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Character Sheet

Version 1.01

Character name Player name


Genre Character Archetype Date created

Character Story and Personality

Continued on back

Attributes Gifts/Faults Skills/Powers

Wounds
1-2 3-4 5-6 7-8 9+

Scratch Hurt (-1) Very Hurt (-2) Incapac. Nr. Death


The referee should permanently fill in unused squares.

FUDGE Trait Values Unspent Fudge


Att Sk VH EP EP Points
Superb . . . . . +3 . . 5 . .7 . .8
Great . . . . . . . +2 . . 4 . .6 . .4
Good . . . . . . . +1 . . 3 . .5 . .2
Fair . . . . . . . . . 0 . . 2 . .4 . .1
Mediocre . . . . -1 . . 1 . .3 . .1 Trading Traits
Poor . . . . . . . . -2 . . 0 . .2 . .1
1 gift = 1 fault
Terrible . . . . . . -3 . . -1 . .1 . .1
1 gift = 1 to 2 attribute levels
Att = Attribute costs. Sk = Average Skill Costs.
1 attribute level = 3 skill levels
VH = Very Hard Skill Costs. EP = Raising
skills with EPs. Most skills begin at Poor. 1 supernormal power = 2 gifts
Character Sheet
Version 1.01

Character name Player name


Genre Character Archetype Date created

Character Equipment Character Story and Personality


Remember to list offensive and defensive factors clearly. Continued from front

Other Stuff

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