Alchemist - Alchemist – transmute one substance Skill Checks Gem: _________________________ into another 1-6 fail Craftsdwarf 1 7-11 succeed & pull Creature: _____________________ Craftsdwarf – small tools, trinkets, Engineer 2 hand-held objects 12 succeed Farmer 3 Divine Sphere: ________________ Engineer – traps, siege weapons, gears, Help: +1 die, need a rank in a different Fisherdwarf 4 pulleys, drawbridges skill Jeweler 5 Farmer – agriculture, animal caretaking, Benefit: +1 die brewing, cooking Metalsmith 6 Specialty Fisherdwarf – fishing, baiting Penalty: -1 die Miner 7 Gain or grant Benefit when using or Helping in Rage: Enhance effect Jeweler – jewels, glassworks your specialty subjects. Ranger 8 Metalsmith – forging, smelting Scholar 9 Miner – digging 1-Bookkeeper LIST OF COMMON EMBARK Ranger – hunting, stalking, Stoneworker 10 Records, histories, ancestors, and RESOURCES sharpshooting Warrior 11 grudges. A forest, which must be cut down Scholar – thinking, research, knowledge Woodworker 12 Stoneworker – stone, construction Good soil, which must be seeded 2-Captain of the Guard Warrior – hand-to-hand combat An exposed vein of ore, coal, or Strange Mood Law and order within the Fortress. Woodworker – tree cutting, stone; which must be mined construction Sand, which must be heated into 3-Champion glass Sieges on the Fortress. A river or lake, which must be Production fished 4-Chief Medical Dwarf Health and wounds. A defensible cliffside, which must Food: seeds or wild flora, good soil or be reinforced Fortress: ____________________ moist fungal caves, skill check to harvest 5-Expedition Leader Fruit trees or edible plants, which Frontier Settlement Long-term megaprojects. Booze: harvested plants, completed must be harvested brewery or still, skill check to brew Huntable game and other wildlife, Military Outpost 6-High Priest which must be hunted Religion and supernatural beings. Metals: completed workshop (forge), An active volcano, hell yes Monarch’s Palace source of heat (lumber, coal, magma), mined out ores, skill check to forge metal A waterfall, which is sought for its 7-Military Commander lovely mist but feared for its Prison Colony objects Raids and other military actions drowning waters against rival civilizations. Glass: completed glassblowing workshop, Clay, which must be fired into Reclaimed Ruins sand nearby, source of heat (lumber, coal, brick 8-Outpost Liaison magma), skill check to blow glass objects Religious Citadel – Holy quests Trading with other civilizations. Extra supplies of food, booze, and religious tasks don’t take a turn. Stoneworks: completed stone workshop, animals, weapons, or armor from 9-Tavern Keeper mined out stone the Mountainhomes; which will Roadside Inn – Whenever any run out at the worst possible time Booze and parties. player must take a drink, they must take Woodworks: completed wood workshop, an additional drink. harvested timber 0-Therapist ________________________ Emotionally distressed or panicked Dwarves.