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Updated Battlefleet Limante Refitted Famous Ships

All ships enter play on turn 1 on a 6+, then turn 2 on a 5+ etc, 3 4+, 4 3+, 5 2+, 6 2+ etc.

Lunar Class Cruiser: Limante’s Pride Flag Captain Brady – Ld9, 2 re-rolls
Type / Hits Speed Turns Shields Armour Turrets
Cruiser / 10 20cm 45* 3 6+ Prow / 5+ 3

Armament Range Strength Fire Arc


Starboard weapons batteries 30cm 6 R
Port weapons batteries 30cm 6 L
Prow torpedoes 30cm 6 F
Port torpedoes 30cm 2 L
Starboard torpedoes 30cm 2 R
Notes: When the ship becomes crippled, roll a d6 on a 4+ it isn’t crippled count as 5 hits – once the ship is
crippled count as normal.
 When crippled the ship gains +1 Ld
 Every shield hit is restored on a 6 (treat it as a invulnerable save)
 All weapon batteries take a right column shift firing over 30cm
 2 dice are rolled for criticals instead of 1
 In each players end phase roll a d6, on a 5+ 1 hitpoint is restored

Dominator Class Cruiser: Egad Flag Captain Nelly – Ld 9, 2 re-rolls


Type / Hits Speed Turns Shields Armour Turrets
Cruiser / 10 20cm 45* 3 6+ Prow / 5+ 3

Armament Range Strength Fire Arc


Starboard weapons batteries 30cm 12 R
Port weapons batteries 30cm 12 L
Prow nova cannon 30cm – 150cm 1 F
Notes: re-roll scatter dice on nova cannon shots. 6+ save against weapons fire (WB + lances), but +1 to enemy
boarding actions.
 When crippled the ship gains +1 Ld
 Every attack made against the shields or hull counts as a miss on a d6 of 6. Hull save only applies after
all shields are lost. i.e. 3 hits before hull saves can be made, they cannot be made for both shields and
hull.
 All weapon batteries take a right column shift firing over 30cm
 2 dice are rolled for criticals instead of 1
 In each players end phase roll a d6, on a 5+ 1 hitpoint is restored

Dictator Class Cruiser: Flambé Flag Captain Jackie – Ld9, 2 re-rolls


Type / Hits Speed Turns Shields Armour Turrets
Cruiser / 10 20cm 45* 3 6+ Prow / 5+ 4

Armament Range Strength Fire Arc


Starboard launch bays Fighters – 30cm 2 -
Bombers – 20cm
Port launch bays Fighters – 30cm 2 -
Bombers – 20cm
Starboard weapons batteries 30cm 6 R
Port weapons batteries 30cm 6 L
Prow torpedoes 30cm 6 F
Notes: May not disengage, counts as having an power ram, Automatically passes AAF special orders when
attempting to ram. Due to lack of manufacturing and repair facilities the ship rolls a d6 on the critical hits table
at the start of the game.
 When crippled the ship gains +1 Ld
 Every attack made against the shields counts as a miss on a d6 of 6. Only applies if the ship has shields
remaining
 All weapon batteries take a right column shift firing over 30cm
 2 dice are rolled for criticals instead of 1
 In each players end phase roll a d6, on a 5+ 1 hitpoint is restored
Modified Dictator Class Cruiser: Limante’s Justice Flag Captain Squish – Ld9, 2 re-rolls

Type / Hits Speed Turns Shields Armour Turrets


Cruiser / 10 20cm 45* 3 6+ Prow / 5+ 4

Armament Range Strength Fire Arc


Starboard launch bays Fighters – 30cm 1 -
Bombers – 20cm
Assault Boats - 30cm
Port launch bays Fighters – 30cm 1 -
Bombers – 20cm
Assault Boats - 30cm
Starboard weapons batteries 30cm 3 R
Port weapons batteries 30cm 3 L
Prow torpedoes 30cm 6 F
Port torpedoes 30cm 3 L
Starboard torpedoes 30cm 3 R
Notes: Lock On special orders are automatically passed. Torpedoes blow up after 30cm on a 4+ instead of a 6.
 When crippled the ship gains +1 Ld
 Every attack made against the shields counts as a miss on a d6 of 6. Only applies if the ship has shields
remaining
 All weapon batteries take a right column shift firing over 30cm
 2 dice are rolled for criticals instead of 1
 In each players end phase roll a d6, on a 5+ 1 hitpoint is restored

Gothic Class Cruiser: Yearning Justice Grand Admiral Screwloose – Ld 10, 3 re-rolls

Type / Hits Speed Turns Shields Armour Turrets


Cruiser / 12 20cm 45* 3 6+ 3

Armament Range Strength Fire Arc


Prow torpedoes 30cm 6 F
Port lances 30cm 3 L
Port Eldar pulsars 30cm 1 L
Starboard lances 30cm 3 R
Starboard Eldar pulsars 30cm 1 R
Notes: Eldar pulsars use the attributed rules for Eldar Ships – each hit, roll again for a max of 3 hits each.
 When crippled the ship gains +1 Ld
 Every attack made against the shields counts as a miss on a d6 of 6. Only applies if the ship has shields
remaining
 3 dice are rolled for criticals instead of 1, and repair on a 5+ instead of 6
 In each players end phase roll a d6, on a 5+ 1 hitpoint is restored

Hermes Class Cruiser: Fateful Revenge Flag Captain Cookie – Ld 9, 2 re-rolls

Type / Hits Speed Turns Shields Armour Turrets


Cruiser / 10 10cm 45* 4 5+ 4

Armament Range Strength Fire Arc


Starboard launch bays Bombers – 20cm 7 -
Port launch bays Bombers – 20cm 7 -
Prow launch bays Fighters – 30cm 3 -
Aft launch bays Fighters – 30cm 3 -
 When crippled the ship gains +1 Ld
 Every attack made against the shields counts as a miss on a d6 of 6. Only applies if the ship has shields
remaining
 2 dice are rolled for criticals instead of 1
 In each players end phase roll a d6, on a 5+ 1 hitpoint is restored

Other Ships: 1 mars, 2 dominators, 1 gothic.

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