Professional Documents
Culture Documents
VERGIL B. TINGCOY
December 2019
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CHAPTER 1
INTRODUCTION
culture benefits. Museums preserve the legacy of humanity, both the good and the
bad, and serve to enrich the lives of countless visitors, making the world a more
enlightened place for present and future generations. This is used as a social learning
that contributes to the culture being an active resource in society. This implies that
museums are social learning spaces for knowledge-producing processes that can
The idea of the museum has become different with time. It is now more
interactive and more open. The museum has to be welcoming and needs to
communicate to the widest possible audience. It should have all embrace image. It
should not house the only house of sculpture, but also should house people. Their
function, which has to combine traditional roles of interpreting and conserving a wide
range of artifacts, large scale retail area, and new technology. It acts like an art market
where artist are being promoted. Exhibits are not displayed in static form. A huge
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number of people will be welcomed by temporary galleries in the museum. Large
scale installation projects, video, and performance make the museum livelier
The Butuan City Museum for history and arts became another network for the
students to learn more. This will also serve as the first basis of this study. It is well-
known to be a learning space of students in Butuan and even in the whole Caraga
Region. It acts as visiting areas for recreational activities that will help them to look
back at our traditions and culture. This adds up how significant it is to have museums
around the area and is also becoming the center of attraction towards tourists.
because of its lack of facilities and the exhibits artworks were few. By this, the
proposed 3d art museum will meet all event needs. It is a smart building, adaptable to
the most advanced technology and has been designed to provide excellent
people come together to interact and enjoy its 3d painting features, while learning and
For many years many people around the world have been working on the
illusions and implementing in different ways. In order to preserve and exhibit to the
people one museum is required. When the illusions are placed in the environment like
museum, the space shall carry a special interest. And also the ideas about the
possibilities to make wonders with shapes and materials. It is most like a learning
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place and entertainment to help the students and people to gain new ideas while
having fun. Therefore, the facilities provided should be suitable for the user
requirement. the proposed 3d Art museum will encourage people to visit the gallery,
not just to embrace the artworks being exhibits, but because of the circulation was
dictated by the displays thus the path was created not by the designers wants, but
based on the users' comfort and ability that adopts the character of being malleable
1.2.1 What are the special architectural features of the proposal that will give an
1.2.2 How does the study cater a hundreds of tourists/visitors in a congested area in
Capitol?
1.2.3 What are the following factors in designing a museum that does not suppresses
1.2.4 What is the difference between the existing museum and the proposed study?
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1.2.5 How will the study considers the condition of the area that will maintain a
balanced equilibrium between the exhibit and the atmosphere, To preserve a work of
Objectives:
1. To promote the educational institution to the public while having fun that will help
2. To design a complex structure that does not disturb the existing condition in the
area.
3. To attain the smooth flow of traffic and the development itself will not cause a
educational edifice that has no primary goal but only to pursuit knowledge in the
society.
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1.3 Significance Of The Study
Building an interactive art museum that puts visitors in the art. Most art
museums don’t like to see their visitors take pictures, some going so far as to charge
them for the privilege. But this is not the case in the proposed Art museum. Here,
visitors are encouraged to interact and have fun with the art installations, taking as
many photos as they want. The museum is filled with unique 3D art paintings that
when photographed from a certain angle, create optical illusions that make it seems
like you’re a part of the art. By this, it will ensure understanding and appreciation for
various groups and cultures and promote a better understanding of our collective
heritage. It will stand as a fun and a knowledgeable learning center not just in Caraga
but to the Philippines as well. It will serve as a place where artists and collectors both
can approach. It's a place that creates a real social network for people who are
interested in arts.
urbanization of Butuan City and even the whole Agusan Del Norte, to give a structure
that is accessible to all ages. The proposal would be beneficial to the masses for its
distinctive function to the area and thus, attracts tourism. People are free to visit the
various exhibits from aspiring artist and exhibitors around the country. This will also
give the chance to experience the vague line of education and entertainment.
Exposure of most talented kids and youth are essential in grabbing them away from
different vices and illegal acts to do more of these productive activities that will
eventually earn them money. This study does not only imply the urbanization in
Butuan City but also to the people who will be needing it the most; the welfare of
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youth's future, increasing the possibility of employment, decreasing down the
The study focuses only to the extent of urban development, providing new
learning hub and adventure, a facility for exhibits, and local tourists’ destination for
educational purposes. This study will only base to the existing condition and
concerning to the development of the area/s covered by the boundary of Agusan del
Norte and with the aspect of design considerations, cultural sensitivity and the
preservation of traits of Butuan City. The study will also focus on the effectiveness of
accessibility, place-making, and efficient use of space. This proposal reflects the
challenges caused by the modern-day urbanization processes that will develop and
achieve this proposal project, it would include related activities that could passively
bring a new horizon of the proposed art museum experience. It will also study the
architectural solutions that will give improvements that apply to the said study.
functionality, and security for future clients and visitors for the museum and will not
go beyond the limitation of the study outside the covered location for the proposed
Art Museum. On the other hand, the researcher limits its scope to the field which
involves non-architectural study such as, structural design, and another engineering
scope of works.
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1.5 Theoretical and Conceptual Framework
The museum will work within the community in Butuan City and likely to create
a symbolic landmark in the area. However, the design itself also demonstrates how a
As per Butuan City’s existing condition, the following are the possible solution
to such problems.
Tools in cleaner
Transient Parking
circulation
Adequate Parking
Spaces
The following are the studies and laws incorporating in the overall proposal as
Implementing Rules
RA 8492 - National
and Regulations RA
Museum Act of
10066
1998
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The design approaches that will be included in the whole concept are:
around buildings. This flow is responsible for the ventilation of buildings and
the quality of the indoor air. Geophysical fluid dynamics, on the other hand, is
a study of flows for which boundaries usually only play a minor role.
Tropical Design- the study of climate orientation where the design of the
the building.
Basic Design
Principles Natural Ventilation
The guidelines presented above are one of the basics design principles of what
tropical design is. Since Museums are expected to accommodate a higher density of
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tourists and visitors, this theory for designing is very essential in providing thermal
Museum Design
Guidelines
Identifying Building
Laws
space acquired. This corresponds to the different spatial variables that a museum
have. The late 20th century of a museum for history and artefacts the Sainsbury Wing
between 1260-1520, this was opened in 1991 in London, United Kingdom. These
collections focused only in a specific collections which were about the renaissance
era. The other museum that exhibits arts and crafts from Veronese in between the 13th
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to 18th century which collected different sculptures and paintings in Verona, Italy by
are not similar focal focus. Examples of these are the Louisiana in Humlebaek,
originally a private collection of modern and contemporary art (after 1945). The other
one is the Kröllermüllerin Otterlo, The Nederlandsby H.van de Velde and opened on
1938 an originally private collection too of modern art (mainly of the 2nd half of the
19th c. – beginning of the 20th century. These only means that the mentioned
museums to the previous museums of arts and history are not only limited for a single
field of display but also cater and wide range of exhibits that capture the interests of
communicates and exhibits the tangible and intangible heritage of humanity and its
Types of Museums
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According to Architect/EnP. RS Gabitan from U.P, the following are the design
- the spaces here are widely open as it requires people to visit without
This is not the usual storage for utilities but it is a storage of important
deterioration. The collections may vary from a very expensive value to a very
sensitive physical quality. The provision of vaults in the museum is the highest
instrument or device, and some requires a huge space to place in. This is one
also to incorporate in a Centrum, wide open space so the huge materials and
- museums can be a home of most expensive and valued items, thus, the
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List of existing 3d art museum :
It may be fun to perceive illusions, but the understanding of how they work is
even more stimulating and sustainable: They can tell us where the limits and capacity
of our perceptual apparatus are foundthey can specify how the constraints of
perception are set. Furthermore, they let us analyze the cognitive sub-processes
underlying our perception. Illusions in a scientific context are not mainly created to
reveal the failures of our perception or the dysfunctions of our apparatus, but instead
point to the specific power of human perception. The main task of human perception
is to amplify and strengthen sensory inputs to be able to perceive, orientate and act
very quickly, specifically and efficiently. The present paper strengthens this line of
discussing specific visual illusions and how they can help us to understand the magic
of perception.
Sensory perception is often the most striking proof of something factual when
obviously, you can experience this with eyewitness testimonies: If an eyewitness has
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“seen it with the naked eye”, judges, jury members and attendees take the reports of
these percepts not only as strong evidence, but usually as fact despite the active and
biasing processes on basis of perception and memory. Indeed, it seems that there is no
better, no more “proof” of something being factual knowledge than having perceived
it. The assumed link between perception and physical reality is particularly strong for
the visual sense in fact, we scrutinize it only when sight conditions have been
unfortunate, when people have bad vision or when we know that the eyewitness was
under stress or was lacking in cognitive faculties. When people need even more proof
of reality than via the naked eye, they intuitively try to touch the to-be-analyzed entity
Types of illusion
interpreted by the brain. The main classes of illusions are Physiological and
Cognitive.
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Cognitive illusions interact with our natural visual assumptions and are
paradox illusions.
Ambiguous Illusions are images that 'change' appearance right before our
eyes. Perception switches back and forth -- as available visual data does not
confirm a single view. Illusions that give the impression of motion also fall
Paradox illusions include images that are contradictory or not possible. These
illusions are caused by our brain's misunderstanding that adjacent edges must
join.
A new option for the visually impaired to experience 3D art at museums: manual
exploration of virtual copies
Visitors to museums are usually not allowed to touch works of art, which
means significant restrictions in the experience of art for visually impaired people. A
copies of works of art via a haptic display developed within the project. A selection of
statues has been digitized, and virtual 3D copies of them made available for touching.
The final goal is that a virtual library of statues will be created that is accessible at all
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Museums as the center of learning
and in museology”. As pointed out in several studies, learning is not a simple output
of teaching in the sense that learners learn what teachers teach. Learning processes
engagement and reflection . The constructivist point of view on learning, which has in
different ways been developed through studies like these, is that learners construct
paths to knowledge.
As indicated by Paul Camic & Helen Chatterjee (January 2013), “The majority
community settings. Likewise, nearly all health-care interventions occur in clinics and
international implications is the cultural heritage sector, and specifically museums and
art galleries”. This paper presents a rationale for the use of museums and art galleries
as sites for public health interventions and health promotion programmes through
discussing the social role of these organisations in the health and well-being of the
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communities they serve. Recent research from several countries is reviewed and
Human visual system involves the eye and brain working together to interpret
the visual environment (art gallery). The optical elements of the eye form an image of
the environment on the retina by absorption of the light (spectrum). To form an image
of the target on the retina, light has to be transmitted through the eye without
excessive absorption and scattering, and the image of the target has to be focused on
the retina. According to Lang (2012), “Visual quality is one aspect to assure that there
is enough light for users to see and perform their daily tasks without eye strain”.
Lighting has a significant effect on how human perceive the world, and maintaining
visual quality is a crucial factor in aiding human perception. The human visual system
is an image processing system. It involves the eye and brain working together to
interpret the visual environment. The eye will form an image of the target on the
retina from the optical components (the cornea, crystalline lens, and pupil). For this to
occur, light has to be transmitted through the eye without excessive absorption and
scattering, and the image of the target has to be focused on the retina (Mark, 2000).
Human visual system has to be functional well by adapting to the prevailing light
condition. The human visual system able to process information over an enormous of
luminance's, but not all at once. To cope with the light exposition from night to the
sunlit, the human visual system changes its sensitivity through a process called
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adaptation. When the visual system is not completely adapted to prevailing retinal
illumination, its capabilities are limited (Cooper, 1995). “Human visual quality can be
Review from the IESNA Lighting Handbook (2000) stated,” visual performances are
concerns with the limits and visible of the visual system's capabilities”. The quality of
and accuracy, and the visual system of the observer. Among the variables visual
Light distribution important on the effects target luminance contrast and color
contrast. Light distribution around the target can be controlled by the characteristic of
luminance (type of luminance housing/casing), the light spectrum, and the light
For a target to be seen, it has to be larger than a minimum size. The relevant size of a
target is an angular measure and depends on the physical dimensions of the object
itself; the angle of inclination of the target from normal to the line of sight; and the
distance from the viewer. Size can be measured in a plane of two dimensions as a
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(iii)Luminance and luminance contrast
For a target is above the minimum size, it will be visible only if it differs from
immediate background, the target has a luminance contrast. Luminance contrast may
result a target are darker than background or brighter than target. When a target and
its background are both diffuse reflectors (example a matte material), the illuminance
contrast is not affecting by changing the illuminance, so the luminance contrast can be
(iv)Color difference
Visual targets that are larger than the minimum size but have the same
colors of the object (artwork) and the immediate background (wall and partition).
measurement of the detect ability and recognition of the target. Despite visual
performance, visual comfort is a key factor in human visual quality. Visual comfort
can prevent symptoms and cause of visual discomfort - red, sore, itchy, and watering
eyes; headaches and migraine attacks. There are many different of lighting that can
such as - glare, shadows, and veiling reflections. According to Rutter (1997),” most
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(v)Glare
Glare happens in 2 situation. First is too much of light and large range of
(vi)Shadow
area. If the object is small and close to the area of interest, the shadow can be cast
over a meaningful area, which in turn can cause perceptual confusion, particularly if
surfaces that physically change the contrast of the visual task and consequently
change the stimulus presented to the visual system. The two factors that determine the
nature and magnitude of veiling reflections are the viewed speculative of the material
and the geometry between the observer, the target, and any sources of high luminance.
“In the gallery and museum design, lighting are use to interpret displays and to
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changes in mood, highlight elements or banish to a shadow when necessary”
(Wagiman, 2011). Light focused towards display known as an accent light while
background light is ambient light. Accent light is brighter than ambient light creating
light stability of light in space. “The relative contrast between exhibit and the
background gives the exhibitions its drama and focuses the visitors’ attention on
direct lighting, indirect light and direct-indirect light. Example of direct lighting is
spotlights and wall wash light while indirect light is a turn reflects light downwards
Lighting position is relates with the display type, display setting, ceiling height
and amount ofdisplays. In normal practice, art gallery exhibition installed with ceiling
mounted light either direct or indirect light. For vertical display, ceiling mounted light
is installs in 30º angle position with specific formulate distance of ceiling height - the
human eye level + 577mm. This calculation creates a minimum distant parameter for
the viewer for good visual experience. However, for freestanding display it is easier
where the ceiling mounted installed at the center of the display position.
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The Senses: Design Beyond Vision
disciplines, designers are avidly seeking ways to stimulate our sensory responses to
solve problems of access and enrich our interactions with the world,” Sensory design
recognizes that we understand and navigate the world with all five of our senses.
Organized into nine thematic sections, The Senses demonstrates that by opening up to
multiple sensory dimensions, designers reach a greater diversity of users. Maps that
can be touched as well as seen facilitate mobility and knowledge for sighted, low-
vision, and blind users. Audio devices translate sound into vibrations that can be felt
on the skin. Tableware and kitchen tools use color and form to guide people living
with dementia or vision loss. These innovations are beneficial to all users as sensory
design enhances awareness of the body and creates new emotional terrain through its
abilities, The Senses’ exhibition features labels with key elements in braille and a
custom smartphone app that will connect visitors to exhibition content via text or
audio descriptions explaining the visual content of videos. The museum will also offer
dynamic descriptive exhibition tours of The Senses with trained museum educators, as
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DEFINITION OF TERMS
Gallery - a corridor/hall that is patterned for walk showing different exhibits along
with it.
Vaults - a room storage for collection with a specific temperature to conserve the
items of instrument from damage. It also acts as a security and safety of the said
collections.
Multi-purpose Hall – ideal for small group gatherings, meetings, workshops and
cultured events with technology for presentation.
Souvenir Shop – sells different items promoting the culture and history aspects of the
City.
Reception Area – an area to provide guidance and rules in gathering and living the
museum.
Virtual Exhibition Hall with Booths – a virtual strands or booths which exhibits
information related to navigation layout of the different online booths within the
exhibition hall.
Conference Room – a conference, meeting and assembly space for any presidential
confrontation with institutional department heads in relation to the development of
the facility and its objective.
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