Professional Documents
Culture Documents
Fire Chart
2
Intensity
Artillery Type
{
2-3 - 1d 1d 1d 2d/1 2d/1 2d/2 2d/2 Saker
Stands Firing
Veteran Shotte 4-5 1d 1d 1d 2d/1 2d/1 2d/2 2d/2 3d/2 D-Culv
6-8 1d 1d 2d/1 2d/1 2d/2 2d/2 3d/2 3d/3 Culv
9+ 1d 2d/1 2d/1 2d/2 2d/2 2d/2 3d/3 3d/4
PLUS MINUS
Modifiers:
Column ROLL Artillery
Shifts: 1-2: -1 •Target Cav. in 3 ranks+ +1 • Caracole Ratings
3-4: 0 •Target Size 7-11 +1 in less than 3 ranks -1 2 Long Range
Common Shotte
Artillery
RESULTS KEY: 1-3d: loss of Cohesion Levels /1-3: Casualty
Officer Casualties
Roll 2D6 if involved in the following cases: Results-
1) While attached to a regiment that takes 11+, the Officer becomes a casualty.
casualties in Melee. (+1 to roll) Outcome: Roll 1D6-
2) While attached to a regiment that routs during 1-2, he is wounded and removed from play.
Melee (+4 to roll) 3-4, he is killed and is removed from play.
3) When within firearms range of an enemy 5-6, he is captured if in melee, otherwise
Low hills, Underbrush, Minor Obst. Minor Obst. Enfants Perdues treat
Light hedges, Ploughed
fields, Artillery batteries Major Obstacles as
Minor Obstacles for move
1 Minor Obstacle speed loss: None (no double) Distances only; Cohesion
Major Obstacle Speed loss: Half march (no double) loss like others.
Artillery batteries: May only be placed in or enter clear terrain, on roads, or low hills.
Long
Doubtful Occurrences
Humours Decisions
2-8 9-10 11-12
For Aggressive Commanders:
1) He receives a non-aggressive order.
0
Aggressive
Short
22 Stolid
Flighty
-1 FO
2-5 6-12
+1 For Passive Commanders:
1) He receives an aggressive order. 1
Passive
-1 FO
Short
Pistoleers
Blank
Blank
Blank
Point
Uncomm’d 2-3-2
4-6 7-12
-1 FO
1) He receives an aggressive order while his army’s
confidence level is desperate or hopeless, or a passive
432 24
order while his army’s confidence level is Resolute
Affected by Confidence Level Modifiers or Exultant.