandolier full of vials with centipedes
alchemist can heal a Nearby ally equal 3 1d10 ratman soldiers
to its HD. 4 Muttering sword sheathed on their hip
5 Covered in pustules and buboes
6 Coughing violet phlegm
Plague Carrier - HD 2
Dagger - DEX (1 Close) 3 dmg THINGS YOU MIGHT
• Bio-Weapon! 1 Nearby Creature must
make a successful CON Test or take FIND ON A
1d8 dmg.
RATMAN
Rat Hulk - HD 5 A pearl necklace, shiny bauble, silk scarf,
Smash - STR (1 Close) 7 dmg twine, boots, 1d4 coins, 1d12 grapes,
• Armoured! The hulk has an AV equal to worm, book, glass eye, syringe with a
2. glowing liquid, mask, 1d8 daggers,
toothbrush, and skull.
Scout - HD 2
Crossbow - DEX (1 Faraway) 3 dmg
Sword - STR (1 Close) 3 dmg
• Inspiring! Once per battle, a Nearby
Character has Disadvantage on a
Defence roll.
Page 12
Ninja - HD 4
Ninja-To - DEX (1 Close) 5 dmg A staff, katana, sai, nunchaku, mask,
• Hidden! Gives Disadvantage to vanishing powder, caltrops, ooze, bullets,
Attacks against it made by Faraway spurs, weird relics, purple hood, map to a
Characters. castle, and a ruby worth 2d12 gp.
Page 13
Gargoyles - HD 5
Claw - STR (1 Nearby) 6 dmg D6 …WITH…
• Armoured! The gargoyle has an AV 1 Crossbow that fires 6 bolts
equal to 2. 2 Butterflies all around them
3 1d4 others of their kind
4 Cleric they are carrying
5 Leather cases strapped to the hips
6 Sword that sings a wailing dirge
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