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LAST DITCH
LASER SIGHT OVERLOAD METAL STORM GRENADIER
EFFORT
TIER 2
After killing an Enemy, gain +1 ACC. +2 on Interact Checks. While Sabre Turret is deployed, gain
Sabre Turret fires Rockets, dealing
+1 DMG Mod/SL and Extra +1 Grenade Damage/SL and +1 DMG Mod/SL and 1+MST Mod
1d12 Damage per Hit with Splash.
Movement for 1+ MST Mod turns. +1 Rocket Launcher Damage/SL. Grenade Damage/SL.
LAST DITCH
DUTY CALLS DO OR DIE RESOURCEFUL SMIRK
EFFORT
TIER 4
+2 DMG Mod and Throw 2 grenades per Increase the once per Sabre Turret can be
After killing an Enemy, Recharge
+1 ACC Mod/SL to all Throw action, +2 Grenade encounter limit of Sabre deployed onto walls
1d6+MST Mod/SL Shields.
non-Favored Guns. Damage/SL. Turret by 1. and ceilings.
LONGBOW PHALANX
RANGER GRIT
TURRET SHIELD
Sabre Turret can be Thrown to deploy. The first time Health reaches 0 in a
+1 ACC, DMG, SPD, and MST. Shield that blocks 50 damage.
Deals 2d6/SL Explosive Damage to day, roll 1d20/SL. If any die are 15+,
+1/SL to all Checks. Sabre Turret can move 3+MST
adjacent Enemies. gain 10+MST Mod Health instead.
Mod squares per turn.
NUKE
TIER 6
Deploying Sabre Turret sets off a Radiation Blast, dealing 5d6+MST Mod Radiation Damage to all Enemies within 3 squares.