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Carlos​ ​Alonso

Game​ ​Programmer​ ​and​ ​Simulation​ ​Engineer


Email:​ ​churly92@gmail.com ​ ​ ​ ​ ​ ​ ​ ​Portfolio​ ​Website:​ ​http://churly92.wix.com/carlosalonso
Tel:​ ​+1​ ​407-610-0616 LinkedIn:​ ​www.linkedin.com/in/carlosalonsobonifaz
​ ​ ​ ​ ​ ​ ​ ​ ​+502​ ​4127-4491

SUMMARY WORK​ ​EXPERIENCE


Game​ ​programmer​ ​and​ ​simulation​ ​engineer ● AnimaticMedia​;​ ​Fort​ ​Lauderdale,​ ​FL.​ ​USA
specializing​ ​in​ ​gameplay,​ ​simulators,​ ​and​ ​graphics VR​ ​Developer,​ ​07/2016​ ​–​ ​08/2017
programming,​ ​fluent​ ​in​ ​Spanish​ ​and​ ​English.​ ​Proven Lead​ ​developer​ ​in​ ​the​ ​research​ ​and​ ​development
skills​ ​in​ ​DirectX11​ ​and​ ​shader​ ​programming, of​ ​several​ ​simulation​ ​projects.​ ​Most​ ​of​ ​these
CAD/CAM​ ​technologies,​ ​human-computer​ ​interaction, involved​ ​real-time​ ​motion​ ​capture,​ ​virtual​ ​reality,
and​ ​VR/AR​ ​development.​ ​Great​ ​team​ ​player​ ​and and​ ​the​ ​creation​ ​and​ ​implementation​ ​of​ ​tools​ ​and
adaptable,​ ​eager​ ​to​ ​use​ ​and​ ​to​ ​keep​ ​expanding​ ​current props​ ​that​ ​could​ ​be​ ​used,​ ​seen,​ ​and​ ​felt​ ​in​ ​the
knowledge​ ​by​ ​working​ ​on​ ​the​ ​best​ ​and​ ​latest​ ​that​ ​the simulation​ ​environment.
Game​ ​and​ ​Simulation​ ​Industries​ ​have​ ​to​ ​offer. ● Full​ ​Sail​ ​University’s​ ​Fabrication​ ​and
Simulation​ ​Lab​;​ ​Winter​ ​Park,​ ​FL.​ ​USA
EDUCATION Simulation​ ​Engineer​ ​Intern,​ ​05/2015​ ​–​ ​05/2016
● Full​ ​Sail​ ​University​;​ ​Winter​ ​Park,​ ​FL. Assistant​ ​in​ ​many​ ​simulation​ ​projects​ ​and​ ​R&D.
o Simulation​ ​and​ ​Visualization,​ ​Bachelor​ ​of Design,​ ​manufacture,​ ​and​ ​program​ ​simulator
Science,​ ​Graduated​ ​in​ ​03/2016. prototypes.
GPA​ ​3.5,​ ​Valedictorian. ● Enjoy2Learn​;​ ​Guatemala,​ ​Guatemala.
Course​ ​Director​ ​Award​ ​for​ ​Digital​ ​Fabrication, Tutor,​ ​03/2011​ ​–​ ​02/2012
Project​ ​and​ ​Portfolio​ ​IV​ ​through
VII,​ ​Simulation​ ​and​ ​Visualization​ ​Software, PROJECTS
Simulation​ ​and​ ​Visualization​ ​Environments, ● SVT:​ ​Mission​ ​to​ ​Kunar​​ ​–​ ​Military​ ​Forward
and​ ​Simulation​ ​Productions. Observer​ ​Simulator,​ ​AnimaticMedia​ ​VR.
o Game​ ​Development,​ ​Bachelor​ ​of​ ​Science, o Made​ ​with​ ​Unreal​ ​Engine​ ​4.
Graduated​ ​in​ ​02/2014. o Oculus​ ​VR​ ​Project.
GPA​ ​3.2 o Real​ ​time​ ​Motion​ ​Capture​ ​with​ ​OptiTrack
Course​ ​Director​ ​Award​ ​for​ ​Structure​ ​of​ ​Game Motive​ ​and​ ​IKinema.
Design​ ​and​ ​for​ ​DirectX o Props’​ ​communication​ ​and​ ​implamentation
● Centro​ ​Escolar​ ​Solalto​;​ ​Guatemala,​ ​Guatemala. achieved​ ​with​ ​Arduino​ ​technology.
o High​ ​School​ ​and​ ​Middle​ ​School,​ ​Graduated​ ​on o Lead​ ​developer.
10/2010 o Project​ ​unveiled​ ​and​ ​presented​ ​at​ ​I/ITSEC
GPA:​ ​3.7 2016​ ​in​ ​Orlando,​ ​FL.
● Code​ ​Violations:​ ​Austin​ ​VR​ ​Experience​​ ​-​ ​Virtual
TECHNICAL​ ​SKILLS Reality​ ​Showcase,​ ​AnimaticMedia​ ​VR.
● Programming:​​ ​C++,​ ​C#,​ ​Java,​ ​HLSL,​ ​Python,​ ​XML. o Made​ ​with​ ​Unreal​ ​Engine​ ​4.
● Graphics​ ​Rendering​ ​API:​ ​DirectX9​ ​and​ ​11, o HTC​ ​Vive​ ​VR​ ​Project.
OpenGL. o Lead​ ​Developer.
● Game​ ​Engines:​​ ​Unreal​ ​Engine​ ​4,​ ​Unity. o Project​ ​made​ ​for​ ​the​ ​Austin,​ ​Texas
● SDKs:​​ ​Oculus,​ ​HTC​ ​VIVE,​ ​Android,​ ​Leap​ ​Motion, Government​ ​Code​ ​Department.
Perception​ ​Neuron,​ ​Kinect. ● No​ ​Planet​ ​Safe​​ ​–​ ​Tower​ ​Defense​ ​Game
● Source​ ​Control:​​ ​Perforce,​ ​SVN,​ ​GIT. o Language:​ ​C++,​ ​HLSL.
● CAD/CAM:​ ​SolidWorks,​ ​Eagle​ ​Software,​ ​3D o Final​ ​Game​ ​Project​ ​for​ ​the​ ​Game​ ​Development
printing​ ​technologies. Degree;​ ​team​ ​of​ ​seven​ ​programmers.
● Others:​​ ​Arduino,​ ​RaspberryPi,​ ​Phidgets,​ ​Visual o Camera​ ​System​ ​and​ ​3D​ ​object​ ​picking,
Studio,​ ​Atmel​ ​Studio,​ ​Microsoft​ ​Office,​ ​OptiTrack rendering​ ​system​ ​using​ ​Directx11,​ ​UI​ ​system.
Motive,​ ​IKinema. o HLSL​ ​shaders.
o Perforce​ ​Source​ ​Control.
Carlos​ ​Alonso
Game​ ​Programmer​ ​and​ ​Simulation​ ​Engineer
Email:​ ​churly92@gmail.com ​ ​ ​ ​ ​ ​ ​ ​Portfolio​ ​Website:​ ​http://churly92.wix.com/carlosalonso
Tel:​ ​+1​ ​407-610-0616 LinkedIn:​ ​www.linkedin.com/in/carlosalonsobonifaz
​ ​ ​ ​ ​ ​ ​ ​ ​+502​ ​4127-4491

● Off​ ​The​ ​Grid​​ ​–​ ​Top​ ​Down​ ​Stealth/Action​ ​Game


o Language:​ ​C++,​ ​C#,​ ​XML.
o Team​ ​of​ ​four​ ​programmers.
o Tile​ ​Editor​ ​made​ ​with​ ​C#.
o Tile​ ​Engine​ ​written​ ​in​ ​C++.
o Level​ ​Design​ ​and​ ​Boss​ ​Design.
o Implemented​ ​various​ ​character​ ​abilities​ ​and
environmental​ ​objects.
● Stewart​ ​Platform​ ​6DOF​​ ​–​ ​Motion​ ​Platform
o Language:​ ​C++.
o A​ ​small​ ​motion​ ​simulator​ ​platform​ ​with​ ​six
degrees​ ​of​ ​freedom.
o CAD​ ​model​ ​created​ ​in​ ​SolidWorks​ ​and​ ​3D
printed.
o Printed​ ​Circuit​ ​Board​ ​(PCB)​ ​designed​ ​with
Eagle,​ ​cut​ ​with​ ​a​ ​LPKF​ ​laser​ ​cutting​ ​machine,
and​ ​then​ ​soldered.
o Programmed​ ​through​ ​an​ ​Arduino.
o Movement​ ​achieved​ ​using​ ​Inverse​ ​Kinematics
controlling​ ​six​ ​micro​ ​servos.

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