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SMALL RICH FAT EXPENSIVE CLEVER YOUNG

NEW TALL

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FAST DRY NASTY BORING

DIRTY FULL NEAR FRIENDLY

HOT HARD WIDE CLOSED

LONG WEAK LATE WRONG

BEAUTIFUL HEAVY SHALLOW REGULAR

GOOD DARK HIGH SPICY

EASY THICK MODERN SCARED

LOUD SICK ASLEEP LAZY


BIG POOR SLIM CHEAP STUPID OLD

OLD SMALL

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SLOW WET NICE INTERESTING

CLEAN EMPTY FAR UNFRIENDLY

COLD SOFT NARROW OPEN

SHORT STRONG EARLY RIGHT

UGLY LIGHT DEEP IRREGULAR

BAD LIGHT LOW BALD

OLD
DIFFICULT THIN BRAVE
FASHIONED

QUIET HEALTHY AWAKE ACTIVE


Instructions for the teacher.

Preparation
 Print the board games on tick paper or a cardboard; laminate them if you want to use them many
times.
 Find tokens for each student.
 Provide dice.
 Divide the class into groups of 3 – 4 students each.
 Give each group a board game and a die.
 Give each student a token (or bean, coin, button, etc.).

The game
 The players put their tokens anywhere. They can go in any direction, but they have to come back
exactly where they started.
 The first student throws the die and moves his token ahead the corresponding number of squares.
 The student gives the opposite of the given adjective.
More experienced students could make a sentence.
 Example: My sister is slim; she is always on a diet.
 If the answer is correct, the student stays, if the answer is incorrect, he has to go back where he
came from.
 The first student who arrives where he (she) started is the winner.

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