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A project report
BACHELOR OF ENGINEERING
IN
MECHANICAL ENGINEERING
BY
(2018-2019)
DYNAMIC ANALYSIS OF DOUBLE
A project report
BACHELOR OF ENGINEERING
IN
MECHANICAL ENGINEERING
BY
(2018-2019)
MUFFAKHAM JAH
COLLEGE OF ENGINEERING & TECHNOLOGY
(Estd. by Sultan-Ul-Uloom Education Society in 1980)
(Affiliated to Osmania University, Hyderabad)
(Approved by the AICTE & Accreditated by NBA)
CERTIFICATE
This is to certify that the project work entitled “DYNAMIC ANALYSIS OF DOUBLE
WISHBONE, DAMPER TO LOWER WISHBONE” is bonafide work carried out by
8-2-249, “Mount Pleasant” Road No.3, Banjara Hills, Post Box No.14, Hyderabad - 500 034
Phone: 040-23350523, 23352084, Fax: 040-2335 3428
Website: www.mjcollege.ac.in. e-mail: principal@mjcollege.ac.in; principal.mjcet@gmail.com
ACKNOWLEDGEMENT
I would like to express our gratitude to our guide, V.Suvarna Kumar, assistant professor in
Mechanical Engineering department for his encouragement, advice, mentoring and research
support throughout our project. His technical and editorial advice was essential for the
completion of this dissertation. His ability to achieve perfection will always be our
inspiration. My sincere thanks to Dr.N.Seetharamiah, Head of the Department of Mechanical
Engineering,
Muffakham Jah college of Engineering and technology, for his advice and necessary facility
for our work. I also thank our batch mates, who have directly and indirectly helped us in our
project work and in the completion of the report.
I am also thankful to the entire staff of mechanical engineering department, dor their kind of
help and moral support throughout the duration of the project.
Finally, I am grateful to our parents for their love, support and guidance. They have always
been supportive for our academic pursuit.
This is to certify that the work reported in the major project entitled “DYNAMIC
ANALYSIS OF DOUBLE WISHBONE, DAMPER TO LOWER WISHBONE” is a
record work done by me in the Department of Mechanical Engineering, Muffakham Jah
College of Engineering and Technology, Osmania University. The reports are based on the
project work done entirely by me and not copied from any other source.
Suspension is one of the most vital sub-systems of an automobile. The basic function is to
isolate the driver from the road shocks. Secondary function includes load transfer, lateral
stability and providing adequate wheel travel ensuring ergonomics and driver comforts. The
study describes design, analysis and optimization of a suspension system for an off-road
buggy. The aim is to compete in SAE INDIA Baja competition. The suspension is designed
for a rough terrain giving optimum camber, caster, toe, anti-dive, Roll Centre and
Ackermann geometry variations. Compliance studies, effect on suspension bushings,
transmissibility of different forces, vibration analysis, quarter car modeling has been carried
out. Shock absorber, spring design and mounting considerations are also put forward. The
geometry of the suspension has been modelled in commercial software package Lotus Shark.
List of Figures
Acknowledgement
Declaration
Abstract
List of figures
List of tables
Table of Content
1 INTRODUCTION
3 Methodology
4 Results
5 Conclusions .......................................................................................................... 62
6 References ........................................................................................................... 63
7 Annexure .............................................................................................................. 64
PSO’s………………………………………………66
LSA is a design and analysis tool that can be used for both the initial layout of a vehicle
suspensions hard points, and also the design and orientation of suspension bushes for the
Models are created and modified through a 3d-viewing environment. This allows hard points
and bushes to be ‘dragged’ on screen and graphical/numerical results updated in ‘real time’.
A template-based approach to the modelling allows users to create their own suspension
LSA is used by both designers and analysts alike for the layout of the suspension hard point
positions, in order that the required kinematic behaviour is achieved. Any number of results
can be displayed graphically, (e.g. Camber angle, Toe angle), against bump motion, roll
motion or steering motion. These results are updated in ‘real time’ as the suspension hard
points are moved. The inclusion of compliant bushes to the kinematic model allows the tuning
of bush properties to be carried out, to achieve required compliant response for items such as
LSA has two main display and analysis modes, 2D and 3D, and it is possible to import a 2D
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Suspensions can be articulated in bump/rebound, roll, steering and combined bump and
LSA uses templates to identify specific 3D suspension types. These templates define the
number of parts, the number of points and connectivity of the parts. A large number of
‘standard’ templates are include with the installation, whilst users can create their own or
modify existing ones to model kinematic suspension types not catered for.
LSA can be used just in Kinematic mode, (i.e. rigid bodies with ball joints), or in compliant
mode where the deflection due to bushes is added to the kinematic results on an incremental
basis, (note that the compliant module is licensed additionally to the kinematic module). The
2
1.4 Co-ordinate system
The LSA co-ordinate system is a right-handed system the origin of which must be in front
of the car and coincide with the vehicle longitudinal centre line.
Y-axis is across the car track, and the +ve direction being towards the right side when
X-axis is along the vehicle wheel base and positive toward the rear of the car.
When inputting suspension hard point data you must ensure that all co-ordinates are constant
with the origin you have selected and be aware that all suspension hard point output generated
by LSA will be relative to that origin. The only restrictions are that the X-Z plane must pass
through the centre of the car and the origin must be in front of the car. The co-ordinate system
3
1.5 Sign convention.
Camber - Inclination of the wheel plane to the vertical, negative when the wheel leans in at
the top
King Pin Angle - The front view angle between the steering axis and the vertical. Positive
Toe - Angle between the plane of the wheel and the forward direction, positive if the front of
Castor - The angle in side view between the steering axis and vertical. Positive when the top
Steering Lock - Linear Y-axis displacement of the steering rack. Positive steering lock can
produce negative or positive toe depending if the steering rack is in front or behind the
steering axis.
Roll - Right hand rule applied to the vehicle positive x-axis. When sitting in the car roll to
the
4
CHAPTER 2
Literature survey
(occasionally parallel) wishbone-shaped arms to locate the wheel. Each wishbone or arm has
two mounting points to the chassis and one joint at the knuckle. The shock absorber and coil
spring mount to the wishbones to control vertical movement. Double wishbone designs allow
the engineer to carefully control the motion of the wheel throughout suspension travel,
controlling such parameters as camber angle, caster angle, toe pattern, roll
The double-wishbone suspension can also be referred to as "double A-arms", though the arms
themselves can be A-shaped, L-shaped, or even a single bar linkage. A single wishbone or A-
arm can also be used in various other suspension types, such as variations of the MacPherson
strut. The upper arm is usually shorter to induce negative camber as the suspension jounces
(rises), and often this arrangement is titled an "SLA" or "short long arms" suspension. When
the vehicle is in a turn, body roll results in positive camber gain on the lightly loaded inside
5
wheel, while the heavily loaded outer wheel gains negative camber.
Between the outboard end of the arms is a knuckle. The knuckle contains a kingpin for
horizontal radial movement in older designs, and rubber or trunion bushings for vertical
hinged movement. In newer designs, a ball joint at each end allow for all movement. Attached
to the knuckle at its center is a bearing hub, or in many older designs, a spindle to which the
At the knuckle end, single ball joints are typically used, in which case the steering loads have
to be taken via a steering arm, and the wishbones look A- or L-shaped. An L-shaped arm is
and comfort to be tuned in. The bushing in line with the wheel can be kept relatively stiff to
effectively handle cornering loads while the off-line joint can be softer to allow the wheel to
recess under fore-aft impact loads. For a rear suspension, a pair of joints can be used at both
ends of the arm, making them more H-shaped in plan view. Alternatively, a fixed-
length driveshaft can perform the function of a wishbone as long as the shape of the other
wishbone provides control of the upright. This arrangement has been successfully used in
the Jaguar IRS. In elevation view, the suspension is a 4-bar link, and it is easy to work out the
camber gain (see camber angle) and other parameters for a given set of bushing or ball-joint
locations. The various bushings or ball joints do not have to be on horizontal axes, parallel to
the vehicle centre line. If they are set at an angle, then anti-dive and anti-squat geometry can
be dialled in.
In many racing cars, the springs and dampers are relocated inside the bodywork. The
suspension uses a bellcrank to transfer the forces at the knuckle end of the suspension to the
6
internal spring and damper. This is then known as a "push rod" if bump travel "pushes" on the
rod (and subsequently the rod must be joined to the bottom of the upright and angled upward).
As the wheel rises, the push rod compresses the internal spring via a pivot or pivoting system.
The opposite arrangement, a "pull rod", will pull on the rod during bump travel, and the rod
must be attached to the top of the upright, angled downward. Locating the spring
and damper inboard increases the total mass of the suspension, but reduces the unsprung
mass, and also allows the designer to make the suspension more aerodynamic.
A short long arms suspension (SLA) is also known as an unequal length double wishbone
suspension. The upper arm is typically an A-arm, and is shorter than the lower link, which is
an A-arm or an L-arm, or sometimes a pair of tension/compression arms. In the latter case the
The four-bar linkage mechanism formed by the unequal arm lengths causes a change in the
camber of the vehicle as it rolls, which helps to keep the contact patch square on the ground,
increasing the ultimate cornering capacity of the vehicle. It also reduces the wear of the outer
SLAs can be classified as short spindle, in which the upper ball joint on the spindle is inside
the wheel, or long spindle, in which the spindle tucks around the tire and the upper ball joint
7
Drawbacks
Short spindle SLAs tend to require stiffer bushings at the body, as the braking and cornering
forces are higher. Also they tend to have poorer kingpin geometry, due to the difficulty of
packaging the upper ball joint and the brakes inside the wheel.
Long spindle SLAs tend to have better kingpin geometry, but the proximity of the spindle to
the tyre restricts fitting oversized tyres, or snowchains. The location of the upper balljoint
may have styling implications in the design of the sheetmetal above it.
SLAs require some care when setting up their bump steer characteristic, as it is easy to end
History
The double wishbone suspension was introduced in the 1930s. French car
maker Citroën began using it in their 1934 Rosalie and Traction Avant models. Packard
Motor Car Company of Detroit, Michigan used it on the Packard One-Twenty from
1935,[1] and advertised it as a safety feature. During that time MacPherson strut was still in
the area of aviation technology and was derived from aircraft landing mechanism. Later on,
until 1951, Ford Company decided to use the MacPherson strut on small production cars, the
English Ford Consul and Ford Zephyr.[2] Thus, the double wishbone was applied early in
automobiles history and there are no genetic relationship between MacPherson strut and
Double wishbones are usually considered to have superior dynamic characteristics as well as
load-handling capabilities, and are therefore commonly found on sports cars and racing cars
throughout automotive history. Examples of makes in which double wishbones can be found
8
Benz, MG, Saab, Honda, Toyota[3]and Pontiac vehicles. The Aston Martin DB7, the Rover
600, the Honda NSX, Honda S2000 and the Honda Prelude use a rare double wishbone
suspension set-up both at the front and rear, informed by Honda's experience in Formula One.
Short long arms suspension, a type of double wishbone suspension, is very common on front
suspensions for medium-to-large cars such as the Honda Accord (replaced by the less
complex and expensive MacPherson struts in 2013+ models), Peugeot 407, Citroen C5,
models). The Honda Civic used double wishbone suspension design until 2000 (replaced by
MacPherson struts in 2001+ models). It also provides least camber change at bump and
rebound condition.
Advantages
The double wishbone suspension provides the engineer more design choices than some other
types do. It is fairly easy to work out the effect of moving each joint, so the kinematicsof the
suspension can be tuned easily and wheel motion can be optimized. It is also easy to work out
the loads that different parts will be subjected to which allows more optimised lightweight
parts to be designed. They also provide increasing negative camber gain all the way to full
jounce travel, unlike the MacPherson strut, which provides negative camber gain only at the
beginning of jounce travel and then reverses into positive camber gain at high jounce amounts.
Disadvantages
Double wishbone suspensions may take up more space and are more complex, and thus more
expensive, than other systems like a MacPherson strut. Due to the increased number of
9
components within the suspension setup, it takes much longer to service and is heavier than
10
CHAPTER 3
To start Lotus Suspension Analysis from the main Start menu point to Programs and
then Lotus Engineering Software and then Lotus Suspension Analysis. If the program
fails to start or the menu item is missing from your start menu, firstly confirm that
the software has been installed correctly. You can browse for the application directly,
the executable file name is Shark.exe. As the program starts the start up ‘splash’
Start -> Programs -> Lotus Engineering Software -> Lotus Suspension Analysis
On start-up the application will open with an empty 3D display window. A number
of the menus and icons are disabled until either a new model has been started or an
11
existing model has been loaded.
The settings of both the display and analysis modes is initially set either by the
defaults, (if not previously run), or by the settings saved to the ‘ini’ file from the
previous run.
12
Figure 3.2 Layout of application
Additional context specific menu items are used throughout the application and can be
13
3.1 Creating a New Model
To create a new model select the File / New menu option from the main menu bar, (note that
we are in 3D module and will thus be creating a new 3D model creating a new model in the
2D module works in exactly the same way). The ‘new model’ dialogue box is then displayed.
The dialogue box allows you to pick the required suspension type for the front or rear or both.
For our example we will consider a model with only the front. Suspensions are modelled in
LSA based on specific template types. Depending whether the template has been built with
14
provision for a steering attachment point will dictate if it appears in the list of available front
suspension types, (all defined templates are listed in the rear suspension list).
From the front suspension drop down box select ‘Type 1: Double Wishbone, damper to
lower wishbone’
15
Once you have selected the front suspension type the ‘View/Edit Front Co-ordinates’ icon
becomes enabled, allowing you to change the default hard point co-ordinate values.
For a front suspension you can choose between a conventional steering rack or a steering box,
(a steering box requires additional hard point data to be defined). We will stick with the more
16
From the ‘new’ dialogue box we can also view/change the ‘Parameter’ data associated with
the model, (such as wheelbase, c of g height, bump travel, brake split etc and geometric data
associated with the tyre). All of the model properties can also be modified at a later stage as
required.
17
To complete the creation of a new front suspension model, select ‘Done’. This will now
enable all the previously ‘greyed-out’ menus and icons. The created model is now displayed
Now that we have a model we will set up the 3D display. The first time LSA is opened the
default view settings will be applied. Subsequently each time that LSA is closed, the current
view setting are saved and will be used the next time LSA is opened (the default settings can
only be restored by deleting the LSA initiation file ’SHARK.INI’ from the ‘WINNT
directory).
‘Graphics -> Point Limits’, ensure neither ‘visible’ nor ‘use’ have a tick mark next to
them.
Display both sides of the suspension by left clicking on the ‘Display Both Sides’ tool
18
Figure 3.6 Screen shot of new front suspension model.
19
3.3 Manipulating the Graphical View
Use the Setup menu from the menu bar to display only the ‘View’ toolbar.
From the ‘SetUp’ menu setup the toolbars so that only ‘View Toolbar Visibilities’ is
The suspension 3D display interface has two modes, ‘Dynamic viewing’ for manipulating the
view and ‘Edit’ mode for modifying the suspension geometry. The left mouse button is
clicked on the dynamic view icon to toggle between ‘Viewing’ and ‘editing’ mode. In
viewing mode markers are displayed in each corner of the 3D suspension display window
20
Toggle the ‘dynamic view icon’ so that viewing mode is selected, ie markers
The graphical display is manipulated through the mouse cursor and buttons. It allows you to
rotate, translate and zoom in/out by the combination of holding the left mouse button down
whilst moving the mouse. Specific menu options exist for ‘autoscale’, pick centre and setting
If you are in the ‘edit’ mode selecting any one of the dynamic viewing options will change
the mode to dynamic viewing. Alternatively selecting the dynamic view icon will cycle
21
Change to ‘Translate view’ . Select a point on the 3D-suspension window with the
Change to ‘Scale view’. Select with left mouse button, hold down and move down
Change to ‘Rotate view’ . Select with left mouse button, hold down and move to
rotate view. Picking towards the centre rotates the eye point around the object, picking
(when in dynamic view mode, the Right Mouse button will cycle through the three
In some situations it is desirable to make frequent use of a particular user defined view. To
achieve this LSA can save user define views for latter use.
Use the rotate view tool to set a non-orthogonal view similar to figure 3.8.
22
Figure 3.8 ‘Pictorial’ view of front suspension.
23
Select the ‘Save Current View Settings’ tool and enter a name for the
view, click ok
Restore the front view by selecting the front view icon , then the ‘Autoscale
display’ icon ’
The saved view can be used via the ‘View’ main menu . ‘View - > Saved
Views -> Recall Saved’ and select the saved view from the list
To proceed re-set the suspension display to front view and ensure the view is fitted to
24
3.4 Displaying Graphical Results
Graphs are used to display analysis results for any of the calculated results. To open a graph
select Graphs / New/Open. The created window will show the current model results for a
particular parameter, e.g. camber angle. To change the displayed parameter for a particular
graph select the graph with the right mouse button and pick the required parameter from the
displayed list. The right mouse menu also contains options for setting axis scales and general
25
Any number of graphs can be open at the same time, the positions and sizes of which can be
modified and saved by the user for future use, (see SetUp / Save Window Settings To…).
Set the graph to display camber angle by placing the cursor over the new graph then
Open two more graphs for Toe Angle and Castor Angle and arrange the windows so you
26
3.5 Displaying Text Results
The text results for the currently defined suspension model can be displayed in a scrollable
text window, Results / List Formatted SDF File… This lists an echo of the input data and
From the main menu select ‘Results -> List SDF File’. When done
27
The text results can also be listed as a series of spline fits rather than tabulated data. The user
having control of which splines to list and the power of the spline fits. This provides a method
of exporting suspension properties to external spline based full vehicle handling applications.
28
3.6 Bump, Steer and Roll Kinematics
Display the File Toolbar from the SetUp menu by selecting ‘SetUp -> File Toolbar
Visibility’
The suspension articulation type can be bump/rebound, roll or steering. Steering articulation
is applicable to 3D front suspension models only. The articulation type can be changed via
the relevant toolbar icons or the Module / Shark pull down menu options.
29
Changing the articulation type will change any displayed result graphs to show the same
variables but over the new articulation motion range (roll, bump, steer). Graph axis scales
In turn select each of the ‘3D bump’ ‘3D Roll, and ‘3D Steer’ articulation Icons on the
File Toolbar and note how the results displayed on each graph change for each motion
type.
An additional combined bump and steering mode is available. Users define each point
Each articulation type range is controlled by user defined limits. These can be changed via
the ‘Data -> Parameters’ main menu. The bump/rebound travel can also be set for specific
positions.
30
Figure 3.14 Parameters Data Display
Now we can move the suspension hard points and see the effect on the suspension kinematics.
Suspension hard points can be modified by one of three ways, using input edit boxes,
using the keyboard arrow keys or by dragging hard points with the mouse
Select the ‘Change to 3D bump Module’ icon from the file toolbar.
Click the ‘Set to Joggle Mode’ icon on the File Toolbar and left click on one of the
31
Left Click on the ‘Toggle Tracking Setting’ icon on the ‘View’ toolbar until both
up/down and left/right arrows are displayed over the suspension point you have selected.
Manipulate the suspension hard point by holding down the ‘Ctrl’ key then pressing the
32
As the suspension point is moved the suspension geometry graphs will be continuously
updated and the position of the suspension roll centre will move on the 3D display. The roll
centre is displayed as a blue circular dot on the display. Toggling between 3D bump, steer
and roll using the ‘File’ Toolbar icons will update the graphs for each of the kinematic motion
types.
From the main menu select ‘Tracking -> Length’ and set the ‘3D Drag Line Length’ to
50 mm.
Now left click and hold a suspension hard point. This can now be dragged around the
screen and the results will be continuously updated on the graphs as you move the
suspension.
The suspension hard point can each be moved in the front, plan and side views. The
suspension is modelled symmetrically, any change to one side is mirrored on the opposite
hard point.
Select the ‘Set to Edit’ icon on the File toolbar and left click on a lower inboard
suspension point.
In the edit box add 5 mm to the ‘y’ co-ordinate and click ‘OK’.
33
When in edit mode ‘tracking lines’ are drawn to indicate the current ‘tracking’ direction(s).
This is not relevant to the hard point-editing mode as tracking only applies to the dragging
and joggle edit modes. To change the current tracking direction the right mouse button will
cycle through the available tracking direction options. A similar action is achieved by
Hard point joggling operates in a similar way to dragging with regard to available directions.
The drawn joggle symbol indicates the number of joggle directions available. To use joggle
select either Ctrl + Arrow Key for coarse joggle or Shift + Arrow Key for fine joggle. The
joggle fine size is a tenth of the coarse size, the coarse size can be set via SetUp / Gen
Defaults…
For a full description of the suspension hard point editing options refer to the help file,
LSA can also be set up to retain the length of suspension parts when modifying the
suspension. In this mode the whole suspension moves to satisfy the new hard point location
From the menu bar select ‘Edit -> Change mode -> Retain Part Length’. Now try
34
3.7 Animation Suspension Kinematics
The suspension can now be animated to give a movie of the suspension movement in bump,
roll and steer. The movement of the roll centre is also displayed in the animation and the
Display the graphics tool bar by using the SetUp menu ‘SetUp -> Graphics Toolbar
Visibility’
Whilst the animation is displayed switch between bump, roll and steer modes.
As the suspension is animating try dragging suspension hard points and see the effect on
35
3.8 Saving Data Files
Models can be saved in the conventional way using File / Save or File / SaveAs menu items.
You will always be warned about overwriting existing model files. Data files will include all
suspension hard point data, compliant bush properties and model parameters. What it does
not necessarily include is the template definition. A data file can in refer to the template via
an entry number if the 'include User Templates in Data File' option is not checked. For further
information on the definition and storing of suspension templates see the template sections in
this document.
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3.10 Target suspension design
Settings
Front Rear
Toe 0 0
Camber -1.5 -1.5
Castor 3 0
KPI 5 5
Anti-dive 40 -
Anti-squat - 44
Ackerman 80% -
% braking 60% 40%
Roll centre height 75 100
Suspension travel
Front Rear
Bump 40 40
Rebound 40 40
Roll 3.5 3.5
Steering 30 -
Tire
Front Rear
Rolling radius 225 225
Width 150 150
37
Goals:
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3.11 Open new front suspension model
From the file main menu select ‘File -> New’ to bring up the new model dialog box.
Select front suspension only with Type 1: double wishbone suspension and steering
rack.
On the ‘New Model’ dialog left click on the ‘View/Edit parameter data’ icon
Go through the list of parameters and modify: Bump travel, Rebound travel, Roll angle
Left click ‘Ok’ to close parameter dialog box then ‘Done’ to generate the new
model.
To set the static toe and camber angles from the main menu select ‘Data -> Set Static
Angles…’ and input 0.0 for toe and –1.5 for camber, then click ‘ok’.
Check that all of the 4 toolbars are displayed. If any are missing they can be displayed
39
from ‘setup’ on the main menu.
The model parameter and static settings have now been set up. We will now proceed to set
up graphs to display the results as we manipulate the suspension geometry. Our goal is to
manipulate the hard points to give kinematic motion in bump/rebound, steer and roll that
gives the best compromise compared with our design goals. The static toe angle has been set
to zero for now to avoid confusion when analysing the steering Ackerman geometry. If the
toe angle is non-zero then the % Ackerman steering is ill-defined and the LSA Ackerman
Open Graphs
Left click on the ‘open new results graph’ icon on the graphics+data toolbar to
Right click on the new graph and select ‘Y-Variable -> Camber angle’
Open another 5 graphs for toe angle(deg) {SAE}, castor angle (deg), King Pin Angle
(deg), Roll Centre Height {To Grnd} (mm) and Half Track change. Once all the graphs
are open arrange the 3d display window and the graphs so they can all be viewed
simultaneously.
40
Select 3D Bump mode by left clicking the icon .
Right click on each graph in turn and select ‘AutoScale to Y increment’ to auto scale each
graph. (The axis scale and y increment size can be set to your own custom values by right
The castor angle and KPI will be modified first to achieve the specified values. For this
tutorial we will modify the upper ball joint on the suspension upright.
Turn off display of the wheels by clicking on the ‘Toggle Enhanced Wheel Vis’ icon
Select joggle mode and left click on the top upright ball joint. You can now move the ball
joint in the y direction. As you move the hardpoint (keyboard keys ‘ctrl’ + ‘->’) the KPI
graph will be updated. Move the ball joint to give 5 degrees KPI at zero bump as shown
With the ball joint selected the mouse right click will toggle through the available
Right click on the KPI graph and select ’List data line(s)’ to verify angle. Close the dialog
when done.
41
Move the top upright ball joint in the x-direction to give 3 degrees castor angle.
The castor and KPI are now set and you can manipulate the views to visually verify that
the top of the king pin axis is inclined inwards towards the centre line of the car and
backwards toward the rear. The castor and KPI are also listed in the SDF output
file available in the ‘results menu’. Return to front view and 3d roll mode when done.
Next we will manipulate the inboard suspension hard points to achieve desired suspension
To achieve these characteristics we will move the inboard suspension hard points on the upper
and lower suspension wishbones and the inner and outer steering ball joints. Before
proceeding experiment with moving these 6 suspension hard points and see if you can achieve
one hard point can effect all of the characteristics we are interested in you will need to
iteratively move and adjust each hard point in front and side view until you have reached a
3.1 and 3.2 give an indication of one hard point configuration that satisfies this
42
condition. Once you have finished experimenting continue with the tutorial to input the
Figure 3.1
Figure 3.2
43
Set viewing mode to front view y-z
Turn hard point numbering on by toggling the ‘Point Nos Visibility’ tool.
44
Select the ‘Set to Edit Mode ’ icon and select the lower front inboard pivot: ‘Point
Figure 3.3
Now go through each of the hard points listed in table 3.2 and use the same method to set
45
With the suspension now located toggle between 3D bump roll and steer modes and verify
that the design criteria are satisfied. Note that the calculation for Ackerman is based on having
zero static toe. If the static toe is non-zero the output for % Ackerman is not properly defined
You can now verify yourself from the graphs and animating the suspension in steering,
bump and roll that a compromise solution to the targets set out in section 3.2 has been
achieved.
From the main menu select ‘File -> Save As’ and save the model as ‘Tutorial 2a’.
46
Now we have setup the graphs we can also save window setting which will save which output
graphs are displayed. The next time you use the model you can load the windows setting file
From the main menu select ‘SetUp -> Save Window settings To…’. Enter ‘Tutorial 2a’
This completes tutorial one. The solution obtained is a compromise between all the desired
and sometimes conflicting requirements of the suspension. You may want to experiment to
see if you can improve the design. Also notice that the camber and castor angles achieved are
Check the rear suspension tick box and select Type 1 Double wishbone, damper to
Check that the parameter data and tyre data are correct (you may need to modify Bump
travel, Rebound travel, Roll angle and Steer travel to match the data in table 3.1) then
click done on the ‘New Model’ dialog to open the new rear suspension model.
Now we have a new rear suspension model open we will setup a new graph to display
47
% anti-squat for the rear suspension.
From the main menu select ‘Setup -> Load Windows settings From….’. Select the
Add another graph by clicking on the ‘Open New Results Graph’ tool and
position the graph so it does not obstruct any of the other graphs.
Right click on the new graph and select ‘Y-Variable -> Anti-Squat (%)’.
Auto scale the Y-axis. Right click on graph and select ‘Autoscale To Y
Increment’.
The new graph settings can be now saved to the windows settings file.
From the main menu select ‘SetUp -> Save Window settings To…’. Enter ‘Tutorial 2b’
Setup of the rear suspension follows the same procedure as the front therefore we will omit
manipulating the suspension hard points and edit the rear suspension co- ordinates table
directly. At this point you can experiment for yourself to see if you
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can meet the suspension characteristic targets then continue from this point once you are done
(you may want to save your own model before you proceed).
Click on the ‘View/Edit rear co-ordinates’ icon to bring up the rear suspension
co-ordinates table.
Now you can manually edit each of the suspension hard point locations by directly editing
the (X,Y,Z) co-ordinates of each hard point. Use table 3.3 for input data. Click ‘OK’ when
finished.
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You can check for yourself that the new rear suspension co-ordinates give a ‘good’
compromise solution compared to the targets set out in Section 3.2. To complete the full
suspension model we will now proceed to add the front suspension from tutorial 2.a.
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From the main menu select ‘File -> Add End From File’ and select the front suspension
You now have a full vehicle suspension kinematic model with satisfies the target kinematic
characteristics.
When working with full suspensions, displaying both the front and rear suspensions can be
visually confusing. LSA allows you to display only the front or rear suspension and also only
In this tutorial you have learnt all the basic operations for setting up, manipulating and
analysing suspension kinematics. To complete this tutorial save your file and quit LSA.
Save model as ’Tutorial 2b’ and close Lotus Suspension Analysis to end tutorial 2.
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CHAPTER 4
Results
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4.1.3TOE ANGLE VS BUMP
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4.1.4 CASTOR ANGLE VS BUMP
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4.1.5 KINGPIN VS BUMP
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4.1.6 RESULT FRONT SUSPENSION
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4.2.1 CAMBER ANGLE VS BUMP
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4.2.2 CASTOR ANGLE VS BUMP
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4.2.3 KINGPIN VS BUMP
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4.2.4 TOE ANGLE VS BUMP
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4.2.5 RESULT REAR SUSPENSION
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CHAPTER 5
CONCLUSION
The camber angle ranges between 0.449 to -3.322 degrees for front suspension and 0.197 to -0.496
for the rear suspension with respect to wheel travel. The toe angle ranges between -0.259 to -0.201 for
front suspension and 0.33 to -0.99 for rear suspension with respect to wheel travel. The second
iteration spring values were chosen for manufacturing due to its good factor of safety and active coils.
While the other important values that are obtained from the above calculations are mentioned in below
table.
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CHAPTER 6
References
[1] William F. Milliken, Douglas Milliken, 1994.“Race Car Vehicle Dynamics,” SAE
International.
[5] Carroll Smith, 1978. “Tune to win: The art and science of race car development and
tuning.”
[6] Lotus Cars Ltd. “Getting Started with Lotus Suspension Analysis,” Version 4.03
[8] RagnarLedesma, Shan Shih, “Heavy and medium duty vehicle suspension-related
performance issues and effective analytical models for system design guide”, SAE
[9] A.G.Thompson, C.E.M. Pearce, “An optimal suspension for an automobile on a random
[10] William F. Milliken, Fred Dell’Amico, Roy S. Rice, “The static Directional stability
[11] Race car vehicle dynamics by William F. Milliken and Douglas L. Milliken, 1995,
February-2018
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CHAPTER 7
ANNEXURE
PO2: Problem Analysis: Identify, formulate, research literature, and analyse complex
engineering problems reaching substantiated conclusions using first principles of
mathematics, natural sciences, and engineering sciences.
PO4: Conduct Investigations of Complex Problems: Use research based knowledge and
research methods including design of experiments, Analysis and interpretation of data, and
synthesis of the information to provide valid conclusions.
PO5: Modern Tool Usage: Create, select and apply appropriate techniques, resources and
modern engineering and IT tools including prediction and modelling to complex
engineering activities with an understanding to the limitations.
PO6: The Engineer and Society : Apply reasoning informed by the contextual
knowledge to assess societal , health, safety , legal and cultural issues and the consequent
responsibilities relevant to the professional engineering practice.
PO7: Individual and Team work: Function effectively as an individual and as a member
or leader in diverse teams , and in multi disciplinary settings.
64
comprehend and write effective reports and design documentation.
PO12: Life Long Learning: Recognize the need for and have the preparation and ability
to engage in independent and life long learning in the broadest context of technological
change.
PSO1: Function in the software industry in the area of design and development of
software tools
PS02: Work in power plants and manufacturing industry in the sphere of operation and
management.
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DETAILED RELEVANCE DYNAMIC ANALYSIS OF A DOUBLE
WISHBONE
PO1 3* We are able to apply our Engineering knowledge in
calculating the Camber Angle,Caster Angle,King pin
inclination.
PO2 2* The day by day increase in demand for efficient
suspension.
PO3 3* We have analyzed this problem with and have come
up with a simple,but effective solution.
PO4 2* Our team has done a brief literature survey on Double
Wishbone Suspension and methods to improve the
efficiency.
PO5 2* We have used Lotus Shark ver.4.0.3 to Dynamically
analyse the Double Wishbone Suspension.
PO6 2* By using our Dynamic Analysis we can improve
stability.
PO7 3* Every individual of our team has given his best
towards the project right from the start and have
achieved great results as a team.
PO8 2* We were able to produce effective project reviews,
project seminars and reports through the project.
PO9 2* We have recognised the need for and have the
preparation and ability to engage in independent and
lifelong learning in the broadest context of
technological change.
PSO1 2* We can work in the industry as a design and
development engineer as we got a good command on a
analysing tool through this project.
PSO2 3* Our project has a great scope in the automobile and
manufacturing industry as the future always strives for
development our project would become a perspective
for automobiles as it enhances performance and
increases the stability.
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