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Selcan Aksoy
Katie Elliott
English 112
12 November 2008
Computers are renewable and developing technological gadgets nowadays. They change
in astonishing ways everyday. There are always new versions of computers in stores and people
want to buy the newest types of them. Some of their parts are changeable such as the color,
shape, and some of the programs inside them. In fact, the common parts are the same, and there
is not much of an idea to change them. Only their programs and shapes are changed to attract
people. Computer and video games are also changing over time. Some of them are useful, but
some of them are dangerous for children. For example, Pacman was one of the first common
games on computers. There were also Adventure Island, Super Mario, different kinds of Tetris
and other games like these. I was playing these games when I was young. Now, there are a lot of
new games for children like soccer games, fighting games, and war games. Especially, boys are
fond of war or fighting games. Because of their nature, they are interested in violence and
aggressive games. Girls play softer games like puzzle games and chess. Girls are more romantic
than boys, and their games are different because of that. Actually, the games which different
children play may not be similar because of their personalities. Everybody plays his or her own
In developing countries, children try to follow the changes in games. A lot of children are
playing these games in internet cafes. Their parents can’t do anything for them, because they are
lying to their parents about how they spend their times. Although their parents don’t give
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permission, they go to these cafes secretively. They lose both money and time instead of
attending their school and studying their lessons. Their parents can’t control them because of
their jobs or other reasons. Most of them can’t help getting addicted to the games. I am a witness
of these kinds of addictions. In my country, poor children can’t buy computers and internet.
Because of this, they go to cafes and play till night. They don’t have anything to do. Of course,
they become useless people when they grow up. They can’t earn a living and they become
dependant individuals in their older age. They don’t learn useful things in internet cafes. Instead,
“Computer gaming has become part and parcel of children's lives. Played at home or at a
friend's place or in cyber cafes, gaming has grown in popularity as a form of entertainment.
There have been numerous debates about the ill-effects and positives of computer gaming”
(Parenting). There are both bad effects and good effects of computer gaming on children.
Computers have a great importance for education and quality of life in this century if they are
used in good ways. They make life easy and sometimes reduce the need for human power.
Computers are used for education, school assignments, and sometimes entertainment, too.
Students use computers to communicate with other people. However, they tend to play computer
games often and sometimes it can be dangerous for their developing brains. Although there are
negative effects of computer games on children, if parents are aware how to choose them
correctly, it is obvious to see that there are some positive effects. Because of this, parents have
the responsibility to explore the proper games for their children. They have to take some
precautions against the negative effects of computer games and get advice from their doctors or
Some of the negative effects of violent computer games on children are aggressive
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The name of the behavior which is intended to harm another individual who is motivated
to avoid that harm is aggression (Anderson, Crag, A. and Bushman, Brad, J., 2001). This
definition rejects accidental actions that lead to harm, such as losing control of an auto, and
randomly killing a pedestrian, but includes behaviors intended to harm even if the attempt is not
successful, such as when a gunshot fired from a gun doesn’t kill its human victim.
Violence refers to great forms of aggression, such as physical damage and murder. We
can use violence instead of aggression, but generally we can’t use aggression instead of violence.
Violence includes aggression, but aggression doesn’t include violence, because violence is
stronger than aggression. If a person is demonstrating aggressive behavior, he or she can commit
a crime. So, this aggressive behavior turns to violence. On the other hand, we aggression doesn’t
need to be a violence. A person who is aggressive may not commit a crime. An individual can be
a cartoon character which is not real, a real person, or anything like these. Because of this, some
traditional weekend cartoons are filled with violence (Anderson, Crag, A. and Bushman, Brad, J.,
2001).
According to research, the violent video games increase aggressive behavior in children
and young people. It is a fact that, young children need role models to improve their feelings and
thoughts to develop their personalities. Because they need to fill some blanks in their minds, they
continuously observe their environments to learn things. Computer games play a big role for
these children, just as some TV stars do. They perceive some imaginative characters as heroes
and they try to be similar to them. Especially, children around five or six years old try to do
similar actions as some cartoon or computer characters. These behaviors may cause some
dangers for them. For example, they take themselves for some heroes and try to demonstrate
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similar behaviors. In fact, computer games are fiction, but these children may not be able to
separate the truth from fantasy. So, when they see their role models killing somebody, they are
more likely to try to kill somebody else. Or, when they grow up, they become aggressive
thoughts and feelings. Children are curious and can demonstrate some negative behaviors if their
parents don’t care for them. Because of this, they need their families to choose which is good or
not. They are too young to decide. For example, some video games include killing other people,
and they can feel strong when they kill somebody on the screen. They may not understand the
real world if they play these games too much. Their brain is programmed for aggressiveness.
Plus, some games are too long and hard, it can be impossible to beat the computers. As I
observed in some children, they really become angry, especially boys, and they throw everything
when they get angry with the computer. They even attack the computer for revenge.
Finally, violent video games increase antisocial behaviors. Generally, children prefer to
play alone against the computers, because they may not be able to find friends all the time, but it
is easy to find a computer whenever they want. Even at night, they have the chance to play
games if their parents don’t control them too much. Or, some parents are flexible and give
unlimited permission to their children. For example, they promise to let them to play as much as
they want if they finish their homework. So, they don’t need other friends and they become
antisocial individuals. They can’t communicate with other people in schools or have social lives
Although computer and video games are popular for many children, there is very little
research on how these games affect children’s health (Better Health Channel, 2007). Computer
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and video games cause obesity in children and can cause some injuries on their hands or palms.
Because children have to sit on chairs while playing, electronic games could also increase the
risk of developing muscle and joint problems such as back and neck pain and headaches. It is
clear to see the negative effects of computer games on children’s health. These negative effects
are overuse injuries of the hand, obesity, muscle and joint problems, eyestrain, and rarely,
Pressing buttons on a computer or video game controller over and over causes overuse
injuries to the hand. The type of injury depends on the buttons or playing performances. For
example, a game that requires the player to press a button with his or her thumb risks injury to
the thumb’s muscle. There are some suggestions to reduce the risk of overuse injuries, such as
setting sensible time limits on game playing. It can be a good way to choose some kinds of game
controls regarding children. So, parents have to remind the children to push the buttons gently
and to take frequent breaks to shake, flex and relax their hands. Different games often require
different controls. Parents should also encourage the children to mix up their game play.
Obesity is one of the risks for children while playing computer and video games. If they
spend more hours in front of the computer, the risk of obesity will increase. The reason is that
they don’t have the opportunity to exercise while playing these games. There are suggestions to
reduce the risk of obesity such as setting sensible time limits on game playing. Parents can offer
healthy snacks and drinks while the child is playing, encourage them to pursue other hobbies and
interests, particularly sports and other physical activities, be a good role model by participating
There are few studies on muscle and joint problems. According to research, adults who
work at computers for long periods of time are exposed to a variety of muscle and joint problems
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that can cause back pain, neck pain and headaches. Children get experiences how to use
computers by playing games, but researchers believe that the impact on a child’s posture and
spine may be similar. The risk of child developing problems can be reduced by encouraging him
or her to take regular breaks during the game, encouraging to walk around and stretch,
rearranging the furniture to suit the child’s height, adjusting the chair so that their feet rest flat on
the floor, providing an ergonomic chair, encouraging correct posture, and ensuring child has
enough time each day for physical activities (Better Health Channel, 2007).
Another risk concerns eyes. Eyes that are focused at the same distance point for lengthy
periods of time become exhausted. Symptoms include fuzzy vision and headache. To reduce the
risk of eyestrain, the screen must be adjusted properly for contrast and brightness, the furniture
must be rearranged if possible so that any light source, such as a window does not shine into
child’s face or onto the monitor, child must be encouraged to take frequent breaks, such as
looking at distant objects to change the principal point. Parents can also consult with an
optometrist if their child complains of unclear vision and headache, because they might have eye
in response to flickering light. A small percentage of children may be exposed to some games
that feature rapidly flashing graphics. The risk can be reduced sitting at least one or two meters
back from the screen. It is useful to have a high resolution screen, because they are less likely to
generate negative effects in sensitive individuals than low resolution screens (Better Health
Channel, 2007).
Besides negative effects, if people take necessary precautions, it is clear to see some
positive effects of computer and video games on learning, motivation, memory, three
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dimensional skills, development for special groups such as attention-deficit children, elderly, or
The effects of educational computer games on learning are mixed. In general, teachers
don’t use computer games too often in their classes. They can use these games in first education
classes like primary and secondary schools. For example, they can teach a language to children
easily with computer games. It is more permanent for children and they have the opportunity to
record their sounds or write their homework with computers. While they are learning with
computers, they are entertained and don’t get bored during classes. They can prepare some
models for their projects for some classes with computers. In math classes, they can learn how to
solve problems with computers. Likewise, they can draw graphics in physics classes and create
some basic models in computer classes. They can also play puzzles which contribute their
development.
There are three aspects of computer games related to motivation. They are challenge,
fantasy and curiosity. To make an instructional environment more challenging, there must be
goals for people whose talent is uncertain. Specifically, a good aim must be meaningful, obvious,
and easy to produce. For a good result, feedback is very important for students. Students can
realize the uncertain talents by using different difficulty levels and multiple level aims in an
educational game environment. The instructional environment can be made more interesting with
emotional fantasies or metaphors. Last, the curiosity of the learner is important. A game mustn’t
be too complicated or too simple for the learner. If it is too complex, a child can’t adapt to it. On
the contrary, if it is too simple, the child gets bored and doesn’t want to play this game.
Memory can be made stronger than before by playing some games. Children repeat the
same actions by playing the same games over and over. Because they challenge themselves
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while playing, they go forward each time. Then, their talents and memory improve, because
while they are repeating the same game, they follow the same paths. As a result, they develop
Computer games enable the students to develop three-dimensional skills. They can obtain
some different graphics, geometric or three dimensional shapes with computers. For example,
some children are weaker than others in spatial skills. Computer games can be used to reduce the
Computer and video games are also used for special groups such as children with
learning disabilities and mentally impaired elderly people to cure their disorders. Moreover,
some children who lost some skills by an accident or depression can earn their skills again with
special computer games. For example, children who have learning disabilities develop their
brains step by step. Some children who lost their skills due to an accident or random event can
obtain their skills again by playing games. They start easy games at first, and then they continue
to learn by playing different difficulty levels in order to reach their past skills. Each time, they
improve their skills and get lost skills back. So, computer games can be used to improve some
Playing computer and video games enables the users to have certain intellectual skills,
such as practical and self repeating thinking. Playing computer and video games can help
children improve cognitive skills. There is a lot of empirical evidence supporting that cognitive
skills obtained in playing computer games can be transferred to other tasks. For example, if a
child plays soccer or tennis games on the computer, he or she may have skill to play in real
soccer or tennis matches. If he or she play chess, it is possible that he or she may have excellent
skills to play chess with other people in a real competition. Another example is about their
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school lessons. They can understand difficult science classes because of their experiences with
Conventional skills like reading images or diagrams can be improved, too. Children are
exposed to unknown diagrams or graphics while they are playing games. Because they are
curious and excited for new games, they tend to learn difficult and interesting things for these
games. Each game forces them to learn new skills if they want to play. If they can’t learn, they
can’t play. So, they do their best to start a new game. They even can learn foreign languages. For
example, my younger brother decided to learn English because of the games. He bought an
English dictionary to learn unknown vocabulary, because he didn’t like playing without
Computer games refer to different aims such as education and entertainment. When it
comes to entertainment computer games, more often than not, negative effects such as alienation,
addiction, and violent behaviors are discussed. However, there are a growing number of
empirical studies indicating that non-violent entertainment games can also bring positive
impacts. Because I mentioned education before, I want to talk about its entertainment roles.
Children are affected positively by entertainment computer games. They enjoy playing, tire their
brains and this effects their practice skills. They have the chances to train and improve their
Computer games enable them to exercise with their hands and brains in a good way.
Games, brain, and hands have a correlation. Children see with their eyes, use their brains, and
then they use their hands in sequence. They train for certain activities with their brains. They
become cleverer by playing these games. Their academic thoughts are also improved by these
games. They can be more successful in school projects, because these games fasten their
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academic thoughts. They are easily adapted to changes and it is easy for them to use computers.
So, they reach their goals without getting help from anybody. It helps them in their social lives,
too. They can use their hands quickly efficiently when they intend to do a job. They can
communicate with other people more easily than people who generally don’t use computers.
Parents have a responsibility to take some precautions to reduce the negative effects.
There are a lot of ways to limit bad effects. Parents can set sensible time limits on computer and
video game playing, encourage the children to take regular breaks during the game, ensure them
to have enough time each day for physical activities, make some schedules with them, encourage
them to be aware of sitting distances from computers, use these games as a reward after their
homework in time limits. Advices like these can and should be increased like these. The result is
both useful and effective. Children also learn about their bodies and they become careful how to
Despite the growing popularity of computer and video games, academic researches on
games are somewhat limited. Among those existing studies, most of them are focused on the
violence in games and its negative effects. Computer games can be dangerous if the necessary
precautions against the negative effects aren’t taken by parents and children become addicted to
them. Then, children can’t do anything else except the games. They don’t realize how the time
passes. So, they can’t adapt to their environment and an unsuccessful life waits for them in the
future. In spite of this, it is not true to think that computer games have only bad effects on the
children. There are a lot of useful games when children know how to get benefits instead of
harm. They can choose these games regarding to their interests. All of the children don’t play the
same games. Girls and boys have different hobbies. They can get a lot of skills while they are
playing these games. They have different perspectives and shapes about the world in their minds.
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And, they improve some ideas in their minds easily whenever they meet with difficulties in life.
It is important to distinct harmful and beneficial games, so the children may need help from other
Works Cited
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Calvert, Sandra, L., Cocking, Rodney, R., and Jordan, Amy, B. “Children In the
(2002): 101-119.
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