You are on page 1of 3

Phase heart

---------------

Game Setup

Each player picks one of the Hero's

( if two people are playing 1 picks red and 1 picks blue, remove all green and Dual color green monsters
from the deck,)

shuffle monster deck

Each player starts with 0 bond points

Put the first monster of the deck in the Combat section

Begin Hero Phase turn order is Red Green Blue

------------------------------

Hero Phase: Each player may either use one of their hero actions or make a bond check

------------------

Red (Akihito the Red Blaze

Jealous Heart :Steal a Bond Point from another player

Valiant Heart: Defeat any single color monster

---------------------

Green (Tohou the Green Gale

Compassionate Heart: Give each player +1 bond

Sharing Heart: Allow the Heroine to Dual Phase this combat without expending

------------------------

Blue ( Kouji the Blue Storm

Quiet Heart: Roll a Bond test gain +2 bond if successful , but -1 bond if failed

Tactical Heart :Discard the bottom card of the monster deck

---------------

Bond Check= Roll a d10 if you roll higher than your current bond points you get +1 bond if you roll
lower nothing happens

----------------------------
Combat Phase

--------------------------

If the heroine is recovering then flip her tile over to her combat side

Place a monster from the deck

If the monster is a Dual Color monster then each player with a color on that monster loses 1 bond(this
only happens when the monster enters the combat board for the first time)

if the Heroine is Expended than she may not combat a monster .the phase ends after the monster card is
placed, turn her Tile on its side to show she is recovering. The turn ends.

Players decide together which monster to combat with the heroine, roll 1d10 and add the bond points
of the player matching the monsters color, if you total higher than the Combat value of the monster it is
discarded from board, if not it remains.

If a monster is Dual Color monster than the Heroine must Dual Phase to combat it roll a d10 and add
the bond points of the two player matching the monsters colors . whether she wins or loses she is
considered Expended , flip over her character tile.

if the Heroine is expended than she may not combat a monster next combat phase .the phase ends
after the monster card is placed in this case, turn her Tile on its side to show she is recovering. The
turn ends.

-------------------------------

Winning: Players must stop the combat board from filling with monsters if there are five monsters on
the board and another must be placed then the hero's are overrun, everyone loses.

Play continues until the all the monster cards are in the discard pile, the player with the most Bond
points has the deepest connection with the Heroine and wins a bond point victory.
Advanced Rules:

Lux the White

Mimic Heart: you may use any other Hero's hero action, but may not do the same action twice in a row

Healing Heart: You may flip the Heroine to her Combat side if she is expended

---------------------------------------

Lux the Black

Controlling Heart: Force the players to attack a specific monster this combat phase

Empty Heart: Roll 1d10 on a 7 ,8 ,9 , or 10 randomly put a monster from the discard pile on the
bottom of the monster deck

The Black Monster: If defeated flip Lux to his Black Side, he has been corrupted, considered a Triple
colored monster only white bond may be added to the heroine and all other players lose 1 bond when
he is placed on the combat board; when defeated he is removed from the game not discarded

Lux the Black now wins the game when the combat board is overrun with monsters, he can no longer
win a bond point victory

Monster Deck

2 each of RG RB GB = 6 12: 14 (R4 G7: R7 G4: R4 B7:R7 B4: G4 B7: B4 G7:) 1 Black Monster

5 of each color 6- 10 = 15 cards 20 with Lux

deck total 21 card maybe 27 total with Lux

You might also like