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Meditech

Augmetics: Meditech, Meditech devices are surgically implanted mechanisms that


Cybertech & Genetech manipulate a body's functions through stimulating the
production of chemicals such as adrenaline or by making
those processes more efficient. Meditech procedures are
generally far less invasive than cybertech installations,
usually involving the installation of sensors and controllers or
The year 2075 is rife with medical miracles. Years of rapid synthetic replacement organs. These specialized, highly
innovation have opened entire new fields of medical practice advanced devices can be incredibly expensive, but the lure of
and brought cheap and highly advanced procedures to the easy surgeries, precise benefits, and an inconspicuous
masses. These procedures can be roughly split into three finished product often justify the cost.
categories: Meditech, which includes implanted devices,
cybertech, or cybernetic replacements for limbs and sensory Adrenal Override
organs, and genetech, or the manipulation of genes to Attunement TBD
manifest a desired effect. This stim-switch is installed on the recipient's adrenal
Medicorps control the vast majority of the augmetics gland and can stimulate the production of adrenaline at-will.
market, with private contractors making up less than 5% of When this adrenal release is triggered, the creature gains the
the total market. Safe, reliable, and most importantly legal following benefits.
and registered, medicorps bring futuristic medicine the
masses. For a premium, an individual can have their You have advantage on Strength checks and Strength
procedure performed at a boutique clinic which specializes in saving throws.
their chosen augmetic. While corps may offer a small number Double your Strength modifier to attack rolls you make.
of choices to their patients, boutiques partner with specialist The adrenal surge ends after 1 minute or when the
manufacturers to bring a selection of cutting edge and creature is rendered unconscious. When this adrenal surge
difficult to acquire tech to the table. Refer to the following ends, the creature gains one level of exhaustion.
table to determine the price and attunement cost of
augmetics based on their rarity.
Pheromone Lacing.
Attunement TBD
This device slowly leaks a specialized pheromone into the
Rarity Price Modifier Attunement Cost Modifier user's bloodstream that is eventually released in the
Common - - creature's sweat and carried on its breath. As an action, a
Uncommon x1.25 -.25
creature can begin the release of pheromones into their body.
After 1 minute and then for 1 hour, all Charisma checks
Rare x1.5 -.5 made against creatures that have to potential to be attracted
Very Rare x2 -1 to the user add the user's proficiency bonus.
If the creature already adds its proficiency bonus to the
Zenith x5 -2 check, it is doubled. If it is already doubled, triple it. Once this
device has been used, it requires 12 hours to produce another
dose for injection.
Attunement
Altering the body's functions and form in significant ways can
be physically stressful and a human body can only be
changed so dramatically before it can no longer sustain itself.
Humans have 6 attunement slots and mutants 4 due to their
inherently unstable physiology. Once these slots have been
filled, no other augmetics can be installed. If this limit is
broken, the body can no longer naturally sustain itself and
requires outside means to do so. The creature's Charisma
score is reduced to 1 as the psyche begins to detach itself
from its humanity, and it gains the following as a flaw: "I can
no longer relate to living creatures." Most citizens of Neo-
Tokyo have every reason to mistrust the tech zombies that
result from over augmentation due to a multitude of heinous
acts commited by TZs over the years. If a creature knows the
creature they are interacting with is a tech zombie, their
starting attitude is one lower, from friendly to indifferent or
indifferent to hostile. This suspicion also extends to those
who work with the zombie, who must themselves have
ulterior motives for choosing to do so.
An attunement slot can never contain more than 4
augmetics, and no effect can ever lower the attunement cost
of an augmetic below .25.
Auglimb
Stem Bypass Attunement Cost TBD
Attunement Cost TBD Auglimbs are cybernetic replacements for a creature's
This system of hypercables and neural routers reroute arms and/or legs. These synthetic limbs are tied directly into
signals from the nervous system and enhance reaction times the user's nervous system and feed it sensory data in a
to supernatural levels. Creature equipped with a Stem similar fashion to a natural limb.
Bypass cannot be surprised and gain a bonus to initiative Auglimbs come stock with Strength and Dexterity scores
equal to their proficiency bonus. of 10 and any check or attack made using that limb uses the
limb's score rather than the character's. The auglimb's ability
Cybertech scores can be enhanced for a price determined by the target
Cybertech devices effectively replace significant portions of score. To increase the score by more than point at a time, you
the body, generally limbs and sensory organs such as the eyes must also purchase all intervening upgrades.
and the inner workings of the ear. These devices were Score Price Rarity
originally developed for use by people who had lost limbs or
vision and hearing, but once the capabilities of cybertech 11 TBD Common
surpassed those of natural limbs, a whole new industry was 12 TBD Common
born. Cyberarms that can bend steel. Cyberlegs that can fell a
tree with a kick. Cybereyes that can make out the words on a 13 TBD Common
page from over a mile. These miracles and more made 14 TBD Uncommon
possible by cybertech and brought to you by medicorps 15 TBD Uncommon
across the city.
16 TBD Rare
17 TBD Rare
18 TBD Very Rare
19 TBD Very Rare
20 TBD Legendary

Very rare and legendary auglimbs cannot be purchased


during character creation, and no effect can increase a
auglimb's ability score above 17 during character creation.
CyberSense
Attunement TBD
These complex replacement organs allow a creature to
digitize a sense, such as sight, hearing, or taste. Whenever a
check is made using the digitized sense, the creature has
advantage on the roll.
Data Port
Attunement TBD
Dataports are direct digital links to the user's brain.
Certain technologies require data port access to interface
with the user, and port-to-port connections can be made
between creatures to transfer data and communicate safe
from snooping ears and programs.
Genetech
Genetech is a relatively new innovation that allows for the on-
the-fly manipulation of the genetic structure of a living
creature. A unique synthetic enzyme used in genetech
procedures causes the altered genetics to rapidly manifest,
making wild bodily changes possible without the need for
implants and replacement parts. This new tech, while
exciting, isn't without its flaws. Genetech requires specialized
tools and knowledge to synthesize the proper target enzymes
and accelerants, and without both the tools and knowledge,
proper application can be practically impossible. If you want
genetech and you want it done right, you have to go through a
boutique medicorp, and it's gonna cost you.
Muscle Toner Ossein plate. These thick skeletal growths are meant to
Attunement TBD protect a vital point from damage or for use as a shield
These gene toners target the muscle fibers in the user's against attacks. Due to the awkwardness inherent in sporting
body to increase muscle mass and strengthen muscle tissue. thick skeletal protrusions, dexterity is sacrificed and only one
The rarity of the muscle toner treatment determines the hand can be used for combat purposes at any given time
resulting Strength score as seen in the auglimb entry, and the while the other maintains balance and wards off attack.
cost of muscle toner treatments are equal to 3 times the cost Ossein Sheath. This internal sheathe and external port
of the equivalent Strength score listed in that table. make deploying biological weapons faster and more
comfortable for the user. Sheathed weapons take no action to
Splicing deploy and deal no damage when deployed.
Attunement Varies
Fauna gene splicing procedures are cutting edge Black Market 'Tech
treatments that allow animal traits to be naturally integrated While the average citizen will go through a medicorp when
into the human gene code. Over the next 24 hours after the aquiring augmetics, they sometimes prove too expensive for
treatment, the chosen trait, such as coloration, horns, scales, the expansive underclass or too traceable for those with
or specialized organs will begin to manifest, sometimes intentions that could be described as "extralegal". In these
painfully depending on how drastic the change. Splicing cases, private contractors that can loosely be described as
options are presented later in this chapter. medical professionals offer their services on the cheap on
street corners and back alleys around the city. The
Osteotech techniques, tools, and materials used in these semi-legal
Attunement TBD procedures are often inferior and outdated, leading to results
This treatment enriches and enhances the user's bones, that place sometimes significantly more strain on the body
strengthening their structure and even prompting the growth than their if performed by a legitimate 'tech outfitter, but the
of new structures altogether. price is right and no one is asking any questions.
Two varieties of osteotech are widely available for use.
Bone Strengthening. These treatments make the lattice-
work structure of the bone thicker and more dense,
making the bones stronger and heavier. This genetech
provides a bonus to armor class and unarmed damage
depending on rarity.
AC Bonus Unarmed Damage Rarity
+0 1d4 Common
+1 1d4 Uncommon
+1 1d6 Rare
+2 1d6 Very Rare
+2 1d8 Legendary

Ossein Instrument. These biomechanical tools are


naturally grown within the users body (often within the
forearm, hand, or foot) and, depending on their size, can
be impossible to detect without invasive means of
inspection. Ossein Instruments can be acquired in a
variety of forms and sizes. These dense, bone-and-muscle
tools are as hard as iron and incredibly dangerous to
unarmored foes. Deploying an ossein weapon requires a
bonus action and deals 1 damage to the user.
Weapon Damage Properties
Ossein Spur 1d4 Slashing Light, finesse
Ossein Spike 1d6 Piercing Finesse
Ossein Blade 1d8 Slashing -
Ossein Plate - Special
Ossein Sheathe - Special
Coloration
Attunement .25
One of the easiest gene spliced effects to achieve, altering
the coloration of a creature's skin is practically painless and
merely superficial save for possibly resisting sunburns. This
same procedure can also lead to the development of a thick
coat of fur in various patterns and courseness depending on
the base DNA used. This fur, while potentially warm and
protective, also manifests much more harshly than simple
coloration treatments.
Skin
This treatment simply changes the color of one's skin, or
potentially makes it patterned. Creature's with this augmetic
have a +1 bonus to rolls made to resist exhaustion caused by
direct sunlight.
Fur
Attunement +.25
This treatment causes the spontaneous growth of a thick
coat of fur, either in select areas of the body or as full
coverage. Creatures with this augmetic have a +1 bonus to
AC and have a +1 bonus to avoid negative effects caused by
extreme cold. This augmetic is not compatible with the Shark
Skin or Scales splicing options.
Skin
Attunement TBD
Unlike coloration splicing, skin splicing affects the
structure of the skin itself and is capable of producing a
number of effects coloration treatments cannot.
Shark
This treatment makes the users skin rubbery and
dangerously course. Your unarmed attacks deal 1 additional
damage, and if a creature begins its turn grappled by you it
takes 1d4 slashing damage.
Scales
This treatment causes the user to grow thick scales. The size
and thickness of the scales, as well as their color, depends on
Quality Price Modifier Attunement Cost Modifier the base DNA used. Creatures with this augmetic have a +2
Standard - - bonus to their AC.
Used A(ugmetic)/1.25 +.25
Rhino
Poor A/1.5 +.5 Attunement +.25
Damaged A/2 +1 This treatment causes the recipient's skin to drastically
thicken and harden, making it incredibly durable. Creature's
Worthless A/5 +2 with this augmentic have a +2 bonus to their AC, and all
bludgeoning damage they take is reduced by their proficiency
Gene Splicing bonus.
Gene splicing treatments are almost completely non-invasive Teeth
and involved a series of injections and a short observation
period to ensure no adverse side effects emerge. When Attunement TBD
receiving a gene splicing treatment, choose one of the options Both dangerous and wildly popular thanks to their
below and apply its effects 24 hours after the treatment ends adoption by many well-known musical acts, gene spliced
unless otherwise stated. Gene splicing treatments are always teeth a source of contention amongst supporters and
overtly obvious and cannot be hidden in any way other than detractors. While some say they pose little threat, others
covering them with clothing and masks. loudly express their disdain for what they consider open-
Only one option from each category (Coloration, Skin, ect.) carry weapons.
can be taken at a time.
Shark Small
This treatment causes the recipient to grow multiple rows of This treatment shrinks the recipients body and often changes
serrated, triangular teeth. Unarmed attacks can be made the posture to something similar to the creature that donated
using a bite, in which case the damage caused is the base DNA used. The recipient gains the following
1d6+Strength piercing instead of the bludgeoning normally features.
associated with an unarmed attack. If the d20 rolled for the Your size changes to small.
attack is 18 or higher, one of the creature's teeth becomes When you deal damage with a melee or unarmed attack,
lodged in the victim. The tooth can be dislodged as a bonus decreased the total by 1d4
action and does 1 slashing damage at that time. The tooth Creatures have a -2 penalty to ranged attack rolls against
regrows after 24 hours, and until that time the character's you.
bite attacks have a -1 penalty to damage. This penalty Your strength score decreases by up to 2. For every point
increases by -1 for every tooth lost in this way in a 24 hour you decrease your strength by, increase your Dexterity by
period. a similar amount.
Snake Large
This treatment causes the recipient's canines to elongate and This treament causes significant growth in the recipient's
sharpen. This is generally combined with a treatment which body, increasing their stature to something beyond human.
causes this growth of a small venom sac that grows alongside The recipient gains the following features.
the new fangs. Unarmed attacks can be made using a bite, in
which case the damage caused is 1d4 piercing damage Your size changes to large. This does not change the
instead of the bludgeoning damage normally associated with amount of damage you do with weapons.
an unarmed attack. When the creature hits with their bite, When you deal damage with a melee or unarmed attack,
they can choose to inject a dose of venom. The target must increase the total by 1d4.
make a Constitution saving throw with a DC equal to 8 + Creatures have a +2 bonus to ranged attack rolls against
attacker's Constitution modifier + proficiency bonus. On a you.
failure, the target takes 2d4 poison damage. Your Dexterity score decreases by up to 2. For every point
The creature has a number of doses equal to their your Dexterity score decreases by, increase your Strength
Constituion modifier, and one dose is replinished whenever by a similar amount.
the creature takes a short rest.
Auglimb Enhancements
Eyes Auglimbs can have a number of useful and dangerous
Attunement TBD implements installed within them, either during creation or
Human eyes, while functional and superior to many animal as an add-on later in the limb's life. Auglimbs have a capacity
species, lack the visual acuity and niche functionality of equal to their Strength + Dexterity scores -10. For example,
certain species of creature. Splicing treatments that target an augleg with a Strength score of 14 and a Dexterity score
the eye replace the original tissues and alter the nerve of 12 would have a capacity of 6.
connections to the brain to allow for the translation of new Enhancement Effect Capacity
visual stimuli.
Experimental Increase STR of DEX by 2
Eagle Enhancement 1
This treatment allows the recipient to notice minute detail Implanted Melee Weapon stored in limb 2
even at long distance. Creature with this augmetic can make Weapon
out fine detail such as the words on a page at distances up to Implanted Ranged Weapon stored in limb 4
a mile, and all perception checks made within that distance Weapon
add the creature's proficiency bonus.
Armor Every rank increases AC 2
by 1
Reptile
This treatment changes the eyes and is accompanied by the Smuggling Discreet storage space
development of pit organs around the jaw that allow the Compartment
recipient to effectively see in the dark by viewing infrared
radiation. The range of this vision is limited to 60 feet, Experimental Enhancement. This enhancement increases
whereafter you are considered blind. the maximum ability score that can be added to a limb by +1
for each rank bought to a maximum of +4.
Size Implanted Weapons. Implanted weapons are stored inside
Attunement TBD an auglimb and can be deployed just as if one were drawing
The genetic components that control body growth can be them from a sheath. Implanted weapons cannot have the
imbued through splicing procedures, and the results can be Heavy or Two Handed properties.
drastic, resulting in heights as low as 3 feet or as haigh as 8 Armor. Armored auglimbs have armored plate and durable
feet. Unlike other splicing procedures, size splicing is components that make them ideal for warding off attacks.
designed to manifest over the course of a month, as the Smuggling Compartment. These hidden compartments are
process is painful and is a great stress on the body. the size of a tissue box and allow a creature to discreetly hide
small items.

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