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LIBERATING LEARNING OBJECT DESIGN

FROM THE LEARNING STYLE OF STUDENT


INSTRUCTIONAL DESIGNERS
Yavuz Akpınar

Learning objects are a new form of learning resource, and the design of these digital
environments has many facets. To investigate senior instructional design students’ use of
reflection tools in designing learning objects, a series of studies was conducted using the
Reflective Action Instructional Design and Learning Object Review Instrument tools. Analysis
revealed that most participants found the reflection questions useful in design but also that
intensive use of the tools is needed to free learning object design from the personal learning
traits of the designers.

INSTRUCTIONAL DESIGN requires complex intellec- multiple users to easily share and reuse content, even if
tual processes and high-level thinking skills to systemati- they are at different geographical locations. For example, if
cally problem-solve in instructional and training someone has already created an image, everyone author-
situations (Nelson, Macliaro, & Sherman, 1988). “The ized can search for it in the repository and insert it into a
field is a challenging discipline that attempts to provide lesson without having to create it from scratch. This has
effective and innovative solutions to instructional prob- led to the design and development of learning objects,
lems through a systematic process” (Bannan-Ritland, which serve to communicate a unique idea or a series of
2001, p. 38). Traditional methods of teaching instruc- concepts that represent a unit of learning during the tech-
tional design do not adequately prepare students for nology-supported learning process (Wiley, 2000).
professional practice in the field (Ertmer & Cennamo, Reflective actions and taking different approaches into
1995; Winn, 1997) because this approach ignores the account are necessary in the design of learning objects and
complexity of this discipline and the high level of com- in the education of learning object designers. This article
munication, negotiation, and other related skills needed studies the contribution of reflective tools to decision
for the practitioner to approach instructional problems making in the instructional design process.
successfully (Bannan-Ritland, 2001).
A set of online tools and resources supports instruc-
tional designers and teachers as they in turn support the DESIGN OF LEARNING OBJECTS
students through active process. This set of online In the design of learning objects, different types of in-
resources delineates a suggested sequence of activities formation might be created using tools such as word
based on what has worked in the past; each activity is processing, graphics tools, spreadsheets, HTML editors,
linked to additional information regarding the purpose of gifmakers, video editors and capturers, and some general-
the given activity, an elaboration of what the activity and specific-purpose software. In learning object terms,
entails, and guidelines for when to intervene. picture, animation, simulation, sound file, hyperlink,
With the growth of the Internet and the increase in game, video, and downloadable files, all called assets, can
worldwide connections, new tools, resources, and con- be combined to form larger files and sharable content
cepts have emerged, such as learning content management object. The number, quality, and orientation of screen ele-
systems (LCMSs) and learning objects. An LCMS enables ments loaded into a lesson is an issue for the development
Performance Improvement, vol. 46, no. 10, November/December 2007
©2007 International Society for Performance Improvement
32 Published online in Wiley InterScience (www.interscience.wiley.com) • DOI: 10.1002/pfi.169
of learning objects, although LCMS and authoring envi- 1983; Rowland, 1993). Improving instructional design
ronments provide instructional designers with many through reflective dialogue between the designer and the
facilities to create and edit screen components. To ensure context has been identified as an innovative strategy
effective learning, screen design decisions should reflect (Winn, 1997). Luppicini (2003) stressed that reflection
balance among learner attributes, content factors, and the provides information concerning where ideas come from,
processing requirements of the learning task. which is essential for improving learning or eliminating
Generally the most useful way to organize the compo- habits that prevent learning. Luppicini also emphasizes
nents of lesson modules is to organize the screen into func- that developing a tool for promoting instructional
tional areas (Grabinger, 1993). Designers should decide designer discourse and reflective dialogue could help
where status and progress information, navigational instructional designers become more aware of the creative
buttons, content display control buttons, and illustrations processes and decision-making strategies when they are
will be located. Consistency is important for using graphic working on projects. In Luppicini’s proposed instructional
devices such as shading, lines, and boxes to separate areas. design tool, reflective action instructional design (RAID),
The screen should be kept as simple and uncluttered as multiple areas of consideration are highlighted: design
possible; presenting too much information at one time can processes and products, the design situation, and the influ-
be confusing and overwhelming to the user (Orr, Golas, & ence of self and others in the design. He wrote, “The RAID
Yao, 1994; Overbaugh, 1994; Stemler, 1997). Simplicity is topology of reflective design questions is intended to be
one of the essential goals of learning object design. used as a baseline for any instructional design project, and
The design of learning objects should be directed and points three sets of questions of reflective practices as:
influenced by learner and task analysis, instructional Actor referenced, action referenced and situation refer-
strategy, formative and summative evaluation, subject enced” (p. 78). The reflective design questions used in dif-
matter knowledge, and knowledge of context. To maxi- ferent design contexts can be self-administered to (1) aid
mize learning for all students, a combination of methods designers in situating their design ideas in a community of
for presenting materials is very powerful (Felder, 1993). designers as well as the designers’ personal attachment to
Although instructional designers’ personal learning those ideas and willingness to compromise their artistic
styles may influence the design decisions they make, the vision, (2) probe for design thinking that may not be typ-
possible effect should be minimal so that target users ically communicated in group discussions, and (3) help in
with different learning styles benefit from the designed rationalizing situational constraints in design decision
learning objects. making. Applying the RAID framework in learning object
Reflective actions involved in carrying out an instruc- design is new to the field of instructional design and has
tional design project are important for making objective not been adequately addressed in the literature.
design decisions. Research has explored the relationship
between reflective actions and practice with instructional
design procedures (Bannan-Ritland, 2001; Luppicini, PROBLEMS OF THE STUDY
2003; Moallem, 1998). One researcher, Moallem (1998), This research studied the effects of the RAID framework
suggested that and learning style on senior instructional design students’
design and development of learning objects in an LCMS.
designers must have high-level thinking skills to In this regard, the study aimed to examine the students’
address instructional problems and to use a process reflections through RAID questions in making design
that is responsive to the learners and contexts. Second, decisions and the interactions between the students’ learn-
it is important to identify design problems in the con- ing styles and quality of their designed learning objects for
text of specific instructional situations because design
grade 6–9 science with differences in these parameters:
problems that are context specific provide opportuni-
ties for the designer to solve the problem within the • Number of assets (picture, animation, simulation,
context that creates it. Finally, instructional design is sound file, hyperlink, game, video, downloadable file)
improved through reflective dialogue between the
• Text density (small amount, moderate amount, and
designer and the context. This reflection-in-action
large amount of text)
guides the designer to reframe the problem and possi-
ble solutions. (p. 61) • Number of instructional elements (advance organiz-
ers, questions, and didactical directions)
Mastering the process of reflection-in-action is inher- • Number of screen orientations (templates, picture ori-
ent in the design process and an important aspect of entation, font types and font sizes, colors, main topics,
becoming an instructional design professional (Schön, sharable content object)

Performance Improvement • Volume 46 • Number 10 • DOI: 10.1002/pfi 33


METHOD Study Materials and Procedure
The materials of this study included a course in Materials
Subjects Development for Web Based Learning, the learning objects
To investigate senior instructional design students’ design for grades 6–9 designed and developed by the subjects, and
and development of learning objects in an LCMS, a series four tools: BU-LeCoMaS, a learning content development
of studies was conducted with 22 subjects (6 females and and management system (Akpinar & Simsek, 2006) that
16 males) in the 2006 fall semester. These students earn the participants used to design and develop learning
their BSc degree in four years, with an initial one-year objects; the Learning Object Review Instrument (LORI,
English language course. All subjects are in the Department version 1.5, by Nesbitt & Li, 2004), used to examine the
of Computer Education and Educational Technology, and quality of the designed learning objects; the Felder-
before this experiment, they had completed courses in Silverman Learning Style Index (Felder, 1993; Felder &
instruction, learning, analysis of performance problems, Spurlin, 2005), used to measure the subjects’ learning style;
and design, development, implementation, and evaluation and the RAID questions (set out in the first column of
of instructional strategies and products. They had also Table 1), used to assist in reflective design decisions.
completed at least one instructional design activity for The BU-LeCoMaS, learning content development, and
computer-assisted learning, and all participants pro- management system (see Figure 1) is an easy-to-use LCMS;
grammed and produced their materials. content authors with little or no technology expertise can

TABLE 1 ONE STUDENT INSTRUCTIONAL DESIGNER’S ANSWERS TO RAID QUESTIONS

RAID QUESTIONS STUDENT ANSWERS

Actor-referenced reflective practices


Reflections-on-others: What is the role of Examining the design features and suggesting ideas to improve my design.
others involved?
Reflections-from-others: What do they think? The design is weak in interactive activities, the design doesn’t consider individual differ-
ences, the number of activities is small, and the designed screen components are not
contrastive.
Reflections-on-self: What do I think of Suggest and design ways of overcoming learning difficulties involved in the learning task.
myself and my role in practice?

Action-referenced reflective practices


Reflection-to-action: What led to this action? Target students mix the concepts of volume and mass, so we need to differentiate them
within a pictorial example. I did not use different contexts because contextualization may
lessen the reusability of my learning object.
Reflection-in-action: What is happening now? Target students measure volume and mass of a given object on the screen separately.
Reflection-on-action: What brought you Target students have misconceptions; therefore, they were asked to compare screen
to this? objects in terms of volume and mass.
Reflection-from-action: What could work? Target students may first measure volume and mass of a given object on the screen
separately but compare the objects in terms of both features. More objects should be
embedded in the story of the instructional event.

Situation-referenced reflective practices


Reflections-to-situation: What expectations The activities in my design should enable students to overcome the misconception that the
do I have about the setting? volume and mass of an object are the same.
Reflections-on-situation: What do I think Since the activities will show the mass and volume differences visually as well as mathe-
about the setting? matically, the scenario will help learning.
Reflections-from-situation: How would I More events, hence activities, should be designed and embedded in the system. The
change the setting? orientation of some of the screen elements must be modified; the contrast between the
objects representing concepts should be increased.

34 www.ispi.org • DOI: 10.1002/pfi • NOVEMBER/DECEMBER 2007


The student instructional designers were first provided
with a user name and a password to the BU-LeCoMaS
server and given one hour of training for using the BU-
LeCoMaS learning content management system. Then
they were instructed to select a grade 6–9 science learning
task from a list for which learning difficulties and possible
misconceptions were provided to each participant. In
designing and developing the learning objects, students
were told to use any learning material, from text to ani-
mations and from static graphics to video segments, that
they found appropriate. They spent five weeks designing
their materials and three weeks developing and imple-
menting their materials.
Following their initial design activities, they met with
the researcher to discuss their design features and justify
each screen component they had used. These discussions
focused on the screen elements and their contribution to
FIGURE 1. LEARNING OBJECT DESIGN IN THE overcoming a specified learning difficulty or misconcep-
BU-LeCoMaS BY ONE OF THE PARTICIPANTS tion in the learning task. During the meetings, the students
presented and shared their design ideas and sketches with
the class and received comments. The class discussed the
following issues regarding a design presentation:
easily develop learning objects. The architecture of BU- • The scenario
LeCoMaS can handle any content and can integrate tex-
tual content, sound, and animations in software packages • Learning activities in the story
to enable multimedia platform creation. It has lesson • Tools to enhance memory
templates, layout templates, and information creation and • Presentation of knowledge representation means
editing tools. Multiple users may easily and collabora- • Enabling meaningful learning and linking knowledge
tively construct, share, and reuse content within the patterns
LCMS and reuse it after development. Furthermore, it
• Individual differences
supports SCORM standards, allowing developed content
to be used in different learning management systems • Motivation and feedback
based on the idea of reusable learning content as sharable • Screen design
content object. • Design originality
LORI uses nine items with brief descriptive rubrics
anchored to each item and a Likert-style five-point Each presenter then replied to the RAID questions and
response scale, with the items scored from low (1) to high continued development work. One lesson was allocated
(5). If an item is judged not relevant to the learning object for each participant’s design presentation and discussion
or the reviewer does not feel qualified to judge that crite- about the presentations. Also, the student designers
rion, he or she may opt out of the item by selecting “not shared their responses to RAID in one final lesson.
applicable.” The items of LORI 1.5 are given in the first Once the design and development of the learning
column of Table 2. objects were complete, an online version of the Felder-
The Felder-Silverman Learning Style Index is based on Silverman Learning Style Index was administered to the
eight learning styles under four dimensions: type of infor- subjects to study the student instructional designers’
mation individuals preferentially perceive as sensory or learning styles. Then each learning object was placed in
intuitive; type of sensory information most effectively the LCMS and analyzed in terms of number of assets, text,
perceived as visual or verbal; type of preferred informa- and instructional components. Next, the quality of each
tion processing as actively or reflectively; and type of participant’s production was evaluated using the LORI.
characteristic progress toward understanding as sequen- The students’ learning objects (see Figure 1 for an exam-
tially or globally. There are 42 statements in the index to ple) were made available in a Web server to the partici-
reply to; the psychometric data are provided by Felder pants, who reviewed and rated them independently using
and Spurlin (2005). the LORI; the 21 (the owner of the learning object did not

Performance Improvement • Volume 46 • Number 10 • DOI: 10.1002/pfi 35


TABLE 2 DATA ON THE STUDENT INSTRUCTIONAL DESIGNERS’ LEARNING OBJECTS

LORI ITEMS MEAN STD. DEV.

1. Content quality: Veracity, accuracy, balanced presentation of ideas, and appropriate level of detail 3.45 0.38

2. Learning goal alignment: Alignment among learning goals, activities, assessments, and learner 3.01 0.52
characteristics

3. Feedback and adaptation: Adaptive content or feedback driven by differential learner input or learner 2.66 0.57
modeling

4. Motivation: Ability to motivate and interest an identified population of learners 2.86 0.61

5. Presentation design: Design of visual and auditory information for enhanced learning and efficient 3.31 0.54
mental processing

6. Interaction usability: Ease of navigation, predictability of the user interface, and quality of the interface 3.19 0.54
help features

7. Accessibility: Design of controls and presentation formats to accommodate disabled and mobile able- 3.03 0.39
bodied learners

8. Reusability: Ability to use in varying learning contexts and with learners from differing backgrounds 3.08 0.47

9. Standards compliance: Adherence to international standards and specifications 5.00 0.00

Number of assets 16.30 8.06

Amount of text 1.70 0.57

Number of instructional elements 5.55 4.85

Number of screen orientations 5.95 2.58

rate his or her learning object) student instructional ticipant’s to the RAID questions are given in Table 1.) The
designers’ ratings and the researcher’s rating were aver- first issue the participants addressed was whether the
aged. Finally a two-hour discussion meeting was organ- design discussions based on RAID contributed to their
ized to discuss the use of RAID questions and the LORI. learning the process of the design. They were divided on
this issue. The 16 students who responded positively val-
ued the variety of viewpoints presented: most said that
DATA ANALYSIS AND FINDINGS they revised the type of assets they had chosen for their
learning objects, the number of activities to be carried out
Comments on Reflection Tools on the settings, and the story of the design. One stated,
The data consisted of the participants’ written answers to “They helped me to learn because they provided much
the RAID questions and their comments addressing the more breadth and diversity of opinion. Sharing alterna-
use of reflective strategies. (The answers of one of the par- tive design ideas is what makes the environment a valu-

36 www.ispi.org • DOI: 10.1002/pfi • NOVEMBER/DECEMBER 2007


able part of learning.” The view of taking one’s own learn- content did not emphasize key ideas. Learning goal align-
ing style into consideration was highlighted by one of the ment was measured by the second LORI item. The major
participants and confirmed by a few others: “First, how I drawback in the designed objects was that the learning
learn a given task best is important for me, so I think of activities and content provided by the object did not align
arranging materials in that way, but then I consider other with the declared goals.
types of learners. In that sense, the RAID framework suits The learning objects received the lowest rating in the
the way I design. It also enhances taking another’s opin- feedback and adaptation (item 3) features of the LORI.
ion into account.” Although some of the learning objects supported interac-
One student not in favor of the RAID questions stated, tivity for navigation or selection of information, they
“The RAID questions are very general and do not directly failed to provide feedback concerning the quality or cor-
help me question the instructional properties of my rectness of a student’s response and contained no simula-
design. I may miss some of the instructional principles if tion or tool set that can vary its output according to
I stick to those questions only.” In addition, a few student learner input. Motivation quality of the LORI was the
instructional designers agreed with the following state- next item receiving a low rating. In most learning objects,
ment: “In my opinion, instructional design is a multidi- the learner would not be able to control or interact with
mensional work, and the current version of the RAID the animation. Learners are likely to report neutral inter-
alone will not help me enough. I think I need more com- est in the topic after working with the learning object. The
prehensive guideline tools.” activities were too easy for the intended learners, and
Another student, referring to the LORI as a reflective learners had no opportunity to practice.
aid, continued on this theme: “Expectations of LORI are The information design values of the learning objects
too much in a student project, but it helps in identifying studied with the fifth item are moderate but need
our mistakes in the instructional framework of our improvements in terms of font or type size, legibility of
design.” Another student added that “LORI items are information, consistency in screen orientation, and align-
valuable, but they should be subdivided so that we can ment between the information design and necessary cog-
examine and debug our designs more explicitly.” nitive processing. The interface of the learning objects is
Those who said that they did not improve their design usable but can be improved by better design or instruc-
much after the discussions raised an issue common in tions. Interactive features in some learning objects are
group work: the discussions were not challenging enough. absent, and the behavior of the user interface is not always
One student summarized this view: “I think as a group, consistent and predictable.
we were very gentle with one another. We should have Reviewing the learning objects for accessibility (item 7)
been more challenging than the course tutor who raised showed that the learning objects provide a moderate
instructional design issues and got us to think over alter- degree of accommodation for learners with sensory and
native ways. We know that suggestions should be con- motor disabilities and can be accessed through assistive
structive; however, we are sometimes very critical and and highly portable devices. However, major improve-
suggestions are not rational.” ments are needed to adapt the learning objects to disabled
The students accepted that it is not easy to disregard learners. The learning objects are reusable (item 8) to a
their own learning style when they design learning mate- certain extent and seem to be stand-alone resources that
rials. Using the LORI items as a guideline before, during, can be transferred readily to different courses, learning
and after the design process was another recommenda- designs, and contexts with small modifications. They often
tion. Similarly, the students suggested that the RAID refer to the module, course, or instructor for which it was
questions are good as a guideline. The usefulness of such originally designed. Finally, all the learning objects
reflective aids was confirmed by a couple of students. designed complied with the SCORM standards because
However, they favored using aids within the dynamics of the BULeCoMaS supported easy conversion of learning
the instructional designer groups. objects to a downloadable SCORM-compliant zip archive
for use outside the BULeCoMaS.
Quality of the Designed Learning Objects
The quality of the designed learning objects was studied Interaction Between Learning Styles and
through the LORI (see Table 2). The quality of the content Designed Learning Objects
in the designed learning objects measured by the first The influence and interaction between the student
item of LORI was generally adequate, but some learning instructional designers’ learning style and their use of
objects omitted important and relevant information and assets, instructional assets, and text in the learning
therefore may mislead learners. In some other learning objects designed was examined using Kendall’s tau-b cor-
objects, the level of detail was not appropriate, and the relation studies. When the tests were used, insignificant

Performance Improvement • Volume 46 • Number 10 • DOI: 10.1002/pfi 37


correlations between the student instructional designers’ DISCUSSION AND CONCLUSION
learning style and the number of instructional assets
The participants in this study showed that designers who
(such as questions, directions, and exercises), amount of
learn reflectively use relatively more graphical representa-
text, and number of screen orientations in their learning
tions in their design, and those who learn actively used
objects were observed. Significant relations between a
fewer. In addition, student designers with a strong visual
reflective learning style of the student designers and the
learning style used fewer graphical representations than
number of pictures they used (r = .64; p = .012) in their
those with a weak visual style of learning. Regarding
design and significant reverse relations were observed
learning styles, disproportionate interest in using certain
between (1) the active learning style of the student
types of materials is important in learning object design
designers and their use of number of pictures (r = −.69;
because the objectivity of design decisions will be facili-
p = .046) and the number of animations (r = −.89; p =
tated when the influence of personal factors in the design
.012) in their learning object design and (2) the visual
process is minimized. A well-balanced and unbiased
learning style of the student designers and the number of
interaction is expected between the designers’ personal
animations they used (r = −.41; p = .039) in their learn-
preferences and their design of learning materials. This
ing object design. Similar correlation studies between the
study, though limited due to the number of participants,
student designers’ learning styles and the quality of their
demonstrated that the students’ designs of learning
learning objects measured by the LORI 1.5 showed that
objects were influenced by their own learning style, but
significant reverse relations are observed between the
the amount of the influence was small. The use of the
sequential learning style of the student designers and the
RAID questions seems to have contributed to design deci-
quality of content in their learning object design meas-
sions and modifications of those decisions.
ured by the first item of the LORI (r = −.60; p = .020), but
Answering RAID questions helped designers revise
the other eight items of the LORI did not meaningfully
their design ideas and make modifications, particularly in
interact with the student designers’ different learning
the type of assets for their learning objects, the number of
styles.
activities to be carried out on the settings and related
The student designers did not show a strong prefer-
activities to patterns difficult to learn, and the originality
ence for one dimension of the learning style index: the
of the story of the design. RAID questions, along with the
visual dimension received a mean of 5.44, indicating a
other materials in the instructional design course, helped
moderate preference. All other dimensions of the index
to free design decisions from the students’ learning styles
received a mean of less than 5, indicating a fairly well-
to a large extent. Further studies should investigate neu-
balanced learning style on the two dimensions of the
tralizing the effect of instructional design students’ learn-
scale. However, the students with a reflective learning
ing styles on their design of learning objects.
style, who prefer to think quietly about the material they
The design students highlighted that they should be
are learning, showed proportional interest in the number
using LORI-like tools, which provide a more pedagogical
of pictures they used in their learning object design. The
and technical guideline in the design of learning objects
student designers with an active learning style, who tend
than RAID questions. However, they noted that the RAID
to retain and understand information best by doing
questions were helpful in elaborating design ideas and
something or discussing, applying, or explaining it to
taking others’ opinions into consideration. Hence, both
others in learning, showed, relative to their level, dispro-
the LORI and RAID questions were welcomed and should
portionate interest in using a number of pictures or ani-
be used together when designing and developing learning
mations in their learning object design. Similarly, student
objects based on reflective production processes.
designers with a visual learning style, who remember best
what they see (pictures, diagrams, flowcharts, time lines,
films, and demonstrations in learning), showed, relative IMPLICATIONS FOR HPT
to their level, disproportionate interest in using more
animations (but not pictures) in their learning object PROFESSIONALS
design. And student designers with a sequential learning The results from this study highlight two important issues
style, who tend to gain understanding in linear steps, for HPT practitioners to consider when including reflec-
with each step following logically from the previous one, tive aid in their instructional design education. First,
showed relative to their level disproportionate interest in reflective and structured tools and discussions for devel-
designing learning objects with content accuracy, a bal- oping design ideas are useful in producing learning
anced presentation of ideas, and an appropriate level of objects that target multiple learning styles. Second, the
detail. student designers provided insight into how the reflective

38 www.ispi.org • DOI: 10.1002/pfi • NOVEMBER/DECEMBER 2007


tools might help them design more concrete and interac- Luppicini, R. (2003). Reflective action instructional design
tive activities in the learning objects. (RAID): A designer’s aid. International Journal of Technology
The findings confirm previous suggestions (Bannan- and Design Education, 13, 75–82.
Ritland, 2001; Winn, 1989) that design education should Moallem, M. (1998). An expert teacher’s thinking and teaching
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Nesbit, J.C., & Li, J. (2004). Web-based tools for learning object
move on to new tasks to ensure fresh approaches. Hence,
evaluation. In F. Malpica, F. Welsch, & A. Tremant (Eds.),
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Note: Further work on this research is currently supported
by Boğaziçi University Scientific Research Fund under Orr, K.L., Golas, K.C., & Yao, K. (1994, Winter). Storyboard
development for interactive multimedia training. Journal of
Grant no: 07D201.
Interactive Instruction Development, 18–31.
Overbaugh, R.C. (1994). Research based guidelines for com-
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YAVUZ AKPINAR is an associate professor in the Department of Computer Education and Educational
Technology, Boğaziçi University, Turkey. He has a PhD in interactive learning environments design,
and his research interests are in interactive learning environments design, human-computer interac-
tion, graphical user interfaces, simulations in learning, authoring systems for software design, edu-
cational testing, designing and evaluating multimedia and hypermedia in education and training,
distance education, learning object and e-learning design, and learning managements systems. He
may be reached at akpinar@boun.edu.tr.

Performance Improvement • Volume 46 • Number 10 • DOI: 10.1002/pfi 39

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