Professional Documents
Culture Documents
Waist
Arms 1-2 Final breath. With your last gasp, you utter
1-2 Die of shock. Your vision fades, along with final words of bravery. Adjacent survivors
the sight of your mangled, armless torso. gain +1 survival. You are dead.
3
4
Bleeding. Gain 2 bleeding tokens.
Dismembered arm. Lose an arm. You can no
3 Bleeding kidneys. Gain 2 bleeding tokens. Brain Trauma
4 Intestinal prolapse. Your gut is gravely
longer activate two-handed weapons. This injured. You can no longer equip any gear on (89)
injury is permanent and can be recorded your waist, as it is too painful to wear. This
twice. A survivor with two dismembered arm injury is permanent and can be recorded
severe injuries cannot activate any weapons.
Gain 1 bleeding token.
once. Gain 1 bleeding token. Brain Trauma
5 Warped pelvis. Your pelvis is disfigured.
1-2 Mortal terror. No ifs, ands or buts, you are
5 Ruptured muscle. A painful rip. The arm Suffer -1 permanent luck. This injury is
dead.
hangs limp. You can no longer use fighting permanent and can be recorded multiple
3 Memory loss. Lose 2 levels of weapon
arts. This injury is permanent and can be times. Gain 1 bleeding token.
proficiency.
recorded once. Gain 1 bleeding token. 6 Destroyed genitals. You cannot be
4 Flee. You are knocked down and suffer
6 Contracture. The arm will never be the same. nominated for the Intimacy story event. This
knockback equal to your movement towards
Suffer -1 permanent accuracy. This injury is injury is permanent and can be recorded
the closes board edge. Gain +1d5 insanity.
permanent and can be recorded multiple once. Gain a random disorder. You are
times. Gain 1 bleeding token. 5-6 Danger seizure. You thrash about wildly,
knocked down. Gazing upwards, you wonder
dealing 1 damage to yourself and every
7 Broken arm. An ear-shattering crunch. Suffer at the futility of your struggle. Gain +3
adjacent survivor. Gain a random disorder
-1 permanent accuracy and -1 permanent insanity. Gain 1 bleeding token.
and +1d5 insanity.
strength. This injury is permanent and can be 7 Broken hip. Your hip is dislocated. You can
recorded twice. Gain 1 bleeding token. 7-8 Lunacy. Gain a random disorder and +1d5
no longer dodge. Suffer -1 permanent
insanity.
8 Spiral fracture. Your arm twists unnaturally. movement. This injury is permanent and can
Gain -2 strength tokens. Skip the next hunt. be recorded once. Gain 1 bleeding token. 9 New perspective. You are knocked down and
Gain 1 bleeding token. 8 Slashed back. Making sudden movements is gain +1d10 insanity.
9 Dislocated shoulder. Pop! You cannot excruciatingly painful. You cannot surge until 10 Frenzy. Gain +1d5 insanity, +1 speed token
activate two-handed or paired weapons or the showdown ends. Gain 1 bleeding token. and +1 strength token. Ignore slow on melee
use block until the showdown ends. Gain 1 weapons. You may not spend survival. You
9 Bruised tail-bone. The base of your spine is
bleeding token. may not use fighting arts. You may not use
in agony. You cannot dash until the
weapon specialization or weapon mastery.
10+ Hit the dirt. The blow sends you sprawling showdown ends. You are knocked down.
Can be gained multiple times. Lasts until end
and you are knocked down. Gain 1 bleeding token.
of showdown.
10+ Belly-up. The blow sends you sprawling and
11 Maniacal laughter. You are knocked down.
you are knocked down.
Gain -1 speed token, the priority target token
and +1d5 insanity.
12 Clarity. You are knocked down. Add your
current survival to insanity and reduce your
survival to 0. Gain a random disorder. If you
already have 3 disorders, you die.
13+ Impossible! How could this happen! Gain
+1d10 survival, +1d10 insanity and +2 luck
tokens!
Intimacy Bold Overwhelming Darkness
(133) (113) (147)
Age (131)
You may now select a weapon type for weapon
proficiency. Path of the Brave
2 Gain +1 permanent evasion. Showdown Phase Epiphany Survivors with 3+ courage walk this path. (If they are also
3-6 Gain +1 permanent strength.
Analyze: At the start of the survivors’ turn, if you are insane, they may walk the Path of the Insane instead.)
7 - 15 Gain 1 random fighting art. adjacent to the monster, reveal the top AI card, then 1 You find a half-dead survivor covered in
16 - 19 Gain +1 permanent accuracy. place it back on top of the deck. translucent moths. Ignore them, losing 1
20 Gain +1 permanent luck. 1-3 Ignore the next severe injury this showdown. courage, or spend all your survival to save
4-7 Gain +3 survival and +3 insanity. them, gaining +1 population.
8-9 Gain +1 permanent accuracy. 2-3 You punch yourself in the face, to chase away
10+ Gain +1 permanent movement. doubt. Gain a -1 accuracy token.
Age 4-6 A massive whale swims overhead. Your guts
quiver with its booming cries. You vomit in
2 Gain +1 permanent movement. fear, but keep a brave face. Gain -1 evasion
3-6 Gain 1 random fighting art. token. After this event, all other survivors
7 - 15 Gain +1 permanent strength. Hunt Phase Epiphany gain +1 survival from your bold display.
16 - 19 Gain 1 random fighting art. Explore: When you roll on an investigate table, add +2 7-9 With your lantern held high, you cut a path
20 Gain +1 permanent speed. to your roll result. through the teeming darkness. Suffer 1 event
1-3 Reroll one hunt event result this hunt phase. damage to your arms.
4-7 Gain +3 survival and +3 insanity. 10+ You emerge from the darkness with a new
8-9 Gain +1 permanent accuracy. perspective. Gain the Leader fighting art.
Age 10+ Gain +1 permanent evasion.
2 Gain +1 permanent speed.
3-6 Gain +1 permanent movement.
7 - 15 Gain 1 random fighting art.
16 - 19 Draw 2 random fighting arts and gain 1. Settlement Phase Epiphany
20 Gain +3 permanent strength. Tinker: When you are a returning survivor, gain +1 to
use this settlement phase.
1-3 If you innovate this phase, draw +1 card.
4-7 Gain +1 this settlement phase.
Age 8-9
10+
Gain +1 permanent accuracy.
Gain +1 permanent strength.
2 Draw 5 random fighting arts and gain 1.
3-6 Gain +1 permanent evasion.
7 - 15 Gain +1 permanent luck.
16 - 19
20
Gain +1 permanent speed.
Gain +1 permanent attribute of your choice.