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No.

Name
Vocab basketball How to do

Students take a shot at the trash can/box/etc. Prepare some flashcards


before hand base on the lesson theme. First show a flashcard to S1 (E.g. If you
are teaching emotions, show the "happy" flashcard). If s/he answers correctly
56 then s/he can take a shot at the basket. If the student gets the ball in the
basket then s/he wins 2 points. If the student hits the basket without going
inside then s/he wins 1 point. The person who gets the most points is the
winner. This can also be played in teams
Vanishing Flashcards 

Place a number of flashcards in front of the students.  Give them a few


moments to memorize all the flashcards and then tell them to close their
57 eyes.  Take away one of the flashcards and then tell the students to open
their eyes again. The first student to guess the missing flashcard can win that
flashcards (for 1 point)

Write a word on the board that has all its letters mixed up (e.g. "lrocsmaos" =
Unscramble

"classroom").  Students have to unscramble the word and shout out the
58 answer to win a point.  This works well in a team game.  Variation: use letter
blocks / letter shapes instead of writing on the board - students then
rearrange the letters/blocks to spell out the correct word.

 Have students run around the classroom touching things that teacher orders
Touch

them to do (e.g. "Touch the table" "Touch a chair" "Touch your bag").  Colors
59 work well for this, as students can touch anything of that color (e.g. "Touch
something green").

You need a rope for this one! Have students stand behind each other in a
line. Hold a rope (have a student hold the other end) at a height that the
Rope Jump

should be able to jump over. On the other side of the rope spread out some
60 objects or flashcards and a box. Call out the name of one of the
objects/flashcards to the first student. S/he has to jump over the rope, pick
up the correct object and put it in the box. For other rounds you can hold the
rope down low, so have to crawl/roll under.
Pick a student and show him/her a picture or whisper a word into his/her ear.
Pictionary
The student draws the picture on the board and the first student to guess
61 what the picture is can come up to the board to draw the next picture.  This
can also be played in teams with a point system. Teacher can ask student to
make a sentence with that words to get extra point.

Sit the students with you in a circle.  The teacher holds up an object or
flashcard and says its name (e.g. "Pen").  The teacher then passes it on to the
Pass

62 next student who also says its name and passes it on to the next
student.  Variations: change directions, speed rounds, have many objects
going round at the same time.
Odd-one-out

Write three or four words on the board.  Students must circle the odd-one-
out (e.g. cat - horse - cake - bird). You can even encourage students to come
63 up with their own odd-one-out words to write on the board - this works well
in teams. Make sure you give each team a couple of minutes to think up their
words before inviting them up to the board to write them down.
Line True or False

Put a line of tape or a length of rope on the floor and designate one side
"True" and the other "False".  Hold up an object or flashcard and say its
word.  If students think that you have said the correct word they jump on to
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the True side, if not they jump on to the False side.  Incorrect students sit out
until the next game. You can also apply this activities for follow up activities
after reading (for example
Draw and roll

Split class into 2 teams. The teacher says "Draw a ______" and students
should draw that vocabulary word. If the drawing is correct then the student
65 rolls a dice for points. This game can be played 2 ways: The fastest person to
draw the picture rolls the dice. Or the other way is to allow any student to roll
the dice as long as the picture is recognizable and correct.

Have a student come to the front of the class and show a flashcard or whisper
Charades

a word to that student. The student then acts out that word and the first
66 student to guess can be the next player. This works very well with action
verbs. Variation: divide the class up into teams - the first student to guess
wins a point for his/her team.
Category Spin

Sit students in a circle. Spin a bottle or an arrow - the student that the arrow
points to is first. The student needs to say a word from a pre-decided
67 category. The next student will say last word plus his own and so on until it
gets to the one who fails. For example: S1:"zebra", S2: "zebra cat", S3: "zebra
cat dog".
Have students sit down in a circle. Place a mat on the floor with numbers and
a flashcard (target vocabulary) on each number. Taking turns, each student
Blind Toss
gets blindfolded and tosses a beanbag so as to hit a number. S/he must call
68 out that word the same number of times as the number indicates. For
example: 4-dog, then "Dog, Dog, Dog, Dog! and the student gets the equal
points (4). At the end, the student with the most points wins! Good for
memorizing vocabulary since they are repeating words.
Bean Bag Toss

Lay out flashcards face down up the floor. Students toss a bean bag onto a
card and identify the flashcard it lands on. If they say the card correctly they
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keep the card but if incorrect the card remains on the floor. When all the
cards have gone count who has the most cards to see who the winner is.
Basketball Card Line up

Place 2 lines of several flashcards. You need 2 players and a basket far away.
To shoot the basket from far away is hard so the players need to say the card
70 and make their way closer and closer each turn. When they feel that they can
throw and hit the basket, they make their attempt. Each successful shot
scores a point for their team.

Place the flashcards on the board or a table. Ask your learners to close their
Kim'game

eyes. Remove a card. Ask them to open their eyes and tell you which card is
71 missing. For even more of a challenge, gradually increase the number of cards
that you remove. Having demonstrated the activity, this is another game your
learners can play together in groups with their own set of flashcards
Noughts and crosses

Select nine flashcards and number them 1-9. Draw a grid on the board,
numbering each square 1-9. Divide your learners into two teams, noughts (O)
and crosses (X). In turns, each team chooses a number between one and nine.
72 If noughts choose square 5, for example, show them flashcard 5. If they can
correctly identify the card, draw (O) in the square. Each team should try to
choose squares that block the other team from making three in a row,
horizontally, vertically or diagonally.
Telephone

Put learners in a circle. Whisper a word to the learner on your left. They
whisper the word to the person on their left and so on. The last person to
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hear the word has to write it on the board – see if the word is the same or if
it’s changed! Change places to give everyone a go.
Guess what it is
Place a number of flashcards on the board. Describe one of the cards without
74 saying its name, for example, 'It's big.... It's got wings... It can't fly but it can
Listen carefully run...' The team that guesses the correct card wins a point.

The teacher asked all the students in the class to close eyes
The first round: teacher will describe The sound of The word that
students have just learnt
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Students guess The words by raising up hands
From The second round, students will be The persons who describe
The sounds of words, one by one.
Do You Hear?
Shhh... What

The teacher organize class standing/sitting in a circle


76 Teachers pronoun words without opening lips, students must
guess The words though sounds and syllables
Move turn to each students in The circle
don’t do what I
Do what I say,

The teacher will read words or sentences and act at The same time,
action may coincide or not coincide with a word or sentence that
do

77 teacher reads out loud


Students just do what teacher says, don‟t follow The actions of
teacher

Teacher divide the class into teams of 2_3


Teams make 2_ 3 lines, the first person of each line go to the teacher, teacher
will whisper a new word or a phrase.
After that, the first person of each line returns to their line, when
Whisper

teacher say “ START”, that student start whispering to the person


78 behind until the end of the line
The person end of the line finish listening, run fast to the teacher
and read aloud what she/ he is whispered, the fastest team will get
one point
After each turn, the first person of each line goes to the end of their
lines, so there will be alternate
An engaging whole class activity is to pair students up and give
Listen for hidden phrase
each pair a "secret" word or phrase
Students are then tasked with developing a dialogue with their
partner that somehow uses this phrase (5_10 minutes)
After they have prepared their dialogue, students perform the
79 dialogue in front of the class, and the other students listen carefully
to hear which words or phrases seem extra carefully planned to find
the secret phase
If other pairs in the class found the correct secret phrase, they get a
point. If no one finds the pair‟s secret phrase, the pair that developed
the dialogue gets a point.

Place students into pairs and have them sit back to back
Give one student in the pair a unique picture with a lot of simple
shapes drawn on it
Describe the…

Put these shapes in different places, angles, and with extra features
as desired
80 Give the second student in the pair a blank piece of paper
The student with the picture must dictate to his/her partner how to
draw the picture
When finished, change the pictures around the groups and have the
partners switch roles. When everyone has drawn once, the team with
the most similar pictures win

Say a sound and have your child pick out the matching toy
Plop It in the

When they pick the correct toy, let them drop it into the water
Water

81 Continue until they get all the sounds right.


Note: A variation is to use picture cards and marbles instead of toys.
Just have your child point to the correct card and let him plop a
marble into the water.
Guess What's in

Choose a toy/ flashcards from the box and describe it


the Box

82 When your child guesses correctly, offer a small treat.


Reverse the rules and have your child pull a toy from the box and
describe it to you, letting you guess
Turn it around

Sit the children in a circle and give them a sequential activity to do


83
Allow each child to take a turn and say what they are doing.
Once upon a
Give each child one picture from a sequence. Each child should
describe their card

time
84 Then one member of the group sorts everyone into the correct order
so the story can be told.
Let each child have a turn.

Sit The children in a circle


Pass it on

85 Pass an object/ a flashcard around the circle.


Each child has to make a comment about it, taking care not to copy
what others have said

_ Work as a class and ask someone to roll the dice. Show the set of 9
pictures and ask a child to begin a story using one of the pictures as
their starting point. Then, ask a new child to continue the story by
including another of the pictures. Repeat until all 9 pictures have
been mentioned in the story.
_ Work in small groups and have 'story telling' sessions where the
group works together to tell a story which involves all nine of the
Story cubes

pictures.
_ Let the children work in pairs. One child rolls the dice and tells a
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story using the cubes. The other child has to listen and remember the
story, then retell it to others in the class.
_ Begin a session with a story telling activity based on a roll of the
cubes. After, ask the children if they can write the same story down...
can they remember what happened?
_ Roll the dice and share the nine pictures with the class. Ask all of
the children to tell / write a story which includes all of the images.
Share the stories at the end of the session and compare them... how were
they similar/ different?

_ One student starts with a phrase or sentence and tells the next, and
so on through a circle of students without changing
Take a Twist on

_ Split the group of kids into two teams


Telephone

_ Start off each group with the same phrase. Reveal the beginning
87 and ending phrases when the game concludes to see which team got
the closest
_ The team that's on the mark gets one point. Continue until one team
reaches a set number of points.
Note: With Ket level we will use the longer sentences or a short story
_ Split the group of kids into two teams
Pick and Choose _ Each turn of game needs one student
_ Teacher says two sentences or words that possibly could describe
88 the image __ with one correct statement and the other incorrect.
_ Have the child repeat back the correct sentence
_Put the pictures that s/he gets right in one pile to show him/er just how
well /she can listen
Listen to the
Model

89

90

91
Students will develop their… This is suitable for SS

Materials
Listening Speaking Writing Reading Pronun. Vocab Grammar Kindie Superkids
Paper

Paper
Crayon

A small glass bowl of


water
Small plastic toys
A towel

A box
Flashcards/toys
A barrier
Objects
Flashcards

A story in small
pictures
A dice
This is suitable for SS at level …

YLE
KET PET
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