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Hypermesh PDF
Hypermesh PDF
General notes –
- The concept of reflect is not like other software’s and it is direction dependent I
will explore later this concept.
- If there is any irregularity in surface or overlap/discontinuity in surface match
point then method to find it is > go to auto mesh > click on surface u want to
mesh if there are more then one element density then it means that there is a
overlapped surface so we have2 remove this overlap by point edit>replace or line
edit > replace option.(refer below fig.)
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6. Line edit –
6a. Combine –
Result –
6c. Split at joint – For that we have 2 draw close loop line and combine them into one
first.
6f. Smooth line – This option changes the rough line into smooth line depending upon
variables like Tolerance and tangent angle a display message shown in message area for
that.
7. Analysis tab –
In analysis tab we can specify diff. type of coordinate system like –
7a. Analysis > System>Create by axis direction – Click on origin and then click on
first point as an X axis point> click on other point as a XY ref. plane> Select type of
coordinate system > create.
Other types of coordinate system also created by this method just u have to select type of
coordinate system differently.
First select one node > create > then select other 2 nodes > Then again create.
This option is used to create cross product of 2 vectors for that we must have 2 vectors.
This option is used to translate (move) object with base point and we can translate object
in duplicate mode also.
Base case –
Result case –
10. Tool > tag – This option is used to give tag number to specified node. For that
Select node> Give node number > Color > Click on create.
2D > plane>square> Give direction per. To XY plane i.e. Z axis >Specify base point >
Select right option here mesh keep surface is selected > Give size of plane > ok
After creating plane there is another menu for dividing line into nodes and then click on
mesh button this will create mesh on plane.
There is also another way to mesh the surface by going 2d>auto mesh> specify element
size and mesh type(quad element)> Select rec. plane> click on mesh.
If you want to redefine mesh again then you have 2 select “surf” option in top-left side as
per below fig.
This option is used to check the quality of different element. Different parameter are
defines in note book (like Warp age etc.).
Here red color defined as a failing element and blue color is defined as good element.
2d>quality index – This option is used to optimize failing elements for that there must
be failing element on a surface (red color elements as per below fig.)
For optimizing these element we have 2 go to >2d>quality index> (Note here in quality
index color notification in reversed and red color is good element and blue color is failed
element).
To optimize failed element click on element optimize option then click on failed element
automatically failed element converted into good element and blue color will remove if
blue color is not removed then we have 2 optimize this element by other ways.
3.
4. Create node>on line>select lines>click on outer circle>Specify number of
nodes+1 in box for dividing circle in specific number nodes.>create.
6. Again follow same procedure to create 6 nodes on inner circle as per below
fig.(result)
7. Now join these nodes by > go to Geometry > line > from nodes.
13. Again if u want to convert this line into surface go to >2d>plane procedure as per
point 11.
14. Now we can start meshing for that > go to >2d > auto mesh>quad element
>Surface>select upper surface>Click on mesh.>divide mesh in to number of
element be clicking on number >see result.(Below)
16. For changing the shape of failed element procedure is >go to >2d>quality
index>First click on element optimize>select fail node>automatically failed node
will be optimize>if failed node not optimize with above process then we have 2
follow other process that is>go to 2d>quality index>place node option and by
dragging mouse on it optimize the element.>if again it is not optimize the we have
2 re mesh the surface for better element placement.>the result will be like that
after optimization.
17. Now follow above procedure again to mesh below part. (As per below fig.)
19. Again we have 2 reflect along X axis with same procedure as per point 18.0.
(Result shown in below fig.)
20. Now we have 2 remove extra edge and all that for that procedure is > go to >
tools>edges>displayed>Find edges>delete edges>Preview
equiv>Equivalence>return.
Other cases in row(above cad image before point 1.0) are same only concept of partition
is shown below.
All procedure is same except following additional command. Here in circle with triangle
option we have 2 divide geometry into 60° partition and after that additional command is
>rotate > displayed>duplicate>rotation angle (120°)>create.
Mask-Unmask concept –
If there is any object is symmetrical with any axis then we have 2 divide it with
symmetric axis and then we can mask ½ partitions of this object and then work on ½
displayed part after meshing we can unmask the object (unmask all) and reflect or rotate
the mesh according to requirement. Procedure for masking and unmasking is >Go to
>tools > mask>option>press shift button and then drag the mouse for masking the
required object before doing that check that all options are correct as per below fig.
Geometry>quick edit> un split surface option – This option is used after doing
final meshing suppose you want to delete reference surfaces for that we can use
unsplit surfaces option.
Free edges – It is nothing but edges wounded by one surface and default color are red for
that.
Shared edge – The edges wounded by 2 adjacent surfaces (default color green).
Geometry>edge command –
This command is used to convert one type of edge in another type of surface (Free to
shared edge, Share to free edge)
Also used for suppressing (blue dashed line) and unsuppressing edges.
Left button is for suppress or hide edge and right for unsuprees or showing the edge.
Result case –
Green to blue dashed (for suppressing) and yellow to red (to change edge type)
Geometry >edge edit> un (suppress) option – Used to suppress and unsuprees the edge
for that select edge>click on suppress option this will suppress the line and its reverse is
applicable.
Contact me for any clarification @ - 09829307457 or
Umeshtak@rediffmail.com,Umeshtak@hotmail.com
Created by Umesh Tak
Geometry >edge edit >replace option – This option is used to replace one edge with the
nearby edge and combining it into single shared edge. Used to fill gap b/w 2 edges and
convert it into one shared edge.
For that select edge to move > select edge to retain> input cleanup tolerance > click on
replace.
Result –
Base case –
Same as line split and this will combine edge segments which are previously splited.
Geometry>edge edit> edge fillet option – This option replace the curve at the junction
of 2 non collinear edges with a straight line or curve. Process for that –
Explore by me later.
We can add new point (free point or fixed point) wit geometry. 3 type of point we can
add by this command
1. Free point on surface.
2. Number of points on edge.
3. Points on surface.
Give command > Select option >click on line, surface etc. as per option. (Below fig.)
Same as line suppress option used to suppress the points. For that just select point and
right click on it. You can also suppress multipoint by selecting multiple points by
multipoint option and then clicking on suppress option.
This option is main option and used to replace a point with another point and combining
it into single entity. For that procedure is –
Select moving point (2 or more) > select fixed point (one point) > click OK.
Geometry>point edit> point release option – This option disassociate the point from
lines, surfaces etc.
For that you must select point that you want to disassociate with it. (Disassociate means
changing it from fix to free point and vice versa.)
This option is used to project selected point on surface or on line. For that procedure is –
Go to command>select point > after that by line option select specified lines / surfaces.
2D>Split option – This option is used to split the element when element optimization is
not possible by both previous method i.e. by “element optimization” or by “place node”
option. (Specially used in warpage fail condition)
“In this option first check that previous meshing is deleted by – “pressing D key”
then check both the check box with element component option” if there is any
meshing then first delete it.”(Below fig.)
Here element is failed in warpage if a element fails is warpage and even optimization is
problem after applying 2 method then we have 2 split it from quad to tri element
procedure for that is –
Result will be-(for that you have 2 remember the failed element location)
2D>Smooth option – This option is also used to smooth the element which one is failed
after optimization procedure for that is –
Select failed element as well as 3or 4 adjacent element of failed element (don’t select
boundary element for that after smoothing boundary can be disturbied)> Plate>
elements> nodes>smooth> (Smoothing information will be displayed in bottom
information bar).> click on smooth button 2-3 times for this.
This option is used to split row of elements in 2 parts. We generally used this option
when elements failed in warpage. For that procedure is –
Preview –
Result –
- Now we have 2 drag this 2d mesh to convert it into 3d solid mesh for that
procedure is
Go to > 3D > drag > drag element > select drag element > select element (by attach)>
select right axis>Select distance method> Specify distance> (on drag) (means layers
of sold) >Drag. (Result shown in below fig.)
After that we have 2 mesh bottom surface but already associated members are 3d
element so we have 2 convert these 3d element in 2d face first procedure for that is –
Go to > tool > faces > select one element>by attach> find faces > return> result will be
like below fig.
Now we have 2 mesh bottom surface for that go to > 2d >auto mesh> select bottom
surface >click on bottom surface> mesh >ok. (Result will be like below fig.)
Now again we have 2 drags this surface including inner 3d solid surface for that
procedure is –
Go to > 3d > drag >select one outer element and outer elements with by attach option >
and select one inner element and elements with by face option>click on drag. (result will
be like below 2nd window)
Go to > tool > delete > select one element>sub route by config> delete.(result will be like
that)
Here other method is N1-N2 method in which we don’t specify drag distance just we
need 2 nodes reference for that and 2d surface drag along that ref. setting for that is
shown below in (3d>drag option)
Second good method to drag the 2d surface is 3d>line drag option in this option we need
one ref. line along which complete surface drags. (As per below fig.)
3D>Spin option – This option is used to spin the geometry around specified point to
create solid mesh for that we use following fig for example.
- First we have 2 center node on top circle for that create 4 nodes on circle (by
nodes on line) and find center of these 4 nodes after that (node in between option).
- Now we have 2 mask ½ portions for that in front view click on tool > mask option
and mask ½ partitions.
- Now convert it into surface with 2d>plane command as per previous procedures.
- Now create mesh on this by previous method and check its quality (2d>auto
mesh).
- Now use 3d>spin option>with following setting ( below fig.)(angle vary from 0
to 360)
3d>element option – Use of this option with different sub option is shown below.
For using this option we have 2 create one meshed surface first as per below fig. (4
nodes>join them with line>2d plane> 2d auto mesh).as per below fig.
3d>element offset>solid layers – This option is used to create solid layers. With some
initial gap as per below fig.
This option is used to offset previously defined surface. For that give command and
select elements>displayed>with duplicate option>Give offset distance>ok.
This option is used to create thicken shell from reference surface which one previously
defined.
Here base element will be like above surface and result will be like below 2figs.
We can also use other option as “Shell is on outer surface”. (With this option surface will
be one side only).
3D>linear solid option – we have 2 create 2 reference surfaces for that as per below fig.
(With meshing).
In this option we have 2 define element (displayed) for first surface with 3 reference
nodes (here in 3 colors) and then same process for surface 2.
Here alignment N1, N2, N3 will be one upper surface node (color nodes).
Now we have 2 divide circle in 4 equal part bcoz all objects are divided into 4 part for
that use Geometry>line edit>split at line option. Here in this command select circle as
line and connecting lines as a cut lines. (As per below fig.)
Now give command >3d>solid mesh. Here select 4 lines of square as a start element and
4 arcs of circle as ending element and 4 vertical lines as a connecting element in
sequence.
Give element layer density in U (start element density), Y (end element density), Z
(connecting element density) as numeric value.
For that we need- 1. Source geometry 2.Destination geometry 3. Along geometry. Here in
above fig. source, destination, along geometry is –
Here procedure is –
First create mesh by 2d>mesh option on source geometry then give 3d>solid map>Select
source geometry, destination geometry and along geometry as per above fig.
3. Now split surface as per your requirement here I split surface by Geometry>quick
edit>split by (node 2 node and node 2 line option) as per below fig.
4. If u need reference then u can also use tool>project option to project any node on
line or plane as per below fig.
7. If any set of node doesn’t match with surface then u can use 3d>replace option for
that.
8. If u want to cancel previously defined surface then u can do this by
geometry>edge edit>UN split option this is reverse of split option.
9. Be careful to split surface bcoz element density must be same on every joint
edges.
10. If 2 line are not combined and u need direct line drag then u can use
Geometry>line edit >combine option and select 2 lines they will convert into one
line.
11. Suppose u split surface by geometry>quick edit option then again u can cancel it
by using
12. If again u mesh on 2nd surface and again if u give 3d>line drag option and select
2nd surface element then all element (including 3d solid) are selected to remove
this problem first delete 2d element which are on 1st surface even after creating 3d
solid for that procedure is –
Tool>delete>element>by face and
Tool>faces>elements>by attach>find faces>delete faces option.
Now u can carry on with second surface as per above points.
Tool>scale option – This option is used to scale the 2d mesh element according to X,
Y, Z scale factor. See below fig for detail.
Result will be –
3D>Tetra mesh option – When we drag tria elements then it creates tetra solid mesh.
We use “tetra mesh normally option” for generally in this command. This option is
useful to create solid mesh on complicated surfaces.
First create 2d>auto mesh command with “tria” type elements. As per below fig.
(Select surface>displayed option in surface tab).
Geometry>solid option – this option is used to create solid directly from imported
surface. Procedure is shown below.
3d>solid map >one volume – This option is used to mesh the solid in single attempt
which one we create from above command. Procedure for that is –
(Note: You can not check the quality of mesh by this procedure.)
Geometry > De feature option – This option is used to remove pinholes, edge fillets
etc as per below fig.
Result –
Geometry>de feature>surface fillet – This option is used to delete surface fillet from
surface same as we removed pin hole. For fillet option we have 2 input min. and
maximum radius option in box
Geometry>de feature>edge fillet – This option is used to delete any edge fillet from
surface here note that edge fillet is in between edges whereas surface fillet is between
2 surfaces. For fillet option we have 2 input min. and maximum radius option in box.
Tool > Build menu option – This option is used to create customized menu for hyper
mesh.
Geometry>primitives option –
Square block – You can create square block from known nodes as per below fig.
Square option is used to create surface and block used to create solid.
Result will be –
Partial cone –
Result –
Center radius – In center radius option we can create sphere with center coordinate.
Result –
4 Nodes option – In this option we have 2 specify 4 nodes. (Non planar, one node
must be in different plane).
Geometry>primitive>Torus option –
Result –
Partial Torus –
Tool>permute option – This option is used to change plane of any kind of element,
nodes etc. (as per below fig.)
Result –
Tool > Normal option – This option is for analysis purpose and we can find normal
vector for any element as per below fig. (Needs previous meshing for that)
This option used to find number of node and nodes present in geometry.
This option is same as previous command and we can find number of any element.
2d>Order change option (meshing required) – From this command we can change
the order of element. Here quad 4 is lower ordered element and quad 8 is higher order
element. (One extra node around each pair of node).
Reverse process “change to first order” for above command result of first order
element will be –