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ABSTRACT
Traffic accidents can be caused by several factors including the driver of the vehicle, bad weather and the environment.
The violation of traffic signs is one of the most dominant factors. Vehicle drivers often don’t understand and as if they
don’t want to know about the rules of traffic signs. The process of introducing traffic signs should start early, in this case
start from Elementary School, because of the current learning process using textbook reference, so it takes time to
understand it. The design of the application is made by designing a 3-dimensional traffic park complete with traffic signs
in the 3ds max application, then assembled and added functions to each object sign in the Unity application. The
research method was carried out by retrieving data directly in the municipal police department of Dikyasa Malang, and
textbook of third grade elementary school Moh. Hatta Malang. Data on traffic signs that have been collected will be
processed to be implemented in the form of Android-based virtual reality applications. The Virtual Reality application
trial was conducted on 10 users of third grade elementary school students by doing the pretest and posttest, the pretest
results were taken from the students' daily test scores and the posttest values were taken from the quiz scores after using
the Virtual Reality application. From the 10 questions in the posttest quiz, it was found that the average score of pretest
scores is 82.4 and thescore is increase to 86 on posttest scores. It can be concluded that the virtual reality learning
process of introducing traffic signs with the Android platform has succeeded in increasing the third grade SDI student
Moh. Hatta Malang.
Kata Kunci: Virtual Reality, Recognition Media, Traffic Signs, Unity, Android.
3.6. FSM
Finite state machine (FSM) is method of a control
system design that describes the behavior or working
principle of the system by using following three things: Picture 1 Use Case of Application
State (event), event (Genesis) and action (action). At one
time in a significant period of time, the system will be in Diagram use case on picture 1 is use case of display
one of the active states. The system can switch or on application. The application has not yet displayed the
transition to another state if it gets input or certain events, definition of traffic signs, in this application users ride
whether from external devices or components in the bicycles, bicycles function as travel aids, users can move
system itself. This transition of conditions is generally the bike forward, backward, turn right, turn left according
accompanied by actions taken by the system when to the path in the traffic park. Users can also listen to the
responding to input that occurs. The actions that taken can audio explanation of traffic signs through headphones.
be in the form of simple actions or involve a relatively
complex set of processes (Setiawan, 2006).
4. DESIGN
4.1 Design Analysis
The problem that will be discussed in this study is
lack of understanding about the meaning of existing traffic
signs on the road. Problems arise when the introduction of
traffic signs does not start early. Because of the
introduction from an early age, the driver or traffic user is
expected to better understand so that no accident is caused
by the driver's fault. But to introduce traffic signs to
children is not easy, it needs an innovation or new
learning media so that children become more enthusiastic
and have a high interest in learning traffic signs. From
these problems, the solution designed in this study is to
make an application for the introduction of traffic signs Picture 2 Activity Diagram of moving the bike forward
that provide different experiences in each moment, more
interesting for children with designs that make children Picture 2 shows Activity Diagrams to move forward
not get bored quickly by utilizing virtual reality bikes in the application. The application has not displayed
technology. a description of the traffic signs, users can use analog up
to move the forward bicycle according to the
4.2 Program Flow predetermined route.
4■
Picture 3 is an Activity Diagram to move the bicycle Picture 5 is an Activity Diagram to move the bike
backwards in the application. The application has not turn left inside the application. The application has not
displayed a description of the traffic signs, users can use
displayed a description of the traffic signs, users can use
analog left to move the bike turn left if the specified route
analog down to move the bike backwards if they want to is left, then the user must move the analog to the left to
look back at the traffic signs that have been seen or see the turn the bike to the left.
signs that have been passed.
Picture 4 show Activity Diagrams to move the bike Picture 6 shows the Activity Diagram for selecting
turn right inside the application. The application has not menus into the application. The application has not
displayed a description of the traffic signs, users can use displayed a description of the traffic signs, users can
analog right to move the bike turn right when the choose the menu according to their wishes, the menu
predetermined route is to turn right, then the user must selected uses the help of button A for its initialization.
move the analog to the right to turn the bike to the right. After selecting the menu, the user can enter the VR
application.
5■
selecting the menu exit using the help button A, the user
will exit the application.
Picture 17. Left Side of Help Menu Picture 21. Quiz Score
6.2. Suggestions
7. DAFTAR PUSTAKA