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To Farazad

LEGEND

1. Market Plaza
2. Craftsman’s Ward
3. Merchant Quarter
4. Gate District
5. Cathedral Square
6. Castle Grounds
7. Adventurer’s Guild
8. Farms

To Westmarch

3
2 1 To Borderlands & Rivenwold

8
A Beacon of Light on the Edge of Darkness
The independent city-state of Lanternlight was established on the edge of the MERCHANT QUARTER POINTS OF INTEREST
Blackmoon Frontier over a century ago. The land was originally settled by a group of - Blacktide Bay Trading Company: A gruff, eye-patched man who chomps cigars
pioneers seeking to make their lives away from the rule of the kings to the south. runs the show at this successful branch office of one of the largest resource trading
When some folks discovered a vein of gold in the nearby mountain, it sparked an companies in the known world.
interest in exploration of the frontier and a town formed around the general store that - Manor Row & Gardens: The wealthy merchants who do business out of
served local farmers, fishers, and prospectors. Lanternlight have been building their lavish houses in clusters within this area of the
city. The alleys in between contain lush, flowered gardens.
Decades later, the town found itself under frequent attacks from nearby barbarian - Temple of Lux: An lavishly adorned, domed marble temple with tall pillars
tribes. A prominent land owner, rich from silver mines on his property, stepped up to depicting scantilly-clad people sits in the center of the merchant quarter. It’s less of a
invest in the town’s security by erecting a sturdy stone wall, arming and training a house of worship and more of a glorified casino.
local militia, and building an impressive fortification to keep watch over the - Gordran’s Peculiar Paraphernalia: On the western edge of the quarter sits a
surrounding lands. The town grew into a small city and the citizens named Dalmund inconspicuous shop full of all variety of bizarre things, interesting trinkets, and
Erancord ‘Lord of the Land’. obscure curiosities.
- Fine Boots and Shoes: A quaint little cobbler shop with whitewash walls and tall
Today, Lanternlight has made a name for itself as a mysterious, far-flung destination chimney sits between townhouses. The owner Humphrey also makes his home here
for those looking to escape their old lives and start anew. Lord Erancord, now aging with his family living upstairs.
into elder years, still holds seat in the now heavily armed castle that presides over the - Garments by LaVondrius: The mononymous LaVondrius is an expert tailor and
shire. It serves as an important trade hub for those who work on the frontier and has produces fine apparel for wealthy aristocrats, nobles, and royalty.
become a common place for adventurers to gather before venturing forth to seek
riches, fame, and glory on the frontier regions to the north. GATE DISTRICT POINTS OF INTEREST
- Customs House & Teamsters Office: Caravans that move through Lanternlight
MARKET PLAZA POINTS OF INTEREST must check in with the customs house; a small tax is applied to goods that start or
- The Adventurer’s Guild: A large building wrought from sturdy timbers looms end their journey there. An adjacent office with oxen stables serves as the headquar-
over plaza. The guild serves as a headquarters for local adventurers. Fearing the ters of the teamsters who trek back and forth from the Southern Kingdoms.
dangers that adventurers tend to bring, most folks in town barely tolerate its - Lanternlight Jail & Watch Barracks: A cluster of sturdy stone and timber
presence, but some of the cities businesses profit from the activity and so therefore buildings create a secured complex just outside the gates to the castle grounds. Those
support them staying in town. who are caught comitting a crime in and around the city are detained and potentially
- Foamer & Fox: A simple, no-frills tavern known for its foamy but potent ales, sentensed to serve time here. The town watch maintains a barracks on site.
smoked meat, and near-weekly bar fights. The place is decorated with fox-themed - Sibyl of the Auspicious Star: Psychic readings, divinations, soothsaying, cards
wooden carvings, fox pelts, and stuffed foxes. of fate, augury, and more. The spaewife known as Rehella keeps a low profile in town
- Mad Maringer’s Hot Pastries: The tall redheaded woman who runs this but sells her services to everyone from wealthy merchants to lowly farmers.
cook-cart sings amusing tunes while preparing and serving her fragrant meat and - Stables & Farrier: A sizable barn, yard, and work area serve as the city’s primary
fruit-filled pastries. stables. Bruella lends a hand as the farrier, crafting and fitting horseshoes as well as
- The Silver Down: Owned and operated by the joivial, gray-bearded man called tending to the health of the creatures.
Belmunder, this simple but cozy inn offers inexpensive rooms and a warm hearth to - The Old Mill: Originally a freestanding windmill, the building has since been
weary travelers. Just don’t get on Belmunder’s bad-side, or you’ll find yourself on refitted into a bakery where Adissa and her three sons produce hearty loaves of
sharp end of a big sword. wheat, barley, and rye bread every day.
- General Sundries: Offering a wide variety of tools, supplies, materials, gear, and - Hawkleaf Brewery: The Hawkleaf family runs a successful brewery, specializing in
trinkets, Udra and her sister Mila have run the store for their uncle for the past five dark ales and occasionally producing ciders that locals rave about.
years. The store itself has been mainstay of the city since its founding over a hundred - Reeve’s Manse: A stately mansion stands guard near the main southern gate to
years ago. the city. Here the shire-reeve Tanick Arrowglen and his family make their home. The
- The Farmer’s Market: Every other day, a dozen or so carts from nearby farms reeve acts as the local magistrate, barrister, and executive officer for the town watch.
gather in the plaza to sell everything from livestock and produce to furniture and - Town Hall & Courthouse: A girthy blackstone edifice dominates the street-side.
wagons. Haggling is not uncommon. Inside is a large meeting hall where locals gather for business, celebrations, weddings,
- Nirra the Butcher: A thin, pale girl wields the butcher’s knife with cold precision contract signings, legal proceedings, and social events.
behind an oak counter. She’s willing to cut and clean just about anything you bring to - Bath House: A small stone dome covers a natural hot spring in the ground. Fees
her. are minimal, steam is relaxing, and water is mostly clear.
- Cedril the Barber: A hawkish young barber-surgeon has established a practice - The Silken Sash: The men and women who work at the Silken Sash won the right
here, offering a wide variety of services including haircuts, shaves, tooth-extraction, to operate their brothel in town a decade ago. Jacko and Sasha are the ringholders,
enemas, and bloodletting. vaguely respected around town and trusted by their workers.
- Big Boarshoof Feast Hall: A large and raucus feast hall that hosts nightly parties
CRAFTSMAN’S WARD POINTS OF INTEREST full of abundant alcohol and food. Gets out of hand once in a while but most folks try
- Larzander’s Forge: A stone building nestled in between warehouses and to keep it civil.
workshops on the west side of the ward. Larzander hammers every piece himself and - Monastery of the Blackfriars: An austere temple made from solid black stone
offers fair prices for metalwork as well as weaponry and armor. walls sits tucked into the borough. The psycopomp monks that reside here spend their
- Andwyr’s Fine Stones: Lady Andwyr and her husband Llewrick run a fancy days worshipping their grim goddess of death, Ravinica. They also operate a skilled
jewelry store, as well as buy and trade fine stones, rare minerals, gems, diamonds, health clinic that attempts to heal those that it can, and usher those that it can’t into a
geodes, and more. painless journey to the afterlife.
- Rare Text Emporium: The old man behind the counter, goes by the name of
Baltimmer, is facinated with old, rare, and occult books, scrolls, manuscripts, and CATHEDRAL SQUARE POINTS OF INTEREST
writings of just about any kind. He is known to be fluent in many languages. - The Cathedral of Mythras: Built shortly after the walls of the city were
- Quiver & Quarry: A small workshop manned by two brothers, one a talented constructed some fifty years ago, this grand structure was a masterwork example of
bowyer and fletcher, the other a skilled leatherworker. Together they produce reliable architecture and crasftmanship, with four towering stone spires and a magnificent
products with decent prices. stained glass dome centerpiece in the great worship hall. In the decades since, it has
- Kyren the Cooper: This stout young lad opened shop not too long ago. He makes endured much wear and tear from weather and use. Sadly, it’s seen better days. Three
solidly-built barrels, buckets, basins, and churns. priests live and preach within the walls of the impressive church, offering sanctuary
- Tinker’s Workshops: An alley-alcove tucked into the surrounding buildings hides and spiritual guidance to any who pledge their immortal soul to Mythras.
a ramshackle workshop where they make simple metal items such as pots, pans, and
other flatware. CASTLE GROUNDS POINTS OF INTEREST
- Lorn the Wheeler: Wagons and wheels of assorted shapes and sizes are scattered - Inner Gates: Separating the castle grounds from the city proper is a massive iron
around this workshop built in an old barn. gate guarded by two turrets manned by crossbowmen at the ready.
- Carpenter’s Shop: Wooden furniture and other assorted products, as well as raw - Castle Lanternlight: While Lord Dalmund Erancord is getting on in years, he is
lumber, are stacked all around. Viella and her brother Varn run the show. still a commanding presence in town and his two sons, Darrix and elder Dalomir, keep
- The Tannery: Just outside the west gate is a complex of buildings use by local the peace with the help of the shire-reeve and the better than sixty armed guards who
tanners to produce raw leathers to use for goods. They’ll skin pretty much anything defend the city. The castle itself is an ornately crafted, five-story fortress made from
for you. gray limestone mined from local quarries. Built into the side of the castle is an
- The Clay that Awakened: A pottery workshop that uses clay from nearby eight-story tall tower with battlements. A great lantern the size of a barrel is lit at
streams to produce a decent array of ceramic materials and products. They’re sundown every day as a beacon to travelers.
strangely obsessed with bulls and have a large tapestry of a minotaur hanging above
the entrance.
- Lutes for Loots: An eccentric musician named Melnor the Musical crafts a decent
assortment of string and woodwind instruments.

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