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Type 3 Phaser Rifle

# Setting Damage Acc1 Range Weight RoF2 Shots3 ST Bulk Rcl Cost LC TL
12 4.5+1.0(2C) 56(6) 7 -4 1 $46,300.00 2 11^
Base Cycle Stunwb HT-4 aff: stun (sec)
1 linked 160/470 3 1/4@ 3 9
1d-3 burn
Stun(wb) HT-2 aff: uncs (min)
2 16/48 1 1/4@ 4 11^
linked 1d-3 burn
Heavy Stun(wb) HT-3 aff: uncs (min)
3 linked 25/76 1 1/2@ 4 11^
1d-3 burn
Maximum Stun(wb) HT-4 aff: uncs (min)
4 40/120 1 1@ 4 11^
linked 1d-3 burn
5 Light Heatwb 1d burn 451/1352 10 1/4@ 2 10
6 Heatwb 2d burn 406/1218 10 1/2@ 2 10
7 Heavy Heatwb 3d burn 435/1306 10 1@ 2 10
8 Maximum Heatwb 5d burn 500/1500 10 2@ 2 10
9 Disrupt-A 1d cr, exp 902/2704 10 1/4@ 2 10
10 Disrupt-B 2d cr, exp 812/2436 10 1/2@ 2 10
11 Disrupt-C 3d cr, exp 870/2612 10 1@ 2 10
12 Disrupt-D 5d cr, exp 1000/3000 10 2@ 2 10
13 Disintegrate-A 2d(3) burn 1215/3655 10 1/2@ 2 10
14 Disintegrate-B 3d(3) burn 1306/3917 10 1@ 2 10
15 Disintegrate-C 5d(3) burn 1500/4500 10 2@ 2 10
1. The visible beam itself provides a +1 to hit (and a +1 to dodge it) on the turn after being fired at its
full RoF for that setting; it also gives away the firer’s position [G:B, p. 412].
2. The Rate of Fire is a measure of how long you engage the beam. E.g. If you choose a RoF of 4
on a RoF 10 rated weapon, it means you discharged the weapon for ⅖ of a second.
3. Most settings use more or less than 1 “Shot” of energy. E.g. Disintegrate-C uses 2 “Shot”’s.
wb: Wide Beam–hit locations smaller than the torso may not be targeted. Projected cone size
may be adjusted with Beam Weapons (Projector) skill.
(wb): As Wide Beam, except beam size not adjustable.

Stun Settings
If the victim fails his HT roll, he is stunned or unconscious for as many seconds or minutes as his
margin of failure. DR offers no protection against a phaser in any stun sitting, unless the armor is
sealed; in which case the stun effects are felt only if the burn damage exceeds the DR of the armor.
1 2 3 4 5 6 7 8 9 10
Add a +3 bonus to the HT roll past 1/2D Range. The HT roll does not protect against burn damage;
DR protects against this burn damage normally. Stun settings will not work underwater.
11 12 13 14 15 16 17 18 19 20

Disruption Settings 21 22 23 24 25 26 27 28 29 30
Explosion inflicts collateral damage: roll for damage, ignoring the armor divisor, and divide the
result by (3 x distance in yards from the center of the blast). DR protects normally. Incidental 31 32 33 34 35 36 37 38 39 40
fragmentation damage is also possible: 2d3-4 for ordinary earth to 2d4-1 for an explosion on loose
scrap. Fragments attack everyone with a skill of 15--apply range, posture, and size modifiers to 41 42 43 44 45 46 47 48 49 50
this skill roll [B 414-415]. The only defense against these effects is to dive for cover [B 377].
Underwater range is 1 yard/2 yards. 51 52 53 54 55 56

http://www.trektoy.com/prop.htm Captain Joy, Tuesday, November 19, 2019

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