You are on page 1of 2

Severe Injuries Severe Injuries Severe Injuries

(86) (87) (87)

Head Body Legs


1-2 Head explosion! Your head erupts in a 1-2 Instant Death. The blow sends a bone 1-2 Blood geyser. Blood shoots from your
shower of gore, killing you instantly. All other fragment directly into your heart, killing you femoral artery at an alarming rate, killing you
survivors are so disturbed that they lose 1 instantly. in seconds.
survival 3 Bleeding. Gain 2 bleeding tokens. 3 Bleeding. Gain 2 bleeding tokens.
3-4 Decapitation. You are dead. 4 Gaping chest wound. Suffer -1 permanent 4 Dismembered leg. Lose a leg. You suffer -2
5 Intracranial hemorrhage. You can no longer strength. This injury is permanent and can be permanent movement and can no longer
use or gain any survival. This injury is recorded multiple times. Gain 1 bleeding dash. This injury is permanent and can be
permanent and can be recorded once. Gain 1 token. recorded twice. A survivor with two
bleeding token. 5 Destroyed back. A sharp cracking noise. dismembered leg severe injuries has lost
6 Deaf. You won’t hear it coming. Suffer -1 Suffer -2 permanent movement. You can no both of their legs and must retire at the end
permanent evasion. This injury is permanent longer activate any gear that has 2+ strength. of the next showdown or settlement phase.
and can be recorded once. Gain 1 bleeding This injury is permanent and can be recorded Gain 1 bleeding token.
token. once. Gain 1 bleeding token. 5 Hamstrung. A painful rip. The leg is unusable.
7 Blind. Lose an eye. Suffer -1 permanent 6 Disemboweled. Your movement is reduced You can no longer use any fighting arts or
accuracy. This injury is permanent and can be to 1 until the showdown ends. Gain 1 abilities. This injury is permanent and can be
recorded twice. A survivor with two blind bleeding token. Skip the next hunt. If you recorded once. Gain 1 bleeding token.
severe injuries suffers -4 permanent accuracy suffer disemboweled during a showdown, at 6 Torn Achilles tendon. Your leg cannot bear
and retires at the end of the next showdown least one other survivor must live to the end your weight. Until the end of the showdown,
or settlement phase, having lost all sight. of the showdown to carry you back to the whenever you suffer light, heavy or severe
Gain 1 bleeding token. settlement. Otherwise, at the end of the injury, you are also knocked down. Skip the
8 Concussion. Your brain is scrambled like an showdown, you are lost. Dead. next hunt. Gain 1 bleeding token.
egg. Gain a random disorder. Gain 1 bleeding 7 Ruptured spleen. A vicious body blow. Skip 7 Torn muscle. Your quadriceps is ripped to
token. the next hunt. Gain 2 bleeding tokens. shreds. You cannot dash until the showdown
9 Shattered jaw. You drink your meat through 8 Broken rib. It even hurts to breathe. Suffer -1 ends. Skip the next hunt. Gain 1 bleeding
a straw. You can no longer consume or be permanent speed. This injury is permanent token.
affected by events requiring you to consume. and can be recorded multiple times. Gain 1 8 Broken leg. An ear-shattering crunch!
You can no longer encourage. This injury is bleeding token. Adjacent survivors suffer 1 brain damage.
permanent and can be recorded once. Gain 1 9 Collapsed lung. You can’t catch a breath. Suffer -1 permanent movement. This injury is
bleeding token. Gain -1 movement token. Gain 1 bleeding permanent and can be recorded twice. Gain
10+ Destroyed tooth. If you have 3- courage, you token. 1 bleeding token.
boldly spit the tooth out and gain +2 insanity! 10+ Bowled over. The blow sends you sprawling 9 Bloody thighs. Gain 2 bleeding tokens.
Otherwise, the blow sends you sprawling and and you are knocked down. 10+ Lost balance. The blow sends you sprawling
you are knocked down. and you are knocked down.

Waist
Arms 1-2 Final breath. With your last gasp, you utter
1-2 Die of shock. Your vision fades, along with final words of bravery. Adjacent survivors
the sight of your mangled, armless torso. gain +1 survival. You are dead.
3
4
Bleeding. Gain 2 bleeding tokens.
Dismembered arm. Lose an arm. You can no
3 Bleeding kidneys. Gain 2 bleeding tokens. Brain Trauma
4 Intestinal prolapse. Your gut is gravely
longer activate two-handed weapons. This injured. You can no longer equip any gear on (89)
injury is permanent and can be recorded your waist, as it is too painful to wear. This
twice. A survivor with two dismembered arm injury is permanent and can be recorded
severe injuries cannot activate any weapons.
Gain 1 bleeding token.
once. Gain 1 bleeding token. Brain Trauma
5 Warped pelvis. Your pelvis is disfigured.
1-2 Mortal terror. No ifs, ands or buts, you are
5 Ruptured muscle. A painful rip. The arm Suffer -1 permanent luck. This injury is
dead.
hangs limp. You can no longer use fighting permanent and can be recorded multiple
3 Memory loss. Lose 2 levels of weapon
arts. This injury is permanent and can be times. Gain 1 bleeding token.
proficiency.
recorded once. Gain 1 bleeding token. 6 Destroyed genitals. You cannot be
4 Flee. You are knocked down and suffer
6 Contracture. The arm will never be the same. nominated for the Intimacy story event. This
knockback equal to your movement towards
Suffer -1 permanent accuracy. This injury is injury is permanent and can be recorded
the closes board edge. Gain +1d5 insanity.
permanent and can be recorded multiple once. Gain a random disorder. You are
times. Gain 1 bleeding token. 5-6 Danger seizure. You thrash about wildly,
knocked down. Gazing upwards, you wonder
dealing 1 damage to yourself and every
7 Broken arm. An ear-shattering crunch. Suffer at the futility of your struggle. Gain +3
adjacent survivor. Gain a random disorder
-1 permanent accuracy and -1 permanent insanity. Gain 1 bleeding token.
and +1d5 insanity.
strength. This injury is permanent and can be 7 Broken hip. Your hip is dislocated. You can
recorded twice. Gain 1 bleeding token. 7-8 Lunacy. Gain a random disorder and +1d5
no longer dodge. Suffer -1 permanent
insanity.
8 Spiral fracture. Your arm twists unnaturally. movement. This injury is permanent and can
Gain -2 strength tokens. Skip the next hunt. be recorded once. Gain 1 bleeding token. 9 New perspective. You are knocked down and
Gain 1 bleeding token. 8 Slashed back. Making sudden movements is gain +1d10 insanity.
9 Dislocated shoulder. Pop! You cannot excruciatingly painful. You cannot surge until 10 Frenzy. Gain +1d5 insanity, +1 speed token
activate two-handed or paired weapons or the showdown ends. Gain 1 bleeding token. and +1 strength token. Ignore slow on melee
use block until the showdown ends. Gain 1 weapons. You may not spend survival. You
9 Bruised tail-bone. The base of your spine is
bleeding token. may not use fighting arts. You may not use
in agony. You cannot dash until the
weapon specialization or weapon mastery.
10+ Hit the dirt. The blow sends you sprawling showdown ends. You are knocked down.
Can be gained multiple times. Lasts until end
and you are knocked down. Gain 1 bleeding token.
of showdown.
10+ Belly-up. The blow sends you sprawling and
11 Maniacal laughter. You are knocked down.
you are knocked down.
Gain -1 speed token, the priority target token
and +1d5 insanity.
12 Clarity. You are knocked down. Add your
current survival to insanity and reduce your
survival to 0. Gain a random disorder. If you
already have 3 disorders, you die.
13+ Impossible! How could this happen! Gain
+1d10 survival, +1d10 insanity and +2 luck
tokens!
Intimacy Bold Overwhelming Darkness
(133) (113) (147)

Intimacy Showdown Phase Triumph Path of the Insane


Nominate one consenting male and one consenting Stalwart: Ignore being knocked down by brain trauma Insane survivors walk this path. (If they have also 3+
female survivor. and intimidate actions. courage, they may walk the Path of the Brave instead.)
1 The couple cannot bear the weight of the 1-3 Gain +1 strength token. 1-3 You feel safe and welcome within the
world. They clasp their hands and march into 4-7 Gain +3 survival and +3 insanity. darkness. Spend all your survival (at least 1)
the deep and endless darkness. The 8-9 Gain +1 permanent strength. to shake yourself from this delusion or
nominated survivors are dead. 10+ Gain +1 permanent speed. wander into the darkness lost forever. Dead.
2-3 The female survivor perishes with her child 4-6 You shriek and lash out. All survivors suffer 1
during birth. The settlement is cast in gloom. event damage to a random hit location.
The male survivor mourns, gaining a random 7-9 A huge eye stares at you from the darkness.
disorder and +3 insanity. It scares you sane. Set your insanity to 1 and
4-6 A new survivor is brought kicking and Hunt Phase Triumph gain the Post Traumatic Stress disorder.
screaming into the world. The child’s eyes Prepared: When rolling to determine a straggler, add 10+ The crab spider you’ve been traveling with
are free of the ink that stained the founders’ your hunt experience to your roll result. stops to eat a few hissing maggots. You
faces. The settlement gains +1 population. 1-3 Gain +1 speed token for the next showdown. decide you can’t leave your friend behind.
7-8 The settlement gains +1 population. The 4-7 Gain +1 understanding. Gain 1 Crab Spider vermin resource.
male and female survivors share a deep bond 8-9 Gain +1 permanent strength.
and gain +10 survival each. 10+ Gain +1 permanent movement.
9+ The settlement celebrates a twice-fortunate
event. A pair of healthy newborn survivors
enters the world. The settlement gains +2 Path of the Doomed
population. Survivors that are neither insane nor have 3+ courage
(7 & 8) If the settlement innovated Bed, the new survivor Settlement Phase Triumph walk this path.
gains +1 permanent strength. Matchmaker: When you are a returning survivor, once 1 A host of translucent moths gently descend
(10) If the settlement innovated Hovel and they do not per year, you may spend  to trigger Intimacy. on you. Spend all your survival (at least 1) or
already have a Savior, a special child is born. 1-3 May reroll 1  result this settlement phase. your lantern light vanishes and you’re never
seen again. Dead.
4-7 Gain +1  this settlement phase.
2 A pall of doom falls over you. Gain -3 luck
8-9 Gain +1 permanent strength.
tokens for the duration of the showdown.
10+ Gain +1 permanent accuracy.
3-4 You glimpse a nightmare whale swimming
overhead. Your heart shrivels. Lose half your
survival rounded down and gain the Post
Traumatic Stress disorder.
Age 5-7 You choke on the atmosphere. It leaves you
sick and unbalanced. Lose monster level
(107) survival and gain a -1 evasion token.
Insight 8+ Resolute. Gain +1 insanity and +1 courage.

Age  (131)
You may now select a weapon type for weapon
proficiency. Path of the Brave
2 Gain +1 permanent evasion. Showdown Phase Epiphany Survivors with 3+ courage walk this path. (If they are also
3-6 Gain +1 permanent strength.
Analyze: At the start of the survivors’ turn, if you are insane, they may walk the Path of the Insane instead.)
7 - 15 Gain 1 random fighting art. adjacent to the monster, reveal the top AI card, then 1 You find a half-dead survivor covered in
16 - 19 Gain +1 permanent accuracy. place it back on top of the deck. translucent moths. Ignore them, losing 1
20 Gain +1 permanent luck. 1-3 Ignore the next severe injury this showdown. courage, or spend all your survival to save
4-7 Gain +3 survival and +3 insanity. them, gaining +1 population.
8-9 Gain +1 permanent accuracy. 2-3 You punch yourself in the face, to chase away
10+ Gain +1 permanent movement. doubt. Gain a -1 accuracy token.
Age  4-6 A massive whale swims overhead. Your guts
quiver with its booming cries. You vomit in
2 Gain +1 permanent movement. fear, but keep a brave face. Gain -1 evasion
3-6 Gain 1 random fighting art. token. After this event, all other survivors
7 - 15 Gain +1 permanent strength. Hunt Phase Epiphany gain +1 survival from your bold display.
16 - 19 Gain 1 random fighting art. Explore: When you roll on an investigate table, add +2 7-9 With your lantern held high, you cut a path
20 Gain +1 permanent speed. to your roll result. through the teeming darkness. Suffer 1 event
1-3 Reroll one hunt event result this hunt phase. damage to your arms.
4-7 Gain +3 survival and +3 insanity. 10+ You emerge from the darkness with a new
8-9 Gain +1 permanent accuracy. perspective. Gain the Leader fighting art.
Age  10+ Gain +1 permanent evasion.
2 Gain +1 permanent speed.
3-6 Gain +1 permanent movement.
7 - 15 Gain 1 random fighting art.
16 - 19 Draw 2 random fighting arts and gain 1. Settlement Phase Epiphany
20 Gain +3 permanent strength. Tinker: When you are a returning survivor, gain +1  to
use this settlement phase.
1-3 If you innovate this phase, draw +1 card.
4-7 Gain +1  this settlement phase.
Age  8-9
10+
Gain +1 permanent accuracy.
Gain +1 permanent strength.
2 Draw 5 random fighting arts and gain 1.
3-6 Gain +1 permanent evasion. 
7 - 15 Gain +1 permanent luck.
16 - 19
20
Gain +1 permanent speed.
Gain +1 permanent attribute of your choice.



You might also like