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COHORT GANG EXPERT

GRIFTERS
WEAK IMPAIRED BROKEN ARMOR
ARTISTS OF
Rooks
DECEPTION
Abilities
NAME REPUTATION
ARISTOCRATS OF CRIME: Each PC may add +1 action rating to Sway,
LAIR Consort or Study (up to a max rating of 3).
REP TURF HOLD
SPECTRAL SHILLS: You may recruit ghosts as part of a con, usually to
WEAK STRONG Tier COHORT GANG EXPERT
serve as bit players or shills.
WEAK IMPAIRED BROKEN ARMOR
PATRON: When you advance your Tier, it costs half the coin it
normally would. Who is your patron? Why do they help you?
Gambling Excellent WORKING EXACTLY AS PLANNED: When you make a
Turf Fine Tailor Public House resistance roll, you may immediately call for a flashback. The stress
Den Negotiators
cost of the flashback is reduced by the amount of stress spent on the
resistance (minimum 0).
ROLE PLAYERS: Each member of the crew has an additional Fine
Cover Identity as a zero load item. The Lair is considered to have COHORT GANG EXPERT

Extensive Friends on Workshop for purposes of forgery. WEAK IMPAIRED BROKEN ARMOR
Turf Lair Turf
Contacts the Force CHEATERS: The crew may ignore scale for purposes of fixing games
of chance and similar sorts of cheating, and receive +1 die on all
fortune rolls.
CONVERSATIONAL FUGUE: Members of the crew may communicate
All Night openly without being overheard.
Legitimate Finishing Listening
Party Turf VETERAN: Choose a special ability from another crew.
Business School Post
people COHORT GANG EXPERT
WEAK IMPAIRED BROKEN ARMOR
Crew XP
HEAT WANTED LEVEL Coin Vaults
At the end of each session, for each item below, mark 1 xp (or instead
mark 2xp if that item occurred multiple times).
Upon crew advance, each PC gets +1 Stash (+2 per Tier)
✦ Execute a successful con, heist, scam or fraud
✦ Contend with challenges above your current station.
✦ Bolster your crew's reputation or develop a new one.
✦ Express the goals, drives, inner conflict, or essential nature of the crew.

Contacts Crew Upgrades

Karinna, a cleaner Quick Change: (free 1 load item LAIR QUALITY

Zelda, a chemist from fellow crewmembers list) ☐☐Carriage ☐Documents

Sinclair, a noble Friendly Relations (if not at war, ☐☐Boat ☐Gear


pay -1coin to tithes (min 1) and ☐Hidden ☐Implements
Mavia, an antiquarian +1d to incarceration rolls.) ☐Quarters ☐Supplies
Erz, a mathematician Elite Rooks ☐☐Secure ☐Tools

Play to Win (crew may clear stress ☐☐Vault ☐Weapons


together by gambling) ☐Workshop

Composed (+1 stress box)


TRAINING COHORTS
☐Insight UPGRADE COSTS
Hunting Grounds: MYSTICISM - TOURISM - COUNTERFEITING - GAMBLING
☐Prowess New Cohort: 2
☐Resolve Add Type: 2

☐Personal
☐☐☐☐Mastery

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