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Clan Name: _________________

AVARICE Mineral: ______________________ REFERENCE SHEET


 Alchemist - Alchemist – transmute one substance Skill Checks
Gem: _________________________
into another 1-6 fail
 Craftsdwarf 1 7-11 succeed & pull
Creature: _____________________ Craftsdwarf – small tools, trinkets,
 Engineer 2 hand-held objects 12 succeed
 Farmer 3 Divine Sphere: ________________ Engineer – traps, siege weapons, gears,
Help: +1 die, need a rank in a different
 Fisherdwarf 4 pulleys, drawbridges
skill
 Jeweler 5 Farmer – agriculture, animal caretaking,
Benefit: +1 die
brewing, cooking
 Metalsmith 6 Specialty Fisherdwarf – fishing, baiting
Penalty: -1 die
 Miner 7 Gain or grant Benefit when using or Helping in Rage: Enhance effect
Jeweler – jewels, glassworks
your specialty subjects.
 Ranger 8 Metalsmith – forging, smelting
 Scholar 9 Miner – digging
 1-Bookkeeper LIST OF COMMON EMBARK
Ranger – hunting, stalking,
 Stoneworker 10 Records, histories, ancestors, and RESOURCES
sharpshooting
 Warrior 11 grudges.  A forest, which must be cut down
Scholar – thinking, research, knowledge
 Woodworker 12 Stoneworker – stone, construction  Good soil, which must be seeded
 2-Captain of the Guard Warrior – hand-to-hand combat  An exposed vein of ore, coal, or
Strange Mood Law and order within the Fortress. Woodworker – tree cutting, stone; which must be mined
construction  Sand, which must be heated into
      3-Champion glass
    
Sieges on the Fortress.  A river or lake, which must be
    
Production fished
 4-Chief Medical Dwarf
Health and wounds.  A defensible cliffside, which must
Food: seeds or wild flora, good soil or be reinforced
Fortress: ____________________ moist fungal caves, skill check to harvest
 5-Expedition Leader  Fruit trees or edible plants, which
 Frontier Settlement Long-term megaprojects. Booze: harvested plants, completed must be harvested
brewery or still, skill check to brew  Huntable game and other wildlife,
 Military Outpost  6-High Priest which must be hunted
Religion and supernatural beings. Metals: completed workshop (forge),
 An active volcano, hell yes
 Monarch’s Palace source of heat (lumber, coal, magma),
mined out ores, skill check to forge metal  A waterfall, which is sought for its
 7-Military Commander lovely mist but feared for its
 Prison Colony objects
Raids and other military actions drowning waters
against rival civilizations. Glass: completed glassblowing workshop,  Clay, which must be fired into
 Reclaimed Ruins
sand nearby, source of heat (lumber, coal, brick
 8-Outpost Liaison magma), skill check to blow glass objects
 Religious Citadel – Holy quests Trading with other civilizations.  Extra supplies of food, booze,
and religious tasks don’t take a turn. Stoneworks: completed stone workshop, animals, weapons, or armor from
 9-Tavern Keeper mined out stone the Mountainhomes; which will
 Roadside Inn – Whenever any run out at the worst possible time
Booze and parties.
player must take a drink, they must take Woodworks: completed wood workshop,
an additional drink. harvested timber
 0-Therapist
 ________________________ Emotionally distressed or panicked
Dwarves.

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