Professional Documents
Culture Documents
by Kristjan Matthiasson
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1
A Disturbed Breakfast
The best things in life is the sizzling
Part 1 - And so it begins
oil on the pan, the smell of burning The players are sitting in a tavern having their
bacon and the golden hue of a well fried breakfast when a farmer, badly wounded,
egg.
stumbles into the tavern. He manages to tell the
-Gargath the Hungry.
tavern patrons of the attack which occurred on the
west bound road before falling unconscious. A
DM’s background pack of goblins attacked the farmer bringing in
goods at daybreak leaving him for dead.
Setting
Aghhh …
The adventure occurs in and around the village of
Mud Creek and stretches to the southern
I was attacked this morning on the
mountain range. Mud Creek is located in the valley
west road.
of Kyros that is enclosed from all sides except the
east with mountains. The area around the village
A pack of goblins ….. three or four.
is flat and scattered with farmsteads with some
forests to the south east of the village. The area to
They shot me out of my saddle and
the far east has not been properly explored, but
left me for dead.
there exists an old map that details that area.
I blacked out and when I came too
The village of Mud Creek they were gone. Killed my poor horse
too.
Mud Creek is a village with about 50 people living
there. It is located at the outskirts of civilization so Aghh…
the folks there are hardy, no-nonsense pioneer
type people. The village has a single tavern, a
mayor, a small four men militia, a blacksmith, a
single shrine dedicated to Chauntea and a village After losing consciousness the farmer is carried
mage. There is also a mill close by and a few away to the village healer. If a cleric is in the party
farmsteads in the area. and casts cure light wounds on the farmer before
he is taken away reward him an extra 25
When the adventure starts the players all have experience.
loggings at the tavern paid for a couple of days.
Now the players need to make a decision.
The mage has a small library which he will allow
any player mage to use for research for a small fee Option #1: If the players leap to the task of
(2gp /day). tracking down the goblins you can move to part 2.
The local cleric can heal the players for a few gold Option #2: If the players show little interest at
pieces donation. first the village mayor will approach them with an
offer.
The blacksmith will allow the players to use his
forge if they were helpful in this adventure.
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3
find a small gemstone worth 25gp, a silver locked
At the campsite there are four goblins having a that belongs to the farmer and a map. The map
feast. There seems to be the remains of a horse at shows what seems to be a hill area and a X.
the campsite with flies already gathering around
it. The goblins are sitting around a fire eating Now the players need to make a decision.
horsemeat, drinking and talking loudly. If a player
can understand goblin speech the will learn that Option #1: The players can go back to the village.
the goblins are on their way to team up with a The silver locket can be used to prove the goblins
champion. The goblins are far too busy to notice are dead should they want the reward from the
anything around them as long as the players are mayor (part 1 option 2) or they can give it back to
careful. the farmer which will thank them for it. It is only
worth 2gp if they try to sell it. Go to part 5.
Depending on how the players decide to attack the
goblins, they may or may not be surprised. If a Option #2: If the players try to make sense of the
player tries to talk to them the goblins will just map a successful DC 15 intelligence test will reveal
laugh, throw meat at them and then attack the that it shows a nearby spot. A failed check will
players. send them to a false location. They can also have
the village mage help them make sense of it. If the
players want to explore it go to part 4.
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4
chest contains 35gp and 24sp. They will also find The players will earn experience depending on
a couple of gemstones worth 15gp each. If they how they completed the adventure.
pass a DC17 intelligence (investigation check)
they will find a scroll with magical runes hidden in Completed only part 1: 0 experience.
some cracks in the wall (Scroll of Burning Hands).
The champions sword is also of unusual quality Completed part 1 and 2: 40 experience each
and can be sold.
Completed parts 1-3: 80 experience each + 200
At this point the players will probably head back experience divided between the players.
to the village, go to part 5.
Completed parts 1-4: 120 experience each + 480
experience divided between the players.
Part 5 – In the end
When the players find the mayor he greets them If this is their first adventure it is a good time to
and asks if they were successful and for a full discuss what sort of lifestyle the players want in
report. He then rewards them with 100gp should the village (modest is the best the village can
they have finished part 3 and also logging in one offer). Also they might want to sell some of the loot
of the houses for a few weeks if they completed and divide it between themselves.
part 4.
And finally you might want to discuss with them
He also tells them that the farmer will make a full what they can do in their non-adventuring time,
recovery and is grateful for their assistance. such as research, experiments, crafting, training,
healing etc. Or they might want to travel to the
Should the players return the money and/or the next village once everyone is fit to travel. In any
locket to the farmer he will thank them for it and case the next adventure should start in about two
promise them assistance in the future should they weeks game time.
need it.
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5
The village of Mud Creek
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