Professional Documents
Culture Documents
Activity
The theory of decisions and the theory of games become the options that are represented in
the questions that arise in the future. about these branches of research.
In the work carried out, a series of technical strategies are used, which answer the questions
of uncertainty regarding what is appropriate. For this, the descriptions of several companies
are taken into account in a context as shown and the answer is given to what they ask for,
through the appropriate use of the theory of decisions and also of the theory of games.
EXERCISE 1. LAPLACE, WALD OR PESSIMISTIC, OPTIMISTIC, HURWICZ
AND SAVAGE CRITERIA (PROFIT MATRIX):
In the company ABC several alternatives are presented to choose the best technology of four
possible, whose performance depends on the adaptation of the workers who will manipulate
the equipments that comprise it. The expected benefits of each alternative and degree of
adaptation of the workers are given in the table, in millions of pesos ($). For Hurwicz please
assume an alpha of 0,7.
LAPLACE
WALD OR PESSIMISTIC
I take the highest value (row 3), because it represents me more useful
OPTIMISTIC
HURWICZ
Technology 5 is taken.
SAVAGE
LAPLACE
WALD OR PESSIMISTIC
I take the highest value (row 2), because it represents me more useful
.
OPTIMISTIC
HURWICZ
ALTERNATIV
E E1(610) E2(630) E3(680) E4(715) E5(730) RESULTS
E1(610) 2109 2197 2236 2271 2332 2164,75
E2(630) 2112 2152 2228 2281 2315 2162,75
E3(680) 2137 2168 2240 2275 2317 2182
E4(715) 2110 2176 2238 2286 2331 2165,25
E5(730) 2136 2173 2243 2287 2329 2184,25
The highest value is chosen, to take into account the greatest utility.
SAVAGE
A warehouse of finished products that leases its services to imports from the USA, must plan
its level of supply to satisfy the demand of its customers in the day of love and friendship.
The exact number of crates is not known, but is expected to fall into one of five categories:
580, 720, 750, 790 and 830 crates. There are therefore four levels of supply. The deviation
from the number of hoppers is expected to result in additional costs, either due to excessive
supplies or because demand can not be met. The table below shows the costs in hundreds of
dollars (US $). For Hurwicz please assume an alpha of 0,55.
WALD OR PESSIMISTIC
I take the highest value (row 1), because it represents me more useful
OPTIMISTIC
HURWICZ
SAVAGE
1147 − 𝟏𝟏𝟎𝟔 = 41 °1152 − 𝟏𝟏𝟓𝟐 = 0 °1238 − 𝟏𝟐𝟐𝟐 = 16 °1283 − 𝟏𝟐𝟔𝟎 = 23 °1311 − 𝟏𝟑𝟏𝟏
=0
1109 − 𝟏𝟏𝟎𝟔 = 3 °1193 − 𝟏𝟏𝟓𝟐 = 4 °1222 − 𝟏𝟐𝟐𝟐 = 0 °1298 − 𝟏𝟐𝟔𝟎 = 38 °1314 − 𝟏𝟑𝟏𝟏
=3
1106 − 𝟏𝟏𝟎𝟔 = 0 °1181 − 𝟏𝟏𝟓𝟐 = 29 °1245 − 𝟏𝟐𝟐𝟐 = 23 °1281 − 𝟏𝟐𝟔𝟎 = 21 °1346 − 𝟏𝟑𝟏𝟏
= 35
1134 − 𝟏𝟏𝟎𝟔 = 28 °1177 − 𝟏𝟏𝟓𝟐 = 25 °1249 − 𝟏𝟐𝟐𝟐 = 27 °1276 − 𝟏𝟐𝟔𝟎 = 16 °1349 − 𝟏𝟑𝟏𝟏
= 38
1149 − 𝟏𝟏𝟎𝟔 = 43 °1197 − 𝟏𝟏𝟓𝟐 = 45 °1248 − 𝟏𝟐𝟐𝟐 = 26 °1260 − 𝟏𝟐𝟔𝟎 = 0 °1328 − 𝟏𝟑𝟏𝟏
= 17
Sharma, J. (2016). Operations Research : Theory and Applications. (pp. 383-391), New
Delhi: Laxmi Publications Pvt Ltd, v. Sixth edition. Available in the knowledge environment
of the course.
Graphical solutions are only applicable to games in which at least one of the players has only
two strategies. Consider the following 2 x n game:
Player 2
Strategy
A B C
I 27 33 38
Player 1
II 19 25 31
According to Table 4 find the value of the game by means of the graphical method applied
to matrices 2 x n or m x 2.
PLAYER 2
A B C MIN
I 27 33 38 27
PLAYER 1
II 19 25 31 19
MAXI 27 33 38
The minimum and maximum given the same 27, we deliver the game.
Graphical solutions are only applicable to games in which at least one of the players has only
two strategies. Consider the following game m x 2:
PLAYER 2
STRATEGY
A B
I 27 35
PLAYER 1 II 31 35
II 33 37
According to Table 5, find the value of the game by means of the graphical method applied
to matrices 2 x n or m x 2.
Player 2
Strategy
A B min
I 27 35 27
Player 1 II 31 35 31
II 33 37 33
max 33 37
Sharma, J. (2016). Operations Research : Theory and Applications. (pp. 383-391), New
Delhi: Laxmi Publications Pvt Ltd, v. Sixth edition. Available in the knowledge environment
of the course.
The games represent the latest case of lack of information where intelligent opponents are
working in a conflicting environment. The result is that a very conservative criterion is
generally proposed to solve sets of two people and sum zero, called minimax - maximin
criterion. To determine a fair game, the minimax = maximin, it is necessary to solve the
stable strategy through the Solver.
PLAYER B
81 83 81 80 91
PLAYER A
84 83 86 86 82
82 78 86 89 84
87 87 91 89 88
83 85 35 88 81
Solve the game of players A and B to determine the value of the game, using the proposed
Excel tool, according to the data in table 6.
CONCLUSIÓN
With the previous work it was possible to put into practice the knowledge related to the theory
of decisions, as well as the theory of games and the graphic resolution of these problems.
The theory of decisions is essential to open the way to understanding and knowledge within
an environment, knowing what will be the best option when deciding on an important event
of our financial or business life.
The solver is also a very useful tool for the decisive results in decision making since it is in
charge of giving us precise results
REFERENCIAS BIBLIOGRÁFICAS