Professional Documents
Culture Documents
Lecture Handouts
Lecture V
MODIFIERS (continued)
After having created 3D geometries using the 3Ds max presets, you might want to change
the standard appearance of these geometries. And to do so, 3Ds Max offers a long list of
modifiers located in the COMMAND PANEL UNDER THE MODIFY-ICON. In order to activate
a certain modifier, press the little black triangle at the right side of the modifier list tab and
type the first letter of the modifier on your keyboard. Below is a list of the modifiers
discussed during several lectures:
1. CLOTH
2. MESH SMOOTH
3. TURBO SMOOTH
4. SHELL
5. FFD BOX
6. RELAX
WORKING WITH AUTOCAD REFERENCE FILES (continued)
When creating 3D scenes in 3Ds Max, it is often very useful to use previously drawn
AutoCAD 2D drawings as a reference and trace these using 3Ds max shapes. BUT YOU
CAN EVEN MAKE IT EASIER AND DIRECTLY USE THE LINES DRAWN IN AUTOCAD WITHOUT
TRACING. This is especially useful when you have complicated curves, e.g. arches,
ornaments, landscape etc. This can easily be done by following the next steps:
After having created 3D geometries using the 3Ds max presets, you might want to turn
these into editable polys. For, editable polys allow for a much more flexible range of
selection techniques (selection by vertex/ edge/ border/ polygon) which provide a much
better chance for a more precise selection and modeling. Yet, when you need to model
a soft and organic geometry, the regular selection techniques of editable polys are not
best suited. In that case, turn your geometry into an editable poly, ACTIVATE EITHER THE
VERTEX OR THE SEGMENT SELECTION MODE and put a check mark on “USE SOFT
SELECTION”.