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MOBILE GAME
NEEDS TO TRACK
19
The 3 Main Types of Metrics That You Need to Track 4
Key User Acquisition Metrics 4
Key User Retention Metrics 7
Key Monetization Metrics 12
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While there are some pretty intuitive ways of tracking your game’s success,
it can be tough to convert those insights into growth and retention
strategies.
Given all of the metrics that are touted the next best thing at helping you
improve your marketing or your monetization, it can be pretty easy to get
lost in all of the noise.
Fortunately, we’re here to help: the following post captures the three main
kinds of metrics that mobile game product managers should prioritize in
order to maximize their game’s success.
If you segment these measures into three main categories -- acquisition,
retention, and monetization -- you will see a clear roadmap to improving
your game company’s value.
But first, let’s define what we mean when we say “success.”
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The meaning of ‘success’ can be different from one mobile game to another, but three categories
stand out as areas for optimization across the board:
● User acquisition
● User retention
● App monetization
Your ability to visualize the relationship between your acquisition, retention, and monetization
metrics can provide fantastic insights into your game’s growth and profitability strategy.
Typically, data unification is done through a data warehouse, which is a large storage solution
that houses all of the data from a wide range of sources.
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So, why do I need a data warehouse? Well, if all of your data is unified in one place, you can get a
more accurate picture of how each of these key areas -- acquisition, retention, and monetization
influence one another.
We’ve addressed how to go about building a data warehouse o
n our blog in the past, but the gist
of it is simple: having a single storage solution for all of your metrics increases their value by
making them easy to compare and correlate with one another.
Here’s a real-world example: if you unify your metrics, you will be able to measure which
marketing campaigns have been the most successful for your mobile game -- which of your
campaigns, whether it's Facebook Ads or Google AdWords, produces the most valuable
customer? Which one is more profitable? Which one is more likely to churn?
If you have a data warehouse, these kinds of questions are a breeze to answer.
Data unification is a lot more useful than “connecting the dots” through the different dashboards
of your metrics services. By putting your insights side-by-side, you’re taking advantage of your
metrics in ways that you may have not thought were possible.
Check out CoolaData’s data unification service if you’re interested in learning more.
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Each of the metrics listed below has been categorized according to the three main categories of
success for mobile games.
Let’s work step-by-step through the user lifecycle and see which metrics can help you optimize
your growth and profitability strategy.
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If you keep your eye on the growth of your app, you will be able to quantify which marketing
channel works best: whether that’s SEO, paid ads, social media communities or other marketing
avenues.
Growth comes from both new users and channel-specific metrics
2. Daily active users (DAU)
This is a great day-to-day metric to keep an eye on: daily active users ( DAU) measures the
number of unique users that participate in at least one session of your game.
While this metric doesn’t define your game’s performance, it is a great way to understand if the
app has become a part of users’ day-to-day life.
Specifically, DAU is important for games that are looking for a way to go viral. Keeping track of
DAU means always keeping your hand on the pulse of your userbase; DAU can let you know
what engagement and monetization strategies are or aren’t working in the matter of days.
3. K-factor
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Another great metric that keeps track of the development of your customer referral strategy is
called the k-factor. Your game’s k-factor is the amount of invites sent by each customer of your
application multiplied by the conversion of each invite.
The k-factor can be calculated as:
The k-factor neatly summarizes the effectiveness of your referral growth strategy, making it a
quantifiable metric that can then be compared at different times in your game’s development in
order to measure the effectiveness of your approach.
4. Number of invites sent / DAU:
This metric is an offshoot of the k-factor metric, outlined above. Instead of measuring your referral
conversion rate, however, this metric gives you a more comprehensive picture of how well your
referral program is retaining the users that have downloaded and played your app.
5. Percent of users acquired virally
If you segment your total number of users by the amount of users you’ve acquired virally, you can
pinpoint which marketing strategy works best for increasing your game’s chances of going viral.
After you are tracking your virality metrics, you’ll be able to segment the information even further:
by source, by geographical location, and by time of day or year, among others.
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Overall, your key acquisition metrics are some of the best ways of being on top of user
acquisition. With the power of data unification, these metrics can show you really effective details
about the features of your game that could make it go viral.
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The user engagement score is a single metric used to measure how engaged your players when
they’re playing your game. It is represented by a number based on the user activity and the
number of sessions a user has on a day to day basis.
Segmenting and analyzing user behaviour using the engagement score as an identifying feature
of your cohort is the best way to find out how to convert your un-engaged user into engaged,
well-paying customers.
3. Number of sessions per user
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A good place to start with retention metrics is number of sessions that a user goes through per
day.
If you know how often your users are logging into your app or using it on a day to day basis, you
can be extra sure that you have the right engagement tools in place to make sure these user
keeps coming back for more.
4. Drop off rates
Now, if some of these users aren’t being engaged, that means they’re dropping off.
If you want to keep users engaged in your game, you need to ensure they know how to get
through all of the steps of your game: the tutorial, the first level, and so on.
Sometimes, you need to acknowledge that users might get stuck and drop off from playing your
game. The drop offs could be due to the many reasons: the game might be too complicated, or
the player might have lost interest.
Finding these weak points is crucial: they can help revitalize your game and make your business
model a lot more sustainable.
5. Session duration
Session duration can help you understand how hooked your players to your game. If you see
why users are increasingly coming back, you can find out what elements are keeping people
hooked and why. a
Compare the behavior of users with high average session duration with that of churned users,
and reap the reward of knowing how you can turn the latter into the former.
6. User walk
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It is important to measure how your active users change from week to week -- to do that, you’ll
need to know your user walk.
User walk measures several things: how many new installs your application gets, how many of
those installs are reactivated users, and how many of these new installs are gradually moving
towards a churn, all organized by user cohort.
Simply put, user walk provides an in-depth view of the lifecycle stages of your customers. If you
divide these user walks by profitability, you can find your most profitable user lifecycle and try
and funnel the rest of your user base through the same steps.
7. Daily active users / Monthly active users (DAU/MAU) ratio
The ratio of your daily active users to monthly active users is an indicator of the stickiness of your
game in a specific market. This number is a reflection of how frequently users are logging into
your app, making it easier to identify where you lack engagement and retention strategies.
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8. Source, sink and flow metrics
These three metrics only make sense if your game has a built-in currency system.
The source metric indicates the amount of currency a user has earned as they progress through
the game.
The sink metric indicates the stages at which a user needs to spend the currency to move
forward or compete with other players.
Finally, the flow metric is a measure of both sources and sinks: it is the total balance of currency
that a player has earned and spent over a period of time. This metric allows you to see how you
can nudge a player towards in-app conversions or purchases.
If you know how your users spend their in-game currency, you will be able to richly understand
user engagement and the thought process of the people playing your game.
9. Start, Fail and Complete Metrics
The start metric is a measure of the number of times, on average, one of your players has started
a new level.
On the other hand, the fail metric is the measure of how many times a user has started a level
but wasn’t able to complete it.
The complete metric is the count of how many times the user has been successfully able to
complete a level.
The three metrics are important to analyze the l earning curve of your game. By knowing the
difficulty of your game in practice, you can effectively adjust your user engagement and increase
your retention.
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2. User acquisition cost (UAC)
Ideally, your goal is to make sure that your LTV is three times higher than your user acquisition
cost (UAC).
User acquisition is the amount of marketing acquisition costs that you will need to spend in order
to acquire a single user. This metric is calculated by dividing all the costs spent on acquiring
customers by the number of customers actually you have acquired during this period.
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This metric is a key indicator of resource optimization and needs to be tracked closely to
maximise ROIs on acquisition strategies.
3. Average revenue per daily active user (ARPDAU)
Unlike LTV, this metric is a lot more flexible: it allows you to understand how the game is
performing on a day to day basis.
If you track this before and during user acquisition campaigns, you will able to carefully segment
your users by acquisition source and find out which platform work best for their app.
4. Average revenue per paying user (ARPPU)
This metric measures the subset of users who have successfully converted on an i n-game
purchase. This may vary from app to app, based on the genre of the game.
Most hardcore games tend to see higher ARPPU, at least compared to more casual games that
appeal to a broader audience.
5. Average transaction value
This metric is an insight into the average amount a user is willing to pay for an in-game upgrade
or currency.
If you measure average transaction value on a weekly or biweekly period from a user’s point of
acquisition, you’ll be able to quickly make adjustments to your pricing model and measure the
results that that has on LTV, retention, and on acquisition.
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