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ALL HP
Krau 5 Ice 9.5 8.5 8 9 8.8 HP/DEF
ONLY AVAILABLE IN KR SERVER AS OF NOW.
She's a Lorina level all-round dpser with avg 1.4
lifesteal/crit
Luna 5 Ice 7 9.5 9 9.5 8.8 critD/crit
multi on s1 and 1.3 on passive. Top Wyvern
killer that can enable you to 3 man Wyvern 10
fairly early. Her gearing is also convenient with
30% crit rate up.
Farmer, good pvp attacker, and decent at Wyvern
10.
ATK/crit
Sez 5 Ice 9 7.5 7 8 7.9 speed/crit
ATK/crit
Sigret 5 Ice 7 8 8 8.5 7.9 lifesteal/crit
He can be a good buffer of those who want to save
50% crit chance for more ATK/critD, such as
ALL HP
Tywin 5 Ice 8 6.5 6.5 6.5 6.9 HP/speed
WSchuri and Ludwig.
ATK/hit
Aramintha 5 Fire 7 9.5 8 9.5 8.5 lifesteal/hit
2HP/DEF
Cecilia 5 Fire 8.5 5.5 7 6.5 6.9 2HP/hit
ATK/crit
Charlotte 5 Fire 6.5 7 7 7.5 7.0 lifesteal/crit
Top utility dpser with high multi, reliable healing
and best heal prohibiting. He can make Golem 10
ATK/crit
Haste 5 Fire 7.5 10 8.5 9.5 8.9 speed/hit
and Wyvern 10 much easier. Also very helpful in
Hell Raid to hinder the healing.
HP/crit
Ken 5 Fire 7.5 8.5 7 8 7.8 lifesteal/HP
With her 1.6X passive modifier, she's Lorina level
critD/crit dmg dealer who can vamp-tank well. She can be a
Ravi 5 Fire 7 8.5 9 8.5 8.3 ATK/crit solid threat in all modes and doesn't need high
investment (S1+4 is fine). You'd like to always turn
counter/HP off her S3 to keep 1.6X buff.
speed/crit
Tenebria 5 Fire 8 6 5.5 6.5 6.5 ATK/crit
Pending suggestions are in
bright yellow, accepted changes
are in gray.
Name ★ Element Class Arena Hunt Abyss Raid
Total
Score
Recommended sets
Recommended Artifact Alternate Artifact Summary
Skills
ATK/hit
Baal & Sezan 5 Fire 8 8 7 9 8.0 speed/hit
ATK/crit
Kayron 5 Fire 8.5 7 7 7.5 7.5 lifesteal/HP
Primarily is used to deal AoE damage and buff
removal. As all 3 of his moves have the ability to
ATK/crit
Basar 5 Earth 8.5 6 6 5 6.4 ATK/hit
inflict debuffs. it gives him an innate boost in
damage. S3 AOE buff removal and prevention
debuff, S2 is AOE blindness, S1 transfers debuffs
ATK/crit
Ludwig 5 Earth 8 6 5 5 6.0 critD/crit
Farmer, good pvp attacker and top Banshee Killer.
speed/crit
Vildred 5 Earth 8.5 8.5 6.5 7.5 7.8 ATK/crit
*** Yufine also works really well with Tooth as her
S3 and S1 are both single targets. Yufine works
Yufine 5 Earth 9 8 8.5 7 8.1 ATK/crit with hell cutter too/ Tonfa if you'll use her for arena
as well
speed/crit
Arbiter Vildred 5 Dark 8 5.5 5 6 6.1 ATK/crit
Does well against stalling defense teams in arena,
as with enough sustain, he will inflict "lethal
ALL HP
Dark Corvus 5 Dark 7 6 6 6 6.3 counter/HP
damage" with his S3.
ATK/crit
Martial Artist
Ken 5 Dark 10 9 9.5 10 9.6 counter/crit
lifesteal/crit
Specter
Tenebria 5 Dark 6 7.5 7 7 6.9 ATK/crit
speed/DEF
Crimson Armin 4 Light 9.5 7 8.5 9 8.5 HP/DEF
speed/hit
Wanderer Silk 4 Light 7.5 7 9 6 7.4 speed/crit
A top attacker to one-shot anyone. Pairs well with
characters who can boost crit chance, such as
Watcher Schuri 4 Light 10 6 6.5 5 6.9 critD/crit Tywin, to save more stats for def penetrating shot,
also Iseria to reset his S3 cooldown.
Notice that you should do the dmg calculation first
to ensure you have good enough gear, since he's
having a only 141% multi S3.
Pending suggestions are in
bright yellow, accepted changes
are in gray.
Name ★ Element Class Arena Hunt Abyss Raid
Total
Score
Recommended sets
Recommended Artifact Alternate Artifact Summary
Skills
Top benefiter of Meta, argubly best healer in PvE.
With her 100% coverage Immunity and reliable
speed/HP
Angelica 4 Ice 7 9 10 10 9.0 ALL HP
healing, she makes every stage of Abyss and Raid
much easier, espeically the Queen.
ATK/hit
Dominiel 4 Ice 7.5 7 7.5 7 7.3 speed/hit
Loses 1 rating when missing essential artifact.
critD/crit Great single target damage dealer who can
Karin 4 Ice 8.5 9 8 8.5 8.5 (Needs 100% chain several turns together.
ATK/hit
Romann 4 Ice 7.5 5 5 5 5.6 speed/hit
2HP/DEF
Rose 4 Ice 8 6 5.5 6 6.4 2DEF/HP
ATK/crit
Zerato 4 Ice 6.5 5 5 5 5.4 speed/crit
2HP/hit
Maya 4 Fire 6.5 5 7 6.5 6.3 HP/DEF/hit
A starter unit with meh skill multi, there are always
better choices.
Mercedes 4 Fire 3 3 3 3.5 3.1 ATK/crit
ATK/crit
Cidd 4 Earth 10 9 8 9 9.0 speed/crit
Pending suggestions are in
bright yellow, accepted changes
are in gray.
Name ★ Element Class Arena Hunt Abyss Raid
Total
Score
Recommended sets
Recommended Artifact Alternate Artifact Summary
Skills
Great for getting off an early AoE stun in PvP.
Outside of that he has limited use. Useful with stun,
speed/crit
Leo 4 Earth 8 6 5 5 6.0 speed/hit
but thats a one and done-Nitex
2HP/DEF
Lots 4 Earth 7 8.5 8 8 7.9 speed/HP
Counter-attack machine. What he does, he does
really well. Only problem is he doesn't do anything
counter/HP
Purrgis 4 Earth 6.5 6.5 6 6.5 6.4 counter/DEF
aside from conditional AoE damage.
2HP/DEF
Rin 4 Earth 6.5 7.5 7 8 7.3 2HP/hit
Assassin lifesteal/crit
Cartuja 4 Dark 9.5 8.5 9 9 9.0 speed/hit
R&L is amazing on her for PVP and PVE also. As
she is so fast i find her proccing it way more often
Assassin Coli 4 Dark 9.5 7.5 7.5 7 7.9 speed/crit then my other assasins due to sheer volume of
attacks.
ATK/crit
Auxiliary Lots 4 Dark 8 6.5 5 6.5 6.5 speed/crit
2DEF/HP
Arowell 3 Light 5 5 5 5 5.0 2HP/DEF
Top speed in game, really shines in Arena. Can be
used to get off constant AoE attacks. Also one of
speed/crit
Celeste 3 Light 9 7 6.5 7 7.4 ATK/crit
the best farmer if you get her skill 2 to high level.
Otherworldy Machinery is only available in KR.
ATK/crit
Gloomyrain 3 Light 6.5 7 6 7 6.6 speed/crit
In theory Gunther should be a powerhouse, but his
poor damage ratios really keep him from reaching
Gunther 3 Light 4 4.5 4 4.5 4.3 ATK/hit his potential. His entire kit is built around doing
damage, but he doesn't do solid damage. Nothing
more to see here.
ALL DEF
Kikirat 3 Light 6.5 5 5.5 7 6.0 2DEF/HP
ATK/HP
Aither 3 Ice 5.5 6 5 6 5.6 ATK/DEF
Decent at early game and outstanding when
ATK/crit invested in heavily. Can fill role as DPS with ATK or
Taranor
Guard 3 Ice 6 8 8 8 7.5 lifesteal/crit Lifesteal/crit or debuffer with Speed/hit. His S2
boosts team CR by up to 25%. This skill frequently
ALL Unity changes the battle table completely.
speed/crit
Tieria 3 Fire 3.5 4.5 4 4 4.0 critD/crit
Has high proc rate debuffs (speed debuff, heal ban,
taunt) and has max hp based self heal on 1s.
speed/HP
Azalea 3 Fire 6.5 6 5.5 6 6.0 ALL HP
Budget heal ban choice.
Church of ATK/crit
Ilryos Axe 3 Dark 6.5 8 8.5 8.5 7.9 lifesteal/crit
Top general dpser that is available for everyone.
She has a passive modifier of 1.75, making her S1
Commander ATK/crit
Lorina 3 Dark 7 9 9 9 8.5 lifesteal/crit
300%+ per hit, as high as many chars' S3. She has
good burst with ult and elemental advantage in
Raid, also highest camping ability (easily 40+),
making her a top choice for Raid.
ATK/crit
Lorina 3 Dark 6.5 8 8.5 8.5 7.9 lifesteal/crit
Best PvE defender, with kinda exessive defensing
capabilty in current meta. HIs dmg from DEF
2DEF/HP
Pyllis 3 Dark 8.5 7 8.5 9 8.3 2DEF/hit
scaling is pretty great, making stack on DEF a good
choice.
Pending suggestions are in
bright yellow, accepted changes
are in gray.
Name ★ Element Class Arena Hunt Abyss Raid
Total
Score
Recommended sets
Recommended Artifact Alternate Artifact Summary
Skills
She is commonly used in Wyvern team comps
because of her S2. This is because Wyv stage 1-8
speed/hit
Wanda 3 Dark 6.5 6 5 5.5 5.8 ATK/hit
requires one active debuff on the Wyv to prevent it
from attacking twice, and in 9 and 10, you are
required to have at least 2 active debuffs on the
Wyv.
Does counter buff heavy teams extreamly well,
issue may be that he gains his turn so fast, he may
speed/hit
Hurado 3 Dark 8.5 2 5 5 5.1 ATK/hit
have to dispel only the first of the 2~3 steps of
enemy buff combo. He also makes heals half
effective, making Destina turtling impossible.
One of best artifact for Tank warriors. Example is Ravi or Warriors who do not have life steal like both Kens. Due to the requirement is half or
below hp, not recommended to squishy warriors such as Sigret. However, if your character gets a turn under half hp and alive, even Sigret
5 YES YES can perform well. Synergies well with Abyss life steal set if your character is at a point of going back and forth from near death to full hp.
Watch out for nukes coming in when you are just above half.
Best thief artifact, with couple key points. First off, in PVP if this procs, you pretty much won. But you are risking of not having artifact 80~90% of the time this
artifact does not proc. This artifact synergies extreamly well with characters with additional turns, due to turn loops, such as Karin and Cidd. (Additional turn
5 OP OK from skill can proc Rhianna again, and duplicate procs will save additional turns.) Third and reason Dust Devil is still useful is that ADDITIONAL TURNS
CONSUME BUFFS. You take DoT damage faster and your defense buff expires quicker. Main reason why characters like Karin do little damage and dies
easily in late game if used irresponsibly. Also works like a charm if your thief is skill dps and getting rid of non DoT debuffs as well as healing from HoT.
Useful for any tanks who has amazing 1s, or have some combo built with it. Example is Charlotte, she is only usable in PVP with this artifact
due to her resource system. Fun result from this artifact is when characters with additional turns like Karin gets hit by character with stun on
5 OK YES 1s, their additional turn is spent for the stun instead. Counter set does not increase the proc rate of this artifact and this artifact does not give
the user any counter rate. For PVE, this artifact needs to be given to a tank in a back row due to this. Found to be most op with taunt 1s
tanks, enemy has to hit a tank and tanks with taunts tends to have passive that requires getting hit, such as PYLLIS
RNG artifact, unusable in PVE due to 99% of the bosses being immune to stun. Useful for any characters with AoE, even Mercedes can
5 NO OK become a nice support with this. Issue is the 12~24% proc rate. Note that even if this procs, it has to go through enemy's resist roll.
Damage increase artifact, which multiplies your final damage by 15%. Very high proc rate and it lasts 2 turns, being super useful even at +0.
5 YES OK Recommended to character who use 1s often and is likely a support. For PVP, has an issue that the DI effect occurs after you did the
damage, and does not work with AoE skill.
Approx 30% (or 55?) bonus damage when you crit, 50~100% proc rate. Like DoTs, this damage happens after your intended damage and should not proc hit
5 YES YES related effects on enemy. Misleading part is that the 30% bonus damage is based on your attack stat, just like Burn or Bleed. Due to this, characters with high
crit damage benefit less while characters with attack stat booster like Lorina benefits well. For PVP, this artifact does not require hp threshold so it is amazing.
Due to the crit damage issue, considered to be outperformed by Tonfa in PVP. Also this does not work with AoE.
50~100% chance to revive on death. One time use, so better be the final fight. Useful for characters who really shouldn't die from a single
5 NO OK nuke, but enemy can always kill you again. Useful for game changers like ML Armin, but until you max this (5star artifact btw), you risk of not
having artifact basically.
Usually on kill is not effective for PVE, but this is for thieves and the damage is 30~60% multiplier. You risk of not having artifact until you
score a kill, but when you do, you have godlike damage. Damage multiplier happens on the kill as well not on the stealth part, so bit
5 YES OP redundent on ML Coli. Synergies too well with characters like Cidd ML Karin who can assassinate a target at opening. Especially Cidd
because his additional hits will gain the damage multiplier if the target died before the additional hit procced, but as this does not consume a
turn, you are still stealthed and maintain multiplier for next turn. This also keeps your squishy thief safe from harm unless enemy has AoE.
5 OK YES Better Tonfa for AoE archers. Sadly only archers with AoE without cooldown is Yuna and Celeste. This is also Yuna's cellphone.
25~50% cool down reduction when your turn starts. While it looks worse than Candle, this does not require you to get attacked, and mages
5 OP YES will likely die when they are. Also mages usually rely on skills to do anything so this basically stabilizes their DPS. Less synergy to mages
who actually have useful 1s or 1s is part of the combo.
Wind rider for mage, but mages are usually AoE or debuffers who lacks at securing the kill. Does have cool down reduction but fails to keep
the mage safe until the next turn. Also unlike Wind Rider, the damage boost is one time use, so additional hits will consume it and you won't
5 OK OK have it when your turn comes. Very effective for Carmine Rose, who needs cooldowns reduced and is a mage who specializes in slaying 1
target.
Heals dying unit when you use non offensive skill. Decent additional heal, but it won't heal as much for low hp characters and the user will
5 OK YES likely have to use 1s at some point.
5 YES YES Spirit visage for League players. This increases heals, HoT, and even life steals.
Life steal that can be used to heal others, as it heals teammate with lowest health. Since Archers can do alot of damage, it kinda turns archer
5 YES OK in to a healer, if you are running low on heals.
Was Made by
Name ★ PVE PVP Description
AkioKlaus#2607
unless your name is lots, you will be using 1s as much as other skills, so this will boost your heal per turn by far. Sadly in pvp, diene seems to
5 yes ok be the only healer who gets to use 1s when their teammates are alive.
getting tankier when you are already dying.... yeah. Atleast tanks have stats to survive enough to see the effect, where el's fist risk just dying.
5 ok ok But then, El's fist has great comeback if the user survives where as this one... you just soak bit more damage. Does become op if enemy
does not have any nukes. Similar to water origin that becomes op when enemy does 20% dmg.
Must have for any support who do not have cleansing skill, or even if you do have one, for insurance. Reason is that the artifact procs before anything else,
4 OP OP so your character can avoid DoT damage, IGNORE STUN and such. at max lvl, it has 100% proc rate, so it makes your PVP and other contents much less
luck dependent. Ironically it has an issue where if enemy bombards you with DoTs, you have to rely on luck for the artifact to remove stuff like stun over 1
stack of bleed. Fast character without cleansing such as Lots benefits well with this.
Your team gets higher defense permenantly and everyone but the user gets 10%~20% damage reduction. Only downside is that the tank
receives portion of the damage the target would take, so your high def tank will be taking noticable damage if your squishy mage with def
4 YES YES debuff takes a hit. While the effect may seem small, it often makes the difference of character being 1shotted to surviving with 3 digit hp. It
should not be proccing counter set effect for the 10% damage that is redirected to you.
Action bar for team. OP, but catch is that it requires a kill. Amazing for certain PVE contents like Fire Alter (low hp 4 adds spawn when the
4 OK OP boss uses charge attack) but usually does nothing. For PVP, if you thought Tieria turn pull is op, this makes any ranger in your team Tieria if
they can score a kill. Remember, ML Purggis and Tieria is 10~15%. This is 15~30%, and in PVP bodies hit the floor quickly.
Damage multiplier if enemy has debuff. As most mages have toolkit that requires you to chain debuff skill with a nuke, this makes the latter
4 YES OK terminate foes really well. Only issue is that it is a combo artifact, needs someone to land debuffs on the foe.
Sort of ML Karin passive as artifact. Likely the stat increases at 75%, 50%, and 25% mark and it is a multiplier. This leads to huge damage
4 YES OK and speed boost, but the character is likely dying when this is in effect. Useful for characters who can delay death at 1 hp, aka combo with
ML Archates. Has suprisingly good effect on tanky Warriors such as Ravi.
Random debuff, works with AoE. Amazing artifact because it is easier to get, and has 25~50% proc rate compared to the 5star version that
stuns. The debuff is random but due to the power of debuffs in this game, it is hard to go wrong with this. Best for Mage supports with AoE
4 YES YES who is not expected to do damage. Note that this artifact does not proc some debuffs, and that sleep is basically a stun if you do not attack
them.
Amazing artifact for archer who needs to use 1s alot, preferably due to 1s effect or just being an amazing DPS. It makes follow up attacks
4 YES OK happen much more frequently but it is still a low change that discourages its usage in PVP. Schuri needs this artifact to work, for his AB pull
passive does not pull his own CR unlike Tieria. Has extream synergy with Basket
Tanks are usually slow because you want them to be, tanky and you usually expect tanks to take hits, which does not require a turn. But
many tanks have team buffs that are vital to your survival, and this artifact helps your tank get the turn they need. Most PVE enemie do not
4 YES YES have AoE so it works great, for PVP, having this and ML Purrgis makes enemy lose first turn fight with single attacks and AoE. Has Synergy
with tanks with cooldowns as countering does not reduce your cooldown.
15~30%, much higher proc rate than Rhianna. Sadly only procs on 1S, and artifact does nothing if your initial strike kills the target. After nerf, this artifact no
longer procs bonus effects that combos from the 1s, such as Sez's passive or Alexa's 1s additional hit. Still very useful and sometimes even better than
4 YES OK Rhianna for characters who rely on 1s, and has passive that empowers 1s directly, such as Cidd. Sez works well still since his 3s is saved for the final blow,
but as mentioned he has to bring enemy to half health at the first hit otherwise the passive will not proc. THIS ARTIFACT DOES NOT CONSUME A TURN so
buffs and DoTs do not breeze through! Lastly, THIS ACTIVATES ON FOLLOW UP ATTACK! You thought Ras + 1 was painful enough, now it is Ras + 2!
Amazing artifact since many characters have 2 heal and such, so you have 2 procs. Sadly the effect is in response of your turn, so it does not
help on grabbing the first turn, and pvp is bit too short for second turn. As for PVE, main issue is that both of your skills are on cd and now
4 YES OK you don't have artifact. Recommended when your character has skill upgraded to reduce cooldown and such. Not so popular due to other
artifacts being much easier and perform better.
What makes Destina a tank early game, and what makes cutting off healers dangerous in pvp. 10~20% action boost is the main part for pvp,
4 YES YES giving your character chance to throw buffs at unexpected timing. If enemy lacks damage, but enough to hit the 20% requirement, you have a
character with 40% damage reduction with turn returning left and right.
On attack, removes 1 enemy buff. Sadly the rate caps at 80%, and quite several mages can remove 1 to every buff target has. Kind of like
4 YES OK Wonderous Vial, makes certain characters much more verstile, while it may not be required for some.
Good luck at getting dupes and hit +30, because it is very worth it! while it is less effective in PVE, for PVP this allows soul burn usage which
is usually impossible. Of course, your defending team has no use with this, so don't use it on the defending character. Common strategy is
4 OK OP Cidd to use soul burn to empower 3s, securing a kill. (and he only cost 10, +0 Tagehel is enough!) For PVE, every now and then users face
issue of Elson buff ending too quick since you start the game with 0 soul, this artifact can somewhat help with that 3rd turn issue.
Was Made by
Name ★ PVE PVP Description
AkioKlaus#2607
Reverse Rosa. Instead of buffing self, this buffs all others. This is useful to archers who gets their turn faster, unlike Rosa which would be for
slower. Often used on Silk, requires bit more work to have a proper synergy as it relies on the other 3 characters in the team to synergize.
4 YES YES Works like a charm with Taranor Spear Guard, but does not mean he is the only one who will be triggering the follow up attack. SYNERGY
WITH DUST DEVIL as Dust devil procs on follow up attacks as well.
Gives armor pen of small value. Usually overshadowed by other OP thief artifacts, but this artifact has the easiest requirement to benefit,
4 OK YES which is to scratch the enemy. It means for PVP, you would need an opening AoE char of sort. Like most penetration stuff, this artifact shines
better as everyone gets stronger.
Dodging in this game is amazing, it lets you avoid debuffs and crits, as well as combat readiness manipulation. 10% is bit small but when
maxed, 20% is pretty decent. Also Attack buff is 50%. Wind Rider is 60% so it is amazing attack buff, down side being pointless if you have
4 YES YES attack buffer in the team. Has potential to be used with characters with dodge rate, case being ML Kartuja giving team wide 15% dodge rate
buff.
Very useful artifact in PVP, since just about every DPS characters your tank needs to counter will be planning to crit. Sadly this artifact being OP was due to a
bug that resulted in 40% crit damage reduction, currently it is nerfed significantly as THIS DOES NOT STACK WITH ANY OTHER DAMAGE REDUCTION.
4 OK YES So you can not use this with ML Arming or Aurius. The game will only apply the effect that will result in the highest damage reduction. In this sense, what
happens is that this artifact does not offer defense boost to team and reduces 4% less damage and enemy has to be critting for this artifact to do its role. But
that does not mean this artifact is bad. 20% damage reduction of Aurius goes to kill the tank, this will ensure even the tank gets protection.
Useful for warrior who is expected to take tons of debuffs, or you just hate debuffs. Increases resist significantly, so if you lucked out on gear
4 OK YES sub stats and have no resist at all, this artifact could come to aid. Underrated a bit because people prefer to do damage than to bypass
debuffs, and it kind of is true in current meta as many warriors have damage potential to kill whoever that may cast debuff on you.
Put this on to any character who will not be using spd set or spd boots. Even in boss fight, if your 3 other characters are speedster, this will
provide very good damage boost to your warrior. Issue is that the gain is balanced on basis of 4v4 fight, so as enemies or your team dies off,
4 YES YES it becomes less effective. Also crit rate bonus leads to unstable crits, if not wasted because you build your character to max crit in the first
place. Very widely used because most warrior artifacts do not provide proper damage increase.
4 ok ok its slightly stronger than the 3star version. Id prefer Rosa tho. same 1s casting and all.
3 NO YES Must have for opening debuffer, such as ML Purrgis, Leo, Baal, and Kise. Issue is that it is only for the first attack performed in the battle.
Must have for tanks who have long cooldown and skills help teammates. Reason why Destina can perform as a tank. Totem is usually better
3 YES YES if the tank can only save themself with the skill.
Damage multiplier if enemy has more than half hp. This is must have for opening characters, if you do not have better artifacts, which are
3 YES OP mostly all situational. (Has to be AoE, needs enemy debuffed, etc). Very useful for characters who requires enemy dead or reduced to half hp
in PVP, such as Cidd, Sigret, Sez, and both Vildreds.
up to 3% max hp damage. Makes every support contribute to damage in PVE, but for PVP you are only expecting like none to 600 bonus
damage. Misleading part is that this damage is treated as debuff, like DoTs. You need to pass enemy's resist check, and then the damage is
3 OP OK further reduced based on the enemy's defense. However, the 3% damage does heal you if you have life steal. Nonetheless, this is what
allows Rikoris, Tieria, Celeste and other fast supports do huge chunks of damage in Abyss
Random proc but the effect is very powerful as it pulls huge chunk of CR. Useful when you are running a slow turtle team against fast
3 OK OK enemies.
1 turn cd reduction at the start of the combat. Well, at the start of the combat, only ML Corvus has cooldown. For PVE, does help starting
3 OK Why from the 2nd battle.
1 turn heal at the start of the combat. Well, at the start of the combat, Everyone should be full HP. For PVE, does help starting from the 2nd
3 OK Why battle.
Useful for debuff characters or crit based characters. When you miss your attack, debuffs and crits do not proc, and this is so far the only way
3 OK OK to decrease the miss chance. Sadly it is not effective enough to offset blind debuff, but does a good job at preventing miss on same element
fights.
Was Made by
Name ★ PVE PVP Description
AkioKlaus#2607
One of the artifacts with insane hp increase, and underrated due to its super low proc rate. The proc rate is indeed horrible, but when it does,
3 YES OK it heals your character by 15% of their max hp twice over 2 turns. Overshadowed by candle which tanks and healers use to keep themselves
and others alive, where as this one is strictly for self survival.
Alternative option for tanks who do not want debuffs. If your tank gets disabled by certain debuffs, this could work. Do note you do not get to
3 OK OK pick which debuff gets cleansed by this.
Would have been amazing if it was above half hp... while 20% damage reduction sounds alot for just under 50%, remember that this does not
3 OK OK activate as soon as you hit under half hp. If enemy one shots you, this artifact did nothing. If enemy kills you 90% of the way, well this won't
save you either.
Pretty much only option if your character has defense ratio and not going to be front line to proc candle. Sadly Aurius is upgraded version of
3 OK OK this, unless you do not want your tank to be melted with redirected damage.
Poorman's Rhianna... but too poor. That rate is just unusable. If you like dramatic game play, this will ensure burst of experience. But this is
3 NO NO when you are attacked, not when you attack so might bring an interesting results. 99% of the time worse than candle since tanks just want
more turns for cool down, not combos.
Useful artifact for beginners, but late game when you build to make sure your character always crits, this does nothing. Best effectiveness in
3 OK NO PVE for characters who lack just enough crit chance for this artifact to make 100% at max stack.
Small shield for your characters. It has decent proc rate, only issue being that the shield amount is very small. If you know your character will
3 OK OK be bombarded, totem, if not aqua rose will do better as totem has high risk of not proccing at all.
stat boost under half. However speed can lead to interesting results if the fight comes down to 1v1, as 20% to atk and spd is not a small
3 OK OK value. Still suffers the issue that at half hp, you are kind of just expecting death. Compared to Yaksha, due to the speed buff, is much more
useful as near death character with damage increase should try to get its final attack out before getting finished off.
stat boost under half. Sadly at this hp, defense won't help you much on survival. Also, 10%? seriously? Technically able to boost your def <- copy paste
3 OK NO ratioed tank to do noticablely more damage when this procs, if you do not own any of the op tank artifacts.
bait.
Resist for team, and it is actually quite a decent value. Sadly resist is the most useless stat in the game at this point, even tanks usually take
3 OK NO effectiveness over resist. Kind of last resort option to those who have no form of stable cleasing against PVE bosses who spam deadly
debuffs.
Combat readiness reduction! too bad this is a 3star artifact! and does not proc on AoE! So what we have here is 5% at max reduction, which
3 OK OK of course can be resisted if not you missed your attack. It is too small of a value to be noticable, but some people use it since most other 1s
CR reduction play around 10~15% as well. In that sense, this is 50%~33% boost. Be wary of some PVE bosses are immune to CR reduction.
Dust Devil for non thieves basically, Boost 1s damage very well, no requirements other than being 1s. Sadly most of the characters with
3 YES YES amazing 1s are thieves who have Dust Devil, or archers who would be using Rosa and such. Often overshadowed by Tonfa as Tonfa is for
everything if enemy is above half hp. Many Ravi users who couldn't draw Sigurd used this.
Mucacha's passive on personal level. Really great for characters who are fast and needs turns fast, such as Tieria and Schuri. As Joker is
popular for these characters as well, it basically means whoever equips this won't be expected to do damage at all and just prioritize at
3 YES Why supporting. Couple fast support chars such as Lots could be using this, especially with his 2s to self to spam 3s combo. 10 stack won't be
happening in PVP, does not last long enough.
Sounds good on paper for high damaging characters, but even with attack set, the heal amount isn't really that great. At near death, you
3 OK Why would be healed 900~1200 on end game 4k atk dps characters, who could have easily killed whoever caused the damage for this artifact to
make up for.
if you can max it, 64% chance to have some buff. While atk and crit rate buff is amazing, you risk 60% of not getting the crit buff and have
5 OK OK dps char with 50% crit rate.. or you built your char that does not need crit buff. Kayron can use this for auto farming, incase dodging and
tanking to get the atk buff is not your type.
Was Made by
Name ★ PVE PVP Description
AkioKlaus#2607
5 yes yes well, if you are using it correctly that is. Don't complain when you are hitting the wrong element.
Was Made by
Name ★ PVE PVP Description
AkioKlaus#2607
Priority Task Lead
1 Standardize the Summary column, as well as fill in any that are still missing. Volunteer Needed
2 Include skill descriptions for each character in the far right column, listing S1, S2, then S3. medbae
Add in primary (and secondary?) roles that explain what the character is best used for (e.g. support, buffer, debuffer,
5 Volunteer Needed
tank, dps, healer, CR). This is separate from their class.
Name ★ Element Class World Arena Boss
Total
Score
Recommended Sets Recommended Artifact Recommended Artifact Description
Serila 4 Fire
Cartuja 4 Earth
Suprisingly low damage even at near death.
Celestial
Mercedes 4 Dark
Gloomyrain 3 Light
Gunther 3 Light
Enott 3 Ice
Jena 3 Ice
Montmorancy 3 Ice 4hp / 2def budget cleanser, main issue is that she can't really heal if your
characters do not have debuffs. Soul burned 3s matches
Destina's 3s (before skill lvl ups)
4speed / 2crit
Rima 3 Ice C C C C 4crit / 2hit budget cool down reducer, sleep debuff is useful at reducing
enemy dps.
Name ★ Element Class World Arena Boss
Total
Score
Recommended Sets Recommended Artifact Recommended Artifact Description
Taranor
Royal Guard 3 Ice 4hp / 2def
Amazing at keeping himself alive.
Relatively high skill ratio and base atk, on 1s and 2s, has tons
of high proc rate debuff that are vital (speed debuff, heal ban,
4atk / 2hp taunt) and has max hp based self heal on 1s. Budget Ravi if
Azalea 3 Fire you only use 1s (Azalea has low def and hp however), and her
4hp / 2crit skill cooldowns are somewhat long still. Recommended to use
taunt to reduce the damage focused on your tank if you wish to
use 3s and 2s.
Butcher Corps
Inquisitor 3 Fire Potential to be decent due to the passive, ensuring survival up
to 3 hits no matter what. Sadly additional hits are not that rare
in this game.
Carrot 3 Fire
Judith 3 Fire
Decent opening char for PVP due to 3s, followed with stun on
next turn. Fails at doing damage.
Adlay 3 Earth
Budget Kise
4hp / 2def
Falconer Kluri 3 Earth
4def / 2hp Amazing 3s and rather high dps for 1s, but way too tanky for a
character who lacks team utility.
Jecht 3 Earth
Wonderous Potion vial for passive.
Kluri 3 Earth
Taranor Guard earth version.
Pearlhorizon 3 Earth
Roozid 3 Earth
Abyssal skill ratio, and not that high base speed.
Hurado 3 Dark C C C C Does counter buff heavy teams extreamly well, issue may be
that he gains his turn so fast, he may have to dispel only the
first of the 2~3 steps of enemy buff combo. He also makes
heals half effective, making Destina turtling impossible.
Name ★ Element Class World Arena Boss
Total
Score
Recommended Sets Recommended Artifact Recommended Artifact Description
Otillie 3 Dark
Reduces AoE damage you take.
Requiemroar 3 Dark
Gives permenant life steal, but low value.
ATK/crit
Sigret 5 Ice 8 9 9 9.5 8.9 lifesteal/crit
ALL HP
Tywin 5 Ice 8.75 6.5 6.5 7.75 7.4 HP/speed
Gains .5 - 1 rating when paired with C. Dominiel.
Deals AoE on every attack and has useful team
ATK/crit
Yuna 5 Ice 9.5 8.5 8 9 8.8 speed/crit
buffs, but her damage is underwhelming.
ATK/hit
Aramintha 5 Fire 8.5 10 8.75 10 9.3 lifesteal/hit
2HP/DEF
Cecilia 5 Fire 8.75 7.5 8.25 8 8.1 2HP/hit
ATK/crit
Charlotte 5 Fire 8.5 8 8.5 8 8.3 lifesteal/crit
ATK/crit
Haste 5 Fire 8.5 10 9.25 9.5 9.3 speed/hit
HP/crit
Ken 5 Fire 7 5.5 7.25 5.75 6.4 lifesteal/HP
A solid all-arounder who can vamp-tank well. She
can be a solid threat in all modes if invested in
ATK/crit
Ravi 5 Fire 8.5 8.25 9 9.25 8.8 lifesteal/crit
heavily.
speed/crit
Tenebria 5 Fire 9 7 7 8.25 7.8 ATK/crit
Pending suggestions are in
bright yellow, accepted changes
are in gray.
Name ★ Element Class Arena Hunt Abyss Raid
Total
Score
Recommended sets Recommended Artifact Alternate Artifact Summary Skills
ATK/hit
Baal & Sezan 5 Fire 9 8.5 8.5 9.5 8.9 speed/hit
ATK/crit
Kayron 5 Fire 9.25 8.25 8.5 8.75 8.7 lifesteal/HP
Primarily is used to deal AoE damage and buff
removal. *** Kal'aldra is really damn good on him
ATK/crit
Basar 5 Earth 8.5 7 8 7.25 7.7 ATK/hit
too. As all 3 of his moves have the ability to inflict
debuffs. it gives him an innate boost in damage. S3
AOE buff removal and prevention debuff, S2 is
AOE blindness, S1 transfers debuffs
Well rounded healler who excels in all modes. Can
tank effectively since she scales with HP. The
Destina 5 Earth 8.75 8.5 8.75 9.5 8.9 ALL HP Prophetic Candlestick works well only when she's
in frontline position.
speed/crit
Arbiter Vildred 5 Dark 9.5 7.75 7.5 9 8.4 ATK/crit
Does well against stalling defense teams in arena,
as with enough sustain, he will inflict "lethal
ALL HP
Dark Corvus 5 Dark 8.5 8 8 8 8.1 counter/HP
damage" with his S3.
ATK/crit
Martial Artist
Ken 5 Dark 10 9.5 9.75 10 9.8 counter/crit
lifesteal/crit
Specter
Tenebria 5 Dark 8 6.5 6.5 6.5 6.9 ATK/crit
speed/DEF
Crimson Armin 4 Light 9.75 9 9.25 10 9.5 HP/DEF
speed/hit
Wanderer Silk 4 Light 7.5 8 9.5 8 8.3 speed/crit
Best arena (attacking) unit in KR. However, this is
speed/crit due to the fact that the meta there is TANK. Schuri
Watcher Schuri 4 Light 10 7 6.5 7.5 7.8 ATK/crit is amazing in dismantling stalling comps, but does
not fare well against speed comps. He is best
critD/crit utilized with Iseria and Twyin.
ATK/hit
Dominiel 4 Ice 8.75 8.5 8.75 8.5 8.6 speed/hit
Gains 1 rating when equipped with Rhianna &
critD/crit Luciella. Great single target damage dealer who
Karin 4 Ice 8 8.5 8 8.5 8.3 (Needs 100% The recommended artifact is
essential for this character.
can chain several turns together.
critical chance)
ATK/crit
Romann 4 Ice 8.5 8 8 8 8.1 speed/crit
2HP/DEF
Rose 4 Ice 8 8 7.75 8 7.9 2DEF/HP
ATK/crit
Zerato 4 Ice 6.5 6.25 7 5 6.2 speed/crit
2HP/hit
Maya 4 Fire 6.5 7.25 7 6.5 6.8 HP/DEF/hit
Offers nothing but mediocre AoE damage. No
buffs, no debuffs, no DoT's, nothing. Barebones
Mercedes 4 Fire 3 3.25 3 3.5 3.2 ATK/crit character only useful as a placeholder when
starting out.
ATK/crit
Cidd 4 Earth 10 9.25 9 9.75 9.5 speed/crit
Great for getting off an early AoE stun in PvP.
Outside of that he has limited use. Useful with stun,
speed/crit
Leo 4 Earth 9 8 7.5 7.5 8.0 speed/hit
but thats a one and done-Nitex
Pending suggestions are in
bright yellow, accepted changes
are in gray.
Name ★ Element Class Arena Hunt Abyss Raid
Total
Score
Recommended sets Recommended Artifact Alternate Artifact Summary Skills
2HP/DEF
Lots 4 Earth 8.5 9.75 9 8.5 8.9 speed/HP
Counter-attack machine. What he does, he does
really well. Only problem is he doesn't do anything
counter/HP
Purrgis 4 Earth 6.5 6.5 6 6.5 6.4 counter/DEF
aside from conditional AoE damage.
2HP/DEF
Rin 4 Earth 6.5 8 8.5 9 8.0 2HP/hit
Assassin
Cartuja 4 Dark 9.75 9.25 9 9 9.3 lifesteal/crit
ATK/crit
Auxiliary Lots 4 Dark 9 6.5 7 6.5 7.3 speed/crit
Attack/crit
2DEF/HP
Arowell 3 Light 6.5 7 6.5 7 6.8 2HP/DEF
fastest character in game, really shines in Arena.
Can be used to get off constant AoE attacks. Has
speed/crit
Celeste 3 Light 9.5 8 8.25 8.5 8.6 ATK/crit
high potential.
ATK/crit
Gloomyrain 3 Light 6.5 8.5 8 8.5 7.9 speed/crit
Pending suggestions are in
bright yellow, accepted changes
are in gray.
Name ★ Element Class Arena Hunt Abyss Raid
Total
Score
Recommended sets Recommended Artifact Alternate Artifact Summary Skills
In theory Gunther should be a powerhouse, but his
poor damage ratios really keep him from reaching
Gunther 3 Light 4 4.75 4.25 4.75 4.4 ATK/hit his potential. His entire kit is built around doing
damage, but he doesn't do solid damage. Nothing
more to see here.
speed/hit
Rikoris 3 Light 6.75 8 7.25 7.5 7.4 speed/HP
ALL DEF
Kikirat 3 Light 6.5 7.5 7.75 8.5 7.6 2DEF/HP
ATK/HP
Aither 3 Ice 5.5 6 5.75 6 5.8 ATK/DEF
Decent at early game and outstanding when
ATK/crit invested in heavily. Can fill role as DPS with ATK or
Taranor
Guard 3 Ice 8 8 9 8 8.3 lifesteal/crit Lifesteal/crit or debuffer with Speed/hit. His S2
boosts team CR by up to 25%. This skill frequently
ALL Unity changes the battle table completely.
Royal Guard 3 Ice 2.5 6.5 5.5 5.25 4.9 ALL HP but other than that is a very basic tank.
Golem Killer -
Carmainerose 3 Fire 7 8.5 8 8 7.9 ATK/crit
2HP/DEF
Kiris 3 Earth 5 9.5 9.5 7.5 7.9 speed/hit
2HP/hit
As his background says, he's ordinary. You can
ATK/hit
Adlay 3 Earth 7.75 5.25 5 5.25 5.8 ATK/crit
build him as a stun mage or for damage, since the
CR gain from his S2 is pretty nice. Has very niche
use in arena.
10 in Arena defense. Great team utility, covers
speed/hit
Falconer Kluri 3 Earth 9.5 9.5 9.75 10 9.7 speed/unity
several roles. Part healer, part CR support, full time
tank. Also is easily the fastest tank in the game,
helping to build up soul faster.
Pending suggestions are in
bright yellow, accepted changes
are in gray.
Name ★ Element Class Arena Hunt Abyss Raid
Total
Score
Recommended sets Recommended Artifact Alternate Artifact Summary Skills
Almost as weak as a character can get. Her only
Helga 3 Earth 2.75 4.25 3.75 4 3.7 ATK/crit redeeming quality whatsoever is that she gives
team ATK up. But it's only for 2 turns, and it's the
entire effect of her S3. She sucks pretty hard.
Wonderous Potion vial for passive, and a HoT on
Jecht 3 Earth 8.5 8.75 8.25 8.75 8.6 speed/HP his S3, but his poor speed and lack of burst heal
makes him a bad fit for arena.
For having such a great class change, her base
Kluri 3 Earth 6.75 4.25 4 4.5 4.9 speed/HP version is pretty pitiful. Just grin and bear it until
you unlock her true potential.
With investment, Mucacha can be a solid option for
speed/hit a DEF Breaker (speed/hit) or DPS (speed/crit or
Mucacha 3 Earth 5.25 7.25 7 6.5 6.5 speed/crit attack/crit) on most content while bringing a +8
Speed buff to your party at SSS.
attack/crit
An average damage dealer with some AoE and
several debuffs. Her S3 has a 100% chance stun
Pearlhorizon 3 Earth 8 7 7 6.75 7.2 for 1 turn, which also does 20% max HP damage to
one sleeping target, but since most bosses don't
sleep would be difficult to execute.
Abyssmal skill ratio, and poor base speed for a
speed/hit
Roozid 3 Earth 6.5 6 5.5 6 6.0 speed/crit
thief. He's as generic as a speed based character
can get, with a mildly useful S3.