Professional Documents
Culture Documents
shuffle 3 cards with Wolf in the title from your discard pile into your deck
ted to save that character. For the rest of the turn, that character cannot ready
cking character gains +2 black and +2 purple for this attack
cking character gains +2 blue and +2 white for this attack
hard with this effect. Defeat one character you control. Save one of your defeated characters.* limit 2 copies per deck
racters. Choose a character. That character cannot attack in the first action that it could legally attack afer you play Naraku's Cage
cking character gains +2 red and +2 green for this attack.
r that has attacked or been attacked this turn. Your attacking character gains +4 to all colors for this attack
olors for each of your other attached items.
characters attacks, choose another non-Unique character you control has Wolf in the title to add its color to your attacking color for this att
Demons .* Attached character gains Spawn and +1 to all its colors
1 to all colors
hed item for each of your Spawns
characters is defeated, you may defeat a different ready Good Cute character you control instead
o put the bottom 3 cards of your discard pile at the bottom of your deck
counter on Kikyo's Soul Stealers* At the start of Setup, you may remove counters equal to the deck cost of a readied character to kill it.
ats and Evil Demon, discard one of your opponent's attached items.
oldiers, all items you control lose Unique
his turn, steal 1 additional shard.
ack is with Inuyasha and you control Kirara, your opponent must pass in his next action step, you must attack in your next action or discard
o have it attack your opponent directly.
ters to steal a shard. You must pass for the rest of Battle
with a Priest or Priestess. If that Demon is defeated with this attack, kill that Demon and draw a card.
Kikyo's Soul Stealers.
each control a copy of the same Unique character. Discard them both.
s a character. Kill a character you control to kill that character.
aracter you control. Search your deck for a copy of that character, show it to your opponent, and put it in your hand.
acter defeated in this attack is killed instead.
non-Unique characters that have a deck cost of 2 or less gain +3 to all colors when attacking a character with a higher deck cost. Limit once
r turn when a killed character goes to your discard pile, put into play a Supernatural character from your discard pile. Limit once per turn.
yer. The defending character gains Demon. You may discard any number of cards from your hand. For each card discarded with this effect
may play an event
k for 2 cards with Cat, Dog, or Wolf in the title.
or its first attack each turn while you control Juromaru. * When Kageromaru is defeated, defeat Juromaru.
ur control Sesshomaru, you steal 1 additional shard unless your opponent discards a card from his hand.
ould go to your discard pile. Return that character to your hand instead.
Recovery.* When Kagome steals a shard, save one of your defeated Good characters.
to all colors when attacking * Your opponents effects cannot discard items in play with Bow in the title.
ny characters killed this step are returned to their owner's hand.
k for a location and play it.
rs can be killed by effects this turn.
k for a copy of Koharu and put it into play. * When Miroku attacks, remove from the game the top 3 cards from your opponent's discard pile
ard pile for a Good character and put it in your hand.* When Sango is attacked, remove from the game the bottom 3 cards of your oppone
t affect you Evil characters.
k for a Three's Company and play it. * Twice per turn, when your Rin or Jaken expends, ready Sesshomaru. * Discard Sesshomaru while you
event with Dog, Cat, or Wolf in the title.
put a copy of The Wind Scar from your discard pile into your hand. * when Inuyasha defeats a character with an attack that used The Wind
characters than you, expend one of your Females to kill an opponent's character that has a lower deck cost.
haracter, kill it instead.
k fro Kanna's Mirror and put it in your hand. * When your Spawn Kagura defeats a character, steal 1 additional shard.
opponent's defeated characters.
ttacked and does not have an attached item, search your discard pile for an item and attach it to Kikyo.
er. Kikyo gains +10 to her attacking color when attacking that character.
for Tokijin and put it in your hand. * When Sesshomaru attacks, look at your opponent's hand. * Discard Sesshomaru while you control Inu
d Naraku to put into play 2 non-Unique Demons from your hand.
and ready one of your defeated Good characters that is not named Shippo.
control to save and ready one of your defeated characters. * Limit 2 copies per deck.
while you control Kageromaru, steal 1 additional shard. * When Juromaru is defeated, defeat Kageromaru.
and 5 or more Spawn. Expend all ready characters you control to kill all Good characters in play.
and if they number 3 or more. Search your deck for 1 Unique Spawn and put it into play. Limit once per turn.
nly if your control Kikyo and Inuyasha. Discard an item and a location. * Limit 3 copies per deck.
n a character with Bird or Crow in the title steals a shard this turn , steal an item from an opponent's character. Limit once per turn.
defeats a character. Draw 2 cards. Limit once per turn.
lf in the title is killed, you may put it under Den Of Wolves. * When a third character is put under Den Of Wolves, put into play one of them
le you control a non-Unique Spawn* Your non-Unique Spawns gain +2 to all colors.
ains +2 to all colors. * When Jaken's effect discards an opponent's card, discard 1 additional card.
attacking , Kagura gains + X to her attacking color. X = the number of the Defending character's traits minus 2.
rn Tenseiga to your hand to save any character.
ard a card from your hand to draw a card.
ou control Sesshomaru. * expend Rin to search your deck for an event with a deck cost of 1 or less and put it into your had.
n Females, expend and opponent's Male. If that Male is Evil, kill him.
s locations. If a location was discarded with this effect, you may immediately attack with one of your characters.
cards of your opponent's deck. If the named card is revealed in those cards, discard all copies of that card in those cards. Put the rest at the
and effect to expend a character you control to ready that character.
ack is with your Inuyasha, he gains +3 to his attacking color for this attack . If the attacking character for this attack has Tetsusaiga attached
you control only one character. Ready that character, Limit once per Battle.
rol. While attached. Your opponent's effects cannot affect your hand, deck, discard pile, or shards.
our Good Cute characters gain +3 to all colors when attacking.
e all of your defeated characters. *Limit 1 copy per deck.
your deck for 2 Soldiers and put them in your hand.
deck for 1 card that is Limit1 copy per deck. Search your opponent's deck for 1 card that is Limit 1 copy per deck. Both players discard those
is attacked. Discard the top 3 cards of your deck. If you discard a version of the defending character, defeat the attacker when this attack e
3 counters on all your items with Bow in the title. Limit once per turn.
opy per deck.
rds from your hand to play this card. Play when attacking with a character you control. Discard your hand to defeat the defending character
y if each of your characters is named either Sesshomaru, Jaken, or Rin. Attach Three's Company to one of your characters. While attached,
the attached Shippo is defeated.) Attach to your Shippo. No effects can discard this event from Shippo. Attached Shippo and any Shippo cha
ent controls. Expend one of your characters to attack the chosen character with your character's highest color value as any color on the atta
ou control Three's Company, save 2 of your defeated characters.
only if you control 3 or more Spawn. All characters color values are printed values and cannot be raised or lowered. * Limit 2 copies per dec
control and an Evil character your opponent controls. Those characters cannot attack each other for this Battle.
. While attached , this character gains Wolf to its surname, and when this character steals a shard, draw a card.
s can play events for this attack. * Limit 2 copies per deck.
-1 to their colors.
that has not attacked this turn
ay expend Kanna when your opponent raises his attacking color with an event to raise your defending character's color instead.
en played, put 3 counters on Bow and Arrow. * When this character attacks, choose a color and remove a counter. This attack gains +2 to th
ck may attack as any color on the defending character. * During Recovery, you may discard 2 cards from your hand to save Inuyasha. * Inuy
nt as playing a card. During Setup you may expend Naraku to put into play a Spawn from your hand.
may immediately attack with another one of your characters that has Wolf in the title.
le attached too Sesshomaru, he gains +2 to all colors. * When this character attacks a character. The defending character gains a-3 to all co
discard pile to play Naraku. * When Naraku steals a shard, your opponent shuffles his hand into his deck then draws the same number of c
en attacking a Demon. *When Sango defeats a Demon, draw 2 cards.
items on the attacking character.
gome, search your deck or discard pile for any card and put it in your hand. * Limit 1 copy per deck.
er, you may choose X cards in your discard pile and shuffle them into your deck. X= the defeated character's deck cost.* All of your other Sp
t affect your Priestesses. * All of your Good characters gain Evil and lose Good. * When your Priestess defeats a character search your disca
discard pile. If that card has Dog, Cat, or Wolf in the title, draw another card from the bottom of your discard pile. Limit once per battle
trol The Dog, the attacker gains -1 to his attacking color for each The Dog in your discard pile. Limit once per turn.* Limit 3 copies per deck
ttacked while you control The Dog or The Cat, draw the bottom card of your deck.
copy of The Dog, The Cat, or The Wolf you control to put 2 cards from your opponent's discard pile on top of his deck.
y. The first event you play in Battle that isn't Limit 1 copy per deck is put at the bottom of your deck.
aracter your opponent controls. That character cannot be saved.
your attacked color for this attack. If you control The Cat, you may gain +1 for each card in your discard pile that has Cat in the title for this
o the attacking color for this attack for each card in your discard pile that has Dog, Cat, or Wolf in the title.
e Dog and The Wolf, name an event. Your opponent cannot play that event.
Cat, or Dog in the title from your discard pile into your deck.
nique characters with Panther Tribe in the title, Cat of the Panther Tribe gains +3 to all colors.
hard you may search your deck for a card and discard it. * your opponent cannot remove cards in your discard pile from the game.
ard of your discard pile is an event put it in your hand.
er defeats a character, your opponent discards the top card of his deck for each character you control with Bat Demon in the title to a max
opponent discards the top card of his deck.
his character gains +1 to that color for each card in your opponents discard pile.
ard with Wolf in the title in your discard pile.
n your discard pile on top of your deck.
color. All of your Good characters gain+1 to that color for each card in your opponent's removed pile.
all colors. *When one of your Villagers is defeated, you may save a different Villager
ers gain -1 to all colors
u may remove him from the game to remove the attacking character from the game.
ural characters for your card effects. * When this character is defeated, your opponent discards the top card of his deck.
ard pile for a location and set it aside. At the start of the next turn, put the location in your hand. * Master Muso gains +2 black for each Pr
and discard pile for a copy of Master Muso and put it in your hand.
olors while it has an item attached
nuyasha, Myoga does not count towards your 2 characters a turn. *At the start of Battle choose a color. Myoga gains +1 to that color for ea
for a Sango and put it in your hand. * Kuranosuke gains +1 to all colors while you control Sango.
Enraged Villager gains + X to all colors for each Villager you expended with this effect.
a Koga or Sesshomaru from your discard pile into your deck. * While you control Koga or Sesshomaru, Royakan gains +2 to all colors.
ard pile for an event that is played when attacking and that is not limited to one copy per deck and put it in your hand.
er +2 to the attacking color when attacking.
ard pile for 2 Animals and put them in your hand. * When Hachi is attacked save and Animal you control.
the start of Battle reveal the top card of your deck . If it's a character put it in your hand.
puts a card from his hand deck. * At the end of the turn put the bottom card of your discard pile at the bottom of your deck.
card pile for 2 items and put them in your hand. * Your item's deck cost gain -2 to a minimum of 0.
Kirara may immediately attack.
op 5 cards of your deck and play any items you revealed with this effect. Put the remaining cards at the bottom of your deck in any order. To
om 2 cards of your opponent's deck from the game. * Kaede gains +1 white for each Villager you control.
gain -1 to all colors.
all colors put the bottom card of your discard pile at the bottom of your deck.
your defending color you may discard a card from your hand to gain+2 to your defending color instead. * Limit once per turn. * Limit 3 cop
onent controls. When this character is defeated, Its controller discards the top 2 cards of his deck.
ol attack a Female. The attacked character gains -2 to all colors. Discard any items on the defending character. *Limit once per turn.
om your hand into your deck and draw the same number of cards. * Limit 2 copies per deck.
has a color value of 2 or more times its printed color value. You do not steal a Jewel Shard from this effect.* Limit 3 copies per deck.
o all colors and remove 2 cards in your opponent's discard pile from the game. * Limit once per turn
racter with Bat Demon in the title. Gain +1 to all colors for each card in your opponent's discard pile for this attack to a max of 5. * Limit 3 c
ending color is greater than the attacking color, the attacking character cannot ready this turn. * Limit 3 copies per deck.
ard pile as an action in Battle you may discard a card from your hand to return this card to your hand.) *Play when you attack with Shippo. G
ur items by +1
ains +1 to all colors. *When Shippo's Crayons is in play, as action in Battle, the controller of this card may attach it to one of his opponent's
his character defeats a character, you may choose an item in your discard pile and put it on top of your deck.
h your discard pile for an event and put it in your hand. This character may not ready for the rest of this Battle.
character, put the bottom 2 cards of your discard pile at the bottom of your deck.
for Tokijin and Tenseiga and put them in your hand. *Sesshomaru may have Tokijin and Tenseiga attached at the same time. Once per turn
ay discard a card from your hand, If you do the attacked character cannot ready this turn. * When Inuyasha steals a Jewel shard, shuffle 2 c
ers from your discard pile into your deck. * When one of your Spawns defeats a character, put the bottom card of your discard pile at the b
olors for each other 2 characters you control with Wolf in the title.* All of your characters with Wolf in the title gain +1 to all colors when att
in the title gain +2 to all colors. * While you control 3 or more non-Unique Demons, no character can attack Jaken.
our opponent's characters. If you control Three's Company search your deck for a copy of Jaken and put it in your hand.
r opponent's items and attach it to No-Man.
or each Slayer in play and +1 red for each Spawn in play, * When Kohaku defeats a character while you control Naraku or Sango, shuffle 2 c
k for 2 locations with Kagome in the title and put them in your hand. *Sota gains +2 to all colors when attacked.
s from your discard pile into your deck. * All of your Cute Modern Females gain +2 to all colors when attacked.
Demon in the title gain +1 to all colors when attacking. * When played, search your discard pile for a location and put it in your hand.
turn when a Female you control defeats a character, kill it.) * When played, search your discard pile for 2 Females and put them in your han
ch character you control with Wolf in the title.) *When Koga steals a shard, remove one card in your opponent's discard pile from the game
s is defeated by an attack while you have 5 or more Slayers in play. Sango attacks without using your action. *At the end of the turn, draw a
n play. * If Shippo is in play Soten gains +2 to all colors.
ters with Panther Tribe in the title gain +2 to all colors when attacking. * When played search your deck for 3 non-Unique characters with P
discard a card from your hand to gain +2 to the attacking color.
er, and you control only characters with Panther Tribe in the title that character may not ready this turn. *The deck costs of all your events t
ura gains -2 deck cost to play. * When Kagura defeats a character discard the top card of your opponent's deck.
aku's Demons gains -2 deck cost and +1 to all colors
ard, reveal a Jewel shard you control and search your deck for a copy of that card and put it in your hand.
ard pile into your deck. *When Kikyo steals a shard, remove 2 cards in your opponent's discard pile from the game.
f a Modern character, you may put one of those cards at the bottom of your deck.
eats a character your opponent puts a card in his hand at the bottom of his deck.
gain -2 to play. * Discard Naraku while you control and Good characters.
ks. Your opponent may not play events for this attack. If the defending color is higher than Inuyasha's attacking color defeat that character.
wn. If the attacked character is defeated by this attack, kill it. * Limit 2 copies per deck.
n characters is attacked. You may switch the attack to another color on your character if possible. * Limit 3 copies per deck.
m the game. You may discard a card from your hand to remove and additional location. * Limit 3 copies per deck.
of your characters. * Limit once per turn.
mon, Gain +1 to your attacking color and discard the top card of your opponent's deck. *Limit once per turn.
haracters with Bat Demon in the title and put them in your hand.*Limit 5 copies per deck.
icture is attacked. Gain +1 to the attacked color and your opponent discards a card from his hand. * Limit once per turn.
uffles his deck . Draw a card. * Limit once per turn
control only Ninjas. Gain +1 to all colors and search your kaitou deck for an event that attaches to a character and play it. *Limit 3 copies p
with Panther Tribe in the title attacks, you may discard a card from your hand to discard all items on the attacked character.
er you control with Wolf in the title you may expend a character you control with Wolf in the title to add its highest color value to your atta
our discard pile for a character and put it at the bottom of your deck.
arch your discard pile for a Modern character and put it in your hand.
n Battle is killed instead.
1 copy of an event during Battle.
bottom card of your discard pile.
ent removes the top card of his deck from the game.
ers with Bat Demon in the title your opponent cannot shuffle or put cards from his discard pile into his deck. * All of your characters with B
hed to your opponent's characters and attach them to your characters if possible.) * While you control Sesshomaru, Jaken gains +2 to all co
ch your deck or discard pile for a copy of Shippo's Shroom and put it in your hand.
ard any non-Unique Demon from your hand to save a non-Unique Demon * No character can attack Naraku while you control 2 or more no
d, you opponent discards the top card of his deck for each Supernatural character you control. *All your other Supernatural characters gain
mon in the title defeats a character with a higher deck cost, ready it. * If you control Shiori, your opponents events do not affect your chara
when attacking this character. *If you control Taigokumaru, your opponent's characters gain -2 to all colors when attacking a character with
*If played while you control only characters with Panther Tribe in the title, choose a character your opponent controls. That character cann
ard is in your discard pile return it to your hand.) * Play when attacking with a character that has Panther Tribe in the title. Gain +2 all color
aracter you control to look at the top 5 cards of your deck. Choose one of those cards and put it in your hand. Put the remaining cards bac
deck or discard pile for 2 characters with Panther Tribe in the title and put them in your hand. * Limit 3 copies per deck.
m your hand to look at your opponent's hand and discard a card. *Limit 3 copies per deck.
discard pile into your deck. Search your opponent's discards pile for 2 characters and remove them from the game.
into your deck to shuffle ten cards from your discard pile into your deck.* Limit 1 copy per deck.
this character is defeated.) *Attach this event to a character a your opponent controls. The attached character's effect is blank. *Limit 1 cop
pany from your hand to expend all of your opponent's characters.*Limit 2 copies per deck.
ou control have Dog Leader in the title. Choose and remove from the game an opponent's item, location, or event in play. Search your oppo
d another character with Wolf in the title. At the start of Battle, search your deck for a non-Unique character with Wolf in the title and put
a shard and only if you control characters with Dog Leader in the title. If you control Inuyasha, ready him to immediately attack.*Limit once
om your hand to end the current Battle. Search your discard pile for 2 cards and put them at the bottom of your deck. Remove from the gam
card is in your discard pile.) When a character you control Powers Up you may attach this item to the Powered Up character. *You may disc
the start of Recovery, and you control only Spawns, save this character.)* Attach to a Spawn. When this character steals a shard, shuffle 2 c
is character is defeated, you may attach this item to another character you control.
Expend this character to defeat one of your opponent's characters. You do not steal a shard from this effect.
olors. If attached to Inuyasha, he gains +3 instead, and when he defeats a character you may search your deck or discard pile for a copy of T
cter from your hand to search your discard pile for a character and put it in your hand.
n play, you win the game.
nther Tribe in the title from your discard pile to play King of the Panther Tribe. *At the start of Battle during the turn this card was played de
so is defeated save him.)At the end of the turn if you control 2 other Spawn put the bottom 2 cards of your discard pile at the bottom of yo
ent, item, or location. Search your opponent's deck for all copies of that card and remove them from the game.* Limit 3 copies per deck.
to search your discard pile for a character card and put it in play. Attach Just Ask for Help to it. That character cannot attack this turn. If Jus
d pile for all items with Yura's in the title and attach them to Yura at no cost if possible.) * Yura may attach any number of items with Yura's
k Demons.) * All Ink Demons gain+1 to all colors.* Kotatsu gains +1 to all colors for each Ink Demon you control.* No character can attack K
anten) * Your opponent cannot discard items attached to Hiten or Manten. *Hiten may have any number of items attached with Hiten in th
your discard pile with Hiten or Manten in the title and attach them to Hiten or Manten, if possible at no cost.)*Manten can only attach item
r discard pile for a card and put it in your hand.)* Your opponent may not play events while Sesshomaru is attacking.
y not play events for the rest of this turn.)* Once per turn you may discard a card from your hand when your opponent plays an event that
hen played, discard a location in play.*While you control Kageromaru or Naraku, Juromaru gains +3 to all colors.
When Kageromaru steals a shard while you control Juromaru or Naraku, your opponent discards a card from his hand. If you control only S
s in play gain -4 to all colors for the rest of the turn.) * The deck cost of all your Evil characters gains -1.
ard pile for 3 characters with Crow in the title and put them in your hand. *At the start of Battle, if you control only characters with Crow in
r discard pile for a copy of Tetsusaiga and attach it to Inuyasha at no cost.) While Inuyasha has Tetsusaiga attached, his white may attack as
m your kaitou deck and put it in your hand.) * Kagome cannot be attacked while you control Inuyasha. * When Inuyasha is defeated, you ma
for a Koga and put it in your hand. * When Koga defeats a character, draw a card. * Ayame cannot be attacked while you control Koga.
play gain Cute. *When a Good, Cute character you control defeats a character, you may put a card in your hand at the bottom of your deck
ou may shuffle your Sesshomaru into your deck and search your deck for a different Sesshomaru and put it in play. You may use that Sessho
on any item you control with Bow in the title.* At the start of Battle, you may put a counter on an item you control with Bow in the title.
ard pile for an event that can be used when attacking and put it in your hand. * Discard Inuyasha while you control any Evil characters.
your opponent controls.
ems in play have blank effects.
ur discard pile at the bottom of your deck for each character you control with Panther Tribe in the title. *When Karan defeats a character, d
he attacking color to another legal color.
deck cost of Naraku's Demons gains -2 to play. * While you control 3 or more Naraku's Demons, your Naraku cannot be attacked.
or discard pile for Shippo and put him in your hand * The Little Fox Demons count as having 5 Animals in play.
k cost while you control Naraku. *Expend Naraku's Demons to ready Naraku.
for a copy of Naraku and put him in your hand. * Kohaku gains +2 purple for each Spawn you control.
s. * Chokyukai's Brides cannot attack unless you control Chokyukai.
er you control. That character gains +1 to all colors while you control Yuka.* Kagome gains +1 to all colors.
males from your discard pile into your deck. * At the end of the Battle search your discard plie for a Cute Female and put her in your hand
k for a non-Unique item and put it in your hand. If you control another character with Band of Seven in the title, you may discard a card fro
e your opponent controls.) * When Jakotsu defeats a Cute Male while you control Bankotsu, that Cute Male cannot ready this turn.
l 4 or more other characters with Band of Seven in the title remove the top 5 cards of your opponent's deck from the game.
l 4 or more other characters with Band of Seven in the title remove the bottom 5 cards of your opponent's deck from the game.
the top card of his deck revealed and reveal every card he draws.
cter, you may save one of your Modern characters. If that character is Inuyasha, you may draw a card.
eats a Demon, you may discard 2 Slayers from your hand to ready Sango. When one of your Slayers defeats a Demon, you may draw a card
e you control only Good characters, you may return Shippo to your hand to search your deck for an event that costs one or less and put it in
for a card with Chokyukai in the title and put it in your hand. * Sagojou and Songoku gains +2 to all colors.
s for each Female you control. * Sagojo gians -2 to all colors while you don't control Chokyukai.
by Females. * Goku gains -2 to all colors while you don't control Chokyukai.
asha ready your Kagome.) * When Koga steals a shard, you may expend Kagome to steal an additional shard.
Kagura to search your discard for 2 Spawn and put them in your hand. *Kagura gains +2 to all colors while your Naraku is ready.
d Kanna to draw 2 cards. * While Kanna has Kanna's Mirror attached, Kanna cannot be attacked by characters with a printed deck cost of 3
er whiel you control only Slayers ready Sango. * Kirara gains +2 to all colors while Sango is ready.
nt in all discard piles and +1 green for each character in all discard piles.
n character you control. Your opponent must discard a card from his hand to attack that character. *Kagome gains +1 to all colors.
ard pile for a location and put it in your hand * Kagome gains +1 to all colors.
om your hand to discard a card from yoru opponent's hand. *Jaken cannoth be attacked while Sesshomaru is ready.
n while you control Sango, discard the top 2 cards of your opponent's deck. *Your Sango cannot be attacked.
Mizuki gains +2 to all colors while you control Shippo.
er look at the top 5 cards of your deck and put them back in any order. * Your Priestesses gain+1 to all colros when attacking a Demon.
to draw 4 cards and discard 2 cards from your hand. * Kagome gains +1 to all colors.
deck. Put one card in your hand and discard the other. *Limit 4 copies per deck.
characters with Band of Seven in the title and put them in your hand.* Remove from the game afer use * Limit 3 copies per deck.
rol with Band of Seven in the title. When a character with band of Seven in the title is defeated you may return it to your hand.
ntrolling only Evil characters. Gain +1 to all colors for this attack. If you defeat a Good character with this attack, you may kill it instead to dr
ntrol have Band of Seven in the title. Defeat a character you control to put the bottom 15 cards of your discard pile at the bottom of your d
character from your hand to serach your discard pile for a character and put it in your hand. * Limit 4 copies per deck.
play from the game. You may discard a card from your hand to remove another attached event in play from the game.
the attacking color for that attack. * your opponent randomly discards a card from his hand. * Limit 4 copies per deck.
ers you control. Put 2 cards from your discard pile at the bottom of your deck for each character you discarded this way.
rol. When this character is defeated, you may return it to your hand to shuffle 3 cards from your discard pile into your deck. * Limit 2 copie
+2 to all colors. * When Renkotsu defeats a character, discard one of your opponent's items or locations in play.
y your opponent's events. * When attacked, this character gains +2 to all colors for that attack. While attached to Inuyasha or Kagome gain
n opponent's location and item in play.
to all colors. *When Kanna is attacked search your discard pile for an event and put it in your hand.
art of Recovery ready this character.
ard pile for a copy of Kikyo and put her in your hand. * Your Kikyo cannot be attacked.
Slayers return all defeated Demons to their owners' hands.) * The deck cost of your Slayers gains -2.
n -2 to all colors. *When Naraku defeats a Good character, that character cannot ready this turn. * Discard Naraku while you control any Go
ard pile for an item and put it in your hand. * Rin cannot be attacked while you control Sesshomaru.
ard pile for 3 items. Put one in your hand and the other 2 at the bottom of your deck in any order.
nt colors. You may choose for Shippo's colors to become the chosen colors.
Kagome to put into play a Cute, Modern character from your hand.
ard pile for a copy of Kagome and put her in your hand. *When Hojo defeats a character while you control Kagome, search your discard pile
eady Kagome. *Kagome gains+1 to all colors. * Your Kagome cannot be attacked.
cost while you control Naraku. * When Naraku defeats a character, you may draw a card.
2 to all colors.)* when Inuyasha defeats a character you may search your discard pile for a Human and put it in your hand.
male your opponent controls. If you expend a Good Female, your opponent discards a card from his hand.
l 4 or more other Priests or Priestesses kill one of your opponent's Demons. * Miroku gains+1 black for each Priest or Priestess you control.
ontrol attacks with a color that matches this Jakotsu, you may switch this Jakotsu from your hand with the one you control to return one o
expend Renkotsu to name a card. Your opponent cannot play that card for the rest of the turn. * While you control only charactes with the
ed event in play. * your opponent cannot attach cards to any of your characters that have Band of Seven in the title.
for a copy of Kagome and put her in your hand. * Yuka cannot be attacked while you control Kagome.
ard pile for a copy of Kagome and put her in your hand. * Ayumi cannot be attacked while you control Kagome.
ou deck for a copy of Kagome and put her in your hand. * Eri cannot be attacked while you control Kagome.
l Hakkaku, search your discard pile for up to 3 cards and put them on top of yoru deck. * During Setup, you may discard 2 cards from your h
l Ginta draw a card. * During Setup, you may discard 2 cards from your hand to return Hakkaku to your hand. * Hakkaku counts as having W
Demons gain -2 to all colors.) * While you control Kagome at the start of the turn to draw a card. * Kagome gains +1 to all colors.
aracters defeats a Demon, you draw a card. * Kagome gains +1 to all colors.
l 4 or more other Good charactes, search your discard pile for an event that isn't limit and put it in your hand.
ards from your discard pile at the bottom of your deck.
racter that has an item attached, * Gain +3 to all colors fro that attack and draw a card.* Limit once per turn.
rol. * Gain +1 to all colors. * Limit 5 copies per deck.
o search your deck for a copy of Naraku and put him in play. * Limit once per turn. * Limit 4 copies per deck.
you control only Females. Your opponent must discard 2 cards from his hand or not steal shards from this attack. * Limit 4 copies per deck.
males. Search you Kaitou deck for a card and put it in your hand. * Limit 3 copies per deck. * Limit once per turn. * Remove from the game
f Chokykai's Brides and put them in play. * Limit 5 copies per deck.
w one card for each character you control with Imp in the title. * Limit once per turn.
feats a character while you control Miroku and Sango.Put the defeated character on top of its owner's deck
ffects can keep a character from attacking another character. * Limit 4 copies per deck.
o your hand to save 2 of your Villagers.
e a character. That character gains +3 to all colors.
Necklace of Flowers to your hand from play to put a card from your discard pile at the bottom of your deck.
his item to discard one of your opponent's items.
e to save a character.
character randomly discard a card from your opponent's hand.
n +3 to all colors. * When Bankotsu defeats a character, you may discard a card from your hand to kill it instead.
acter draw a card.
arch your discard pile for an item and attach it to one of your Modern characters at no cost.
card. If you control Chokyukai draw 2 cards instead.
may look at your Jewel Shards.
l 4 or more priests or priestesses, search your discard pile for a location and put it in play at no cost. * When Kikyo defeats a character, sea
cards in your opponent's discard pile from the game. * While you control only Spawn, your opponent may not play events while you are att
ontrols more characters than you, steal one of your opponent's Females.) * All of your opponent's Females gain -2 to all colors. * All of you
cards 2 cards at random from his hand.) * While you control only Spawn your opponent may not have more than 6 cards in hand.
card a character from your hand to search your discard pile for a character and put it in your hand. * Your Kagome cannot be attacked.
control attacks with a color that matches this Kagome, you may switch this Kagome from your hand with the one you control to use the Pow
u control attacks with a color that matches this Bankotsu, you may switch this Bankotsu from your hand with the one you control to draw on
haracter name a non-character card. Your opponent reveals his hand and discards all copies of the named card. * At the end of Battle remo
or Priestesses, your opponent may not play events during your turn.
nique, Modern characters, you win the game.
*Search your deck for a Female Villager and put her in play. * You may immediately attack with that character. * Limit once per turn.
agome or Inuyasha cards that has Protector in the title is attacked. Discard a copy of Kagome from your hand to ready one of those charact
ards and put them on top of your deck. * Limit once per turn. * Remove from the game afer use.
your hand to play this card. Kill all your opponent's defeated characters. * Limit one copy per deck.
esses more shards than you. Expend your Inuyasha and Kagome to steal 3 shards.
card from your hand to draw a card and gain +X to the attacking color for that attack. X= the deck cost of the discarded card. Limit once pe
aracter from your hand to play this card. Play when your opponent plays a character. Return that character to its owner's hand. * Limit once
ck and draw 3 cards. * Limit once per turn.
ard pile at the end of your turn and you control Shippo, return The Heart Scar to your hand.) * Play when attacking with Shippo gain+5 to th
from the top of your deck. Choose 2 of your opponent's characters that have a deck cost of X. Those characters cannot attack this turn. * L
n a character is defeated. No player may use effects to discard cards from a players deck or hand. * Limit 3 copies per deck. * Remove from
may play an item from your hand at no cost.
may reveal 5 cards from your Kaitou deck and shuffle them into your deck.
ur Modern characters defeats a character, you may play an event.
okyukai. * Attach to a character your opponent controls. Gain control of the attached character. If this item is discarded or removed, the co
discard one of your Spawn in play to search your discard pile for a Spawn and put it into play. * At the end of the turn, while your opponen
for a copy of The Heart Scar and put it in your hand. *When Shippo steals a shard search your discard pile for an item with Shippo in the ti
yasha from your hand to play this card. Play when your oppoenent plays and event. Stop the effects of that event. *Limit 2 copies per dec
l and discard a character from your hand to remove one of your opponent's characters from the game. * Limit 2 copies per deck.
l only Spawn, discard a card at random from your opponent's hand. If the discarded card was a Female, put her in play under your control.
nent controls. * Limit 3 copies per deck.
l to search your discard pile for up to 5 characters and put them in your hand. *Limit 2 copies per deck.
iel Kagome is defeated. * Inuyasha may attack with his red as any color. * When Inuyasha defeats a character while Kagome is defeated ste
t control a different Inuyasha. * While Inuyasha has Tetsusaiga attached, his black may attack as any color. * When Inuyasha defeats a chara
er you control to your hand or kill Sesshomaru. *At the start of the turn, you may expend Sesshomaru, if you do no player may play more th
control a different Kagome. * During Recovery, you may discard any Good character from your hand to save any Good character.*Kagome c
turn reveal the top 3 cards of your opponent's deck and remove one of them from the game. * While you control 3 or more Spawn, Naraku
ontrol attacks with a color that matches this Miroku, you may switch this Miroku from your hand with the one you control to draw 2 cards
Good characters, save all your defeated characters.) * When Kagome defeats a character, you may attach an item from your hand to a char
ntrol a different Sango. * Sango gains +5 to all colors while Miroku is defeated. * While you control only Good characters, you may expend
hile Sango is defeated. * When Miroku defeats a character, you may discard a card from your hand to save a defeated Good character.
ontrol attacks with a color that matches this Naraku, you may switch this Naraku from your hand with the one you control to search your o
rd pile for a Slayer or a copy of Miroku and put it in your hand. *Your opponent may not use effects that steal additional shards. * Your opp
you control attacks with a color that matches this Sesshomaru, you may switch this Sesshomaru from your hand with the one you control t
er you control. That character cannot be affected by your opponent's effects while you control Kikyo. * Kikyo cannot be effected by you op
or 3 Ninjas and put them in your hand.) * When one of your Ninja defeats a character, you may shuffle a card from your discard pile into yo
control.) * When one of your Spawn defeats a character, you may put a card from your discard pile at the bottom of your deck. * While you
or 4 non-Unique Demons and put them in your hand.)* When Princess Abi defeats a character, you may expend one of your opponent's ch
he top card of yoru deck from the game. If you control only Spawn choose a Spawn you control to gain +X to all colors. X= the deck cost of
ts a character, search your discard pile for a copy of Hakudoshi and put it in your hand. * When attacking, Entei and Hakudoshi gain +2 to al
d a character with Wolf in the title to ready Koga.* All your attacking characters with Wolf in the title gain +2 to all colors for that attack.* Yo
ur opponent's deck and remove a card in it from the game.) * While you control only Spawn, you opponent cannot use effects to discard ca
er from your hand during Battle.
k for 2 non-Unique items and put them in your hand.
er. Ink Demons gains +3 black when attacking that character.
+2 black for each Ink Demon in play.
player can discard any attached items that you control.
k for 2 copies of Stolen Souls and put them into your hand. Kikyo gains +1 blue for each Stolen Souls in play.
s +2 to all his colors. When Sango is defeated, Kohaku gains -2 to all his colors for that turn.
purple for each Priest or Priestess that you control.
Expend Myoga to discard your hand and draw the same number of cards.
mon from your hand. Discard Onigumo if you control Naraku. Discard Onigumo at the end of the turn that he was played.
or each item you control.
e times the number of shards as you, expend this character to ready any 2 Villagers.
Demon, you may expend 1 Demon that your opponent controls.
or each character in your discard pile with Wolf in the title.
e for each Animal in yoru discard pile.
od characters. Water God gains +1 purple for each Good character in play.
discard pile for a Villager, you may put the bottom card of your discard pile at the bottom of your deck.
ntrol Kirara, no one can attack Sango.
u control. If you control Inuyasha, no one can attack Kagome.
l to search your discard pile for a character with a lower deck cost and play it. That character cannot attack this turn. Limit once per turn.
ked character gains +2 black. Limit once per attack.
ked character gains +2 blue. Limit once per attack.
e a color. You may discard any number of items attached to characters you control. Your attack gains +2 to that color for each item discarde
1 character that you control to search yoru deck for a character with the same deck cost and put it in your hand.
nd discard them.
a character that you control.
u defeats a character to discard that character.
cked character gains +2 red. Limit once per attack.
ked character gains +2 white. Limit once per attack.
h the players to their right and plays that hand for this Battle. Any discarded cards go to their owners' discard piles. Limit 2 copies per deck.
that has a card attached to it with Bow in the title. Gain +2 to the attacking color. Discard all items on the attacked character.
at you control and name 3 colors. Shippo now has those colors instead of his printed colors.
in play. No one can discard this location.
ked character gains +2 green. Limit once per attack.
ked character gains +2 purple. Limit once per attack.
ess that you control. When this character attacks, its attacking colors become their printed values +1, regardless of other card effects.
ct. Until the beginning of the next turn, all Demons in play have their colors set at their printed color values. No effects can modify those co
cter in play. At the beginning of Setup, choose 1 card at random from your opponent's hand. Your opponent shuffles that card into his or he
d, your opponent's color values become their printed values for that attack.
pponent defeats this character. Your opponent does not steal a jewel shard.
aracter that you control and name a color. This character gains +2 to that color.
or Priestess and attach only to an opponent's Demon. Attached character cannot attack. At the end of the turn this card was attached, yo
olors. If attached to an Outlaw, gain +2 to all this character's color instead.
st discard an item they control or discard the top 2 cards of their deck.
ontrol only Slayers. You may discard any Slayer from your hand to save any Slayer that you control.
que Item. Search your discard pile for 2 copies of that item and put them in your hand.
k for non-Unique Demons and put them in your hand.
henever a character attacks with that color, that characters controller discards the top 3 cards of his or her deck.
yoru deck for 2 copies of Ink Demon and put them in your hand. Every Ink Demon in play gains +1 to all colors. Nobody can attack Kotatsu
haracters in your discard pile back into your deck that are either Villagers, Priests, or Priestesses
all their colors. Expend Kagome's Grandfather to have your opponent expend 1 of his or her characters.
y look at 1 card from the top card of yoru deck for each defeated character in play to put those cards on the top or bottom of your deck in
with Kagome's Friend in the title. You may expend a Modern character you control to search your deck for an item and put it in your hand.
k for a copy of Sango and put her in your hand.
me a color. Kirara gains +2 to that color.
d effects to discard any Priests or Priestesses that you control. Miroku gains +1 red for each Priest or Priestess in play.
teals a jewel shard, you may choose a card in yoru opponent's discard pile and put it on top of his or her deck.
ain +2 black.
discard pile to play Naraku. * When Naraku steals a shard, your opponent shuffles his hand into his deck then draws the same number of c
shard, shuffle a Villager from your discard pile into your deck.
Wolf or Wolves in the title gain +2 to all colors. When Royakan steals a Jewel shard, you may ready a character you control that has Wolf o
your discard pile for an item and put it in your hand.
ers gain Demon. All of your Slayers gain +1 to all colors when attacking a Demon.
d when attacking a non-Unique Demon.
for a card that you play when you attack and put it in your hand. Kagome gains +2 to all colors when attacked.
o all colors while she has Trident of the Water Goddess attached. When a character you control steals a jewel shard, your opponent discard
mes into play name a color all your other Villagers gain +1 to that color. Village Head Master gains +1 green for each Villager you control.
Jewel shard, search your discard pile for an item and attach it to a Demon that you control.
l of your Modern characters gain +1 to that color for each Cute Modern Female you control.
has Inuyasha's Necklace attached.
your opponents hand. Limit 3 per deck.
that character in play gain +2 to their attacking colors for this turn.
Expend your Kikyo to discard a defeated character.
That character cannot attack for the rest of Battle.
ent controls to search your deck for a location and play it. Limit once per turn.
move an attached item you control to another character that can legally attach it.
expend 1 of your opponent's Females.
ose a color. That character gains +2 to that color. If attached to Sango gain +2 to all colors instead.
steal a jewel shard, search your deck for 2 copies of Naraku's Poison Insects and put them in your hand.
from the game or discard any cards from your deck for the rest of the turn.
mit 1 copy per deck.
ld win the game by shard victory. Your opponent doesn't win. Put 2 characters from your discard pile into play. Recheck the victory conditio
ntrol. Your Villagers cannot attack for the rest of the turn.
r Discard Pile back into your deck. You may not play any more events for this Battle.
1 copy per deck.
annot attack characters of the opposite sex for this battle.
cter with a deck cost of 3 or more. If the attacking color is 2 or more times its printed color value, defeat the attacking character. You do not
from attacking a character do not work for this Battle.
d. Characters with a deck cost of 3 or more cannot attack this turn. Limit 3 copies per deck.
items on the attacking character.
to shuffle cards into your deck, double the amount shuffled in.
ol attacks a character. Expend the defending character.
Modern characters. Expend a Kagome and Hojo you control to search your deck for a location and event and put them into your hand.
top the attack. The attacking character readies. Limit 1 copy per deck.
s a character. Your opponent must pay its deck cost again. Limit once per turn.
Reveal the top 5 cards of your deck and put any copies of the named character found in those cards into your hand. Put the remaining car
e for up to 4 characters with Wolf or Wolves in the title and put them in your hand.
ed by events. This character gains +1 to all colors when attacked.
aw instead of 3.
your discard pile for an item and attach it to a Slayer you control. If you control only Slayers, no one can discard any items that you control.
ts that search their decks or discard piles.
rd of their decks face-up.
remove from the game any characters they do not save.
ers draw the bottom card of their discard piles.
1 blue and +1 red when attacked and +1 green and +1 white when attacking.
That event gains +3 to its deck cost.
acter with a higher deck cost than him, ready Inuyasha.
l to discard 1 of your opponent's characters in play. Limit 2 copies per deck.
ked character gains +3 to its attacking color. If your character is not defeated from this attack, defeat the attacking character. Limit 1 copy p
ttacked. Gain +5 to any color for that attack. Limit 1 copy per deck.
or Priestesses, they may steal +1 Jewel shard when they steal one. Non-Unique Demons cannot attack Midoriko.
ttack Sango. When Sango defeats a Demon, return that Demon to its owners hand.
u control. While attached, your opponent must play with his or her hand face-up on the table.
tup. Both players may play 3 characters per Setup instead of 2.
wel shard, draw a card. Discard Sesshomaru if you control Inuyasha.
olors. If attached to Inuyasha, he gains +3 instead.
ents that are limited to 1 copy per deck. When played, search your deck for an event and put it in your hand. If all other characters that you
cards from your hand. You may discard any character from your hand to save any characters you control.
when attacking.
card from his or her hand to play an event.
ard pile for 1 character and put it in your hand. No one can discard items you control that have Shikon or Jewel in the title.
k for 1 item that has Shard or Jewel in the title and put it in your hand.
rd ready a Sango that you control. All other Animals you control gain +1 to all colors.
colors. If Kohaku is defeated, you may expend a Slayer to turn Kohaku face-up expended.
ard set it aside, Search the deck of the player that owns that shard and choose a card from it. Put that card in your shard pile as the shard y
discards the top 5 cards of his or her deck. When a card effect allows you to discard 1 or more cards from your opponent's deck, discard +1
k for a copy of Hiraikotsu. Sango may use the effect of any Slayer you control.
nent's item and location in play. Discard Sesshomaru if you control Inuyasha.
k for 2 Puppet Villagers and put them in your hand. No events may affect Yura while she has both Yura's Comb and Yura's Skull attached. Yu
opponent must pass for his first 2 actions in Battle. You cannot attack during your first 2 actions in this Battle. Limit 2 copies per deck.
or a character and put it in play under yoru control for this turn and beyond. * Remove from the game afer use. * Limit one copy per deck
u may return Inuyasha to your hand to shuffle the bottom 10 cards of your discard pile into your deck. * You may expend Inuyasha to save
control a different Inuyasha. * When played and you control Kagome, you may expend Kagome to defeat one of your opponent's characte
control a different Inuyasha. * When played , search your discard pile for Tetsusaiga and attach to Inuyasha at no cost. * When Inuyasha de
control a different Kagome. * The first time one of your characters is defeated, save it. * Kagome cannot be attacked while you control Inuy
must control a different Sesshomaru. * When played search your deck for Jaken or Rin and put it into play. * You may expend Jaken or Rin to
you control. The chosen Female cannot be attacked while Miroku is ready. If you control Sango choose 2 Females instead. * When Miroku
Inuyasha, Kagome, Miroku,Sango, Shippo, or Kirara and put it in your hand.
shard, shuffle 3 cards from your discard pile into your deck. * Discard Inuyasha while you control any Evil characters.
Recovery. * When Kagome steals a shard, save one of your defeated, Good characters.
nent's item and location in play.* Discard Sesshomaru if you control Inuyasha.
Female in play. When Miroku steals a jewel shard, shuffle 3 Females from your discard pile into your deck.
en attacking a Demon. *When Sango defeats a Demon, draw 2 cards.
discards the top 5 cards of his or her deck. * When a card effect allows you to discard 1 or more cards from your opponent's deck discard +1
eveals the top 10 cards of your deck. Put any of those cards at the bottom of yoru deck. Put the rest on top of your deck in any order.
rol. When this character is defeated, you may remove this card from the game to save that character. * Limit 1 copy per deck.
your hand to draw the bottom 2 cards of your deck. * Limit 1 copy per deck. * Remove from the game afer use.
or 3 cards and remove them from the game. * Limit 3 copies per deck.
ra defeats a Demon that has a higher deck cost , remove a card in your opponent's discard pile from the game for each Slayer in your discar
hen attacking a Demon.
you may expend a character with Wolf in the title to serch your discard pile for a card and put it in your hand.
end effects. * While you control 5 or more Good characters, you may expend Kikyo and remove a card from the game to stop the effects of
all colors when attacking a Demon. * When one of your Villagers defeats a Demon, draw a card.
oin. If heads draw 2 cards. If tail shuffle 2 cards in your discard pile into your deck
kill a Villager your opponent controls. * At the start of Battle, you may take an item attached to one of your Outlaws and attach it to Muso.
nt's events gain +1 to play.
n all items, you control with Bow in the title.
rs while you control Gateway to Hell.
ur opponent's Villagers. * Your opponent's Kagome gains -2 to all colors.
ll colors for each shard your opponent has. * When Cursed Noh Mask defeats a character, discard an item your opponent controls.
control Sesshomaru, you may give A-Un the color values of your Sesshomaru on their matching colors. * When Sesshomaru is attacked an
Crows gains +1 to that color for each character you control with Crow in the title.
Female your opponent controls. That Female gains -3 to all colors this turn.
ard pile for a copy of Sesshomaru and put him in your hand. * Sesshomaru's Demon gains +3 to all colors while you control Sesshomaru.
k or discard pile for a copy of Bunza and put him in play.
k for Soul Piper and put it in play. * When Mayu Ikeda defeats a character, search your deck for a location and play it.
Momiji, no one can attack Shikigami, Demons cannot attack Botan or Momiji.
the title is defeated, you may expend Hakkaku to stop your opponent from stealing a shard.
y non-Unique items from your discard pile to your Modern Females if possible.) * You may play the card Nightmares About Homework with
racter that has a deck cost of 1 or less. Gain +3 to all colors for this attack . If the attacking character has Shikigami in the title gain +5 instea
s of the named card from both player's discard piles.
e a character. That character gains -3 to all colors.
acter your opponent controls. At the end of each turn the controller of this card must discard a card from his hand or kill this character.
an effect to kill one of your characters. Your character is not killed . If that character is defeated, save and ready it.
s attacks a Male. The attacked character cannot ready this turn. * Limit once per turn.
e a Female your opponent controls. All of Your males gain +3 all colors when attacking that Female.
nd one of your Males to expend one of your opponent's Females. * Limit 3 copies per deck.
s attacked. Expend one of your Females to give that Male +3 to its attacked color.
lors. * at the start of turn, you may draw an additional card. * Your opponent does not steal a shard when defeating this character.
d by a Demon, the attacking player must discard a card from his hand.
ter your opponent controls. When this character is defeated defeat the chosen character.
ounter on Alarm Clock. * As an action in Battle, you may return Alarm Clock and a character your opponent control to their owners' hands w
bottom card of your discard pile at the bottom of your deck.
acked, randomly reveal a card in your hand. Your opponent discards a number of cards from the top of his deck equal to the deck cost of th
k for a copy of Sesshomaru and put him in your hand. * At the start of the turn look at the top 5 cards of your opponent's deck and put the
and Sango's Father don't expend the first time they attacka Demon this turn.)*( While in your discard pile, during Setup, you may discard
k for a copy of Demon Tree Fruit and attach it to Tokajin. * Tokajin gains +1 green for each jewel shard you have
defeated, save and ready him.) * When played, search your deck for a copy of Heart of Onigumo and put it in your hand.
l only Supernatural characters, search your discard pile for an event and put it in your hand.
Demons is attacked, you may expend it to draw a card.
ur opponent's locations. * When played, search your discard pile for a copy of Totosai and put him in your hand.
cards the top card of his deck for each shard he has.) * While you control Shiori, your opponent's colors gain -1 when attacking a character
or each expended character your opponent controls. * When your Inuyasha or Koga with Protector in the title defeats a character, you may
pponent must expend one of his characters with the same deck cost as his attacking character. * When your opponent defeats Koga while y
ked, your opponent must discard a card at random from his hand.
haracters with Follower in the title, Sesshomaru's white may attack as any color. * ( During Recovery you may discard any character with Fol
t discard your items that have Shippo in the title. * When you play an item on one of your Good characters, you may draw a card.
Modern Female you control. * All of your Modern Females gain +1 to all colors. * If you have less cards in your hand than your opponent, yo
may return him to your hand to seach your deck for a card and put it in your hand.
d and you control only Good, Cute characters, you may discard 1 card from your hand and the top card of your deck to put a card from you
ard pile for Kagome and put her in your hand. * When Sota is attacked search your discard pile for an item and put it in your hand.
aracters with Panther Tribe in the title. * At the start of the turn name a event. No player may play that event.
hile you control another Demon
with Puppet in the title defeats a character, search your discard pile for a character with Puppet in the title and put it in play. * Yura may atta
for Hachi's red to be blue until he is discarded.
cts to discard your items. * Totosai gains +2 red for each item attached to your Good characters.
racter, you may search your opponent's deck for a copy of that character and remove it from the game.
nt's events that are limited in copies per deck gains +2 * While you control Sesshomaru, your opponents have no effect on Jaken.
ter , you may search your opponent's deck for 2 cards. Your opponent chooses one of those cards and removes it from the game. The rem
puts his hand at the bottom of his deck and draws the same number of cards.
s for each other Policeman you control.
ponent's defeated characters.That character's text box is blank until the end of the turn.
discard a card from your hand to give one of your characters with Panther Tribe in the title +2 to all colors.
cher, you may remove 2 counters from one your items with Bow in the title to ready this character.
haracters with Kagome's Protector in the title. Choose one of your opponent's expended characters. That character does not ready this tur
ave all of your opponent's characters gain -5 to all colors.
ess attacks , If you attacked with a Priest , discard an opponent's location in play. If you attacked with a Priestess, discard an opponent's atta
opponent's characters. This character gains -2 to all colors.
opponent's characters. This character gains -1 to all colors. If this character has Weakling attached gain -3 to all colors instead.
counter on an item with Bow in the title to gain +2 to your attacked color.
yasha or Koga. Ready your Kagome. * Limit once per turn. * Limit 3 copies per deck.
or any card that is not limited to 1 copy per deck and discard it.
rn characters, discard all of your opponent's characters with a deck cost of 3 or more.
onent discards the top card of his deck for each card attached to the attacked character.
cards of their decks. * Limit once per turn. * Limit 3 copies per deck.
even. Reveal the top card of your deck. If the card number of the revealed card matches your opponent's choice, steal one of your oppone
to name a character. Search your opponent's deck for all copies of that character and set them aside. Shuffle your opponent's deck and pu
re Modern characters. Expend a character you control to have your opponent discard 2 cards from his hand. * Limit 4 copies per deck.
ess. * When this character is attacked by a Demon, you may discard this item to have the attacking Demon gain -2 to all colors.
t's characters. This character gains -3 to all colors.
gains +1 to that color for each item in your discard pile.
to steal any shards or additional shards.
e the bottom 3 cards of your discard pile.
ttacked by Demons this turn) * When Sango defeats a Demon, you may put a location from your discard pile on top of your deck. * When y
cards a card from his deck fro each Supernatural character you control.) * At the start of Battle, reveal the top card of your deck. If it is an e
your opponent controls. If you control Naraku, discard all your opponent's items instead.
acter , you may expend one of your opponent's characters with the same deck cost as the defeated character. * While you control either Ka
effect of your kaitou card. This does not count as using your kaitou card. * At the start of Recovery, reveal the top 3 cards of your deck. Pu
o is ready no one can attack your other Modern characters.
gura, you may expend Kanna to return one of your opponent's characters that has a deck cost of 3 or less to its owner's hand.
card of your deck for each jewel shard you have. * When Naraku steals a jewel shard, discard the top card of your deck for each card you ha
r deck for an item and put it in your hand. * Limit one copy per deck.
rol. At the end of Battle, if you control both Rock and Paper, you win the game. * Limit one copy per deck.
rol. At the end of Battle, if you control both Paper and Scissors, you win the game. * Limit one copy per deck.
rol. At the end of Battle, if you control both Rock and Scissors, you win the game. * Limit one copy per deck.
yer while you control a Ninja. Search your discard pile for an event and put it in your hand. * Limit once per turn.
and shuffle it into your deck to draw the top 2 cards of your discard pile. * Limit 1 copy per deck.
s an event that is not an attack. Discard a Ninja from your hand to keep your opponent from using the effects of the card he or she just play
d 2 of your opponent's characters. * Limit 3 copies per deck.
to any color for that attack. * Limit one copy per deck.
card from your hand to search your deck for an item and attach it to this character at no cost.
r of Sesshomaru" in the title and draw a card.
or Rin is attacked. Discard a copy of Three's Company from your hand to expend one of your opponent's characters. * Limit once per turn
a, search your deck for a Female and put her in your hand.
ol Three's Company or 2 or more characters with "Follower of Sesshomaru" in the title, search your deck for 2 items and put them in your h
er you control to put into play a Supernatural character from your discard pile. * Limit 5 copies per deck.
o ready a Female you control.
gome and Inuyasha. Put into play a Kikyo from your hand or discard pile. * Limit 2 copies per deck.
nd a character you control with Bat Demon in the title. Your opponent's characters gain -2 to all colors when attacking a character with Bat
an event that is not an attack. Discard a card from your hand to keep your opponent from using the effects of the card he or she just playe
pponent reveals the top 5 cards of his deck. If any of the named cards are revealed remove them from the game. Your opponent puts the r
aracters is attacked. Gain +1 to the attacked color for each other Cute character you control. * Limit once per turn. * Limit 2 copies per dec
discard any amount of cards from your hand. This character gains +1 to all colors for each card discarded with this effect.
ditional 2 items attached.
ome their printed values and cannot be raised or lowered.
arch your deck for a Modern character and put it into your hand.
attacks or is attacked you may discard a card from your hand to gain +1 to all its colors.
the top 5 cards of your deck and put them back in any order.
ne of your Supernatural characters.
Battle, you may choose a character your opponent control. That character gains -2 to all colors until the end of the turn.
earch your deck for an item and attach it to a character you control.
ns -1 to play.
actions, Clay Warriors gains +2 to all colors.
ard pile for a Fake Shikon Jewel and put it in your hand. * The deck cost of your Fake Shikon Jewel gains -1 to play.
a Demon, that Demon gains -2 to all colors. * All your opponent's Demons gain -1 to all colors.
acters gains +1 to play.
discard pile for an event that costs one or less and put it in your hand. * While you control Sota, no one can attack Hitomi. * Hitomi readies
each location in play.
characters gains -1 to play.
k for a copy of Miroku and put him in your hand. * Mushin gains +2 Red for each Priest you control.
All of your Villagers gain +1 to the chosen color for each Angry Villagers you control.
Miroku. * Your Miroku gains -2 to all colors.
Myoga to your hand to remover the bottom 2 cards of your opponent's deck from the game.
her Unique character you control with Wolf in the title. * If you control Hakkaku, you may expend Ginta to ready Koga. * Ginta counts as ha
+1 to all colors. * If you control Hitomi, Sota gains +2 to all colors.
ttom card of your discard pile. * Koume readies only during Recovery.
ch other Unique character you control with Wolf in the title. * If you control Ginta, you may expend Hakkaku to ready Koga. * Hakkaku cou
ay discard up to 5 cards from the top of your deck to gain +1 to the attacked color for each card discarded in this way.
from the top of your deck to search your discard pile for a card that isn't limited to one copy per deck and put it in your hand. * When one
ard pile for a copy of Fake Shikon Jewel Club and put it in your hand. * At the start of Battle, you may remove 2 cards from your discard pile
, you may discard one of your locations to gain +3 to the attacked color. * At the end of Battle, shuffle one card from your discard pile into y
any number of locations you control to kill one of your opponent's characters that has a deck cost equal to the number of locations you di
feats a character, you may draw a card. * Rin cannot be attacked while you control Sesshomaru.
f your opponent's lose Unique. * Limit 3 copies per deck.
ked character's colors are their printed values and cannot be raised or lowered.
onent controls. While attached, your opponent must discard a card from his hand to attack with that character. * A player may only control
d pile from the game to play this card. Look at the top 10 cards of your opponent's deck.
d remove the top card of your deck from the game. Gain +X to the attacked color. X = the deck cost of the removed card. * Limit once per tu
shuffle the bottom 10 cards of your discard pile into your deck. * Limit 1 copy per deck.
ocations. * Limit 3 copies per deck.
with Monkey in the title. Choose a character in play. Put X counters on the chosen character. That character -1 to all colors for each counter
rol. When this character steals a shard, search your deck for an item and attach it to this character at no cost.
ose a Male and Female you control. No player may attack the chosen Female while you control the chosen Male. Limit once per turn.
olors. If attached to an Animal, it gains +2 to all colors instead.
cter. * When this character attacks, discard Soccer Ball to gain +2 to the attacking color and draw a card.
character, draw a card.
olors. When this character attacks, you may discard a card from your hand to gain +2 to all colors for that attack instead.
2 cards from your discard pile into your deck.
tural characters gains -1 for each location you control. * Your opponent cannot discard your locations.
may expend Rin to save and ready him.
k for a copy of Ginta and Hakkaku and put them in your hand. * Koga gains +2 white for each other Unique character you control that has W
od character, you may expend an Outlaw you control to kill that character instead.
ur opponent may not attack using that color for the rest of the turn.) * At the end of the turn, search your discard pile for an item and put it
t in Battle draw a card. * You count as having 3 Animals in play.
ne card for each character you control with Monkey in the title.
or Kanna and put her in play.) * Kagura gains +2 white for each Good character in play.
discard 2 cards from your hand to expend one of your opponent's characters.
k for a copy Kirara and put it in play. * Sango gains +2 to all colors while you control Kirara. * No one can attack Sango while you control Kira
return Sango to your hand to choose 2 of your opponent's Demons. The chosen Demons cannot attack this turn.
may discard him to seach your deck for an Animal with a deck cost of 2 or less and put it in play expended.
l 15 or more Shippos, your opponent must discard the top 30 cards of his deck.
cters attacks you may discard at card from your hand to gain +2 to the attacking color for that attack. * Sango cannot be attacked while Mir
d pile for an item with Bow in the title and attach it to Kagome at 0 cost. Put 3 counters on all items that have Bow in the title.) * At the star
f you have 3 or more copies of Three's Company in your hand, steal a shard.) * Sesshomaru gains +2 to all colors when attacking.
may defeat a different Villager instead. * Once per turn, you may expend a Villager to ready Kaede.
character, your opponent must discard a card from his hand or the defeated character cannot ready this turn.
l 4 or more Evil Demons, steal a shard.
each Cute, Modern Female you control.) * Inuyasha gains +1 blue for each Modern Female you control and +1 white for each other Moder
k for Tetsusaiga and put it in your hand. * Discard Inuyasha while you control any Evil characters.
pponent discard 2 cards from his hand.
haracters, your opponent cannot discard cards from your hand. * Expend Kikyo to draw 2 cards.
ached to a Demon, gain +2 to all colors. * While attached to a character with Evil Demon in the title draw a card when this character steals
ed to an Animal, draw a card at the start of Battle.
ttached to an Evil Human, draw the bottom card of your deck at the start of the turn.
d an itme attached to one of your characters to draw a card.
ayers discard down to 5 cards in their hands.
o search your deck for 2 locations and put them in your hand.
opponent has no cards in his hand, steal a shard.
of their Kaitou cards.
ave characters.
gains +1 to play.
aracter, he must discard the top 3 cards of his deck.
scard cards from any player's hand.
ards. * Limit one copy per deck.
our discard pile for a character you don't have in play and put it in your hand. * Limit once per turn.
l to search your discard pile for up to 3 characters and put them on top of your deck.
d pile at the bottom of your deck for each Modern character you control.
om your hand. Your opponent discards one card from his hand for each card you discarded in this way. * Limit 3 copies per deck.
e an event. No player may play that event for the rest of the turn.
kill 2 of your opponent's defeated Demons. * Limit 3 copies per deck.
rol. * Your opponent must play with his hand face-up.
to save a character in play.* Limit one copy per deck.
rch you deck for up to 4 coppies of that item and put them in your hand.
ent's deck for X cards and remove them from the game. X = the number of Demons you control.) * When a player puts a card in his discard
ds in your hand at the end of Battle, draw 2 cards. * Your Jaken, Rin, and A-Un gain+2 to all colors.
color. You may discard any number of non-Unique Demons you control to gain +2 to the chosen color for each character discarded in this w
nent controls 3 or more copies of the same character, expend all copies of that character.
e 2 Good characters from your hand to ready Koga.
t of cards from your hand. For each card discarded in this way, Search your deck for a location and put it in your hand.) * When one of you
haracters and a card effect allows you to shuffle cards into your deck, double that amount.
aracter you control to your hand to search your discard pile or deck for up to 3 locations and put them in your hand.
r. That character's deck cost gains -1 to play for each jewel shard you control. * Limit 3 copies per deck.
es in Battle shuffle 2 cards from your discard pile into your deck. * Limit 3 copies per deck.
ore Priests or Priestesses. Search your Kaitou deck for a card and put it in your hand. * Limit 2 copies per deck.
. Search you deck for a copy of Sesshomaru and put him into play.
tems and put them in your hand. * Limit 2 copies per deck.
er in his discard pile that is different from any character he has in play to switch it with a character he has in play.
ard pile while you play a 5 cost or higher character, return this card to your hand.) * Put one card from your discard pile at the bottom of yo
Good character you control to expend one of your opponent's characters. * Limit 3 copies per deck.
d to search your Kaitou deck for up to 3 items and put them in your hand.
arch your discard pile for up to 2 characters and put them in your hand. * Limit once per turn. * remove from the game afer use.
move from the game afer use. * Limit one copy per deck.
vil Demons. Remove 10 cards in your opponent's discard pile from the game.
s. * Limit once per turn. * Remove from the game afer use.
an effect to discard a card from your hand. Stop that effect. Discard 2 cards at random from your opponent's hand.
ttached to a character with Evil Demon in the title gain an additional +2 to all colors when attacking. * When this character is killed, put this
ur opponent's defeated characters and then discard a location in play.
fer you played 2 characters, you may play a third character if it is non-Unique. That character enters play expended.
control attacks with a color that matches this Inuyasha, you may switch this Inuyasha from your hand with the one you control to remove
s in play. * Limit 2 copies per deck.
l to their owners' hands to play She's Just Saying That. Your opponent discards X cards from the top of his deck. X = the printed deck cost o
ur characters attacks, you may discard a different version of that attacking character from your hand to lower the defending character's colo
om your discard pile into your deck for each Good character you control.) * While you control Kagome, Inuyasha gains +2 to all colors. *Dis
or an Inuyasha and put him in your hand.) * When Kagome defeats a character, you may draw 2 cards. * Kagome cannot be attacked while
k for a copy of Miroku and put him in your hand. * When Sango is defeated,you may expend Miroku to save and ready Sango.
k for a copy of Sango and put her in your hand. * Miroku gains +2 to all colors while you control Sango. * Sango cannot be attacked while yo
k for a copy of Kagome, Miroku, Sango, Shippo, or Kirara and put it in your hand. * Discard Inuyasha while you control any Evil characters.
ed. * When Inuyasha attacks and Evil Demon, gain +2 to all colors and draw a card.
d to a Human, gain +2 to all colors instead. If attached to Inuyasha, gain +3 to all colors instead. * When this character attacks a Demon, tha
onent must discard X cards from the top of his deck. X = the printed deck cost of the attacked character. Limit once per turn. * Limit 3 copie
cards into his deck for this turn and the next.
ur discard pile for a card that can be played when attacking and put it in your hand. Limit once per turn.
card. * At the end of the turn, put the top card of your discard pile at the bottom of your deck. * Your Kagome cannot be attacked.
your opponent's discard pile from the game.
n one of your Good characters attacks, the attacked character gains -2 to the attacked color for that attack.
cters defeat a character, you may draw a card. * No one can attack your Kagome.
ou deck for a copy of Inuyasha and put him in your hand. * Inuyasha gains +2 to all colors when attacking while Kagome is ready. * Discard
uffle 3 cards from your discard pile into your deck. * When you Kagome defeats a character, you may search your opponent's deck for a car
n in play. * All your opponent's Demons gain -2 to all colors.
mit one copy per deck.
.) * When Sesshomaru, Jaken, or Rin is attacked you may discard a card from your hand to gain +2 to the attacked color.
cards from your hand to gain +3 to the attacked color. * Limit once per turn.
s with Band of Seven in the title from your discard pile into your deck.) * When Jakotsu defeats a Male, you may draw the bottom card of y
d pile for 3 characters with Band of Seven in the title and put them in your hand.) * Once per turn when Bankotsu defeats a non-Unique ch
u deck for a location and put it into play. * Limit once per turn.
o search your discard pile for 2 Males and put them in your hand.
Good character you control to gain +3 to all colors for this attack and then draw 2 cards. * Limit once per turn.
l. If your opponent controls a version of that character, both you and your opponent kill that character and search your decks for a differen
onent controls. The attached character cannot attack. * Limit one copy per deck.
Slayer from your discard pile.
s from his hand. * Limit 3 copies per deck.
control at least 4 undefeated characters draw 3 cards. * Limit once per turn.
u control to search your discard pile for a card and put it in your hand. * Limit 2 copies per deck. * Remove from the game afer use.
ited to one copy per deck from your discard pile into your deck. You cannot play events for the rest of the turn.
ard pile for Sesshomaru and put him in your hand. * Sesshomaru gains the keyword Aggressive.
discard a card from your hand to choose a Demon Ninja you control to gain +2 to all colors. * When Genbu defeats a character draw the bo
discard a card from your hand to choose a Demon Ninja you control to gain +2 to all colors. * When Byakko defeats a character draw the bo
discard a card from your hand to choose a Demon Ninja you control to gain +2 to all colors this turn. * When Seiryu defeats a character dra
discard a card from your hand to choose a Demon Ninja you control to gain +2 to all colors this turn. * When Suzaku defeats a character dr
our Slayers. * While you control only Slayers, your opponent cannot use effects to discard cards from your deck or to expend your characte
ard pile for a Ninja and put it in your hand. * Once per turn during Recovery, you may discard a Ninja from your hand to save a Ninja you co
ors while you control Princess Abi. * When Bird Demons defeats a character, your opponent must kill that character or remove the top card
ors while you control Princess Abi. * When Bird Demons defeats a character, your opponent must kill that character or remove the top card
ors while you control Princess Abi. * When Bird Demons defeats a character, your opponent must kill that character or remove the top card
he keyword Regeneration while you control Naraku. * When Hakudoshi is attackedm your opponent randomly discards a card from his hand
for an item and attach to one of your characters at no cost. * Your Kagome cannot be attacked.
haracters that have a deck cost of 2 or less.
aracters that have a deck cost of 2 or less.
cards and attach them to your cards if possible.
for an Entei and put it in your hand. * Rengokuki gains +2 to all colors while you control Entei.
efeats a character search your discard pile for a Female and put it in your hand.
mals gain +1 to all colors. * When Entei defeats a character, you may save one of your defeated Animals.
ontrol are Ninja. Choose a character your opponent controls. That character cannot attack this turn. * Limit 4 copies per deck.
cters you control have Band of Seven in the title. If you control 7 characters with Band of Seven in the title steal 5 shards. * Limit 4 copies p
attacked, this Ninja gains +1 to all colors for that attack. * Once per turn as an action in Battle discard Ninja Kite to search your discard pile
acter card. No player may play that card while Priestess Amulet is attached. If attached to a Priest or Priestess gain +2 to all colors.
racter gains the keyword Aggressive.
racter gains the keyword Regeneration.
cards of your discard pile.) * While you control only Ninja, your opponent cannot play events while you are attacking.
cards of your deck.) * When Suzaku defeats a character while you control only Ninja, search your discard for 3 events and shuffle them int
iryu gains +1 to all colors for this turn when you play an event while attacking with a Ninja. * The deck costs of your events gain -1.
ds of your discard pile.) * All of your Ninja that have an event attached gain +1 to all colors. * Your opponent cannot discard your attached e
efeats a character shuffle the bottom 3 cards of your discard pile into your deck. * Saint Hiriji cannot be attacked by non-Unique Demons.
eats a character search your discard pile for an event that has Priest or Priestess in the text and put it in your hand.
ur Soldiers, Priests or Priestesses is defeated, you may expend Tsukiyomi to prevent your opponent from stealing a shard.
ol Kagome, you may expend Shippo to shuffle 2 cards from your discard pile into your deck. * When Shippo is attacked, you may return Ship
cards of your opponent's deck from the game.) * When Bird Demons defeats a character, your opponent must kill that character or remove
d a Kagome you control to put Inuyasha into play and search your discard pile for a card that isn't limited to one copy per deck and put it in
for 2 characters with Bird Demon in the title and put them in your hand. * When one of your characters with Bird Demon in the title is def
turn draw a card. * At the end of the turn search your discard pile for a card and put it at the bottom of your deck.
rds. * At the end of turn search your discard pile for 2 cards and put them at the bottom of your deck. * Kagome cannot be attacked while
rch your deck for a copy of Kirara or Miroku and put it in your hand. * Your opponent cannot expend your Good characters or Slayers. * San
h Female you control. * When played choose a Female you control. When that Female is defeated ready Miroku.
for Tenseiga at attach it to Sesshomaru at no cost. * When you use Tenseiga to save a character, you may save an additonal character you c
.) * Sesshomaru cannot be affected by your opponent's events. * During Recovery save Sesshomaru.
r your opponent controls and choose a color. All colors on the attached character become that color. * Limit 4 copies per deck.
haracter while you control a different character with Protector in the title, you may use the effect of your kaitou card. * Your Kagome canno
r 3 Demon Ninja and put them in your hand. * Limit once per turn. * Limit 3 copies per deck.
h a character with Bird Demon in the title. Gain +5 to attacking color for that attack. * Limit 4 copies per deck.
nents defeated character unless he discards the top 5 cards of his deck. * Limit once per turn. * remove from the game afer use. * Limit 3
ur deck for a character and put it in your hand. * Limit 4 copies per deck.
your discard pile and put one of them in your hand. * Limit 2 copies per deck. * Remove from the game afer use.
hile you control another Good character that isn't Shippo. * Except for the card Halt, no player may play or use cards that are limited to 3 c
ou can steal 1 of that character's items and attach it to a character you control.
d a non-Unique item.
's Villager, choose another Villager and expend it.
gers is defeated, you may reveal the top card of your deck to your opponent. If you do and it's a Villager, play it.
a card from your hand to play a location from your deck or discard pile.
u control Nobunaga, then when Nobunaga's Monkey steals a jewel shard put the top card of your discard pile at the bottom of your deck.
e for a copy of Inuyasha's Ball and play it.
your deck for Spirit Sutra or Spirit Wards and put it in your hand.
lors when attacked.
purple for that attack.
ards and item in play. Expend a character you control to stop that item from being discarded.
blue for that attack. If used by Inuyasha gain +3 blue instead.
ttacks. Gain +3 black for this attack.
to play Tag Team. When a character attacks, you may expend a character with a matching color to add that characters value to the attackin
of your Priests or Priestesses. The Demon's attacking color gains -3.
cks 1 of your characters. The attacking character gains -1 purple for that attack.
earch your deck for 2 characters with Puppet in the title and play them.
ats a character, you may choose not to steal a jewel shard, and draw a card for each Female you control instead.
re characters. Discard all characters you control. Your opponent cannot steal Jewel Shard with this effect. Steal a jewel shard from your opp
You may choose to have your opponent shuffle his or her hand into his or her deck and draw the same number of cards.
with Bow in the title to destroy a non-Unique item.
attacks 1 of your characters. The attacking character gains -1 black for that attack.
p card of his or her deck for each Supernatural character you control.
did not play any characters this turn, draw 3 cards. You may only play Priorities once per turn.
ard. Look at your opponent's hand and choose a card. Your opponent discards that card.
a card effect to draw a card. Draw 2 cards.
Outlaw. You may steal any itme attached to your opponent's character and attach it to your Outlaw.
ntrol only Animals, you may expend 1 Animal you control to gain its matching attack color for this attack.
to expend any 1 character.
eck for Inuyasha's Father's Tomb. Black Pearl cannot be discarded while Inuyasha is in play.
ached to Hiten, shuffle an item with Hiten in the title from your discard pile into your deck whenever he steals a shard.
n this character steals a shard, put the top card of your discard pile at the bottom of your deck.
ur opponent's hand.
non-Unique item.
from your hand to search your deck for a Villager and play it.
your characters with Crow in the title is killed you may discard a card with Crow in the title from your hand to save that character.
Samurai in the title, then no one can attack Commanders. Commanders gain +1 black for each Soldier that has attacked this turn.
r each character with Samurai in the title that is in your discard pile.
eated, you may put him at the bottom of your deck to stop your opponent from stealing a jewel shard.
may have Samurai be attacked instead, as long as Samurai matches the attacking color.
o black,red, and blue.
his character to save a character.
if Alpha Wolf is in play.
Nobunaga.
efeats a character, put the bottom 2 cards of your discard pile at the bottom of your deck.
h Crow in the title that is in your discard pile.
hite , red, and purple as long as Yura is in play.
y an item from your discard pile.
e characters than you do, Veteran Samurai gains +1 to black and purple.
eran Soldier gains +1 to all colors.
s +1 to white, red, and purple.
hed. He cannot be attacked by non-Unique characters.
t affected by your opponent's events.
blue. Yuki gains +1 to all her colors if Kagome, the Student is in play.
you may draw a card. If Kikyo is defeated by a Demon, discard from your hand.
toru is attacked put him at the bottom of your deck. If you control Ms. Ikeda and Mayu Ikeda then search your deck for an event and put it
our opponent controls.
me, the Student is in play. Kagome, the Student gains +1 to blue and white.
asha's Mother may not be attacked. If you control Inuyasha, discard Inuyasha's Mother to save Inuyasha.
white. Eri gains +1 to all her colors if Kagome, the Student is in play.
card Nazuna. Nazuna gains +1 white for each Demon your opponent controls.
stesses is defeated, you may shuffle any of its attached items into your deck.
red for each character in your discard pile with crow in the title.
teals a jewel shard, it gains +1 to a color. These color bonuses last until Cursed Noh Mask is discarded.
Princess Tsuyou is in play when Nobunaga steals a jewel shard, put the bottom card of your discard pile at the bottom of your deck.
Hero, Kagome cannot be attacked by non-Unique characters.
d, search your deck for 2 characters with Wolf or Wolves in the title and put them in your hand.
ur character +2 white for that attack. If your opponent controls 3 or more Demons, gain +3 white instead.
es for the 3rd time in one Battle. Draw 3 cars. You can only play 1 Falling a turn.
he value of 1 of your character's colors. If this attack defeats a character you cannot capture a jewel shard. Discard the attacking character.
ur character +2 black for that attack. If used by a Demon gain +3 black instead.
with a deck cost of 2 or less and attach it.
ntrol only Demons, choose a color. One of your characters gains +1 to that color for each Human your opponent controls for that attack.
killed. Take any items that were attach to him or her and attach them to another Soldier.
s, you may steal a jewel shard. You can only play 1 Looting a turn.
your characters gain Good.
at character cannot attack.
o expend 1 of your opponent's characters.
y, you may discard a non-Unique item, a Unique item, and a location in play.
o discard all locations in play.
oldier. Double the + bonus of an item attached to that Soldier.
uyasha's Necklace attached.
Yura is in play discard all non-Unique items on Yura.
homaru. If that attack defeats a character, you may choose to expend 2 of your opponent's characters instead of defeating that character.
ha, Kagome and Shippo. All your characters gain +2 to any color when attacking any Evil or Demon character.
d Villagers, choose 1 of your characters and a color. That character gains +1 to that color for this turn for each character you control.
. That character gains -1 to that color for this turn.
ur character +2 red for that attack. Put the bottom card of your discard pile at the bottom of your deck.
er. If that character is expended, it gains -1 to all colors.
ol are Evil Demons, they gain +3 to all colors when attacking Humans.
cks 1 of your characters. The attacking character gains -1 blue for that attack.
1 red. No one can attack Manten with a card that has Bow in the title.
ched to Manten he cannot be attacked by a character with a bow.
his characters is attacked. Redirect that attack to 1 of your other characters that has the attacking color.
rd this card to prevent anyone from attacking the attached Sesshomaru with a card has Bow in the title.
ready 1 of your characters. If the character this card is attached to is defeated, your opponent may steal this card.
aede's Bow comes into play with 2 counters on it. When you attack , may choose a color a remove a counter. That attack gains +1 to that co
l the characters you control are Priests or Priestesses, all your characters gain +2 purple instead.
y. When a Demon defeats another character. You may immediately play an event from your hand.
haracters defeats a character, your opponent discards the top 2 cards of his deck.
you control gain +1 blue when attacked.
scarded, put it under this card. When there are 3 or more items under this card play 1 of those items. Yura cannot use this effect.
en once per turn during Battle, you may put an Outlaw from your discard pile into your hand.
ed to Soldiers may not be discarded because of your opponent's card effects.
All characters with Wolf or Wolves in the title gain +1 to that color.
natural characters than your opponent. You are considered to have +3 Supernatural characters in play for card effects.
py the text and traits of another character that you control.
d Myoga to search your deck for an event and put it in your hand. If Myoga is attacked, put him at the bottom of your deck. Your opponent
n play. Discard Soul Piper to discard an Evil character.
op 2 cards of your deck to search your deck for a Villager with a deck cost of 2 or less, and play it without playing its deck cost.
ds than your opponent, Kikyo gains +2 to all colors.
h Demon in play and +1 white for each Human in play.
r Outlaw that has not attacked this turn. When 1 of your other Outlaws steals an item or jewel shard, search your deck for an Outlaw and p
hile you control Inuyasha. Your characters cannot have their attacking colors lowered.
during Battle to take control of an opponent's Human that has a deck cost of 2 or less.
with Manten in the title. Manten can attach any number of items.
k or discard pile for a copy of Kagome's Bow and play it. No one can attack Kagome while you control Inuyasha.
wel shard, draw a card. Discard Sesshomaru if you control Inuyasha.
ewel shard, your opponent discards a card from his or her hand. Discard Jaken if you control any Good characters.
o not count towards the 1 item per character rule when attached to Hiten. Hiten may only attach items with Hiten's in the title.
hippo loses all his colors and gains those 3 colors instead.
nnot be attacked.
is played search your deck for 2 copies of Yura's Hair and attach them to Yura. She may have any number of cards attached to her that have
played search your deck for 1 copy Eri, Yuki, and Ayumi and put them in your hand.
pponent discard the top card of his or her deck for each Supernatural character you control.
an use their ability when attacked.
r is defeated, you may search your deck for a copy of Carrion Crow and put it in your hand.
your Cute Humans from your discard pile into your deck.
when attacked. If she is defeated, defeat Inuyasha instead.
ol attacks a Demon. Choose a color. Gain +1 to that color for that attack.
w characters is attacked and only if Possessed Bandit Leader or Kagome, Outlaw Boss is in play. That character gains +3 to all colors for that
if all your characters are Animals. Save an Animal character.
be of the Fire Rat, Priest Garb or Sesshomaru's Robe in play.
aracters. Expend a character of the opposite sex of your Cute character.
gome, search your deck or discard pile for any card and put it in your hand. * Limit 1 copy per deck.
nent's character. Choose a color. Gain +2 to that color for that attack. Limit 1 copy per deck.
iestesses, then choose 1 item in your discard pile and play it.
ard that each player has. Both players shuffle all jewel shard into their owner's decks and put 5 new jewel shards in play. Redistribute the je
onent's character. Switch your highest color value with your lowest color value.
choose a color. If you control Eri, Yuki, Ayumi, this card attacks for 3 of that color.
players have a combined total of 13 or more characters in play, discard all characters in play.
the game because you have no cards lef in your deck. Shuffle the top 4 cards of your discard pile into your deck. Limit 1 copy per deck.
this card when your opponent saves a character. Give your opponent a jewel shard to stop him or her from saving that character.
, you may discard a copy of Yura's Hair fomr play to steal an itme from the defeated character. That card gains Yura's in the title while attach
choose a color. If you control Hiten and Manten, this card attacks for 3 of that color.
may discard this card and another card from your hand to save a character. Limit 1 copy per deck.
ard any card from your hand to save any Modern character.
ol Sesshomaru and a Jaken that has a Staff of Skulls attached. Discard all of your opponent's non-Unique characters in play.
cy once per turn. If all characters you control are Priests or Priestesses, they gain +2 to all colors when attacked.
and play it.
d is played for a character in Battle, the character's attack colors must be their printed values. Chosen character gains +3 to all colors for its
upernatural characters than your opponent. Reveal the top 5 cards of your opponent's deck. If all those cards are the same type, discard tho
ntrol only Modern characters, the attacking character may attack with its highest color value as any color you choose.
has Inuyasha's Necklace attached.
r opponent's discard pile and remove them from the game. Your opponet then removes the same number of cards from your discard pile.
cks. The attacking character gains -1 white for that attack.
cks 1 of your characters to give the atacking character -2 to any color for that attack. Limit 1 copy per deck.
more jewel shards, ready 1 of your characters.
ys an event that is not an attack. Discard a card from your hand to keep your opponent from using the effects of the card he or she just play
odern character Expend a character you control to add 1 of that character's colors to that attack.
attached to any Yura to ready her.
earch your discard pile for a copy of Yura's Hair and attach it to Yura. Once per battle, play a copy of Yura's Hair from your discard pile. Yura
This character gains +2 to that color.
defeats a character, put a +1 counter on The Cursed Noh Mask, Character gains +1 to all colors for each counter on The Cursed Noh Mask.
ken attacks a character, choose a color. Jaken gains -2 to that color for that attack.
ung Hanyou at the start of Battle, you may discard Inuyasha's Ball to name 1 of your opponent's characters. That character may not attack I
nnot be discarded.
n and Manten. Discard this item to discard a location, a non-Unique item and a card from your opponent's hand.
cher. When played, put 2 counters on Kagome's Bow. When she attacks. You may remove a counter and choose a color for her to gain +1 to
scard Shippo's Top when he is attacked. Shippo gains +5 to all colors.
per Battle, cancel an event that affects this character.
from your discard pile at the bottom of your deck. Limit 1 copy per deck.
tion in play & search your deck for a location & play it.
olors when attacked.
arch your deck for 2 copies of Yura's hair and attach them to Yura. When Yura steals a jewel shard, search your deck for 2 copies of Yura's H
e. If this character has an attached card with Bow in the title, you can move this to an opposing character. That character cannot attack, be
gains +2 black . Once per turn, put a character from your discard pile into your hand.
item that has a deck cost of 1, and attach it to a character you control.
Kikyo's Bow comes into play with 2 counters on it. When she attacks, you may remove a counter and choose a color for her to gain +1 to tha
en attacked by a Demon, you may discard this item to give the attacking character -1 to any color for that attack.
ayers put the bottom card of their discard piles at the bottom of their decks.
arch your deck for a Modern character and put it into your hand.
n the title gain +1 to blue and red. You may discard this location to search your deck for a card with Samurai in the title and play it.
ayers put the top card of their discard piles at the bottom of their decks.
n characters. When played, choose a color. All of your Modern characters gain +1 to that color.
her controller's card effects, her controller puts the top card of his or her discard pile at the bottom of his or her deck.
ay is either a Priest or Priestess, then once per Battle ready a Priest or Priestess.
e Ground is played choose a color. When Hiten or Manten attacks a non-Unique character, he gains +1 to that color.
both players discard the top card of their deck.
2 or more times that of the defending character's, look at your opponent's hand and discard a card from it.
yo is in the discard pile.) Use only during Setup. If Kikyo Reborn is in your discard pile and is underneath at least 3 Supernatural characters,
wel shard, steal 1 additional jewel shard. If you control Inuyasha, discard Sesshomaru. Sesshomaru may not attach items.
to any color for that attack. * Limit 1 copy per deck.
haracter and put it into your hand. Limit 1 copy per deck.
play to shuffle 5 cards from your discard pile into your deck. Limit 1 copy per deck.
olors. If attached to Inuyasha, he gains +3 instead.
o is ready no one can attack your other Modern characters.
Demon, Inuyasha gains +2 to all colors.
hard pile faceup. Take 1 facedown card in yoru jewel shard pile and put it in your hand.
ter, it cannot be saved. Put that character under Miroku, When Miroku leaves play put all cards under Miroku into their owner's discard pil
ou control Kagome draw 2 cards instead. * Once per turn while you control only Good characters, you may discard a card from your hand w
ou control Sango draw 2 cards instead. * Once per turn during Recovery while you control only Good characters, you may discard a card fro
ou control Inuyasha draw 2 cards instead. * While you control Inuyasha nad only Good characters, then you may expend Kagome anytime y
ou control Miroku draw 2 cards instead. * At the start of Battle, you may expend Sango to choose one of your opponent's Demons. The cho
ou control Inuyasha, draw 2 cards instead. * The deck cost of your Good characters gains -1.
ou control Sango, draw 2 cards instead. * When Kirara defeats a character while you control Sango, name a card. For the rest of Battle, your
n your opponent's discard pile from the game* When Naraku defeats a character while your opponent has no cards in his discard pile, remo
aracter card from your opponent's discard pile and remove from the game all copies of that card in his discard pile.* While your opponent
r discard pile for a copy of I Leave Them to You and put it in your hand.) * All of your opponent's events gain "Remove from the game afer
ou control Inuyasha, draw 2 cards instead. *While you control only Good characters, your opponent cannot use effects to lower your colors
r each Villager you control.
k for a copy of Naraku and put him in your hand. * When Kohaku defeats a character while you control Naraku, remove 5 cards in your opp
eats a character, you may expend a Unique character you control with "Wolf" in the title to defeat one of your opponent's characters.
k for a card with "Naraku" in the title that isn't limited to one copy per deck and put it in your hand. *Expend Kagura to save your Naraku or
ol, Northern Wolf Tribe Warriors gains +1 to all colors when attacking a Demon.
ter, you may search your deck for a card with "Koga" in the title and put it in your hand. * Ayame cannot be attacked while you control Koga
k or discard pile for a copy of Matchlock Rifle and attach it to Gun Battalion at no cost.
k for an item and put it in your hand. * When one of your Soldiers defeats a character, you may search your discard pile for an item and put
k for a Good character and put it in your hand. * While you control Inuyasha, Myoga does not count towards your 2 characters per turn lim
our opponent controls. That Male cannot attack this turn.
k for a copy of Shintaro and put him in play expended.
each item you control.
you may search your discard pile for an event that isn't limited to one copy per deck and put it in your hand. *Rin cannot be attack while yo
h Good character you control. *Your Good Villagers gain +1 to all colors.
k for a copy of Suikotsu and put him in your hand.
ou control Naraku draw 2 cards instead. * Expend Kanna to search your discard pile for 2 Spawn and put them in your hand.
ur characters if possible
es per deck
you play Naraku's Cage
Wolves, put into play one of them and discard the rest.
s attack has Tetsusaiga attached and you defeat the defending character, kill it instead.
e that has Cat in the title for this attack instead. Limit once per turn.* Limit 3 copies per deck
ard pile from the game.
d of his deck.
Muso gains +2 black for each Priest or Priestess you control.
yoga gains +1 to that color for each card in your opponent's removed pile.
ttom of your deck in any order. Totosai may use this effect when attacked.
ttach it to one of his opponent's characters. * Attached character cannot attack unless it is Shippo.
at the same time. Once per turn you may discard an item attached to Sesshomaru to ready him. * Sesshomaru's effect is blank unless eve
a steals a Jewel shard, shuffle 2 cards from your discard pile into your deck and draw 1 card. * Inuyasha's effect is blank while you control a
card of your discard pile at the bottom of your deck.
title gain +1 to all colors when attacking.
in your hand.
trol Naraku or Sango, shuffle 2 cards from your discard pile into your deck.
r 3 non-Unique characters with Panther Tribe in the title and put them in your hand.
he deck costs of all your events that play when attacking gain -1.
r event in play. Search your opponent's deck , and discard pile for any copies of that card and remove them from the game.*Limit 3 copies
er with Wolf in the title and put it in play.* Limit once per turn.*Limit 5 copies per deck.
immediately attack.*Limit once per turn.*Limit 3 copies per deck.
your deck. Remove from the game afer use. *Limit 2 copies per deck.
red Up character. *You may discard this item to use this character's Power UP.* Limit 1 copy per Deck.
aracter steals a shard, shuffle 2 cards from your discard pile into your deck.
eck or discard pile for a copy of The Wind Scar or Backlash Wave and put it in your hand. Your opponent's effects cannot keep this characte
the turn this card was played defeat one of your opponent's characters.*At the end of Battle, you may discard a card from your hand to de
discard pile at the bottom of your deck. *Muso may not attach items.
ame.* Limit 3 copies per deck.
ter cannot attack this turn. If Just Ask for Help is discarded or removed , discard the attached character. * Limit 1 copy per deck.
any number of items with Yura's in the title and may only attach items with Yura's in the title.
ntrol.* No character can attack Kotatsu while you control and Ink Demon.
of items attached with Hiten in the title * Hiten may only attach items with Hiten in the title.
st.)*Manten can only attach items with Manten in the title. *Manten may have any number of items attached with Manten in the title.
ur opponent plays an event that is played when he attacks to keep your opponent from using the effects of that event.
om his hand. If you control only Spawns, your opponent discards 2 cards from his hand instead.
rol only characters with Crow in the title, you may put in play a character with Crow in the title from your hand.
attached, his white may attack as any color. * When a character you control with Tetsusaiga attached steals a shard steal an additional shard
hen Inuyasha is defeated, you may expend Kagome to save him. * At the start of Battle draw the bottom card of your deck.
cked while you control Koga.
hand at the bottom of your deck to draw a card. * Kagome cannot be attacked while you control Inuyasha.
in play. You may use that Sesshomaru's when played effects. *While you control Sesshomaru, Rin cannot be attacked.
control with Bow in the title.
u control any Evil characters.
ku cannot be attacked.
emale and put her in your hand. * Kagome gains +1 to all colors
title, you may discard a card from your hand to search your deck for another non-Unique item.
le cannot ready this turn.
k from the game.
deck from the game.
hed to Inuyasha or Kagome gains+3 to all colors instead. * While attached to Inuyasham you may attach Cloak of the Fire Rat to Kagome at
Kagome, search your discard pile for an event that isn't limited and put it in your hand.
it in your hand.
may discard 2 cards from your hand to return Ginta to your hand. * Ginta counts as having Wolf in the title.
nd. * Hakkaku counts as having Wolf in the title.
e gains +1 to all colors.
ttacking with Shippo gain+5 to the attacking color for that attack.* Your opponent must discard a card from his hand or kill the attacked cha
cters cannot attack this turn. * Limit 4 copies per deck. * Remove from the game afer use.
copies per deck. * Remove from the game afer use.
is discarded or removed, the control of that character goes back to its owner.
of the turn, while your opponent controls more characters than you search your discard pile for a Spawn and put it into play.
e for an item with Shippo in the title and attach it to Shippo at no cost.
at event. *Limit 2 copies per deck. *Remove from the game afer use.
mit 2 copies per deck.
t her in play under your control.
ter while Kagome is defeated steal an additional shard. * Inuyasha may not attach items.
* When Inuyasha defeats a character shuffle 3 cards from your discard pile into your deck. * Your Kagome cannot be attacked.
u do no player may play more than one character during Setup. * Discard Sesshomaru while you control any non-Unique characters.
e any Good character.*Kagome cannot be attacked while you control Inuyasha.
control 3 or more Spawn, Naraku cannot be attacked.
one you control to draw 2 cards and ready your Sango.
n item from your hand to a character you control at no cost. * Kagome cannot be attacked while you control Inuyasha.
od characters, you may expend Sango to kill a Demon in play.
a defeated Good character.
one you control to search your opponent's deck for 2 cards and remove them from the game.
eal additional shards. * Your opponent cannot play events while Sango is attacking.
hand with the one you control to look at your opponent's hand and remove 2 cards in it from the game.
yo cannot be effected by you opponents effects.
rd from your discard pile into your deck. * All of your Ninja gain +2 to all colors when attacking.
bottom of your deck. * While you control Naraku, your opponent may not discard cards from your deck. * (During Recovery you may discar
pend one of your opponent's characters that has the same deck cost. *When attacking your non-Unique Demons gain +2 to all colors for th
to all colors. X= the deck cost of the removed card. If you control Naraku, you may choose Naraku and another Spawn instead.
ntei and Hakudoshi gain +2 to all colors for that attack.
2 to all colors for that attack.* Your opponenet may not discard cards from your deck while you control another character with Wolf in the
t cannot use effects to discard cards from your hand or deck.* When attacking, all your other Spawn gain +2 to all colors for that attack.
he was played.
e turn this card was attached, your opponent may discard a card from his or her hand to discard this item.
ors. Nobody can attack Kotatsu while you control an Ink Demon.
el shard, your opponent discards the top 2 cards of his or her deck.
for each Villager you control.
ent cannot play events for that attack.
play. Recheck the victory conditions at the end of the turn. Limit 1 copy per deck.
e attacking character. You do not steal a Jewel Shard from this effect.
your hand. Put the remaining cards at the bottom of your deck in any order.
card any items that you control.
ttacking character. Limit 1 copy per deck.Remove from the game afer use.
d. If all other characters that you control are Animals, then when Koga steals a jewel shard search your discard pile for an event and put it in
in your shard pile as the shard you just stole. Shuffle the shard you set aside into its owners deck.
your opponent's deck, discard +1 card for that effect.
mb and Yura's Skull attached. Yura may attach any number of cards with Yura's in the title, and may only attach items with Yura's in the title
ttle. Limit 2 copies per deck.
er use. * Limit one copy per deck
ou may expend Inuyasha to save a Good character you control.
one of your opponent's characters. * Kagome cannot be attacked while you control Inuyasha.
a at no cost. * When Inuyasha defeats a character search your discard pile for a card that is not limited to one copy per deck and put it in yo
attacked while you control Inuyasha.
You may expend Jaken or Rin to ready Sesshomaru.
emales instead. * When Miroku is defeated shuffle one card from your discard pile into your deck for each Female you control.
your opponent's deck discard +1 card for that effect.
p of your deck in any order.
it 1 copy per deck.
m the game to stop the effects of an event your opponent just played.
hikigami in the title gain +5 instead. * Limit once per turn.* Limit 3 copies per deck.
control to their owners' hands when Alarm Clock has counters on it equal or greater than that character's deck cost.
t in your hand.
our deck to put a card from your discard pile with Cute in the text into your hand. * All your events gain Remove from game afer use.
and put it in your hand.
and put it in play. * Yura may attach any number of items with Yura's in the title.
ave no effect on Jaken.
moves it from the game. The remaining card is put at the bottom of his deck.
choice, steal one of your opponent's Females. Return that Female when your next action in Battle ends.
ffle your opponent's deck and put the character(s) at the bottom of your opponent's deck.
d. * Limit 4 copies per deck.
gain -2 to all colors.
e on top of your deck. * When you play a location with Slayer in the effect, draw 1 card.
op card of your deck. If it is an event, put it in your hand.
ter. * While you control either Kagome or Koga, your opponent cannot use effects to expend your characters.
the top 3 cards of your deck. Put a character in your hand from those cards and put the rest back in any order.
cts of the card he or she just played. * Limit 5 copies per deck.
haracters. * Limit once per turn * Limit 3 copies per deck.
en attacking a character with Bat Demon in the title. * Limit once per turn. * Limit 3 copies per deck.
s of the card he or she just played. * Limit 3 copies per deck.
game. Your opponent puts the rest back in any order.
er turn. * Limit 2 copies per deck.
th this effect.
d of the turn.
you control.
go, your opponent's effects cannot keep your Slayers from attacking.
w you control.
put it in your hand. * When one of your charcters with Evil Demon in the title is attacked, you may expend it to draw the bottom card of yo
ove 2 cards from your discard pile to gain +2 to all colors.
card from your discard pile into your deck for each location you control.
o the number of locations you discarded in this way.
r -1 to all colors for each counter on it. X = the number of Animals you control.
Male. Limit once per turn.
ttack instead.
player puts a card in his discard pile, remove that card from the game.
ach character discarded in this way. * When Jaken attacks and defeats a character, discard from the top of your opponent's deck the differe
your hand.) * When one of your characters attacks, you may discard one of your locations to gain +3 to the attacking color.
discard pile at the bottom of your deck for each character in play that has a printed cost of 4 or more.
n this character is killed, put this card at the bottom of your deck.
h the one you control to remove the attacked character from the game. Discard any attached cards on the former Inuyasha.
deck. X = the printed deck cost of the returned characters. * Limit 1 copy per deck.
er the defending character's color values to 0, and no effect can change those color values. * You may not have more than 8 cards in your h
yasha gains +2 to all colors. *Discard Inuyasha while you control any Evil characters.
gome cannot be attacked while you control Inuyasha.
e and ready Sango.
ango cannot be attacked while you control Miroku.
you control any Evil characters.
s character attacks a Demon, that Demon gains -2 to all colors for that attack.
mit once per turn. * Limit 3 copies per deck.
ome cannot be attacked.
while Kagome is ready. * Discard Kagome while you control any Evil characters.
h your opponent's deck for a card and discard it.
ttacked color.
u may draw the bottom card of your deck. * Jakotsu gains +2 to his attacked color when attacked by a Male.
nkotsu defeats a non-Unique character, you may discard a card from your hand to ready him.
ealing a shard.
is attacked, you may return Shippo to your hand to discard a location in play and shuffle 2 cards from your discard pile into your deck.
ust kill that character or remove the top card of his deck from the game.
o one copy per deck and put it in your hand.) * When Inuyasha defeats a character, you may pay his deck cost to expend 1 of your opponen
ith Bird Demon in the title is defeated, you may return it to your hand to have your opponent discard the top 2 cards of his deck.
ave an additonal character you control. * Sesshomaru gains +2 to all colors while Tenseiga is attached.
effects cannot keep your characters cannot keep your character with Bird Demon in the title from attacking.
a shard put a counter on Inuyasha. * While Inuyasha has Tetsusaiga attached, your opponent's effects cannot keep Inuyasha from attacking
op 3 cards of your deck and put any 1 event found there into your hand. Put the remaining cards at the bottom of your deck in any order.
s killed draw 2 cards.)
ecovery, you may remove a counter to save Sesshomaru.)
at deck cost.
card a card from your hand to stop the effects of that event unless your opponent discards a card from his hand. If you control Entei, your o
once per turn. * Limit 3 copies per deck. * Remove from the game afer use.
me afer use.
ur opponent controls. The attached character's effect is blank. * Limit 2 copies per deck.
t Draw step. At the end of the turn return Princess Abi to your hand.
d a card from his hand, he discards a card off the top of his deck.
* Remove from the game afer use. * Limit one copy per deck.
) * Your opponent 's effects cannot keep your characters with Bird Demon in the title from attacking. * At the start of the turn, search your
instead. * When Miroku is defeated shuffle one card from your discard pile into your deck for each Female you control.
ou may expend Inuyasha to save a Good character you control.
hen Inuyasha is defeated, you may expend Kagome to save him. * At the start of Battle draw the bottom card of your deck.
You may expend Jaken or Rin to ready Sesshomaru.
in play. You may use that Sesshomaru's effects that are used When Played. * While you control Sesshomaru, Rin cannot be attacked.
nd put it in play. * Yura may attach any number of items with Yura's in the title.
ts of the card he just played. * Limit 3 copies per deck.
ttle. * Remove from the game afer use. * Limit 1 copy per deck.
and put it in play. * Yura may attach any number of items with Yura's in the title.
k equal to the deck cost of the discarded item. * At the start of the turn, discard the top card of your opponent's deck.
eals a shard.
to save that character.
f cards attached to her that have Yura's in the title. Yura may only attach items with Yura's in the title.
hards in play. Redistribute the jewel shards so each player has the same number jewel shards they had before Shard Shower was played.
aracters in play.
acter gains +3 to all colors for its next attack.
ds are the same type, discard those cards. Your opponent puts them back in any order.
ou choose.
cts of the card he or she just played. Limit 3 copies per deck.
Hair from your discard pile. Yura gains +1 red for each copy of Yura's Hair attached.
oose a color for her to gain +1 to that color for that attack.
or her deck.
card. For the rest of Battle, your opponent cannot play that card.
no cards in his discard pile, remove the bottom 3 cards of your opponent's deck from the game.
ard pile.* While your opponent has no cards in his discard pile, your opponent must discard a card from his hand to attack Sesshomaru.
n "Remove from the game afer use".* When Jaken defeats a character while your opponent has no cards in his discard pile, you may searc
use effects to lower your colors. * While you control Inuyasha, Kikyo cannot be attacked.
aku, remove 5 cards in your opponent's discard pile from the game. * While your opponent has no cards in his discard pile, Kohaku gains +2
our opponent's characters.
nd Kagura to save your Naraku or Kanna
em in your hand.
t a character, expend and opponent's character. Limit 1 copy under control.
h Shippo in the title and put it in your hand.
maru's effect is blank unless every character you control has Dog Leader in the title.
ffect is blank while you control any characters without Dog Leader in the title.
m from the game.*Limit 3 copies per deck.
card a card from your hand to defeat one of your opponent's characters.
f that event.
a shard steal an additional shard.* Discard Inuyasha while you control any Evil characters.
rd of your deck.
oak of the Fire Rat to Kagome at no cost when that Inuyasha is defeated.
iest or Priestess at no cost.
his hand or kill the attacked character. * Limit 4 copies per deck. * Remove from the game afer use.
cannot be attacked.
ny non-Unique characters.
ol Inuyasha.
During Recovery you may discard a card from your hand to save Muso.)
emons gain +2 to all colors for that attack.
her Spawn instead.
e attacking color.
ormer Inuyasha.
ost to expend 1 of your opponent's characters that has a deck cost of 4 or less.
op 2 cards of his deck.
hand. If you control Entei, your opponent must discard 2 cards instead.
the start of the turn, search your discard pile for a character with Bird Demon in the title and put it in your hand.
e you control.
rd of your deck.
nent's deck.
e you control.