Professional Documents
Culture Documents
Alberston, Bruce (2004) - Chess Mazes PDF
Alberston, Bruce (2004) - Chess Mazes PDF
© Copyright 2004
Bruce Albertson
ISBN: 1-888690-23-2
Published by:
Russell Enterprises, Inc.
P.O. Box 5460
Milford, CT 06460 USA
http://www.chesscafe.com
info@chesscafe.com
Foreword 2
Introduction 3
Chapter One
Chapter Two
35
Queen, Pawn, and King Mazes
44
Queen Mazes - Problems 103-136
50
Pawn Mazes - Problems 137-170
55
King Mazes - Problems 171-204
62
Bishop Mazes - Problems 1-34
73
Rook Mazes - Problems 35-68
85
Knight Mazes - Problems 69-102
96
Queen Mazes - Problems 103-136
Pawn Mazes - Problems 137-170 108
Appendix 136
Foreword
Amazing Mazes
There are many good books which present chess combinations and ex
plain tactical motifs with the goal of training your tactical ability. Think
ing techniques are also well covered in the game's literature. But what
about visualization? This is where it is much more difficult to find good material.
But now, Bruce Alberston's highly original work fi lls this gap.
To master his puzzles, you have to exert better control and command of
the full potential of all the pieces and you have to visualize their move
ments in your mind's eye. This sounds more difficult than it is, but in fact
only one piece moves in each maze. The result? Excellent training to avoid
one-move blunders!
Another typical question concerning chess vision is: What is the minimum
number of moves needed to get from one square to another? You will be
challenged here as well, because the puzzles must be solved in the mini
mum number of moves.
I have only one caveat: don't forget that in a real game both players alter
nate moves, and so you must always watch out for your opponent's threats
and plans.
I hope that you will enjoy winding your way through these mazes and
improving your chess vision!
Karsten MUller
Hamburg, Germany
September 2004
2
Introduction
That's how Chess Mazes was born. Rule Number Three: The game ends
And without realizing it at the time, I when the bishop places the black king
had also invented a new kind of chess in check. That's it. Put the enemy king
puzzle. in danger, put him in check, and the
maze is solved. Sound easy doesn't it?
To do chess mazes it's assumed that
you know: Rule Number Four: You may not
place your bishop (maze piece) on a
( 1) How the pieces move, square where it is subject to capture by
(2) Rules for check and checkmate, a black unit. You do that, place your
(3) Chess notation. piece en prise (i.e., possible to be cap
tured), then Black is allowed to move,
If you are not familiar with chess take your piece and White loses. You
notation, don't worry. You can easily have to start over.
figure out how to decipher it from the
examples given. So let's get down to Rule Number Five: We give only the
rules. We' ll take bishop mazes as the shortest solution in the back of the
sample. This is appropriate since the book. If the maze can be solved in X
first maze I ever composed was a number of moves and it took you X plus
bishop maze. one, well, you sort of solved it, but not
in the most efficient manner. You won't
find your solution given.
3
Bishop Mazes in Action l ... Kh8xg7. And that you cannot allow.
So, what can you do? It turns out
Now that you know the rules for that you have no less than five differ
bishop mazes let's see how it works in ent ways to solve the maze. Here are
practice. We begin with sample posi the solutions:
tion number one.
1) l .Bh6-g5 2. Bg5-f6+
#1
2) l .Bh6-f4 2. Bf4-e5+
3) l .Bh6-e3 2. Be3-d4+
4) l .Bh6-d2 2. Bd2-c3+
8
5) l .Bh6-c l 2. Bc l -b2+
7
6 But a problem with five correct so
5 lutions is not much of a problem. What
4 we're going to do is cut down your
3 options, so there is really only one way
2 (occasionally two) to solve the maze.
If you have too many ways out, then
it's not a very good maze. So, here is
a b c d e f g h the same position with a slight adj ust
ment.
You know what you have to do- put
the black king in check. The one move #2
that you may not make is l .Bh6-g7+.
8
#1 a
7
6
8
5
7
4
6
3
5
2
4
3
a b c d e f g h
2
By adding the black knight on f3
a b c d e f g h we've created a whole series of mined
squares where the bishop may not go
True, the black king is in check and to. We already know about g7, the black
it only took you one move to do it. But king guards it. And the knight takes
you've violated Rule Number Four away g5, d2, e5, and d4. There are other
you put your bishop in danger, on a squares as well but we mention only
square where it can be captured. The the most critical. That leaves only one
black king can j ust take you off by solution, namely l.Bcl and 2.Bb2+.
4
#2a enemy units will have to be eliminated,
first the rook and then the pawn. It's
H done by l.Be3 2.Bxf2 3.Bb6 4.Bd8
5.Bxf6+.
7
() #3a
'i
4 8
3 7
2 6
5
a b c d e f g h 4
3
I trust you found it. And what hap 2
pens if you used, say, three moves:
I.Bfll 2.Ba3 3 .Bb2+. Well, you're on
your own in this case, because the only a b c d e f g h
solution given is the one with the few
est number of moves, which in this in I hope you figured it out.
stance is two. Try and get into the habit
of doing things in the shortest possible Solving Bishop Mazes
way. Now let's look at position #3.
There are two ways to solve bishop
#3 mazes, working forward and working
backward. In the forward approach the
8 bishop lurches ahead one move at a
7 time until something clicks. It works
6 best when the bishop has only one safe
square each move along the way. Then,
5
just by stumbling forward you eventu
4
ally stumble into the final check which
3 solves the maze.
2
For optimal results the backward
a b c d e f g h approach seems to work best. Certainly
this emphasizes the planning aspect of
You can also capture enemy pieces bishop mazes.
with your bishop. In fact it is neces
sary if they stand in your way. Sample position 3, which we just
did, shows the backward approach in
Here, a quick glance at the position action. We i m mediately establ ished
tells you that the check must come by that the bishop has to give its check by
taking the f6-pawn, which in turn is taking the f6-pawn. And we also saw
guarded by the f2-rook. Both of these that the pawn is guarded by the f2-rook.
5
This means that the maze has to be is necessary. Instead of check, you play
worked in two stages, first capture the for checkmate. The details with addi
rook and then the pawn. tional examples are explained in Chap
ter Two.
Capturing the rook is relatively easy
using the most direct route over the e3- Application to Real Chess
square. So stage one is l . Be3 and
2.Bxf2. The next stage is to figure out The planning and visuali zation
how to get from f2 to f6. The mined skills that come from working on chess
squares that the bishop must avoid are mazes app ear to me s e l f- e v i d ent.
c3, d4, e5, g5, and h4. There 's no need for further elaboration.
They translate directly to over-the
That leaves b2, d8, and e7 as the board chess and have countless other
squares that the bishop has to reach. applications as well. They are univer
The bishop can reach b2 by the convo sal skills.
luted route 3 .Bg3 4.Bd6 5 .Ba3 6.Bb2,
and it can reach d8 by a more direct So too is seeing what's right under
method, 3.Bb6 4.Bd8. Prefer the direct your nose. Unfortunately, many aver
method since it is also the shortest. age players have trouble noticing
what's staring them directly in the face.
To get the full benefit from Chess How many times have we seen Mr.
Mazes I strongly urge you to solve the Average Player place a piece right in
positions directly from the diagrams, the path of an opposing unit where it
without out the aid of arrows or lines can be captured for nothing? All too
or any other devices you may come up many times.
with. You can work the mazes in your
head just by looking at the diagram And we know from experience that
position. This is the way to build your not all such mistakes get punished. Of
visualization skills. ten the opponent (another average
player) does not see what's right under
If you are an incorrigible board set his own nose and fails to make the cap
ter-upper (there are such people- your ture. But do that against an experienced
author is one of them) then by all means player and he ' II take your pieces every
set the diagram position up on your time.
board. But don't touch the piece s !
Solve the problems in your head. That 's the rea son for rule four.
Don 't do that. Don't put your pieces en
The Rest of the Mazes prise. Train your eyes to see what's im
mediately in front of them. See where
The rules for bishop, rook, and the enemy forces arc striking. Eliminate
knight mazes are all the same. You'll the silly en prise mistakes, and you are
find further examples in Chapter One. absolutely certain to move up a class
When we get to queen, pawn, and king or two. That's a guarantee.
mazes, some modification of rule three
6
What about rules one and two, #4
where only White gets to do something White to Move
and Black must sit back as a helpless
spectator? Does this happen in real 8
chess games? 7
6
Of course it does. It happens every
5
time one side obtains a huge material
or positional superiority. The side with 4
the advantage gets to call all the shots, 3
the side with the disadvantage can only 2
stand by and hope his opponent does
not know how to win. a b c d e f g h
So it come down to this - does the The first move was l.Qb5.
superior side know how to convert his
superiority into a win? Let's see some
#4a
examples from practical play.
after l .Qb5
Actual Play
8
7
Our next position is taken from an
endgame played in the East-Penn Jer 6
sey Chess League, 1 957- 1 958 season. 5
White has an overwhelming material 4
advantage, an extra queen. 3
2
White should win easily if he knows
what do. The winning plan consists of
a b c d e f g h
three parts :
7
#4b Wh ite 's moves would be I. Kc4
after 7.Qb7 mate 2. Kd4 3 . Kc4 4 . Kb5 and 5 . Kx a 5 .
There's nothing Black can do to stop
8 it. His own king cannot leave the vi
7 cinity of the g6-pawn.
6
In the game White tried plan A ,
5 looking to w i n o n the kingside where
4 he has his extra pawn. The play went
3 l .Kf4 Kg7 2 .Kf5 Kg8 3.Kf6 Kh8,
2 reaching this position:
#Sa
a b c d e f g h
White to Move
a b c d e f g h
8
7
Here White paused to think. He saw
6 that 4.Kf7 is a draw by stalemate, also
5 that 4.g7+ Kg8 5 . Kg6 comes to the
4 same thing.
3
2 To his credit he switched to plan B
and went after the a5-pawn by 4.Ke6
5.Kd6 6.Kc6 7.Kb5 and 8.Kxa5.The
a b c d e f g h opponent resigned after White got his
new queen.
The first thing you notice is that the
passed g-pawn restricts the movement Again we see that only the moves
of Black's king which may not play to of the winner carry any weight. He ei
the d-file or to the fifth rank. If he does ther knows how to win or he doesn't.
this the g-pawn simply marches in to
queen. That gives White a free hand for Finally we come to rule number
his king to go after the black a-pawn, five, where we emphasize that only the
win it, and promote his own a-pawn. shortest and most efficient solution
8
counts. Puttering around with your Kf5 4.Bxf6 Kg6 and we see that Black
bishop does not count. Let's see why is one move too late, 5.h8=Q.
from our next example (this time not
from the Eas t-Penn Jersey C h e s s Perhaps now you've spotted where
League). the black bishop must go. It can't j ust
be any old square on the diagonal.
#6 There is precisely one square and the
Black to Move bishop must head there immediately.
8 That's l . ..Bh8!:
7
6 #6a
5
8
4
7
3
2 6
5
4
a b c d e f g h
3
Clearly Black is aiming to make a 2
draw. If he can eliminate the white h
pawn he has it, even if he loses his own a b c d e f g h
bishop in the process. That's because
White cannot checkmate with a lone Now Black can deal with 2.Ba3 Ke4
king and bishop. It's just not possible 3.Bb2 Kf5 4.Bxh8.
to construct a mate with these few
pieces. On the other hand if White suc
#6b
ceeds in promoting his h-pawn, then he
will win.
8
At the moment the black a l -bishop 7
controls the queening square h8. But 6
the bishop is about to be challenged for 5
control of the long diagonal by White's
4
threat, l .Ba3 and 2.Bb2. That's bad
3
news.
2
Moving the king, l . ..Ke4, doesn't
work in view of 2.Bc3, immediately a b c d e f g h
wresting the diagonal from Black's
hands. He has to move his bishop. But Because he has 4 ... Kg6 5.B-any
where? Kxh7. The h7-pawn is gone and Black
Let's try l . . .Bf6 2.Ba3 Ke4 3 .Bb2 makes his draw.
9
Precision in the selection of squares And you don 't have to have any ul
and accuracy in the timing of the moves terior motive at all. You can chuck all
- that's what rule number five is in the self-improvement reasons and just
tended to get across. do mazes for the fun of it.
The more efficient chess player is I certainly had fun composing Chess
also the more successful chess player. Mazes, and then had fun solving them.
He wins positions that might not other Fun is good.
wise be won, and he saves positions that
otherwise would be lost. Develop your Special thanks to Fred Wilson who
sense of timing and you're sure to in suggested the title and who has also
crease your playing strength by a class composed some wicked mazes in his
or two. Another guarantee. time. Also, thanks to Hanon Russell and
his crew for recognizing an original
How else can Chess Mazes be used? idea and putting it all together.
Some students use mazes before the
start of a tournament round. Working Bruce Alberston
through a handful of mazes gets the Astoria, New York
mental juices flowing, so that when you September, 2004
sit down to play the game you're al
ready in gear.
Signs, Symbols
x captures
+ check
! a strong move
? a weak move, an error
!? a move worth consideration
?! a dubious move
# checkmate
10
Chapter One
3
Rule N umbe r Two: Black never 2
gets to make a move. The one excep
tion arises with Rule Number Four.
a b c d e f g h
Rule N umber Three: The maze is
solved when White gives check to the One way m ight be l . Bd3 2.Bg6
black king. 3 .Bh5 4.Bg4 5 .Bh3 6.Bg2+. But it is
not the shortest. That honor belongs to
l.Bc4 2.Be6 3.Bh3 and 4.Bg2+.
Rule N umber Four: White is not
allowed to place his piece on a square
#8
where it can be captured. If he does that,
places his piece en prise, Black is sud
denly permitted to move and take the
white piece. 7
6
Rule N umber Five: Only the short
5
est solution counts.
4
3
Chess Mazes in Action
11
sible to reach a7 or g7 without putting l . Rb6 2 . R b 3 3.Ra3 4 . R a 8 5.Rg8
the bishop en prise, so that leaves g l . 6.Rgl 7.Rh l + .
And the solution is l .Ba3 2.Be7 3.Bh4
4.Bel S . B x a S 6 . B c 7 7.Bh2 8.B g l #1 1
9.Bxd4+.
8
#9
7
6
8
5
7
4
6
3
5
2
4
3
a b c d e f g h
2
6
8
5
7
4
6
3
5
2
4
3
a b c d e f g h
2
12
to go alier lhl' h'l-h1shop. A lle r laking, I . Rf2, l ooking to become active on
one of the two s4uares, e2 or t3, will the queen-side. The first tactical point
open up. So, I .Na3 2.Nb5 3.Na7 4.Nc6 is that Black cannot take the f6-pawn
5.Ne7 6.Nf5 7 . N g3 8.Nxh5 9 . N g 3 without falling into a lost king and
1 0.Ne2+. pawn ending. For example: l . . . Rxf6
2 . Rxf6+ Kxf6 3 . Kxd5, and W hite
A player starts the game with 1 6 comes back 4.Kc5, wins the b-pawn,
men: eight pieces, eight pawns. Nor 5 .Kxb4, and the game.
mally each of the pieces and some of
the pawns will have their say, but it's Rubinstein temporizes, l ...Kd6, and
quite rare for one particular unit to sud Lasker continues with his plan, 2.Ra2.
denly hog the show. However, as the Again the f6-pawn is p o i s o n e d ,
forces on both sides are whittled down 2 . . . Rxf6 3.Ra6+ Ke7 4 .Rxf6 K x f6
through exchanges and the endgame ap 5 .Kxd5 etc. Rubinstein tries to make his
proaches, then it may become possible own rook active, 2 ...Rc7 , when there
for one piece to display a short burst of follows 3.Ra6+ Kd7. Now the hasty
activity. pawn grab 4.Kxd5 allows 4...Rc3, get
ting behind the white pawns and caus
Diagram 13 i s from Lasker v s . ing trouble.
Rubinstein, St. P etersburg 1 9 1 4, where
four consecutive rook moves decided But Lasker 's next precise move
the contest. White has the advantage in quashed all resistance: 4.Rb6! Black
operating space and this grants greater resigned, s ince 4 . . . Rc3 now fails to
activity for his king and rook. 5.Rxb4 (this would be the fifth con
secutive rook move had the game con
#1 3 tinued) 5 . . . Rf3 6.Ke5 with 7.Rf4 com
White to Move mg up.
5 #14
4 B lack to Move
3
2 8
7
a b c d e f g h 6
5
At the moment he is stymied on the 4
kingside where B lack has blockaded
3
the f6-pawn. This prompts Lasker to
2
seek greener pastures for his rook.
That's the explanation for his next
move. a b c d e f g h
13
In diagram 14, it is obvious that mate if White takes the black rook. And
Black is in bad shape. White is threat how many rook moves can both sides
ening nothing less than 1 .Rd8 mate. make before the draw is agreed? Don't
Withdrawing the black rook to the home ask.
rank, 1 .. .Rh8, doesn't help in view of
2.Rd8+ Rxd8 3 . cxd8=Q+ Kxd8 4 . Kb7, In his examination of basic bishop
when White's remaining pawn has a and pawn endings in 1 856, an Italian
clear path to the queening square c 8 . e ndgame c o mp o s er named L u i g i
Something drastic is called for. Centurini came u p with a number of
extended bishop maneuvers similar to
First, l ...Rb2+ to see where the what we here call mazes. Diagram 1 5
white king goes; White derives no ben is one of his seven-movers.
efit from 2.Ka6 letting his c7-pawn go
after 2 ... Kxc7. B lack, though sti l l a #1 5
pawn down, should easily be able to White to Play
make a draw. So, 2.Kc6 is pretty much
forced, still threatening to mate at d 8 . 8
Yet with the white king at c6, Black's 7
king is stalemated, and all Black has to
6
do to draw is dump his rook. This i s
5
done by 2 ...Rd2!:
4
# 1 4a 3
2
8
7 a b c d e f g h
6
s
To start with, White has to chase the
enemy bishop from the a3-f8 diagonal.
4
That is done by bringing his own bishop
3 to f8, l .Bc3 Ba3 2.Bg7 Bb4 3.Bf8.
2
14
topped h imscll'wllh u sustuineu ele ven #1 6a
move bishop sequence.
8
#1 6
7
White to Move
6
5
H
4
7
3
6
2
5
4
a b c d e f g h
3
2
6.Bh4! Bh2 7.Bf2, when the bishop
is on his way to a7. Black is one move
a b c d e f g h too late to stop it: 7 . Kb5 8.Ba7 Ka6
. .
9.Bb8.
black king to abandon a6 and return to we get twelve consecutive moves by the
c6, 4 ... Kb6 5.Bd8+ Kc6. white bishop, 1 2.Bxa7.
The position in the next diagram is The next diagram, a 1 923 endgame
almost the same as our starting posi study by Kosek, shows a seven-move
tion, but the black bishop is at g3, not knight sequence. Obviously the white
h2. This small difference allows White pawn cannot be allowed to traverse b7.
to pick up a crucial tempo. If that happens, he then makes a new
15
4uccn. That's why Black must control Now White goes aflcr the bishop,
this square with his king and his bishop. forcing it to the more vulnerable square
But the blockade at b7 is very tenuous. b7: 4.Nc7 Bb7, and then comes the ic
Once the knight enters the fray, the king ing on the cake, 5.Nd5 ! :
will be pushed away from c6, and the
bishop will be hanging. #1 7b
#1 7
8
White to Move
7
8 6
7 5
6 4
5 3
2
4
3
2 a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
16
Black just
captured a White rook at
# 1 8a
c4, so White's next is forced, l.Nxe4.
Here Yates played l. ..Bd7 and that al
8
lowed Capablanca to go after the weak
aS-pawn by 2.Ne3 ReS (if 2 . . .Nxc3 7
3 . Rxd7+) 3 . N e 4 RbS 4 . N d 6 R e S 6
S.Nb7 Re7 6.NbxaS. 5
4
Even after the fall of the a-pawn,
the knight moves continued, 6 . . .BbS 3
Bishop Mazes
#1 #2
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e 0
0
h a b c d e f g h
17
#3 #6
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#4 #7
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#5 #8
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
IX
#9 #1 2
H 8
7 7
() 6
') 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#1 0 #1 3
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#1 1 #1 4
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
19
#1 5 #1 8
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#1 6 #1 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#1 7 #20
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
20
#21 #24
H 8
7 7
C) 6
'i 5
" 4
.1 3
2 2
a b c d e f g h a b c d e f g h
#22 #25
8 8
7 7
6 6
s 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#23 #26
8 8
7 7
6 6
s 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
21
#27 #30
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#28 #3 1
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#29 #32
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#33 #34
H H
7 7
(i 6
') 5
!J 4
3 3
2 2
a b c d e f g h a b c d e f g h
Rook Mazes
#35 #37
8
7
6 6
5
4
3 3
2 2
a b c d e f g h a b c d e f g h
#36 #38
8 8
7 7
6 6
s s
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
23
#39 #42
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#40 #43
8 8
7 7
6 6
5 s
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#41 #44
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
24
#45 #48
H 8
7 7
(j 6
� 5
4
:1 3
2 2
a b c d e f g h a b c d e f g h
#46 #49
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#47 #50
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
25
#51 #54
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#52 #55
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#53 #56
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
26
#57 #60
H 8
7 7
6 6
s s
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#58 #61
8 8
7 7
6 6
s 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#59 #62
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
27
#63 #66
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#64 #67
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#65 #68
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
2X
#69 #72
H 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#70 #73
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#71 #74
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
29
#75 #78
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#76 #79
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#77 #80
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
30
#81 #84
H 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#82 #85
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#83 #86
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
31
#87 #90
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#88 #91
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#89 #92
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
32
#93 #96
H 8
7 7
6 6
s 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#94 #97
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#95 #98
8 8
7 7
6 6
5 s
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
33
#99 #1 01
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
# 1 00 #1 02
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
Chapter Two
The three pieces of Chapter Two fall performing their tasks from their start
into a different category than those of ing squares in the diagram. The king's
Chapter One, and a slight modification helpers, unlike the queen 's, are allowed
of the rules is necessary to accommo to give checkmate. In fact it's a require
date them. The queen, for example, is ment; it's the only way checkmate can
enormously powerfu l and for h e r happen in a king maze.
merely to give check i s a waste of her
potential. Therefore, we insist that the The pawn is its own special case.
queen give only checkmate. In fact, One pawn in the field is not much of
check is not allowed. an attacking force. It sorely needs as
sistance. Rather than provide aid in the
To assist in giving checkmate, we've form of other pieces, we decided to sim
provided her (in most cases) with help ply add more pawns. That way you are
ers (other White pieces), who can sup al lowed to move any or all of your
port the queen, take away e s c ap e pawns. And you can promote. With that
squares, or otherwise pin enemy pieces. much power on the board even the
The queen's helpers are not allowed to lowly pawn can give checkmate. So
move, give check or checkmate, nor can check is out, and checkmate is in.
they be captured.
A special Chess Mazes rule about
The king, as you are aware, is un promoted pawns: Once a pawn is pro
able to march right up to the opposing moted (normally to a queen or
monarch and attack him directly. It's knigh t) it may not move off its pro
against the rules as he would be put motion square. It can give checkmate
ting himself in check from the enemy from this square (never check), it can
king. act as a helper, preventing the enemy
king's escape, or it can pin down op
A king can only give a discovered posing forces. And if you mistakenly
check by moving off a line, unmasking promote a pawn on a square where it is
a piece in the rear to give the check. en prise, then yes, it can be captured.
Obviously the checking unit has to be Placing a pawn en prise is bad news,
a line piece: bishop, rook, or queen. regardless of whether it's still a pawn
or if it becomes a piece.
But that means adding helpers, and
once we add helping units, we must go Let's review the rules once again,
all out for checkmate. A simple straight recalling that the major adjustment will
forward check is forbidden. And as al be Rule Three.
ready mentioned, the helping pieces are
not permitted to move; nor can they be Rule N umber One: White gets
taken. They are just stationary objects queen, king, or pawns to work with,
35
depending on the type of maze. Only #1 9
White gets to move and he can move
only his maze piece. In the case of pawn 8
mazes he can move any and all of his 7
pawns. Helping pieces may never
6
move.
5
Rule N umber Two: B lack never 4
moves. The one exception is Rule Num 3
ber Four. 2
lilre you make move on e . would put one of White 's pawns e n
prise.
When we come to pawn mazes we
observe one significant difference be #21 a
tween the pawn and the other pieces.
The solutions for bishop, rook, knight, 8
queen, and king mazes are carved in 7
stone, both the moves themselves and 6
the order in which the moves are
5
played. This does not quite hold for
pawn mazes. True, the moves given for 4
pawn mazes are the ones that have to 3
be played, but the sequence can be var 2
ied. You have some leeway here.
a b c d e f g h
Very often when pawns are march
ing down the board to make queens, it But now White has choices in his
makes no difference in which order the move order. If he wants to, he could
pawns are advanced. However, we cau advance his e-pawn up the board and
tion you not to be too casual about make a queen. He can also play 3 .g5
move order. Some pawn moves simply followed by 4 .g4, and 5.gxh5.
have to p layed before others, else
pawns would be e n prise and unable to We ' l l take the knight d i r ectly,
advance. 4.gxh5, then advance the g-pawn, S.g4
6.g5, and finally the e-pawn, 7.e5 8.e6
This is less confusing than it sounds. 9 . e 7 1 0 . e 8 = Q, finishing up w i th
Our next example (#2 1 ) will make ll .h6#.
things clear.
#22
#21
8
8 7
7 6
6 5
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
The first move is forced, l .cxb6,
The first three moves are forced, else White is unable to save his c5-
37
pawn. The next step is to remove the cov crcd check, and c hecks ol' any kind
g7-rook, and since the pawn at f2 is arc not admissible.
destined to promote at f8, the capture
has to be done with the h-pawn. King Maze
#23
IfWhite wants to, he could advance
the f-pawn up to f6, but he dare not take 8
the rook. We' ll go directly with the h 7
pawn, 2.h4 3.h5 4.h6 5.hxg7, and now
6
we' ll promote, 6.g8=Q, although there
are other options. 5
4
#22a 3
2
8
7 a b c d e f g h
6
5 In the next diagram, to release the
white pieces, simply round up the black
4
pawns on the e-file and you've got it.
3
2 King Maze
#24
a b c d e f g h
8
The f-pawn can still advance up to 7
f6, but it can't get past the d8-knight. 6
So we get rid of the knights, 7.bxc7
5
8.cxd8=Q. Now the f-pawn goes all the
way, 9.f4 l O. fS l l .f6 1 2.f7 1 3 .f8,;,Q, 4
and White delivers mate by 14.cxb3#. 3
2
The next diagram is a king maze in
which discovered checkmate will be a b c d e f g h
given by the bishop. First the diagonal
must be cleared and then the d l -rook
l .Kd2 2.Kc3 3.Kc4 4.Kc5 5.Kd6
eliminated. The so lution is l . Kd3
6.Kxe6 7.Kxe5 8.Kxe4 9.Ke3#.
2.Kxe3 3.Ke4 4.Kxf5 5.Ke4 6.Kd3
7.Kc2 8. Kxd l #
As noted in the previous chapter, the
board generally has to clear out before
Note that after taking the f5 -rook,
one piece can suddenly take over and
the king must retrace his steps exactly.
dominate the proceedings.
If he leaves the b l -h7 diagonal prema
turely, say 5 .Kf3, he'd be giving dis- Here in a pawnless endgame, from
the next diagra m , we can see why the the white queen has made only one
queen beats the rook. The black king move, Qd l -c2. But starting here she
and rook are separated which suggest takes over. Of the remaining eleven
that the queen may be able to pick off moves in the game, the queen makes
the rook by a series of checks culmi nine, concluding with a burst of five
nating in a fork. consecutive checks, the last being mate.
#25 #26
White to Move White to Move
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
To do this the black king has to be First the black king has to be driven
brought to the b-file, when the fork fol from the h8 comer to the center. That's
lows at b 3 . H e r e ' s how it's done. accomplished by l .Qh7+ Kf8 2.Qh8+
l . Q aS+ K c 8 ( I f l . . . Ke8 2 . Qa4+) Ke7 3.Qxg7! when a break-in at f6 or
2.Qc3+ Kd8 3.Qh8+ (Also strong is f7 is inevitable. After 3...Qxe3+ 4.Kh l ,
3 .Qb3, but White can dispense with Black decided t o allow the entry at fl,
subtlety when brute-force checking 4 ... Bxh4 5.Qxf7+ and that put his king
does the job . ) 3 ... Kc7 4.Qh2+ Kb7 in the center, subject to further attacks:
(4 ... Kd8 is out because of 5.Qb8#, so 5 ... Kd6 6.Ne4+ KdS.
39
The elegant tin ish was: 7.Qh5+ BgS lfhe starts with h i s !�pawn. 1 . 14, he
8.Qdl+ Qd4 9.Qb3+ KeS 1 0 .Qg3+ threatens to queen with check at 1� .
KdS l l .Qd6#. That will force the black king to come
back, l . . . Kb4, in order to catch up with
#26b the pawn.
Final Position
This establishes the basic formula.
8 When White moves his h-pawn, B lack
advances his d-pawn, and when White
7
moves his f-pawn, Black comes back
6 with his king. Astutely jockeying both
'5 pawns enables White to win.
4
l.f4 Kb4 2.h4 dS 3.f5 KcS 4.h5 d4
3
S.f6 Kd6 6.h6 d3 7.f7 Ke7 8.h7 d2
2
9.f8=Q+ This is what it's all about, sac
rificing the f-pawn so that the h-pawn
a b c d e f g h can q u e e n with chec k : 9 . . . K x f8
10.h8=Q+ Ke7 l l .Qd4. White gathers
Sustained play by the pawns can up the d-pawn and wins easily.
arise either in the opening of the game,
or in the endgame. We' II begin with an At the start of the game the players
endgame first examined by the Russian generally move some pawns before the
composer Grigoriev in 1 930. pieces come out. How many pawns
moves in row can one side make at the
#27 start of the game? Apart from nonsense
White to Move and Win pawn moves, the one recognized open
ing that comes to mind is the Four
8 Pawns Attack of the Alekhine Defense:
7 l.e4 Nf6 2.e5 NdS 3.d4 d6 4.c4 Nb6
S.f4 dxeS 6.fxe5.
6
5 #28
4 B lack to Move
3
2
a b c d e f g h
40
That's six pawn moves in a row, and string o f pawn
moves at fourteen. Since
i f B lack continues 6... c5 from diagram we're over halfway there we 'll give the
112'11. , White can add another with 7.d5. rest of the game for the sake of com
That would appear to be the limit, at pleteness.
least for sound, sensible openings.
#29a
Should the opponent prove coopera after 1 4 . . . Bb4+
tive, then it is possible to squeeze out
even more p awn moves. Marshall
(again) shows how to do it, vs. Rogosin,
New York 1 940. The opening was the
Sicilian Wing Gambit l.e4 cS 2.b4!?
cxb4 3.a3 which, while not 1 00% cor
rect, poses plenty of problems at the
board.
#29c
after 1 8.h6
a b c d e f g h
41
Ke7 24.Rh3 b6 25.Bg2 Rb8 26.Ngxh7 #30
and Black resigns. Black to Move
#29d 8
Final Position 7
6
8
5
7
4
6
3
5
2
4
3
a b c d e f g h
2
About all he can do is give check,
a b c d e f g h 2.Rb3+ and see where Black puts his
king.
He can't move his bishop: 26 . . . Bb7
27.Rd7#. And if he challenges for the #lOa
d-file, 26 . . . Rd8, there follows 27.Rxd8 after 2.Rb3+
Kxd8 28.Nffl with advance of the h
pawn. 8
7
The ending is the domain of the 6
king. As the pieces get knocked off the 5
board and the likelihood of checkmate
4
recedes into the background, it's gen
erally safe for the king to poke his head 3
out and participate in the struggle. Of 2
course, even then the king is not im
mune to attack, but checks are mere a b c d e f g h
pinpricks when there is no checkmate
to follow. Let's see how the king deals This check has to be answered very
with checks. carefully. B lack can lose if he elects
2 . . . Kc4? allowing 3 .Re3 . Somewhat
In the next diagram, Black's initial better, but only drawing is 2 . . . Ke4. That
move, l . .. e 2 , places his pawn one permits the rook to get behind the pawn
square away from queening. We' ve al by 3 . Rb8 Kf3 (definitely not 3 . . . e l =Q?
ready seen how a queen can beat a rook. 4.Re8+ K-any and 5 .Rxe l ) 4.Re8 and
the rook can always give itself up for
Can White stop the pawn? Not in the pawn, Rxe2, if he has to. Equally
any obvious way since his rook is badly unconvincing is 2 . . . Kd2, for pretty
placed. He can't bring the rook in front much the same reason, 3 .Rb8 e l =Q
of the pawn, nor behind it. 4.Rd8+ Ke2 5 . Re8+ and 6.Rx e l .
42
That lcaws 1 . . . Kd4! .l Kh4+ KdS #31
4 . Kb5+ Kd6 5 . l{b6 t Kc7. White to Move
#30b 8
after 5 . . . Ke7
7
6
H
5
7
4
6
3
5
2
4
3
a b c d e f g h
2
But how to realize the advantage?
a b c d e f g h The otherwise attractive move l .Ng5 ,
threatening fl, is unplayable because
Now it's safe to play on to the e of l ... Qxg2#.
file. With the king at e7, the rook is
unable to get to e8. Still, White can Surely we have given you the clue
continue c h e c k i n g : 6 . R b 7 + Kf6 to figure it out. Short did it at the board,
7.Rb6+ Kf5 8.Rb5+ Kf4 9.Rb4+ Kf3 l.Kh2 ! ! ReS (If 1 . . . Bc8 2.Ng5 ! Bxd7
10.Rb3+ Kf2, when the checks run out. 3 .Rf4! and wins.) 2.Kg3 Rce8 3.Kf4
We don't count the frivolous l l .Rf3+ Bc8 4.Kg5 and Timman resigned.
Kxf3 .
#31 a
It turns out that not only the rook, after 4.Kg5
but also the white king is on a poor
square. Had the king been on a2, White 8
could still make a draw by pinning the 7
pawn, l l .Rb2. Alas, the king has al 6
ready reserved b2 for himself.
5
4
We close the chapter with a rare of
fensive king march in the middle game. 3
2
The next diagram is from Short vs.
Timman, Tilburg 1 99 1 , where White a b c d e f g h
undoubtedly has the advantage. He has
full control of the d-file, preventing the The only way to stop 5 .Kh6 and
black rooks from becoming active, and 6.Qg7# is by 4 ... Kh7. But there are a
he has a dark square bind on the couple of problems with that move.
kingside, B lack having placed his First there 's 5 . Rxfl+ Rxfl 6.Qxfl+
pawns on light colored squares. Kh8 7 . Kh6, with mate in just a few
43
more moves. Second, White may also A cautionary note. The mazes here
play 5 .Qxg6+ Kh8 6.Qh6+ Kg8 7.Kf6 tend to run longer than those in the pre
and again Qg7 mate is coming. vious chapter, and require more visu
Having accumulated still more in alization skills to grasp the final mat
formation (this time we won't catego ing position. But if you've come this
rize it) you are certainly ready to start far, you should be up to the task. So,
solving the mazes of Chapter Two. go ahead, solve some mazes.
Queen Mazes
#1 03 #1 05
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
# 1 04 #1 06
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
44
# 1 07 #1 1 0
H 8
7 7
6 6
') 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
# 1 08 #1 1 1
8
7
6
5
4
3
2 2
a b c d e f g h a b c d e f g h
# 1 09 #1 1 2
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
45
#1 1 3 #1 1 6
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#1 1 4 #1 1 7
8
7
6
5
4
3
2
a b c d e f g h a b c d e f g h
#1 1 5 #1 1 8
8 �� � �-s
�P. ·��
,;;� . �< � r 8
7 �.�%. t iD.�0 7
�
. / /
6 6
� -
�� ��
� · ·
5 5
t� � � /
� �,
4 4
3 � � - � � 3
2 � � � � 2
1 � ��� �
a b c d e f g h a b c d e f g h
46
#1 1 9 # 1 22
H H
7 7
() 6
<; 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
# 1 20 # 1 23
" ·� r·
8 8
� �'@
- · �'�� .�.� :
�-�������-�-��. ·�"·
� /' ,
W/
///
7 7
6 6
� .
w.-� >
5 5 � �� t -
4 4 . •
�� • �� t. �
�.//////
t -��f�-���·
������-
W////;
�
3 3
2 2
�il·· • �
.
1
a b c d e f g h a b c d e f g h
#121 # 1 24
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
47
# 1 25 #1 28
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
# 1 26 #1 29
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
# 1 27 #1 30
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
48
#1 31 # 1 34
H 8
7 7
6 6
') 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
# 1 32 # 1 35
8
7 7
6
a b c d e f g h a b c d e f g h
# 1 33 # 1 36
8
7
6
5
4
3
2
a b c d e f g h a b c d e f g h
49
# 1 37 # 1 40
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
# 1 38 # 1 41
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a h c d e f g h a h c d e f g h
# 1 39 # 1 42
8 8
7 7
6 6
5 5
4 4
3 3
2 !.
a b c d e f g h a b c d e f g h
50
#1 43 # 1 46
H 8
7 7
6 6
') ')
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#1 44 # 1 47
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#1 45 # 1 48
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
51
#1 49 #1 52
8 8
7 7
6 6
'j 5
4 4
3 3
2
a b c d e f g h a b c d e f g h
#1 50 #1 53
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#1 51 #1 54
8 8
7 7
6 6
5 'j
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
'\ 2
# 1 55 # 1 58
H 8
7 7
6 6
'i 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
# 1 56 # 1 59
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
# 1 57 # 1 60
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
53
#1 61 #1 64
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#1 62 #1 65
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
# 1 63 #1 66
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
54
# 1 69
H
7
6
'i
4
3
2
a b c d e f g h
#1 68 # 1 70
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
King Mazes
#1 71 # 1 72
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
55
# 1 73 # 1 76
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
# 1 74 # 1 77
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
# 1 75 # 1 78
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
56
# 1 79 # 1 82
H 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
# 1 80 # 1 83
4
3
2
a b c d e f g h a b c d e f g h
#1 81 # 1 84
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
57
# 1 85 # 1 88
8 8
7 7
6 6
'5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
# 1 86 # 1 89
8 ��
�
.. . •••
00
,.11·�
��t1���t ������
7
6
��m
••• � �
' � ,�
'5 �
����·
4
�.�. �rf1�
' ·
3 � �
§ � � �
2 2
1
a b c d e f g h a b c d e f g h
# 1 87 # 1 90
8 8
7 7
6 6
'5 '5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
sx
# 1 91 # 1 94
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
# 1 92 # 1 95
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
# 1 93 #1 96
8
7 7
6 6
5
4 4
3 3
2
a b c d e f g I! a b c d e f g h
# 1 97 #200
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
# 1 98 ' #201
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
# 1 99 #202
8 8
� �'2
� �§� � � %' �
'
7 7
.� �
Rt�
'%
� ft
���
6 6
. � �� �t-� ����''/-
� �
� '% �
5 5 t&1•-�� ��"i
� �r
�sl,
4 4
. .
.• �,�
�
3 3 �
�
rJi-� ���'�§-
2 2
a b c d e f g h a b c d e f g h
60
#203 #204
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
8 7
7 6
6 5
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
#3
l .Bc6 2.Be8 3.Bh5 4.Be2+ '
8
8 7
7 6
6 5
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
a b c cl e f g h
a b c d e f g h
62
#4 guy cleans up and gives the fatal check.
l.Be3 2.Bxb6 3.Bxd5 4.Bxc4 S.BbS+
tl
7 tl
6 7
5 6
4 5
3 4
2 3
2
a b c d e f g h
a b c d e f g h
8
7 8
6 7
5 6
4 5
3 4
2 3
2
a b c d e f g h
a b c d e f g h
#5
l.Be4 2.Bb7 3.Bc8 4.Bh3 S.Bfl+
tl
7 8
6 7
5 6
4 5
3 4
2 3
2
a b c d e f g h
a b c d e f g h
63
#7
H 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
8
7
7
6
6
5
5
4
4
3
3 2
2
a b c d e f g h
a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
64
#10
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
8 7
7 6
6 5
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
65
#1 3
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
8 7
7 6
6 5
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
66
#1 6
H 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
8 7
7 6
6 5
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
l .Ba7 2.Bb8 3.Bf4 4.Bc l S . B a3
#17 6.Be7 7.Bh4 8.Bel+
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
67
#19
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
8 7
7 6
6 5
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
l .Bg5 2.Bh4 3.Bg3 4.Bb8 5.Ba7
#20 6.Bd4 7.Bg7 8.Bf8+
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
68
#22
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
8 7
7 6
6 5
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
l .Bg7 2.Bf8 3.Bb4 4.Bel 5.Bg3
#23 6.Bb8 7.Ba7 8.Be3+
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
69
#25
H H
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
8 7
7 6
6 s
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
l .Bb2 2.Ba3 3.Be7 4.Bd8 5.Bxb6
#26 6.Ba5 7.Bd2 8.Bh6 9.Bg7+
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
70
#28
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
8 7
7 6
6 5
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
l.Bh4 2.Be7 3.Bxd6 4.Bb8 S.Bxa7
#29 6.Bxb6 7.Bxc5 8.Ba3 9.Bb2+
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
71
#31
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
8 7
7 6
6 5
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
l .Bb7 2.Bc8 3.Bh3 4.Bfl 5.Bb5
#32 6.Be8 7 . B h 5 8.Bdl 9.Bc2 l O . B b l
l l .Ba2+
8
7 8
6 7
5 6
4 5
3 4
2 3
2
a b c d e f g h
a b c d e f g h
l .Bh6 2.Bf8 3.Bb4 4.Bel 5.Bh4
6.Bd8 7.Bb6 8.Bgl 9.Bh2 1 0.Bxe5+
72
#34
6.Bd8 7 . B a 5 8 . B e l 9.Bg3 1 0 . B b 8
l l .Ba7+
8
7
8
6 7
5
6
4 5
3 4
2
3
2
a b c d e f g h
#35 #36
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
l.Ra6 2.Rb6 3.Rb8 4.Rh8 S.Rh3 l.Rfl 2 .Rf6 3.Ra6 4.Ral S.Rcl
6.Rxg3+ 6.Rc3+
a b c d e f g h a b c d e f g h
73
#37
K
7
6
5
4
3
2
a b c d e f g h a b c d e f g h
l . R x a 8 2 . R x a l 3 . R g l 4 . Rx g 5 #39
5.Rxb5 6.Rxb3+
• 8
8 7
7 6
6 5
'5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
l .Ra8 2.Ra4 3.Rf4 4.Rf2 5.Re2
#38 6.Rel 7.Rc l +
8 8
7 7
6 6
5 '5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
74
#40
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
8 7
7 6
6 5
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
l.Rc6 2.Rb6 3.Rxb3 4.Ra3 5.Ra2
#41 6.Rf2 7.RO 8.Rh3+
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
75
#43
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
76
#46
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
8 7
7 6
6 5
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
l .Rbl 2.Rcl 3.Rc2 4.Re2 5.Re6
#47 6.Rf6 7.Rf7 8.Rxc7 9.Rc8+
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
H 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
8 7
7 6
6 5
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
l.Rc7 2.Rg7 3.Rg3 4.Rh3 5.Rh2
#53 6.Ra2 7.Ral 8.Rfl 9.Rf6 10.Re6+
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
79
#55 1 J .RxfB+
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
7 8
6 7
5 6
4 5
3 4
2 3
2
a b c d e f g h
a b c d e f g h
l.Rcl 2.Rc2 3.Rh2 4.Rh3 S.Rxg3
6.Rh3 7 . R h 2 8 . Rc 2 9.Rc l l O . Rfl
RO
#58 6.Rxg6 7.Rh6 8.Rh8 9.Ra8 1 0.Ra5
l l .Rf5+
8
7 8
6 7
5 6
4 5
3 4
2 3
2
a b c d e f g h
a b c d e f g h
l .Ral 2.Ra8 3 . Rh8 4.Rh4 5.Rf4
6 . Rf2 7.Re2 8 .Rxe3 9.Re2 1 0 . Rf2 #60
l l .Rf5+
8
8 7
7 6
6 5
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
l.Ra5 2.Ra l 3 . Rb l 4.Rb2 5.Rh2
#59 6.Rxh3 7.Rh6 8.Rxg6 9.Rg7 10.Rxe7
l l .Rh7 12.Rh4+
8
7 8
6 7
5 6
4 5
3 4
2 3
2
a b c d e f g h
a b c d e f g h
l .Rh l 2.Ral 3.Ra8 4.Rh8 5.Rh6
81
#61 6.Ra8 7 . R a 7 8. Rxc7 9.Ra7 J () . Jb 8
l l .Rb8 1 2.Rb6 13.Rd6+
8
7 8
6 7
5 6
4 5
3 4
2 3
2
a b c d e f g h
a b c d e f g h
l . Rxg4 2.Rc4 3.Rc2 4.Rxa2 S.Ral
6.Rh l 7.Rh6 8 .Rf6 9.Rf7 1 0 .Rxc7 #63
l l .Rc8 1 2.Ra8+
8
8 7
7 6
6 5
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
l.Ra2 2.Rb2 3.Rb3 4.Rd3 5.Rd2
#62 6.Re2 7 . R e 7 8 . Rc7 9.Rc8 1 0 .Rg8
l l .Rg7 1 2.Rxh7 13.Rh5 14.Ra5+
8
7 8
6 7
5 6
4 5
3 4
3
2
a b c d e f g h
a b c d e f g h
l .Rh l 2.Rgl 3.Rg2 4.Rb2 5.Rb8
82
#64 6.Rxg2 7.Rg8 8.Rxa8 9.Re8 I O.Re7
l l .Rxb7 12.Re7 1 3.Re8 14.Rd8+
H
7 8
6 7
5 6
4 5
3 4
2 3
2
a b c d e f g h
a b c d e f g h
l.Rd8 2.Rb8 3.Rb6 4.Ra6 5.Ra7
6.Rxg7 7.Rh7 8.Rh8 9.Rb8 10.Rxb2
#66
( O r 7 . Ra7 8 . Ra6 9 . Rb6 l O . Rxb2)
l l .Rxc2 12.Rb2 1 3 .Rbl 14.Ral+
8
7
8
6
7
5
6
4
5
3
4
2
3
2
a h c d e f g h
a b c d e f g h
l.Ra6 2.Rh6 3.Rh4 4.Rxf4 5.Rf3
6.Rxg3 7.Rf3 S.Rxn 9.Rf4 10.Rxc4
#65 l l .Rb4 1 2 .Rxb3 1 3 . Rxb2 1 4.Rxh2
1 5.Rh8+
8
7 8
6 7
5 6
4 5
3 4
2 3
2
a b c d e f g h
a h c d e f g h
l.Rh4 2.Rh6 3.Rc6 4.Rcl S.Rgl
83
#67 #68
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
l .Ra2 2.Rh2 3.Rxh7 4.Rh5 5.Rg5 l .Rh3 2.Rh4 3.Rxb4 4.Rh4 5.Rh3
6.Rxg6 7.Re6 8.Rxe7 9.Rt7 10.Rxf4 6.Rxc3 7.Rh3 8.Rh8 9.Rg8 1 0.Rxg7
l l .Rt7 1 2.Re7 1 3 . Rxe3 14.Re7 (Or l l . Rg8 1 2 . R a 8 1 3 . R x a 4 1 4 . Rb 4
1 4 . Rg3 1 5 . Rg l 1 6 . Rxfl ) 1 5 . Rf7 1 5 .Rxb3 1 6 . Rf3 1 7 . Rxf6 1 8 . Rf3
1 6.Rxfl 17.Rf4 1 8.Ra4 19.Rxa6+ 1 9.Rc3 20.Rxcl 2 1 .Rgl 22.Rg5+.
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
Solutions: Knight Mazes
l.Na3 2.Nb5 3.Nxc7 4.Nb5 S.Na3
#69
6.Nc4+
8
8
7
7
6
6
5
5
4
4
3
3
2
2
a b c d e f g h
a b c d e f g h
l .Ng4 2.Nh6 3.Nf7 4.Ng5 S.Nf3
#71
6.Nel +
8
8
7 7
6
6
5
5
4
4
3
3
2
2
a b c d e f g h
a b c d e f g h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
a b c d e f g h
a b c d e f g h
85
#72
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
8 7
7 6
6 5
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
l .Nt7 2.Nd8 3.Nb7 4.Na5 5.Nb3
#73 6.Ncl 7.Na2 8.Nb4+
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
a b c d e f g h
a b c d e f g h
l .Nc2 2.Nal 3.Nb3 4.Na5 5.Nc6
#76
6.Nxe7 7.Ng8 8.Nxh6 9.Nf7 lO.NgS+
8
8
7
7
6
6
5
5
4
4
3
3
2
2
a b c d e f g h a b c d e f g h
87
#78 l i . N x c2+
8
7
6
5
4
3
2
a b c d e f g h a b c d e f g h
8
7
8
6
7
5
6
4
5
3
4
2
3
2
a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
88
#81 l l .Nc5 1 2.Na6+
H 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
89
#84 I I . Nd2 1 2. N b3+
8
7
6
5
4
3
2
a b c d e f g h a b c d e f g h
a b c d e f g h
l .Ne2 2.Ncl 3.Nd3 4.Nel 5.Nc2
6.Na3 7.Nxb5 8.Na7 9.Nc6 1 0.Nxe5
#85
l l .Nxg4 1 2.Nf6+
8
7
6
5
4
3
2
a b c d e f g h
a h c d e f g h
90
#87 ll .NhS 1 2.Nxg7+
H 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
a b c d e f g h
a b c d e f g h
91
#90 l l .Nh6 1 2. N g8 1 3. N Xl'7 1 4.Nc8+
H 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
a b c d e f g h
l .Ng3 2.N h l 3.Nf2 4.Ndl S.Nb2
6.Na4 7.Nb6 8.Nxa8 9.Nb6 1 0.Na4
#91
l l .NcS 1 2.Nxe4 1 3.Nc5 14.Ne6+
8
8
7
7
6
6
5
'j
4
3
3
2
2
a b c d e f g h
a h c d e f g h
l . N f2 2.Ng4 3 . N e 5 4.Nf7 S . N g5
6.Ne6 7.Nxg7 8.Ne6 9 . N g5 I O . N f7
92
#93 l l .Nh6 1 2 . N f7 1 3 . N g5 14.Nh3
1 5.Nf2+
8
7 8
6 7
5 6
4 5
3 4
2 3
2
a b c d e f g h
a b c d e f g h
l .Nf7 2.Ne5 3.Nd3 4.Ncl 5.Ne2
6.Nc3 7.Nb5 8.Nxa7 9.Nc8 10.Nxe7 #95
l l .Nc8 12.Nd6 13.Ne8 14.Nf6+
8
8 7
7 6
6 5
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
l.Nbl 2.Nd2 3.Nfl 4.Nh2 5.Ng4
#94 6.Nf6 7.Nd7 8.Nb6 9.Nxa8 1 0.Nb6
l l .Nd7 1 2 . N f6 1 3 . N g4 14.Nh2
8 1 5.Nf3+
7
6 8
5 7
4 6
3 5
2 4
3
2
a b c d e f g h
93
#96 6.Ng6 7.N f4 H. N h !li 9. N �3 I CI . N x h l
l l .Ng3 1 2 . N f5 1 3 . N x d4 1 4 . N x c 2
8 1 5.Nd4 1 6.Nxc6+
7
6 8
5 7
4 6
3 5
2 4
3
2
a b c d e f g h
8
8 7
7 6
6 5
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
l .Nd2 2.Nf3 3.Nh4 4.Ng6 5.Nf8
#97 6.Nd7 7.Nxb6 8.Nd7 9.Nf8 1 0.Ng6
l l .Nh8 12.Nf7 1 3.Nh6 14.Ng4 15.Nf2
8 1 6.Nd3+
7
6 8
5 7
4 6
3 5
2 4
3
2
a b c d e f g h
94
#99 6 . N f8 7.Ng6 8.Nh4 9.N xg2 I O. N x e l
ll .Ng2 1 2.Nh4 1 3.Ng6 14.Nf8 15.Nd7
7
6 8
5 7
4 6
3 5
2 4
3
2
a b c d e f g h
8
8 7
7 6
6 5
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
l .Nc7 2.Ne8 3.Ng7 4.Nh5 5.Ng3
#1 00 6.Nfl 7.Nd2 8.Nb3 9.Nxal 1 0.Nb3
1 1 .Nc1 12.Na2 1 3.Nc3 14.Nd1 15.Nf2
7
6 8
5 7
4 6
3 5
2 4
3
2
a b c d e f g h
95
#1 02 I I . N f3 1 2. N d2 I J . N c4 1 4 . N b6
1 5 . N xa8 1 6 . N b 6 1 7 . N c4 1 8 . N x a 3
#1 03
8
7
8
7 6
5
6
5 4
3
4
2
3
2
a b c d e f g h
a b c d e f g h
# 1 04
l . Q h 8 2 . Q h 7 3 . Q xf7 4 . Q x b 7
5.Qh7 6.Qd3#. Both rook and bishop
are pinned to the king and neither may
take at d3 .
:1 h c d e f g h
96
l . Q x h 5 2 . Q x d H 3. Qbxb8 4 . Q g3 #1 06
5.Qd3#. We couldn ' L decide whichone
was the maze queen and which one was 8
the helper, so we ended up using both.
7
6
8
5
7
4
6
3
5
2
4
3
a b c d e f g h
2
l.Qb l 2.Qa2 3.Qa4 4.Qb5 5.Qc5
a b c d e f g h 6.Qc8#
#1 05 8
7
8
6
7
5
6
4
5
3
4 2
3
2
a b c d e f g h
a b c d e f g h #1 07
l . Qxb7 2 . Q x b 5 3 . Q xf5 4 . Q c 2 8
5.Qxb2 6.Qxh8#
7
6
8
5
7
4
6
3
5
2
4
3
a b c d e f g h
2
97
# 1 09
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
7 8
6 7
5 6
4 5
3 4
2 3
2
a b c d e f g h
a b c d e f g h
l . Qg4 2.Qg8 3 . Qxf7 4 . Q x f2
5.Qxh2 6.Qxc7 7.Qe5# #1 1 0
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
9X
#1 1 2
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
7
6
5
4
3
2
a b c d e f g h
a b c d e f g h
l . Qe3 2 . Q e 8 3 . Q x h 8 4 . Q x a l
S.Qxhl 6.Qxa8 7.Qb7 8.Qc7# #1 1 3
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
99
#1 1 5
8 8
-- � � �•�·
. ,. ��� '������
�t�
7 7 rF
'-����
6 6 � � �
5 5
���-��
� �
4 4
3 3
�r�r� �
����,��
2 2
1
a b c d e f g h a b c d e f g h
#1 1 4 l . Qxal 2 . Q x h 8 3.Qxh4 4 . Q x e l
5.Qxe7 6.Qxd7 7.Qxa4 8.Qxb3
8 9.Qxf3#
7
6 8
5 7
4 6
3 5
2 4
3
2
a b c d e f g h
1 00
#1 1 8
H 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
8
6 7
6
4 5
4
3
2
a b c d e f g h
a b c d e f g h
l .Qbl 2.Qb2 3.Qxg2 4.Qg7 5.Qb7
6.Qxa6 7.Qxb5 8. Qd3 9.Qxe3# #1 1 9
H
7
6
5
4
3
2
a b c d e f g h a b c d e f g h
l . Q h l 2 . Q d l 3 . Qxd3 4 . Q x g 6
5.Qxb6 6.Qb7 7.Qxa8 8.Qxal 9.Qf6#
101
#1 21
H 8
7 7
6 6
'5 '5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
7 8
6 7
'5 6
4 '5
3 4
2 3
2
a b c d e f g h
a b c d e f g h
l .Qh2 2.Qxd2 3.Qb2 4.Qxb5
5.Qb2 6.Qg7 7.Qxfi 8.Qxh7 9.Qxe4# #1 22
8 8
7 7
6 6
'5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
l . Q d l 2 . Q h 5 3.Qh8 4.Qxf8
5.Qxa3 6.Qf8 7.Qxg7 8.Qxg5 9.Qxg3
1 0.Qxh3#
1 02
#1 24
H 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
H
H
7
7
6
6
5
5
4
4
3
3
2
2
a b c d e f g h
a b c d e f g h
I . Qxc2 2 . Q b 2 3 . Qxb4 4 . Qxc4
5.Qxg8 6.Qxg7 7.Qxf6 8.Qxd6 9.Qd3
I O.Qxe3#
1 03
# 1 27
H 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
7
6 8
5 7
4 6
3 5
2 4
3
a b c d e f g h 2
l . Q h 5 2 . Q x h 3 3 . Q xg2 4 . Q h 3 a b c d e f g h
S.Qxc8 6.Qd8 7.Qb6 8.Qxa7 9.Qxh7
1 0.Qc2# # 1 28
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
1 04
I O.Qxg4 l l .Qc6# #1 30
H 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8 10.Qxa6 l l .Qa8#
7
6 8
5 7
4 6
3 5
2 4
3
2
a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
l . Qd3 2 . Q xf5 3 . Q x c 5 4 . Q x d 4
5 . Qxc3 6.Qxb3 7 . Qxa2 8.Qxa8
105
9.Qxh I I O.Qxh4 I I .Qc7# #1 33
8
7
6
5
4
3
2
a b c d e f g h a b c d e f g h
8
7
6
5
4
3
2
a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
1 06
l l .Qd4# # 1 36
8 8
7 7
6 6
5 5
4
3 3
2 2
a b c cl e f g h a b c d e f g h
a b c d e f g h
a b c d e f g h
1 07
Solutions: Pawn Mazes
#1 37
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
a b c d e f g h
a b c d e f g h
l . hxg4 2 . gxf5 3 . c4 4.c5 5 . c x d 6
#1 38
6.fxg6 7 .g7 8.gxh8=Q#
8
8
7
7
6
6
5
5
4
4
3
3
2
2
a b c d e f g h
a b c d e f g h
l .cxd3 2.dxe4 3.exf5 4.fxg6 5.h4
6.h5 7.h6 8.g7#
1 08
#1 40
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
8 7
7 6
6 5
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
l . a 8 =Q 2 . g 4 3 . g5 4 . g xf6 5 . f7
#1 41 6.f8=N 7.a6 8.axb7 9 .b8=Q#
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
1 09
#1 43
H 8
7 7
6 6
'5 5
4 4
3 3
2 2
a b c d e f g h
a b c d e f g h
8
H
7
7
6
6
'5
'5
4
4
3
3
2
2
a b c d e f g h
a b c d e f g h
l .fxg4 2.c4 3.c5 4.cxd6 5.dxe7 6.g5
# 1 44
7.h4 8.h5 9.h6 l O.exfB=N#
H 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a h c d e f g h
1 10
# 1 46
H 8
7 7
6 6
'5 '5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
H 7
7 6
6 '5
'5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
H
8
7
7
6
6
'5
5
4
4
3
3
2
2
a b c d e f g h
a b c d e f g h
111
# 1 49 l 2.h3 l 3.g3#
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c cl e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
1 12
#1 52 9.h7 10.h8=Q l l .f4 1 2.f5 13.f6 1 4.f7
1 5.f8=N 16.f4 1 7.f5 1 8.f6 1 9.axb8=Q#
8
7 8
6 7
5 6
4 5
3 4
2 3
2
a b c d e f g h
a b c J e f g h
� ��
l . cxd8=;:Q 2 . a4 3.a5 4.axb6 5.b7
6 . b 8=Q 7 f 6 8 . g x h 7 9.g4 1 0 .g5 Then a clever student found a shorter
l l .g6 1 2.g � 3.g8=Q 1 4.h8=Q# solution: l .bxa8=Q 2.h4 3.hxg5 4.c4
5.c5 6.cxb6 7.bxa7 8.axb8=B (The joy
of underpromotion ! )
8
7
8
6
7
5
6
4
5
3
4
2
3
2
a b c d e f g h
#1 53 a b c d e f g h
1 13
A d d i n g i n s u l t to 1 nj u ry, a s t i l l l . g x f4 2 . fx e S J.n:d6 4.d x c 7
shorter solution was soon discovered : 5.cxb8=Q 6.f4 7 . f5 8.f6 9.17 I O.f8=Q
l . b x a8=Q 2 . h 4 3 . h x g 5 4 . c 4 S . c S ll .g4 1 2.g5 1 3.g6 14.g7 15.g8=Q#
6.cxb6 (the pawn stays here)
8
8 7
7 6
6 5
s 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
#1 55
7.gxh6 8 . h 7 9 . h 8=Q I O.f4 l l . fS
1 2.f6 13.f7 1 4.fxe8=Q#
8
7
8
6
7
s
6
4
s
3
4
2
3
2
a b c d e f g h
#1 54
8
8 7
7 6
6 5
5 4
4 3
3 2
2
a b c d e f g h
a b c d e f g h
1 14
#1 56 1 2.b5 1 3.b6 1 4.a4 1 5.a5 1 6.a6 1 7.a7#
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
7
8 6
7 5
6 4
5 3
4 2
3
a b c d e f g h
8
7 8
6 7
5 6
4 5
3 4
2 3
2
a b c d e f g h
a b c d e f g h
l .fxg5 2.gxh6 3.h7 4.h8=Q 5.bxa4
6.axb5 7.d4 8.d5 9.dxc6 10.b6 l l .b 7
1 15
#1 59 l . bxc8=Q 2.u xb.l J . h4 4.b5 5.b6
6.b7 7.b8=Q 8.c4 9.ll4 IO.gxh7 l l .gS
a b c d e f g h
l . bxa3 2 . a x b 4 3 . g 7 4 . gxf8=N
5.exf3 6.f4 7.f5 8.f6 9.b5 10.b6 l l .b7 a b c d e f g h
1 2 . axb3 1 3 . b 4 1 4 . b 5 1 5 . c 4 1 6 . d 4
1 7.b8=Q#
Capturing with the c-pawn at move
two extends the solution to 2 1 moves:
8 l . bxc8=Q 2.cxb 3 3.gxh7 4.a4 5 . a 5
7 6.a7 8.a8=Q 9.b4 l O.bS ll .b6 1 2.b7
6 1 3.b8=Q 14.h8=N 1 5.g5 16.g6 1 7.g7
6
'i a b c d e f g h
4
3
2
a b c d e f g h
1 16
#1 61 l . hxg8=Q 2 . h 4 3 . h 5 4 . h 6 S . h 7
6.h8=Q 7.f4 8.f5 9.f6 1 0.17 l l . f8=Q
a b c d e f g h
8
7 a b c d e f g h
6
'5 #1 63
4
8
3
2 7
6
'5
a b c d e f g h
4
#1 62 3
2
8
7 a b c d e f g h
6
5 l .d3 2.dxe4 3.e5 4.exf6 S.g4 6.g5
4 7.g6 8.gxh7 9.b4 lO.bS l l .b6 1 2 .b7
3 1 3 . b8=Q 1 4 . a 4 l S . a S 1 6 . a 6 1 7 . a 7
2 18.a8=Q#
a b c d e f g h
1 17
H W h i te could a l so have made queens
at e8 and f8, then m a ted wi th a knight
7
on a8, but it takes one move longer as
6 the a-pawn must travel to a6: l . h xg3
5 2.gxf4 3.d4 4.dxe5 5.e6 6.e7 7.e8=Q
4 8.f5 9.f6 1 0.f7 l l .f8=Q 12.b4 13.bxa5
2 1 9. a8=N#
8
a b c d e f g h
7
White can vary his move order 6
somewhat, but the black rooks must be 5
eliminated before White's a- and b
4
pawns cross the 61h and 7'h ranks.
3
#1 64 2
8 a b c d e f g h
7
6 Here's a cautionary note for those
5 who want to construct their own mazes:
4 Watch out for duals! A minor dual is
3 tolerable and we ' ve let some pass, but
2 a maj or dual wrecks the pro b l e m .
Here's what happened with a n early
a b c d e f g h version of # 1 64 :
a b c d e f g h
1 18
l . hxgJ 2.gxf4 3.fxe5 4.b4 5.bxa5 l .gxf4 2.fxg5 3.h4 4.h5 5.h6 6.h7
6.a6 7.a7 8. a8=Q 9.a4 1 0.a5 l l .c4 7.h8=Q 8.f4 9.f5 10.f6 ll.f'7 1 2.fB=Q
1 2.c5 13.c6 14.e6 1 5.e7 1 6.e8=N# 13.axb4 14.bxa5 15.a6 16.a7 1 7.a8=Q
18.d3#. The c3-knight is a red herring;
8 don't touch it. Also, don't try to queen
the g-pawn.
7
6
8
5
7
4
6
3
5
2
4
3
a b c d e f g h
2
Looks fine until you spot the sym
metry: l.hxg3 2.gxf4 3.fxe5 4.b4 5.bxa5 a b c d e f g h
6.e6 7.e7 8.e8=Q 9.c4 10.c5 11 .a6 12.a7
13.a4 14.a5 15.a6 16.a8=N# #1 66
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
#1 65
l.cxd6 2.2.d7 3.d8=Q 4.d4 5.dxe5
6.e6 7.e7 8 . e 8=Q 9.c4 1 0 . c 5 l l . c 6
8 1 2 .c7 1 3 . c 8=Q 1 4 . b 4 1 5 . b 5 1 6 . b 6
7 17.b7 18.b8=Q 1 9.hxg3#
6
5
4
3
2
a b c d e f g h
1 19
H # 1 68
7
H
6
7
5
6
4
5
3
2 4
3
2
a b c d e f g h
#1 67 a b c d e f g h
7 6 . b 8=Q 7 . e8 = Q 8 . d 3 9 . e4 1 0 . g 4
l l .gxf5 1 2 . g 4 1 3 . g5 1 4 . f6 1 5 . f7
6
1 6. f8=Q 1 7 . h 4 1 8 . h 5 1 9 . h 6 2 0 . h 7
5
2 1 .h8=Q#
4
3 8
2 7
6
a b c d e f g h 5
a b c d e f g h
1 20
l . dx c4 2.J.:xh7 3. h8=Q 4.b4 5.b5
6.b6 7.b7 8.b8=Q 9.c4 10 cS l l .c6 8
1 2.c7 13.c8=Q 1 4.exf5 1 5.e4 1 6.d4
7
1 7.d5 18.d6 19.d7 20.f6 2 1 .f7 22.f8=Q
6
23.d8=Q#
5
4
3
2
a b c d e f g h
8 4
7 3
2
6
'5
4 a b c d e f g h
3
Then we discovered (on our own
2
no help from smart students) that by not
taking the f5-knight the solution can be
a b c d e f g h shortened: l . dxe4 2.gxh7 3.h8=Q 4.c4
5.c5 6.c6 7.c7 8.c8=Q 9.b4 10.b5 1 l .b6
The intended solution ran: l.dxe4 1 2 . b 7 13.b8=Q 1 4.d4 I S.dS 1 6. d 6
2 . gxh7 3. h8=Q 4.c4 5.c5 6.c6 7 . c 7 1 7.d7 18.d8=Q 1 9.hxg3#
8.c8=Q 9.exf5 I O.e4 Since White is not
allowed to give check, he must arrange
to block the c8-h3 diagonal so that his
f-pawn and later his d-pawn can ad
vance.
121
H
l . g xfS 2 . f4 3 . fxg5 4 . g6 S . g x h 7
7
6.h8=Q 7.f6 8 . t7 9.f8=Q I O.g4 l l .gS
6 1 2.g6 13.g7 14.g8=Q 15.b7 16. b8=Q
5 1 7.d4 1 8.dS 1 9 . d 6 20.d7 2 l . d8=Q
4 22.b3 23.a4 24.aS 2S.a6 26.a7
3 27.a8=Q 28.c3#
2
8
a b c d e f g h 7
6
Tricky little devils, these pawn 5
mazes. 4
3
#1 70
2
8
a b c d e f g h
7
6 Promotion of the h- and g-pawns
5 can be delayed. However, both the f
4 and b-pawns must promote before the
3 d-pawn can advance. And the d-pawn
2 must promote to allow the a-pawn to
reach aS.
a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8 8
7 7
6 6
'5 '5
4 4
3 3
2 2
a b c d e f g h
a b c d e f g h
#1 74
l.Kf3 2.Ke4 3.Kd5 4.Kc6 5.Kc7#
8 8
7 7
6 6
'5 '5
4 4
3 3
2 2
a b c d e f g h
a b c d e f g h
l . Kxe6 2 . Kx d 6 3 . Kd5 4 . K d 4
#1 73
5 . Kc3 6.Kb4 7 . K b 5 8 . Ka6 9 . K a 7
1 0.Kxb8 l l .Ka7#
8
7
8
6
7
'5
6
4
5
3
4
2
3
2
a b c d e f g h
a b c d e f g h
l.Kf2 2.Kf3 3 .Kf4 4.Kf5 5.Kxf6
6.Kf5 7.Kf4 8.Kf3 9.Kf2 lO.Kel#
1 23
#1 75 I I . Kc4 1 2 . K x d l .l . Kc2#
H 8
7 7
6 6
'5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8
7 8
6 7
5 6
4 5
3 4
2 3
2
a b c d e f g h
a b c d e f g h
l.Ke2 2.Kd3 3.Ke4 4.Kf5 5.Kg6
6 . Kf7 7 .Kxf8 8 . Kf7 9 . Kg6 l O. KfS
1 24
#1 78 6. Kb8 7.Kc8 8.Kd8 9.Kxe7 I O.Kxf6
l l .KeS 1 2 . Kxe4 1 3 . Kxf3 14.Kxg3
8 1 5.Kh3#
7
6 8
5 7
4 6
3 5
2 4
3
2
a b c d e f g h
8
7
6
5
4
3
2
a b c d e f g h
a b c d e f g h
l . Kc8 2.Kb7 3 . Kxa6 4.Kb5
#1 79 5 . Kx c 4 6.Kxd5 7 . Kxe6 8. Kxf7
9 . Kxg7 1 0 . Kxf6 l l .KxeS 1 2 .Kxd4
7
6
5
4
3
2
a b c d e f g h
1 25
#1 81 6 . K xc6 7.Kd7 H. Kc7 9 . K x l7 I O. K g6
I I . K xg5 1 2 . K x h 4 1 3 . Kg3 1 4 . K I"3
H 15.Kxe3 1 6.Kd3#
7
6 8
5 7
4 6
5
3
2 4
3
2
a b c d e f g h
8
7
6
5
4
3
2
a b c d e f g h
a b c d e f g h
l .Kc4 2.Kd5 3.Ke6 4.Kf7 5.Kg8
# 1 82 6.Kxh8 7.Kg8 8.Kf7 9.Ke6 1 0 . Kd5
l l . K c4 1 2 . K b 3 1 3 . K x a 2 1 4 . K a 3
8 15.Ka4 16.Kb5#
7
6
5
4
3
2
a b c d e f g h
1 26
#1 84 6.Kc2 7.Kb3 8.Kb4 9.Kxb5 I O. Kc6
l l .Kxd7 1 2 .Kc6 13.Kxd5 1 4.Kxd4
7
6 8
5 7
4 6
3 5
2 4
3
2
a b c d e f g h
8
7
6
5
4
3
2
a b c d e f g h
a b c d e f g h
l .Kfl 2.Kg2 3.Kh3 4.Kg4 5.Kh5
#1 85 6.Kg6 7.Kxf7 8.Ke8 9.Kxd8 1 0.Kc7
l l .Kb6 1 2 . K x a 5 1 3 .Kb6 1 4 . K c 7
7
6
5
4
3
2
a b c d e f g h
1 27
#1 87 I . Kg2 2.Kh3 3. Kg4 4.K xl'4 5.Kg5
6.Kf6 7. Kg7 8. K f8 9. Kc8 I O. K xd7
l l .Kc7 1 2. K b 8 1 3 . Ka7 1 4. Kx a 6
1 5 .Kb5 1 6 . Kx c 4 1 7 .Kd4 1 8 . K xe3
7
1 9.Ke2#
(i
')
H
4
7
3
(i
2
5
4
a b c d e f g h
3
2
l.Ka2 2.Kb3 3.Kc4 4.Kxd3 5.Ke4
6.Ke5 7.Kf6 8.Kxg7 9.Kxh6 10.Kg5
l l . Kxg4 1 2 . Kf3 1 3 . Kxe2 1 4 . Kd 3 a b c d e f g h
1 5.Kxc3 16.Kc4 1 7. Kxc5 18.Kd5#
# 1 89
H
7
6
'5
4
3
2
a b c d e f g h
a b c d e f g h
#1 88
a b c d e f g h
1 28
#1 91
H 8
7 7
6 6
'5 '5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
'5
8
4
7
3
2 6
'5
4
a b c d e f g h
3
l .Kg2 2.Kf2 3.Ke2 4.Kxdl 5.Kc2 2
6.Kb3 7.Kxb4 8.Kc5 9.Kxc6 10.Kd7
l l . Kxd8 1 2. Kx e 7 1 3 . Kf8 14.Kxg8 a b c d e f g h
1 5 . Kf7 1 6 . K e 6 1 7 . Kd5 1 8 . K x c 4
1 9.Kd5 20.Kxe5 2 l .Kf6# #1 92
8 8
7 7
6 6
'5 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
1 29
I . K fl 2.Kg2 3. Kh3 4.Kh4 5.Kxh5
6.Kxh6 7.Kg7 8.Kxh8 9. Kg7 IO.Kx r7 H
l l . Kxe7 1 2 . Kx d 7 13.Kc7 1 4.Kxb8
7
1 5 . K x a 8 1 6 . K b 7 1 7 . Kc 6 1 8 . K d 5
6
1 9.Kxe5 20.Ke4 2 1 .Kxd3 22.Kd2#
5
8 4
7 3
6 2
5
4 a b c d e f g h
3
# 1 94
2
8
a b c d e f g h
7
6
#1 93
5
4
3
2
a b c d e f g h
a b c d e f g h
1 30
#1 95 I . Kg2 2 . Kf3 3.Kg4 4.Kf� 5.Kg6
6.Kxh7 7.Kg6 8.Kxf6 9.Ke7 I II.Kxd6
8 l l . Kxe5 1 2 . Kd 4 1 3 . Kxc4 1 4 . K b 5
1 5 .Kxa5 1 6 . K b 5 1 7 . Kc 4 1 8 . Kd 4
7
1 9 . Ke5 2 0 . Kf4 2 1 . Kxg3 2 2 . K f3
6
23.Kxe2#
5
4 8
3 7
2 6
5
a b c d e f g h 4
3
l.Ka2 2.Kb3 3.Kxc3 4.Kd3 5.Ke4
2
6.Kf5 7.Kg6 8 . Kxh7 9.Kg6 1 0 . Kf5
l l . Ke6 1 2 . K d 7 1 3 .Kc7 1 4 . K x b 7
1 5.Kxa7 1 6.Kb6 [b7] 1 7.Kxc6 1 8.Kd5 a b c d e f g h
1 9 . Ke4 2 0 . K d 3 2 1 . Ke2 2 2 . K x fl
23.Kf2# # 1 97
8 8
7 7
6 6
'i 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
8 l l .Kc7 1 2 . K x d 7 1 3 .Kc7 1 4 . K b 6
1 5 . Ka5 1 6. Ka 4 1 7 . Kb3 1 8 . Kc 3
7
1 9.Kd2 20.Ke1 2 1 .Kf2 22.Kf3 23.Kf4
6
23.Kg5 25.Kxh5 26.Kg5#
'i
4
3
2
a b c d e f g h
131
#1 99
H
7 H
6 7
'5 6
4 '5
3 4
2 3
2
a b c d e f g h
a b c d e f g h
#1 98
l.Kdl 2.Kcl 3.Kb2 4.Ka3 5.Ka4
6.Ka5 7.Ka6 8.Ka7 9.Kb8 1 0.Kc7
H
l l . Kd8 1 2 . K x e 7 1 3 . Kf6 1 4 .Kxg5
7 15.Kf6 16.Ke7 17.Kd8 18.Kc7 19.Kb8
6 20.Ka7 21.Ka6 22.Ka5 23.Ka4 24.Ka3
5 25.Kb2 26.Kxc3 27.Kb2#
4
3 8
2 7
6
a b c d e f g h '5
4
l .Kbl 2.Kcl 3.Kdl 4.Ke2 5.Ke3 3
6 . Kxe4 7.Kf5 8.Kg6 9.Kg7 I O . Kf8 2
l l . K e 7 1 2 . K x d 7 1 3 . Kc8 1 4 . K b 8
1 5 . Ka 7 1 6 . K x a 6 1 7 . K a 7 1 8 . K b 8
1 9.Kc8 20.Kd7 2 1 .Ke7 2 2 . Kf8 a b c d e f g h
2 3 . Kg7 24.Kg6 2 5 . Kxh5 2 6.Kxg4
#200
27.Kxh3#
8
8
7
7
6
6
'5
'5
4
4
3
3
2
2
a b c d e f g h
a b c d e f g h
1 32
I . K I'2 2.Kg3 3.Kh4 4.Kh5 5.Kh6
6.Kxh7 7.Kg7 8.Kxf6 9.Kxe5 1 0.Ke6
l l .Kd7 1 2 . K c 8 1 3 .Kb8 1 4. K x a 7
1 5.Kb8 1 6.Kc8 1 7 . Kd7 1 8. K e 6
1 9. Kf5 [ f6] 20. Kg5 2 1 .Kh4 22. Kg3
2 3 . Kf2 2 4 . Ke 3 2 5 . Kxd3 2 6 . K c 2
27.Kxb3 28.Kxa3#
H
7
6 a b c d e f g h
5
4 1 7.Kf8 1 8.Ke8 1 9 . Kd8 20.Kxc8
2 1 .Kb8 2 2 . K x a 7 2 3 . K b 6 2 4 . K c 5
3
2 5 . Kxd5 2 6 . K d 6 2 7 . Ke 7 2 8 . K x f7
2
29.Kxg6 30.Kf5 3 1 .Kf4#
a b c d e f g h 8
7
#201
6
5
8
4
7
3
6
2
5
4
a b c d e f g h
3
2
#202
a b c d e f g h
a b c d e f g h
1 33
I I . K h5 1 2 . K h4 U. Kc3 1 4. Kd2 I . Kh2 2 . K h J .l . K h4 4.Kh5 5.Kh6
1 5. K c l J (,.Kf2 The halfway mark . 6. Kxg7 7. Kf8 8. K cH 9. Kd8 I O.Kc7
l l . Kb7 1 2.Ka6 1 3 . K a5 1 4.Ka4
The interna
1 5.Ka3 16.Kxb2 1 7 . Ka3
tional date line has been crossed.
8
7
6
'5
4
3
2
1 7 . Kf3 1 8 . Kg4 1 9 .Kh5 20.Kg6
2 1 . K x f7 2 2 . Kg7 2 3 . Kx h 8 24.Kg7 a b c d e f g h
2 5 . Kxh6 26.Kxg5 2 7 .Kxf4 28. Kg5
29. Kf6 30.Ke7 3 1 .Kxd7 32.Kc7# 1 8.Ka4 1 9. K a 5 20.Ka6 2 l .Kb7
2 2 . K c7 23.Kd 8 2 4 . Ke8 2 5 . Kf8
8 2 6 . K g7 2 7 . K h 6 28.Kh5 29.Kh4
30. Kg3 3 l .Kxf2 32.Kxe3 33.Kd3#
7
6
8
'5
7
4
6
3
'5
2
4
3
a b c d e f g h
2
#203
a b c d e f g h
8
7 #203 discuss ion : The alternative
after taking the first black rook, 6.Kxg7,
6
is for White to return clockwise and
'5 pick up the e3-knight. Then going coun
4 terclockwise around the board he picks
3 up the b2-rook, heads for the f2-pawn,
2 and takes it, when mate in two follows.
The catch is that it takes 34 moves, not
33.
a b c d e f g h
1 34
#204
8 8
7 7
6 6
'j 5
4 4
3 3
2 2
a b c d e f g h a b c d e f g h
1 6 .Kd7 1 7 . Kc 8 1 8 .Kb7 1 9 . K a 6
2 0 . Kb 5 2 1 .Ka4 2 2 . K b3 23.Kc2
24.Kd3 25.Ke2 26.Kxf3 With the cap
ture of the f3-knight White can finally
go after the e5-pawn.
1 35
Appendix
A few more mazes for those who can't #206
get enough. Actually, we wanted some
extras on hand in case we needed a 8
replacement.
7
6
More Pawn Mazes
5
#205 4
3
8 2
7
6 a b c d e f g h
5
l .exd8=N 2.b4 3.b5 4.bxc6 5.cxd7
4
6.f4 7.f5 8.f6 9.f7 1 0.f8=Q l l .e3 1 2.d3
3
1 3 .b4 1 4 . b 5 1 5. b6 1 6.b7 1 7 .b8=Q
2
1 8.a4 19.a5 20.a6 2 1 .a7 22.a8=Q#
a b c d e f g h 8
7
l .gxh3 2.bxa7 3.bxa8=Q 4.a4 5.a5
6
6.a6 7.a7 8.a8=Q 9.c4 l O . c S l l .c6
5
1 2.c7 13.c8=Q 14.h4 15.dxe3#
4
8 3
7 2
6
5 a h c d e f g h
4
#207
3
2
8
7
a b c d e f g h
6
5
4
3
2
a b c d e f g h
1 36
l . cxd7 2 . b 7 3. b8=Q 4 . d x e 8 = Q
5.a4 6.a5 7 . a 6 8 . a 7 9.a8=Q 10.c4 l l .c5 8
1 2.e4 13.e3 1 4.g4 1 5.g5 1 6.g6 1 7.g7
7
1 8.g8=Q 1 9. h 4 20.h5 2 1 . h 6 2 2 . h 7
6
23.h8=Q#
5
8 4
7 3
6 2
5
4 a b c d e f g h
3
#209
2
8
a b c d e f g h
7
6
#208
5
8 4
7 3
6 2
5
4 a b c d e f g h
3
l .hxg3 2 . g4 3.g5 4.g6 5.g7
2
6.gxh8=R [ N ) 7.g4 8.g5 9 . e 3 1 0.c4
l l .c5 1 2.c6 13.c7 14.c8=Q 1 5.a4 1 6.a5
a b c d e f g h 1 7. a6 1 8 . a 7 1 9 . a8=Q 2 0 . b 4 2 1 . b 5
22.b6 23.b7 24.b8=Q
l.fxe7 2.exd8=Q 3.f4 4.f5 5.f6 6.f7
7 . f8=N 8.h4 9.h5 1 0. h 6 l l.h7 8
(this could
1 2.h8=Q 1 3 . d 4 1 4 . axb4
7
have been played as early as move two)
6
1 5.bxc5 1 6. b 4 1 7.b5 1 8.c6 1 9.c7
20.c8=Q 2 1 .b6 22.b7 23.b8=Q 24.a5 5
25.a6 26.a7 27.a8=Q# 4
3
2
a b c d e f g h
137
#2 1 0
H
7 8
6 7
s 6
4 s
3 4
2 3
2
a b c d e f g h
a b c d e f g h
l .Kd8 2.Ke7 3 . Kt7 4.Kg8 5.Kh7
6.Kh6 7.Kg5 8.Kh4 9.Kh3 1 0.Kh2
l l .Kg1 12.Kf2 13.Ke1 14.Kd1 15.Kcl
1 6 . K b l 1 7 . K a 2 1 8 . K a3 1 9 . K x b 4
2 0 . Ka3 2 1 . Ka 2 2 2.Kbl 2 3 . Kc l
24.Kdl 2 5 . Ke l 2 6 . Kf2 27.Kgl
28.Kh2 You're halfway there.
H
7
6
s
4
3
2
a b c d e f g h
1 38
)