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2000 Pts - Chaos Roster

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost


Beastlord 1 5 6 3 5 4 3 6 4 8 3+ 5+ 1 173
Raiders, Ambush; Mark of Chaos Undivided; May re-roll failed Psychology tests;
General; Units within 12" may use General's Leadership; Shield; +1Sv w/ handweapon
in HtH
Chaos Armour Chaos Armour. A model may wear Chaos Armour and still cast spells. [10]
Crown of Horns Bearer gains a 5+ Ward Save and gives +1 to rally attempts to any unit he joins (in [30]
addition to other modifiers).
Blade of Blood Each unsaved Wo caused, wielder takes St test; if passes, wielder gains +1 Wo (up to [35]
double base); if fails, wielder loses 1 Wo
Wargor 1 5 5 3 4/5 4 2 5 3 7 5+ 4+ 1 139
Raiders, Ambush; Mark of Chaos Undivided; May re-roll failed Psychology tests;
Heavy Armour; Battle Standard; Units w/in 12" may re-roll break tests
Gaze of the Gods 4+ Ward Save; if model fleeing at start of Chaos Magic phase, character turned into [30]
Chaos Spawn with same number of Wos
Spawn of Chaos 0 2D6 3 4 5 3 2 D6+1 10 3 [0]
Compulsary Movement (declare direction before rolling, move in straight line);
Random # of attacks per turn; Unbreakable; Fear
Sword of Might +1St [20]
Bray Shaman 1 5 4 3 3/5 4 2 4 2 6 /5+ 2 1 1 141
Raiders, Ambush; Mark of Chaos Undivided; May re-roll failed Psychology tests;
Lore of Beasts; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.;
Braystaff; +2 St in CC (as GW) OR +2 Save in CC; Choose at start of each CC Phase
Dispel Scroll Dispels one spell. One use only. [25]
Bray Shaman 1 5 4 3 3/5 4 2 4 2 6 /5+ 2 1 1 141
Raiders, Ambush; Mark of Chaos Undivided; May re-roll failed Psychology tests;
Lore of Death; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.;
Braystaff; +2 St in CC (as GW) OR +2 Save in CC; Choose at start of each CC Phase
Dispel Scroll Dispels one spell. One use only. [25]
Beast Herd (Gors) 11 5 4 3 3 4 1 3 1/2 6 1 159
Raiders, Ambush, Unruly; 2ndWeapon; +1A if on foot; Standard; +1CR; Musician;
+1CR if tied; +1 Ld in rally attempts.
Foe-Render 1 5 4 3 4 4 1 3 2/3 7 1 [20]
Ungors 8 5 3 3 3 3 1 3 1 6 6+ 1 [40]
Missile Shield (remove before Gors vs shooting hits); Spear; 2 ranks in HtH if static;
Shield; +1Sv w/ handweapon in HtH
Beast Herd (Gors) 11 5 4 3 3 4 1 3 1/2 6 1 159
Raiders, Ambush, Unruly; 2ndWeapon; +1A if on foot; Standard; +1CR; Musician;
+1CR if tied; +1 Ld in rally attempts.
Foe-Render 1 5 4 3 4 4 1 3 2/3 7 1 [20]
Ungors 8 5 3 3 3 3 1 3 1 6 6+ 1 [40]
Missile Shield (remove before Gors vs shooting hits); Spear; 2 ranks in HtH if static;
Shield; +1Sv w/ handweapon in HtH
Beast Herd (Gors) 11 5 4 3 3 4 1 3 1/2 6 1 159
Raiders, Ambush, Unruly; 2ndWeapon; +1A if on foot; Standard; +1CR; Musician;
+1CR if tied; +1 Ld in rally attempts.
Foe-Render 1 5 4 3 4 4 1 3 2/3 7 1 [20]
Ungors 8 5 3 3 3 3 1 3 1 6 6+ 1 [40]
Missile Shield (remove before Gors vs shooting hits); Spear; 2 ranks in HtH if static;
Shield; +1Sv w/ handweapon in HtH
Bestigor Herd 14 5 4 3 4/6 4 1 3 1 7 5+ 1 210
Great Weapon; Strikes last in HtH unless charging; Heavy Armour; Standard; +1CR;
Musician; +1CR if tied; +1 Ld in rally attempts.
Gouge-horn 1 5 4 3 4/6 4 1 3 2 7 5+ 1 [12]
Chaos Warhounds 5 7 4 3 3 1 3 1 5 2 30
Ambush

Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. All rights reserved. Download it for FREE at www.wolflair.com!
2000 Pts - Chaos Roster
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Tuskgor Chariot 1 5 4 4 D6+1 4+ 4 85
Chariot, Tuskor Charge; Mark of Chaos Undivided; May re-roll failed Psychology
tests
Ungor 1 4 3 3 1 7 [0]
Spear; +1S on charge
Bestigor 1 4 4/6 3 1 7 [0]
Great Weapon; Strikes last in HtH unless charging
Tuskgors 2 7 3 3/5 2 1 [0]
Centigors 9 8 4 3 4 4 1 2 1(2) 7 5+ 2 225
Drunken, Move Through Woods, Trample; Spear; +1S on charge; Light Armour;
Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld
in rally attempts.
Gorehoof 1 8 4 3 4 4 1 2 2(3) 7 5+ 2 [14]
Minotaurs 3 6 4 3 4 4 3 4 3/4 8 6+ 3 141
Cause Fear; Bloodgreed (Can never Overrun, even if forced to by Psychology, but can
Pursue 3D6" instead of 2D6").; Mark of Chaos Undivided; May re-roll failed
Psychology tests; 2ndWeapon; +1A if on foot; Light Armour
Dragon Ogres 3 7 4 2 5/7 4 4 2 3 8 4+ 3 237
Cause Fear; Scaly Skin (5+); Storm Rage; Great Weapon; Strikes last in HtH unless
charging; Light Armour

Total 1999

If your General is Marked, no other Chaos God's Marks are allowed in army
If your General is Chaos Undivided, then Marks may be mixed as long as there is at least one marked unit for each character mark
(other than Chaos Undivided) - Spawn do not count. For example in a Chaos Undivided army you must have 1 Khorne-marked
unit if you want 1 or more characters to have the Mark of Khorne
Daemon Rules: Daemonic Attacks are Magical; Daemonic Aura: 5+ Ward Save vs NONmagical attacks (also vs magical attacks in
the Daemonic Legion list); Immune to Psychology; Cause Fear; Instability Test: Instead of Break Test - calculate CR, roll dice, if
greater than Daemon's Ld value - unit destroyed, if greater than Ld-CR value, suffer difference in Wos (no saves)
Mortal, Daemonic and Beast characters can only join units of the same race (ie, no mortal characters joining beast units, etc)

Casting Pool: 6
Dispel Pool: 4
Models in Army: 102

Validation Results for Army List 'Beast Army' using Rule-Set 'Primary Rule Set':
Roster satisfies all enforced validation rules

Troop Type Count Unused Points Unused Percent


Hero (<=4unit) 4 0 594 1406 29%
Core (>=3unit) 5 n/a 802 1198 40%
Special (<=4unit) 2 2 366 1634 18%
Rare (<=2unit) 1 1 237 1763 11%
Magic Item Summary 7 n/a 175 n/a 8%

Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. All rights reserved. Download it for FREE at www.wolflair.com!

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