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Examples of Spending Advantage and Triumph in Combat (p20fc/p236)

Cost General Starship and Vehide


•Recover 1 strain (may be selected mere than once], *Add Qto next active allied characters Pilot, Gunnery,
•Add Q to next active allied characters check. Computers or Mechanics check.
* Notice a single important point in the ongoing conflict. * Notice a single important point in the ongoing conflict.
♦ Activate Critical Hit for weapon with O Critical rating.
* Activate Critical Hit For weapon with O Critical rating.
» Activate cost Weapon Quality. _ ♦ Activate K} cost Weapon Quality.

ttOor(fc' * Perform an Immediate free maneuver, provided yon ♦ Perform an immediate free maneuver, provided you have
have not already performed two maneuvers that turn. not already performed two maneuvers that turn.

* Add ■ to target's next check. ♦ Add ■ to target's next Pilot or Gunnery check.
♦ Add D to active or
* Add Cl to active or allied characters next check. allied characters next Pilot, Gunnery,
* Activate Critical Hit for weapon with OO Critical Computers or Mechanics check.
rating. ♦ Activate Critical Hit for weapon with Critical rating.
♦ Activate
* Activate cost Weapon Quality (default)._ cost Weapon Quality [default)._
•Negate enemy's defensive bonus till end of round. ♦ Reduce the target's defense by half till end of round.

• Ignore environmental penalties till end of next turn. ♦ I gnore Stella r effects til I en d of next tu rn.

• Gain tl to melee or ranged defense till end of next * If piloting, perform free Pilot Only maneuver, provided
tum. you have not already performed maximum number of
•Disarm the target rather than dealing wounds/strain. Pilot Only maneuvers that turn.
•Activate Critical Hit For weapon with OOO Critical • Force target to break a ny Aim o r Stay on Ta rget acti ons.
rating. • Activate Critical Hit for weapon with OOli Critical rating.
» Activate cost Weapon Quality. ♦ Activate OOP cost Weapon Quality. _

OOOOor0 •Activate Critical Hit for weapon with Critical • Activate Critical Hit for weapon with OOOO Critical
rating. rating.
TOTOorÿ: •Activate Critical Hit for weapon with OOOOO • Activate Critical Hit for weapon with CJOOOO Critical
Critical rating. _ rating. _
•Upgrade the difficufty of target's next attack. * Upgrade the difficulty of target's next Pilot or Gunnery
•Upgrade active or allied characters next check. check.
•Do something vital to turn the tide of battFe. ♦ Upgrade active or allied characters next Pilot, Gunnery,
Computers or Mechanics check.
♦ Do something vital to turn the tide of battle._

•Destroy a piece of target's equipment (GM ♦Destroy target ship component (p245)rather than dealing
discretion). hull damage or system strain (GM discretion).

Examples of Spending Threat and Despair In Combat (p207/p236)


Cost General Starship and Vehicle
®or •Active character suffers 1 strain (may be selected more ♦ If piloting, force ship to slow down by one speed.
than once). •Active character loses the benefit of a prior maneuver.
* Active character loses the benefit of a prior maneuver.
•Opponent may immediately perform one free ♦ Opponent may immediately perform one free maneuver
maneuver in response to active characters check. In response to active characters check.
•Add n to target's next check. •Add D to target's next check.
•Add ■ to active or allied characters next check. •Add ■ to active or allied characters next check.
♦ Active characters vehkle suffers 1 system strain (may be
selected more than once).
•Active character faffs prone. ♦ The Initiative slot used by active player drops to last In

•Active character grants the enemy an advantage in initiative order.


the encounter, such as accidentally blasting the ♦ Active character grants the enemy an advantage in the
controls to a bridge he was planning to use for his encounter, such as decreasing the difficulty of any checks
escape. made against it by one until the beginning of his next turn.
9 •Active characters weapon immediately runs out of •Primary weapon system of active characters ship (or
ammo and can't be used for the rest of the encounter. weapon system manned If gunner) suffers Component Hit
•Upgrade the difficulty of active or allied characters next Critical. Does not count towards ship's accumulated
check. Critical Hits.
•Tool or melee weapon the active character is using •Upgrade the difficulty of active or allied characters next
becomes damaged. Pilot, Gunnery, Computers or Mechanics check.
•The active character suffers a minor collision with
opponent at close range or stellar effect. _
(plus failed ♦ The active character suffers a major collision with
check)_ opponent at close range or stellar effect._
TABLE 3-4 SPENDING g}, %t AND IN BOARDING ACTIONS
Dice Symbols Effect
* * & ‘J'
t) 4 '* -f:
-J
** *
J
/f V" *ÿ& t? 1
' - ' ' W* ' Trÿ apM'V
***' fci " 'M #a-jry

•7 t

J',,v
' '
' 'ÿ
* '*'*ÿ

"
V,v--
' rrlf
'

%&*ÿ'/*.
‘V 'J „ ■■'>,>■■

■ ■
.......
hfjt
- V.
’A Pm
"/

JP-JHI
-f&v
J

' v -
'
-t ■

-,'•/
.


■_.
'
. ■
44

: - J > * r‘, -* 'vw- pv ■*■ ■s-' ' -> ;vr, * T/ , vf f;OT dw


■ ■
■/,-' \y :r - r
// v
A ft** v rv’"/ f'/pMlft. ilO Ofcf'-*#; V lW?ft <T If:*: CM‘5

......
’ftff .f'j*:
*"i o <j#v f*1 v i; i/> *» x hÿ"Jjr
fjÿJT.
»**-,
Ifiÿf

*
■'■ -,' -;ÿ >
' to i/y/ÿ %V ■■■' -;ÿ.' ■". ih * Wp SW 'ff/mifi*
>
.......
......
.+ * •' 1
*-{t tf, *.r-|. r &/ >; 4JLy

A f'ÿV U?ir*% if O'MQDÿ > Usfp/r* ■


n-m
* */ t//.r
* Uv*i ttotHOw ■' *■.
'ÿ'ÿ*'
' '
j

(J

/ÿ f-y Tjj.fl ifjfi fi It if: vtiif; '. ;jrM' '41 Iftf; 4'JlW < Ti4fHr. i£t flffrfif: *fld 'Jimrttttl'., \ iffi fgt ’ 'fj J?'fj

v !'.r; W S' 't.r |;ÿ 1..?,ÿ V/Stfrm Ui* n,f; '/jfrrfOf «f f ryj ft ir >f if; darkWIrflS |\M: pagr? > '/
■'
A'> '4 Nffetition ,j.v!//v.

i'.(r fJaff Wi tM: ■. •ÿJ


- /Wr w **ÿ*' nr%v jt/ «wJi>itÿ -f -i f: yrea. f,,i-v ir ■■;
'& ' V ,# ' ' /l-f'j li'-i/:1 / fW J/f7 ri' ff Afÿ Rf fill iJTJISg *ÿ ';'ÿÿ

1 p J -. ■ hjf f+if* ( of 4N4ÿ*,J 0»rr..iÿ:v lilir rr,r rh/, parf Of 1? it ■-.tup


iilt- i;1-.Utn fÿ' ■'% M /t: f . hi*rÿ 1 r»r-B J.p4f.r- %J j|1 ■* ■>/ WVUL'fJ MJppIlfn fft'.lT Vjff'V .ÿÿiM-un V.
r/ w
r-( v ■ rÿf p;#u<r r/ ‘ : ACE *r RIAHI™ r WuiHiOoP

fr.ft jijÿr v <*>vY\ a iffirÿafisiflei '/niwrfJrt, -*s i ir/plowr r rt*v Lion, or


tithemiSf: brÿfichÿii Th*-
p ,:| , ! j- ■' '- 'Of'-ij-i'.-t! 'ÿÿ 11J ■■-■' ■■ ■" -J ■:■••' Mil'Ll 'jri p.-ji-/ 'fit of rJit'Att Of REWEUJON '.ORT Pm* ■!.■.■ „
v '/ , .. j j .)
j . . Average f44} Att>ieto
i
Coordination check >
1

irfifigj pulli-r) rhrouÿi ihfr hfJnjr.il ffJ decOfru'ffCr'-.Mon


TABLE 3-5: SPENDING Q, ©, AND IN WILDERNESS COMBAT
Dice Symbols Effect
The attack exposes or draws attention to a concealed enemy, adding□□ to the next check to detect him
O or $ The attack drops an insect hive, ignites swamp gas. or otherwise badly startles the target, inflicting 1 strain on
the target and each other character within short range.

The attack ignites dry Foliage or other flammable material near the target, starting a fire with a rating of 2 Isee
OOnr$ page 228 of the AGE OF REBELLION Core Rulebook).

The attack damages an important piece of survival gear earned by the targeted character.
OOOor$ The attack kicks up a cloud of sand. frightens a flock of birds, or otherwise distracts the target, causing him
| anci other character within short range to lose his free maneuver on his next turn.

The attack collapses a tree, rocks, snow bank, or other large mass onto the targeted character, who is
0 knocked prone and immobilized until he passes a Hard (444) Athletics or Coordination check t requiring :
an action.

© or & Insects, leaves, sand, or snow obscures the active character’s sight; add one automatic
© to his next check.
The active character steps In quicksand or gets caught by a root or vine, immobilizing him until he
© © or V an Average 4) Athletics or Coordination check succeeds at

The active character draws the attention of a predator or frightens wildlife with dangerous consequences
(§; © © or
The active character receives a bite or sling from a small buL venomous creature and
suffers 1 wound each
round for 5 rounds or until treated with an Average Medicine check
A severe weather event occurs without warning, such as a sandstorm, twister, or blizzard
a l0r
for tne
© the encounter, upgrade the difficulty of all checks once for all characters, ' duration of
the aurat,on ot
AND IN URBAN COMBAT
□ice Symbols Effect
O -'ÿ$
weIST11 Sr

Sn3ttered transparisteel, shrapnel, or


debris strikes the targeted character, inflicting 1 strain.
O O or $
Sftte AUOF REBELUON SI“ deStr°yed' P0SSibly re5Ultlne " dSrkneSS <“* «* 226

staggering him?ÿ5 amount mkble or durasteet plating onto the targeted character,

aOOor$ A vehicle, power supply, ammunition store, or fuel container near the target explodes, Inflicting 1 0
damage tor more, at the GM's discretion and based on the environment) to all engaged characters.
The attack seriously damages the target's cover, reducing the® It adds by 1 .

, The attack collapses the street or floor beneath the targeted character; he suffers a fail from short or
; medium range (see page 228 of the ACE OF REBELLION Core Ruiebook) and is immobilized for 1 round
<$
i The attack collapses a wall or other considerable section of a building near the targeted character,
staggering the target and anyone engaged with him for I round.

The sight or sound of a door closing or window shattering distracts the active character, adding□ to
<§) or @
the next combat check targeting him

Debris falls in front of the targeted character, providing cover or improving existing cover [see pages
226-227 of the AGE OF REBELLION Core Rulebook),
i§i © or &
The floor or street gives out and traps the active character's foot, immobilizing him until he spends a
maneuver to free himself,
The attack injures or endangers a civilian.
The active character's cover is damaged or collapses, reducing the■it adds to incoming attacks by I .
'§1 '§) id) or

A section of ceiling, a bridge, or even vehicle wreckage falls toward the active character, inflicting 1 2
damage and knocking him prone unless he avoids it with a Hard (444) Vigilance check

T"IL_ _ , i4-rÿi ;
TABLE 3-7: SPENDING Ct, &, t§J, AND <S> IN A SHOWDOWN
Cost Result Options
Pf rk.r = ii LuÿJt-:l Stance maneuver M ai ■ ::.-Tt3l rJijfi Step 2-. Draw
; ubseouenf turn)
O
*
1
r: TOD i -Junta du: 'iiSldpli Draw Ci-'
.....
nr stand up hi r‘
kroner uii J" '-L ■
il cequeot turni

Perform an A w- 14 .ni.-n: tum|


n .k “ I FJI during Step 1-. Draw --J L-NJ
■ ■
.-.I :ÿ. in i -i i

OW' £ Axi-d - lQ to the fl*st Critical Injury the character inFliers before the end of his next fjrr,
Draw A weapon as an denia- -JUT ; Step 2: Draw ■
a subsequent tbml
or i$) Force 1he target to drop a wKnpon 1 L is carrying

Ado - to The hist CnLÿdr Injury the character inflicts before the end of h.s next Lom

if The attach 1 nfhets da n- sgp fin a nva I MFC a riji :t . ir. k; lb 11 IE large i immcd'atel y ittes ca n only oe at twated during
1

the comoac check in Step 7: Drawl


If the attack infkcts damage, it incapacitates the target wit MJUL kilting, him (this Ldflonfy ue acL-vated during Elbe
■11 ■■■■ step 7- Draw
■b± The character may immediately make another combat cfteck against a different ter-get within ranee ITh s an only ne
arhc ilcd mirng I he combat 1 >:< S-tep ?ÿ Drawn ■ ■

® o' V Tro character sorters 2 strain

@ or ® The Character 15 disoriented for 2 munris

tsi lai Sc 1 ne character does nor benefit From his ranÿea or mtlEc [tetense until Lho end o1 ms ne\L tun1
; or1® The LOataccei 10 imm&OHized For 2 rounds
Alter ie attacks the characters weapon malfunctions Treat this as tFinijgh |L had run auf oF ammunition 1 1 uppliLibte
Odg.i-j oF the Ebor OF THE Ewiwf Core Rulehoni.
1 he LtW-JEters attack hils a bystander within range [of hh ppponEnt's cnqicHl instead ul his. large! [This i-ah «3ly bt
I :tr1 ivated ±. r-i,g the eum bat cr- : v Step 2 : Draw and if them is a target in ra nRe.
Tde chamber cannot voluntarily sutler strain ro activate any abMies or gam e*tra maneuver unbr the end dF his netf turn
TABLE 3-4; SPENDING f> AND IN HASS COMBAT
RE suk Result Options
All Characters with I he acting fence can recover 1 5- rain
Oo* $ The PCs notxe a hey feature of c~e enemy force (an enemy office', weapon empucenwiil, support veincle. etc.l
end its cosmor on the balti-ebefo.
An aifock hy the acting force weals a wetness o the enemy forced defenses Add
Combat check as the acting force exploits the wea-moss.
□co the next Mass
O VJ> or >£ fhe PCs perform a particularly heroic act or oo so.-hething wit * m nor out airing CDnseouenres For Ehc cause of
the Rebel Alliance (acquire enemy materiel or mtul. irstueor othermcie aid a neutral party, tne-ÿby Sivayn-.g that
person or group's position on the Retailor,, etc.] WTwn the uauie is over. 1he PCs each increase their Pury hy one.

A previously unnoticed gE'cÿraphical fcAfure of the rjatflofipld (3 r>r trpriÿ. ,1 valley, 3 rook formation. el- .
affords the naira fon-e sortie cover acting force may downgrade tee difficulty of the neat Mass Combat
check ones as it utilises this vital foarurn
OUOoif fhn acting force disabses an import-ani: piece of enemy hardware destroying a heavy weapon or ittv1! of
equipment mat provided foe enemy force a”; advantage m the battle
Ifoe leader of the actmg force manes a rousmg speech to insole the troops or enacts A tunning plan The acting
Force may upgrade the ability dice on .is nex- Mass Combat chock once.

Oerwhefcned by the ferocity ol the actung force's attack, an enemy uric .s close 10 abandoning its post. Do the
next Mass Combat check any -$ gec-eratec causes the energy force to abandon its post aod run
A rvotaole NPG within the actmg force performs a particular fear of heroism This provides the acting force with

* a tangible benefit arid makes a name for tf.e NPC in the Rebel Al lance.
Reinforce nienis arrive to support the Sr. ting force These increase the force strength of toe acting fierce by one
Stop JiigjTi hisant to Imposing, for example] h future phases

Sizable remtof cements arrive: fn support the acting force It-ese raease the force Strengtn pF the act i*£ force
by two strips (Significant (o Staggering for example) m future onases.
A dramatic narrative moment gives the PC: the chance :o slnglehantledJy change Hie entire course of the battle
.t $
This could be anything from a chance encounter with ihc enemy commander, lo a dogfight with the enemy forced
ton ace; fo the infiliraEion anq sucfog oF che enemy force's cotnm-; station, redirecting enemy reinforcements aiwy
from the battle The options nene a re endless ano entirely depenaenc on the circumstances of foe narrate
TABLE 3-5: SPENDING AND ® IN MASS COMBAT
Result Result Options
Trie chapters involved with the acting feme suFFer 1 strain.
fgf c- ® rht lot of war creates cor lusion on the hat tlefi old Add ■ to the ne*T Mass Oombai chock as the- acting farce
umggies to differentiate all.es. from enemies

riif! erw'nr-, rt:snjpts the actn( fr rco's me pF bane Memrbom. r : the OÿFing fare saFFierH the r lOKt skill Olinrk
or $ One of the PC* invo-vKl with Pv acting force jertosen at -andom. or as decorm ned by the CM to fit the narrate suffers
an LCifaituiHte accident on the ftfd of oattle -failing debns, a stray round, Friendly (re, etc) The PC suffeis 4 WOUIKH

The acting force gets bogged down n difficua Terrain As a result, it upgrades ihe a-fhculiy of its next Mass
Combat check. once
The enemy rovee disables an important piece of the acting force's hardware, desire/mg a heavy weapon or piece
gj ® or T? o! equipment shat provided l he acting force an advantage in rhe battle.
The h-ue " y lorce -i s gnifuam advantage m Ihe txikfedue tr> a plow tolhe command oF|he artL-ng Tome
(the? Commander is woynt&d. uociel nrjuipme'-r is liamagel etc 1 Downgrade tÿe obilily d ce k the next Mass
Cornet check once

One of me PCs: involved w-th toe acting Force ichosen at r jndom, or as determined by tne GM to Fit the narrative)
hurt in the Fighting and soFfer5 one Critical Injury
is grievousÿ
A utahn; NPC wrihm the acting farce supers a grievous Critical injury
■■
this deprives the acung force □! a tangible:
asset and sertousiy endangers someone im-portanc to the
GOmmuniCatims are disrupted, and orde-s are garbled Tie commander uf the act'ng force cannot deafly
-ÿ
rrmu'-ic Eire orders lo I l:o ■■-■ .. LnleSs anottiOr r liner LH respectÿ] leader ivtir un ■ omiminipalfc ta thr

acting Feme s': ups in 'o luke the i umthander'S place. 'hr! acting force does not upgrade the apilily af Lfie rlien pocs
due to ns commander's rams in Leadership the next Mass Combat efteek.
Reinforcements arrive to support the enemy fame, inerpÿing :ts Force streÿti by one step (5 gn heÿnt (o
Imposing. lor example) in r: 1 1 ijr-p ptesRS

Either succumbing to panic or ememv inFilTiabur . a portion ci toe acting lores Urns traitor ajid |oms:he enemy
farce. Decrease the force strength C che act-ng farce oy one step fimpos.ng to Sign ihc ant, for example), one
increase the force strength or Lhe enemy force bv one step [Significant to imposing far example;- m future phases
f uinforcemeiiLv arrive :o support th? enemy fcree, increasing its farce strength by two steps ftignihLint to
Staÿr 'ÿÿE- ,C| cnirnplE) in future phase:.
TABLE 0-3: SPENDING Q, <$, <5;, AND 9 IN MASS COMBAT
Result Result Options
Members of ihe acting force nobee a hey feature of the enemy force (enemy officer weapon emplacement, etc )
and Hi position on the UatiieftakJ
O
* AJ Puyrr Characters wen toe suing force can recover ! urar

A previously unseen geographical feature d the tattMtfd (a vantage point atoo wtecMgr, a rock formation.
etc | anemft the acting force some advantage and allows t to upgrade che ability of the non Mass combat
UU I cwP once « it exploits that feature.
The acting force delays the enemy force In some particularly effrettw manner. mcroMing the tme tnu mass
combat phase takes by ten mirutes

The acting force disables an bnponant component ol the enemy tone that provided be enemy an acUan age in
the haril* [a walker, a ffcre team in an advantageous position, etc )
The acting force drtwre a blow » tt# enemy leadership (sirelfcrg nw command r-ntrr rtamagyng communications
equipment, paruati y jamming comers, etc ] Downgrade ihe diffcuity of the next Mass Combat check once

The acting force effectively remares the enemy force comm*nd«r from mo rwet ph»e of Out m«i rtmaai iby
l physcahy mcapactaiing hen Cvtwÿ fur* off ent»efy from Fw troops destrwng he corrms. etc t Unless a new enemy
fora commander peps up. the enemy force does not upgrade the ddhoifty of the next mass combat pnast
The acting force drives the enemies back and forces them to regroup before they can continue Ar additional
ti mass combat phase must be fought at this battleground tak-ng ah the additional lime that emails* before the
enemy forces prew ormard to Lhe Text battlegfuund

The PCs and MFCs Invoved with the acting force suffer i strain
# of 9 ■
The log of war c eates tonfjsien on the battlefield Aid 1 o the nest Mass Combat check, as the acting force
struggles to ‘.ell allies from enemies


Each members of the enemy force ados to the hrsi skill check they make during the next mass combat
phii-,'- r idling enemies invoked m the current an v,e s Target of Opportunity my. see i ,ige Si

Jfr # nr 9 ■
Each member of the active forte adds to the Arsi skill check they make during the next mass combat phase
[including enemies invoved in the current phased Targes of Opportunity, if any, see page at I
The suing force is driven back more quurwy than antcipated. reducing the time tnh mass combat phase Lakes
by ten mmoles

A key weapon hehicle. artilery piece, or air support] s deployed to ihebatdeneld to rwntorcethe enemy forte
Upgrade the difflcuky of ihr next Moss Combat cn«\ once
The enemy force striker at the foadersnip jf the acting Forte, reducing U*c effectiveness of the octng force
commander The acting force downgrades the abflly of the rod Mass Combat cheek once
The enemy forte effectively 'enKwes the acting force commander hum die next phase of the massccindat (by
phy-orally mraparttaPng her . cUTing him off enonply from hr. tiodpc. destroying hK romrm Hr ) Unless A new
9 acting force commander steps tfo. the acting force does not uopaoe tie atrtty of the mass combat phase check
aunrig the next phase

99 The enemy immediately overruns the current battleground skipping any remaining phases and dnvmg the
acting forces to retreat to the next battleground m lane
TABLE 3-3: SPENDING Q, $, {§}, AND V IN LARGE SPACE BATTLES
Lost Result Options
Elu RIVE : Active yhi! p- expertly |ink:= d;nund Other craft or tlEbni in i
■■
light, providing iutflt? cover. Add B k. .-I'I
Cun nery checks Largeting tins trail until List pilot's next turn
aw#> Moment of Clarity: P lol positions himsrfl 1o gel a bnel gJimpSn cl the larger bsL'.lr:. grant ngC :V' nvr lor an
allied) character's nest PIIOIIOE check

W OMfr Tbch and Roll; L pgmbe difficulty to aN Gunnery checks targeriÿ this craFt until the pilot s ne*’ turn
WhEcc’d They Go7: In it c luty of the hÿ tr one enemy start :s removed from [tie encountc-r, but retrains msacr
A future result may tic used eo return thrs combatant to the fight
Look Outh Rjrce trte energy crali in the encounter to sutler a miner collision with loose debris the active
character just dodged.
<t> I Have You Now: A :cive character’s sh<p gams tire benefits of Cam tne Advantage on a target ol choice alter
skillfully maneuvering around a smaller capital ship or part of a Digger ship
Eat This!: foiceomi enemy craft at dose range to suffer a major coilisn:-' .ÿtn the superstructure of a nearby
capital ship or targe piece ol loose debris
Light Flak: Add ■to The crgftls nest Gunnery or Piloting check, and ship lakes 1 system strain that ignores armor.
@ or Light Blind: A flash from an Explosion within the pilot’s field of VIEW difiOfients IhE active Character. Upgrade the
difficulty erf the ship’s nest Piloting check by one.
Structural F&Hure; A sadden cloud of debris from an exploding ship or supeÿrnjeture appears n the flight path
of the active ship The ship’s nexi Filming check difficulty >s determined using the Steliar Phenomena rules
Heavy Fi&Vr Upgrade crab’s next Gunnery or Piloting check by one. and sh-p takes l h .n trguma Thai -gnprÿ
® tg! or ® armor
Light Blast; A nearby loose Tyel oall detonates rocking the arrive ship and indicting system si ram anus' ■■■> I he
® generated
Watch Your Vector: The "Ighl ualh n1 the encounter rmsses another group n! erieni:: I fiÿ'ileis Lfiat stream by
® ® ® or # on a different sector Actiÿ character's craft is hit with a stray blast from a medium laser Cannon idsmagÿ fi pnly.
op critical rating, upgrade craft's next Gunnery or Pilot; ng check by one

Quchf: Vehicle clips a piece of superstructure nr debris suffering a minor collision and redurmg sfieed by l
isticcessiul Heavy Blast: A large shock vove from a nearby explosion shakes the active ship, inltictirsg system strain equal to
check)
twice the $ generated
Strap lull Vehicle collides with the side of a capital ship's superstructure or another fighter m a passing joghgT'..
$ (failed suffering a major collision, and oegms. to tumble. The craft immediately suffers the 'Knocked Off Course' Cntoal Hr
checft) |see page 253 of dc Act on REBELLION Core Rulebookj
TABLE 3-1; SPENDING O, <£, AND IN WILDERNESS SETTINGS
Symbols EFfed
.....
..
-
.........
.....
Fawontbh! Pl.innine: i h' PC :: . :!ÿ!. . :: ■ ■ ■ . ■.! f.-s ?. m;-- ■■
i
5.
ic-.t tLrescifu r: e ric.rvi i imt- n-urmtxsi .y tnf rourj TTOUJC suffer 1 or mÿzt> aiftnfl LW»I:I« in *fus sp-nruji fna:
O t sutter 2 less strain to n <njninrs:-m c-1 :
Successful ForAginÿ.. ii'. . i- 1, - -.- 1.. ■

r.M -ÿ
u . , m ;rN
. mmildtslÿlY W.'’/i2rr- ' ■.: 1.i' -

No Surprises: Trie? PT :i.-- ■


w<;ll 1.;-. mb -v.- ■

.ÿ A ||
IÿPPHILHI frteÿÿfno dtsf.irfiT rh'.'.-if pn'Kr'icfl hern
OO * - :M.. T
FteW Rations. '
T . ■
II.M .1 ■
rm : -\ 1r-":ÿ-.|ii ■
n |..r; PC

.....
..
r: HY .10(30 m !i*f fm* PP'.'WTICP ChEfh The <±-3fiaCHT dunnti |IIA M'y.'-iin
FaH flful Companion 'ri iiJlfrnii' ■ :ÿÿ-ÿÿÿÿÿ , MI ■■ IM .

in? r • ■ r.- 1;.; in


DUO tftlS, 1 0t StHlIlJF. iifC-.tr Lh iL1- CEL'TÿpsftjS (N PTILT PfiUfmy MTV WflS tmCÿ'llg.
rvr {tr Siockpllc .1- . 1 ..
. . r. 1 . ■
.1 1

.iv." : ■ : , .. I T: > ■

..1

stirv.ld r-e fiflr return TO . loc JLirJIL Eft* datftCtMS rTLSy (lie il la renaVnr 5

.....
escj'

Comfortable Setting: I In; ;ÿ , 1 ! ■

j .= - - < .j w MJ-. r rÿM-- Try PCs


-.r -hr. to ■.---. iVfi MlJ |i .:! I In -yhd f VlkOtlNh" ■ : Hi1. lOfiHI if>n on f r*tfrjb|lsr non:-
$ wrl- ■'O'iir
ReJifl&IC Suppfies; I- K 1 -.1 ■ iI " h r?: I ?l ?h .: ir 0 rsl ; iNe w.yr- >mi r- : i| >U m . ..-ÿÿÿ

I", A IlF,' -h-h. '1 Cl .,ll\ 1 ! -J i HLSIIH : ■■ <T J: kr, !! PC . !!<!*£ vlhle Ift tll:S Jf<T Q'ldT.

.. ■■

I ''i- 'i.T I T v 1 vTL : T.T.! ■■

Cstir SJietter;
reiw-.L-
'
in'-v ntair ihey r&nwt; rr
lYj.h
.-.ÿr:i
Myr .
pi:is2 'rsifKf
< W: - = :...
Native Medldnt. : Pt ■
. |.I ■"
■■
■: nt,. Jo B. I . ■'.■OLCJiM 1 ■?:.
1 sbi (ry lit fbe, next ivw ciri“ i or>ee. i no awmts TT fftfaU a rw.a ler % Jill tsup f* 51
I
Poor Passage: i-" ■
1
i'.iv
■■■
u rr - v- ■

-v- i- ■■ . ■■.. •ÿ. ■ ■■ TOUT.-



. ■■ T.in- ■

IXH i-l. tnck nr..iL, 'ÿ'


tl|pp:"v W1 LOI I iv.mlv (imiwri :.i Hy 1. ,yt1 r:i,iCv .n ■h -. ■
■> .31, . MO.
fllJj rir!i 11 ' 1 ■
.ir .
® i.r ft
NdStf FtXrtVJprtl: Ii' li.n.i r 1 ■■.. .:ÿÿ .: Iff fill ■■.(■;! : III

klTf; rwif .
■ LM .3 II
■ ■ ■
■ 1 ■

1
-rrik eiTHrinc ■ -)£l[ &-'? kllHliv inthgmifll yvhi?n slcipia-- ■ uron fji ;>Cs Khj rhtcÿ m.jflL1 .u -1 ■

.....
thui prllh
T' ■ jnritET [h'PC c:-"ÿnK
InfKtalKHT -’.i i-. .’Cfnltrivvirt Mny K Ji parjiihv ■■turn- u ■
: .r i:-
ai Liorj r,ney IBILI 3: LxaiLiY ■ resncÿ p|Aft, wciypf ’bu P-'.-. lVooul nenviU' 1 ar raofR sTrwrr. Wy rf"iiSÿiL. 1
r.liat -Moil anicij-r 'risicjd in. a mirtmem ril c:
<5J $ .1 ?
Jfeavens trtipL ittir.i ■. r li',
■ ■■

- i:- :J|| ?r:u :ÿ ■



: ?.u ■,■ . JUhe: ro: 1 i'\: po-o ::
1 i ntJ-Eitia-i-rO F'?J -M nKÿSspder dffre ttev. wlftlin nÿnrij; B'nÿf 1- o: iffierk'j in thfT ogtdPcÿL Ufhr.jde

_
r.hf 4irflcu)ty si site Ptv Lhcr-rm oiiflt

OlSJSlrmtS Effotl; n -II ; .1. :ÿ \.


«JJoft iÿ. 135H T H:v rrif.-il 0:ÿ:1 rndLOe JlleirlL>LL To OLJ:K fires Llidl AIIILJ
1)1 M?r!
. . [flrNl'ny dr.tfiinfi 3fitl
.. ■■:.■ .I .- . ■ 1

.....
....... .
01
Sft© ffi to tn*rl (in.iTraK !bdir isTran n'f,N|r m minl'y pnr.nrli-nf rhern

Wprtied Too Well: 1 E C. .i .. . 1 ...j-- :: .J- ■'.■,■ Ii :v, : :ÿ


far ? ■■HI:.. , M [Ili i l-li: ■
'11(1'. : I ■
|ynln; t- in i ■ :: K 1 : I ?Tr f ||tj

WlfeStfl Starts: -s-.l


'ÿ
tnr T .:ST. bn- --its i.
i- i.

OtfiL'v !i.'ilUA,rii4tojiÿ*!S. : j-L1".' : Th:- F'Cv r.; J tt


.j':.

m?\J <

■ ■
JO. ■
?r
-iÿy :i,.:
V--
-,. .i;V

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to
.. .ÿ t-s n?

Initiative oner r.e ri:ÿ? liMrechfiYfTFicOu'tiiir P j. ioc

h? LI<. OTtSSf Ul
Unwarled Attention: ,i . >ÿÿ ■, r-
Stifle? all le-=d
W,*- vf’cd. i‘ - LH a I»LIC.YLX?I( 4ÿ111-. if- - n. ■

- fn-. .
. LTÿ a' s iin aniriWlS. -of
ViffiSiPlfc choskl ro |1g:L'3e or [|ntl UUI fT 's
to Tt-e party's lbcal HJM AJri{3n rr PÿrvCDtlor or

Stnuturalty UPMlttMti Ary Tfir-lÿ'Ell'' - ■■ ■-. IT- ■' l ■■ i ='ÿÿ .ÿ.: ■■■:■-— ru.- ,n.- !. i ■ ■
' ■'
■ ■

.-.ÿÿÿ ■
.(!r
frtrfi* ftntvi [hiiiet. cwf# ta, s fiiotit. it Ediiajnte, iiw foricpjitifi rfay, jtvcJ all tticuu siiiidff talÿsr 2
■.rrsji as rVy T!wt:y Jish TO TFifei?- oulsstf i-.ti te drt' -s re ii :ili J J.JTI:: ■

I CHOClii
Painful Fÿilttre: f . .
rhÿrji.Vi.-f s
dlo iri; -.i i
Rewlt ''ÿ
i 'ÿÿ
I- ■) j HIL1 K.i

L- 'i ..i '.


22'- i ■■
t r .1 i

Fonci AMD DESTih-


'ÿ
JII I . ■. '

■" .i '. 1 : : i ■!]


P- k .
-.: !ÿ . . ■..- i .:

i - -ÿÿ TF T -,| i
. :. ,i:' ,:-i:r;-.: the
Palki. iWl Bllev 4 -hhuliF” Aÿ|I ri-rtniftsFs (NT the PC, of the PC late iriU" dfi UTMfcEfcfJcrl pll
- ■■ Tabl$6-I0: ■

Eflewy Predator. 1 1- ■-.J- t :r': ior- i bn : Kl - ■■ i . J I ■. ir i- '-.f. .•( L : wru:.ÿ. 1 1 nuniil LV-,. I_ r:






. ..
..... ■
.

CriricsMniurv

and rtjvr Inffci only ta trsias awautik mat dmciei: The CM tart use this ntature j Teci.jTnna:
i he psfty TANIL1 TUCV leffiaih ih thi!. vTivifunrFFoni, \H pim nÿiy hnw H become Uw animal
conifanian to one af
The PCÿ’ 'W'riiH'5
TABLE 3-1: SPENDING O, <$, <§!, ANO 50 IN ASTERDIO/DEBRIS FIELDS
Cost Result Options
tyor$l Screen: Swerve around a chunk of delins granting Q to active charge Ler of an --rlied chaÿtclEr's CIE*1 Piloting cfutfk

Weave: Upgrade difficulty o' all Gunnery checks targEting. Lh is Crsfi unliMhp pilot's next lurn
V> Cl or $ Clear Patch: Tned'lhi .-Ity of ill skill i 'terfe'. ii downgraded by i me die un|ii r,v :* live character's m-xl t-nn

WtK> & Variable Density; Find o patn through the rubble: on ve character'-. prior, ,r check r Average (++ÿ difficulty
Look Out?: Fierce one enemy craft in the encounter to suffer a minor collision witn on obstacle the active
character just dodged
$
_ Cqt You!: Active character's ship gams the benefits of Cam the Advantage on a target of choice after skillfully
maneuvering around the surrounding terrain

BlindErs: Act™ craft deftly swerves around a large chunk oF incoming debris that an opposing snip doesn't see
Force one enemy craft at close range to suffers ma|or cofliaon.
Narrow Margin: Math through the debris held suddenly gets much smaller Add ■iu the craft's next Gunnery or
Piloting check
& <r $
Gravel Pile: Craft passes through a hail ul small debris Add ■to the trail's nektCun*eryor Piloting ■■ and
ship takes i system swam that ignores armor
Hazard!; Large hunks of rubble or wreckage collide in close proximity to the active shrp. sending a dense cloud
j of debris into its path Upgrade the difficulty of the ship's next Piloting check by one
® # or ©
Light Blast: An unstable asteroid or energy cell explodes nearby, rocking itu: active snip and mrlKlmg system
suam equal to the J3i generated
Oops': Active vehicle dips a piece 01 debris, suffering a minor collision and reducing speed by s .
9 1successful
ch*tk] Blast!: A high-eneney impact in the held or drifting energy canister detonates, sending a powerful shockwave
into (be path of tfie active vehicle, indicting system strain equal to twice the ® generated
Held Onf; tehide smashes into the sieve oi an asteroid c* ;afge p*ece of debus suffers a maior collision, and careens
9 liaited reit or contras The craft ■■v-v.matety suffers the "Knocked Off Course" Critical nit |see page of the AH O»

checkl REBfiuoh Cora fiutebookl

TAGLE 3-2: SPENDING O, <$, ®, AND V IN A NEBULA


Cost Result Options
Clear Scopes: The sigfn limitations of the nebula fih briefly, granting□ to active character or an a -lied
ObrCfe | character's next Piloting check.
Oy«r| One with the Fog; Upgrade difficulty !o all Gunnery checks targeting this craft until 1he pilot's nexi turn

We Lost Him; One enemy craft is temoved the encounter, but remains it mci . A future # resui t may be
0OO T® used to return thus combatant to the fight

Clouds sre My Allies: .Active character's ship gains the benefits of Cam the Advantage on a target of choice
$ after skillfully maneuvering around the surrounding terrain
Sparks Fly!: Gain toe benefits c - Clouds are My Allies Additional ra;r :risers a dischargr :hai r r<
one enemy craft of the pilot's choice at close range, inflicting die equivalent of a minor collision
Unresponsive; Light energy discharge from the cloud disrupts the ship's controls Add ■ the craft's nexl
Gunnery or Piloting check, and ship takes r system strain that ignores armor
Datzled: A flash ul lightning from the cloud, too far away to harm the ship, M still bright enough to disorient the
active character Upgrade the difficulty of this ship's next Piloting check by one
Out of Nowhere: A sudden and unexpected pf dcwJ of debr s appears in the r; ghl path or the active ship The
Shijrt next Piloting check- difficulty is determined using the Stellar Phenomena rates

©ÿ Too Close: The fog clears briefly to ro*eai an enemy ship or debris at point monk range The active character
S Uf must make an immediate Piloting check at Stellar Phenomena difficulty Failure results in a minor collision
Light Blast: An energy discharge from the nebula cloud rocks the active ship and i l ictrng system strain equal
to the lit generated
W (successlyi Heavy Blast: A heavy energy dis;/ aige from the nebula cloud i ikes across " e aenve ship Inf ctlngsy itm
check] strain equal to twice the generated.
Systems Damaged: Suffer the effects ;jf Heavy Blast Vldltiona ly, tht unergy blast temporaniv snoots out
® USited ah pouter in the step i ie trait immediately suffers the ■Engines Damaged' CJ m-al Hu (see page JSB ol the ACE OF

checfs]
BEBCUXM Cora RofeboOkl
TA3LE 3-4: SPENDING Q. <§), AND PURINE ASTROGATION CHECKS
Cast Result Options
a I
The character addsQ to Fus next Astrogation check when traveling. on Ihrs mute
wo I The tnp is particularly smooth Each charader aboard the verse* recovers 2 strain

i-1'1 O VJ f> 1 ne sfup reaches n-s destin-atÿn ?s;> rasti" This action raÿ- only he selected nnce pur thucki
The discovery of a new shortcut gramsn nn Hi rut are Abrogation thetas to use this hyperspace route. Additionally,
$ m»any organisations and individuals would he willing to pay tot sucn a shortcut, especially il IT A on a busy hyper lane
An ertergy surge tom the hyperdrive inflicts one system strait or the ship
ft
The character Adds ■ to his next Astrogauon check when travelling an this, route
i The Tnp is particularly rough Each character aboard The vessel suffers 2 strain
A piece of debris strikes the ship upon reentry and inflicts r hull trauma on the ship
fSf Ht Mynocks attached rhuinsc Ives to the Ship before the jump nr during 4 reaFspai> Stopover The ship suFrers 5
system strain Additionally, n e PCs m ght need TO remove the mynrjLks then selves isee page 4 I oF t*-: EKI OF
THF EJUPIRE ■ RulebOfj-.
■■■ ■

On a tailed Lheck, miscalculations send the ship wildiy ofF course, aria it emerges from hvper.pacp in a system or
the CM t ctiooung pi in deep space

@ @ @ nr § Or. a wccessrul L- hue k, the presence of a gravity shadow Forces the ship out of hyperspace premacurety Tin- vessel
drops nut i>f hynerspace somewhere along the way. ann the characien; nua attempt anolher Astragation iPeik
to reach their h'vjl destination
Tneship reaches its destination 75ÿ slowEr fThi& option can only pe seeaed oncF per ihHcki

the hyperdnve cuts oul lo avoid a gravity shadow, but it is damaged m the process Once the vessel exits
9 hiyperspace, the hyperdnve is rendered inoperable until repaired
The ship collides with a planet's gravity shadow or similar phenomenon This torees the snip out of hyperspace
$ Iprobabry at a very inconvenient locationl Further, the ship immediately suffers a singfeCntu »1 Hit WIL* a - SO to
the rt-t.uH Table 7-9: Critical Hit Result, SEE :ÿ i- Em* OF mr EMPIRF ■
TABLE 3-5: SPENDING Q, (&, <oJ, AND IN VERTICAL SPACES

O
Cost Result Options
i Vtew Of Hie City: 1 In- PC ...... t-in m lr , v.ir.i r.
ii
.......
i
*fi
michi r« ivailatiie lor aiidmonai if.
K>K> Sift Fall: 1 11f n I I III.. i III 1 in 1 1• li 1' •' -i’TIÿ uf h.pi.'lhfllds or I
i drop onto ittn in i ii.-, i.iii > i i n,. HIM. ■
ristii. I- riiiÿovc i.i-l distance toltanby of» ran# Band

u o e> E leveled Advantage .. h lc. •Moil MI III ''i' I i.r M'tlti I;HMJTH3 luCOfft

-t

. '
tinrtlrn I- 1
'i Tin.,,’ nr ri M iiu "ii'irjiimii".- ■ The F*C m.iy mi tier upgrade atykity ot w
" .ml i.k h ii.-, kmi i .
i Mli'. uHyMiuirÿl sKlUChocmargelirieNmorut1

Mild Vertigo , , • . r'Hi i mu •••u ..r ihc fncounUMj

.......
. • .i um |ii i. '11.-ÿ i
v i 'ÿ
'7 1 'i ■

n
i
||\ÿ‘ |n ,'|lm JIM WltJ'n
< thill -.f 'It US C-flCfl
' i ■
'

Buffeted '1 ‘1 m.ikmg inovi-meii! dilfkaHI The Character 'ovi fnstrjt1


maneuver nit Ni tiexi turn trui sv., i s culler train i ■• Ci fl ldditnwwl rrvanswvtffjsjususl
.i V Feat oi Heights. .• '• . ■■■ M ■ -i ■■.• "i n. nri'i, . . *
theedM|fl
iti.i* \Vfnii1 at
, AveracP (ÿÿ) Discipltne check m ICILMU.II o: heuime$taj(WI
■ • i-.
"
® ® 4§i Precarious Perth: ,• i * ' i to ilk closed i*dgp I*
m- m-ii mm in hill
alrRtdJM
or 9 Easy ($1 Athletics Coordination check
IN URBAN SETTINGS
Symbols Effect

u •
TfTJrt-';; "
Went on the Street: I ' ,

. '

" 1 1
• . I
..... in- ▼

o*ti 1 Mi.tlltiA H It'- r lUPvtT ftfrmigtl Ihe 'ITFIXT- It iuay <iHri


Side Street: i i i- ,
jp S\\H\M 1'IJU 1 I 'I 'ft 11 rMtih#r
■f M l«i> ||l|.-|lÿ
Hole In the Wall:

uhtjihnluh
CJ O ii !i '.ptii ttijH nurii rufitwretl le ■.- n r , ■■
■ s'in>«i
* i

■ * ." ,*
:)u iri ,irV,
i . hi k«;n>f<n0w(t sTtÿiri jl I1n ■ it F'lU nlilllt't
i ml ■
It"' ICX *ww>
Hidden Shop
If't, '

Food, r n- Ft ;, n,r|' 1,1,1


Flllltifi Street
* ”VUIk' Whf H
I'lf
‘.T-, 1
OAftotlCltd
rlWntiiifSt
■*1 tempting 1(1 (|Ull.tlrTS<* ilrrii', it! .....
......
5iHi1nt|’ ||i
MI
J i ■ . hfDFiii A, hi PI

•wwfnMn uihtnji.ii,m K " -1 ' T’l .i Mjnr ;r ii. nji mu; ,,| !n,.;i
tf«P i : itrnimhai cha-ÿh:ii:,i MJII I I girom ' luvofltd. dltiltS Any PC «hOy( ■
' ■!

Friendly Face: ■'


i-'F'- ' i i'il i'i 1 'r Hindi. iin 1 Tin if Ir.nju j! oWot " rr. i .hnÿcMrir

...........
(IOO "r-1,,ir Sii'h » tnlortHMi.ciii c
1

14.pl .

" ......
Urban Hideout r rl "VC1 ' favi in ut Littn'i imf,’i>ij| nvti .Kipc.frv to Havr. bear ,««uJnned ov tn< -ft
"’'•’"ft'11 .
it-, n m- ifjnr nr in rjfliapfld bins and h irudwriTtcin note

Knc--, inter it Ihdejyigridl cVc:k l


hr charadvis m Hit M-iiing lhas SesjWd’n Al Ihr
'r ■
n# 1in- 1 umi' irvtKhTjil h it i if .j mid ifieJ Miferntii .ÿ .>1 l4ui-:ii ■. 'nmittAl Bfdjp
Lay of the Land
V'-Tf. w i i',iv,iy\
. -,
. ■
n, .,h-, [im,
DowieradAiltc ff l.'uÿi .I ■ ?»«•<. c >radi -I, nari •.•! 'hue- iiiijt I" -. 1
■$
Trusted Contact 1 1 .ÿ
PC',mri inro |t„. ,.0 m, n; , PC-
IS.’VAK" *ÿ s t H'l Il'.c IM'M f-
‘rrl .ltilM iriUtt Thli tiri'-.-n .ip imp*1 i>vC the r"”ir3ICt

-ir I| nr riHm.-V. ,jrr ' : irÿJ U ■■■'O ip i Iptnatiyely dpc-TMtt Un


'fwijre f hecks 1he PCs make, wiklem [fn\ arna


c-JU'e

Retied HQ: 1 II- f C > IWd ri I. ifiÿ •ab.pi;]nnf?il sene nt nauf.ii i rooms ?L- 1 ri-j I:J a oh, . . i.1 Phi- 1. . ■

pow looit and Huionet icwMUSctKjraf, end am make 1or ari excelled brute oi uperaHoni
m1
Wtiiiu uirnii this
l:- 1
' "ÿ'"ÿÿÿ
UU'-
i i Unexpected Patron; T'-t’ PC’, JH ■; I n n. t •
Divnurnpic-ut oft n Ml v.ln, |lnr unknown
o'.. >t i i i •• HE it n ..it . m i m i ■ .

rrwtsofttl otters irtformaLiijn otwj to on tut’ ueiian Tuts could JfSdil in if>e
eairtmc freedom Irom arrest suptxyt personnel ur pther benefits mai test fit witn tbe awnpaiiÿ narrative
Unwanted AlteadOr: !ÿÿÿ PCr. IJI nv .I(J|-M-

■■■ IU.M , . , ■■■■.-. , . ,i- 1 ,.
■ ■ ■
. ■.
from olJnnng an-t usefu' JitwttijMjon ,VHJ Mrcei vemJois orerchareme iliem
r;unliM.is snyirrfi aivay
® ur V
Obvious Visitors: The p< ■■■ .irn.it .M ,.i .II.H:- If yr ir iv;s i i .
I ■
fie - n.M t*,.rn at. .i,.:
kioy Streetwise or social &>il checks Wey make as pan of uueractions wnh tin.* local cnmiriat eirirmw
i. -V ■


Had Grub; Some of iho local lood the Pf.s .vr irarber was spcnHÿci .irn; mey are rtens Iwiinÿ L'M? obc- Fyjr iin- ■

remainder of Ihe sevsion. whenever ihe PC fiarM’njj "r V ■ i • • k i iv GM t ,m :.t enrt i n> I'I,,. ■

> nur ro be fllfttotdd by a enttpline t>our ol (jousea Tfte PC becomes immcsdiifjod until the end of ms mai unn
We're Being FolhMnedr: I hr PC* t -lii.'ve Ihey u h- r.f folk .in.rl h v l ■: unfv hunter. - •> r im- ; .r .. .m,- -
© gt or I’nfitfcement, which causes them to be orte;,'. nervous, and restless While tn ihis area. PCs in. t Ul1,n
wftfnover they cecoyei swain at the wd of the ebcowUPt flo a mirunwni ol 0|
Bright Lights, Big city: The PCs are dlvli acred l:> all nr lln- JH.I ., ', ,i ms Ihr urb f rivironrru • i;.„. n • ■

i rjtotic. altensv unique .lrrhitecturH, urrlamihar sights and smells} For t»se remainder ol t?-r day. ;-,nen m.skn
Cunning or intelled-bastiti checks in Uus area, uocrade the difficulty o< ihe PCs' check once

Mistaken identity: I lie characters an mistaken foi H.-: til cumin .ir They i|un k •, m.-. n> ritennoi, , -nun
group of provincial law enlw cement officers or guilded bounty iiunter- i.see p u'v ■■ jrm 4fH of if- FOPKI UND
$<S5!5e ' bisTiNY O ,re Rulebookj who are eager to capture them, perhaps e>. on i-.-ari DI a| .t
v%
Inside Information: An NPC who the PC:- w-sh lb meet win atreany aware m wr.v i'wy wan- r .i i . ■. . •

iFvprage u- them The PCs add automam $ ® -..an opposed ,x;ai -.m nhuLksthai laigei M.ISM1!.

Extra Muscle- The < li.snsi tent have made rontact with a desin d individual, but ih-s v
Fo*t wo Otstwv ■:
i-m, n r has .,v.\ . - . ,iu
Ru1, m ■ M-|. ..
.....
le isu< h as several Street Toughs from fiage AOS ol Utc D 1

.......

.y*
■,

V{- . , in nt"- r-it dangerous of iiegptat»cms bleak down

Extra Stress- &K is ... mm MM. ni ,;.r.l l-,i wmeww


fks. tn lake I urn down, imj rtf.u rrtel..-F lhfise<ntcntifri>yerv r.lmr
«ai"cu genot,, , ..• , I. i
the Pi Whenever the CM spends ®
, .r,l
'

t straui i>o tiwr pc’dhii


. PC sulifis l iiiiditional strain unul ihe crime »ord in appeased or dealt with

‘'ÿStlr-n BUMHI tnsPC . ,ih,w tin .mot twr mist d>at« *n« ' TSSSnmSSmSR01
NuSSÿwSSi
.t a UM nwwnfc
»«»» mu t»W eaa,
Ol ™.r
M'W
« «ng* p™»n,ae ol im, meals
a»wee rt IM «**•<*
TABLE 3-3: SPENDING C>. AND
Cast Result Dptions III'MIMJ KJtalion The chariM,..
{.f m n
The r.iM Lane wflh tt* F*rv vri«l< mini When thm
in ,J
’K'
"in m Kolf the rvofniuii iim© Thhiusyÿ

........
..........
m iv 11
n fn ■■ i-i\ Drive rmnouw Itut • 1

nvav

.......
l( (ÿp i
U i

.......
mn ,,,fin u-
oiwutinirrs Mm 1
tj*1*'11 '' tufrriÿ ? ’.V.ÿTH Strain
autsirtr <‘l JL,,fi
fiM i !i 'j |.4 .. n-Mi ii'i IMM'MH 1 1
'

.........
. ......
HIM iWi'M'ifir L)H lie. Minratlci •. -nlvurNgr,ÿ
,'Vm I. . .».

.....
Htfh'Specd DKlinclton:

mi: i'
, , 'ÿ
■'"I11 JUtomain: $
Tianÿfjÿ. 1

.........
iTili' * i i t in . <i iti • in' in
in I1 i ,i i r*fi' ininM’i
tfr.l MI ri.ii.hii1
OO ,r ,Hi. .111(1 1 an* ■■■''t <° ‘lh™« "< "ÿ’'ÿmwlm
J
i Traffic Giip "ÿ
*
tli'llf Ill, 1 1
I
liv* I**
M' 1,1 1 " ''! ,!, 11 .

fl *1
>1 m 11iplink to DutWfl the i Mr* rer *JJJ
I'V i f*f'
11
; "ÿ
selected

III
II mu only lie

Bÿxfÿ'ÿssasp
o VJ a
i
Fortunate Accident
Mi,-

Lucky Lift
-i

i.
tl In ■ . Il Mi
Cm,
FORCE AND DunNV ■

irafiHfKiicirion unnot'ced
mm:

fry iht? • rr i*.*‘i


min M"
,M
<ir my
.‘
-

lurking Ices rhi‘. If?r.u!l


Rnl'
may only tie
I. -I
1
mi
1
in

' 1
'
" ......
..... ropulsor-mitk, or others jgrt,n- fr,.
MlKled l*i 1 h.v*rtBrn#, !>,,
forced Wt rH
-
position hy iii*
JH<ll(lUfr r' unsettled or in

CSC .
,!l
Close Call; '

......
■' I'tT .i ■ 1 ■
f"
'"

i -i
i V ii nr '1 nun
hiiriit'r’i low?1- Itiy tH’r vt meuvcf

..
i

1,1 ■'
„ . , u k Ut a Spader truck and strike the PC \t
ir.e PC': vehTie
© ;gi Loose Cargo
Ltijjt '
.i .i'll" 'did u
'
I.
ceniJKH' 1 11
. .

'I
11
m, li>IH'ii(',i
me GM's discretion
Ift -'J ‘f‘lm i“


® t

system sTr.ii n The SrUlen t'.'iTgei rri.iy


loot, the speed* tnfkt-. -Mr.
« th I, iMLter II Hie chamcttif '5 on
Spcedot Accident At utiumi "t spPL‘ j llis'"r .1 di ' it'"' i ; Id' ■

© © Oitk ‘il li'iury if i !'• '


,,| ,(U
.
' I niiK>r C Other siiifroijrKfingroreLimsr»Cfit
1 1 1 J>L!|| Uiorr. nnii fli«
or V 1 ■
FORCC
Trms dtoi’.
AND DrsTisy I
ifh< III
; 1
WPW »' «» «*» «55:
4A» i.
3-2 SPENDING Q, '.f i°i. «MU
T.HI F ■ in LIUJWUJ

Cost Result Options


Crowd Carry. I'M ML.-. d t -.-I I- <LLN .nil' H . im.i. i. t u,i, , n> ■
i i i . in
than IvwUhan un'fs
• it the ]•'
' 1,1 in Half
1 VWnihtv i’l .iniou: •'!' vtriji imnlrn I'" Ihr rh ">
h .1 vingl* luinl
tht normal rimc
"
Concealed by the Crowd* i * I i ■ ;u ■ '

oo "" '
" hpyÿod H'rl'JC- rj rarity" until fl nl III ■** . n *
ihecki .ILII I'tAmpptbkidl m ii ;prir hK h. ic
I
* comrof * wcki anq noet'irciiitrtl

Uu u
i fit

JOttled: | . ! | 1,11,, | ||, -i, ■


. i,,,
lf.'ji : ■
liV 1 '

$ V ir.i»nrj..ui

Ifflvi'IttfTH'

' r

r
lifli.jttrt | ftew"
reasOCj by h,uf
■ .• in ...I UVI : i ■ • ■

t ■■ 11 - i '' rn>'r

'
|l f

'Ml '
Trapped in the Hordes \. i«d 0‘ '
• i ■
r* 1 ■' "
Rji the ittfnain ter nl tlH d
. • i; |h chid) . ier rvmnni

•■ ? c» •-.-..ii hi

•i ritr- i> tn ■
j
or V Old Acquaintance?; Aiu , NPC
tuvvi'lg I Ii >10 I 'lOliJli't!
' gni !•

U .s*
1
* ‘ I . ill-mil'.

Public Menace, i

Cu'iilctil larr r i L M ,, ihok CI dangci CM mini'. in inii. .* crif (tystanck-i tresidiing m 5

£j* igt ;gC " MI m ii,-; urir i fl ■

'
4jL:J.r,t f on
Lost In The Crowd. . PC ti. m cue ty.'t i.i ..d .md diabU* Ii
N I*' jtsv, uifni • u i ■' it i ■ •' *" > i'i' . ■ '

.iract ends up an iiMjniw*f jnd possibly quite dÿÿerouÿ


in
'

*ÿ U
: >t‘lc‘ ■. 1 in strut lurrd Binnec.ii , irn c harant" imrnt.rn'p. i *. r ii. . ". ohv3 iw i
H IT-.' *’ • ' V. ''in
'< If'- L"-,Jt‘.>J| £ rang? .>1 his pr|ÿ IU to*. .UOH during fhi Limi
TABLE 3-4: SPE ii'IG Q, <$>. ©, AND V IN CONFINED SPACES
Cost Result Options
Hidden Away: The PC tlunKmdcwnrt.iiniust
here, ho counts a& beirtÿ kn cover
,i. . ,,r i. ■■
' 'ÿ -
OO
M I
Perfect Angle.
or other peflSHlfi
1

t|.,i! - '»e crnmpod location . .JUIU mpose oil III,' r hai3« td'i ■

actum
m

cum lost and fwnrt Th»t PC finds a handy Item, diseased or lost and unnoKnl until nrm tne uen- n ,|,| L)

» MlMtlfil that icteairy .«« r o prove helptui ic the encounter .it ■■and MU n as a n»l ih:.i tat. a .i in n t. ,
(jtatod, A holdout tiiKtpf. 4 shmpack. or some simtlai minor but uselul piece of equipment

1bo*h Sqoee«h tnrconhriv of the pas&ugetvav lorce the PC l*> painfully contort i.u rt ocn m- . ,, ,

i,..-.rlflll1l
[ ffnpte acuntie* liht pfOWerrwdic The character smv is 1 .i • i :
I»w*»ppft become SGltritCi) ,
W thft setting WtiCTi LMS is outsail? n1 slruLlurtJ «:* f »L r- ,i ir- 1 rliÿ . Ir. ,
strain or rncreasmg the ttme spent traveling by rwnt

V
ABiidSpoi
uofi (lit tfMVV tflOVTV ti.' ■< n ■ ■
a i ■
ip*
«lu.n
i
ArlheCM‘s<li«ietion. w.* ntMrÿnr - 1UI L.

* *
85*5« Sii ■
TABLE 3-19; NARRATIVE DICE RESULTS AND SLICING
Symbol; Result Options
Opportunity Identified: . . .... -. : In. :: : ,>_-i

another task. Add Q to the stfcw'ii nmrt COirp uLeCi Check in this SySLOm
Ow $ Valuable Data [Intruder Only]: ■■ id ■:■.! 'es s ■ ■
j.

data that cooler pra* usefoF a vslufts liw T-Jiuft ii End data is u* vs Pie CM. jml additional O may bo spent on

ttiLS result IT indicate a pafiinularly interesting Hnd.

Temporary Bypass [Intruder Only|: 1L r siccr Lrujes j temporary C-.-JLIS!. ■ '. ■■ u system : '"dt tUes i :J
□□
■ ■

Specific crlemCnT of the Security. The Slittr may sdtf to a single future thee k So slice this system. This EMnuS may i

be urtif rw any future cnecfc.


ou Cover the Tracks (kitruder Only]-: A vreakpcss in thi: system's defenses altows th e SIIH.CE 1J leave minimal evidence, '
Or ft ■ . -IhCCKSby dcicri C SlicevStu his. slicing \ -J: -JE-E H1 Lhis System
Signature Spotted {Defender Only): A pui'.io1 o' e ir udu , sh;;- ; s.. j. .ru i: Jiicc-vL'uU ■
Ihvj syatern. .ÿ.iil-i
the atJyÿiCagpÿ that this entails (sec page 30)

'
Spread Decays: . Jite.- ObSc C5 -SOS - JiSC du i to mi sdir cr. 1 ?(n-s Add ■■
nc Ex pet
Usrf or Trace User action against Lhe slicec if the slceracrempimf! the check fai:sv*th ifr & ®. >l fan be Jpernio cause
j -Jiat sliter ID acqtire a piece or fra data [SUCH as an wrwieous lotawm w a fofe name fur ait isrÿ'jai Hiterl.
Permanent Backdoor [Intruder Only]; T;i': .-ÿ- . -IS up a remanent T l:;S Sta-Ssr J th.- iySLOr .-. thOi t
| nneding Lu deaf m'.h ilS verification prOLCJCGii The PC mfly pCrfaf m ait .At CSSS System UCtfcn on this System 3S a
Or ■$
| nEnein-tf and witfu Ut perÿjffyimg a Check, so king Itifl ttekHCUf IfdS access (0 ih#rJ Sflft Of A connected network.
Telltale Sign f Defender Only]: C defender lotus :or a r : Dim usm ; iddUn a:nor-£St -J - I i-MU : Hj,j, igrade the
' ■

i diriKulLy of toe citsrDdter's rtejri check ® use (he E*pcl User ot Iraco User anion once tor each Mmon of uia
| target's slicing signature die defender possesses
Scripted Command- [htruder Only): The next Lkni that the iTHifuder Successfully performs the Enact Command
action fris tnCOonter, the chutiCW may nnsnftw uro cammjflds mSteatl uf One.
Custom Encryption (DeEender Only]: Ml. :i ■.

J

. . ur: JLLempLSd
Brcrrase thn dffkulty of file mlnidet's Computers Checks klr that jr Lion by LwO until the end Of the enCOtTiLei.

Evidence of Presence: C ir;: nicss n a T:K.C ;"thn sÿ-c r -iÿguature bHngic'f ;ÿ fi n sySLrm ■yjijQt
', checks loatÿuiie the sheet's sienaiure.
Authorized Access Only [Intruder Only]: eSfJCET stumbles 1 1 .Lu a particularly sGCuiO Subsystem and muSL take
® at 9 C ore [0 0 it
J
:ÿ Ol b:-rii Add ■ in tn dc s ncn I Computers c KRC k ■ r.l M system
Dummy Signatures [DeFender Onlyl: ■' J.: . i.i ■ ■'.. ■
. ■ .ÿ• sesi
- :! ■
aCke
B L:- the nrjC Onmpuiers fltisck made jÿii"-sf Lr-.c- i'Mrudfii

Limited Access [Intruder Only]: Thr DefenJÿr chooses u; L.- slicing ACMi ."ÿ. "'.:de' Can1 u: c ic-r : - ttiat acbei-
dump, the notl round this tnCOUnKF.
rgt
Or ® Accidental Backdoor {Defender Only): Moving quickly Through [ho System TO respond U> !hc thneet causes the
| dieer to mknnwingjy leave important access routes imo the System lhe mlhidCi may uOC OG L- J Sinÿtf luture
(his System. This bonus may be saved Tpr dily luture check.
I ChMfc TO Slice
Mafnr Alert [Intruder Only): Mi =. : nj|i ■ tu It'c s;, L-! -C =- t— aÿdr-i of Lti“ i-r*rf>"o» :. ' m mln/Jc.
potertuaily blerting dUenavc sheers or diseatthiog security teams to deal with the intrude*
Ul ® Encryption (Defender Only]: A mu Jdieu. eriCr;, ptiOn : UIF'S an> durnCr IS Ul Ll J'.-. signalu'c L;;u. ' -. . lt!:;
gathered. The deTendcng r t-r Idsnall IfagmeiTbi cf the M 1 1 ude*"i Slicing signature {see page 9D[. along mth jl i C
frwn possessing them

Automatic Lodtdown (Intruder Only]: Emergen IA vt- _ i! y r:i-j,-...i-ffs arÿ .:



j'.ruÿs ,; e - "uirt-r Stem he
tmtiMf system sfi JIS donti as r1 a slicer successfully pcrlooned the IDtkdtmTi sciron
Key Vulnerability [Defender Only]: :ÿÿ ■..■■■■..■■: - 0Lt:c uilituily ■.■ul i .idble.
The mtnidO-r may immedately 'nfliEa Command it if he had Success1Lilly per Toÿmeu rt Enact Gommand action
(even if the System hasacthre s«urty prograrfij.
£5 r-. a
%A □a
£ * -r
< m
UJ
" <ÿ» ri
v
tl
* i= ? :' > -> 33 *
■-=
' l/"l
I : = - I i;: f f II
'g & L :? r ?? TJ
> m
*
S’ .i
I—
3 =5 £ -?
*2ft* -. Q

g3
: : *e
g m — ■
s f 5 -
■> : O
I?
c :
" ci
»ÿ ?≤
-
::
fit :? ? -
Ji
=I t :-? : f

- *
s!y ■
e— - £5?
? E" 5ÿ. -
_ rv _ 5 c
I -
z
I -
Z. Si
5?
I
: “
LI3: = siw * - _ -
- «fj
5 5 “ »
-'
*1
-I - i = -- E
9 - -
r, s 7 *z
IS? £4
'
*
=1 c, = i:
s® 5- i £* T
- z z "SI
?ÿ "
■'
!= r I
“ : i
—e ==
Ji3- ~ r 5 —. -
“ * *
*" 3 - - I— - — n
T
=_
z sf ? . : ©ÿ 2

-- S53 = rr - r r
m z=.S
- = SL
4 = 1z n
S. _ ’S
■ ■» 5 f ;
=: _
“ “
- 2
-ill-
' " Z C
- “ HI s: I 23
1
- w
4
L - - 4/1
” T.
z =- — =- -= = I
Z3 - ~ - Z _
F*J =5 E
S' 3 C
*Jl"
= J -= -
-Ilf
=. J! Z
— - =-
= 3=
<53*
' == - ■; -r =
° T. "f I = 4
— -- ;
|
r
-
m z_
"* ”
Ifs I =* E

Z
=
9 SPENDING Q. :gl, Mg y |f,
I ,A;
1*1 Result Options
INy/f ,Tir,<Tlf1tJt

I .-.ii -,1 L 1' l r.n1


V * V>
n irti Help
CfW
p

( ivn CWWI(T

10 O *•
* Lfjrf l,Hrtj ro *no»hf i
< ■
oitl ii- i(KHl»r i *n *<J , i Ql


A COM T»j:l {JF
■I« r
*
i

OvrriooAjeO
1 I 1’ 1 ■
'•-ÿf-V ir: r.;n II" hLlV tfln ■
r!'p
*
* H+rrifif
-
Re-a

' i ;fi. ■ !hr A' r mn !rn' JtHrimn it w |P “-"haM 1' '
l' I- L-" *1 T'l. Ihetr w* jml diip jtrntf jjiWKW rx>
HiTMil* 5cwt<<- mm

« • - •*
"
■ ■
■■

; ■■; •; "~~£ZVZ £ST-'£'u-'- '


TABLE 3-1: INFORMATION IJBSCURITY
Difficulty Result Options
Basic information that is required Lo operate within the field in question
Simple (-1 Knowledge [Core Worlds] exampke: The major hyperlane routes leading to the Corelllan system.
Streetwise example: The parL of a town in which one should ask about fugitives.

Standard irMormaLion that is widely known in the field


m cumstiorn.

Easy (Q) m
elcdge [Underworld] example: The source of the spice called glittersum.
Streetwise example: The specific camina in which one Should ask about, Iugitivw

Information that requires basic research or is common only to speciaiists within the field.
Average [.Q) Knowledge (Lore) example; The list of worlds conquered by the Mandalorians in the distant past.
Streetwise example: The likelihood that a criminal could slip through the security m a particular place.

Moderately obscure informaLion, requiring research or a dedicated Specialist Lo discover.


Hard (0..) ‘
Knowledge [Xenolofgyl example: The pl’Iyslological vulnerabilities; ol’ 6] gundark
Streetwise example: The potential consequences of asking abouL a buunty in a given Mallow

Obscure information, requiring significant research, even from a specialist.


Dauntin
Knowledge (Outer Rim] example: The last known planetary location of a petty cmminal with a posted bounty.
(006 J
. .

Streemse example: The presence or absence of other bounty hunters pursumg a target.

Rare information, which Inquirer "pedal permission to access or is lécpl. secret. by those who kl'now m, In

Formidable

extreme cases, IMOI’ITMUOH OI 'ns rarity might involve one or more


1.)
Q Llpgladed lo .,
@9000 ‘
Knowledge (EducaLlanJ example: T he gource wa rare weapon produced only rm 2] single world.
Streetwise example: The objectives of a crime boss based solely on observilw, Line behavlox of van irws underlings.

Success on the check provides a lead to where to


find an answer, but does not provide an answer darectly.
RUNNING AN
This could be directions to a knowledgeable NPC, or it INVESTIGATION
could mean the character chances across some evidence
to support her theories. For example, if the question Whether running an investigation with the rules pre-
was, “How do we convince Mahon the Hutt to give us sented here, or going through the full process of
Savas the Dreaded’s next destination after he sold him detailing every lead and Clue, there are certain] factors
bearsloth venom he got on Arbooine?" then a successful that all investigations in a game of EDGE OF THE EMPIRE
check might direct the PCs towards another interest of hold in common. Being mindful of Lhese elements is
Mahon’s that they can threaten to coerce the Hutt into important to keep an investigation interesting and Lhe
cooperating. Studying Mahon’s criminal empire, or gath— narrative in motion, while ignoring Lhem can lead to a
ering information from any other source, to yield up the stalled investigation in which the players are aimlessly
information the PCS need works just as any other similar spinning their wheels in frustration.
encounter. Failing a check in the investigation leads the
character into a hazard or trap. This could be an ambush KEEP THINGS MOVING
by parties interested in keeping the character away from
The first, and arguably most important, element of any
their secrets, or following a lead into a dangerous envi»
investigative game is to keep Lhe InvesLiganr‘l mov
ronment such as an ancient, decaying space station.
ing forward. This is not the same thing as leading the
The dangers faced by investigators should always players to where they need to go, although that is one
bear a link to the investigation at hand, as should the method of doing 30. Instead, keeping the investigation
checks that the Characters make. Each time a Character moving forward means supplying the players wth leads
deals with the dangers Sprung from a failed check, the to follow, and minimizing or removing any dead ends.
Character should find a lead, such as a secret passage
The first of the two seems simple but, m practice,
to a treasure chamber on the space station, or a mis—
isoften the more complicated. Not everything that
placed crate of spice suggesting a larger operation, that
the GM, with full knowledge of the mysteries at hand,
leads her to further clues. The character can then reat-
thinks is a Clear clue is going to seem the same way
tempt the check for investigation, but she now upgrades
to the players. In the same vein, what Lhc GM consid-
the ability of the check once. If the character fails again
ers inconsequential information may catch the inter-
and persists through further hazards, she upgrades the
est and imaginatior] of the players and cause them
ability once for each failure that she overcomes
to believe they have found a crucial lead. The eaglest

Q THRILL OF THE CHASE


MD mmnous
m TABLE 3—2: SPENDING

0 or Q9
Result Options
What’s This?:
0. GP. ({3}, AND @ IN BUUNTY INVESTIGATIONS

In the course of investigation, the CharacterLL1msup leads on other useful informaLion. Add D10
the next Check Lhe character makes to pursue information for the irwestigation

‘ Valuable Insight: m the course of investigation, [he cl'mmrlur discovers a Crucial dewll man cam 30ch them Jam,
0U

OI 619 When making any one check |a|..(:1 in Lin: invegLigaLion, the CIMLIJCI‘CEm explain hothisrielail {135.1315“(L‘I'Wilh
;,
H10 ci'senk L0 add D U) the check.

That’s Convenient!: The cl'1aracLerfiI'1dsa source that provides information more easily than expected If the
source is an NPC, add [I
Lo all Charm and Deception Checks made to seek informann. If LhC source is I'IDL
a character, such as if the character encounters an object that serves as evidence, its naLure is more readily
apparent, addinglj to all Perception and Knowledge skill checks to determine how it {its in to the investigalim'l.

or Cases Converge: The character stumbles upon a source for additional information, which serves Lo answer
queonns beyond what She was immediately seeking. The character finds a source for one other question involved
in Lhe ir'lvesLigation, If the character is not; currently investigating multiple questions, the GM should provide a source
who can shed light on some hidden aspect of the siLuaLion at hand. If this option is selected on a successlul check.
the character may discover two differenL sources. or the lead may provide information on both questions at (mac.

c
Cold Trail: As the hrach pursues some of her leads, she mum ’Hilze Hue 0|’)|)0Hunity

to the next check me characlur makes to pursue ir‘lformaLion {0! [he irwestlgalion.
LU lollww other; Add I
;

(a; or rv ‘
Minor Interference: The charachr’ um afoul of small-rim uoublemakew who have an imru'eal m l<ecpinahe1
3

away {tom the informatlon she seeks. She musL deal with this0|)p03itior1 before commuing the UIVUSUQHLIUH,
through whamvcr means she: finds approymate‘ The opposition should consul o! no mme than 2| single nmmm
group or I‘lvaJ NPC.

I" I'\ Distracted: The Character misses an important element of the Investigatim'u, a missuep mm could cost her later
\91 \QI
or v ir'lter‘feres with Lhe Check to add I
on. When the character is making any one check later in the investigation, the GM can explain how this detail
to the character's dice pool.

Hostile Source: The PC finds a source that dues not readily give up iLs secretg. II the smucc
is an NPC‘ add I.
5
{IO «21H

but rather evideme. ., nature iv not readily appment; add


i

c
I.
Charm and Dewpnon checks made to gather information from that source, H the source 1191 .1
II; cl'sar‘actar.
U; all PercepLion and Klumledgt-‘r chucks It)
determme how it fits into the M1\/e£;l,igmioly This option 15 hSL mod mm a successful check.
1


y ‘5' I‘§'\
‘-f
I. _ ' ‘ _ ‘

Payback Looms: The character runs nIoHI 0| powerlui foes whu have then own Imerosts In Llw. mvezngawn, Thuv
,

0’ ‘V may be afLeI the same infr ‘malion [or their own ends. 0| they miglu be out Lo silence the source we CIWEIIEICUEI
15 al'tm As such, L‘ne character nw'sL stop the opposition belure crmmwine
Hm iHveSVieglllion. 1hmnqh wlnamvm
means she finds appropl iate, The opposit‘wl‘l could (.Oll’iifil 0[ several mimon grnulpra Ind by Mal,
a a nemesis, NPC,

offlvalNPCS.T1"1ese!0es could also be replesentativeg ofagreaterpwwel.om:whichmlgl'u.continue1n



or a group
keep an eye on the investigation after itfs agel‘xts are deleatwl.

ways to deal with these problems are a mix of clear clue crucial to completing Lhe investigation In fact, it
communication and a willingness to adapt Some- can be a good idea to provide all relevant Clues Without
times the CM needs to state outright that something requiring checks to find them, and instead only require
is out of place or completely ordinary, as appropri— work to determir‘le their I'neauings and interrelatiorm.
aLc,ar1d if the players still do not foHow the expected Finally, if the players become stuck even aI‘Ler pro-
path. the CM needs to regroup and rethink the plan. viding a solid set of leads, don‘t be afraid Lo give out
Waiting for players to investigate strange f'ootprirus more 1|‘1fon'nation. Simply feeding player's answers to
only leads the players to frustration if Lhey are more their questions can be unsatisfying, but I'IGW leads can
interested in a shaLtered Window the CM mentioned come up in all sorts of ways. The PCS may be able to
in passing, but linking the two by adding another set
draw on their bounty I'mntlng guild or affiliation, or
of prints might put them back on track‘ mighL even receive a message from an old partner or
An especially important factor to keep in mind is tl’IaL past associate without asking. Leads can also come
if a due is essential to moving forward with the Inves- from hostile figures overexLeI'Idn‘lg [hGIT'ISOIVGS For
tigation, then there should be no risk of the players example, if the villain of the piece believes the PCS
failing to find it‘ If the strange footprint; are [he only are 1.00 CIOSG for comfort, this character migm send
way to follow the suspected murderer in an investiga- out enforcers to deter them, r101 realiVmg that these
tion, then the narrative stops as dead as the victim enforcers know enough to provide the PCs with fur-
Should the players fail to notice them. Therefore, the ther evidenca Having a sudden attack or action scone
CM needs to either provide clues at this level of rel- result in am unexpecLed lead is a sLaple of investiga-
evance without checks, or to avoid making any single tive narratives, in Star Wars and beyond.

THRILL OF THE CHASE


NO DISIH'I’EGRAHONS
Examples of Spending Additional Su cusses, Advantage and Triumph with Skills
Name Per additional # PerU Per 'ÿÿÿi-’'
Astrogation IpiMJ
* Better target the location, e.g.: place * Reduce travel time. ■ Complete calculations in minimum

vessel d irectly into orbit around target time.


* Identify convenient stopovers to resupply or
planet. conduct additional business. ■ Greatly reduce travel time.

* Reduce time spent calculating. • Reveal highly valuable but previously


unknown inFormation.
Athletics (plOB) * Reduce time required. O on other physical checks Perform the check with truly impressive
* Generate bonus
• Increase distance travelled. performed latEr or by allies that turn. results.

* OO to grant additional maneuver during


turn to move or perform physical activity.
Charm [plOS) Gain an extra scene in which target is Affect unexpected subjects beyond the Have target NPC become recurring
willing to su pport you for each additional original target. character who remains predisposed to
assist.
Coercion [pLOGÿ Inflict Dne strain on targEt. Affect unexpected subjects beyond the Shift allegiance oF targEt.
original target. _
Computers [plQ7) Reduce time required. Uncover additional information about the Obfuscate actions taken -add # to any
system. check to detect or identify the characters
actions.
CooljplOB] Gain an additional insight into the situation at Heal 3 strain.
hand.
Wÿito grant additional maneuver during
Coordination (pl09)
* Reduce time required. Perform the check with truly impressive
turn. results.
* Increase distance travelled by 25%,
[maximum 100% increase)._
Deception [pL09j Extend duration oF Deception action. Increase the value of any goods or services Fool the target into believing the
gained through the action. character is trustworthy -future
Deception checks against target do not
require an opposed check. _
Discipline {pllOj Downgrade difficulty oF the dice pool Gain an additional insight into the situation at Add 0 to any Discipline checks made by
For next action [max. 1}. hand. allies during the following round._
Leadership (pill) Affect bystanders in addition tD target Have target NPC become recurring
* Extend ta rg.et‘s support for additional
scenes. character who decides to faithfully Follow
the acting character.
* Increase efficiency or effectiveness oF
target during ordered actions. _
Mechanics (pill ) Reduce time required by 10-20% Grant C3 on checks when using repaired itemÿ Give device additional single use
or even the Superior quality, for a session. function.
Medicine jpllZ} •Target recovers one additional wound. Eliminate one strain from target. Heal additional wounds while attempting
•Reduce healing time by one hour. to heal Critical Injury,, or vice versa.
Negotiate (pit 3) •Increase acting character's profit by B%. Earn unrelated boons From target, concessions Have target NPC become regular client nr
•Modify scope of agreement._ if failed or extra perks if passed. specialist vendor.
Perception [pi14} Reveal additional details Recall additional information associated with Notice details that can be useful later to
object noticed. gain E [jn future interactions with
noticed object. _
Pilot [Planetary) • Gain insights into situation. Reveal vulnerability in opponent's piloting Grant additional maneuver while
IpLlSj • Deduce way to modify vehicle bo make it style or vehicle, giving benefit in later rounds. continuing bo pilot vehicle.
more effective in future.
Pilot [Space] (piLG) • Gain insights into situation. Reveal vulnerability in opponent's piloting Grant additional maneuver while
• Deduce way bo modify vehicle bo makE it style or vehicle, giving benefit in later rounds. continuing bo pilot vehicle.
more effective in future.
Resilience [pli&) Extend effects of the success to increase Identify way to reduce difficulty oF future Recover 3 strain.
time between checks. checks against same threat. _
Skullduggery [pllS) Gain additional insights about nature of Identify additional potential target. Earn an unexpected boon.
opposition. _
Stealth [pli7| Assist allied character infiltrating at same Decrease time taken to perform action while Identify way to completely distract
time. hidden. opponent for duration of scene.
Streetwise (pllfi) Reduce time DT funds required bo obtain Reveal additional rumours or alternative Gain semi-permanent contact on streeL
item, information or service. sources.
Survival [pll9) • Assist other character in surviving, • Gain insÿht into environment to make ■ When handling domesticated animal,
• Stockpile goods tD increase time Future checks simpler. predispose animal towards character
between checks. • 'A1hen tracking, learn significant detail about earning loyal companion.
target, such as number, species or how ■ When tracking, learn- vital clue about

recently tracks were made. _ target _


Vigilance (pi19) Character is particularly well prepared. Notice key environmental factor. Gain extra maneuver during first round
of combat.
Knowledge Skills Recall information Dr complete research Learn extra trivial information about subject. Lea m relevant, beneficial information
(pl22) with remarkable haste. about subject such as an understanding
of a beast's particular weakness Dr the
familial strife between crime syndicates.
Examples of Span ding Threat and Despair with Skills
Name Per© Per
Astiogation IplM) •Decrease accuracy of hypErspace jump. * As for ©, but to greater magnitude.
* Increase travel time. ■ Trigger something truly awful happening, such as- jumping

■ Miss relevant details when analyzing hyperspace routes or out of hyperspace in- the path of an asteroid.
galactic maps. _
Athletics (piOB) ■ Small amounts cause strain. Inflict a Critical Injury, which the GM can choose to be
■ larger amounts may cause character to fall prone, Dr even thematic or roll randomly.
suffers wound from sprains and bruises.
Charm [plDS] ■ Reduce the number of people able to influence Turn NPC against character and make into a minor recurring
■ Turn those affected negatively against character. adversary.
Coercion {pL06J Target has building resentment towards character. Reveal something about goals and motivations to target.
Computers [plD7) The character does a poor job of concealing his presence in the Leave behind trace information of your own system in the
system. Security systems are alerted, and add □ to the check, of system being sliced. Add O to the check of any NPC using the
any NPC attempting to discover evidence of his actions._ target system to slice the character's system. _
Coal {plQS] Miss a vital detail or event. The character is overwhelmed by the chaos and is stunnEd for
one round.
Coordination (plOS) Lose free maneuver for Dne round.
* Buffer a wound
■ Lose a vital piece of equipment.
Deception IplOD) Give away a portion of the lie. making target suspicious. Target realises he has been lied to and spreads word of
his deception to harm his reputation or uses the situation
to his advantage.
Discipline [pL10| Undermine the characters resolve, perhaps inflicting a penalty The character is overwhelmed entirely and is unable to
on further actions in distressing circumstances. _ perform more than onE maneuver next round._
Leadership jpill j Decrease the efficiency of ordered actions, causing them to take ■ Undermine the character's authority, damaging the

longer or be done poorly. characters ability to command target or those who witnessed
the attempt.
•With mu Itiple target may become a recurring thorn- in the
character's side, refusing future orders or turning others
against the character.
Mechanics { pill| Particularly shoddy repairs or temporary measures, the GM may ■ Cause further harm to target object or system.

spend ©to cause the target object or systEm to malfunction ■ Cause other components of target to malfunction.

shortly after check completed. _


Medicine {p 112]
* Inflict strain on the target due to shock of procedure. A truly terrible accident, perhaps inflicting Further wounds on
» Increase time procedure takes. _ target.
Negotiate (pll3) • Increase cost of goods purchased. Seriously sabotage goals during the interaction, perhaps
» Decrease value of goods sold. receive counterfeit goads or payment, or agree to berms
■ Shorten contracts negotiated. entirely beyond scope of negotiation.
Perception {pi14) Conceal a vital detail about situation or environment. Obtain false information about surroundings or target.
Pilot { Planetary) [pllS) ©©to give opponents E on checks against character and Deal damage to vehicle as character strains systems
vehicle due to momentary malfunction in system._ throughout vehicle during check.
Pilot {Space] (pi16) ©©to give opponents O on checks against character and Deal damage to vehicle as character strains systems
vehicle due tp momentary malfunction in system._ throughout vehicle during check.
Resilience {pll&J Overburden the character, inflicting penalties on subsequent Inflict a wound or minor Critical Injury on character, as they
checks. succumb to ha rsh ctmditions.
Skullduggery {pll&f Opportunity to catch character immediately after act, number of Leave behind evidence of larceny.
©determine immediacy oF discovery and Ensuing danger._
Stealth {pL17J Increase time taken to perform action while hidden by 20%. Leave behind evidence of passing, concerning identity and
possibly motive. _
Streetwise (pi1£) Seed gathered information with minor falsehoods. Character lets slip details about selFor information sought.
Survival [pllS) Spend vital resources {food. fuel. etc.| during check. Inflict wounds. Critical Injuries or large amounts of strain tm
character.
Vigilance (piIS) Miss key piece of information about situation or environment. The character is unable to perform mare than Dne maneuver
during first round of combat. _
Knowledge Skills (pl22) Omit a vital detail about the subject at hand. Seed misinformation and outright falsehoods.

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