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Zombies Run The Runner S Guide PDF
Zombies Run The Runner S Guide PDF
SEASON ONE
The
Runner’s
Guide
The Outbreak
Having the right knowledge can save lives - and a lack of it can kill - which
means there’s no room for idiots here at Abel. Read this book to make sure
we’ve got no reason to think you’re one.
It’s a tricky time for us. We’re safe, we’re well-fed, we’re even starting to put
together a half-decent library. But we’re also beginning to attract attention;
from the zoms, from the refugees, from New Canton. That means it’s more
vital than ever that every citizen of Abel is as well-trained and well-prepared
as possible.
So, citizen of Abel, play your part in ensuring the survival of our community
by knowing how to ensure your own. Read this book.
Evan Deaubl
Head of Runners
ii
iii
Section 1
The Outbreak
The origins of the zombie outbreak are still unknown and When the dead began walking, our procedures lay in ruins.
fragmentary. It’s not just that we don’t have enough information -
Unsurprisingly, morgues were not protected, making standard
it’s also that we have too much. When the first zombies began
quarantine guidance a death sentence for doctors or anyone else
appearing and communications networks began toppling one
unfortunate enough to be trapped in hospital wards or
after another, we were bombarded with panicky, conflicting
quarantined hotels, apartment buildings, cruise ships, or military
reports. Some said it was a bioterror attack gone wrong, others
bases.
thought it was a hoax, yet more attempted to cover it up until it
was too late. Most democratic governments around the world were reluctant
to declare martial law, let alone order the army to fire on their
We’re only a few months after the outbreak, and you can’t blame
own citizens. What if the zombies could be cured? Many refused
us for being more focused on day to day survival than unearthing
to believe their loved ones were permanently gone. By the time
the past. This history is our best guess at what happened. The
they realised otherwise, we were facing a complete breakdown
people who knew the most – doctors, scientists, government
of civilisation.
officials – are almost all missing, presumed either dead or in
hiding, and they were ones at the heart of it. The world we lived in, powered by hydrocarbons, suffused with
technology and criss-crossed with international supply chains,
When the first reports of a new virus emerged in the UK, it
was a brittle one. The pursuit of profit and the adoption of just-in-
seemed at first that it could be brought under control, even
time processes meant that even small disruptions to transport
despite the high fatality rate. The world had a lot of experience
links and power generation could have enormous effects.
from SARS and H5N1. We knew how to co-ordinate research,
we’d practiced the drills, we could move fast. If we could keep Power failed in most regions within two weeks of the outbreak.
patients hydrated, provide antivirals, and follow the established There are supposedly some areas near hydro and nuclear
procedures, we could handle it.
4
stations that are still running, but no-one’s sure how long they can
keep running without resupply – and since zombies seem to be
attracted to them, no-one wants to look inside. Wind and solar
power have proved a little more resilient.
Most towns and cities lie empty now. All the survivors left early,
some in a planned and measured way, but the vast majority in a
panic, desperate to get as far away from populated areas as
possible. Many of the deaths in the first month didn’t come from
zoms, but from a lack of preparation and exposure to the
elements, or friendly fire incidents. The people who’ve survived
are changed; at once trusting and untrusting.
We’re holding our breath. The end hasn’t yet come for those who
are still lucky enough to be alive, but none of us can see a way to
win, either. Survival isn’t a question of whether we have enough
bullets: it’s whether we can band together and find the will to see
this through.
5
6
7
Section 2
My initial impressions of ZN1, based on observations and emails Centers for Disease Control report on ZN1
from other doctors, were of some kind of neurotropic virus that
affected the brain, like Japanese encephalitis or rabies. It
affected patients differently - some might feel ill for days without
dying, whereas others would succumb within hours.
It’s clear that we were all too complacent. The authorities quickly
discovered that ZN1 is a highly fragile virus, so it uses oral or in
some cases, fecal-oral transmission. Both are a damn sight
better than airborne droplet contact or direct contact. Even the
fact that ZN1 has an abnormally high fatality rate was a positive,
in that it meant it would burn itself out with deaths ‘only’ in the
five figure range or so. As long as we could rapidly identify the
infected and keep them quarantined, we could easily keep the
outbreak under control.
8
And then we had reports of people reanimating. As a doctor, I can time it takes, but it’s clearly influenced by the subject’s condition
tell you that we wanted believe it was anything but reanimation - and metabolism.
that perhaps the patients hadn’t died but instead gone into a
It’s this unpredictability that allowed ZN1 to travel so quickly -
coma, or that some other kind of false classification had been
even a single person with a light scratch could travel for a day or
made.
two without being obviously infected. That’s what happened at
Over the last few months, it’s become clear to me that the virus the Linton Music festival - one person was infected but didn’t
has variable onset of symptoms. Some people, once infected, know it, bled into a shared water tank, and the next day there
might take hours or even days to die and reanimate; others can were thousands of zoms in the area.
turn in just a few minutes. I don’t know exactly what governs the
At the time of the outbreak, I was a research doctor - I spent half
my time as a consultant at a hospital near Abel, and the other half
The Worldwide Spread of ZN1
doing genetic research. So I know enough to read early drafts of
papers on ZN1, but not nearly enough for proper research - lord
knows, I don’t have the equipment here. You’d need DNA
sequencers, centrifuges, workstations, cloud processors, clean
rooms, confocal microscopes, and that’s just the start. I barely
have enough power to charge my medical tablet.
There are still some doctors out there researching this, I’m sure.
People up in army bases, the CDC. But communication is difficult
and there’s too much noise on Rofflenet; people are still
spreading disinformation about the virus, even now, when we’re
so desperate. It’s become too hard to see beyond tomorrow, and
with every day that passes, we lose precious resources and
expertise.
Day 1
9
Chapter 2
Field Guide
Evan Deaubl
better than I could ever hope to, so I’ve transcribed her words here. I hope
they mean as much to you as they do to me.
Runner 7 “Alright, listen up. Unless you’ve just stepped in through the main gate and
are still wiping the road-dirt from your shoes, you’ll know that Abel Township
is a well-oiled, efficient machine. Everyone here has a purpose and anyone
who has a purpose has a place here. There are those who understand our
bodies, and they help us stay healthy. There are those who understand our
machines, and they help us stay warm and safe.
Then there are those like you and I. We can’t suture. We can’t weld, we can’t
repair a machine or cure an illness. But we have a purpose. We can ensure
that there’s always food in our stores. We can ensure there are always pills
for our doctors and parts for our mechanics. We can keep fuel in our
generators and bullets in our guns. We can keep Abel alive. We can run.
That’s right. We’re all Runners. Which means its our job to get out there and
do whatever’s needed. Gather food? That’s our job. Deliver messages to
New Canton? That’s our job. Stand in the middle of some mudhole field
while Janine tests out the cameras? That’s our job, too. That’s what Runners
do.
Look at the people standing either side of you. Those are the Runners who
will do your job if you refuse. Those are the people whose lives you’re
putting at risk because you’re too tired, or too hungry, or too scared.
xi
So do your damn job. And listen to what we tell you. It’ll keep you
safe. These’re also the people who’ll have to put a bullet in your
eye if you get bitten.
Evan Deaubl
Runner 7
xii
Section 1
Field Protocol
When you’re out on assignment, good judgement and training are your best assets. The protocols laid out below will allow you to deal
with common situations in a safe and efficient way. Learn them - they could save your life.
Supplies
If you encounter useful supplies whilst out on assignment, follow 1.4.1. Ensure your cache is, where possible, water- and
the steps listed below. tamper-proof, in a location unlikely to attract
hostile attention.
1. Can you gather the supplies without reducing the
2. If you are unable to gather the supplies without reducing
likelihood of successfully completing your primary
the likelihood of successfully completing your primary
objective? If so:
objective, take one of the following actions:
1.1. Inform your operator.
2.1. Secure the supplies as in 1.4 above OR
1.2. Gather as many supplies as you can safely carry.
2.2. Mark the location of the supplies OR
1.3. Prioritise high-value and rare items, such as
ammunition, weaponry, medicine and electronic 2.3. Inform your operator of the location of the supplies.
equipment. For more information on supply priorities,
please see Spotting Supplies.
13
Spotting Supplies: Supplies should be prioritised in the field as follows. Please check with your operator and the head of runners to
ensure you have the most up-to-date priorities, as these may change based on the Township’s requirements.
Category A
Versatile Ammunition Versatile Medicine
e.g. 9mm rounds e.g. broad-spectrum antibiotics Fuel Working Firearms
Category B
Long-life Food
Medical Supplies
Melee Weaponry
e.g. tinned or dried e.g. bandages, blood packs e.g. bats, clubs, axes Working Electronics
Category C
Specific Medication
Farming Equipment
Specific Ammunition
e.g. insulin e.g. seeds, hoes, trowels Broken Electronics e.g. .50 caliber
Category D
14
Hostile Contact
Making contact with potential hostiles is, unfortunately, part of 2.4. If the hostiles are close enough to create an
almost every assignment. When this happens, follow the steps immediate threat to you, your partner or any friendlies
listed below. in the area, engage and terminate in as efficient and
safe a manner as possible.
1. Are the potential hostiles still living? If so:
2.5. Termination should be carried out using a method
1.1. Keep your distance. which is:
1.2. Inform your operator of contact. 2.5.1. Most likely to ensure the safety of all friendly
personnel
1.3. Provide your operator with as much information as
possible on the potential hostiles. 2.5.2. Least likely to attract further hostile attention
1.4. Await further instruction from your operator. 2.5.3. Least reliant on finite resources
1.5. If you are attacked, retreat unless given specific 3. Report all contact to your operator as soon as possible.
instructions to attack by your operator.
4. If any friendly personnel are injured during hostile contact,
1.6. UNDER NO CIRCUMSTANCES should you initiate follow the “Injury” protocol listed below.
combative action unless directly ordered to by your
5. If you encounter an area in which hostiles seem to be
operator.
gathering, report it immediately to your operator. Once this
has been reported, mark the area clearly as shown in
2. If the hostiles are zoms:
Runners’ Field Signs.
2.1. Maintain a safe distance where possible.
15
Injuries
If you or your partner are injured whilst out on assignment, follow 3. If return to Abel is not immediately possible:
the steps listed below. Your prompt action could save your
3.1. Seek shelter.
partner’s life or your own.
3.2. Secure your shelter against incursion.
1. Was the injury incurred during contact with a zom? If so:
3.3. Mark your shelter clearly for rescue. For a list of field
1.1. Isolate the injured person and avoid all contact. signs, please see Runners’ Field Signs.
1.2. Attempt to calm the injured and assist them in 3.4. Assess the extent of your partner’s or your own
carrying out any last rites they may wish to. injuries.
1.3. Using the most humane method at your disposal, 3.5. Tend to these injuries until such time as they are:
euthanise the injured person.
3.5.1. Healed enough to allow a return to Abel.
1.3.1. Methods which rely on limited resources (e.g.
morphine overdose, gunshot) should be de- 3.5.2. Completely healed (whichever comes soonest).
prioritised where a suitably humane alternative
3.5.3. For advice on how to tend to common injuries,
is available.
please consult with Doctor Myers.
1.4. Make note of the site for later inhumation, where
possible.
16
Section 2
Buried Zoms
The least mobile zoms, but that doesn’t make them any less
dangerous.
17
Crawlers
Many zoms have lost the ability to use their legs, but remain mobile by crawling. They can be easily outrun, but are still dangerous in
close-quarters, as they are capable of leaping across distances of up to 5 feet in order to engage.
• Runner B flanks the zom and engages to terminate from behind, ensuring no contamination reaches Runner A.
When solo
• Find an upward slope or staircase to minimise the zom’s ability to engage you from a distance.
18
Shamblers
The most common zom. They’re capable of moving around normal
walking speed, but move with a distinctive “shambling” gait.
When solo
19
Sprinters
Mercifully rare, these zoms are capable of speeds to rival most
runners.
20
Section 3
Headsets
Report any unusual headset behaviour to your operator at the first opportunity. Do
not assume that any problems will resolve themselves with time. Remember, a
small fault can become a total failure if not addressed quickly.
23
Care
Your headset has been designed with a certain level of durability.
However, it is not a piece of well-machined electronics of the type
you may have been used to pre-outbreak. As such, you must
abide by the following rules when wearing your headset.
• Never expose your headset to a live electrical current. Any It should be noted that, as all units are unique, each headset will
external current is likely to short the circuits in the unit, have slightly different resistances to certain types of
rendering it useless. environmental factors. In all cases, however, caution is of the
utmost importance. Your headset is the most valuable thing you
carry. Keep it safe.
24
Section 5
25
26
Section 6
EVAN DEAUBL, RUNNER 7 Jody Marsh, Runner 4 It wasn’t as bad as I expected once I got
Beginning your career as a My first run was such a disaster. I tripped and outside, and I was with Evan, so I knew I was
Runner can be daunting, but fell down a hill, nearly broke my headset and safe. Since then, I still get nervous, but I
it helps to remember that wouldn’t trade that for anything. And if you’re
every one of us had to started panicking because I thought Janine was
going to kill me. Like, really kill me. She used to ever scared, just remember: Everyone here is
undertake their first run at
some point. scare the life out of me. But it was OK in the behind you.
I was all nerves before the gates went up, but life for the paper I’m writing this on. It makes
that helped. It helps to have some nerves, you think. Makes you thankful. So no, it’s not
because it’ll give you the drive and the energy easy. But you’ll get through it. We all did, and
to get out there and do your best. there’s nothing special about us.
27
Section 7
Runner’s Test
D. A vial of insulin
E. A broken cellphone
F. A baseball bat
Check Answer
28
Chapter 3
Life at Abel
Hospital
Food
Comms
The Quad
Recreation
Housing Armoury
30
Section 2
Welcome to Abel
31
Section 3
So now you should be familiar with the layout, history and some
of the population of Abel Township. You’ll know where to collect
your rations, where to shelter in case of attack, and who to look
for if you’re in need of a chat.
Anna Jackson
32
33
Section 4
ASSIGNMENT SR396
Time Event Notes
Purpose: Retrieve Fuel
09:14 Runners Standby R13’s mic volume faint - headset for repairs
Target Location: Motorway
Overpass
09:15 Gates Up Gates clear of hostiles; no cover needed
Target Distance: 3km
09:16 Runners Away
Personnel: Runner 4, Runner
13, Runner 18 09:16 Gates Down
Estimated Length: 01:30:00
09:26 Status Check Nothing To Report
Duty Operator: Sam Yao
09:36 Status Check NTR
Physician On Call: Dr Myers
09:38 Contact 1 Crawler (terminated by R13) 1 Shambler (R4), No Injuries
34
Time Event Notes
10:06 Status Check Returning Abel w/appx.4.5L fuel, 3SP In Pursuit ETA 10:30
35
Section 5
When the Internet was first conceived with funding from the US Department of Defence as
ARPANET, its entire intent was to be decentralised, and thus resilient in the case that parts of
the network might be damaged and destroyed. As a result, you might have hoped that,
following the mass societal breakdown during the ZN1 outbreak, the Internet would have
survived. Events have not been so favourable.
As ARPANET evolved into the latter-day Internet and began to handle many orders of
magnitude more traffic, the structure of the Internet drifted from being fully decentralised to
instead being supported in many places by fibre-optic “internet backbones”: chains of ultra-
high-throughput routers routing the majority – or even entirety – of any given country’s internet
traffic.
The greatest problem presented by this evolution of the internet was that power requirements
at traffic-switching datacentres increased proportionally with the increase in traffic.
WHAT IS ROFFLENET?
Datacentre power consumption soared into the megawatt range and large teams of engineers
Remember the internet? Rofflenet
and system administrators were required to keep installations running smoothly. This in turn
is like that, only with far fewer
meant that whereas the internet had begun as a peer-to-peer network maintained by pictures of cats - because it’s
academics, it was now entirely managed by commercial interests. much, much slower.
While the Internet had retained its ability to withstand the total annihilation of any single node, But it does work, and it’s become
the preferred method of long-
ZN1 proved problematic in that its impact was global. The knock-on effects directly impacted distance communication between
almost every installation handling internet traffic and the result was near-total collapse. the few islands of humanity left.
36
WHAT IS ROFFLENET? Luckily, prior to the ZN1 outbreak, various collectives concerned with the resilience of the
As a runner, you probably won’t Internet in the face of doomsday scenarios had begun designing methods for the creation of
come into direct contact with alternative networks. Projects like the libertarian Darknet looked at building more decentralised
Rofflenet, but many of your and stealthy networks that would be resistant to interference from malicious governments.
activities will be related. We
receive national bulletins from We at Narwhal Tower were instead focused on the particular scenario of infrastructure
Narwhal Tower, which may
breakdown and how a workable network could be propagated without the freedom to move
result in missions for you.
people or hardware around.
Keeping Rofflenet working
means hardware, software and Our patterns were called Rofflenet, which stands for “Radio Operated Free Form Link-layer
diesel need to be collected, as
Emergency NETworking”. The principle was that, with just a two-directional radio and a laptop
well as couriered to new
enclaves that aren’t yet online. sound card, it should be possible to build a rudimentary modem. Once you had a working
modem, you should be able to tune into a transmission to download the Rofflenet software.
Rofflenet also means e-mail. If
you think you might have friends The software would include everything you would need to reconnect to the internet via your
and relatives in other enclaves modem, albeit at cripplingly slow speeds. We had prototype software and a few test networks
and townships around the up and running when ZN1 hit.
world, talk to your R.net
operator about getting an R.mail Thanks to our location away from any urban centres, high altitude, diverse antenna array and
address.
frankly massive diesel generators Harold and Horace, we found ourselves routing much of the
After all, there’s a non-zero UK’s longitudinal emergency communication, first by voice, and later by hand-patching radio
chance you might be able to
receivers to transmitters. As the situation worsened, many channels went dark as emergency
reconnect, and incoming e-
mails get printed on Janine’s radio operators stopped transmitting and were never heard from again. But some links stayed
tractor-feed dot-matrix (at least, strong, and grew stronger as survivors entrenched and developed strategies to hold the zoms
until we run out of fanfold) every at bay. We were pivotal in sharing these strategies with other enclaves.
Wednesday morning.
For technical details on Rofflenet, A few days in, with four surviving members of #rofflenet distributed but isolated around the UK,
ask your R.net operator for a copy we dusted off the Rofflenet plans and began to rebuild a new Internet.
of http://narwhal.roffle/docs/
rofflenet-primer Alex, Liv and Richard, Narwhal Tower
37
Chapter 4
Playing
Zombies,
Run!
Get the most out of Zombies, Run! with a tour of the
app, information about how a mission is structured,
outrunning zombie mobs, and how to best expand
your base - straight from the designers of the game.
Introduction
HOW TO PLAY Zombies, Run! is running game and audio adventure for the iPhone and iPod
1. Buy “Zombies, Run!” from iTunes App Store Touch (coming to Android in Spring 2012). In the game, you take on the role of
Runner 5, receiving orders and instructions directly through your headphones.
2. Put your headphones in
3. Choose a playlist Hundreds of lives are counting on you. You've got to help your base rebuild from
the ruins of civilization by collecting critical supplies while avoiding roving zombie
4. Run, jog, or walk!
hordes. Can you save them and learn the truth about the zombie apocalypse?
5. There is no number 5
Zombies, Run! Season 1 includes 23 story missions and 7 ‘supply’ missions
(designed to be highly replayable), representing at least 40 runs worth of
gameplay. During runs, you’ll receive story updates in between tracks from your
own music playlists and automatically collect supplies to allocate to your base
when you get home. The more your run, the bigger your base - and the bigger your
base, the more missions you unlock.
Note: Zombies, Run! is not a location-based game. While we can use GPS to
track your speed and distance, you don’t need to be anywhere special to play and
we don’t require you to run anywhere specific in the game. In other words, we
don’t show you a map of places in the real world you need to run to (yet) - you can
run around your local park, along a riverbank, across a beach, or on a mountain,
and the game will still work fine!
39
Swipe the screen to see Zombies, Run!
1. Tutorial: We open with a simple (and skippable!) introduction.
2. Home: Get a birds-eye view of your home, Abel Township, along with a
‘Slide to Run’ shortcut to get moving immediately.
4. Mission Options: Pick a playlist, decide which tracking mode to use (GPS,
Accelerometer, or None), and whether to activate zombie chases.
5. Run Display: View your current distance, time, and pace, along with all the
supplies you’ve collected and story events that have occurred. Options to
pause the mission, and also replay a story or radio clip.
7. Base Builder (aka Supplies): Tap an area to see its current health and
level, and drag and drop supplies on to areas to increase their health.
Zoom in and out to get the full detail!
9. Codex: Find out the story behind the people you meet, places, you
visit, supplies you collect, and artefacts you find...
40
Section 2
Mission Structure
Missions in Zombies, Run! last for about 30-40 minutes in total, depending on the length of music in your selected playlist. After a
mission, you’ll hear clips from Abel Radio. Supply pickups and zombie chases will continue.
Supply pickups
Occur both in time
with the story as well
as semi-randomly.
Zombie Chases
Occur both in time
with the story as well
as semi-randomly
and last around 1
min each.
Story Clips
Missions have 5-7
clips at 1-3 min each. Abel Radio
In between clips, you’ll
hear a track from your
music playlist.
A typical mission lasts 30-40 min
41
Section 3
Zombie Chases
If you’re playing on an iPhone and have GPS tracking activated, then you have the PICKING A PLAYLIST
option to turn on “Zombies Chases”. This means that during your run, you’ll Music is one of the best ways to motivate
occasionally hear the game say, “Warning: Zombies Detected”, followed by a yourself while exercising, so that’s why we
continuous series of beeps. made it such a central part of the game.
42
Section 4
THE STORY CONTINUES... When you’ve finished a run, you’ll have collected a range of supplies, from first aid
The Codex doesn’t just have information kits to ammunition to sports bras.
about the people, places, and supplies you
encounter - it also tells you a little about the In the Supplies tab, you can drag them on to different areas in Abel Township to
special artefacts you collect. build them up (tap an area to see its current health and level). The more you build
If you read these carefully, you may find hints up an area, the more people can live in Abel Township, and the more missions
about a deeper story than the one you’re you’ll unlock.
listening to during missions...
Some supplies are worth more to specific areas than others - for example, ammo
will be more valuable to the Armoury than to the Hospital, so it’s best to use
common sense when assigning supplies!
You can also learn more about the supplies you’ve collected by visiting the Codex.
43
Chapter 5
The Making
of Zombies,
Run!
Learn about why we made Zombies, Run!, get the
lowdown on the decisions we took when designing
the gameplay, art, and graphics, and find out more
about the people behind the game.
Why We Made It
ZOMBIES, RUN! IN NUMBERS Imagine a game where you’re running in the real world and you’re being chased by
1. Crowdfunding campaign launched on zombies. Sounds fun, right? That’s where Zombies, Run! came from.
Kickstarter in September 2011
Of course, it’s not quite that simple, because if that’s all the game was, it’d get
2. Over a month, 3,464 Kickstarter backers boring pretty quickly; zombie groans can only motivate you so far.
contributed, making it the most successful
Kickstarter videogame of 2011
But what if there was a story that made you want to keep running? What if there
3. Zombies, Run! launched worldwide on the were people who you cared about, mysteries you had to uncover, and a world you
iTunes App Store on 27th February 2012 wanted to explore? Now that’s an experience that would be different from all the
(two days before our own deadline!)
other running apps and games out there, something that would really motivate you
4. Held the worldwide #1 Top Grossing to throw on a T-shirt and lace your trainers on a rainy Sunday morning. That’s
position for Health & Fitness Apps for two
Zombies, Run!
weeks
5. In two weeks, players have spent over a Why a running game, though? The truth is that almost everyone wants to be fitter
decade running - almost 90,000 hours than they are right now, whether you run a marathon every month or a walk down
6. At an average walking pace of 3 miles per to the shops feels like an expedition. That impulse doesn’t come merely from
hour, that’s well over 250,000 miles, or the wanting to lose weight or look better, it’s because we know that running can be fun
distance to the Moon! - when you get good at it.
We’re the same. Some of us run only occasionally and others run 40km a week,
but we all wanted to make running even more fun and exciting than it was, and we
all wanted an extra push of motivation to get us out there. And using zombies just
made sense on so many different levels.
45
We also wanted to make a game that worked for as many people One month later, with 3,464 supporters, it was clear there was an
as possible - not just people who lived in cities or athletes for appetite, and six months later, with the community’s support,
whom a 5k is merely a warmup. Zombies, Run! was launched for the iPhone and iPod Touch (with
Android coming in Spring 2012).
That led us down a careful game design process and it’s why
Zombies, Run! doesn’t do a lot of things that many people expect In the first two weeks of release, our players have spent over a
a running game should do. The game isn’t strictly location-based decade playing Zombies, Run! and walking, jogging, and running
(yet) because not everyone lives near mapped points of interest or the distance to the Moon. It works, and we couldn’t be happier
runs along roads; it doesn’t punish players for running slowly, that we’re helping people to run farther and faster than ever
because we don’t think that’s the right way to motivate everyone; before.
and it doesn’t make you look at your screen all the time because
Zombies, Run! isn’t a game for everyone. That’s what happens
we know that’s distracting and potentially dangerous.
when you give a game a story with real character and heart. But
What’s left? Audio - one of the very best and most-overlooked maybe it is a game for you. And that’s all we wanted.
ways of telling stories. And so in Zombies, Run!, we combined a
Everyone at Six to Start, and Naomi Alderman
compelling story with light game mechanics that didn’t stray too
far into the world of gamification, but instead supported the
experience.
46
Section 2
Development Sketches
The logo and icons for Zombies, Run! well the development of the base
were inspired by traffic sign symbols ‘texturally’ – you don’t really get much
because of their clear-cut and bold visual satisfaction for seeing some building that
style. For example, the logo’s running has improved, because they are all bars
man character was based on the one in just different lengths and limited
seen on the usual Exit sign. Thick colours.
borders and brightly-saturated colours
So to resolve this, actual buildings with
are used in the item icons to give clarity
detail are drawn in like SimCity. The
and to colour-code the different item
perspective is also changed to isometric
groups.
to allow the buildings at the back to be
This bold visual style used throughout less obscured. This perspective was
the design sets a realistic and serious tricky to draw at first, since everything
tone to the game as it works very well has to be accurate in angle. A door was
contextually since it is based on our used as reference to draw the buildings
current real-world signs. and ensure that they are all consistent to
scale.
The base environment design was
initially drawn like an infographic Estee Chan
showing growth of the buildings as Artist and Graphic Designer
coloured bars. This looked a little Our initial infographic-style basic display
abstract and did not really indicate too
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Buildings in Abel Township
The ‘Sleeping Area’, which became known as Housing. There was a great deal of discussion internally about how the residents seem to knock down their
housing so frequently...
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User Interface Concepts
Early concepts focused on a more futuristic and stylised view of the base.
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Section 3
From our earliest discussions about Zombies, Run!, it was clear that separate space-time continuum and reading completely different
quality audio was absolutely vital to its success. With the right actors, scripts. So I set myself a rule for the recordings: wherever warranted
the right sound design, and the right set of performances, it seemed in the script, and wherever technically feasible (always an important
like we had the opportunity to make something really special. No caveat), we’d record all dialogue between two characters with those
pressure. two actors actually in the same room.
In approaching the recording, there was one thing I was horribly In the end, we managed to accomplish this for about 90% of the
conscious of: that game audio too often sounds like every actor was dialogue in the game, which I was incredibly happy about. Maybe I’m
not just recorded at a separate time and in a separate room, but in a just being idealistic, but I think you can tell. When you listen to Jack
(Rhys Jennings) laughing at Eugene’s (Nathan Nolan) story of losing
his trousers in the Quad, you can hear them bouncing off one another.
When you listen to Dr Myers (Sally Orrock) comforting Sam (Phil
Nightingale) as the soldiers gun down his ex-lover, you can hear her
place a gentle hand on his shoulder. And when you listen to Janine
(Eleanor Rushton) berating Sam’s choice of condiments, you can hear
his cheeky grin as he responds.
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Section 4
<to you>
<on radio>
53
Jolly Alpha Five Niner is going down three miles Naomi: We had advice from a
east of the township. Two souls on board. Aircraft backers who's ex-military on
is grey with black lettering and trim. these lines, on how they'd be
spoken and what they'd say.
We're going in hard brace brace brace.
Their advice is why the pilot
FX: MASSIVE CRASH sounds so cool under pressure.
YAO
This is Abel Township calling, this Abel Township
calling. Supply copter can you hear us?
<aside>
Naomi: This used to say
They’re going down fast, holy moly. something else. I had a lot of
swearing in the script. Adrian
<to us> made me take it out. He was
right. But still. I like swearing.
Richard: It looks so simple on Can any of you hear us? Open your chutes! Jump!
the page. The parachute noise Jump!
was recorded by flapping a
FX: A rush of air. The chute opening. A crash
duvet cover around in my living
through undergrowth.
room. The tree crashing involved
Richard: This has been ignored.
an afternoon of running around a FX: Heavy breathing. In your ears. Your breathing.
I decided it might feel weird to
forest, beating up trees and
FX: Crackle of static have someone breathing down
generally looking like a lunatic to
your neck. I thought the player
any by passers. YAO
would probably be able to
Hey, hey. I um. This is Abel Township calling, provide their own foley FX when
Matt: It wouldn't be the first time
over. it came to breathing.
you'd received funny looks in
the name of a sound effect...
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Alex: We don't tell you where to <aside>
run in our game, or base the
They’re not answering. Their comms equipment
game on where you are running.
coulda been fried.
And, given that we don't have an
infinite amount of time in which FX: sound of your parachute unclipping, a heavy Matt: I love the sound design
to record hundreds of fall to earth. You landed in some trees but here - it gives a great sense of
permutations of the same you’re OK, on the ground now. place & situation.
dialogue, instead, Naomi gave
the script a sense of place using YAO
generic features that you might Listen, if you’re alive, if there’s anyone alive.
see on your own skyline. At the This is Sam Yao from Abel Township. I’m just the…
least, we hope this prevents the I’m just the radio operator man, I’m not supposed
mention of landmarks from to handle this stuff.
jarring with your real-world
FX: crackle of static
experience — but ideally, we
hope that when Sam mentions You’ve come down in a nest of hostiles. They’ve
the tower you can look up and heard the noise. They’re coming. There are…
know exactly which one he is thirty. No, forty. No… crap. Your only safe path Naomi: This is the key moment
referring to, and perhaps even is towards the tower, you should be able to see for me. On the page, and even in
make it your destination. that from where you are. If there’s anyone alive a TV drama, this could be a
there, just run. cheesy line. But I spent a lot of
Matt: This actually worked really time writing this while listening
well for NPR's tester - she heard FX: very faint, distant moan
to the music I listen to when I'm
the line about the tower, looked at the gym, to get myself into
Run!
up and recognised something in that mindset. And my thought -
her environment. It was fun to <play opening track> and I think it works - is that
hear that. actually when you're really out
there it's pretty awesome to
have someone shouting in your
ear telling you to run!
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The Complete Mission 1: Part 1 On the opening track of Zombies, Run!
Naomi: There needs to be a theme tune. I envisage heavy rock drums and high
octane distorted guitar. Something akin to the Buffy theme.
Best results with in-ear headphones. Matt: I totally agree. The first time I played this mission I had "Dyer's Eve" by
Metallica kick in at this point, and it was incredible.
Alex: We had many ideas for how we might do something special for the first track.
We explored composing our own power track, or automatically searching the
runner's music collection for candidate tracks from the correct genre. Ultimately,
though, we left the track to the player's choice - any runner who has spent a little
time perfecting their playlists should get an earful of their own favourite music to
kick off at this point.
Naomi: Yeah. The first time I played it through, at this point I got a polka? Which
was hilarious. But I think that's fine really - it's a funny idea for a game and we've
tried to make it both fun and funny as well as scary and intense. So I like the
possibility of weird juxtaposition too!
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2. THE DOCTOR.
YAO
Wow there’s… there’s someone alive down there.
Running. Hey, hey can you hear me?
<aside>
<to us>
<pause>
yeah, I can’t think of a phrase that’s not “small Matt: This line is very whedon-
army of zombies”, sorry, don’t do so well under esque. In a good way.
massive pressure, there’s a one of those directly
to the east of the trees, so if you head more
towards the old saw mill, you should be able to
see its massive red signs from where you are…
<pause>
<aside>
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<to us>
You can hear me! OK, OK, we can keep you safe.
It’s cool, it’s cool, we can bring you in.
<aside>
DOCTOR
All the more reason to ask them that.
<to us>
SAM YAO
<to Doctor>
DOCTOR
The zoms have all followed the noise of the
crash.
SAM YAO
But what about whoever fired that rocket
launcher?
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DOCTOR
If someone wants to kill that runner, taking an
unusual route will make it harder not easier.
<to player>
59
3. CHATTING WITH SAM
SAM YAO
OK, OK. Man, that’s great, you’re making good
time. No broken legs I guess!
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<checks the scanner – we can’t see this obvs but Richard: There is no scanner
there’s a distinctive ‘scanner ping’ noise, or ping noise, I thought it might be
maybe just some switches flicking> confusing rather than distinctive.
What there is, if you listen
Adrian: Of course, you aren't Huh. Yeah, OK, your pace is good, but maybe head
carefully, amongst the switches
really going through the ground through the ground floor of the hospital? There’s
is Sam taping a screen. This is a
floor of a hospital. But we figure a little swarm gathering in the parking lot I
recording of me flicking my
that by this point, the player gets don’t like the look of and…
whisky glass, filled with
that this is fictional. At least, we
<checks the scanner, that ping again> "inspiration", one late night in
hope so!
December. The "inspiration" was
Yeah, that’s good. You could even pick up Glenfiddich 15, in case you
anything interesting you pass. We think there where wondering.
might be some… well, we sent the old Runner 5
there looking for some file the Doc’s interested
in. So, you know, if you find anything official-
looking lying around…
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4. THE FILE
SAM YAO
Hey, there you are! I’ve got you on camera now,
great to see you, even though you’re kinda
blurry!
DOCTOR
Is that the Centers for Disease Control file?
SAM YAO
What’s that?
Naomi: So we have three story
DOCTOR
strands starting off in this
<very cool, official> episode, playing off each other:
what's Runner 5's secret Project
… Runner 5, I don’t say this lightly, that box Greenshoot, who shot the rocket
could be worth your life to protect. Don’t drop launcher at the helicopter and
it. what's in the CDC box? Getting
anywhere near answering those
SAM YAO
What is it? questions will take the whole
rest of the season, and probably
DOCTOR
longer (but don't worry, I do in
It might be nothing. It might be everything. fact know the answers :-) )
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DOCTOR
Alex: A fair way into the
What’s that shadow over there? development process we
realised here that simply gluing
FX: ZOMBIE GROWLS
together the two major features
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5. THE SWARM
SAM YAO
<worried>
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RUNNER 7
Runner Five. It’s Runner 7 here, head of runners.
The Doctor’s told me you’ve found something
useful in the hospital We’re sending out a couple
of people to bring you in. Just keep running. As
fast as you can.
Don’t look back. She’s right behind you. Just Naomi: I love this line, and I love
run. the way Stephen Guy delivers it.
I hadn't thought much of it in the
<BREAK FOR MUSIC>
script, but in the reading it
becomes so sinister.
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6. THE BASE
SAM YAO
They’re going to shoot her… I can’t watch, I
don’t want to…
DOCTOR
<satisfied>
Got ‘er.
SAM YAO
Raise the gates! Raise the gates!
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FX: SOUND OF GATES RAISING
SAM YAO
Hey, good to see you in the flesh! The… totally
unbroken skin not bitten by zombies flesh, right?
Step back, step back everyone, don’t crowd, give
Runner Five some space. Can’t take in so many new
faces right now!
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UNKNOWN VOICE
<very soft>
You think that’s who they’ve assigned? For Matt: I love that we get to do the
Project Reed? dramatic twist ending here. Or,
as I like to call it, 'pulling an
<Bam. The End.> Abrams.
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Section 5
10. Apotheosis by Austin Wintory and immersive Abel Radio keeps me going further. Alex’s single-handed development of the
app quite literally made the game possible, and his implementation of zombie chases have
11. Rebellion (Lies)
made a good game into a great one. Richard’s brilliant work on the epic Mission 1 intro brought
by The Arcade Fire
our fictional world into reality, and Estee’s art and graphics for every part of the game, including
12. Moulin Rouge End Titles the beautifully detailed Abel Township and lovely game tutorial, easily equal the best out there.
13. Portions For Foxes by Rilo Kiley
I hope you enjoy the game as much as we enjoyed making it!
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Naomi Alderman, Co-Creator and Writer NAOMI’S PLAYLIST
Oh how can I pick a favourite thing? It’s all so much better than I was imagining Some songs I listened to a lot while writing
this (don’t judge):
in my head the day Adrian and I started talking about this crazy idea. Estee’s
graphical work has been phenomenal - I especially love the icons and the • Another One Bites The Dust by` Queen
satisfaction of levelling up a part of the base. And although I know *literally • Crash by Gwen Stefani
nothing* about how the back-end’s been constructed I know that it’s been
• Jump by Madonna
incredibly complex, painstaking work and the fact that it all works so smoothly is
testament to a huge amount of work by Alex behind that glossy facade. • Ready to Go by Republica
My playlists are ridiculous. And I have to tell you, I was listening to my ridiculous
playlist when I was writing the game, to remember what it’s like to be out there
puffing and panting even while I was sitting at my desk (it’s pretty hard to write
while running. Or even walking!)
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MATT’S PLAYLIST Matt Wieteska, Sound Director
My working playlist is pretty long, so I’ll just There’s been so much great work on Zombies,
give you a quick tour of the highlights:
Run! that’s it’s really hard for me to choose a
1: Retreat! Retreat! by 65daysofstatic
single highlight. When all’s said and done,
The perfect thing to kick you off the starter’s
though, I’d be remiss not to call your attention to
block. Great to accompany that first cup of
coffee. our wonderful voice cast. We had the privilege of
working with some talented, committed actors on
7: Queen Bitch by David Bowie
I defy you not to feel uplifted by this; one of my Season One, and their performances really
favourite songs, inspired by one of my favourite brought our story to life.
bands. Speaking of whom:
In particular, I want you to listen out for the
14: Sister Ray by The Velvet Underground
This one won’t be to everyone’s taste, but it’s an alarmingly realistic portrayal of Molly by Emma
absolute masterpiece. I probably listen to this Lock in mission four and Victoria Grove’s incredibly moving work on missions
song about twice a day. Go ahead, judge me.
eleven and twelve. We had crazy fun with the entire cast, and I think that comes
45: Flight of Icarus by Iron Maiden
across in the audio. Great job, guys!
There’s something weirdly inspiring about the
pomp of Maiden. This sits in the metal part of the I’m not much of a runner, unfortunately, due to some medical issues (no, not lazy-
playlist, which tends to hit around mid-afternoon
when I really need a pickup. itis), but I’ve found my own way to enjoy the Zombies, Run! experience: walking,
alone, as the sun comes up over Highgate Cemetery. Spooky.
Finally, 70: Land by Patti Smith
A writer I adore just totally blowing it away. Yes,
please. “aww, pretty boy, can’t you show me
nothing but surrender?”
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Estee Chan, Artist and Graphic Designer ESTEE’S PLAYLIST
If I have to pick one thing I really like about the game, then that would be the Some music I found works well with Zombies,
Run! are:
integrating of your music to the game’s radio show! It’s a novel idea and you feel
genuinely immersed into its world because of the excellent emotions and realism If you want the run to feel ‘super-EPIC’ then film
soundtracks work very well. If you watch a lot of
put into the voice acting.
anime like me, you might have heard of the
Ghost In The Shell movie soundtracks – a piece
In terms of running – I haven’t been doing that
called Attack the Wakabayashi from the second
for years! This probably explains why I’ve been movie is brilliant.
getting more and more random aches and pains
Another good one is Dou (Movement) from
now, since I do just sit and work at my desk for Black Magic M-66, which has a nice 80s-run
long periods. So being part of the team making away from the Terminator-style feel.
a fun running game is very inspiring, and to my If you want a juxtaposed ‘weird-eerie’ kind of
surprise I have indeed started running again – atmosphere when you run, then you should listen
to happy/bouncy music like Halcali. The kind
woohoo!
that should sound innocent, but is changed when
placed in a serious context. It’s a little like the
But just to make it last and not put too much
feeling of when uplifting ragtime or happy old
pressure on myself I’m keeping it to just Sundays for now, since Sundays are jazz music is played in a horror film...
reserved for leisure or casual activities, roast dinners, strolls along the beach (if
you’re lucky to have one nearby) and more wandering pigeons.
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ALEX’S PLAYLIST Alex Macmillan, Lead Developer
Ambient music for coding and relaxing: Zombies, Run! is the largest creative project I’ve been a part of to date, and so
• Owsey’s remix of Gotye’s Somebody that I was made up of a lot of entirely new experiences for me. I have vivid memories
Used To Know (Google it!) of sitting down for the first time with Adrian, Naomi and Matt in a central London
• Arrival of the Birds by The Cinematic café and having the concept explained to me for the first time.
Orchestra
Back then, not knowing Adrian and Naomi
• La Ritournelle by Sébastien Tellier
so well (Matt and I had been friends and
Noisy music for hacking and running: collaborators for years already), my strategy
When I’m writing code, music helps me get into two different kinds of “zen state”
— ambient, chillout music helps me relax when piecing together the structure
and components of the application, and angry electronica and drum and bass
helps me power through the code line-by-line.
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Richard Bell, Sound Designer RICHARD’S PLAYLIST
My favourite part of this project was the recording sessions. Despite the Sound design makes it difficult to listen to
music as you work so my list includes tracks
frequent calls of "BUS!" and "AIRCRAFT!", as we paused recording due to
to triumphantly export missions to:
exterior noise, I thoroughly enjoyed being in the room with Matt and the actors.
• Born to Run by Bruce Springsteen
It's always a pleasure when everyone has a sense of humour.
The Boss. Who else?
The actors were all excellent and no one • Decimate by David Ford
batted an eyelid when they saw the "recording Addictively chirpy. Great refresh for the ears.
studio" we had built in Matt's bedroom: • Rambling Man by Laura Marling
mattress against the wall, duvet over the Seems oddly appropriate.
shelves and air mattress wedged into the • Apocalypse Please by Muse
corner to deal with a problematic echo. Mostly for the title.
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Section 6
Credits
The Lead Author of The Runner’s Guide v1.0 was Matt Wieteska. Juliana Lisk Runner 6 / Pilot
Layout and design by Adrian Hon, art by Estee Chan. Emma Lock Molly
75
Thanks to... Get Zombies, Run! for iPhone & iPod Touch
Lisa Long, Jo Goodson, Tim Cooke, Kickstarter, Adele Keating,
Nick Watson, Martin Roth, Idil Sukan, the London Jewish Cultural
Centre, Julia Jones and Shauna Reid of Up and Running, and
forum members of the class of Spring 2011.
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