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Wizard 1 Sage R1

CLASS & LEVEL BACKGROUND PLAYER NAME


Delion
Human Lawful Good 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
10 +2 I've read every book in the
8 ARMOR world's greatest libraries – or
CLASS
+2 PROFICIENCY BONUS INITIATIVE SPEED I like to boast that I have.
-1 PERSONALITY TRAITS

Hit Point Maximum 9


-1
Strength
DEXTERITY Self-Improvement. The goal of a life

14


+2

+3
Dexterity
Constitution
9 of study is the betterment of oneself.
CURRENT HIT POINTS IDEALS
● +5
Intelligence
+2 ● +5
Wisdom
I have an ancient text that holds terrible
0
Charisma secrets that must not fall into the wrong
CONSTITUTION hands.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
16 1d6
+2
Acrobatics (Dex) Total SUCCESSES
+3
I can't keep a secret to save
+1
Animal Handling (Wis) 1 FAILURES
my life, or anyone else's.

+5
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

16 0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

+5
History (Int)
Quarterstaff Warcaster
+3 ●
+3
Insight (Wis)
0
Intimidation (Cha) Knife
Researcher
WISDOM ●
+5
Investigation (Int)
When you attempt to learn or
+1
Medicine (Wis)
12 +3
Nature (Int)
recall a piece of lore, if you do
not know that information, you
+1

+1
Perception (Wis)
often know where and from
0
Performance (Cha)
whom you can obtain it.
CHARISMA 0
Persuasion (Cha)
Usually, this information
+3
Religion (Int)
10 comes from a library,
+2
Sleight of Hand (Dex)
+2
Stealth (Dex)
scriptorium, university, or a
0
+1
Survival (Wis)
sage or other learned person
or creature.
SKILLS ATTACKS & SPELLCASTING

Arcane Recovery
15 PASSIVE WISDOM (PERCEPTION)
• (a) a Quarterstaff
CP Once per day when you finish
• (a) a Component pouch a Short Rest, you can choose
• (a) a Scholar's Pack or
Weapons: daggers, darts,
SP
• A Spellbook expended Spell Slots to
slings, quarterstaffs, light recover.
EP
crossbows A bottle of black ink, a
quill, a small knife, a
GP 10 letter from a dead
Languages colleague posing a
Two of your choice PP question you have not
yet been able to answer,
a set of common clothes,

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard
Intelligence 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Mage Hand
Light
Ray of Frost

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

Burning hands

Mage Armor
4
Charm Person

Feather Fall
SPELLS KNOWN

Sleep

Magic Missile

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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