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Effects of Mobile Games Mobile Legends T
Effects of Mobile Games Mobile Legends T
To the Faculty of
Practical Research I
Researchers
Maribel M. Poquiz
Research Adviser
2018
CHAPTER I
This chapter will provide the readers a glance of the entire contents of this
research work and how the researchers will solve the problem.
Rationale
known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000
Today, mobile games are usually downloaded from app stores as well as from
mobile operator's portals, but in some cases are also preloaded in the handheld
devices by the OEM or by the mobile operator when purchased, via infrared
connection, Bluetooth, memory card or side loaded onto the handset with a
cable.
When you hear about the effect of mobile games you tend to think about the
negative effects first. Like the fact they are causing addiction, in behavior and in
their health. We are surrounded by people that who prefer to spend time alone
with their mobile phones instead of starting conversation with a random stranger
or having a quality time to their friends and families. And mobile games consume
more and more of our time each day. But think of it, playing mobile games have a
So the researchers came up to this study to show that there is also a effects in
mobile games (mobile legends) to the behavior and health of SHS students.
In this study, the researchers aim to know the Effects of Mobile Games (Mobile
Legends) to the Behavior and Health of SHS students. Specifically, this study
a) Name
b) Gender
c) Strand
2) How long (time) the respondents use to play mobile games (mobile legends)?
3) What are the possible effects of playing mobile games (mobile legends) to the
a)Behavior
b)Health
Conceptual Framework
A paradigm below was prepared to show the variables and processes that were
used in study. The paradigm shows the materials used in the study.
The output is Effects of Mobile Games (Mobile Legends) to the behavior and
research study and this is where the significant contribution of the result was
Mobile Legends Players. The result of this study will help the ML players to
know that there is a effects of playing mobile games (mobile legends) in their
the effects of Mobile games (Mobile legends) to the behavior and health aside
Future Researchers. The result of the study will be serving as a guide of other
This study aims to know the effects of mobile games (Mobile Legends) to the
behavior and health of SHS students. This study is limited only to the players of
mobile games (Mobile Legends) in SHS department. The respondents will be all
Definition of Terms
Mobile Games- Mobile games are games designed for mobile devices, such as
This chapter highlights some related literature and studies that are relevant to
researcher gains from books, magazines, journals, internet and other electronic
sources.
Related Literature
Related Studies
the researchers have come up with this study to know the other factors and how
these may affect the behavior and health of students. In addition to this, the
enough to know their limits in playing mobile games especially the mobile
legends.
The related literature and studies presented here were selected on the
basis of their significance in fulfilling and justifying for this present study.
CHAPTER III
RESEARCH METHODOLOGY
This chapter provides a description of the methodology that was used in the
study. Specifically, this chapter briefly discusses the research design, sources of
data, instrumentation and data collection, and tools for data analysis.
Research Design
The study used the descriptive research design because the study
involves the factors that may affect the behavior and health of students.
the respondents to the checklist designed by the researchers and to obtain their
of what was described. Thus, description was often involved with measurement,
Research Locale
The researchers will conduct the study in Turac National High School in Brgy.
Sampling
In this study, the respondents are Ten (10) students randomly selected from
In this study the researchers used the focus group interview with some prepared
the Behavior and Health of a SHS Students. In order to gathered these data, we
made a systematic procedure to be maximized their different points of views of
In this study, it was the first and primary aspect of our data to be gathered in our
respondents. It was where all the data must have been observed for a clearer
II Gahering of Data
The most essential part of a conducted study was known by the perceived effects
respondents and ask them about the Positive Effects of Mobile Games (Mobile
This was the crucial part because you needed to validate the results properly
without certain alteration or biased. It was where the analysis of all respondents