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MASTERY (MST)

ACTION SKILL: TURRET:


Sabre Turret: Releases a Turret in an adjacent square, that Armor: 40 ACC: +2
MOD
DMG: 1d8 per Hit 2-7: 2 Hits
remains in place and fires at Enemies for 2 turns. It targets
COMMANDO the closest Enemy each turn and Taunts it. Destroyed if
8-15: 3 Hits
16+: 4+ Hits
SKILL TREE // SABRE Armor depletes. (MST Mod per Day + 1/Encounter)

SENTRY READY EXPERTISE IMPACT


TIER 1

Sabre Turret gains +1 Hit/SL


+1 ACC Mod to all non-Favored Guns.
and increases duration by +1 SPD and +1/SL on Search Checks. +1 MST. +1/SL Melee Damage.
+1/SL on Insight Checks.
1+MST Mod turns.

LAST DITCH
LASER SIGHT OVERLOAD METAL STORM GRENADIER
EFFORT
TIER 2

After killing an Enemy, gain While Shields are depleted,


+1 Hit to all Accuracy +1 max grenades/SL.
Sabre Turret gains +1 ACC/SL. Extra Attack and +1 ACC Mod gain Extra Movement and
Ranges for 1 gun type/SL. +2 on Throw rolls.
for 1+MST Mod turns. +2 DMG Mod/SL.

SCORCHED EARTH ONSLAUGHT STEADY BATTLEFRONT


TIER 3

After killing an Enemy, gain +1 ACC. +2 on Interact Checks. While Sabre Turret is deployed, gain
Sabre Turret fires Rockets, dealing
+1 DMG Mod/SL and Extra +1 Grenade Damage/SL and +1 DMG Mod/SL and 1+MST Mod
1d12 Damage per Hit with Splash.
Movement for 1+ MST Mod turns. +1 Rocket Launcher Damage/SL. Grenade Damage/SL.

LAST DITCH
DUTY CALLS DO OR DIE RESOURCEFUL SMIRK
EFFORT
TIER 4

+2 DMG Mod and Throw 2 grenades per Increase the once per Sabre Turret can be
After killing an Enemy, Recharge
+1 ACC Mod/SL to all Throw action, +2 Grenade encounter limit of Sabre deployed onto walls
1d6+MST Mod/SL Shields.
non-Favored Guns. Damage/SL. Turret by 1. and ceilings.

LONGBOW PHALANX
RANGER GRIT
TURRET SHIELD

Sabre Turret gains a forward


TIER 5

Sabre Turret can be Thrown to deploy. The first time Health reaches 0 in a
+1 ACC, DMG, SPD, and MST. Shield that blocks 50 damage.
Deals 2d6/SL Explosive Damage to day, roll 1d20/SL. If any die are 15+,
+1/SL to all Checks. Sabre Turret can move 3+MST
adjacent Enemies. gain 10+MST Mod Health instead.
Mod squares per turn.

NUKE
TIER 6

Deploying Sabre Turret sets off a Radiation Blast, dealing 5d6+MST Mod Radiation Damage to all Enemies within 3 squares.

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