Professional Documents
Culture Documents
INTRODUCTION
Museums have an extremely positive effect on society, in addition to art & culture
benefits. Museums preserve the legacy of humanity, both the good and the bad, and serve to
enrich the lives of countless visitors, making the world a more enlightened place for present
and future generations. This is used as a social learning space for knowledge-producing
active resource in society. This implies that museums are social learning spaces for
knowledge-producing processes that can create social change and sustainable growth.
The idea of the museum has become different with time. It is now more interactive
and more open. The museum has to be welcoming and needs to communicate to the widest
possible audience. It should have all embrace image. It should not house the only house of
sculpture, but also should house people. Their emotions and feelings.
Today's museum represents how a society sees itself. It is a symbol of the commercial
and cultural achievement of a country. It is a place for visitor's attractions, which might help
roles of interpreting and conserving a wide range of artifacts, large scale retail area, and new
technology. It acts like an art market where artist are being promoted. Exhibits are not
displayed in static form. A huge number of people will be welcomed by temporary galleries
in the museum. Large scale installation projects, video, and performance make the museum
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1.1 RATIONALE OF THE STUDY
The Butuan City Museum for history and arts became another network for the students
to learn more. This will also serve as the first basis of this study. It is well-known to be a
learning space of students in Butuan and even in the whole Caraga Region. It acts as visiting
areas for recreational activities that will help them to look back at our traditions and culture.
This adds up how significant it is to have museums around the area and is also becoming the
The current museum has been uncommonly visited by the community because of its lack of
facilities and the exhibits artworks were few. By this, the proposed art museum will meet all
event needs. It is a smart building, adaptable to the most advanced technology and has been
consolidated space, where people come together to interact, to learn and to exchange new
ideas. Therefore, the facilities provided at the exhibition center should suitable for the user
requirement. the proposed Art museum will encourage the artist and exhibitors, as well as the
clients, to visit and display their artworks in the gallery, not just to embrace the artworks
being exhibits, but because of the circulation was dictated by the displays thus the path was
created not by the designers wants. But based on the users' comfort and ability, that adopts
the character of being malleable that is capable of adapting different society demands, and
above all, the aesthetics of the building that will attract the community to visit the proposed
building.
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1.2 STATEMENT OF THE PROBLEM
1.2.1. How does the study cater a hundreds of tourists/visitors in a congested area in Capitol
Road?
1.2.2 What are the following factors in designing a museum that does not suppresses the
existing environment?
1.2.3 How to design a new structure that does not disturb the existing condition in the area
1.2.4 How will the study considers the condition of the area that will maintain a balanced
equilibrium between the exhibit and the atmosphere, To preserve a work of art in its original
state?
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Objectives
2. To promote the educational institution to the public that will help socio-economic
3. To design a complex structure that does not disturb the existing condition in the area and
4. To attain the smooth flow of traffic and the development itself will not cause a chaotic
5. To maximize its importance in the city with a vision of developing different technologies
that upgrade the urbanization of Butuan city by promoting an educational edifice that has no
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1.3 SIGNIFICANCE OF THE STUDY
Building an art museum that will ensure understanding and appreciation for various
groups and cultures and promote a better understanding of our collective heritage. It will
stand as a learning center not just in Caraga but to the Philippines as well. It will serve as a
place where artists and collectors both can approach. It's a place that creates a real social
The study of this proposal would be relevant in the participation of the urbanization of
Butuan City and even the whole Agusan Del Norte, to give a structure that is accessible to all
ages. The proposal would be beneficial to the masses for its distinctive function to the area
and thus, attracts tourism. People are free to visit the various exhibits from aspiring artist and
exhibitors around the country. This will also give the chance to experience the vague line of
education and entertainment. Exposure of most talented kids and youth are essential in
grabbing them away from different vices and illegal acts to do more of these productive
activities that will eventually earn them money. This study does not only imply the
urbanization in Butuan City but also to the people who will be needing it the most; the
welfare of youth's future, increasing the possibility of employment, decreasing down the
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1.4 SCOPE OF LIMITATION
This study will mainly focus on the effectiveness of accessibility, place-making, and
efficient use of space. As well as the security and safety of the new Butuan City Art Museum.
This museum reflects the challenges caused by the modern-day urbanization processes that
will develop and achieve this proposal project, it would include related activities and facilities
that could passively bring a new horizon of the proposed art museum experience. It will also
study the architectural solutions that will give improvements that apply to the said study.
functionality, and security for future clients and visitors for the museum and will not go
beyond the limitation of the study outside the covered location for the proposed Art Museum.
On the other hand, the researcher limits its scope to the field which involves non-architectural
study such as, structural design, and another engineering scope of works.
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1.5 Theoretical and Conceptual Framework
The museum will work within the community in Butuan City and likely to create a
symbolic landmark in the area. However, the design itself also demonstrates how a well-
designed structure can partially aid a cleaner circulation by providing adequate spaces for
As per Butuan City’s existing condition, the following are the possible solution to such
problems.
Adequate Parking
Spaces
The following are the studies and laws incorporating in the overall proposal as
Implementing Rules
RA 8492 - National
and Regulations RA
Museum Act of
10066
1998
PD 1096 National
RA 9514 - Fire Code BP 220 -
Building Code of
of the Philippines Accessibility Law
the Philippines
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The design approaches that will be included in the whole concept are:
Fluid Architecture- "Architectural fluid dynamics concerns the flow in and around
buildings. This flow is responsible for the ventilation of buildings and the quality of
the indoor air. Geophysical fluid dynamics, on the other hand, is a study of flows for
Tropical Design- the study of climate orientation where the design of the building is
based on the weather condition in the area. Addition of architectural characters that
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The guidelines presented above are one of the basics design principles of what tropical design
is. Since Museums are expected to accommodate a higher density of tourists and visitors, this
theory for designing is very essential in providing thermal comfort to the structure.
Museum Design
Guidelines
Identifying Building
Laws
acquired. This corresponds to the different spatial variables that a museum have. The late 20th
century of a museum for history and artefacts the Sainsbury Wing designed by R. Venturi
with collections of the natural history of early renaissance between 1260-1520, this was
opened in 1991 in London, United Kingdom. These collections focused only in a specific
collections which were about the renaissance era. The other museum that exhibits arts and
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crafts from Veronese in between the 13th to 18th century which collected different sculptures
and paintings in Verona, Italy by an architect C. Scarpa which was opened on 1964, the
Castelvecchio.
Since, museums co-interrelate to each other, the display strategies, however are not
similar focal focus. Examples of these are the Louisiana in Humlebaek, Denmark designed by
architect J.Bo&V.Wohlertand was opened in 1958. This was originally a private collection of
modern and contemporary art (after 1945). The other one is the Kröllermüllerin Otterlo, The
Nederlandsby H.van de Velde and opened on 1938 an originally private collection too of
modern art (mainly of the 2nd half of the 19th c. – beginning of the 20th century. These only
means that the mentioned museums to the previous museums of arts and history are not only
limited for a single field of display but also cater and wide range of exhibits that capture the
open to the public, which acquires, conserves, researchers, communicates and exhibits the
tangible and intangible heritage of humanity and its environment for the purposes of
Types of Museums
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What ia Museum AR and Museum VR?
2. Museum Augmented Reality (AR) adds an effect to an experience not requiring a headset.
3. While Virtual Reality (VR) is more immersive although it requires more hardware
(headset), Augmented Reality (AR) provides more freedom for the user (using a tablet,
According to Architect/EnP. RS Gabitan from U.P, the following are the design guidelines
- the spaces here are widely open as it requires people to visit without blocking
- this is very important in segregating a space intended for storage. This is not
the usual storage for utilities but it is a storage of important collections that might
require maximum protection against dust and deterioration. The collections may vary
from a very expensive value to a very sensitive physical quality. The provision of
- museums may vary in different types of exhibit, some are large instrument or
device, and some requires a huge space to place in. This is one also to incorporate in a
Centrum, wide open space so the huge materials and objects for exhibit can freely
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Safety and security
- museums can be a home of most expensive and valued items, thus, the security must
be also maximized.
museology”. As pointed out in several studies, learning is not a simple output of teaching in
the sense that learners learn what teachers teach. Learning processes involve cognitive,
emotional and social dimensions as well as different levels of engagement and reflection .
The constructivist point of view on learning, which has in different ways been developed
through studies like these, is that learners construct their knowledge in a quite independent
and personalized fashion, connected to individual learning styles as well as to a broad range
settings should aim at stimulating learning processes by providing learners with access to
As indicated by Paul Camic & Helen Chatterjee (January 2013), “The majority of
public health programmes are based in schools, places of employment and in community
settings. Likewise, nearly all health-care interventions occur in clinics and hospitals. An
underdeveloped area for public health-related planning that carries international implications
is the cultural heritage sector, and specifically museums and art galleries”. This paper
presents a rationale for the use of museums and art galleries as sites for public health
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interventions and health promotion programmes through discussing the social role of these
organisations in the health and well-being of the communities they serve. Recent research
from several countries is reviewed and integrated into a proposed framework for future
collaboration between cultural heritage, health-care and university sectors to further advance
Human visual system involves the eye and brain working together to interpret the visual
environment (art gallery). The optical elements of the eye form an image of the environment
on the retina by absorption of the light (spectrum). To form an image of the target on the
retina, light has to be transmitted through the eye without excessive absorption and scattering,
and the image of the target has to be focused on the retina. According to Lang (2012), visual
quality is one aspect to assure that there is enough light for users to see and perform their
daily tasks without eye strain. Lighting has a significant effect on how human perceive the
world, and maintaining visual quality is a crucial factor in aiding human perception. The
human visual system is an image processing system. It involves the eye and brain working
together to interpret the visual environment. The eye will form an image of the target on the
retina from the optical components (the cornea, crystalline lens, and pupil). For this to occur,
light has to be transmitted through the eye without excessive absorption and scattering, and
the image of the target has to be focused on the retina (Mark, 2000). Human visual system
has to be functional well by adapting to the prevailing light condition. The human visual
system able to process information over an enormous of luminance's, but not all at once. To
cope with the light exposition from night to the sunlit, the human visual system changes its
sensitivity through a process called adaptation. When the visual system is not completely
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adapted to prevailing retinal illumination, its capabilities are limited (Cooper, 1995). Human
visual quality can be achieved in 2 conditions through visual performance and visual
comfort.s
Review from the IESNA Lighting Handbook (2000) stated, visual performances are concerns
with the limits and visible of the visual system's capabilities. The quality of visual
performance depends significantly on the characteristic of the lighting speed and accuracy,
and the visual system of the observer. Among the variables visual performances characters
are:
Light distribution important on the effects target luminance contrast and color contrast. Light
distribution around the target can be controlled by the characteristic of luminance (type of
luminance housing/casing), the light spectrum, and the light distribution technique (direct
For a target to be seen, it has to be larger than a minimum size. The relevant size of a target is
an
angular measure and depends on the physical dimensions of the object itself; the angle of
inclination of the target from normal to the line of sight; and the distance from the viewer.
Size can be measured in a plane of two dimensions as a visual angle or a volume in three
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Fig. 1. Dimension and distance of viewer determine the size of target
Source: The IESNA Lighting Handbook
For a target is above the minimum size, it will be visible only if it differs from its immediate
the target has a luminance contrast. Luminance contrast may result a target are darker than
background or brighter than target. When a target and its background are both diffuse
reflectors (example a matte material), the illuminance contrast is not affecting by changing
the illuminance, so the luminance contrast can be calculated from the reflectance.
(iv)Color difference
Visual targets that are larger than the minimum size but have the same luminance as the
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color. Color difference can be highlighted between the colors of the object (artwork) and the
perception and expectation affect the measurement of the detect ability and recognition of the
target. Despite visual performance, visual comfort is a key factor in human visual quality.
Visual comfort can prevent symptoms and cause of visual discomfort - red, sore, itchy, and
watering eyes; headaches and migraine attacks. There are many different of lighting that can
cause visual discomfort. Insufficient light is an obvious problem of visual discomfort such as
- glare, shadows, and veiling reflections. According to Rutter (1997), most commonly
reported display-design problem is glare and contrast as most of these complaints came from
(v)Glare
Glare happens in 2 situation. First is too much of light and large range of luminance in a
visual environment. Others factor influence the glare occurs is reflective material surface and
(vi)Shadow
Shadows occurred when light intercept by an opaque object. The effect of these shadows can
be
surfaces or
by providing local lighting in the shadowed area. If the object is small and close to the area of
interest, the shadow can be cast over a meaningful area, which in turn can cause perceptual
confusion, particularly if
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(vii) Veiling reflections
Veiling reflections are luminous reflections from specular or semi-matte surfaces that
physically
change the contrast of the visual task and consequently change the stimulus presented to the
visual system. The two factors that determine the nature and magnitude of veiling reflections
are the viewed speculative of the material and the geometry between the observer, the target,
In the gallery and museum design, lighting are use to interpret displays and to shape viewers
highlight elements or banish to a shadow when necessary (Wagiman, 2011). Light focused
towards display known as an accent light while background light is ambient light. Accent
light is brighter than ambient light creating light stability of light in space. The relative
contrast between exhibit and the background gives the exhibitions its drama and focuses the
visitors’ attention on display. (Hughes 2010) according to Rea(2000) lighting divided into 3
categories, direct lighting, indirect light and direct-indirect light. Example of direct lighting is
spotlights and wall wash light while indirect light is a turn reflects light downwards designed
Lighting position is relates with the display type, display setting, ceiling height and amount of
displays. In normal practice, art gallery exhibition installed with ceiling mounted light either
direct or indirect light. For vertical display, ceiling mounted light is installs in 30º angle
position with specific formulate distance of ceiling height - the human eye level + 577mm.
This calculation creates a minimum distant parameter for the viewer for good visual
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experience. However, for freestanding display it is easier where the ceiling mounted installed
Fig. 2. (a) Lighting guideline for vertical display (b) Lighting guideline for freestanding display
Source: The IESNA Lighting Handbook
designers are avidly seeking ways to stimulate our sensory responses to solve problems of
access and enrich our interactions with the world,” Sensory design recognizes that we
understand and navigate the world with all five of our senses. Organized into nine thematic
designers reach a greater diversity of users. Maps that can be touched as well as seen
facilitate mobility and knowledge for sighted, low-vision, and blind users. Audio devices
translate sound into vibrations that can be felt on the skin. Tableware and kitchen tools use
color and form to guide people living with dementia or vision loss. These innovations are
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beneficial to all users as sensory design enhances awareness of the body and creates new
Senses’ exhibition features labels with key elements in braille and a custom smartphone app
that will connect visitors to exhibition content via text or audio. Additional accessibility
features include T-coil–complaint audio devices and audio descriptions explaining the visual
content of videos. The museum will also offer dynamic descriptive exhibition tours of The
Senses with trained museum educators, as well as programming for visitors with sensory
differences.
DEFINITION OF TERMS
Gallery - a corridor/hall that is patterned for walk showing different exhibits along with it.
Vaults - a room storage for collection with a specific temperature to conserve the items of
instrument from damage. It also acts as a security and safety of the said collections.
Booths - a room/space where the displays of handicrafts. It is also for manufacturing and
Multi-purpose Hall – ideal for small group gatherings, meetings, workshops and cultured
events with technology for presentation.
Souvenir Shop – sells different items promoting the culture and history aspects of the City.
Reception Area – an area to provide guidance and rules in gathering and living the museum.
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Virtual Exhibition Hall with Booths – a virtual strands or booths which exhibits
information related to navigation layout of the different online booths within the exhibition
hall.
Finance, public relation and program are the divisions with specialized function taking under
this management.
Information Center – a guest relation and informal table for visitors in need of assistance.
Conference Room – a conference, meeting and assembly space for any presidential
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