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MAY 2019 U/ID 22603/UCVC

Time : Three hours Maximum : 100 marks

SECTION A — (10  3 = 30 marks)

Answer any TEN questions.

1. How do you create currency option in tally?


hõ¼¯À |õn¯ ¸¨£zøu GÆÁõÖ }º
E¸ÁõUSú.

2. State the method of using ‘‘split company’’ option.


{Ö© ¤›zuÀ •øÓø¯ £¯ß£kzx® •øÓø¯U
TÖP.

3. Narrate the method of selecting a company.


J¸ {Ö©zøu ÷uºÄ ö\´²® •øÓø¯ GkzöuÊxP.

4. What does ‘‘Stock Group ’’ mean?


\μUS SÊ GßÓõÀ GßÚ?

5. How will you create a single ledger?


uÛ÷£μmiøÚ }º GÆÁõÖ E¸ÁõUSú?

6. What is meant by actual sales in Tally?


hõ¼°À A\À ÂØ£øÚ GßÓõÀ GßÚ?
7. Narrate the meaning of constant in ‘JAVA’.
áõÁõÂÀ ©õv›PÒ Gߣuß ö£õ¸øÍ GkzöuÊxP.

8. What is an expression in JAVA?


áõÁõÂÀ "GUì¤μ\ß' GßÓõÀ GßÚ?

9. Narrate the meaning of vector.


öÁUhõº Gߣuß ö£õ¸øÍ GkzxøμUPÄ®.

10. How can you block a thread in Java?


áõÁõÂÀ }º GÆÁõÖ J¸ vμm I uk¨¥º?

11. State the meaning of ‘‘Interface’’.


Cßhº÷£ì Gߣuß ö£õ¸øÍU TÖP.

12. Narrate the uses of AWT.


Gh¤Ò³i Cß £¯ßPøÍ GkzöuÊxP.

SECTION B — (5 × 6 = 30 marks)

Answer any FIVE questions.

13. State the method of creating capital a/c in Tally.


hõ¼°À ‰»uÚ® PnUS E¸ÁõUS® •øÓø¯U
TÖP.

14. Explain the meaning of inventory in Tally.


hõ¼°À \μUS Gߣuß ö£õ¸øÍ ÂÍUSP.
2 U/ID 22603/UCVC
15. What are sales order? How are they created?

ÂØ£øÚ BønPÒ GßÓõÀ GßÚ? AøÁ GÆÁõÖ


E¸ÁõUP¨£kQÓx?

16. How can you create trial balance and balance


sheet in Tally?

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GÆÁõÖ u¯õº¨¥º?

17. Examine the basic principles of Oops.

F¨êß Ai¨£øh öPõÒøPPøÍ ÷\õvUPÄ®.

18. What are class objects in JAVA? Explain.

áõÁõÂÀ QÍõì B¨öámì GßÓõÀ GßÚ?


ÂÍUSP.

19. Analyse the uses of multi threading in JAVA.

áõÁõÂÀ ©Ài vμmiÆ Gߣuß £¯ßPøÍ A»_P.

20. Discuss the method of managing I/O operations in


JAVA.

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ÂÁõv.

3 U/ID 22603/UCVC
SECTION C — (2 × 20 = 40 marks)

Answer any TWO questions.

21. Analyse the method of creating company in Tally.


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22. How can you prepare purchase orders in Tally?


hõ¼°À öPõÒ•uÀ BønPøÍ }º GÆÁõÖ
u¯õ›¨¥º?

23. Describe the various data types in Java.


áõÁõÂÀ EÒÍ £ÀÁøP uPÄ ÁøPPøÍ ÂÁ›.

24. Examine the process of graphics programming in


JAVA.
áõÁõÂÀ Qμõ¤Uì vmhªk® •øÓø¯ ÷\õvUPÄ®.

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4 U/ID 22603/UCVC

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