jow rie Paoste x
“The campaign presented in the following
section allows players to recreate the
battles on Prospero through a series of
{games of Warhammer 40900, with one side
representing those who have defied the
word ofthe Emperor and the other those
dispatched to deliver His judgement on the
recaleitant world. During the campaign,
the two sides play through three phases,
‘which consist ofa numberof games and a
final Conclusion mission representing a
{important bane thar occurred during exch
stage ofthe conflict. Irplayers wish, hey
also have the option of playing a Legendary
‘mission after each Conclusion mission,
which is designed to represent «pivotal
‘moment in the Prospero campaign the likes
cof which will go down in history. Victory in
teach phase will grant the player a bonus that
carries across the rest ofthe campaign, while
the overl victor of the campaign is decided
bythe final mission ofthe third phase.
The events ofthis campaign ae inspired
by the chronicles in this book, which are
themselves a development ofthe novels
published as part of Black Libraty’s The
Horus Heresy series. The campaign itself het
been designed fora minimum of wo players.
However, the phase length and missions can
easily be adapted for larger gaming groups.
or players looking to extend their campaign
further, thissecton also contains selection
‘of optional rules.
Despite the events of Prospero being 2
‘Vial turning poinein che Horus Heresy
and indeed the wider Warhammer 40.000
narrative they do not determine who is
Designer's Note
ear in mind when choosing your armies
{or this campaign that the eventson Prosero
take place before Istvan IL. As such none of
the Legions are curently considered Titre
(but whether they srl one aleady is
Aferent matte).
So il re tows your "rat forces as
Loyalist if you so wish, you want play
‘an allemaive version where your Legion i=
lead tatoos, by all mans go ahead
or players of campaigns from other Forge
World Horus Heresy publieations, there
sre many features you will find similar,
with the addition of special rules to recreate
the turbulence ofthe Warp on Prospero
Each phase is themed to represent each
section ofeventsas they occurred, with
theit Conclusion and Legendary missions
being heavily themed or biased towards the
side tha traditionally succeeds howeves,
Campaign points will aways be available to
the non-traditional vitor,
its core,to play this campaign you need
‘so players with armies ake from the
various Horus Heresy army ists produced
by Forge Woeld bu there is no uporad limit
asto how many players can take parti this
campaign, The standard phase missions in
this section ean easily be adapted for multiple
players and there ae addtional missions
presented better suited towards team games,
s larg gaming groups can easly tuna
‘widespread campaign. Generally ou should
aim for an equal numberof players on each
side asie willbe easier to arrange games, but
sf this cannot be achieved it simply means
some players may have to play more games
during the course ofthe campaign
és worth noting that campaigns involving
more players wil require a greater amount of
terrain, gaming space and player dedication
tobring the campaign toa satisfactory
conclusion. Ifyou do havea large number
of players it is worth having one person
acta referee and organiser rather than
player to impartially record results between
sessions. Of course players should always
support them by providing them with all the
information they tequite for bookkeeping
‘promptly not to mention thank them for
their hard work a the end ofthe campaign!
Tat Auw
ach player should daw these armies fom,
the most recent versions of the Horus Heresy
army lists. Ideally, these should reflect the
forces present on Prospero during the atack,
such asthe Thousand Sons, Space Wolves,
Sisters of Silence, Legio Custodes, ete
Before the campaign begins you should
decide berween yourselves how strice you
wish tobe in regards to taking armies other
than the ones presented in this book, The
only restriction to other armies in termsof
the campaign system is that they should take
the Allied Detachments, nits and wnique
charactors appropriate to thar army You may
decide you wish to play an alternative version
of the events t Prospero, oreven decide to
adapt them fora completely different setingwhile this may take more work, iewill
‘make the campaign unique to your gaming
|roup and will ulmately be worth the extra
celfore put in by those involved,
‘The missions inthe campaign will refer to
cone side as the Aggressors, snd the other the
Persecuted. Ta historical terms, the forces
ofthe Imperium would be the Aggressors,
with the Thousand Sons, Legio Xestobiax
and ZhaorArkhad forces the Persecuted
However, this should not stop you playing
otherwise if you.so wish. Before the game
begins you should decide which side your
army will play forthe res ofthe game. Ifyou
want change sides during a game you may,
however this should only be dane once per
player where possible to make the game fir
forall partes involved.
Unique Characters in Prospero
“The events of Prospero take place in
relatively shore period of time, and
with batles raging across the entire city
of Tizca, Primarchs and other Unique
Characters should only be used once
per phase ~ they cant he everywhere at
once! Even iFyou've already used one
of your characters ina Campsign phase)
yout may use them for eldhershe phases
Conclusion mission or Legendary
‘mission, so choose wisely!
Hil
Ann
Each Campaign phase may last until an
agreed numberof games has been played or
an agreed amount of time has pased. Once
celther ofthese conditions has been met, the
‘phase ends, the Campaign points ate totaled
‘upand the phase’ victor is determined, The
following phase then begins.
The numberof games, or the duration
ofthe phase, must be agreed before the
campaign begins and kept as constant as
possible throughout. Ofcourse, i’ entirely
possible play asingle geme and the phase’
Conclusion mission per phase,so the entite
‘campaign may be completed in the space
‘ofsix games, But you may set the maximum
numberof games or duration a you wish
Depending on your groups preferences, you
‘may sot the phase duration as high or slow
ss you like
‘A good maximum duration to set for your
campaign is roughly equal tothe time that
you think ie wil take to play through the
‘numberof games ina phase you believe you
‘an comfortably manage. For instance, you
have decided that each phase you want to
play six games, and believe youcan play
these six gamesin three weeks, set the time
Jimic forthe phase as three weeks, Having
time limit keeps the campaign moving
forwardsand gives each phase a definite ‘end
which can help keep players motivated
nd intersted.
or example A group of iv fiends want play
through the Prosper campaign. Bese ther
‘the recon tat they ca play six games every
‘thre weeks Tey tthe length of ach phase as
atleast sx games played or three weeks inlength. |
At thie regular gaming weekend they lay eght
games eros the pace of two day. This then {
onsttes the whol ofthe ist phase as more
than sx gumes have ben layed, In the cond
pas, however he group ony manages to play
tice amas, and the second phaseends cause i
has lasted or thre weeks evn though omy the
gameshave bee played,
‘nwt eis Forge Word ora Herny
campoign cach tec the papa
‘cern mnber of Campaign ri ik
Sepenlingontheoucome Thewcorot |
tach phan determined y the mamberof
Campaign pitty awe acd ring, |
the pase nlading the Campaign pone
came dringthe Connon mintnthe |
phe. Campagnpoinscanabobewedio |
Keeprackofancoerescansperomance |
sgsnarthetropponentaso it worth
Keeping slog ofl Campaign pai eaed
dene capain
For the majority of missions in this
campaign, victory i determined by how
‘many Vietory points player has atthe end
ofthe game Itis therefore worth keeping a
record ofthe Victory points you earn across
each phase, particularly if youre playing
aspart of team, a this can beSurman Rear
‘Thesheer volume of psychic sorcery used
during the Bal of Prospero caused the
fabric of realty to warp and split leading 0
random events occurring across Tizca asthe
primal energies ofthe Great Ocean leaked
through, Acthe star of each game, roll a Ds
and modify the result s follows
Srousor War
“Atte end ofthe Conclusion mission
‘ofevery phase, the victor of the phases
‘rewded with 2 Spoils of Wat bonus which
applies to thet player forthe remainder of
the campaign. The results ofthe bonus are
lise inthe description ofeach phase. In the
unlikely evenc of the phase being draw, and
where both players agree another mission
shouldbe used to determine the outcome
‘ofthe phase in this case the victor ofthe
"game is considered the victor ofthe phase.
_ Te Spoils of War bonus for cach phases
‘exclusive to that phase and so cannot be
exied through playing the Conclaston
ier pe
CAMPAIGN SPECIAL RULES
arrenen Reauy Taste
Dé Effect
42 The Warp squie! or mou ball atuned fois tides now that a tom is coming.
3 Only the mot powerful ane soe from the dread ae hich spreading hroughou!
ther ranks
‘Allunits must re-ol the results of all Leadership tests regadles of whether
they are successful unless they contain a Psyker of Mastery Level 2 or above, or
Unique Character
4 Thevery ground begins to shudder and liquefy with many Lepionares alg prey tothe
unstable tern
Allterrain counts as dificult terrain dificult certain counts as dangerous tera,
and dangerous erain becomes impassable
5 The Warp infects the minds of ayers driving all but the mos powerful sane
Unless your Payer is Mastery Level 2 or above they must oll on the Peilsof dhe
‘Warp table if wo or more Warp Charge points are generated ona s+
{6 Many ofthe psykerson Prospero wer nol only attuned the Warp they were strengthen
and reuvenaed by ts presence
‘Afer the player's Assault phase has ended, they may atemps to negate wounds
taken by their sykers in this player turn, For every Payker that hs taken a
wound inthe current tur, rolla D6. Ona st they regain asngle wound They
‘may not attemptto regenerate wounds again until their following player turn
7 Ambued with sige of wap energie all pyr ar extremely volatile
‘When attempting to generatea Blessing poweron friendly unit ifthe player
rolls 6when attempcing to harness Warp Charge points for that power, the
targeted unit takes D3 Str 7 AP 4 automatic wounds. If they ate attempting to
harness Witchfire, Nova or Beam power, they may rel fled atemprs ro
hhamess Warp Charge points, taking Perils ofthe Warp penalties as normal
8 Thefabricf rely tears asunder dchanging warp energy acs the unsof Tica
‘tthe Beginning of ech player urn, the players opponent must nominate one of
the players units. This unit takes D3 Str 8 AP3 automatic wounds with no saves
of ny kindallowed. Once nominated, this unit cannot be nominated again in the
Bs followingraen.
"If youre playing in a team, the bonus should 5 5 =
only be given to one person. The person who
tamsthishonusshoaldbe the memberof_ Mrsasous Teta Generally ts best to nominate pieces of
‘the winning team with the greatest number Any game played as part of the Prospero terrain thatare notable in some way for case
: camprign cin ure Mysterious terrain Aer ofremembring which pieces ate considered
seing up the verrain fr your game, you may tobe Mysterious,
decide chat a particularly distinct piece of
terrain is considered tobe Mysterious terrain Ifa pioce of Mysterious terrain is area tersin
‘ordecidethe number of Mysterious terrain or anopen plan building iis considered
-pleces using the following chart
explored when aunieentersit Ifthe
building is closed or she terran is otherwise
impassable, itis considered explored ifa unit
‘Misesous Texan Taste
D6 Resultx0 Mrstenious Testa Tr Tas
Mysterious Terrain Type
Cul Barricade: Upon sng the camageuneaked by he Pnshment fect he efi lian rected nuimentary barricades fom
anything the cul find
Thisterain confers a4 cover save on ts st use, followed by sr.then 6» Afieran attempt using 6, the buriade collapses nto
dustand no longer provides cover
Gidens of Tizca Theres and foliage which ined the once mage sre of Tce re now ut dust and cinder uring with ror
and purple glow
Allunits suffer-1 to their WS and BS forthe fst turn they are within 2 ofthis terrain piece unless they are a eyker.
Ruined Library: ivwn acs he war sets den among lef hand ons all tha! remain of oof Ta rat rane
Th erga bung ite on thom charred shi, ppd of all its owed ‘
The fst Persecuted force tat comes into contact with Ruined Library gains the Rage special rule for the frst turn they emain
in contact with t Afterwards the special ule cannot be geined agnn by any unit. For both forces, the terrain provides standard
cover save and this cover sve can be ased aginst the effects ofthe Shared Reality tbl.
Destroyed Garrison: One ofthe Thawed Son gern stationed rund the brderof Tia as be Blown ope and adel hee ill
remains asf sour hidden among he copes
‘The ist nit which discovers this piece of tera gins the Rending special rule forthe reminder ofthe game: If his unite
completely desroyed during thefllowing game turn the opposing payer wll gun the Rending special ral forthe rest ofthe
ame instead
Psychie Tripwire: The forces ofthe Imperium were unaware thal many of Tz most tl strates were booby raped with psychic wards
that wuld activate upon the psec of unrcgned indiiduas
The fist Aggressor unio explore this piece of tera, egies of thei locaton within or around the terrain, sets of the Poychie
TTpwite and takes a numberaf automate wounds eqtal tothe numberof models in the uni, resolved at Str 6 AP 4 with no amour
saves allowed. After the Tripwire hasbeen triggered, will ot re aguin~ however, he psychic hum causes all units that move
within ofthe tern piece to suffer their Leadership valu.
Mysterious Tome: Eure amangthe rans ofan unkown ding his thik yelowed tome fant lows wth headed within
IFthe Persecuted ae chef players to dacover tis tertan they may upgrade a Pyker within che uit hat discovered the era
with +4 Mastery Level If theres no Psyke nthe orignal uni the entire unis weaponry automaticaly gins Fore for the game
tur following ts discover: Ifthe Agaressors are the first players to discover this terrain they may add two additonal D6to thet.
Deny the Witch pool while they ate within 2 ofthe tern. fthat unit moves outside ofthat tera, chey only add one additonal
Déto their pool The addtional two die may only be guned by te nit tha discovered the Mysterious Tome‘The following ils of rules you may wish
‘oinclade as part of your campaign to make
it unique wo your gaming group. These rules
are not compalsory so players should agree
‘on their use before the campaign begins.
‘Warlord and Famed Character Casualties
“The fate of heroic warlords a well as famed
and infamous charactors sa key part of the
struggle and epic sale of the Horus Heresy,
and sich influential figures cannot be simply
expended as resources ~for no force ean
expect to succeed in batele without their
greatest warriors,
fa players Warlord and/or any unique
named characters*in play are removed asa
casualty ducing a campaign game (including.
falling back off the table, etc), the player must
rolla D6 foreach character athe end ofthe
game. The results as shown inthe Warlord
sind Famed Characters Fatality table that
follows apply to the remainder ofthe player's
games nthe campaign. tf the controlling
player was victorioas in the game in whieh
the character was removed asa casualty, they
may re-oll the result.
“Thisalso refers to any Independent Character
‘that hasa unique rales profile in any ofthe Forge
‘World Hora Heresy army ls.
‘Wavoww axp Fuso Cuaactess Fara Tas
Dé Result
Caearcn Oprionat Rutes
‘wasteland Battles
While the fighting was thickest in Tizca
the Wastelands bordering the home ofthe
‘Thousand Sons saw batles on an apocalyptic
scale between the forces ofthe Mechanicum
resent on Prospero
‘Westeland Bates area brillant way of
Involving your entice gaming club in
massive team battles, or hosting apocalyptic
size battles fora small team,allowing you
torepresent the titanic battles thet starved
both sides ofthe Ti2caconflice of thelr
Mechanicum reinforcements, Neither side
traly held the advantage in the Wastelands,
and with the main objective being the utter
destruction of the enemy, they make the
perfect staging ground for teams o prove
thei superiority!
‘Wasteland Battles are recommended for four
cor more players. However thete is nothing
stopping smaller groups of players using
larger armies to make upan appropriately
scaled ight Players are encouraged to
decide how big they want their mes to
bbe— remember these battles were fought
with several Titans on each side, so chink big!
“These batles award Campaign points, and
the distribution isas follows:
Mortally Wounded: This characte is critically wounded and may not be used
‘gain inthis phase of the campaign. However, they may be used again in later
phases ofthe campaign unless agreed otherwise. The opposing side gains +1 CP
‘Shaken: Your characters shaken by thei ill fortune on the battlefield and,
in their next game, your character (tepardless of who they are) suffers a1
e Bs duration of the phase. This penalty is not cumulative
rit may be re-applied if they
Betta arabes /
Players Victory Draw
23 2 1
4s 3 1
67 3 z
& ‘ 2
Lecaxane Missions
Heroes were made and broken om the
batlefields of Tacs, and the Legendary
missions ofthis campaign tell thei stores
“The scale oftheir batles was immense,
spanning entire sectors ofthe ruined city,
and the following missions ae designed
to represent these within your campaign,
“These battles call for resources not every
player will ave, and as such are not required
tecomplete the phase, but fr players who
already own these elements, they can add
an additional level of intrest into thelt
campaign
At the end of the Conclusion mission if
players agree, the Legendary battle for the
phase can be played, The Spoils of War bonus
‘won in the previous phase does not come
Into effect in che batele asi forfeited by
the player. However, the Legendary missions
‘of each phase grant the more powerful
Legends of Vietory bonuses, which are listed
Ineach phase’ description
While cach phase’ description lists the
Legendary missions as having a Campaign
points value, these do noccount fora
particular phase. Rather, these values can
be used to determine the final ranking of
players atthe end of the campaign, which
ina large game can help 0 establish the star
players on each side of history.Liste idee gad iclte
i ret ni
Past Oxe = Fenocry
Asthe Space Wolves made their landing
inthe ruined city of aca after rata
campaign of orbital bombardment, few
were able to stand against them as they
"ampaged acfoss the ity, Against the might
ofthe Wolves the mortal defensive forces of
Prospero were merely prey. In the first phase
ofthe Battle of Prospero, the Space Wolves
overran the city, destroying. in their path,
“The Cempuign points earned during each
battle are as fallow:
+ A Brother’ Blood, Calculated Slaughter —
3 CP for Aggressor victory,
2 CP for Persecuted vietory ot draw
Missions using Ransack or Breok through
eployment maps)~ 3 CP for vietory,
2 CP for draw
‘Age of Darkness Ciryfight missions (see
“The Horus Heresy Book Four = Conqus!)—
2 CP for vietory
(Our of Time Conclusion mission
SCP for victory, 3 CP for draw
+ Spaceport Conttol Legendary mission —
2 CP for victory
+ Allother missions 1 CP for victory
‘Out of Time Conclusion Mission
Alerall games have been played inthis
‘phases duration, players may play the Out
‘of Time Conclusion mission. Regardless of
the number of players on each side, only one
‘Conclusion mission should be played per
‘phase, burit can very easily be adapted to
suit large team game iso desited, Victory
inthis Conclusion mission grants the
appropriate Spoils of War bonus that follows:
Aggressor Spoils of War
Grim Duty: As the Emperor's executioners
descended on Tic, all nw the extent ofthe
‘howd Sone transresion.
‘On the ist sum uit rom the Aggresor's
Primary Detachment rll charge they
say rollan additonal D6 and use the two
bighest esl,
| Persecuted Spoils of War
_-_ychle Hae Een he mora Pp
Fae td LG PET
Legendary Mission (optional)
players wish, the Spaceport Conteol
Legendary mission can be played after the
Conclusion mission of this phase. As before,
only ane ofthese should be played per phase,
as the bitte only happened once! However,
this makes ita good opportunity to play
lange team game with the chance for the
victor to win the Legends of Vierory bonus,
taining an advantage in the following phase
Aggressor Legends of Victory
ack Mind: Never sats the Wolves bay for
the blo of ir prey
Instead ofthe previous Spoils of War bonus
avaiable to them, the Aggressor’ Primary
Detachment guns the Feet special rule, Ifa
‘unit conteins models that already have this
special rule, once per game they may rol
an additional Dé when determining Run or
Charge distances.
Persecuted Legends of Victory
‘Smoke and Fire: sirange tng inthe air
indicates to all thos attuned that something
‘schanging
Inaddtion to the Spoils of War bons
Paychic Haze, the player may force the
‘opposing player toresrll their Deny the
Witch result This may only happen once per
game and the second result must alieays be
accepted
Phase One~ Special Rules
& War Zone Traits
The first stage ofthe invasion of Prospero
vwas marked by an incursion s barbaric, it
destroyed the vast majority ofthe Posperine
defensive forces. The obital bombardment
not only wiped out the remainder of ts cities
but toppled outlying defence outposts and
‘bunkers at Tia, leaving the city without
hope of reinforcement o support.
Alone and Outnumbered: Apuins! the forces
ofthe Imperions the moral defers of Tia had
Tite hop, but her faith the Thousand Son?
integrity held them stalwart.
“Te Persecuted gun the Fearless special ule.
Sheer Ferocity: he Spiregand and other
defensive frees were unaware ofthe destruc
that was abut o bil heir ctyand the sight of
‘sl oer
Meee
“he Acts ebay
nn
ifthe Persecuted army contains aun
character in ts Primary Detachment it can
attempt to Seize the Initiative.
Paase To ~ Pussin
\With thé capruring ofthe spaceport came the
remainder of the Emperor’ forces Asthe
Space Wolves gained their reinforcements
and presented an even greater threat against
the continued existence of Prospero, the
“Thousand Sons filly descended from
their libraries and barracks 10 confront their
brothers in order to halt what their Primarch
‘Magnus believed was their inevitable fate
‘The Campaign points earned per game for
this phase areas follows
+ Feae Not The Witch, Brother's Blood ~
3 CP for victory, 2 CP for Persecuted drasy,
1CP for Aggressor draw
+ Calculated Slaughter ~ 3 CP fora vietory,
2 CP for Rersecuted deat
+ Age of Darkness Ciyfight missions —
2 CP for victory 1 CP for draw
+ The Last Bastion Conclusion mission ~
‘CP for victory, 2 CP for Persecuted draw
+ Canis Vertex Legendary mission ~
7 CP for victory
+ Allother missions 1 CP for victory
‘The Last Bastion Conclusion Missfon
Aer all games have been played inthis
phases duration, players may play the Last
Bastion Conclusion mission. Regardless of
the numberof players on each side,enly one
Conclusion mission should be phyed per
pase bur itcan easily be adapted ro suit
large team game. Victory in this Conclusion
mission grants the following bonus:
Aggressor Spoils of War
“Loathing: Tse who we the wale poe of
the Warp shall tbe fered ive and endanger
the rowing Imperium
“The Aggressor Primary Detachment gains
the Hatred (0) rule, where Xs the faction of
the Persecuted Primary Detachment
Persecuted Spoils of War
Aspect of the Searab: Like the arabsof
old the armour ofthe Thousand Sonsisable to |
thst pursing blows.draws near. The XV"can barely
stand against che collective might of the
iced reds
= ane forthe coro
Pk eect ent gincg
further with each blow. Ashe cannot bear to
Se phase:
"Aggressor Legends of Victory
see his sons destroyed in his name, Magnus
“The Executioner's Wil: The Legonaisof
descends from the Great Library to duel with
his once rusted brother, Leman Russ
the VI ew eter tha afer wth oi
“The Cempaign point values for games inthis
hase nes flows
+ Fear Not The Witch, Reality Burns~
3 CP for victory.2 CP for Persecuted draw,
4 CP for Aggressor draw
Calculated Slaughter, A Brother’ Blood—
3 CP for Aggressor victory,
2.CP for Fersecuted victory or draw
Age of Darkness Cityfght missions ~
2 CP for victory, x CP for Persecuted draw
including Unique Characters and ‘Cleansing Inferno Conclusion mission ~
Independent Characters gain the Rampage 5 CP for viewory,3 CP for deaw
| special ule they alrenirhave his speci + Apex Predstor Legendary miston~
rule, they may rolltwo D3 when determining 7 CP for Persecuted vietory,
ae eierlgeneen 6 CP for Aggressor victory
| thehighestdice rolled Allother missions ~ 1 CP for victory
-_Inaddition tothe Spoils of War bonus
“Loathing, the commanders ofeach unit
in the Aggressor Primary Detachment,
Persecuted Legends of Victory
| Ethereal Protection: Primal energies bond
rat o their il ocing hots to jerk and
‘hang oe a random,
‘Cleansing Inferno Conclusion Mission
‘Afterall games have been played in this
phases duration, players may play the
Cleansing Inferno mission. Regardless of
the numberof players on each side, only
‘one Conelusion mission should be played
per phase, but iecan easly be adapted co
suit large team game, Unless your group is
playing the Legendary mission of the phase,
victory in tis mission determines the victor
‘of the entre cmpaign sit presents a good
‘opportunity to plays final, lange team game
“The Spoils of War bonuses eared inthis
mission areas follows:
Inaddion wo the Spoils of War bonus Aspect
ofthe Saab, once per rum uni frm she
Tersecuted Primary Detachment may force
their opponent to ezll To Wound rll
‘Phase Two Special Rules
‘& War Zone Traits
‘his stage of the campaign sees vast numbers
of einforcements entering the batefiel
‘withthe Legio Custodes and Sisters of
Silence reinforcing the rampaging Space
‘Wolves Legionaries and the Thousand Sons
bolstering what remains of the Spireguard’s
Aggressor Spoils of War
In Ruse’ Image: All space Marines ofthe VIP
Legion aspiet channel the frit, courage and
grim dlerminatonof ther progenitor.
“Fratricide: Even the most mortal of wounds
“may not halt those 0 determined to survive.
| When a Troops, Fast Attack or Bltes units
Ht removed as casualty rolla Dé. On 5#,the
~unitenters Ongoing Reserves even ifthe
‘When a unit from the Agaressors Primary
Detachment begins aturn within 13" of
their Warlord they make an additional D3
-Hammer of Wrath atacke when assulting
2 Persecuted unit on that rumn only.
“These attacks are resolved a the highest
‘unmodified Strength ofthe unieatAP-
3 Aggressor foree can reo this result
Persecuted Spoils of War
Paychic Overload: Ashe des the Warp
‘infected the minds ofthe pyr excess power Bled
‘tothe weapons ofthe Thousand Sons
ntage of fighting on their home
in as been affected by
able, the Persecuted
peed
(Once per turma Payker from the Persecuted
Primary Detachment may automatically cast
(Force on their unit The same Psyker may not
PR
ee ee,
sutomatically cast Force again in the seme
game, however there are no restrictions on
casting tas per the usual rules again.
‘Apex Predator Legendary Mission
(optional)
If players wish, the Apex Predator Legendary
‘mission can be played ater the Conclusion
mission ofthis phase. As before, only one of
these missions should be played per phase,
as the atte only happened once! Given
that this isthe last mission ofthe campaign,
players may use their Spoils of War bonuses
warded from the Canclsion mission,
Remember, victory inthis mission will
determine the victor of the entice campaign,
sothis game is perfect for groups to play ass
large team game to round off the camps.
Phase Three Special Rules
& War Zone Traits
As teaity begins to collapse across the planet,
both the forces ofthe Imperium and the
defenders of Prospero are lef fighting for
their duty and lives. The Primareh Mages
descends to challenge Leman Russ ina batle
that wil be remembered across ime, a8
round them their sons clash and fight to the
bitter death
Lupine Visions: As ely frays and eracs,
the minds of those altuna tothe Great Cctan
are filled with harrowing visions fangs and ur
rence with Blood. Only te mos powerful ane
able to shake themselues fie fom this hore
nightmare
sf Bersecuted nit comes within 6” of an
Aggressor unit through any means take a
Leadership test. If they pass they are able to
shake themselves free ofthe hallucinations,
fchey fail the uni takes-1 BS and 2 WS
penalty, and must retake the Leadership test
before the Movement phase of their next
player cur. Ifthere is aPayker inthis uni,
‘modify the roll by-1 for every Mastery Level
the Psyker has
Desperation: The thousand Sons ae rapidly
losing their grip om ther home world and they
cannet fal hor Primarch in this how of need
(Once per tur, Persecuted unit may fie
(Overwatch at their fll BS, The same unit
may not fire Overwatch at thie fll BS more
than once per game.
aati LELE OE Pe I ee eed
ribliap la Petirigh?
Deployment Maps
[ansack has two deployment zones which are positioned in opposite corners. IFyou use this
deployment map, models must not be deployed within 12" ofan enemy model.
‘The shortes table edges bordering the player's deployment zane count a the controlled edge
Hunters Never Falter
“Hunters Never Falter ues two deployment zones. Deployment zone A must be 6” away from the
‘edge ofthe table. If youre using this deployment map, all models must be deployed more than 2"
aay from the enemy
Foreach player their tbl ede isthe shortest edge closer to their deployment zone.bgadras pile
0 A
Venit|
jaw
Fa
ee ——————
7
army ina way they see fi. If youre using this deployment map, models must not be deployed within
12 ofthe enemy. Ourflanking units may be deployed up to 12" aay from the table edge if they are
‘within an enemy deployment zone, provided they are not deployed within 6" of an enemy model
i To the Last Man uses three deployment zones. The player using deployment zones A must split thelr
Player A may use one ofthe short rable edges when rlling for Resorves,and player B may use one of,
the long rable edges.
Breakc-through
| |
“break-through uses rwo deployment zones. payers are using this deployment map, then models,
must be deployed mote than 13" way from enemy models
‘Both players use the log table edge touching their deployment zone as their table edge
=
Piattendatiig Astin Viies
ace bide.Mission 1 - FEAR NOT THE WITCH
“To wild yower a man must have the knowledge of ts source, the wisdom init use andthe strength in is consequences. On
thos fateful dys became apparent that the mest dangerous aspect ofthe Werp's power wus nt simply ts unpredicabiiy but
fale ei that Mankind could understand and wilds poser forse?
Tar ARM
Choose your rmies as per the Battesin the
‘Age of Darkness rules. the Aggressor force
‘may not contain any Psykers.
Sermsc ur me Ge
+ Sec up terrain forthe battlefield.
+ Determine the deployment map,
+ Determine any Warlord Traits and
Psychic Powers.
+ Roll of The winner can decide to deploy
firs or second,
+ The player who deploys frst chooses their
deployment zone and deploys their entire
army and any fortifications, minus any
‘units held in Reserve,
+ The player who deploys second takes the
other deployment zone and deploys their
entire army and any fortifications, minus
any units held in Reserve
+ Rules for deploying into fortifications,
Infltrators, Scouts and Transport vehicles,
tae as found in the Warhammer 4.00
rulebook.
‘MaesusCorenus,Remenbrancer aboard the Vox Actemo
Rast Tue
The player who deploys first has the first
turn, unless che second player can Seize the
Inidlative as per the rues in the Warhammer
49000 ulebook. The second player modifies
this rol by +1 for every Bayker they have