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1st Topic

E-SPORTS ENTERTAINMENT AND DEVELOPMENT CENTER

Adventure – Technology – Entertainment- Innovation

ASWANTH SREERAM
Games- Both Virtual and Physical is gaining wide
popularity in India and the structures related to
the promotion and facilitaion of these activities
is very few.
The project aims to promote and Combine both
these parts together in one Site
The project also aims to introduce various rare
sports events like drone racing etc to aid in this

These above is just a small part of the big game,


Today most kids are still learning to make fire out
of rocks in India’s education system , they gets
exposed to other dimension of education only
through the wide known Internet and social
medias. The passing out kids gets into an era of
Robotics and holograms, and with small to no
experience to these sectors the kids struggle, thus
an infrastructure which can bridge the gap
between technology and education can be a
necessity , especially in a developing country like
India
.
Both Virtual and Physical are two different ends ,
by combining these two in a single atmosphere,
ideas can be generated , and new forms of
entertainment can be made possible. More like
brainstorming but in a different medium,
Game Streetmekka Aalborg / JAJA Architects, Denmark
Project Intent

The User Group Using these spaces will be of


different age groups , from children to Adults. Thus
can be utilized in building relationships with these
age groups by promoting spaces for them too

Promotion of Games and game developing as more


than Entertainment in the Country,

The technology used for games can also be well


adapted into the building industry and has been
implemented the same in various companies and
firms
Use of VR and AR has a mighty impact on various
sectors and to expose them to better masses

The main intent is to Promote and commercialize


technology and to provide a platform for the public
masses to experience the new technology
FUSION ARENA by POPULUS DESIGNS
A space for E-Sports tournaments
About E-Sports

E-sports is a competition sports using video games

The question arising is –

ARE GAMES GOOD or BAD

Well , everything have its positives and its negatives ,


In the gaming industry, skills is needed to prove to be
in the top.

On an architecture point of view

Video games and its skill developing is a time taking


skill and hardwork , competing people from the
whole world and there is no definite space for these
are a shame , yes there are spaces , and these spaces
small scaled and the ones which are at a larger scale
is as witnessed form many ‘gamer connects’ and
similar events is that these structures or spaces are not
permenant.

PEOPLE ALL OVER THE WORLD ARE TAKING GAMING AS A


PROFESSION
Why not facilitate a permeant space for this profession
Drone Racing Arenas

Paintball Tournament area

Go-Kart Racing

As well as games go , these activities entertain people too


The Development part
Now we shall goto its development and other various innovations
in this field that need attenton

Virtual Reality
The quest for VR has a long
trail in the 1960s, people have
been trying to create a device to
view a reality of the virtual
world through our own eyes.

Of course VR is now incorporating in Video games as well as in


many fields, The US Airforce Pilots have state of the art VR helmets
which allows them to view 360 of the area Around the cockpit.thus
Allowing them uninterrupted view

Augmented Reality
The term AR arised in th 1900s. Now better version of AR can be
Found even in the apple Iphones.

Technological advancemets need to reach the people, its the


Younger generation who need to get updated , to get the idea of
Whats happening in the world

The point to provide a place for people to see and


experience at the same time enjoying Technology
This VR Arena is in Riyadh, Saudi Arabia
It provides a large-scale immersive experience over 600 square
meters of floor space.

The world’s first venue dedicated solely to esports,


according to a February report from the South China
Morning Post. The stadium in Chongqing, designed by
Chinese architecture firm Barrie Ho, features a 7,000-
seat esports arena as part of a complex with shops, a
cafeteria, exhibition space and a luxury hotel.
Gamer Connects

MAIN SPACES IN THE POJECT

Entertainment
1) E-Sports Areana
2) Drone Racing Arena
3) VR Arena
4) Paintball Arena
5) Muesum
6) Library
Development
7) VR development Studios
8) Office for small scale game developing ( indie Development )
9) Studios for full scale game development

10) Commercial and Marketing Spaces

SITE LOCATION
Mumbai
Reasons – Logistics and Reach ( both international and domestic)
2nd Topic

DIGITAL AND MEDIA ART INSTITUTE


The field of information technology today. The development
of new ideas and products has enabled the graphics and
multimedia designer to create the graphics with fantastic results
and quality.
Careers in multimedia are different and numerous as the
medium itself. The sheer variety and range of developments in
the field of multimedia is amazing and overwhelming for the
multimedia designers and creators.

The Main goal of this project is to introduce multiple activities


and functions into the center providing a unique experience
bring people of creative profession together.

SPACES IN THIS PROJECT

1) Main Studio Spaces


2) Education Department
3) Admin Department
4) Production
5) Entertainment
6) Recreational
7) Utility Spaces

Ideally, through the intersection of education, participation, and


performance people will be interacting at the community scale
as well as the human scale.
The locations of Main Animation and Media Institutes in INDIA

SITE LOCATION
KERALA- Kozhikode
CASE STUDY
Full Sail university – Orlando

Literature C.S.

ICAT - Chennai

Live C.S.
3rd Topic
A project which combine theory with Action
An Animation institute which is an entertainment center

Similar to training of the traditional arts and portraying them


to the public

Why not a place in which the Students and the professionals


have a chance to meet and work together at an institutional
level .

TOPIC NAME IS STILL UNDER PROCESSING

This is an Experimetal project where this project function as


an animation and a gaming institute, as well as introducing
the features like Arenas for Gaming and other valuable
technologies inside the campus
Project Aim

The project aim to improve the gap between the


profession and the learning part.
Students will have the chance to enhance their creative
progress as a designer and the professionals can pick up
the brighter young's minds from the institute itself
Plus
The Students gets Better Exposure

The introduction of public should be in a way that


should not affect the security of the campus ,

Thank you

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