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Blending modes in digital image editing and computer graphics are used to determine how two layers are blended into
each other. The default blend mode (called Normal in Photoshop) in most applications is simply to hide the lower layer
by covering it with whatever is present in the top layer.
The top layer is not necessarily a "layer", in the application - it may be applied with a painting or editing tool. The top
layer can also be referred to as the "blend layer" or "active layer".
(B) The base color / layer is the original color / layer (the inferior / lower layer) in the image,
(A) The blend color / layer is the color / layer (the superior / upper layer) being applied with the painting or
editing tool,
(C) The result color / layer is the color / layer resulting from the blend.
Normal
Normal
Dissolve
Darken
Darken
Multiply
Color Burn
Linear Burn
Darker Color
Lighten
Lighten
Screen
Color Dodge
Linear Dodge (Add)
Lighter Color
Contrast
Overlay
Soft Light
Hard Light
Vivid Light
Linear Light
Pin Light
Hard Mix
Inversion
Difference
Exclusion
Cancelation
Subtract
Divide
Component
Hue
Saturation
Color
Luminosity
Darken ↔ Lighten
Multiply ↔ Screen
Color Burn ↔ Color Dodge
Linear Burn ↔ Linear Dodge (Add)
Darker Color ↔ Lighter Color
When two blending modes are commuted versions of each other, if you apply one blending mode to the active layer,
you will get the same results if you add the other (commuted) blending mode to the underlying layer, and then reverse
the order of the layers.
Color Burn
Linear Burn
Color Dodge
Linear Dodge (Add)
Vivid Light
Linear Light
Hard Mix
Difference
Blending modes use the color information in each channel. For example, for the Darken mode, let there be two layers
with the following colors:
(Blend Layer) (Base Layer)
As can be seen in the above images, the color information of the two layers is:
The result layer will contain the color: (R, G, B) = (120, 70, 0), which is the following:
(Base Layer)
Normal
This is the default blending mode. Opaque pixels will cover the pixels directly below them without applying any math to
them. The opacity of the layer can be changed using the Opacity or Fill slider to reveal the pixels below.
Dissolve
This blending mode also does not blend pixels. Dissolve only reveals the pixels below when the Opacity (or Fill) of the
layer is reduced. The pixels below are revealed through a dither pattern (noise) whose intensity is based on the opacity.
Darken
The Darken blending mode looks at the color information in each channel and selects the base or blend color -
whichever is darker - as the result color. Pixels lighter than the blend color are replaced, and pixels darker than the blend
color do not change:
if B ≤ A then C = B
if B > A then C = A
Multiply
Looks at the color information in each channel and multiplies the base color by the blend color:
C=A*B
The result color is always a darker color. Multiplying any color with white (1.0) leaves the color unchanged. Multiplying
with black (0.0) results in black.
When painting with a color other than black or white, successive strokes with a painting tool produce progressively
darker colors. The effect is similar to drawing on the image with multiple marking pens.
Color Burn