Professional Documents
Culture Documents
1
Jane
Smith
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full
name
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LIBR1A
Fall
2014
Course
number
Your
research
question
Annotated
Bibliography
Research
Question:
Do
violent
video
games
increase
aggressive
behavior
in
teens?
Davidson, Tish and Mary Anne Klasen. "Video Games." The Gale Encyclopedia of Children's Health:
Infancy through Adolescence. Ed. Kristine Krapp and Jeffrey Wilson. Vol. 4. Detroit: Gale, 2006.
The
authors
provide
a
history
of
video
games
and
review
scholarly
studies
on
how
video
games
affect
children
and
teenagers.
Tish
Davidson
is
a
medical
writer
who
has
written
several
articles
on
the
well-‐
being
of
children,
and
Mary
Anne
Klasen
has
been
a
psychologist
for
over
10
years
working
with
adolescents.
Given
the
authors’
work
experiences
and
graduate
degrees,
they
seem
to
be
reliable
sources
of
information.
It
seems
to
be
without
bias
and
includes
studies
with
varying
results
on
video
game
use.
The
article
is
now
six
years
old,
but
the
history
and
research
studies
still
provide
useful
information.
Gordon, Serena. "Violent Video Games May Not Desensitize Kids: Study." U.S. News & World Report 23
The
author
reviews
recent
research
on
the
impact
of
violent
video
games
on
users
and
based
on
recent
research
conducted
in
Canada
concludes
that
violent
video
games
may
not
increase
aggression
in
users.
The
author
is
a
journalist
who
writes
regularly
for
this
magazine.
U.S.
News
&
World
Report
is
a
respected
weekly
magazine
and
can
be
trusted
as
a
popular
news
source.
The
article
is
fairly
recent
and
reviews
a
research
study
that
was
conducted
within
the
past
two
years.
Annotation
(summary
of
the
source
+
evaluation:
why
you
pick
this
source)
“The Impact of Video Games on Children.” For Parents and Teachers: Video Game Use. Palo Alto Medical
Whitaker, J., and B. Bushman. "A Review of the Effects of Violent Video Games on Children and
Adolescents." Washington and Lee Law Review 66.3 (2009): 1033-‐1051. ProQuest. Web. 16 Mar.
2012.
Whitaker
and
Bushman
summarize
studies
done
on
the
impact
of
violent
video
games
on
teens.
They
discuss
the
strengths
and
weaknesses
of
the
studies
and
conclude
that
the
studies
overall
suggest
that
violent
video
games
can
increase
some
teens’
aggression.
The
authors
both
hold
doctorate
degrees
in
psychology
from
Stanford
University
where
they
work
as
media
researchers.
Given
their
academic
backgrounds
and
work
on
analyzing
the
impact
of
media,
they
appear
to
be
reliable
sources
of
information.
They
don’t
appear
to
be
biased
in
any
way
and
fairly
assessed
each
study.
The
article
is
about
two
years
old
so
it
won’t
include
any
recent
studies
on
video
games
and
violence
but
it
provides
useful
information
about
studies
done
before
2009.
For
your
sources,
they
must
be
Each source:
• Should
have
a
hanging
indent,
which
means
that
the
first
line
of
the
citation
is
flush
with
the
left
margin
and
the
second
and
subsequent
lines
are
indented
5
spaces.
• Double
space
all
citations
• Must
have
annotation
(summary
+
evaluation)
of
the
source
Watch Purdue OWL: MLA Formatting: List of Works Cited [Also known as a bibliography]