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Game Setup
( if two people are playing 1 picks red and 1 picks blue, remove all green and Dual color green monsters
from the deck,)
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Hero Phase: Each player may either use one of their hero actions or make a bond check
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Sharing Heart: Allow the Heroine to Dual Phase this combat without expending
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Quiet Heart: Roll a Bond test gain +2 bond if successful , but -1 bond if failed
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Bond Check= Roll a d10 if you roll higher than your current bond points you get +1 bond if you roll
lower nothing happens
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Combat Phase
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If the heroine is recovering then flip her tile over to her combat side
If the monster is a Dual Color monster then each player with a color on that monster loses 1 bond(this
only happens when the monster enters the combat board for the first time)
if the Heroine is Expended than she may not combat a monster .the phase ends after the monster card is
placed, turn her Tile on its side to show she is recovering. The turn ends.
Players decide together which monster to combat with the heroine, roll 1d10 and add the bond points
of the player matching the monsters color, if you total higher than the Combat value of the monster it is
discarded from board, if not it remains.
If a monster is Dual Color monster than the Heroine must Dual Phase to combat it roll a d10 and add
the bond points of the two player matching the monsters colors . whether she wins or loses she is
considered Expended , flip over her character tile.
if the Heroine is expended than she may not combat a monster next combat phase .the phase ends
after the monster card is placed in this case, turn her Tile on its side to show she is recovering. The
turn ends.
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Winning: Players must stop the combat board from filling with monsters if there are five monsters on
the board and another must be placed then the hero's are overrun, everyone loses.
Play continues until the all the monster cards are in the discard pile, the player with the most Bond
points has the deepest connection with the Heroine and wins a bond point victory.
Advanced Rules:
Mimic Heart: you may use any other Hero's hero action, but may not do the same action twice in a row
Healing Heart: You may flip the Heroine to her Combat side if she is expended
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Controlling Heart: Force the players to attack a specific monster this combat phase
Empty Heart: Roll 1d10 on a 7 ,8 ,9 , or 10 randomly put a monster from the discard pile on the
bottom of the monster deck
The Black Monster: If defeated flip Lux to his Black Side, he has been corrupted, considered a Triple
colored monster only white bond may be added to the heroine and all other players lose 1 bond when
he is placed on the combat board; when defeated he is removed from the game not discarded
Lux the Black now wins the game when the combat board is overrun with monsters, he can no longer
win a bond point victory
Monster Deck
2 each of RG RB GB = 6 12: 14 (R4 G7: R7 G4: R4 B7:R7 B4: G4 B7: B4 G7:) 1 Black Monster