2 Decapitation Lifethreatening 3 Heart Rupture Lifethreatening 4 Lost Eyes Amputation 5 Lost Legs Amputation 6 Lost Arms Amputation 7 Lost Hands Amputation 8 Lost Fingers Amputation 9 Lost Feet Amputation 10 Lost Toes Amputation 11 Lost Ears Amputation 12 Lost Eye Amputation 13 Lost Leg Amputation 14 Lost Arm Amputation 15 Lost Foot Amputation 16 Lost Hand Amputation 17 Lost Finger Amputation 18 Lost Toe Amputation 19 Lost Nose Amputation 20 Lost Ear Amputation 21 Spilled Guts Severe 22 "Donuted" Severe 23 Sliced Neck Severe 24 Smashed Skull Severe 25 Bone Stolen Severe 26 Bones Shattered Severe 27 Puctured Lung Severe 28 Punctured Liver Severe 29 Internal Bleeding Severe 30 Cut Artery Severe 31 Punctured Kidney Major 32 Sliced and Diced Major 33 Stomach Slashed Major 34 Burn Major 35 Sliced Muscle Major 36 Concussion Major 37 Head Stabbed Moderate 38 Chest Stabbed Moderate 39 Stomach Stabbed Moderate 40 Back Stabbed Moderate 41 Tongue Damage Moderate 42 Bite Moderate 43 Scratched Eyes Moderate 44 Scratched Eye Moderate 45 CRUSHED Moderate 46 Slashed Face Moderate 47 Open Wound Moderate 48 Numb Moderate 49 Throw Up Blood Moderate 50 Coughing Blood Moderate 51 Dislocated Shoulder Moderate 52 Dislocated Finger Moderate 53 Fast Breathing Moderate 54 Lost Teeth Moderate 55 Black Eyes Minor 56 Black Eye Minor 57 Sprained Ankle Minor 58 Sprained Wrist Minor 59 Uncontrollable Trembling Minor 60 Blurred Vision Minor 61 Ears Ringing Minor 62 Limp Minor 63 Larynx Injury Minor 64 Crotch Damage Minor 65 Bitten Tongue Minor 66 Swollen Lip Minor 67 Lost Tooth Minor 68 Throw Up Minor 69 Heavy Bruises Minor 70 Bruise Minor 71 Winded Minor 72 Headache Minor 73 Fall over Minor 74 Broken Spine Broken 75 Broken Legs Broken 76 Broken Arms Broken 77 Broken Ribs Broken 78 Broken Feet Broken 79 Broken Hands Broken 80 Broken Knee Broken 81 Broken Leg Broken 82 Broken Foot Broken 83 Broken Arm Broken 84 Broken Hand Broken 85 Broken Jaw Broken 86 Broken Nose Broken 87 Destroyed Broken 88 Crushed Spine Condition 89 Deaf Condition 90 Blindness Condition 91 Asthma Condition 92 Infertile Condition 93 Amnesia Mental 94 New Phobia Mental 95 Fight Mental 96 Freeze Mental 97 Flight Mental 98 Unconsious Mental 99 Confusion Mental 100 Scar Cosmetic 101 Clothes Shredded Cosmetic 102 Haircut Cosmetic 103 Adreneline Buff Description You were, horizontally or vertically, sliced in half. Your head has been severed from your body. Your heart has exploded or ruptured Both of your eyes have been removed from their sockets. Your legs have been severed from your body. Your arms have been severed from your body. Your hands have been severed from your body. Some fingers have been severed from your hand. Your feet have been severed from your body. Some of your toes have been severed from your foot. Your ears has been seperated from your head. Your eye has fallen out of its socket. Your leg has been severed from your body. Your arm has been severed from your body. Your foot has been severed from your body. Your hand has been severed from your body. One of your fingers has been severed from your hand. One of your toes has been severed from your foot. Your nose is cut off. Your ear has been seperated from your head. Your guts have spilled out of your body. You have a hole punctured into your chest/stomach. Your neck was slit. Your skull has been smashed against or in between something. One of your bones has been seperated from your body. Multiple of your bones are broken or shattered. Your lung was punctured by an attack, or your ribs. Your liver has been damaged. Your organs are in pretty bad shape. One of your major arteries was cut, Your kidney has been damaged. Your entire body is sliced up with cuts. Your stomach was cut and slashed. The critical injury/the impact produced so much heat, leaving a brun on your skin. A muscle got sliced. You hit your head very hard. You were stabbed in the head. You were stabbed in the chest. You were stabbed in the stomach. You were stabbed in the back. Your tongue has been cut or damaged. In the heat of the moment, the enemy has bitten you! Your eyes were scratched. Your eye was scratched. Your entire body was crushed! Your face was slashed! You have an open wound on your body. You feel completely numb... You begin to throw up blood. You suddenly have blood coming from your mouth. You have dislocated your shoulder. You have dislocated your finger. Your breathing is no longer steady. Some teeth fall out from your mouth. Your eyes are swelling. Your eye is swelling. You sprained your ankle. You sprained your wrist. Due to your critical injury, you have uncontrollable trembling. Your vision has temporarily become blurred. Your ears are ringing, and you cannot hear very well. You begin limping. Your throat was injured. You were hit between the legs. You bit your tongue, and are unable to talk. Your lip is swelling. A tooth falls out from your mouth. You were punched in the stomach so hard, you began to throw up. You have recieved heavy bruises. You recieved a bruise. All of the air was pushed out of your body. Your head hurts. Your were injured and fell over on your back or stomach. Your spine has been broken. Your legs are broken. Your arms are broken. Your ribs broke, trying to protect your lungs. Your feet are shattered. Your hands were shattered. Your kneecap was shattered. Your leg is broken. Your foot was shattered. Your arm broke. Your hand was shattered. Your jaw has broken. Your nose is broken. An item in your inventory ws broken/shattered due to the impact of the critical injury. Your spine has been crushed. You have lost your hearing. You have lost your sight. Due to your critical injury, your stamina and lung capacity has been severely weakened. You injury has caused you to become infertile. Due to your critical injury, your character has developed amnesia. Due to your critical injury, you have associated your injury with a new flaw/permenant flaw. Due to your critical injury, your fight or flight response kicked in. Due to your critical injury, your fight or flight response kicked in. Due to your critical injury, your fight or flight response kicked in. Due to your critical injury, you lose consiousness. After your critical injury, you have become disoriented. You have recieved an injury that has caused a gigantic scar. Your clothes have been shredded. Your hair has been cut, or ripped from the injury, You are on an adreneline rush. Effects You enter resolve health...and unless there is a way to heal your injuries, or emergency care, you You will enter resolve health...unless there is a way to repair this injury, you will die the moment y You will enter resolve health...unless there is a way to repair this injury, you will die the moment y Unable to see from both eyes, resulting in blindness. Will cause major bleeding, and movement impaired. Will cause major bleeding, and unable to use arms. Will cause major bleeding, unable to grab objects. Lose ALL charge from your spin attacks, You may gain a -2 to -5 modifier depending on how many fingers were lost with that hand. Will cause major bleeding, and movement impaired. You may lose 10-20ft movement speed, and will also gain a negative modivier for balance rolls. Will cause bleeding. Unable to see from the eye affected. Will cause major bleeding, and movement impaired. Will cause major bleeding, and only able to use one arm. Will cause major bleeding, and movement impaired. Will cause major bleeding. Lose half charge for spin attacks, You will gain a -1 when using the hand the finger was severed from. You may lose -5ft movement speed when walking. Will cause bleeding. Will cause bleeding. You gain +4 damage for every attack targeted at your abdomen. Players lose 1-2 resolve health, as well as HP. You lose 3 health every turn from blood loss. May cause dizziness, fatigue, loss of consiousness or brain injury. Will cause major bleeding, may cause inhibited movment. Player will lose 1d6 health everytime they move their bones (DM can specify what bones are brok Will cause temporary impaired breathing. May remove Deep Breathing. Hamon users will be unable to cast hamon through their body well, as the liver is the 2nd most im Will cause major bleeding, and possibly impaired breathing. May remove Deep Breathing. Will cause major bleeding. Players take +2 more damage depending on what side of their body was attacked (left or right, DM Player loses 1d6 health every turn due to blood loss. You gain +2 damage for every attack targeted at your abdomen. Players recieve a burn mark, that mark will add +2 damage to the player if touched, Will cause bleeding. May cause dizziness, fatigue, or loss of consiousness. May remove Deep Breathing. -1 charge to Player loses 1 resolve health or 1 Brains for the encounter Player loses 1 resolve health or 1 Brawns for the encounter Player loses 1 resolve health or 1 Bravery for the encounter Player loses 1 resolve health or 1 Plots Point for the encounter You will be unable to talk clearly until the injury heals. Depending on the injury, you may start losin Player will get a bite mark across their skin. Unable to see temporarially. May be unable to open scratched eye. Player unable to move for 1d3 turns, or unless another player/npc removes the object this player i You gain +1 damage for any attacks against your face. May cause major bleeding, and risk of infection. For 1 turn the Player gains a -5 for their next movement roll, or anything involving dexterity, but wi Bloody vomit is on the floor...spreading between 5-15ft depending on the DM. Moderate bleeding, may remove Deep Breathing. May be a way worse injury... Gain a -2 for using your arms until the injury is treated Gain a -1 for using your hands until the injury is treated, lose half your spin charge. Your breathing is unsteady, removes deep breathing, any attacks -1, hamon, stand, and spin attac Will cause bleeding, and difficulty talking. May be unable to see in the next 1d3 turns. May be able to use said eye in the next 1d3 turns. Will cause slight impaired movement, Will cause minor pain. Lose -2 spin charge. Player loses ability to hold objects, and keep steady. Lose half charge for the spin. May be unable to see clearly for 1d3 turns. You cannot hear well for 1d3 turns. Slightly lowered movement speed. Will cause difficulty talking, and possibly impaired breathing. May remove Deep Breathing. Will become stunned for 1 turn, may remove Deep Breathing. You cannot talk for 1d3 turns. May be unable to speak clearly in 1d3 turns. Will cause minor bleeding. There's vomit on the floor...spreading between 2-10ft depending on the DM. Does +2 damage if the bruise is touched by an attack. Does +1 damage if the bruise is touched by an attack. Removed deep breathing for hamon users. You gain a -1 on your next turn. For 1 turn, you are stuck on your back or stomach. Will cause temporary impaired movment. Will cause temporary impaired movement. Will cause temporary impaired arm movement. -2 to spin charge. Will cause temporary impaired breathing. Will cause temporary impaired movement. Will cause temporary impaired hand movement. Lose -3 charge for the spin. Will cause temporary impaired movement. Will cause temporary impaired movment. Will cause temporary impaired movement. Will cause temporary impaired arm movement. -1 to spin charge. Will cause temporary impaired hand movement. Lose -3 charge for the spin. May be unable to talk, or slurred speech. May remove Deep Breathing. Roll the number of die with how much is in your inventory, destroy the number corilating with the i Will cause permenant impaired movement. Unable to hear permenantly. Unable to see permenantly. Gains a flaw/permenant flaw involving physical stamina. You cannot bear children. Player may temporarily or permenantly forget their memories. Player must add a new flaw/permenant flaw associated with the injury. For 1d3 turns, your are focused on fighting the target that caused your critical injury. For 1d3 turns, your stuck in place, unable to move... For 1d3 turns, your are focused on fleeing the scene. Player loses consiousness for a 1d3 amound of turns. Players gains a -5 for their next action. Give your character a scar. Give your characters new clothes, or find a really good tailor. Give your character a new hair style! Player gains a +5 for their next action. Notes (May be fixed with prosetics or cybernetics) (May be fixed with prosetics or cybernetics) (May be fixed with prosetics or cybernetics) (May be fixed with prosetics or cybernetics) (May be fixed with prosetics or cybernetics) (May be fixed with prosetics or cybernetics) (May be fixed with prosetics or cybernetics) (May be fixed with prosetics or cybernetics) (May be fixed with prosetics or cybernetics) (May be fixed with prosetics or cybernetics) (May be fixed with prosetics or cybernetics) (May be fixed with prosetics or cybernetics) (May be fixed with prosetics or cybernetics) (May be fixed with prosetics or cybernetics) (May be fixed with prosetics or cybernetics) (May be fixed with prosetics or cybernetics) (May be fixed with prosetics or cybernetics) (May be fixed with prosetics or cybernetics) (May be fixed with prosetics or cybernetics) (May be fixed with prosetics or cybernetics) (Will heal with medical attention) ( May heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) DM can choose which bone has been removed. (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) The DM can choose which artery has been sliced. ( May heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) DM can chooose how intense the burn is between 1st, 2nd, or 3rd degree, (Will heal with medical (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) If the attacker was a vampire, this will heal the vampire. (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) ther critical injury (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) HARD MODE: No exploding dice/spin past your brawns with this critical injury (May be fixed with proper dental care) (May be fixed with a cold icepack) (May be fixed with a cold icepack) (May be fixed with a cold icepack) (May be fixed with a cold icepack)
(Can be healed physically...but not mentally...)
(May be fixed with a cold icepack) (May be fixed with a cold icepack) (May be fixed with proper dental care)
(May be fixed with a cold icepack)
(May be fixed with a cold icepack)
(May be fixed with a cold icepack)
(Will heal with medical attention)
(Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) (Will heal with medical attention) Does not count for important items. DM can decide how paralyzed the character is (May be fixed with prosetics or cybernetics) (May be fixed with prosetics or cybernetics) (May be fixed with prosetics or cybernetics)
(Could heal with medical attention...rarely)
(May help with counsling) Example: You may develop the fear of blood, fear of a sound, fear of a color, or fear of a person/a
Pray to DM God that your character has something underneath.