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The Wise-Gifted Ones”

The Demiurg

In the grim darkness of the far future


war is for a price
Version 5.1 – 12/12/09
Frank 'Xisor' O'Hanlon

Disclaimer: All copyrighted material ultimately protected by Games Workshop and used without
permission. Largely this is the work of myself, but ideas and suggestions have been contributed by many
others over many years, being reworked and reforged into something I hope will one day be wonderful.
For now: No infringement intended.
Contents
Introduction ---
Chapter I Lore Modifying Existing Careers
Index Xenos Minoris Trade Envoy
Code: Dark Magenta Robotican Cognitae Vigilite
Elite Advance Packages
Chapter II On Inquisitor The things I've seen (travel with a Demiurg)
Scenarios and Warbands Ranged Weapons
Demiurg Rules & Character Creation Melee Weapons
Automata and Machinations Armour
Construct Bodies Gear
Equipment and Artefacts Miscellany
Facilitation and Augmentation Widgets Calixan Brotherhoods
The Benefactor
Inquisitor Revic Chapter VI On Rogue Trader
The Equipment of Inquisitor Revic The Quirnox Sound
The Khareshi Expanse
Chapter III On Battlefleet Gothic The Tau Empire
The Quirnox Sound The Cradle
The Khareshi Expanse Special Rules
The Tau Empire Commerce Vessels & Stations
The Cradle The Dar'fan
Special Rules The Demiurg Commerce Fleet
Commerce Vessels & Stations Campaign Rules &Refits
The Dar'fan
The Demiurg Commerce Fleet Chapter VII Day of the Demiurg
Campaign Rules &Refits An Overview of the Adventure
Part One: Meeting targets
Chapter IV On Epic: Armageddon Part Two: Industrial Fraternity
The Account of Fio'la Bork'an Lar'el Part Three: An Economic Climate
Special Rules Part Four: The Marble Throne
Army List
Unit Descriptions Chapter VIII The Unbeholden Reaches
Chapter V On Dark Heresy An Overview of the Adventure
Character Creation Part One: Meeting targets
Origin: Abominable Intelligence Part Two: Industrial Fraternity
Generating Characteristics Part Three: An Economic Climate
Determine Career Path Part Four: The Marble Throne
Unique Worlds Chapter IX Design Philosophy
Kao-Li (Void Born) Chapter X Modelling the Demiurg
Background Packages
CHAPTER I: LORE
INDEX XENOS: MINORIS “Kor’el Mashyr to O’V’Rok” chimed the intercom, “You may proceed to
the hanger when ready, our guest has arrived”.
Provisional Portfolio (ref AdMech 345623/XE 019)- Magos
Meirus, Kar Duniash “Lord Inquisitor” O’V’Rok called “The Bentu’sin envoy of the Thurm
brotherhood is here, please come this way”. O’V’Rok motioned at a panel
The Demiurg are a race of nomadic and somewhat and the wall opened up, its door-iris revealing a corridor to the hangar bay.
reclusive beings observed primarily, if rarely, on the far Revic, Humble servant of the Emperor’s Most Holy Inquisitorial Ordo
Xenos, proceeded ahead of the aged Water Caste leader. As the hangar iris
eastern Fringes of the Galaxy. Whilst their ships are a opened at the end of the corridor, some moments before he reached it, he
common sight among the stellar atmospheres of deep- could see the hatchway of the new Xenos vessel lower, a misty or smoky
core stars of the Galactic bulge, and frequent denizens cloud seeping from the dark confines of the vessel into the otherwise dryly
of the most bizarre celestial phenomena, actual contact pristine Tau atmosphere.
with the Demiurg is rare. From their majestic starships “Lord Inquisitor Revic, remain here whilst I consult with the envoy”.
the Demiurg live out their solitary existence. Each Indignant at this needless diplomatic exertion, he remained where he was,
vessel is known to be home to thousands of constructs adamant not to ruin this opportunity. Por’O V’Rok strode off and stood
next to lowered ramp, a Fio aide joining his side. There they waited for
and drones of the Demiurg, but the numbers of the race
some moment.
themselves onboard are scant. A brotherhood or three is
the extent of their populations on any one ship, though In this time, Revic made to study the Xenos Vessel. Of a similar size to an
how many this correlates to is at this point unknown. Astartes Thunderhawk Gunship but of an asymmetric shape with a dirtied,
almost rusted and grimy exterior, the vessel seemed active though from the
They are reclusive, often avoiding contact or notice of indications V’Rok had given, it apparently only contained the Thurm
other species for many centuries and millennia only to envoy. Similar in colouration, but quite architecturally different to a
majestically emerge from the corona of a star, appear at catamaran like vessel Revic had glimpsed on his way to the Tau transport,
the edge of a star system, or slowly and methodically he wondered whether they were related. Deep within, the sound of
machinery was somewhat irritating Revic…was this envoy intending to
work their way out of the uncharted depths of dense waste his time and force him to wait longer? Precluded by clanking and
asteroid belts and dust clouds where they reside, often humming, a gout of what appeared to be vented plasma coolant discharged
unseen, for the passing of aeons. from the vessels side, causing Revic to mentally flinch, but provoking no
reaction from the Tau technicians nearby.
Noted in many cultures across the galaxy as a race of As the clanging increased somewhat, movement at the top of the ramp
uncommonly benevolent traders, artisans, craftsmen became very distinct, slowly resolving into a broad and squatted,
and industrialists beyond compare. Though these seemingly humanoid, shape, but with what seemed unnaturally many
records individually are scarce, on a large scale their limbs. Two more shapes materialised at its side, these even more bizarre
and unnatural in appearance. They progressed swiftly down the ramp.
frequency is undeniable. Trade in material resources, Revic could clearly discern they were of mechanical, not biological nature.
technical components and technological knowledge Completely unlike servitors they exhibited no observable living
seem most common, with militaristic services seeming components. Indeed, it appeared to Revic that it was they who conversed
incredibly rare, despite the undeniable power with V’Rok and his aide, as he discerned a distinctively rough and clicking
dialogue. With a bow from both the machines, the aide and V’Rok, the
associated with any given Demiurg vessel. When put to constructs shambled off with the aide to elsewhere in the hangar.
it, even their smallest ships are capable of deploying
significant forces to any given engagement. V’Rok returned to Revic “Lord Inquisitor, please join me…”, and swiftly
returned to the foot of the ramp. Revic made a conscious effort to seem as
regal as he was able in the shadow of this majestic, if haphazard, vessel.
Whilst mention of and hearsay regarding the Demiurg V’Rok turned, “It says time is short, that it can guide you to the last known
is by no means unheard of, sight of a location of the artefact you seek and that it can provide you with the
vessel or sign of their passing is less common. Indeed, facilities to transport it. It insists, however, that compensation be made in
the sight of a Demiurg itself is so uncommon that there advance and that any defence of the operation is left in your hands”.
V’Rok, for the first time in Revic’s long acquaintance, looked slightly off
are no largely reliable Imperial accounts of even their put. “It also insists that the transaction is conducted out with Tau domains
most basic aesthetic physiology, though it is known the and that you accompany it immediately”.
Tau, Kroot and the likes have fared better in these areas
than Imperial Humanity. It is projected an rumoured Revic paused; perhaps this deal was not to the advantage of the Inquisition
after all. Consorting with Xenos was no small heresy, let alone employing
that the actual occurrence of Demiurg is even rarer than their aid and inviting their incursion into Imperial territory. Revic resolved
the previously thought given the sheer size of their himself. If the first contact in millennia was to yield a beneficial and
vessels, extensive automation is commonplace with informative result rather further human bloodshed on the already thinly
some sources even claiming a common brotherhood spread Eastern Fringe, then to toe the line of heresy is how it should be
done.
size of only at most scant dozens of Demiurg. The
Demiurg are ancient with regards to Humanity. The first Inquisitorial contact with these Xenos in these parts since the
dawn of the Imperium was no small thing. “You have served well, V’Rok,
They have existed in their present state of nomadic I may yet see you again” sighed Revic, and he strode up the ramp towards
the waiting Demiurg, in all likelihood his sole companion for the coming
trawling, harvesting, mining and trading at least since months.
current records begin at the dawn of the Imperium.
Those records of insignificant races and colonies on the
eastern edge of the Imperium show contact, primarily for trade, with the Demiurg before the Imperium itself, many
even before Mankind set foot among the stars. Where they come from, and why they are so rarely seen, yet so
widespread, across the Galaxy is clearly unknown, though speculation abounds. With the incredibly scarce Imperial
data on the species,
they are a subject of intense scrutiny by all branches of the Adeptus Mechanicus, if only due to the rarity of such
knowledge. Indeed, true knowledge of the long-dead Necrontyr, the vile Hrud and the elusive Eldar is more prevalent.

In recent years Demiurg activity has increased significantly. With sightings of Demiurg-Kroot and Demiurg-Tau fleets
becoming commonplace and the known extensive concentration of Demiurg appearing around Tau space, it seems these
two cultures have worked out a worrying agreement to their mutual benefit, perhaps even strategic alliance. Alarmingly,
incursions into Imperial space have increased with offers of trade extended to many fringeworlds. Though the
Inquisition and Adeptus Arbites have been keeping an extensive watch for such arrangements, the onslaught of the
Tyranid Hive Fleets and the increased activity of Orks all across Ultima Segmentum, Imperial forces are hard pressed to
maintain authority in all extremities.

Non-confrontational to the point of pacifists when jeopardising wealth in most situations, it is a strange and terrible
sight to see one of their mighty Commerce Vessels bearing down upon an opponent. Even this has become a more
common sight in the centuries surrounding the expansion of the Tau, the arrival of the Hivefleets of the Tyranids and the
increased Orkoid activity on the Eastern Fringe. Many theories have arisen to account for this increase in Demiurg
activity. Some point to the devastation wrought by Tyranid Hive Fleets allowing an apparently capitalist facet of the
nature of the Demiurg to exploit this time of woe. Indeed, they have also been linked to a more deep-rooted, somewhat
less logical, tie to the Orks and their kin in the Segmentum. With it rumoured that a deep enmity between these two
Xenos exists, it would not be beyond belief for some conflict to be ongoing outside the baleful eyes of the Imperium.
What this is portentous of, if anything, remains unknown.

On such rare occasion that the Demiurg are contacted by Mankind, all reports point to an incredibly mentally adept race
with extensively alien minds. They are said to show no interest as a race in the rise or fall of the Imperium of Man or
the dominion of the Tau, but express a desire to see to their own business, with the access of natural resource and
artificing being of paramount concern. Though records are scant and reliable data nigh nonexistent, the reluctance of
Demiurg to claim planets or commit ground forces is said to indicate an aged population and their reliance on
automation suggests they put a high price tag on the lives of the Demiurg.

Most peculiar of all reports and also, most unconfirmed, is the mention of the Demiurg limbs. Whilst reports indicate a
mainly humanoid form, there are perplexing tales of limbs sprouting from the mid back or sides that display qualities of
tentacles and less articulate limbs. Strangest of all is how it is these limbs that Demiurg use to operate and interact with
most machinery and technology in a passive, almost thoughtless manner.

Their operations consist primarily of the massive industrial bulwarks that are the Demiurg Commerce Vessels,
exceptionally advanced and laden with an inconceivable amount of automata and artificial constructs. They impose an
impressive commercial weight upon any region they inhabit, with ordnance far exceeding the range and ubiquity of
artificial Imperial capabilities, and can mount enough resources for a small coalition of vessels to strip the major
resources of a Mining Grade system within a few Terran years. Often the affiliations between inhabiting brotherhoods
extend over and across many sectors, leading to an incredibly dispersed power base. They trade for, mine and harvest
resources incessantly, even their great starships are noted to be permanently absorbing and scouring the void for
interstellar particles, dust and detritus under any circumstance, with many further ventures rumoured to move from
asteroid mining, planetoid destruction and even on seemingly rare occasion the scouring of a significant portion of a
planets inherent wealth.

The forces more recently rumoured to be observed in the service of their affiliates planet side reportedly closely
resemble the units remarked to be deployed across almost all their operations. The ease and rapidity of their conversion
to combat purpose is something widely commented upon, with a Demiurg Vessel outfitting its automated legions for
such intention in little more than the time taken to rouse an Imperial vessels Machine Spirit core a prospect and idea that
receives ridicule and apprehension in equal amounts within the Cult Mechanicus. Worryingly, rumour persists of the
Exterminators, Demiurg devices said to be capable of annihilating or incapacitating entire planetary populations within
months, though the veracity of these rumours is untested.

Though apparently generally similar in function, the sheer variety and personalisation, almost individuality, rumoured in
Demiurg constructs is staggeringly immense, almost to the point of unbelievable. Though almost unswervingly it has
been said to be a broadly similar type of automaton deployed in the Demiurg forces, it has been rumoured of more
intense variation ranging from dedicated combat drones up to reconfigured attack craft and worryingly war-engine sized
automated behemoths, even theorised perhaps to scale towards dedicated combat starships rather than the Commerce
Vessels so observed.
CODE: DARK MAGENTA
The Demiurg, the Bentu'sin, the Starcrawlers. They remain more scarce than the eldar, more unseen than the hrud, more
resilient than the ork and arrive as unheralded and unwelcome as the tau. That they are a potent civilisation is not a
question. That they possess a civilisation is quite the question.

Since the commencment of my tenure within the vaults of Terra some twenty years ago, I have scoured the darkest
archives, the unseen depths. I have fought the guardians, the eriadicators and the deletons in the depths of the
administratum hives. To put it swiftly: there were very many forces at work ensuring that I could not see that which we
desire and we have achieved but a fleeting glimpse at no small cost.

Let us establish the accepted facts:


– That the forces identified in association and pattern to be 'Demiurg' are present across all five segmentae with
reports authoritatively stretching as far back as seven thousand years, pre-Imperial. [Cref. The Corianus
Aexcavation, the Testimony of the Rambhaldhri Species, the Pacification of Forty-Five Eighteen]
– Evidence of interxenos and reprehensive human trade conducted over an indeterminate time period of no less
than twelve-thousand years, terran standard.
– With no noticeable change in recording, notation or identification methods retrospective studies of the Adeptus
Terra archives across the five Bastions of Humanity yield a sharp rise in positive identification over the last
millenium. Prior to this an almost constant retroactive identification is indicated across all segmentae save
those sectors deep in the Cradle region, as it is colloquially known.[Censure: informal tone.]
– No biological study has been undertaken.
– Positive-matched tech-specimens match no known technology associated with the Disciples of the Omnissiah.
Infiltrative xenos technology identified as compatible with STC artifices on multiple counts.
– Demiurg-identified artefacts indicate xenos origins (unrecognised in revelations of the Omnissiah) [Note; This
edict bears the ratification of the High Lords of Terra c.867M32 in addition to the Seal of the Sigilite and
upheld by the High Lords of Terra c. 442M36.]
– Prevailing threat rating: Xenos Majoris. [Note: Acting upon this rating is rare. Battlefleet standing orders
acknowledge recalcitrance and hermit-like nature inherent in Demiurg vessels. Few squadrons survive action
based upon this rating.]
– Various conclaves {Amtrath, Rasanan and Kreto, notably} are in pursuit of reclassification Obscuro Minoris.
[Update 4123992M41: Latest reports from Interrogator Pendrath, acolyte of Inquisitor Whitaker, relay
overtures of Isstvanian philosophy attendance at noted conclaves.]
– Despite consensus of the Ansamas forum the orthodoxy of the Adeptus Terra accept no substantiation of
Demiurg proliferation
– Technological heresy proves sufficient to outstrip even the Explorator Arks of the Adeptus Mechanicus. [Cref.
The Ark Mechanicus Cognitae Bobilis, attendant forge ships and explorator cruisers proved undable to capture
identified Demiurg vessel 'Stronghold' during fourteen-year pursuit in the K'tet sector.]
– Demiurg operations, as viewed by means of stealth monitoring units operated mutually by the Ordo Xenos,
chambers militant, planetary governors, sectors and sub-sector ministries in addition to sanctioned
conventional Imperial military operations, all report a high degree of automated and sophisticated industry
quite in exccess of the abilities typically assigned to their parent sources. [Clarification: A vessel of battleship
displacement capable of planetary scale industry is by no means an uncommon allusion of the reports.]

What these factors point to is no definable links connecting isolated Demiurg sightings and reports across the galaxy
until this millennium. Previous authorities [Kain344M34, Rebutte 121M37 and Irasis 420M38] yield many theories as
to the nature of the Demiurg. The lack of reliable contact with distinguishable individuals of their species casts most
doubt upon these theories. Which is: the Demiurg are a reclusive foe possessed of technological capability in excess of
our own brothers, the Adeptus Mechanicus. That they would remain unchanged and recalcitrant for millennia is a
mystery.

In every instance a Demiurg, if present, is posited to reside within the augur-impenetrable protective suit massing
substantially less than that of an appropriately armoured sororitas. Indeed, this depiction of such a Demiurg is curious in
itself. Whilst most reports allude to a xenotype which is indicative of blasphemously human proportions (a dorsal
extremity in correlation with the neck and skull, bipedal ambulatory systems, twin articulator limbs etc), and that their
physiology appears squatted, possessing a low centre of mass and distinctly stocky ambulators is well established, there
remain too many exceptions for a rule. Their articulators and nadir-pads are uniformly bizarre. Be they tehno-tentaular,
fore-field manipulators, mechanical force translators or a baffling variety of other items, no visible flesh or biological
matter is properly identifiable. The individuals purported to be Demiurg lack an obvious common physiology save this
vagued, squatted and semi-humanoid basis. For this reason it is of little surprise that many outlandish and unsupported,
yet essentially feasible suggestions abound as to the nature of the Demiurg.
This, alongside a lack of indication of any overt desires save trade, seclusion and industriousness leave theorists in a
perplexing situation. Insight from the proliferation of various expansive xenos trade empires in the Ultima segmentum
presents new material for study, though this is outwith my own remit. It is my suggestion therefore that the utter absene
of any distant unity between the various pockets we encounter (for they are phenomenally more often than not
individual capital-class vessels and attendant ordnance) indicate that the Demiurg are products of a civilisation rather
than the core of one.

It is almost unnecessary to state that there are a great many corollaries and attendant assumptions which underlie this
conclusion, but my scepticism, after decades in the hallowed repositories of the Imperium, allows me to venture little
further by way of hypothesis as to their origin. It is a matter of extreme perplexity indeed.

Another curiosity, another heresy.

Allow me then to progress onto distinctly more tangible matters. The night inexplicable proliferation of Demiurg
technology and artefacts across the extent and history of the Imperium, of human history itself.

Following is a representative account of the devices catalogued in the Debronian system in orbit of the jovian planet
Rellian within fragmentary wreckage and on the planet Klevar IV of the Hellar subsector, Corianius sector.

The most prolific remnants are those termed 'automata'. Few remain intact. Previous encounters corroborate the
testimony of traders passing the Debronian and Klevarian systems; that the automata of the Demiurg are specialised
creations. The stories tell that the Demiurg are artificers, smiths, designers, architects and engineers who apply their
intellect to the fashioning of their automaton servants. These servants, we are told, exhibit profound independence.
Though many tell of mediocre machine-minds capable of specialised tasks and particular duties (largely industrial)
some more tell of trade-machines, fashioned in the image (and even capacity) of their Demiurg lords or of their
prospective counterparts in trade and negotiation.

To summarise the findings we note that the automata are the recurring (potentially sole) aspect of the Demiurg
encountered by other concerned parties. They are often equipped at least in a capacity for self-defence accounting as
well for a variety of machine appendages and widgets suited to the completion of varied tasks. These tasks range from
mundane transportation of goods to the extraction of precious materials, from the securing of a site of operation to the
utter eradication of all potential opposition. That other automata display no overt specialisation is again not in question;
the distasteful implication remains that their function is indeterminable given the means at hands to our research.

Automata display a marvellous range of aptitudes. Though many are reported to have little independent capacity other
cases report displays of contingency planning and action as complex organisational-coordinator nodes within an
extended network (one hesitates to designate such a conglomeration as a 'team'), there are more troubling allusions.

The accounts of Explicator Asariel Ugana and Lector Fiefus Marr indicate that their attempts to capture a living
Demiurg have produce no fewer than thirteen distinct formats of impersonator-drones; each having successfully duped a
long series of unwitting (yet heretical and suitably reprimanded) Imperial officials.

Most Demiurg automata are of the size and disposition of common mammalian life forms. The uncommon lower end
pairing alongside rodents with the larger form being akin to ogryn stature, or even that of greater beasts (such as the
ammamalian Grox). Larger constructs appear in more standard mechanical formats being loosely analogous to
transportation vehicles, weapon platforms and so forth. Smaller mechanoids identified by the Cult Mechanicus remain
under closer scrutiny though details remain elusive.

Demiurg automata are rarely fragile and uncommonly durable. Though most exhibit a lack of overt moving parts (save
limb- and manipulator-analogues), some remarkable artefacts indicate an incredible grasp of astoundingly complex
clockwork mechanisms. Devices, manipulators and tools routinely included projected energy-based technology. Quill-
sized devices exhibiting the potency of las-cutters are a commonly reported folklore, though no such device has been
observed. The members of the Cult Mechanicus note many indicative patterns in certain aspects; a clear competency
with elements exerting control over the fundamental forces is corroborated by the prevalence of gravitic-projector
analogues, technologies reminiscent of highly sophisticated electromagnetic manipulation (plasmatic and ionic tools) as
well as prolific field-effect devices.

Their physical form varies from the nodular set-up of the intricate manipulator automatons to the disc-like format
similar to the drones of the Tau. Barrelled forms are less common, but have still been reported in utility roles. It is not
uncommon to find one local pattern of automaton following a rough preference or style only to find automata
performing the exact same tasks that look nothing alike.
CHAPTER II: ON INQUISITOR
THE DEMIURG & CHARACTER CREATION The Envoy just stood there. Revic couldn’t fathom the inhuman features,
but felt there was an air of pride about the Envoy, having revealed an
archive hidden within a typically coppered room aboard the vessel.
Demiurg spend much of their lives in the solitude of Unlike the other workshops and cavernous holds Revic had been inside,
their own company and their creations, they portray as he was convinced that this room lay outside the main hull of the vessel,
incredibly wise with the knowledge of centuries long perhaps an additional module of some form. Peering closely at the
arrayed objects, Revic could discern various incubators and storage jars
gone. Whilst not often forthcoming or overbearing when containing a mixture of what seemed to be entirely different xenos fauna.
it comes to sharing, if they find a being that suitably Indeed, one jar seemed to hold something very similar to a grox, thought
impresses them, they will gladly pass on helpful nuggets quite a significant amount smaller.
to those who would hear. Not often overtly forthcoming
Unsure of the reason why the Envoy was showing him this room, Revic
to all species, it is without doubt their incredible persevered. He began to pace slowly around the walls, peering amongst
intelligence can be put to more than technology, though the shelves and assorted items strewn around the room. Resisting the
as always for a price. It is noted that when they turn instinct to take up his data slate and stylus, Revic pressed on. Certainly,
their minds to biological nature, they can be highly there were artefacts that the Adepts of the Machine God would marvel
after, but there were smaller, more insignificant and discreet things too; a
proficient medics. plant in a pot, a set of what Revic assumed were anatomical dummies of
Fio Tau, even a partial set of damaged Imperial Tarot cards. The dust in
So far there has been no indication of any Demiurg the room was quite thick, it seemed this was an area not tended to by the
exhibiting psychic or similar powers. That their vessels Envoy’s machines and if Revic’s implant assisted cogitations were
correct, the room had not been tended to for at least a Terran year. As
are warp capable is clear. How this is possible without Revic neared the far-side of the archive, slowly glancing at a few objects
prevailing psychic prowess is completely unknown, and making brief mental notes, the Envoy had moved towards a small
though it is supposed that alone of all the races portal on the hull-side end of the room. After some movement, the Envoy
encountered by the Imperium the Demiurg may have motioned for Revic to approach, clearly having some other purpose in
showing this room to the Inquisitor. Revic, perplex, approached the
mastered the technology to make such a feat possible. Envoy. As the portal opened, Revic saw a thin corridor extend off towards
another vault. Reasserting himself, Revic prepared to follow the Envoy.
Equipment: No Demiurg is yet known outside their Despairing at his own mind, Revic assumed they’d taken an extra turn
Resilient Augmetative Suits. Demiurg are known to somewhere along the walk to the archive room otherwise they’d now be
walking entirely outside the vessel, where no hull or chamber had existed
equip their suits with a multitude of highly advanced when he had first seen the ship. In spite of himself, his mind and implant
and highly technical possessions, amongst them the still ached to the contrary. As such, Revic could still not shake the
famed Monocle Spectrometer and Structural Disruption suspicion that there had been no wrong turn and having seen much of the
Charges as well as their attendant automatons, drones, Envoy’s work already, it seemed somewhat proper in Revic’s estimated
that such an enticing marvel would only exist here, on the Envoy’s ship.
and mechanoids alongside a host of other intricate
devices. Most often however, they utilise powerful ion
weaponry. It is not uncommon for them to have an extensive array of bionics and augmetics, often incorporating a form
of extremely advanced mechadendrites. Many Demiurg are said to equip themselves primarily with some form of
multitool, a device which is typically of excellent manufacture and often arcane purpose.

Abilities: Though it is quite common for the Demiurg to be extensively skilled with a wide range of talent and abilities,
it is not often that these traits transcend to the realm of Inquisitor rules. Capable of most skills, it is common for them to
manifest their natural knowledge in the Medic Special Ability, and often accompany a warrior band serving as a mentor
in many respects. Demiurg automatically have the Ambidextrous and Technically Efficient special abilities.

WS BS S T I Wp Sg Nv Ld Sp
Demiurg 40 70 55 75 50 90 120 80 80 3
Random 50+2D10 60+2D10 50+2D6 70+2D6 40+2D10 70+4D10 100+4D10 70+4D10 70+4D10

DEMIURG SPECIAL ABILITIES


TECHICALLY EFFICIET
When interfacing with machinery in any way, every action spent counts as two actions for how much can be achieved, activated, attained,
reloaded etc.

UHURRIED
The Demiurg so far encountered by denizens of the forty first millenium seem perpetually unhurried, or incapable of haste. They have
exhibitted no ability or desire to move faster than a walk, making little effort to evade, sprint or dodge under except under the heaviest fire of
fire. As such Demiurg characters may take no movement action faster than walk though they may dive due to a failed nerve test and suffer no
modifiers due to combining an action with walk.
AUTOMATONS & MACHINATIONS
Demiurg Automatons are the personal creations of the Demiurg, though often mass produced for menial and mundane
tasks, it is not uncommon for a handful of them to accompany a Demiurg in their business. Often observed and
equipped for personal defence of the Demiurg, it is not unusual for them to carry equipment on behalf of the Demiurg,
or perform certain tasks, often demonstrating the use of trade items and even augmenting their own abilities, often
acting as delegates or hosts whilst their master deals with other things. Though often in a roughly humanoid form, it is
not uncommon for automatons to be in almost every shape imaginable.

WS BS S T I Wp Sg Nv Ld Sp
Automaton 30 60 65 85 40 50 50 130 20 3
Exterminator 40 75 80 110 55 85 45 170 50 4
Random 6D10 50+2D10 60+2D6 80+2D6 30+2D10 D100 D100 120+2D10 4D10

Equipment: Automatons are typically outfitted with a wide array


of what can only be described as gadgets. Although not unheard of, AUTOMATO SPECIAL ABILITIES
the average automaton is unlikely to be equipped with much more MECHAOID
Though portrayed as a character, this being, even if such a
than common items, though they may be hardwired and effectively term is philosophically or technically accurate, is an
connect via Mind Impulse Units. Most will be fitted with some entirely mechanical construction with no living
form of armour, and due to their sophistication suffer injury results components. It is immune to most kinds of psychic powers,
as standard (though this is merely an abstraction). gases, toxins, etc whilst must pass toughness tests to avoid
system shock under effect of, say, haywire grenades and so
on.
Abilities: Though not totally incapable of advancing and gaining
skills, most automatons are little more than complex robots. Unless HOVERER
outfitted for very specific reasons, the most standard automatons The being, through some arcane method, does not walk or
will have little more than Nerves of Steel and Mechanoid special run as most fauna of the galaxy do, nor does it move on
tracks like the Praetorians of the Adeptus Mechanicus.
abilities. They hover some metre or so from the ground, utilising
their unique motivators to allow them an added dexterity
that their small size would otherwise prohibit. GMs should
take into account the skill and level of the motivators.
CONSTRUCT BODIES Advanced hoverers can be quite stealthy, whereas crude
hoverers will be hulking, noisy and incredibly unreliable.
Observed across the Galaxy’s cultures, not every creation bears a Hoverers may not sprint, and must pass an initiative test
when suffering knockback or else the result is doubled. In
direct resemblance to their creator. This is also quite true for the addition, Hoverers count as having Catfall.
Demiurg too, with many displaying signs of extreme adaptation or
augmentation that arguably leads to the perception of being semi-
humanoid. Indeed, the Demiurg form most encountered is in itself anomalous: none can verify if it is a suit, a mount, or
even if it is actually a Demiurg at all. For the purposes of those conducting business with the alleged Demiurg, it is a
moot point.

It is not uncommon to find many of the interpersonal and interpreter constructs ambulating with humanoid styles. It is
most often the case that the form of the device will fit its intended function.

Their form varies intensely, from the nodular set-up of the intricate manipulator automatons, to the disc-like format of
the Kor’vesa drones of the Tau. Barrelled forms are less common, but have still been reported in wide areas of utility.
Indeed, it is not uncommon to find one Demiurg’s automaton following a rough preference of style only to find
mechanoids performing the exact same task looking nothing alike. Bellow are listed the varying ’hit location’
modifications based upon the form of an automaton. Typically, most will use the standard humanoid table, but many
will follow these formats.

DISC DROE BARRELLED/CYLIDRICAL


90-100 Processor houseis hit. Count as head 85-100 Control centre is hit. Count as head.
35-89 Central disc is hit. Count as abdomen 30-84 Main body is hit Count as arms
01-34 Underbelly is hit. Count as chest 01-29 Motivators are hit Count as legs
Note: If a disc drone is flying very low to the ground/on the ground then bear in mind its underbelly
would be 'in cover' of the drone itself!

ODULAR
93-100 Central core is hit. Count as head.
50-93 Manipulators are struck Count as arms.
1-49 Motivators are damaged Count as legs.
DEMIURG EQUIPMENT
COMMO SPECIAL EFFECTS OF DEMIURG TECHOLOGY
Almost all Demiurg technology requires an intense technical skill to be able to use it. Whilst it is not uncommon for
Demiurg to construct simpler and more manageable control mechanisms, they themselves are undaunted by the
complexity inherent in using their creations.
Unless otherwise stated all Demiurg Equipment has additional rules as follows:
– Require twice as many actions as standard to be used in its operation.
– Any non-Demiurg (not including Demiurg-derived machines) must pass a Sagacity Test for each action using
the equipment.
– Ionic Equipment never causes bleeding damage to a target as part of the injury caused (due to intense
cauterisation of wound tissue).

IOIC EQUIPMET
Weapon Type Range Firing Mode Acc Dam Sh Reload Weight
Caster Basic D Semi(6) – D6+3 30 2 25
Wand Pistol E Semi(3) – D6+1 3 2 15
Scalpel Pistol E Single –30 4D10+2 1 4 10
Blaster Heavy E S(3) F(6) –30 3D10+3 1 3 50

Weapon Reach Damage Parry Penalty Notes


Multitool 1 2D3+2 -40% Shock Weapon, ‘Extra’ Mechadendrite
effect when interacting with technology if
used.

CASTER
The typical Demiurg firearm, commonly mounted on their battle MULTITOOL
automatons, the Exterminators. In many of its personal arms forms, it A small personalised Demiurg tool, similar to a technologically complex
mirrors closely the ancient Terran crossbow, the bow section housing the wrench, screwdriver etc. Also, if in hand when interacting with
complex acceleration and beam forming arrays. A powerful weapon, it is machinery, technology, information etc the multitool acts as an extra
ideally suited for engaging personal, using its complex magnetic array to mechadendrite style benefit. It can also hold scan data and be used as a
suffuse its target with its intense beam of ionised particles, reacting data storage device if required. Note that many more advanced forms act
catastrophically with its targets molecular structure. similarly to the legendary archaeotech of the Adeptus Mechanicus.

WAD
The smallest ‘sidearm’ that Demiurg are known to carry, almost
certainly a part of the equipment of the Envoys that make contact PERSOAL TELEPORTER
throughout the galaxy. Though in no particular shape, most take form (Risky Action to use) On activating their personal teleporter, the
loosely similar to standard pistols that permeate the Imperium and Demiurg is instantly teleported to a preset (presumably safe) location
known xenos enclaves. just off the current battleflield, allowing the Demiurg to escape to safety
should the situation become out of control. Due to the complex nature of
SCALPEL the teleportation device, the Demiurg cannot teleport extra equipment or
A small and intricate cutting tool, it is immensely powerful, easily objects away from the battlefield with them. Should the Demiurg fail the
capable of slicing through multiple layers of reinforced ceramite armour risky action it is indicative that it has misprogrammed the teleporter, it
almost instantaneously. It is theorised that this is used for extracting must use one more successful action to reprogram the teleporter before
samples and for facilitating improvised repairs and modifications to attempting again.
technical and mechanical systems. Given its intricate nature, it makes a
highly unsuitable battlefield weapon, though it is indeed exceptionally STRUCTURAL DISRUPTIO CHARGE
powerful. These charges attune themselves to the natural frequency of any
structure which they are affixed to, they then apply an intense resonant
BLASTER pulse to the structure. Curiously these charges can even apply their
The Ionic Blaster is the weapon most often fitted to automatons that nature to multi-frequency materials. Structural Disruption Charges
conduct close range drilling and heavy duty undermining. Capable of cannot be thrown, they must be set upon their target taking four actions.
alternating its beams makeup to be particularly reactive with any given They must also be set on inanimate targets. They inflict a single hit upon
substance, it is dangerously effective. As with most tools, it is difficult to their target doing the D3*30 damage.
improvise as a weapon, though that does not prevent its use in dire
times. MOOCLE SPECTROMETER
A small eyepiece, reputed to be among some of the most advanced and
OTHER EQUIPMET intricate spectral technology in existence. Typically used for spotting
RESILIET AUGMETATIVE SUIT immediate surface level phenomena, and ensuring that its user is quite
Treated as a full body suit that benefits its wearer with 5AP on all aware of the surrounding goings on. Theorised to be able of thermal
locations. The helm usually includes a number of scanners and targeters imaging as well as penetrative spectroscopy of materials, the Monocle is
that work the same as autosenses. Due to the nature of common Demiurg said to be suitable, with modification, to adapt to hold many other
work, the Augementative Suit allows the Demiurg to completely resist scanners and targeting mechanisms. Though the monocle spectrometer is
the effects of shock based weaponry. They can also survive in a vacuum the most common of Demiurg optical devices, they come in many forms
for up to 10 turns unaided. In addition, they may spend one successful and complexities. Most have a range of slightly larger than one
action per turn to adopt the regenerative special ability for that turn only. kilometre, but it is rumoured some have more than twenty times that
range. The standard monocle spectrometer fits over the eye of its creator
Further it is strongly recommended that some Demiurg may exhibit the (or in some cases, the person it was created for), with only minor
same attributes as a Mechanoid character (see Page 12). Whether this is modification they can be outfitted with increased variety of functions
due to an affect of the suit, perhaps a natural effect of the Demiurg itself and ranges.
or because the Demiurg is, perhaps, a robot is entirely up to the player!
A monocle spectrometer, when activated, allows the user to survey his anything of useful value from an objects reaction to a Chronometric
surrounds. Within the character’s vision phenomena are recognisable to Destabilisation.
the trained eye. Any material related phenomena nearby will be visible,
but the wearer must still look to see, identify, probe or otherwise act on SHIELD ARMOUR PLATE
anything that seems unusual using the monocle. Sagacity is used rather It is not uncommon for Demiurg equipment including automatons,
than Initiative to detect anomalies, but also inflicts a -40Sg penalty when gauntlets and helmets to be outfitted with highly advanced shielded
attempting to use the device (GMs are recommended to add further armour. Such technology imbues familiar armour types with enhanced
modifiers depending on the variance in skill and background of force field shielded properties. Shielded armour plate is very rare for the
characters). Typically phenomena will be armour patterns, biological most part, though not uncommon in the vicinity of Demiurg. Shielded
signature combinations, curious structures, rare materials or similar armour plate incorporates both armour value and force fields, which
things. It is heavily recommended that the GM monitors the use of these work as normal. Note that as Shielded Armour plate is often more
devices closely, using their judgement to determine exactly what the reliably constructed, the force fields can often have a set value or
bearer has detected and what they perceive, recognise or know of the combined value e.g. 4 or D3+3. Note this is often incorporated in a
item. Demiurg’s Augmetic Suit.

Note for modelling policies, and individuality, similar devices can be


created, often using bioscanners, psy-trackers and various other items.
Indeed, they can be upped in scale and downed in efficiency and FACILITATIO AD AUGMETATIO WIDGETS
essentially tweaked to the players hearts content (within reason though!).
An extensive spyglass apparatus could work similarly, whist a mobile
In addition to the larger more obvious automatons, robots, and assorted
scanning unit would be more cumbersome but generally more potent in
other device of the Demiurg, they maintain a host of smaller, more
its usefulness.
discrete and often a lot less potent mechanoids. Facilitation and
Augmentation Widgets are more dependent upon their masters than
ETAGLEMET BEACO
other Demiurg automatons, but act in an heretically similar way to
Usually a hand held device, it is ideally used to mark certain aspects of
Imperial Servo Skulls.
objects at the subatomic level, making them traceable over an extreme
distance. The Beacon itself is only capable of following those it marked,
FAWs are treated exactly as Servo Skulls, though count themselves as
or when using data transferred from a similar device. GM discretion is
Initiative 30 rather than 10. A FAW may not select the usual Servo-Skull
widely recommended here as the Beacons could be potentially campaign
patterns (bar Med Skull). If needed count them as Sg 90 for things
solving devices. A few Sg tests and actions should be required to
referring to technology, maths, science etc; but Sg 20 for things relying
’reliably’ Mark any simple object. Marking a more complex item would
more on common sense. It's the GMs choice (as ever) to decide on the
be even more difficult, perhaps even taking double figures’ worth of
appropriate option. FAWs come in many forms:
actions to mark reliably whilst marking a living item could take even
longer as simply marking hair or skin is ineffective…it could fall off!
DEMOLITIOS ASSISTAT
May carry and prepare disruption charges once they have been directed
TELEPORTATIO WAD
(i.e had one action already applied to them).
A short ranged marker device often used for identifying samples and
items of worth and relaying the relevant data to a nearby starship or
SYSTEMS REPORTER
other suitably powerful teleportation device. Indeed, without such
This FAW gives its master +20 Sg for the purposes of detecting
support, the wand is quite useless given its purpose. To use it, it is first
anomalies, scanning and awareness.
programmed requiring from one action for a simple object up to over
half a dozen for intricate or complex item. In addition, during each
PRECISIO ISTRUMETATIO
action a Sg test must be passed to ensure the programming is correct, if
This FAW has an Ionic Scalpel and a BS of 60. The FAW targets nothing
incorrect the device will not activate. Following this, it is simply pointed
until instructed to and will continue to target as instructed until the
at an object within one yard of the wand and activated, subsequently the
original criteria are met E.g. [For one action] “Target that door until it is
target item disappears with a loud hum, an acrid smell and a violent
demolished”
thwump of air.
OR
[For 2 actions] “Target the man in red until he moves away from the
CHROOMETRIC DESTABILISER
warp energy source” Note, in this second instance, it refers to a
A truly rare technology shared by a scant few races encountered by the
daemonic artefact, a summoning circle perhaps. The FAW may
Imperium. It is even unknown whether the Tau Empire are entirely
misinterpret this at the GMs discretion and decide that the FAW thinks
aware of such technology. Though primitive in relation to the rumoured
the energy source he's referring to is the Red Man's Daemonsword.
greater works of the ancient Necrontyr, and the grotesque fables of the
C’tan, the Chronometric Destabiliser creates an intense localised
WARP FLUX COTAIMET
temporal distortion at a point, working quite similar to a stasis field but
This FAW is counted as having a Wp of 65 and will attempt to nullify
on a much more specific area and less orderly manner. In effect the
ANY psychic power that will affect either itself or its master. The master
destabiliser disrupts the flow of time itself, phasing an object’s history
may command the FAW not to nullify a psychic power from a psyker if
partially forward, backwards or other ways. With respect to Inquisitor it
the FAW has attempted to nullify the psyker before, e.g. its master
can be used as a range E weapon which, if it hits, effects an immediate
commands: “Don't nulify that signature again“. This takes one action or
damage level increase regardless of armour and stuns the target for D3
may be done between games. The FAW may be told to nullify the psyker
rounds. A skilled operator can recognise certain responses and natures
again for another action or between games. Automatons, Drones,
from the target items and garner knowledge from them. By probing the
Mechanoids and other Mechanical Machinations
instability of a wall or a pile of rubble formerly a wall, it is possible to
detect or infer possible future or past events. In this case, a successful Sg
It is widely recommended that Demiurg characters consider the idea of
test or three could lead the GM to allow the character to devise what the
Servo Skulls, Psyber Mastiffs and other such creatures. Though it is
nature of the rubble was beforehand, what could have collapsed it (eg ‘a
unheard of in the extreme of Demiurg using such creatures, they utilise a
blast‘, ‘inherent structural weakness‘, ‘vibrations’ but not ‘being
host of automatic constructs, their vessels apparently being almost
destroyed by two Space Marines in a bar brawl’, alternatively a probe
entirely automated. The rules for cyber creatures can also be used to
could detect that what appears to be a wall is in truth a secret door). GM
represent some of these creations, within reason.
should note that it takes a great deal of sagacity and experience to infer
THE BEEFACTOR
First Sighted: Betsuda
Last Reported Locale: Hastor

The Benefactor is the name given to what appears to be a Demiurg that has affilliated with various officials (now under
investigation) across the Imperium. His last sighting was at the controversial and apocrycphal encounter upon fabled
Hastor. The Benefactor allegedly conspired with Inquisitor Konstandin Garibaldi in pursuit of the <Stones>, combatting
over five dozen Inquisitors, surviving unscathed, and permitting, through heresy, other heretics to abscond with the
<Stones>. Fractured reports indicated that the Benefactor brought primarily firepower to Garibaldi’s endeavour, a
sidearm of immense destructive power.

WS BS S T I Wp Sg Nv Ld Sp
The Benefactor 32 61 45 73 54 89 109 81 79 5

Equipment: Resilient Augmetative Suit (incorporating auspex, bioscanner, psy-tracker and infrascope), Multitool
(Archaeotech: Machine Empathy, only useable within 10 yards) and an Ionic Scalpel.

Abilities: Ambidextrous, Technically Efficient.

SPECIAL RULES:
THE BEEFACTOR'S MULTITOOL
The Benefactor’s multitool is typical of the Demiurg. For a minute device it incorporates an incredibly potent localised
field projector, capable of manipulating technical structures both massive and microscopic with relative ease.
The mutltitool counts, in addition to its standard properties, as archaetech exhibiting the Machine Empathy ability. A
caveat on its use is that it cannot be used at ranges further than ten yards.

THE BEEFACTOR'S RESILIET AUGMETATIVE SUIT


The Benefactor’s augmetative suit incorporates shielded armour plate sufficient to count as a 2AP of force field on all
locations in addition to the basic 5AP of armour.

REPRESETATIVE JEV-30L
Representative Jev-30L was recovered by the errant Ordo Xenos Inquisitor Cabel Kean as part of the cataloguing
process in the Debronian system. Jev-30L, self-identifying as sixteenth subservient machine-overlord was retained off
the record. Jev-30L now functions as Kean's rememberer; a bearer of trivial or highly-detailed data and wayward
advisor. Kean was announced Heretek Abominatus after being involved in Rebeanakan Librarium Province disaster on
the Forgeworld Voss, wherein a full servitor legion became infected with a xenogene malady which induced partial
lobotomy reversal; the death toll exceeded seven thousand tech-adepts. The association and involvement of the Jev-30L
artifact is suspected by pursuing Inquisitors and Magos Mechanicus.

WS BS S T I Wp Sg Nv Ld
Representative Jev-30L 25 51 71 90 35 81 79 39 20

Jev-30L features four distinct manipulators. It is 'handed' prominently in two of these manipulators: one on each side.

Equipment: Jev-30L carries two ion wands and an ionic scalpel. It carries two structural disruption charges (function as
melta-bombs). Jev-30L's structure incorporates an unknown field-armour weave (counts as AP5 on all locations and
affords two points of force-field protection). Its sensory capabilities act as a vox-caster ranging up to surface-orbit
power and also as infrascope implanted gunsights.

Abilities: Mechanoid, Nodular


IQUISITOR ARMADO REVIC
World of Birth: Kar Duniash
Education: Schola Progenum & Departmento Munitorum (Adeptus Terra) Initial Training: Departmento Munitorum
Auditor Apprentum (1st Class)

WS BS S T I Wp Sg Nv Ld Sp
Inquisitor Revic 64 69 110 61 73 87 84 83 74 5

Equipment: Tobari Right Arm (Strength 30 Left/80 Right), Phyllokkan Shield, Data Slate, Calculus Cogitator Implant,
Master Crafted Plasma Pistol, 2 Canisters of Pistol Fuel in armoured containers, Auspex w/Bioscanner, Sword, Flak
Armour (Chest, Abdomen), Plastic Buckler (left arm) with minor medkit in armoured pouches (3AP)

Abilities: Leader, Left Handed, Adeptus Terra Departmento Munitorum Auditor Tertian, Xenolevamentum

REVIC'S SPECIAL ABILITIES


XEOLEVAMETUM
Revic is comfortable or accustomed to interaction with many kinds of Xenos after the journey to the Khareshi Expanse and is typically unperturbed
by the presence of all but the most extreme creatures. Generally Revic will suffer no penalty to Wp or Nv in the presence of Xenos (exceptions
open and recommended to the GM, of course!).

ADEPTUS TERRA DEPARTMETO MUITORUM AUDITOR TERTIA


When interacting with Imperial Officials Revic is particularly well accustomed to the vagaries of duty, responsibility and many similar things, with
an extensive and considered knowledge of the Lex Imperialis…such expertise being entirely unsettling in addition to the presence of an Inquisitor!
When dealing with Officials and citizens in many forms any actions spent addressing them can be angled to sap or reassure their nerves.

An example would be in the case of a Monodominant verbally rebuking an official, say a spaceport Guard, whilst the actions of the Auditor can be
applied such as reinforce the Guard’s stance (e.g. “You have done nothing wrong, in truth you obeyed the Lex Imperialis as termed under article 29
section 1,836 paragraph 19,379”) and allowing the Guard a bonus of, say +2D6Nv, or rebuking the Monodominant directly by implying that it is
they who are entirely out of line and borderline heretical, resulting likely in a reduction of Wp, perhaps -D10, but inciting the character to be even
less cooperative. It is strongly advised that GMs modify such a rule as they see fit, including the application of ‘risky actions’ or Wp/Nv/Sg/Ld
tests as required for its use.
THE EQUIPMENT OF INQUISITOR REVIC
TOBARI RIGHT ARM
AN EXCERPT THE TESTIMOY OF A magnificent copper and bronze bionic arm gained in the Khareshi
IQUISITOR REVIC AT THE FORUM OF Expanse and of undisclosed origin. S80. Provides 50% Resistance to
ANSAMAS haywire fields and similar. Counts as, essentially, an highly advanced
bionic arm. Typically concealed carefully so as to avoid awkward
The older man again approached the brass etched pulpit, questions, and when concealed is difficult to discern as bionic.
ascending the stairs to inner sanctum. Hunched and frail Unconcealed it emits a low, but audible, whirring when in motion.
since his return to the Imperium, leaning on his cane, he
begun.
CALCULS COGITATOR IMPLAT
“Long after I departed with Dregan and his Tarellian Part of a series of basic implants provided for the Auditor Apprentum
band, I received word that my acquaintance within the during their initial training and deployment. When collating and
Thurm brotherhood, had successfully returned to its kin,
in the vicinity of Perdus Anomaly. Unfortunately the
interpreting numerical and statistical related complexities the character
Envoy had been unwilling to take me any further on my gains a +10 Sg modifier for tests pertaining to such matters. An
journey to Condeh Khar, seemingly resistant to the example would be when calculating probable locations of hiding
thought of travelling to the Expanse. If I’m not places from a large set with attendant pros and cons or solving out
mistaken, it was as if the Envoy knew what awaited me,
as if it were simply unwilling to divulge the horrors that
complex mathematical equations or cogitating formulae mentally.
were known to the Envoy‘s kind. The subject of the
Tobari was a troubled one, it would seem, and was the DATASLATE
Envoy unforthcoming except to wish me fortune, The data slate allows a character to access, upload and download data
prosperity and wisdom in the endeavour that lay ahead.
from a vast host of information repositories across the Imperium (this
“As we journeyed, we were waylaid many times, once one’s a Kar Duniash pattern, so GMs should adjudicate on
only just escaping a confederation of alien pirates that compatibility) whilst allowing the user to make a variety of notes and
boarded as far as the command core of the Tarellian other similar actions.
carrack. Fortunately Dregan’s warriors retaliated with
sufficient swiftness to prevent the carrack from being
totally overrun. On the borders of Berelan Space we STYLUS
encountered the drifting hulks of a dozen smaller A stylus is an unassuming instrument of the Imperium, and perhaps its
starships that, according to Dregan, were left as a result most widely used tool. The Adeptus Terra combine the Stylus and
of an apocalyptic war between two of the minor races
fleets in the near area. Quill not to any small means. They facilitate the running of the
Imperium of Mankind with such devices. Primarily they allow a
“Soon we arrived at the Caredlio Portal, a gap in the greater dexterity when utilising data slates. Additionally they can be
obscuring dust clouds that border the Khareshi expanse. used as set-quills to mark objects in a variety of inks and manners (e.g.
There we allowed some of the crew to leave, through
their choice, and we continued north-eastward through ‘hidden ink’ etc.). To change ink type of the Stylus simply requires an
the portal. After seventeen months within the expanse, action. To mark an object requires one action and a Sagacity test. The
we discovered on of the reputed hulk sites. An aeon old degree of success or failure of the test will account for how well the
graveyard, the twisted and stripped hulks spiralling marking was completed (or botched). GMs should apply modifiers
through the void in the expanse, appearing derelict and
abandoned over the ages. The outline and compositions rather liberally, also allowing characters to ‘concentrate’ (or
of various fragments were of clear resemblance to ’aim’/’think’/’consider’) and such for similar bonuses (e.g. +10% to
structures I had only witnessed scant months before Sg).
with the Envoy. It was then I realised, though the
suspicion had been building, that they, and probably the
Envoy, had been to expanse before. And that they had ARMOURED PLASMA COTAIERS
departed, unwilling to return. Stowed around the abdomen. When Abdomen is hit 5% chance one is
struck. AP9 and if it is penetrated the fuel cell is hit, treat as if failing a
“At that point, unknown to ourselves, that region of the risky action with a plasma weapon. This enhanced protection and
expanse was not dead and derilict. Deep within the
slowly arcing hulks energy signatures appeared, many. stowage means that they are more difficult to access when required,
Within barely half a dozen minutes the expanse was and thus require an additional action to reload.
alive with signatures.” The man winced momentarily,
recoiling from some distant memory it seemed. PHYLLOKKA SHIELD
He let his cane fall, grasping the rail, and steadying A small discrete shield generator that fits snugly underneath garments
himself. “They took the ship, and the crew. I saw no and armour mounted on either the chest or back (it makes no
more of Dregan in all my voyages since. I will not say difference) Demiurg technology, and therefore requires twice as many
how I escaped the expanse, suffice to say that it was at
actions to use as a standard force field generator. Uses archaeotech
extreme cost.” A deep, distant whirring sounded from
the mans covered arm, he raised it arm and pondered his rules. Powers used by the Phyllokkan Shield are Psychic Ward and
hand. “I was compensated, and my objective achieved, Psychic Shield. Combined difficulty rating is 20 but requires only one
but I now know why the Envoy spoke with such test.
foreboding pessimism of the expanse. Truly, he was
wise beyond his years to be sceptical of that place. Until
such a time, as the Imperium is able to act in force to
quarantine the region, if even such a thing is now
possible, then I foremost speak for the immediate return
of all Imperial agents within the one hundred light year
of the locale….”
741M41: of a roving Mortifactor’s (Adeptus Astartes) Frigate, The
[Age 40] Dispatched as part of Departmento Munitorum force to Quietus (Gladius Class) permitted the Inquisitor the escape
Agermaker’s Reach with multiple Imperial Guard Regiments suitable to avoid a prolonged guerrilla war against the Orks.
aboard a small convoy destined for reinforced cleansing and Utilising the astropathic choir of the Quietus to commune with
colonisation of the xenos deathworld Imperial Officials across the sector, Revic stumbled upon the
first piece of a puzzle that would shape his being. Over two
744M41: dozen varied reports had arisen of colossal starships spotted in
Attains classification of Adept Auditor Tertian. With the arrival the fringes of several stars’ coronas. At least three reliable
of Inquisitor Helmra, the promising Auditor Revic is sequestered reports accounted for vessels of similar patterns in the depths of
as official liaison between Helmra’s staff and the Munitorum. the thickest asteroid fields after the passing of a Tyranid
Demonstrated skill at unravelling the extensive and intricate Vanguard force or one of the scattered Ork Skwadrons. In the
paper trail left by the conspirators surrounding General depths of space twelve distinct and verified cogitator readouts
Sommervrastel’s illicit trade and contact with multiple xenos clearly collaborated such readings, identifying vast artificial
species led Auditor Revic to Inquisitor Helmra’s attentions. On structures active on the detectable fringes of the ships surveyors
leaving the world of Agermaker’s Reach, Helmra ensures on the outskirts of both the Cass’erval System and the deepspace
Auditor Revic accompanies his staff as a crucial part of the surrounding the subsector hub world of Nathaniel’s Lament.
Inquisitor’s retinue as a Deductor, replacing his predecessor who
was left in the care of the Departmento Munitorum upon the 777M41:
deathworld. Ending his tenure aboard the Quietus, and returning to Kar
Duniash after the vessel is ordered to amass with the remainder
759M41: of a Crusade fleet at Kar Duniash itself (at this Point Revic
For a period of five years prior Revic has held position as major- appropriates the Master Crafted Plasma Pistol noted in his
domo and head of Helmra’s holdings in the sparsely populated possession from the ship‘s Master, a Techmarine Kranallus
Dencarra subsector. For a further twenty seven months Revic Londar as a token of solidarity). Revic spends the next five
was given steadily increasing independence from Helmra and years collating various reports, sightings, anecdotes and
his retinue before being appointed Deductor and heir to consulting the vast librarium of Kar Duniash and its sister
Helmra’s infrastructure, including holdings on Kar Duniash Forgeworld on vessels clearly identified now as belonging to the
itself. reclusive race known as the Demiurg.

762M41: 792M41:
With the death of Helmra at the hands of Freeboota Boss Uzdreg Revic assembles a host of staff, experts, pioneers and
in an ambush at the Nak’ara VII orbital, a Recongregator archaeoxenan in an effort to probe the mysteries of the Demiurg.
dominated conclave on the planet of Nak’ara VI proclaimed the Known to the Imperium for millennia, direct contact and
Interrogator-Deductor Armando Revic to be ordained Inquisitor conflict is documented only spuriously and unreliably. Inquisitor
immediately. Within barely a week the dispatch is relayed to Revic’s Mandate, supported both by the Monodominant
Revic on the world of Gathamor’s Ventracity concluding the orthodoxy and the shadowy Recongragators and a host of other
incisive removal of the Heart of Pain cult, finally identified as factions both within the Inquisition, and within the various other
belonging to the Kabalite-Haemonculi Eldar. Infrastructure branches of Imperial Authority, was simply to investigate, to
reports the procurement of the xenos artefact known simply as follow leads and collate data. A single clipper (the Questran,
The Brainwasher Harness. appropriated from Rogue Trader Ersal Dychan by the Cult
Mechanicus) was forwarded for this duty, though a
Travelling immediately to the world of Nak’ara VI, Revic sizeable and venerable retinue would accompany the Inquisitor.
convenes the remainder of the conclave opening full affiliation
with the Ordo Xenos, accepting to abide by ad adhere to their 799M41:
doctrine and tenets. For undisclosed reasons Inquisitor Revic abandoned the
Questran at the research outpost of Talasa Prime and proceeded
aboard the Dal’yth Il’Fannor Mess’en Y’sakk towards the Tau
765M41: Empire alone, leaving his right hand Interrogator Cansusk Vrani
After a series of similar cults arise on argi- and mining worlds to await until his return.
across the Dencarra subsector, Inquisitor Revic finally makes
headway to return to the world of Gathamor’s Ventracity in an 810M41:
effort to reacquire the Brainwasher Harness from the local Revic returns to Talasa Prime aboard a Tarellian Carrack,
mission of the Cult Mechanicus after the collapse of the safe- rendezvousing with the now Inquisitor Vrani to seek passage to
warehouse used by Revic’s subordinates in the storage of the the desolate world of Ansamas to convene a conclave regarding
device. During transit the Inquisitor’s transport receives warning the Khareshi Expanse.
of the imminent approach of a Tyranid splinter fleet through the
surrounding subsectors. The Inquisitor’s transport is forced to
bypass the world of Gathamor’s Ventracity to escape the shadow 811M41:
in the warp in the nearest reaches of the subsector. Over the Revic convenes the Forum of Ansamas for a period of just over
course of some dozen years the splinter fleet and an attendant two years. In the time over a hundred Inquisitors or their
swarm of no less than two dozen separate Ork ‘Swkadrons’ delegates convene for various reasons at various times. In the
proceed to ravage the subsector, devastating the Imperial’s Martinmas of 812 an unprecedented 19 Inquisitors are present at
stranglehold on the sector, and almost annihilating the once.
Inquisitor’s inherited infrastructure in the surrounding
subsectors. 813M41:
Revic concludes the Forum of Ansamas and departs from his
After emergency deployment to the world of Varthe, Revic’s infrastructure, seeking passage aboard the Cobra Class
tenure as an Inquisitor was almost cut short by a sizeable Ork Destroyer Corvus Parreleni under Inquisitor Arkham Konstandin
Waaagh mobilising on the world. Only the chance intervention to return to Kar Duniash.
CHAPTER III: ON BATTLEFLEET GOTHIC
THE QUIRNOX SOUND Inquisitor Revic was awestruck. The Khareshi expanse was
a voyage he had never, in his most terrible fears, expected
The Quirnox Sound of the Gothic Sector has been a feature of ill to make, but this was the first step on this small path of
repute in the Gothic Sector. Dating back to the early settlement of glorious Inquisitorial service. Gargantuan screeching broke
out and a whirring suddenly emanated within the domed
the regions, the vast star-forming nebulae of the region held many central chamber of the Envoy’s personal transport. Revic
wonders. Unfortunately for venturing early humans, it became hunkered down to the nearest pylon. Four of the seven
evident they also bore disparate packets of ork menace. The central and hollow pillars were systematically moving in a
turbulence of the sound echoes not only through realspace wherein powerful piston-like motion. The great pillars stretched
from the complex console panels up towards the arcing
augurs are confounded and the noise of the ionic and molecular roof of the room. Great plumes of steam-like vapours
clouds are sufficient to trouble many vessels' protective shielding; poured from the access-way whilst the Envoy endeavoured
no the worry of the Quirnox Sound also translates into the to maintain the careful balance it had achieved.
immaterium. Crossing the sound in warpspace has long been a
If it weren’t for the observed efficiency and skill with
point of trivia for Navigators in the Gothic Sector, emerging into which the Envoy had wielded the ship, Revic would not
the sound is more difficult. The currents and turbulent, labyrinthine have spared a second thought as to dismiss the entire vessel
pathways of the warp make for easy passage across and beyond the as some unreliable relic of a failed experiment. As far as the
sound, but attempts to enter into it lead to no end of confusion and Envoy had deigned to divulge, they had already cleared Tau
space in the time it would have taken a far larger Navis
complexity. The orks are capable within the Sound as they Nobilitae cutter to leave the system.
proliferate almost entirely on numbers and the incomprehensible
providence of their blasphemous gods. The Eldar Corsairs are noted The Envoy had encouraged Revic to stay clear of the
to be competent in navigation of the secrets ways of the Sounds, consoles and panels until the ship attained its peak
operating equilibrium. Revic suspected that this had
but their secrets are their own, to be shared at no yet known price. occurred almost exactly three dozen hours back and the
Envoy had found itself encapsulated in some other task. In
Intermittent forays on the part of the Imperium permit a tentative that time Revic had entertained his inquisitive and
examination of the interior. Rogue planets, infantile stars and investigative nature by scouting the rest of the vessel. What
he had seen, he mused, would make enticing and dangerous
ancient remnants proliferate within the waxing nebulae. reading for his memoirs, if it wasn’t the simple case that
Cataclysmic astromantic events of the past are evident to those they’d be censured immediately by his fellow Inquisitors,
concerned with such things, but the details are irrelevent to most even his supporters.
who stray this way. Imperial ships have encountered xenos and
Alone, Revic now stood opposite the Envoy. Indeed, unless
void-fauna both within its depths. Hazy tales of Revic was entirely mistaken, only he and the Envoy were
the sole living beings on board, and the bulk of that
THE KHARESHI EXPANSE statement’s risk was in his assertion that the Envoy was
itself alive within that seemingly all-encompassing
augmetative suit. The rest of the ship was tended to only by
The Demiurg are a race of nomadic and somewhat the Envoy and what Revic gathered to be the Envoy’s own
mechanoid creations, no doubt of interest to the Librarii of
Kar Duniash who dabble in the pondering of Abominable
THE TAU EMPIRE Intelligence. The squat semi-humanoid suddenly motioned
towards the illuminated panel on the nearest pillar’s base-
The Demiurg are a race of nomadic and somewhat console. Moving carefully across the deck grating Revic
closed on the panel. Observing the outline of a strangely
familiar starship, the Inquisitor was overcome with a new
THE CRADLE sense of foreboding. An Ork cruiser and, by Revic’s own
Provisional Portfolio (ref AdMech 345623/XE 019)- Magos Meirus, Kar Duniash calculus cogitator assisted projections, it was bearing down
on the Envoy’s starship, fast.
The Demiurg are a race of nomadic and somewhat
DEMIURG SPECIAL RULES
DEMIURG ORDACE
Demiurg ordnance consists of largely reconfigured squadrons and networks of automated machines, though it is not
uncommon in engagements involving Demiurg to sight dedicated combat craft nestled amongst the swarms of
reconfigured mining craft housed within the cavernous dorsal silos. When the option is listed, commerce vessels may
launch either attack craft or torpedoes from a single weapon; not a combination of both.
Fighters 30cm
Bombers 20cm
Assault Boats 30cm
(Torpedo Bombers 20cm)
Demiurg ordnance is treated exactly as described in the Battlefleet Gothic Rulebook. Demiurg vessels may only be
outfitted with Specialist Torpedoes and Torpedo Bombers via the Specialist Macrotechnology Outfit refit.

LEADERSHIP
Demiurg vessels are highly automated and tend to be far more focused towards control and management than vessels of
other races.

Battleships start with Ld10, Cruisers with Ld9 and Escorts and Defences with Ld8.
1 Capital Ships and Defences reduce their leadership by 1 for every point of damage suffered.
No more leadership is lost when they reach Ld 5. In addition, bridge smashed critical results do not
inflict leadership loss, but instead an extra point of damage.
2 Escort squadrons and reduce their leadership by 1 for each ship lost from the initial squadron.

SPECIAL ORDERS
Capital class Commerce Vessels may not use ‘Come to new heading’ special orders due to their ponderous hull
structure.

As Commerce Vessels do not operate through a strict command hierarchy, they do not follow the same constraints as
other fleets for command checks. Should a Commerce Vessel fail a command check, it still counts as being on special
orders until its next turn for the purpose of enemy Ld bonuses and boarding. If one ship fails, the rest of the fleet may
still test.

SQUADROS
Due to the apparent command structure, or lack thereof, within the Demiurg fleets, capital class Commerce Vessels may
never squadron with more than one other ship. Battleships may not squadron at all. Escort squadrons may never number
more than four escorts per squadron.

COMMERCE STATIOS
Demiurg forces often consist of significantly mobile interstellar stations, much akin to the waystations deployed by the
Tau. Typically these will be stations that defend part of the Demiurg operation in the region, minor storage facilities and
more often stations where would be traders, wanderers and diplomats are welcome to barter for the services and wares
of the Brotherhoods in the region.

They are purchased as part of the fleet allowance for Demiurg and are deployed aside the Demiurg fleet (though they
may elect to deploy as normal for planetary defences).

Commerce stations may move and turn in movement phase in any direction, subject to normal Demiurg rules, provided
that the station has a speed value.

Torpedoes launched from inside asteroid field are placed outside the field, but measure initial speed move from station
as normal, otherwise line of sight for weapons is unachievable within asteroid fields.

COMMERCE VESSELS
Commerce vessels ignore the adverse affects of blast markers. Instead, any blast marker which a Commerce Vessel
moves over is removed immediately – this includes any in base contact with the vessel at the beginning of its turn. Blast
markers have no effect on the movement of the Commerce Vessels. This mechanism is tied very closely to the
mechanism which powers the Cutting Beam. For all intents and purposes, the cutting beam constitutes a Lance which
inflicts critical hits on a roll of 5 or 6 rather than 6 alone.

Commerce vessels are totally unaffected by solar flares, gas and dust clouds and radiation bursts. Do not place blast
markers in contact with them for celestial phenomena of any kind.
DEMIURG COMMERCE VESSELS & STATIONS
CITADEL CLASS COMMERCE VESSEL

The Citadel class Commerce Vessel, on first reports within the Imperium was assumed to be a slightly varied
Stronghold, though after later encounter and consultation it indeed became apparent that it was no ordinary ship. Its
production output was staggering for a ship of such size, capable of outputting wave after wave of smaller craft in both
its defence and as its primary weapons. Aside this impressive mother ship styling, it boasted the typically Demiurg array
of heavy weaponry, though noticeably less powerful than the Stronghold Class.

Though sighted by the Imperium only once, and only rumoured to the Tau, it is known through the obscure talk of
outlying systems that a handful exist across the expanses of the Galaxy. Seemingly not integral to any given venture by
a league of Demiurg, in the instances where they are known, they are often affiliated with a great many other Demiurg
vessels.

The inner workings of the Commerce Vessels are still unknown to most Imperial scholars, it is remarked that its
immense refinery and manufacturing capacity go unparalleled in this age by other known ships of similar displacement.
Indeed the closest similarities to its function are the Craftworlds of the Eldar, though it would be unfair to neglect the
connection to the extensive shipyards and space stations of other civilisations.

STRONHOLD CLASS COMMERCE VESSEL


The type classified as ‘Stronghold’ class is fairly typical of Demiurg vessels, being very large, technologically advanced
and extremely well powered. Strongholds appear to act as factory/processor vessels and bases for a fleet of intersystem
asteroid mining pods, haulage flyers and prospector probes (it is theorized that many of these are automated). Typically,
lone strongholds have been encountered in the flare or mercurial zones of uninhabited star systems, hanging motionless
and prow-on to the star with a cloud of small craft busily hustling to and fro to exploit local resources. In most cases
these ships withdraw their craft and disengage if challenged but in some instances have inexplicably turned on their
attackers with surprising ferocity.

It is worthy of note that every known encounter between Demiurg and Ork vessels has resulted in combat, and that
renegade elements have often hired Demiurg vessels to fight as mercenaries in interplanetary and intersystem power
struggles. As warships, Demiurg vessels are slow but well defended, boasting considerable firepower at close ranges
and the capacity for launching mining craft reconfigured as attack craft and torpedoes. A notable trait of the Stronghold
class is its employment of an array of electromagnetic fields around its prow to scoop up interstellar hydrogen. This is
accelerated to the rear of the ship to provide motive power in a ram-jet effect but the complex shielding it requires
evidently produces numerous other benefits. This process is little understood by the Adeptus Mechancius and they
would dearly like to secure an intact Stronghold for investigation, but thus far the opportunity has eluded them.

<REWRITE THE ABOVE COMPLETELY>

BASTION CLASS COMMERCE VESSEL


The type classified as ‘Stronghold’ class is fairly typical of Demiurg vessels, being very large, technologically advanced
and extremely well powered. Strongholds appear to act as factory/processor vessels and bases for a fleet of intersystem
asteroid mining pods, haulage flyers and prospector probes (it is theorized that many of these are automated). Typically,
lone strongholds have been encountered in the flare or mercurial zones of uninhabited star systems, hanging motionless
and prow-on to the star with a cloud of small craft busily hustling to and fro to exploit local resources. In most cases
these ships withdraw their craft and disengage if challenged but in some instances have inexplicably turned on their
attackers with surprising ferocity.

It is worthy of note that every known encounter between Demiurg and Ork vessels has resulted in combat, and that
renegade elements have often hired Demiurg vessels to fight as mercenaries in interplanetary and intersystem power
struggles. As warships, Demiurg vessels are slow but well defended, boasting considerable firepower at close ranges
and the capacity for launching mining craft reconfigured as attack craft and torpedoes. A notable trait of the Stronghold
class is its employment of an array of electromagnetic fields around its prow to scoop up interstellar hydrogen. This is
accelerated to the rear of the ship to provide motive power in a ram-jet effect but the complex shielding it requires
evidently produces numerous other benefits. This process is little understood by the Adeptus Mechancius and they
would dearly like to secure an intact Stronghold for investigation, but thus far the opportunity has eluded them.

<REWRITE THIS COMPLETELY>


GARRISON CLASS COMMERCE VESSEL
It should be noted that the Garrison Class is an incredibly rare, so much so that many Imperial, Fio and Kor scholars
and Admirals widely deny its existence, claiming it to be the product of mere fantasy and laxity on the fringes of their
respective societies. The use of this vessel is strikingly at odds with the methods of operation employed by most
Demiurg so far and as such opponent’s permission should be sought before using it in a game (or a
Campaign/Tournament organiser) as it provides a distinctly aggressive and some might say uncharacteristic approach
to the Demiurg fleet.

The Garrison Class Commerce Vessel is a rumoured reported vessel similar in hull structure to the Bastion Class
Commerce Vessel. The apparent difference between the two is the massive Ion Cannon Array mounted in place of the
standard utility silo. The nature of this is undetermined as yet, but it remains worryingly possible that this vessel is one
intended for combat. Whether its potential aim and even if it exists is to protect the interests of the Demiurg or of a
more sinister nature is unclear, but the plain aggressiveness illustrated in its operation is not in doubt.

Support for the alternative hypothesis proposed by the Adeptus Mechanicus is incredibly scarce. Though potentially
simply an exceedingly well armed and equipped mining vessel, perhaps more so than the Bastion Class, configured to
be a proficient mining vessel. Why the superiror Ion Cannon array is outfitted instead of an more complete cutting beam
formation is unclear. Indeed this, as well as the lack of supporting evidence for the alternate hypothesis detracts it
entirely and leaving the fear of an aggressive warship well founded.

Rumours of Imperial Convoys coming under attack from this class of vessel are incredibly rare, but persist. In each
instance, the so called Garrison, and any attendant vessels intervened swiftly, intercepting the convoys before they could
reach the outermost planets of the system. As it seems against known operational methods for Demiurg to resort to such
petty piracy the implications are unclear at best. Ramifications of not only a willingness to claim territory but the
attendant ability to do so are a daunting prospect for the Imperium.

Encounters by the Tau have been significantly different, with only one reported sighting of such a vessel, and none
known to affiliate with the Empire. Whether this is through the lack of need for such a vessel in the relative security of
the Empire, or a simple and coincidental lack of presence is again unclear, though the possibility of increase in
militaristic moves of their allies is of discrete concern to the Tau. How they would react to the established Thurm or
Srry’Tok brotherhoods maintaining closer affiliations with those operating the Garrison class is an intriguing thought.

RAMPART CLASS COMMERCE VESSEL


A commonly encountered Demiurg vessel, or at least the most recurring reported hull pattern, amongst the merchant
fleets of the galaxy is the Rampart class Commerce Vessel. Though significantly heavier than the Buttress counterpart,
it is not deployed as often, seemingly serving better use for the Demiurg in smaller numbers. Though a capable vessel
by all Demiurg standards (theorised to include measures to allow for combat, production, deep space harvesting,
docking and resource transfer amongst other systems) it is most often found lying more eminently in space than other
Commerce Vessels, crucially acting, when the Demiurg see pertinent to do so, as a trading post and if reports are to be
believed, neutral ground for inter-xenos relations.

Witnessed far and wide by Rogue Traders, scout Squadron Captains, in a significant portion of systems across the
Ultima Segmentum with an increasing frequency, the ship has not been noted to remain in a combat zone for long
should it be unsupported, breaking to ensure safety for its cargos. It is not uncommon for the ship to be supported by a
host of attendant Buttress class Vessels too, seemingly shipping resources between the Rampart and their
destination/origin.

As with all Demiurg vessels it exhibit’s the clearly advanced technology, ranging from theorised ram-jet shielding on its
prow, high powered cutting beam and the indication of extensive automation prevalent in most of the Demiurg
Commerce Vessels

BUTTRESS CLASS COMMERCE VESSEL


Though far reaching, they tend to be closely associated to seemingly parental capital ships and are reported to house
little more than a scant handful of Demiurg on each ship. Whilst fitting the profile common to most other Demiurg
vessels, they seem to be entirely devoted to cargo hauling of various forms. It is thought that they have little to none of
the extensive factory, processing or manufacturing elements common to Demiurg Capital ships. From this it is
theorised by priests of the Cult Mechanicus that these smaller vessels are used to mine and harvest as roving foragers,
returning their cargos to larger vessels for further processing. Some records go so far as to suggest these
vessels can be sighted amidst the tail debris of comets! It is known that these ships are also employed in the
commerce part of Demiurg operations, with lone vessels being sent to demonstrate goods and survey systems and
phenomena for suitable resources.
For smaller matters, the Buttress class is more often than not the delivery transport for any goods or transactions with
the Demiurg. The availability of Demiurg Buttresses to Rogue Traders whilst highly uncommon is not entirely unheard
of on the Eastern Fringe.

Of curious note, instances of Demiurg making planet fall for any reason are incredibly rare, the only reports being
quite recent and also highly questionable. Indeed some sources point to advanced structures and technology that
bears similarity to the Demiurg being widely spread and often erroneously dated on many planets, though whether this
is through trade or some deeper association with the Demiurg is totally unclear and pure speculation at best.

FORGE CLASS COMMERCE STATION


Hanging in the depths of space, orbiting lonely stars in obscure systems where no other living being has set eyes or
thought for centuries reputedly lie the forges of the Demiurg. Whilst their commerce fleets trawl the galaxy for the
wares they seek, there are others who lay deep beyond the ken of most beings in the galaxy. Beyond the
migrations of the Hrud, hidden from the rampaging Orks and beyond the searching tendrils of the Tyranids there
are the Demiurg who hold up deep in the recesses of the most violent and destructive confines in this Galaxy. Deep in
the corona of stars hang their gargantuan commerce vessels, deeper still lie their forges, harnessing mere
fragments of the power of the raging energies they orbit.

The purpose of these rumoured forge stations is difficult to precisely know, but not to propose. It could be that the
Demiurg simply choose such environs as readily as the Tau seek the borders of deserts and the Kroot the lush jungles,
as man to the verdant plains. Alternatively they could be hiding, surviving or preparing. For what, or even if there is
basis for such speculation is ultimately unknowable lest the Demiurg were simply to tell someone. To seek out
and approach these stations is one of the most difficult endeavours feasibly attemptable. It is widely known of
thousands of Archaeoxenan who have perished or simply vanished never to be seen again in the pursuit of such
mysteries.

Undoubtedly these stations, if they exist, carry with them the similar levels of Demiurg technology that is seen in the
Commerce Fleets themselves. The advanced technology of the Demiurg suits well such locales, far surpassing any
visible innovation that the Eldar or the Rashan display in simple survival in such climates. Given the proposed
aggressive links between the Demiurg and such races as the Orks and Tyranids, it is not beyond reason that such
positioning lends itself strongly for the ultimate survival of the Demiurg against these threats.

KEEP CLASS COMMERCE STATION


The Keeps of the Demiurg are few, but they persist and thrive. Analogous in many respects to the larger, stately
commerce vessels, the keep surely represents a solid and secure, if smaller investment for any Brotherhood. Said to be
almost permanent features for any given system, at least as long as record or rumour began, they are likely a variation in
operating practice rather than, hopefully, a sign of some greater plans of the Demiurg. Like the speculated forges of the
Demiurg, it is not uncommon for a lone keep to be reported in the deep asteroid fields of the Mercurial region, utilising
the natural cover of the star to protect them from prying eyes and ambitions. Less common still is for a Keep to be
reportedly sighted further out in systems, typically for such rumour they are in the vicinity of some asteroid belt, comet
or passing meteor belt of particular industrial or financial interest.

In latter days many theories persist amongst the affiliate races of the Demiurg that a Keep represents an intermediate
investment in a system. A stage between the deployment of a Bastion or the arrival of multiple Brotherhoods, but when
the minimum deployment of automatons, infrastructure and storage/processing facilities are desired. Though no note is
made of any translocation of a Keep from one system to another, there is no particular evidence to assume that the
Demiurg are not capable of efficient interstellar travel even with their less visibly mobile assets.

Speculation and rumours suggests that Commerce Station assets typically house many fewer Demiurg than those
vessels of the Commcerce Fleet, even going so far as to propose that, like Demiurg Escort formations, they are more
often an off-ship extension of a Brotherhood than a strictly independent entity. Given the relative dispersal of Demiurg
assets amongst the stars, however, it seems safe to assume that all such assets are competently independent for, what is
to many races, extreme lengths of time.

EXCHANGE CLASS COMMERCE STATION


The Demiurg Exchange is a relatively more common sight in the galaxy than the majestic capital ships of the Demiurg,
proposed to be temporary extensions of a given affiliation’s reach. Such exchange stations are reported to accompany
vessels such as Buttresses and Ramparts to provide a reliable focal point for trade and commerce. Though unconfirmed
to the Inquisition of Imperium, many of their Rogue Traders purport there to be a station such as this in permanent orbit
of T’au itself, the truth would stagger them.

In any case, with the increasing presence of Demiurg across the Galaxy, the exchange is often the most approachable
aspect of this mysterious and reclusive race. Lightly armed with only anti-ordnance weaponry and the gargantuan
ordnance-sized automatons, it is still a well defended station in true Demiurg style. Suggestions range widely on just
how automated these exchanges are, varying from bustling hubs of almost cosmopolitan activity through to eerie
chambers in the depths of uncharted space when quiet and unspeakable trades are conducted. It is highly likely that both
are true, and that the individual exchanges vary widely and purposefully relative to both the Demiurg who oversee
them, their affiliated brotherhoods, their customers and precisely what is being exchanged…

EXCAVATION CLASS COMMERCE STATION


Much like the exchange, the excavation is a seemingly reliant asset of the Demiurg. Whilst Buttresses and significantly
smaller constructs traditionally attend to the harvesting and trawling of asteroid belts and similar entities, it is not
uncommon for Excavations to be similarly deployed in aid. Though overall it seems the Excavations contribute a lot
less to the actual resource gathering and transportation, they provide an invaluable source of protection and deterrent to
any who would approach a Demiurg operation. Mounting a formidable Ion Cannon system, suitable for engaging
starships of varying sizes, the provision of the fearsome cutting beam adds to the potency of the Excavation making the
site of an extensive Demiurg operation a particularly secure and unapproachable zone.
THE DEMIURG COMMERCE FLEET LIST
FLEET COMMANDER
The Demiurg fleets do not operate as one single entity; rather the individual Brotherhoods, ships and individuals cooperate in what typically seems a
broadly and loosely prearranged format. In this manner, no single Demiurg ship bears the title of flagship, though indeed some are clearly more
valuable than others.

The Demiurg Fleet has no fleet commander.

Fleet Re-rolls represent the general efficiency, cooperation and coordination levels of any given fleet.

Up one re-roll may be taken per five hundred points or part of fleet up to a maximum of five, each at +25pts each. They may be used by any ship in
the fleet. These are not counted as part of any ships cost for Victory Points, and instead are simply drawn from the fleet‘s total points value.
Fleet Re-rolls (0-1 per 500pts) +25pts

DEMIURG BROTHERHOODS

Though little is truly known of the organisation of the Demiurg at large it is quite clear that most, if not all, are loosely formed into entities known as
Brotherhoods. Whether they are distinct a family unit, a close analogue to the idea or whether they stem from some totally alien form of hierarchy is
entirely unclear. What is known is that almost each an every individual ship exhibits distinct signs of adapting and outfitting that seems highly
irregular given the common core of most observed Commerce Vessels.

Each Brotherhood contributes the following effects:


- One refit roll for the ship that the Brotherhood is aboard (select which table to use, either: Propulsion and Power, Additional Systems or Armament
and Defence). Re-roll duplicates.

Escort squadrons have no complete (or significant enough) Brotherhoods embarked to warrant representation within the rules.

Each Demiurg Capital Ship has one Brotherhood embarked automatically. Brotherhood refits are rolled only once for a ship when purchased in
campaigns, not each battle. Strongholds and Citadels may outfit themselves with up to a further two and three respectively at the following costs:
+ 1 Brotherhood 35pts
+ 2 Brotherhoods 80pts
+ 3 Brotherhoods 130pts

When rolling for Brotherhoods you may elect to re-roll the result in the following circumstances:
- One other vessel in the fleet already has the rolled refit. If this is the case you may re-roll once and must accept the second result.
- Another Brotherhood on the same vessel has yielded the same result. You must re-roll if this is the case, until you roll a result that has not already
been used.

CAPITAL SHIPS

0-3 Battleships
You may include one Citadel in a fleet with at least four other Capital Ships, and up to one other battleship per two cruisers or battle cruisers.
Citadel Class Battleship 450pts
Stronghold Class Battleships 350pts

0-8Cruisers
You must have one Bastion for every Garrison in the fleet
0-2 Garrison Class Cruiser 245pts
Bastion Class Cruiser 235pts

ESCORTS
You may include two squadrons of escorts for every capital ship in the fleet. You may only have one Rampart per squadron.
Rampart Class Escort 60pts
Buttress Class Escort 35pts

DEFENCES
Up to one third of the fleet may be composed of Demiurg defences. A Forge is only deployable in the Mercurial Region and there is a maximum of
one per full 1500pts of fleet. Keeps are only available at one per full 1000pts of fleet. Excavations and Exchanges may not outnumber the amount of
Buttresses or Ramparts in a fleet.

Forge Class Station 220pts


Keep Class Station 120pts
Exchange Class Station 40pts
Excavation Class Station 35pts
CAMPAIGN RULES & REFITS
CHAPTER IV: ON EPIC: ARMAGEDDON
THE BUSINESS OF BATTLE
A recent development unearthed in the bureaucracy of Terra was the report sightings of deployments of forces
in planetside battles that were of supposed Demiurg origin. Though scarce, and generally unreliable, it was
deemed too much to dismiss out of hand. Inquisitor Polrath and her retinue consisting of, among others,
Auditor Prime Olarn Mathas and Magos Libeos Nakrava were dispatched.

Demiurg Special rules

Strategy Rating: 2
Initiative: 2+ (1+ for Machinations)

Mercenaries
Though not renowned as mercenaries, they are susceptible to material gain, often the driving force behind their
endeavours, indeed it cannot be denied that Demiurg are amongst the most mercantile of races known in the Galaxy.

Any army list except Orks, Tyranids and Necrons may take Demiurg formations as a core formation choice
(these do not count for purposes of access to support formations). Each Demiurg formation must be taken only
after three standard formation choices have been taken from the army list. Tau-allied forces (Tau, Guesenshi et),
in contrast, may take a Demiurg formation per two standard Support Formation choices taken instead, as many of
the Demiurg are directly in the long term employ and affiliation of the Tau’va. Indeed, it has been commented that
many that the relations between various Demiurg Brotherhoods goes beyond a simple economic partnership, it is
rumoured they have totally acceded to the Tau Empire. Machinations are available as above, with at most one in any
given army.

Demiurg units will never attack or inflict damage upon other Demiurg formations intentionally, any action which would
lead to this is expressly prohibited.

Demiurg Extermination Deployment (300 points)

Formation:
8 Demiurg Exterminator stands. Any formation may select a Demiurg Envoy at the cost of +50pts.

Demiurg Machination (800pts)


(One Machination formation may be selected for every full 3000pts of an army’s total allocation)
1 Demiurg Machination

Demiurg Exterminators

The Demiurg openly avoid mustering their space-borne assets except in times of extreme danger, or often the odds of
exceptional gain, they rarely risk their own power in a costly and generally expensive ground war, only mustering
their precious resources in exceptional circumstances, rarely in the employ of a foreign power, even one with whom
they enjoy excellent relations. If they are called upon to offer ground support to their affiliates, this will almost always
be in the form of their ubiquitous artificial automaton constructs. The Demiurg ordinarily use these in tandem with
their automated mining craft to extract resources from planets and asteroid belts, deployed by their larger attack
craft sized constructs and machines. These smaller automatons are reconfigured easily by the Demiurg for
ground combat, and while ponderous, they provide an enticing tactical option for any prospective employer in
the field of battle in the form of Exterminators.

"The Exterminators, rightly awed. I had heard tale of this from many in my time abroad since leaving Bork'an. The
variety of accounts were inadmissible. Though I caught only a fleeting glimpse of them on board the Commerce
Vessel above Kurnas, the Envoy deigned to expand upon my meagre knowledge. I was informed they are widely
known, though rarely seen or deployed. The tone, I gathered, was one of resignation. Their primary function was
to cleanse any prospective sites of problems. This, I later gathered, invariably meant Or'es'la. The Exterminators
were, it transpires, a series of automaton developed some distant time in the past by the Bentu'sin for the specific aim
of engaging and exterminating Or'es'la where they are encountered. Given the recent fall in Or'es'la in the regions, it
seems the Bentu’sin need to maintain high numbers had fallen. Most encounters were simple affairs: insertion and
extermination. The Envoy even revealed that it is not uncommon for the service of Exterminators to be used in bartering
with others, often simply leasing their service for strictly military affairs in return for access to materials in
otherwise contestable systems. I suspect from the Envoys manner that this is infinitely preferable, to himself at
least, than turning their Exterminators against the mentioned others. I also noticed that on the topic of the
Exterminators, the Envoy also frequently mentioned, in normally inconspicuous detail, the Y'he. It was not in
enough contexts to arouse my suspicions at the time, but in hindsight, I would suggest that it is not unlikely that the
Envoy had engaged, at least overseen or directed, the use of Exterminators against the Y'he.”
– Fio’Ui Bork’an Larel to Inquisitor Revic aboard the Lar’shi’fannor’o

Demiurg Envoy

When a detachment of Exterminators are deployed in combat alongside alien forces, a Demiurg Envoy is typically
present to lead, direct and oversee them. The Envoy’s presence is vital in maintaining optimum results from the
automaton constructs in combat scenarios. Though simply reconfigured, a constant watch must be maintained to
prevent against erroneous results from their programming, which was primarily designed for industrial use and
require regular corrections when in combat to maintain peak efficiency. As with most Demiurg, the Envoy tends
towards never being seen outside of even their lightest armour in front of foreign, especially aggressive powers. It
is noted that their personal equipment numbers a permanent teleport lock which will return the Envoy to safe haven
should they be put in unsustainable danger.

The Envoys will regularly surround themselves with the most specialised and more practical automatons and
constructs, often ranging from assassin mechanoids, bodyguard drones, intensive point defence automatons and
various other systems engineered for their personal security.

"Ah. Now, here lies my misnomer of thought. Whilst I know the Envoy, it is not to this one I refer now. The envoys that
oversee the use of the Exterminators are those Bentu'sin, so I am informed, that are capable in combat, but also in
direction. It seems that these envoys are the pragmatic but more involved aspect of the Bentu'sin. Their number
accounts for almost all the less solitary Bentu'sin. Those who man the Rampart Commerce Vessels, those who, like
the Envoy, deal in the wider business of others. Not simply themselves. To this end it seems that those who control
and augment the formations of Exterminators are also those who deal with their use. That is, if an other species or
society wished to utilise the service of Exterminators, it would be bartered through an envoy. According to the Envoy, it
would also be these same Bentu'sin that form, direct and escort them in battle, often with their own aforementioned
assistant mechanoids at their sides. Why, or even if, this is strictly the case, I am unaware, but the Envoy
impressed it as such, with an unusual absence of ambiguity."
– Fio’Ui Bork’an Larel to Inquisitor Revic aboard the Lar’shi’fannor’o

Demiurg Machination

The Demiurg Machination is the form of an incredibly varied form of gargantuan creation that so extensively
permeates the operations of the Demiurg. As large, if not larger than the vast majority of Battle Titans of the Imperium
of Man, the so called Machination is a fearsome and impressive sight. A space faring entity at its most impressive
extent, it is on the field of interstellar battle little more than a torpedo, launched with vast power and potential at the
enemies and aggressors that incur the fury of the Demiurg. A mining construct at its core, it utilises vast teleporter
arrays and an incredibly complex shielding array to harvest resources, store them and return them to larger processor
vessels. Whilst armies and legions of smaller automaton can rapidly scour the less densely valuable sources of
income, the Machinations are deployed more significantly against highly valuable pockets…the kind the Demiurg
have an extensive skill for finding. The ease of turning such Machinations to the field of battle is not so astounding as
they first appear. There are many threats in the Galaxy, non least from the swarms of Orks that crudely permeate
space. Should the Demiurg require access to a highly desirable resource, and given the power of their constructs, it
is not beyond reason that they can acquire it, even if an army, or even a fleet, stands in their way.

It is unknown whether a Demiurg directly operates the Machinations, though it is difficult for many Imperial and Tau
thinkers that they could be entirely automated and still display the ingenuity they do. In any case, the
Machination rarely operates far from the support of a larger Commerce Vessel or Station, seeking always to return
when their harvesting or other objective is completed. Machinations maintain an extensive array of thrusters and
jets used alongside impressive anti-gravitic engines used to conduct successful orbital and high-gravity manoeuvres
whilst using a series of armoured ambulators to maintain mobility otherwise.
CHAPTER V: ON DARK HERESY
THE DEMIURG BROTHERHOODS
The demiurg are a remarkable race, noted isolationists and fiercely industrial, they are rare sights in the galaxy. Legend
and myth of their presence and passing is sown throughout the cultures of the galaxy; tale of machine men in visitation
to primitive cultures, the stories of the starsmiths. the legacy of the void-walkers spread far. Fragments and artefacts
positively identified as demiurg have been traced on a thousand worlds throughout the five segmentae of the galaxy,
across the aeons. To the tau they are known as the bentu'sin, the wise-gifted ones. It is supposed that no reliable
accounts of direct visual contact with a 'bare' demiurg have been known. At best reports suggest squat semi-humanoids
heavily insulated in technologically sophisticated suits bedecked with exquisite devices and esoteric trappings. It is
remarked that due to their resistance to scans, some thinkers suggest that these suits could be little more than facsimiles
or imposters, that the real demiurg remain hidden, if, sceptics wonder, they even exist at all. What are increasingly
common throughout the isolated regions of the galxy is the presence of the demiurg's creations; automatons, robots,
artificial life and self-propelled machines acting out obscure tasks across the galaxy.

It is said that the demiurg organise in loose groupings, known to the Imperium as brotherhoods. As a society they appear
distinctly solitary, their starships and stations, known as commerce vessels, hanging in the dark between worlds, deep in
the corona of stars, embedded in the hidden wastes of exotic stellar phenomena plying the stars and carrying on in their
unknown endeavours. Their ships and squadrons are said, through the tales of trade and rumour, to be home single
brotherhoods number some dozen demiurg. More than this it is known that they play host to thousands of varied
artificial life forms. The vessels are not only industrial hothouses, but also harvesters and resource gatherers. It is
proposed that they serve not only as manufacturing plants, but as centres of research, invention and processing of raw
materials.

Through trade, the demiurg have exchanged massive amounts of quality items. On many worlds and in many conflicts
they bargain with cultures in exchange for access to raw materials. Stories abound of the terms of agreement being
adhered to strictly and literally, tales of stolen moons and gaping craters left in place of antiquated cultural ruins. The
tau empire is known to have been in open trade with the demiurg for many decades, reports going back to the first
sphere expansion and the era of the Tau'n Campaign.

Though not a common sight in the tau empire, the presence of commerce vessels from the Srry'tok and Thurm
brotherhoods hang silently, discreetly and working furiously in the regions of the septs unreachable or unwanted by
other species. It is told that there hangs a starforge deep in the corona of the T'au star itself, of processing stations in the
lagrange point between the twin-suns of D'yanoi. Demiurg produced machines and artefacts are to be found across the
tau empire, with curious appearances as far afield as the Gothic sector and the deep cradle, with mechanical servants
leased and sold far and wide. More sophisticated and ubiquitous machines often find themselves afford subject status
within the tau empire on strict conditions and with set remits, fully functional assets of the tau'va.

Automaton PCs
The basic form of the 'generic' automaton is anything but standard. They vary from bipedal, tracked, hovering with
unnatural abilities and often disturbingly 'natural' idiosyncracies and many inexplicable mannerisms. Though some are
distinctly individual, many automata stem from the fantastic legions of demiurg devices leased for industrial activities,
manufacturing lines or even combat deployment. Many exhibit little in sophistication of programming, being little more
than robust specialist systems. Many would bring an entire explorator fleet upon a planet seeking vengeful
extermination of the heretical abominable intelligence.

As characters, the automaton is an exotic individual. Hamstrung by curious programming, their attitudes and methods
can be at once familiar and utterly bizarre. To be a machine mind is to be distrusted, even 'enlightened' societies like that
of the tau empire struggle in overcoming basic prejudices. Most humanoids find suitably artificial looking automaton
perfectly adequate, but begin to struggle with social interaction with those whose forms mimic there own too closely,
imperfectly. To close a match and many begin to identify with them as if they were the same. The automaton is
inherently an atypical specimen. Some can be resentful, obedient, brilliant or difficult, some can be the very icon of
mechanical perfection.

Automaton Traits
Mechanoid: Demiurg automata are independent, thinking machines. Be they expert systems with added automation and
functionality or fully manifested artificial intelligences, they are subject to the Machine (2) talent.
Abominable Intelligence: Automata are subject to the social revulsion of dozens of society. In one form or another, this
begins to reflect upon their life and actions, even within the tau empire. It is typically an undercurrent, something which
never manifests in any discernible change of method or attitude. But it is there, their association in the warp triggers an
unsettling thought in the souls of those who perceive them. Automata begin play with 5 corruption points.
Ingenious Mechanisms: Automata characters begin play with one of the following traits or talents: Chem-Geld,
Disturbing Voice, Crawler, Hoverer (3), Sonar Sense or Sturdy

The Past -
Automata come in many varied forms and patterns. Typical encounters with automata lead to most becoming quickly
characterised based on popular social conventions; regardless of whether they fit the bill or not. Many automata can
thus find themselves quickly pigeon-holed, rightly or wrongly.
Roll D100:
01 – 10 Misanthrope The automaton is displays a certain lack of enthusiasm for many social aspects, casually
disregarding conventions and customs in favour of its own vision of society.
11 – 20 Host The automaton is perfectly at ease in its role, finding the service of others, cooperation and facilitation of
arrangements activating reward algorithms as a primary motivation. Hosts are often well organised, eager and obliging.
21 – 30 Warbot The automaton is disposed towards violence and highly practical thinking. It exhibits imagination and
inventive thinking only in execution of its duties, having little time for extraneous details.
31 – 40 In Disguise The automaton is capable of undergoing transformations to disguise its nature. This can be a
simple exercise in functionality or an impressive and extreme change in outward aesthetic.
41 – 50 Meatbag The automaton is contemptuous of organic life, valuing and venerating the elegance and functionality
of the machine. What purpose such design features could serve is quite mysterious.
51 – 60 Bender The automaton is peculiarly single-functioned and could complete its basic task without many or
indeed most of its other systems. That it is possessed of such ubiquity and dynamism is a peculiar aspect of its design.
61 – 70 Gelatinous Orbs The automaton is fundamentally artificial but features a vast array of innovative and often
unsettling wetware, or 'artificial organic tissue' as it is often known.
71 – 80 Edward The automaton is visibly unfinished, featuring many half-completed systems and partially functioning
mechanisms.81 – 90 Number 5 The automaton started out as something distinctly lesser; a non-thinking machine.
Somewhere, at somepoint, the machine was exposed to a catalyst, suffered an emergence cascade, perhaps some other
unintended event. The product is often only aesthetically similar to its precursor state.
91 – 00 Exterminator The automaton is driven and relentless, highly resistant to change or distraction from duty. Basic
commands and imperatives drive its desires, though capable of advance and change, its will is inherently drawn to
fulfilling its fundamental parameters.

Automaton statistics are rolls of 4D10 completely.


The Legacy of Inquisitor Armando Revic: Inquisitor Mar Bala
CHAPTER VI: ON ROGUE TRADER
THE CRADLE
Provisional Portfolio (ref AdMech 345623/XE 019)- Magos Meirus, Kar Duniash

The Demiurg are a race of nomadic and somewhat


CHAPTER VII: DAY OF THE DEMIURG
THE CRADLE
Provisional Portfolio (ref AdMech 345623/XE 019)- Magos Meirus, Kar Duniash

The Demiurg are a race of nomadic and somewhat


CHAPTER VIII: THE UNBEHOLDEN REACHES
THE CRADLE
Provisional Portfolio (ref AdMech 345623/XE 019)- Magos Meirus, Kar Duniash

The Demiurg are a race of nomadic and somewhat


CHAPTER IX: DESIGN PHILOSOPHY
THE CRADLE
Provisional Portfolio (ref AdMech 345623/XE 019)- Magos Meirus, Kar Duniash

The Demiurg are a race of nomadic and somewhat


CHAPTER X: MODELLING THE DEMIURG
THE CRADLE
Provisional Portfolio (ref AdMech 345623/XE 019)- Magos Meirus, Kar Duniash

The Demiurg are a race of nomadic and somewhat

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