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CREDITS
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2 privateerpress.com
CONTENTS
Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Avatar of Menoth . . . . . . . . . . . . . . . . . . . . . . . 80
Blessing of Vengeance. . . . . . . . . . . . . . . . . . . 82
The Military of the
Blood of Martyrs . . . . . . . . . . . . . . . . . . . . . . . . 84
Protectorate of Menoth. . . . . . . . . . . . . . . 6
Eye of Truth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Theme Forces. . . . . . . . . . . . . . . . . . . . . . . . . . 16 Fire of Salvation. . . . . . . . . . . . . . . . . . . . . . . . . 88
Hand of Judgment. . . . . . . . . . . . . . . . . . . . . . . 90
Warcasters of the Protectorate. . . . . 18
Scourge of Heresy . . . . . . . . . . . . . . . . . . . . . . . . 92
Warcaster Model Entries Judicator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94

High Allegiant Amon Ad-Raza. . . . . . . . . . . . 22 Revelator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96

Sovereign Tristan Durant. . . . . . . . . . . . . . . . 24 Soldiers of the Protectorate . . . . . . . . . 98


Anson Durst, Rock of the Faith . . . . . . . . . . . 26
Feora, Priestess of the Flame . . . . . . . . . . . . 28 Unit & Solo Model Entries
Feora, Protector of the Flame. . . . . . . . . . . . 30 Choir of Menoth . . . . . . . . . . . . . . . . . . . . . . . . . 100

Feora, the Conquering Flame . . . . . . . . . . . . . 32 Daughters of the Flame. . . . . . . . . . . . . . . . . . 101

The Harbinger of Menoth. . . . . . . . . . . . . . . . 34 Deliverer Skyhammers. . . . . . . . . . . . . . . . . . 102

The High Reclaimer . . . . . . . . . . . . . . . . . . . . . . . 36 Deliverer Sunburst Crew . . . . . . . . . . . . . . . . 103

Testament of Menoth . . . . . . . . . . . . . . . . . . . . 38 Flame Bringers . . . . . . . . . . . . . . . . . . . . . . . . . . 105

High Exemplar Kreoss. . . . . . . . . . . . . . . . . . . 40 Flameguard Cleansers . . . . . . . . . . . . . . . . . . . . 106

Grand Exemplar Kreoss . . . . . . . . . . . . . . . . . . 42 Flameguard Cleanser Officer . . . . . . . . . . . . . . 107

Intercessor Kreoss . . . . . . . . . . . . . . . . . . . . . . . 44 Holy Zealots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108

Malekus, the Burning Truth . . . . . . . . . . . . . . 46 Monolith Bearer . . . . . . . . . . . . . . . . . . . . . . . . . 109

High Executioner Servath Reznik. . . . . . . . 48 Temple Flameguard. . . . . . . . . . . . . . . . . . . . . . 110

Servath Reznik, Wrath of Ages. . . . . . . . . . 50 Temple Flameguard Officer & Standard . . 111

Grand Scrutator Severius. . . . . . . . . . . . . . . . . 52 Attendant Priest . . . . . . . . . . . . . . . . . . . . . . . . 113

Hierarch Severius. . . . . . . . . . . . . . . . . . . . . . . . 54 Idrian Skirmishers . . . . . . . . . . . . . . . . . . . . . . . 1 1 4

Thyra, Flame of Sorrow . . . . . . . . . . . . . . . . . . 56 Idrian Skirmisher Chieftain & Guide . . . . . . 1 1 5

Vice Scrutator Vindictus. . . . . . . . . . . . . . . . . 58 Visgoth Juviah Rhoven & Honor Guard . . 1 1 6


Allegiant of the Order of the Fist . . . . . . . . 118
Warjacks of the Protectorate. . . . . . . 60
Deliverer Arms Master . . . . . . . . . . . . . . . . . . 119
Warjack Model Entries Hierophant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120

Castigator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 Paladin of the Order of the Wall . . . . . . . . . . 121

Crusader. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Reclaimer Gatekeeper . . . . . . . . . . . . . . . . . . . 122

Dervish. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Vassal Mechanik . . . . . . . . . . . . . . . . . . . . . . . . 123

Devout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 Vassal of Menoth . . . . . . . . . . . . . . . . . . . . . . . 124

Guardian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Wrack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125

Indictor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 The Covenant of Menoth . . . . . . . . . . . . . . . . 126

Purifier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 High Paladin Dartan Vilmon . . . . . . . . . . . . . 128

Reckoner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Initiate Tristan Durant . . . . . . . . . . . . . . . . . . 130

Redeemer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Nicia, Tear of Vengeance . . . . . . . . . . . . . . . . . 132

Repenter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Pyrrhus Flameguard Hero . . . . . . . . . . . . . . . 134

Revenger. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Vessel of Judgment . . . . . . . . . . . . . . . . . . . . . 136

Sanctifier. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 Model Gallery . . . . . . . . . . . . . . . . . . . . . . . . . 138


Templar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Vanquisher . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 Painting Your Army . . . . . . . . . . . . . . . . . . 151
Vigilant. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160

3
4
FOREWORD
A nation forged in singular devotion to Menoth, the Within its pages, Forces of WARMACHINE: Protectorate
Protectorate of Menoth pursues an unending crusade of Menoth Command gives you an extensive look at the
against all the lesser faiths of man. Boasting ranks of elite background of the Protectorate and access to all of its holy
holy knights and disciplined Temple Flameguard, the bulk warcasters and warjacks, as well as a range of units, solos,
of the Protectorate army is composed of masses of untrained and battle engines to support them. In addition, this volume
true believers who willingly take up arms against the introduces two new warcasters—Feora, the Conquering
heathens and blasphemers. Guided by the unflinching hand Flame and Sovereign Tristan Durant—and a new character
of Menoth’s chosen priests, the soldiers of the Protectorate warjack, the fiery Eye of Truth.
wield their faith as both weapon and shield as they seek to
Along with a wealth of information about specific models that
carry out their god’s divine mandate.
can form the cornerstone of any Protectorate army, this book
Alongside these warriors of the faith stride hulking warjacks, also includes the first new theme forces for the Protectorate
forged and consecrated by priests and artificers of the of Menoth. The Creator’s Might theme force marshals the
Protectorate to be physical manifestations of the Lawgiver’s full power of the Protectorate’s warjacks into a rolling tide
sacred wrath. Imbued with the prayers of warpriests and of righteous flame and iron, while Guardians of the Temple
armed with terrible weapons designed to harness and spurs the ranks of the Flameguard to take up arms and carry
unleash Menoth’s holy flame upon their foes, these machines out the divine will of the Lawgiver by inflicting his holy
are more than a match for any enemy. wrath upon the non-believers.

Leading the armies of the Protectorate are its distinctive United through faith, the true believers of the Protectorate
warcasters, from the shining Intercessor Kreoss to the are ready to heed your command. Call forth the faithful and
indomitable High Executioner Servath Reznik to the deadly cleanse the heresy of the Iron Kingdoms beneath a tide of
Thrya, Flame of Sorrow. These paragons of the faith have righteous flame!
been blessed by the Creator of Man with the ability to control
warjacks. Together with a battlegroup of sanctified ’jacks,
each warcaster of the Protectorate can bring to the field the
power of a small army.

5
THE MILITARY OF
THE PROTECTORATE
OF MENOTH
FAITH, FERVOR & DEVOTION

No other nation in western Immoren has made such great the Menite crusade realized. His people stand united behind
advances from such humble beginnings as the Protectorate of him, willing to execute his orders and to destroy any enemy
Menoth, a nation wholly devoted to worship of the Creator subjected to his wrath.
of Man. The Protectorate has risen from a marginalized and
The armies of the Protectorate are made up of forces old and
oppressed Cygnaran sect to one of the great powers of the
new, coupling pragmatic discipline with religious ceremony.
continent, stretching the reach of its military far beyond its
This is the nature of the Protectorate itself, which exists not
original borders. While the Menite religion itself is rooted
for temporal power alone but also to further the Creator’s
in antiquity, with ancient ceremonies and prayers taken
interests on Caen. The Protectorate is a theocracy on every
from the earliest written words, the Protectorate theocracy
level, with its priests assuming positions of rulership over
is less than two centuries old and its military power has
daily governance as well as military doctrine. Although the
fully developed only within the last several decades. The
majority of its standing army is made up of citizen soldiers,
Protectorate has been extremely successful in expanding and
the Protectorate’s elite forces are drawn from ancient martial
reshaping its military to compete in the modern era while
orders, each tightly integrated with the Temple of Menoth
staying true to its religious convictions.
and its clergy.
Its successes are all the more remarkable given that the
Its diverse makeup and the complexity of its ancient and
Protectorate has the smallest population of the Iron
modern influences, combined with its theological goals,
Kingdoms, even with the recent influx of converts. Yet all can
make the Protectorate military difficult for its enemies to
see proof of the triumph of its efforts in accomplishments such
predict—a fact Protectorate leaders are adept at exploiting.
as repelling the Cygnaran assault on Sul, the unprecedented
While many of its military actions target expected priorities
invasion of Caspia, and the seizure of large regions of Llael
such as supply lines or an enemy’s headquarters, the
under the Northern Crusade. By the strength of its army, the
Protectorate is just as likely to exert its strength for religious
Protectorate of Menoth has taken control of its destiny and
objectives. Some of these are comprehensible only to prophets
demonstrated its ability to fulfill its promise to strike down
who can interpret divine portents. The faithful on Caen are
all who refuse to bow to the Creator of Man.
just a small part of the endless War of Souls fought in Urcaen
The Protectorate of Menoth’s leaders have methodically built among the gods. Via intermediaries such as the Harbinger of
its military strength for generations. The theocracy is now led Menoth or members of the Reclaimant Order, Protectorate
by Hierarch Severius, the first warcaster to rise to absolute leaders have a unique perspective on divine will. Yet for
control of the military and then to absolute authority over all the power Menoth bestows on his believers, he remains
the entire nation. Severius spent his lifetime working to see distant; even those who can hear his words seldom receive

6
Temple of Menoth

Hierarch
Harbinger Reclaimant
SEVERIUS
“Priest King”

Menoth
of
Order
Scrutator Caste
Vice Scrutator
Senior Scrutator THE TESTAMENT
VICE SCRUTATORS Scrutator
“Prophet” “Vessels ofDivine Will ”
Visgoth
Priesthood Sovereign
SYNOD OF VISGOTHS Potentate
Priest

Armies of the Great Crusade


INTERCESSOR MIKAEL KREOSS

Martial Orders Allocated to Crusades and Garrisons

Flameguard Knights Exemplar


NUMBERS: NUMBERS:
90,000 21,500
PRIESTESS OF THE FLAME FEORA GRAND EXEMPLAR MIKAEL KREOSS
Commander • Captain • Preceptor • Arms Master • Flameguard High Exemplar • Seneschal • Warder • Sergeant • Knight

TEMPLE FLAMEGUARD FLAMEGUARD CLEANSERS DAUGHTERS OF THE FLAME INFANTRY KNIGHTS HEAVY KNIGHTS VENGER CAVALRY ERRANTS
INCENDIUM PRIESTS MALEKUS, THE BURNING TRUTH THYRA, FLAME OF SORROW (BASTIONS, CINERATORS)
NUMBERS: 80,000 NUMBERS: 8,500 NUMBERS: 1,800 NUMBERS: 10,000 NUMBERS: 2,000 NUMBERS: 3,500 NUMBERS: 6,000

Order of the Fist Order of the W all


NUMBERS: NUMBERS:
9,000 900
GRAND HIGH ALLEGIANT HAVERON GRAYDEN GRAND PALADIN TRENTON BOURIDOR
High Allegiant • Senior Allegiant • Allegiant High Paladin • Paladin

Levies, Militia, Support, and Irregulars Allocated to Crusades and Garrisons

W arPriests
NUMBERS: NUMBERS:
9,000 3,750 CHOIR
WAR SOVEREIGN HOLVEN MARGUILE HIEROPHANT SOVEREIGN GRAMM PARVON

LOCAL MILITIA
NUMBERS:
DELIVERERS NUMBERS:
VASSALS OF MENOTH IDRIAN SKIRMISHERS
ZEALOT LEVIES 50,000
DELIVERER PRECEPTOR EZEKIEL MARTVINE
2,000
VISGOTH MISHIVA NESTORE VARIOUS CHIEFS OVERSEEN BY
NUMBERS: 200,000 VARIOUS PRECEPTORS Preceptor • Arms Master • Deliverer HIGH ALLEGIANT AMON AD-RAZA

Armies ofthe Great Crusade


INTERCESSOR KREOSS (AS HIERARCH'S PROXY)
Crusades and Garrisons Comprising the Armies of the Temple in Service of the Great Crusade

Northern Crusade LERYN GARRISON CONVERSION INTERDICTION EXECUTIONER INTERDICTION Kreoss outranks Feora but her
Vice Scrutator Vindictus Harbinger of Menoth High Executioner Reznik influence over the Synod affords
OVERSEEN BY THE HIERARCH, NUMBERS: 50,000 NUMBERS: 5,000 NUMBERS: 1,500 her considerable autonomy.
INTERCESSOR & HARBINGER

Crusade of the ICTHIER GARRISON FLAME OF VENGEANCE


Conquering Flame
SUL GARRISON IMER GARRISON TOWER JUDGMENT INTERDICTION
Visgoth Juviah Rhoven Six Visgoths of Imer Scrutator Sovereign Visgoth Enjorran Sollers
Jarok Shaw Thyra, Flame of Sorrow
NUMBERS: 70,000 NUMBERS: 42,000 NUMBERS: 53,000
FEORA, PRIESTESS & NUMBERS: 15,000 NUMBERS: 250
PROTECTOR OF THE FLAME

The Awakening REFORMATION


Crusade AWAKENING FLEET INTERDICTION
("THE BEGGARS' CRUSADE")
direct instructions. Obeying the will of Menoth requires and this status is evident in the priest’s raiment, mask, and
priests to interpret portents and make decisions by weighing staff, each an important symbol of the office. Among the
the facts before them against doctrine. clergy are two groups whose responsibilities extend beyond
that of the normal priests—the scrutators and members of
Still, this connection to the divine means Protectorate soldiers
the Reclaimant Order.
have learned to trust the priesthood and other Temple leaders
implicitly. Those at the bottom of the chain of command are A member of the clergy begins as an initiate, and most
accustomed to fighting in ignorance of the ultimate purposes are trained at the Lyceum of the True Law in Imer. Upon
of their actions. Orders are not to be questioned but simply completing his studies, a junior priest is recognized as
accepted and obeyed with the same faith that assures each a presbyter. Over time a priest may achieve the rank of
Menite of the place waiting for him in the afterlife. potentate, overseeing a temple or significant shrine. This
is the highest rank most priests can ever aspire to; even a
Although not every Menite is equally pious, in the aggregate
potentate who has proven to be devout and exceptionally
their beliefs bestow a degree of conviction, efficiency, and
dedicated will be promoted higher only if a need arises to
zealous fanaticism that strengthens them through the most
replace a more senior priest in the Temple’s hierarchy.
difficult ordeals and setbacks. Their enemies fear this zealotry,
as other armies must rely on less certain traits like loyalty and Above potentates are sovereigns, influential and respected
duty—traits sometimes bought with coin. The Protectorate members of the clergy with considerable autonomy. A
military has proven that faith has a tangible power, and there sovereign is responsible for potentially dozens of temples,
is no army in western Immoren as singularly united. their potentates, and hundreds of subordinate priests. Some
sovereigns have oversight of a sizable town or even a lesser

The Sul-Menite Temple city. It is a tremendous honor for a citizen to be addressed by


a sovereign, and few residents ever personally interact with
The Protectorate of Menoth is a pure theocracy, unique among a priest of higher rank.
the Iron Kingdoms. All aspects of the Protectorate are devoted
to the glorification of Menoth, the Creator of Man. Religious At the penultimate level of the ascending hierarchy are
and secular authority are indivisible, and all state functions the visgoths. Currently nine in number, these governing
are steeped in ceremony, ancient tradition, and faith. principals of the Protectorate oversee major aspects of the
government, industry, or territorial domains. Together they
While Menoth is worshiped across western Immoren in every comprise the Synod, the governing body of the Protectorate
human kingdom, not all Menites belong to the same sect. Most and highest advisors to the hierarch. Visgoths are appointed
Menites in Ord, Llael, Cygnar, and Khador do not acknowledge by a hierarch or by a unanimous vote of the Synod. Strife
the authority of the Protectorate’s hierarch and look instead among visgoths is not uncommon, since they seldom possess
to their own priests. The Great Crusade is intended to rectify equivalent power and may have competing agendas. But in
this division by uniting the faithful under the dominion of the theory all seek to glorify and serve Menoth and his Temple.
Protectorate of Menoth, as well as to convert the large numbers
of wayward masses in these kingdoms who have forsaken Drawn from the tradition of the ancient priest-kings, the hierarch
Menoth for other gods. The Protectorate is a nation at war, and is a singular office of peerless authority and absolute power.
every industry is directed toward the Great Crusade. There is A visgoth rises to this position only when one can secure the
no separation between the government and the military: both unanimous endorsement of the Synod and commands the total
are aspects of the Temple of Menoth, overseen by the clergy obedience of the entire priesthood. The standards for a hierarch
and supported by much of the population. are almost impossibly high: he must be a priest of superlative
faith, ambition, political acumen, and individual power.
Hierarchy of the Temple Only the greatest, most visionary priests emerge to lead the
The priesthood has a strictly defined, inflexible hierarchy Protectorate to its rightful destiny. In the 127 years since the
that has endured for thousands of years. All are masked Protectorate was founded, there have been only six hierarchs:
while performing their duties to reflect the unflinching and Sulon, Luctine, Turgis, Ravonal, Voyle, and Severius. Each
stoic nature of their god. This also serves as a sharp division of these figures is vaunted as a paragon of the faith and
between priest and congregation, as a priest is not allowed to champion of the Lawgiver. Even after death, they are above
convey the emotions to which mortals are prone. criticism and beyond rebuke.

Without exception the Temple’s clergy wield more power


Scrutators
than priests of equivalent rank outside the Protectorate.
Traditionally the scrutators were a caste of priests who served
Regardless of their roles, even the lowest-ranking priests
as the arbiters, judges, and executioners of the Menite faith.
embody the authority of the Temple over all aspects of
While they still occupy this role, their purview and authority
life within the Protectorate’s territories. Each step up the
has expanded within the Protectorate, making them the
Temple’s hierarchy conveys greater responsibility and power,

THE MILITARY OF THE PROTECTORATE


8
ruling elite of the theocracy. Scrutators are selected from the Some scrutators bear a simple honorific within their own
ranks of the clergy and undergo even more extensive training ranks: those who are more experienced are referred to
and indoctrination. as senior scrutators, and the leaders of the caste as vice
scrutators. The singular title of grand scrutator was
Scrutators follow their own code of behavior free from some
once held by Severius, but has not been reinstated since
of the constraints of ordinary priests. Their first priority is to
his elevation to hierarch. At present there are four vice
protect and preserve the faith at all costs. They must sacrifice
scrutators; three of these are visgoths, and the fourth is
aspects of their humanity and excise emotions such as
Vice Scrutator Vindictus, a warcaster who is in the personal
compassion, mercy, and forgiveness, for their office requires
service of Hierarch Severius.
them to deal harshly with enemies of the faith. Some threats
come from within, and scrutators bear the ultimate authority In theory the authority of a scrutator is limited by his priestly
to enforce Temple doctrine and the True Law. All citizens are rank; in practice, however, his words are often heeded
subject to their scrutiny, including the clergy themselves, regardless of rank. Such is the fear and respect scrutators
thus ensuring that the priests and other high-ranking officers command. While this power could open the caste to
of the Temple do not fall prey to corruption or heresy. The corruption, senior scrutators are always vigilant for abuses
scrutators are therefore the intelligence-gathering arm of the of authority committed by their subordinates. Any scrutator
Temple, its internal police, and the ultimate court of law. This who puts his own interests ahead of the Temple will be
is their responsibility and their burden. sent to Tower Judgment to see the error of his ways, and
few return. This does not preclude conspiracies within the
Scrutators hold regular clerical ranks, which signify seniority
scrutator caste as elements vie against one another, but given
within the hierarchy of the Temple. In addition to their
the degree of their indoctrination and oversight such politics
ordinary responsibilities, they are often called upon to
almost never rise to the level of sedition. When scrutators
undertake specific tasks, as the hierarch and visgoths rely
conspire, it is generally to outdo some other faction within
upon the scrutators to enact their will. Because of this unique
their caste to impress the hierarch or the vice scrutators.
function of their caste and their duties, all scrutators are
treated with deference by ordinary priests.

THE MILITARY OF THE PROTECTORATE


9
Reclaimers Reclaimers are steeped in mystery. Because they do not speak
Since long before the Protectorate came to be, an unusual and usually refrain from writing, communication with them
group of priests has stood apart from the rest—the can be difficult, though some convey meaning by gesture.
Reclaimers. Members of the Reclaimant Order feel a unique There are also times when the faithful feel compelled to aid a
calling to give up their identities and become empty vessels reclaimer for reasons they do not themselves fully understand.
to be filled by Menoth’s will. Their responsibilities relate to In battle, reclaimers are often joined by disordered but
the passage of Menite souls to Urcaen. united mobs of the zealots who take up arms to assist them.
Reclaimers sometimes possess the ability to control warjacks
Reclaimers surrender their humanity in an even more on the battlefield. How they make their instructions known is
extreme fashion than the scrutators. Each dons an iron mask not clear, yet their warjacks heed their voiceless commands.
said to be a tomb for their thoughts that allows them to hear
the voice of Menoth. They further swear a vow of absolute
Governance in the Theocracy
silence after speaking the Oath of the Reclaimer’s Last
Just as the clergy controls the Temple of Menoth from the top
Breath, a promise to send the souls chosen by the Lawgiver
down, so too does it rule the Protectorate itself. Priests, and
to Urcaen on wings of flame and ash. Reclaimers surrender
scrutators in particular, have the authority to take charge of
their names, divorce themselves from any contact with
aspects of the Protectorate government or military as they
family, and have no true friends, although they will work
see fit. While a town or village may have its local secular or
alongside others of the Temple. They appear to be utterly
appointed leaders, if a ranking priest decides to intervene, he
devoid of human emotion, as both a matter of discipline and
can supersede any authority except that of a more senior priest.
as an unavoidable consequence of their calling.
As an extension of their function, scrutators are more likely
Becoming a reclaimer is not a choice, but a true divine calling.
to assume control of a populace than ordinary priests. For
The role requires absolute sacrifice of the self, abandonment
example, a scrutator potentate on a vital mission could enter a
of the comforts of the world, and acceptance of a life of ascetic
Menite town and assume authority from a local priest, taking
simplicity and duty. Reclaimers can manifest at any time,
charge of the town garrison and any other manpower he may
including among regular clergy, who relinquish their rank and
require. Similarly, even a low-ranking priest could enter a
previous duties. All other considerations are abandoned as
fishing village and assume control over its inhabitants, most
the individual hearing the call seeks out the nearest member
often to enlist them in the war effort.
of this order and makes himself known. The mark of this
change is obvious to any who have gone through it, and those
Office of the Hierarch
answering the call are recognized and initiated in ceremonies
known only to the members of the Reclaimant Order. The office of the hierarch is the formalized reinstatement of
the priest-kings of old, a position of absolute power within
Because reclaimers are guided by the voice of Menoth, the Protectorate of Menoth. The hierarch is both head of
they are outside the hierarchy and structure of the Temple. state and the highest priest of the Temple, thus combining
Those in the order do not answer to superiors or command both secular and religious authority. While the process of
subordinates as all are guided directly by the Creator, though becoming a hierarch is contentious and often bloody, all
the former High Reclaimer, now known as the Testament dissent ends once one is declared. The hierarch’s commands
of Menoth, is venerated by most in the Protectorate as are law, and the scrutator caste is devoted to preserving him
the leader of the Reclaimant Order. The clergy does not and removing any potential threats to his rule.
interfere with their work, nor are reclaimers asked to execute
additional duties, though they sometimes lend their skills to It falls to the Synod of Visgoths to handle day-to-day
the Protectorate’s military forces to enact Menoth’s will on governance of the Protectorate when the hierarch is occupied
the battlefield, seeing to the needs of the slain and ensuring elsewhere, such as while leading an army in times of war.
souls are swiftly guided to the City of Man. The hierarch relies on the scrutators to monitor the visgoths
and inform him of their actions as well as report on the state
On rare occasions a reclaimer will hear the Creator’s voice of the Protectorate’s heartlands.
commanding him to strike down a specific mortal and
usher his soul to Urcaen. Such direct commandments are When the hierarch is away from the capital, as has been
usually interpreted as Menoth claiming a soul for his own the case for several years due to the Northern Crusade,
inscrutable reasons. Reclaimers are sometimes tasked to scrutators endeavor to keep him well informed. Because of
reclaim the souls of the clergy or others of great faith, and the distances involved, delays are unavoidable and the risk
as long as they are enacting Menoth’s will, little can be done of important information or dignitaries being intercepted is
to gainsay them. On other occasions the Creator will call for high. The vice scrutators coordinate these missions to ensure
the immediate death of an enemy of the faith, which may vital intelligence is not lost, but there is no doubt Hierarch
require the mustering of military forces. The Testament is the Severius’ direct control over the theocracy has been affected
reclaimer most likely to receive such commands. by his absence. The Synod has stepped in to help fill this
void, increasing their relative power.
THE MILITARY OF THE PROTECTORATE
10
The Synod of Visgoths One consequence of the hierarch’s absence has been the
strengthening of the relationship between the Synod and
The visgoths are the ranking leaders of the Temple and
Feora, Protector and Priestess of the Flame. For several years
serve as an advisory panel to the hierarch, entrusted with
Feora has been the foremost military leader overseeing the
governing different aspects of the Protectorate’s bureaucracy
southern garrisons, and she has been in frequent contact
in his name. All visgoths are members of the Synod.
with the Synod. A number of its members have become her
Because the standing Synod has had very little direct close allies, and while they are careful not to openly defy the
interaction with Hierarch Severius since he established Leryn hierarch, senior scrutators believe their loyalties may have
as the headquarters of the Northern Crusade, the council’s been compromised.
advisory function has been essentially nullified. Since
her arrival, the Harbinger has assumed this role instead.
Nonetheless, the Synod retains control over governance in
Armies of the Great
the south, which has allowed the southern and northern Crusade
regions to operate virtually independently of one another. The military of the Protectorate of Menoth is also an extension
The Northern Crusade still receives periodic resupply of the Temple and its Great Crusade, its soldiers counted as
and reinforcements from the south, but these come only both guardians and crusaders. Each crusading army serving
infrequently, and the Northern Crusade has taken measures this cause is composed of dedicated, well-trained warriors
to be self-sufficient. drawn from numerous martial orders combined with
The areas of oversight of the current visgoths were established combatants gathered from organized militias and conscripted
by Hierarch Voyle and have remained unchanged since his zealots. As a result, the military of the Protectorate represents
death. Some speculate that a tenth visgoth might be promoted a wide range of skill and discipline, from dedicated knights
to govern the lands claimed by the Northern Crusade, but for who have devoted their lives to the Temple to untrained
now the hierarch rules those territories personally, with the citizens armed and sent into battle with little preparation.
assistance of Vice Scrutator Vindictus. The citizen-soldiers of the Temple Flameguard and the
elite warriors of the Knights Exemplar comprise the core
of the professional military. These two orders are joined by
THE NINE VISGOTHS members of the Protectorate’s smaller martial orders, which
VAR BODALIN include the Order of the Wall and the Order of the Fist. The
First Visgoth of Imer, Vice Scrutator, Protectorate is also willing to field mercenary forces that
Prime Curate over Scrutator Initiation are at least marginally respectful to the Creator of Man and
willing to be supervised by priests to ensure they perform
LARS ELIMON as required. But the bulk of their numbers arise from militia
Fourth Visgoth of Imer, Scrutator,
soldiers and zealot levies armed with simple weapons from
Overseer of Temple Defense and Armament
numerous armament caches set aside for that purpose.
MORGIMER JASRUN
The call to war created a need to define a clear chain
Sixth Visgoth of Imer, Overseer of Mines,
of command among the Protectorate’s martial orders.
Quarries, and Wells
Traditionally, as long as the leaders of each order
MISHIVA NESTORE demonstrated their loyalty to the Temple hierarchy, they had
Third Visgoth of Imer, Scrutator, autonomy over their organizations. Though some degree
Overseer of the Vassals of Menoth of independence remains, Hierarch Voyle realized that
his nation’s ability to conduct war on a larger scale would
ARK RAZEK
require the integration of the Protectorate’s various military
Fifth Visgoth of Imer, Overseer of the Sul-Menite Artificers
arms. This task of restructuring the Protectorate’s military
JUVIAH RHOVEN forces was entrusted to Severius during his tenure as grand
Visgoth and Overseer of Sul, Vice Scrutator scrutator during Hierarch Voyle’s rule.
BRONE SCARREL Knowing that reorganizing the Protectorate’s military
Visgoth of the South, Overseer of Ancient Icthier structure required careful attention to logistics and planning,
Severius created the office of War Counselor and appointed
ENJORRAN SOLLERS
Bron Scisson to the post as the senior secular officer in the
Visgoth and Overseer of Tower Judgment, Scrutator
military to oversee auxiliary forces and to coordinate with
DELCON VESHER the martial orders. In 608 AR, Hierarch Severius appointed
Second Visgoth of Imer, Vice Scrutator, Kreoss as his Intercessor, entrusting him with the oversight
Head of the Lyceum of the True Law of the military that Severius himself once possessed as grand

THE MILITARY OF THE PROTECTORATE


11
scrutator. Kreoss is considered the supreme commander depending on the martial order from which they are drawn.
of the Protectorate’s armies, working together with War Cavalry and heavy knights form the smallest phalanxes of up
Counselor Scisson and answering directly to the hierarch. to thirty knights, while infantry knights and knights errant
assemble into medium-sized phalanxes of up to fifty knights,
While Feora, Protector and Priestess of the Flame, is technically
and the Temple Flameguard phalanxes are the largest, with
subordinate to Kreoss, he is often preoccupied with matters in
up to a hundred Flameguard each.
the north, which allows her to retain considerable autonomy
in the south. It is no secret that the hierarch favors Kreoss In some cases selected soldiers are gathered to create a mixed
over Feora, and this has created ongoing tensions that have interdiction to serve a specific warcaster or to fulfill a specific
yet to be resolved. For the most part these leaders have been mission. These special forces operate together for as long as
able to put aside their individual differences in the interests is required before returning to their regular duties.
of the Great Crusade.
Priests serve as commanders at all levels of the military.
They command troops in the field and oversee logistics and
Military Structure supply lines. Experienced lay soldiers can be promoted to
The Protectorate’s forces are organized into garrisons and positions of authority within their martial orders, but they
crusading armies. Garrisons include the defenders of the are expected to treat priests with respect regardless of their
Protectorate’s cities, towns, and facilities as well as its reserve rank. In situations that present an unclear chain of command,
forces. The garrisons are predominantly made up of Temple ranking priests are obeyed before secular commanders.
Flameguard and militia forces supported by smaller numbers
of troops from other martial orders. Crusading armies require The Northern Crusade
more integrated forces with a highly varied composition. The Northern Crusade is the Protectorate’s primary crusading
Crusading armies are divided into interdictions, which are army. It was sent into the war-torn lands of Llael in 606 AR
usually composed of phalanxes from a single martial order. to establish a permanent Menite holding there, which it has
Phalanxes are divided into detachments that vary in size successfully maintained in the years since. During that time

THE MILITARY OF THE PROTECTORATE


12
the Northern Crusade has extended its control to much of interior and occupied its southern armies while Vinter and
eastern Llael, defending its territory against both Khadoran Leto Raelthorne contested for that nation’s throne. Feora had
military forces and the undead minions of the Nightmare entered into a temporary arrangement with Vinter in the hopes
Empire of Cryx. of seeing the Morrowan faith weakened in Cygnar. While
Feora’s army achieved its objectives of cutting off the Cygnaran
Leryn is the headquarters for the Northern Crusade.
railway and preventing reinforcements, Vinter failed in his bid
Its impressive battlements, self-sufficiency, and near
to seize the throne. On the orders of Intercessor Kreoss, Feora
impregnability make it ideal for Hierarch Severius’ needs.
eventually withdrew. The soldiers of this crusade returned to
Further, he was able to seize Leryn without directly assaulting
their garrisons as victors, having driven the sword of the faith
its walls, taking the city intact. Though Khador plundered
deep into Cygnar, killing many unbelievers.
some of its wealth and resources, Leryn’s industrial facilities
and defenses were left in pristine condition and ready to
be converted to facilitate the hierarch’s war efforts. Leryn’s
citizenry have learned to heed the Protectorate’s priests, and NAVY OF
many have converted to the Sul-Menite faith. THE PROTECTORATE
The Protectorate of Menoth is not a naval power, but it does
The Northern Crusade has been greatly reinforced since
maintain a small number of armed vessels to defend a coastline
Severius became hierarch. Many of the Protectorate’s warcasters
that stretches from Sul to Ancient Icthier. Many of these ships
have joined the Northern Crusade, including the Harbinger of are crewed by native Idrians drawn to the creed of Menoth. The
Menoth, the Testament, and Intercessor Kreoss. The intercessor majority of the Protectorate’s ocean-faring vessels are working
oversees the day-to-day organization of the crusade and ships, including a fishing fleet based in Sul. Any of these could
reports directly to Hierarch Severius, who takes great interest be rigged for battle if required, but the theocracy has largely
in its operations. Leryn’s standing garrison is commanded by surrendered control of the gulf to the Cygnaran Navy. The
Vice Scrutator Vindictus, who, like Severius, is blessed with the visgoths know they would lose in any substantial engagement
warcaster talent. The garrison supplies troops and material aid against Cygnar’s formidable Eastern Fleet.
to the Northern Crusade throughout its ongoing battles.
This acknowledged weakness in the Protectorate’s defenses
has not proved to be important enough to address. Most of
The Southern Garrisons
the military clashes between the Protectorate and its enemies
The southern garrisons include the forces stationed at Sul, Imer,
take place on land, and the Cygnaran Navy has made no
Icthier, and Tower Judgment. Though visgoths and scrutators substantial attempts to strike at the smaller settlements that
maintain oversight of these holdings, the military officers dot the Protectorate’s coastline. Cryxian vessels occasionally
who command the garrisons are drawn from among Feora’s raid settlements on the nation’s shores, but such incidents are
loyal subordinates. The Priestess of the Flame has established rare. The Protectorate finds it more effective to allow Cygnar’s
a protocol whereby members of the Flameguard’s Incendium navy to intercept Cryxian raiders rather than expend its limited
serve as intermediaries between high-ranking priests and the resources toward shipbuilding. In any case, most of Sul’s docks
officers commanding the garrisons. These measures allow are well defended by imposing walls, and the capital of Imer
Feora to control the flow of information and the allocation of and its vital industry and mines are a hundred miles inland.
resources to the bulk of the Protectorate’s southern military. The most vulnerable Protectorate city is the blessed city of
Ancient Icthier, whose relative isolation has thus far preserved
Feora is able to draw upon these garrisons to form her
it from attack.
own armies on very short notice. However, she is careful
to maintain their essential function of defending the
Protectorate’s borders and cities. Protecting Sul and Imer, in
particular, is absolutely vital, as these are major industrial Martial Orders
and government centers as well as sites of holy significance.
The Protectorate’s military relies heavily upon elite forces
Though their role is primarily defensive, the southern drawn from the Menite orders allied with the Temple and its
garrisons have participated in conflicts beyond the borders priesthood. By tradition, the martial orders have autonomy
of the Protectorate in recent years. These battles were most over their membership, and the heads of the orders answer
often covert operations undertaken by the Daughters of the only the ruling priests. Upon receiving the dictates of the
Flame under the leadership of Thyra, Flame of Sorrow as hierarch and the Synod, it falls to the leadership of the order
well as other forces led by Malekus, the Burning Truth—both to convey these instructions throughout the ranks.
operating under Feora’s orders.
However, forces drawn from these orders often directly
The largest action undertaken by a crusading army drawn serve individual warcasters or priests and are assigned to
from these garrisons was during the Second Cygnaran Civil specific armies or the garrison of a city or town under the
War. Led by Feora, this army penetrated deep into Cygnar’s authority of the priesthood. In such cases, the individual

THE MILITARY OF THE PROTECTORATE


13
in charge conveys orders to the senior-most officer, who Incendium priests serve as the highest-ranking officers of the
then commands his subordinates. For example, a warcaster Flameguard. They hold ranks identical to other priests but
leading an interdiction including both Knights Exemplar are not eligible to become scrutators. Some of the hierarch’s
and Temple Flameguard might interact primarily with the agents believe that members of the Incendium have become
ranking Exemplar seneschal and Flameguard captain, each more loyal to Feora than to him, but they have not yet acted
of whom would then be entrusted to handle the disposition against these individuals.
of their respective forces.
Knights Exemplar
Temple Flameguard Devoted to carrying out the will of the scrutators, the Knights
Once solely charged with protecting temples and holy places, Exemplar first came to prominence during the Thousand
the Flameguard has been transformed over the last generation Cities Era. The order, defined by its code of absolute
into the standing professional army of the Protectorate of obedience, now comprises the preeminent warriors of the
Menoth. With shield and smoldering spear in hand, they Sul-Menite Temple. Those who weather intensive training
march to battle in unprecedented numbers, forming the core dedicate themselves to serve as Menoth’s living weapons
of the theocracy’s garrisons as well as bolstering its crusading on Caen. Their sacred oaths absolve them of any harm
armies. Commanding absolute loyalty from her soldiers is inflicted in the pursuance of their orders, which allows them
Feora, the Priestess of the Flame and head of the Incendium, to serve the scrutators of the Protectorate without question.
the priestly order charged with the administration and Newly invested Exemplar Knights are honored with blessed
spiritual needs of the Flameguard. The capital of Imer hosts weapons such as ancient relic blades and sacred armor that
the Incendium’s central headquarters, but the order’s priests have been passed down through the generations. Putting
operate throughout the command structure of the Flameguard. aside considerations of their pasts—including any family
ties—the brotherhood is bound by the strongest of bonds.
Members of the Temple Flameguard begin as novitiates and
For a knight, the order becomes his true family.
devote six months to initial training, during which they
rigorously drill in the use of their armor and weapons and The majority of the Exemplar knights are trained to fight on
receive training in maneuvers and formations. Afterward they foot, focusing on expertise with the blade. The order is quite
are initiated into the Flameguard and are assigned to a garrison large, however, and has several smaller disciplines with
or crusading force. A veteran Flameguard may be promoted to distinct roles, like the heavily armored Bastions, the Errants
arms master and given command of his own unit. A veteran who serve as the order’s far-reaching advance strike force, and
arms master may in turn be promoted to preceptor and given the vengers who serve as the Protectorate’s heavy cavalry.
charge of a detachment of scores of spearmen. Secular officers
Exemplar knights begin as initiates and undergo many years
seldom see promotion beyond the rank of preceptor. Next
of harsh training to become full knights. Veteran knights may
come captains, who each command a phalanx composed of up
be promoted to sergeants and charged with leading small
to a hundred soldiers. Commanders oversee large garrisons
detachments. The most accomplished and fanatical sergeants
of multiple phalanxes with thousands of Flameguard and
rise through the ranks, first to become warders, who lead
answer directly to the Priestess of the Flame.
phalanxes, then seneschals and ultimately high exemplars—
The order has several branches whose members serve distinct the highest rank entrusted to command large numbers of
roles. Flameguard Cleansers are the disciplinary arm of the knights, including full interdictions. The leader of the entire
Flameguard, safeguards of purity both within and beyond the order is the grand exemplar. Though Mikael Kreoss was
Protectorate’s boundaries. Led by Malekus, the Burning Truth promoted to intercessor, he also still holds the title of grand
and wielding flame-spewing purifiers, the Cleansers sanctify exemplar and these roles and duties are considered cumulative
the heretical with gouts of purifying fire. The Daughters and distinct. As grand exemplar, Kreoss oversees the knightly
of the Flame are an elite and incredibly specialized group order, and as intercessor he speaks with the authority of the
drawn from the widows, daughters, mothers, and sisters of hierarch and can overrule leaders of other martial orders.
fallen Menite soldiers and were originally charged with the
covert security of Menite holy places. Over time Feora has Order of the Fist
begun to call upon the Daughters to eliminate threats to the The Order of the Fist is a group of monastic warriors who
Protectorate, both internal and external. The Daughters are undergo a strenuous and extensive ascetic regimen meant
organized into small strike forces called hands, each led by a to refine their bodies and minds. They seek to internalize the
veteran captain. Though the Daughters employ a number of message of the True Law and to become an empty vessel for the
solo operatives, they lack any additional structure. The order will of Menoth. Over the course of their training, they learn to
is commanded by Thyra, Flame of Sorrow, who answers perform seemingly miraculous feats of strength and physical
directly to Feora. control. Although deadly with their bare hands and feet, some
allegiants of this order employ weapons in battle as well.

THE MILITARY OF THE PROTECTORATE


14
Since it began, the Order of the Fist has served to maintain forbearance and protection of the innocent, which can put
order within the population of the Protectorate. With their them at odds with the scrutators. But so long as they do
emphasis on unarmed fighting, and requiring no special not openly interfere with or defy the hierarch or his agents,
armor or vestments, allegiants easily blend in with the they are left to their ancient code. The order experienced a
general population. In this way they serve as an unobtrusive recent revival in popularity and widespread support after
secret police force in towns and cities and complement the Cygnar invaded Sul in 606 AR, and efforts by the Harbinger
efforts of the scrutators in rooting out heresy and sedition. have ensured they will likely always have a place, even if
in small numbers.
Allegiants study the strength of stone and the fluidity of
sand until the application of deadly force becomes as natural The order has a limited rank structure. An exceptional knight
to them as breathing. Though belonging to a relatively new may be recognized as a high paladin, serving as a senior
order, allegiants consider their fighting style to be an evolution officer of the order. The master of the order is the grand
of ancient teachings gleaned from the first city of antiquity, paladin, who oversees its membership from Sul. The current
drawing inspiration from some of the most ancient passages grand paladin is Trenton Bouridor.
inscribed into the walls of Ancient Icthier. They learn their
techniques at the order’s secluded monastery in the Vardhan Auxiliary Militia & Levies
province. Members begin as initiates and generally endure a In addition to the martial orders, nearly a third of the
decade of training and immersion in the order’s philosophies Protectorate’s population is capable of being armed on short
before being recognized as allegiants. Those who become notice and stands ready to fight as members of auxiliary
particularly skilled may eventually become senior allegiants, militia and levied zealots. In most cases, they are trained in
then high allegiants. The leader of the order, Grand High the use of simple weapons such as staves, maces, and short
Allegiant Haveron Grayden, has held his post since the order’s swords. The most disciplined and well-trained of the militia
inception and has worked with Garrick Voyle, the former are the deliverers, who drill in the use of their rockets and
hierarch, in creating the martial art used by all allegiants. are prepared to stand in support of regular soldiers like the
Temple Flameguard. Zealot mobs are drawn from the most
Order of the Wall fanatical citizens and are led by priests who inspire and
The Order of the Wall is the oldest but smallest of Menite command them in battle.
knighthoods, an organization dedicated to preserving the
Joining the auxiliary are bands of Idrians, tribal groups
faithful from the perils found outside of civilization. Its
dwelling throughout the Bloodstone Desert. Many Idrians
philosophies and fighting style are thought to embody one of
were converted to the worship of Menoth during the
the most vital of Menoth’s earliest gifts: the Wall itself, which
reign of Hierarch Luctine. Under the hierarch’s guidance,
stood between the light and the darkness. While battling
the Protectorate brought the fires of conversion into the
enemies of the faith, the Order of the Wall stands alongside
parched desert, taking in all who would accept the word
the other martial orders, but its paladins prefer to defend
of the Lawbringer and putting many others to the torch.
the faithful rather than marching to war. However, the order
While not every Idrian is a devout worshiper of the Creator
recognizes that protection sometimes requires the fire of faith to
of Man, many have given up their former heretical beliefs
be wielded against those who embody destruction and chaos.
and have embraced the Sul-Menite religion. Many practice
Most paladins believe the order’s origins can be traced to a slightly modified variant of the faith, a deviation the
Valent of Thrace, the priest-king who founded Calacia in scrutators actively discourage but have never managed to
2800 BR. Though Valent’s great wall has long since fallen to eradicate. Idrians often fight alongside their Sulese brethren
ruin, Caspia and Sul endure, and the order considers these as irregulars and scouts. Leading their warbands are rhaz, the
cities to be their most sacred places, and the walls themselves foremost warriors of their tribes.
to be relics of the faith.
For the citizens of the Protectorate, service in a time of
Paladins of the order have long been heroes to the common crusade is compulsory, and the clergy are issued quotas
people, seen as embodying the protective aspects of Menoth for able-bodied men and women required to fill the ranks
sometimes neglected by clergy. Indeed, the order has endured of the auxiliary fighting forces. Initiates of the Order of the
a difficult relationship with the priesthood in the Protectorate Fist have proven adept at rounding up and enlisting those
because it is one of the few martial groups that answers to a who have not demonstrated the devotion and piety expected
code not rooted in obedience to the priest caste. The scrutator of a citizen. Nonetheless, the continual immersion of the
caste came to view the Knights Exemplar as more useful tools, populace in religious doctrine makes it easy to gather large
causing the Order of the Wall to suffer a long decline. numbers of willing zealots and soldiers of all ages and press
them into service.
Relatively few young Protectorate warriors can temper their
rage with the mercy required of those who would wield
the order’s blessed Firebrand blades. Paladins prioritize

THE MILITARY OF THE PROTECTORATE


15
PROTECTORATE THEME FORCE

THE CREATOR'S MIGHT


The word of the Creator of Man is law, and by the will of the faithful his designs are made material. The clergy of
the Protectorate march to war arrayed as an army worthy of Menoth, channeling the power of Menite relics that
predate the priest-kings while chanting prayers drawn from holy writ and ancient inscriptions. Their mighty
sanctified machines rumble across the battlefield to clash with those who would deny the glory of Menoth.
Great wheels bearing the weight of consecrated edifices grind ever onward, accompanied by the hymns of
warpriests. In righteous splendor Menoth’s most devout servants go forth to battle blessed by his might.

ARMY COMPOSITION
An army made using this theme force can include only the following Protectorate models:

• Protectorate warcasters • The Covenant of Menoth


• Non-character warjacks • Hierophant solos
• Avatar of Menoth • Initiate Tristan Durant
• Vassal models/units • Wrack solos
• Choir of Menoth units • Protectorate battle engines
• Visgoth Juviah Rhoven & Honor Guard

SPECIAL RULES

• For every full 25 points of warjacks and battle engines in this army, you can add three Wracks
or one other solo to the army free of cost.
• Solos and Choir of Menoth units in this army gain Reposition [3˝]. (At the end of an activation
in which it did not run or fail a charge, a model with Reposition [3˝] can advance up to 3˝, then
its activation ends.)
• Friendly models/units can begin the game affected by the upkeep spells of warcasters in this army.
These spells and their targets must be declared before either player deploys any models. Warcasters
in this army do not have to spend focus to upkeep their spells during your first turn of the game.

16
PROTECTORATE THEME FORCE

GUARDIANS OF THE TEMPLE


The soldiers of the Flameguard Temple once found their purpose in defending the sacred sites of the Protectorate,
but the turmoil of recent years has seen these former guardians forged into one of the most formidable fighting
forces of the nation. Hearing and heeding Menoth’s call to service, thousands have swelled the ranks to take up
arms and carry out the will of the Lawgiver. With the blessings of Menoth upon them, these faithful eagerly go
to war against the non-believers, unified in their unwavering support of the Great Crusade.

ARMY COMPOSITION
An army made using this theme force can include only the following Protectorate models:

• Protectorate warcasters • Reclaimer solos


• Non-character warjacks • Vassal solos
• Flameguard models/units • Wrack solos
• Choir of Menoth units

SPECIAL RULES

• For every full 20 points of Flameguard models/units in this army, you can add one Flameguard
command attachment or one small-based solo to the army free of cost. Free models do not count
toward the total point value of Flameguard models/units in the army when calculating this bonus.
• Warjacks in this army gain Girded. (A model with Girded and friendly models B2B with it do
not suffer blast damage.)
• Up to one Daughters of the Flame unit in this army gains Ambush. (You can choose not to
deploy a unit with Ambush at the start of the game. If it is not deployed normally, you can put
it into play at the end of any of your Control Phases after your first turn. When you do, choose
any table edge except the back of your opponent’s deployment zone. Place all models in the
unit with Ambush in formation completely within 3˝ of the chosen table edge.)

17
WARCASTERS
OF THE PROTECTORATE

The Protectorate military possesses far greater strength than nearly a third of the population serves in the garrisons or
their numbers alone might suggest, due in large part to crusades, which can bring them into close contact with both
their success at recognizing and fostering warcaster talent. warjacks and those sensitive to the talent to control them.
It is no small frustration to their enemies, particularly the
The Protectorate’s final advantage in the discovery of
Cygnarans, that this fanatical nation is able to maintain such
potential warcasters is derived from their unique culture. The
a strong and diverse retinue of powerful warcasters. For the
priesthood keeps itself frighteningly well informed about the
Sul-Menites this is yet another confirmation of the Creator’s
activities of the people. Indeed, no other nation of the Iron
favor for the Great Crusade and the Sul-Menite faith.
Kingdoms polices its citizenry as closely. With supernatural
manifestations viewed as potential heresy, many parents
Locating the Gifted willingly give up a child who demonstrates unexpected
Many priests have learned to spot the warcaster talent among gifts. In the Protectorate there is a sharp divide in attitudes
the faithful and see it as a sign of their god’s intervention. regarding the warcaster talent—seen as a blessing—and raw
It seems likely that focused prayer and meditation among sorcery, which is considered profane. Discerning between
both clergy and ranking soldiers opens their minds to the these two sometimes similar talents requires testing and
possibility of contact with a cortex. The tremendous force of scrutiny, usually conducted by the scrutator caste. In the past,
will required of priests to channel their holy powers reinforces most of those with the nascent potential for sorcery were put
this potential. Many priests, even those who do not possess to death. Now, those who harbor the talent for warcasting
the warcaster talent, have proven adept at recognizing that may instead find themselves placed under the tutelage of the
power in others before it manifests. Senior warpriests who masters of the Lyceum, where they are taught to use prayer
have accompanied warcasters in battle for many years often to discipline their talents.
develop an uncanny ability to sense latent potential.

An individual capable of warcasting is rare even among the A Caste Apart


clergy, but the Protectorate has managed to unearth many Though the path of a warcaster comes with its own set of
such precious jewels from among its population and polish challenges and responsibilities, those born with the ability
them to readiness. Had they been born in another kingdom, a to control warjacks escape many of the hardships thrust
good number of these individuals may never have had their upon other gifted individuals living within the borders
true potential recognized. It doubtless helps that Protectorate of the Protectorate. Even though summary execution is
citizens are required to join the war effort whenever asked; no longer the sentence for all “profane” practitioners of

18
magic, most such individuals are marked and set aside to well-being are a priority of the state, though they are not
live under careful surveillance and are never fully trusted. often given the time to savor or enjoy these benefits. Their
Those deemed controllable and repentant regarding the place is on the battlefield, especially since the start of the
unholy nature of their power are inducted into the Vassals Great Crusade.
of Menoth, where they work to forge and maintain weapons
Those discovered to possess warcaster talent often have
and warjack-grade cortexes. Many are restrained by chains
their world reshaped overnight, with even the poorest
and shackles to remind them that their very existence is a
among them being elevated to the highest levels of society.
mercy and that freedom is a luxury they are not allowed.
The privileges of a warcaster’s station can be considerable,
While adequately pious Menite volunteers who join the
including relatively spacious living quarters in a barracks,
Vassals are allowed greater freedoms than those who have
adequate food, the best arms and armament Protectorate
been forcibly inducted, those serving in this role still regard
forges can produce, and access to education—with priests
their powers with shame. Not so warcasters, whose powers
dedicated to steeping them in the Canon of the True Law.
are linked to the same source as that which flows through the
Greater understanding of their faith through these teachings
ruling priests of the theocracy—the god Menoth.
not only grants budding warcasters the spiritual strength and
Even for warcasters who are not themselves members of resilience that accompanies a close relationship with Menoth
the clergy, their power is still considered divine rather but also gives them insight into the way the Protectorate is
than profane. This theological argument was made explicit governed by its clergy.
soon after the founding of the Protectorate so its army
It was during the reign of Hierarch Luctine, the first to take
could contend with its enemies. As a manifestation of
that title after the formation of the Protectorate, that the
Menoth’s blessing, a warcaster is to be celebrated rather than
theocracy began to exert significant effort to find and train
disparaged. In a nation where many subsist on minimal food
warcasters. The nation’s government has experienced a shift
and carve out a living from the harsh landscape as best they
since that time as these powerful and highly educated soldiers
can, warcasters rarely want for anything. Their health and
take up leadership roles both on and off the battlefield. By

WARCASTERS OF THE PROTECTORATE


19
The development of a warcaster is as much a matter of
martial training as it is of theological indoctrination and
purification. All warcasters are taught to channel the magic
given them by the Creator, but each possesses unique
abilities and affinities. Whereas one warcaster may develop
spells that can protect others from harm or make warjacks
more efficient in battle, another might manifest the power
to destroy the enemies of the Protectorate with tempests of
all-consuming and cleansing fire.

Though warcaster talents are diverse, some affinities are


more common than others. The ability to manifest fire is
particularly prevalent, likely due to the fact that Menoth’s
Gift of Flame is ideally suited to wage war against the armies
of the heretics. Some theologians within the Protectorate
hypothesize that each warcaster represents a specific passage
or interpretation of the Canon of the True Law; others believe
that the warcaster’s own understanding of the Canon shapes
his or her manifestation of the warcaster gift.

Warcasters who manifest their ability later in life, typically


while training with one of the Protectorate’s martial orders,
usually remain with their order. Otherwise those who
were not already inducted into the military or part of the
priesthood may be assigned to a suitable order after their
talent is discovered. Receiving a fledgling warcaster into
their ranks is viewed as a great boon by most martial orders,
and large, the general populace has met this change with
as it ensures they will have a powerful warrior and advocate
enthusiasm. There are those who believe it is only right that
by their side.
warcasters should rise to positions of importance, as Menoth
himself chose to bestow their unique gifts upon them. Each Instructors in Imer and Sul stand ready to train new
is believed to possess a special destiny and to have a place warcasters in the fundamentals of this discipline as well as
awaiting them in Urcaen in the City of Man. general instruction in the skills and duties expected of all
Protectorate military leaders. Most major monasteries and
temples have senior warpriests capable of helping new
Responsibilities & warcasters learn to harness their abilities and integrate them
Training into their fighting discipline. If a prospective warcaster
While they wear no shackles, warcasters of the Protectorate are requires more specialized training after this, he is sent to
bound instead by powerful responsibilities and expectations. those capable of providing it. Once a junior ’caster is armed
Though most are grateful for the opportunity to perform the with the fundamentals, it is customary for a senior warcaster
will of the Creator of Man, not all warcasters find their path to be assigned to finalize his training, running him through a
easy to walk. Their prominent positions place tremendous difficult gauntlet to ensure he is ready for the battlefield. Each
demands upon them, and the price of failure is high. Even those warcaster has a different approach to this sort of training,
among them who are priests face constraints—the life of pious and some, such as High Executioner Reznik, are especially
introspection or tending to a flock is not for them, for their place brutal and unforgiving mentors.
is upon the field of battle leading soldiers of the faith. Regardless of where a warcaster trains or which martial order
Still, whereas others within the Protectorate are expected to they associate with, each must learn how to lead mixed forces.
serve Menoth in specific capacities, warcasters are afforded As a vital piece of the nation’s military might, warcasters
greater self-determination, provided they do not shirk their must be able to adapt to a wide range of situations, and their
military duties. Regardless of their personal disposition, ability to work alongside both large and small forces with a
warcasters are expected to be leaders on the battlefield and variety of troops that have diverse combat roles is a crucial
to use their powers as a burning brand against the heresies of skill. A warcaster might lead a small border patrol comprised
other nations. They must be able to look beyond their martial of Temple Flameguard, deliverers, and paladins for a stretch
order to the needs of the entire theocracy, to command soldiers of time before being trusted with a full mixed interdiction
in battle and to answer the commands of the hierarch. of Flameguard, Knights Exemplar, and militia soldiers.
This need for flexibility extends to the warjacks under a

WARCASTERS OF THE PROTECTORATE


20
warcaster’s control. Though some warcasters favor certain
warjacks, each is expected to eventually become familiar and
SACRED WEAPONRY
proficient with a wide range of these machines. During the
final phase of training, warcasters travel to the capital of Imer Given the standing and importance of warcasters and ruling
priests in the Protectorate’s military, it is no wonder the
where the Vassals of Menoth and the Sul-Menite Artificers
weapons they carry are singularly potent implements of war.
work to familiarize them with the warjacks and weapons
Each of these priceless relics is more than a tool designed
they will employ in battles to come.
to kill; it is also a work of art and a symbol of station. These
Each martial and spiritual order within the Temple of arms inspire the faithful even as they strike fear in the hearts
Menoth’s hierarchy has its own initiation and promotion of the enemy.
ceremonies. A warcaster who has completed warcaster
Crafting a weapon perfectly suited to the individual fighting
training will be immediately elevated to a sufficient rank in style, station, and needs of each warcaster is the purview of
his order to command the soldiers he is expected to lead, but Visgoth Ark Razek, the overseer of the Sul-Menite Artificers.
only if he is thought worthy of that responsibility. Given their Each weapon is as unique as the warcaster wielding it, such as
unique powers and responsibilities, warcasters attain higher the spear Justifier borne by Grand Exemplar Kreoss or Feora’s
ranks quickly, as long as they remain true to their order’s fire-spewing halberd, Apocalypse.
code and obedient to the True Law. Several martial orders
Sacred symbolism illuminates these weapons and is particularly
are led by warcasters, who are in turn subordinate only to the
elaborate on the great staves wielded by the highest-ranking
Synod, the hierarch, and his appointed intercessor. Indeed
priests. Every ruling priest has in his possession such a staff,
the present hierarch is also a warcaster—a first in the history
which embodies his authority. The Menofix—the symbol of
of the nation. Some priests have interpreted the rise of
Man, Menoth’s greatest creation—is prominently displayed on
Hierarch Severius to this position of authority as proof that
these staves and other great weapons as a reminder of the
the final crusades of their faith are upon them.
god’s purpose, scrutiny, and wrath.

WARCASTERS OF THE PROTECTORATE


21
HIGH ALLEGIANT AMON AD-RAZA
PROTECTORATE WARCASTER
Amon Ad-Raza learned to survive on the fringes of Protectorate society, his nomadic
FOCUS: 6
Idrian family constantly on the move in a futile attempt to escape Menite rule. If not
AMON 1
SPD STR MAT RAT DEF ARM CMD
6 8 7 4 16 14 8 for the hardships he endured early in life, it is possible the young man would never
have found the strength to walk his true path as a servant of the Lawgiver. He first
OBLIVION
RNG POW P+S discovered the Word of the True Law while infiltrating a Protectorate settlement in
2 6 14 search of food, where he overheard the sermons of Menite monks. Moved by the
DAMAGE:17
power of their words and heeding the acclamation in his soul, Amon entrusted his
destiny to the will of Menoth from that fateful day forward. He soon found his true
WJ FA
BASE:SMALL calling in the teachings and philosophy of the Order of the Fist.
+29 C
Amon’s combination of unshakable faith and unparalleled determination made
AMON 1
PARRY
him a prodigy among the order. He honed his body to achieve feats beyond the
PATHFINDER reach of most of his brothers: his flesh shattered blades as if he were made of stone,
TOUGH
FIELD MARSHAL [PARRY] – Warjacks in this model’s
his graceful movements flowed like wind-blown sand, and his strength focused
battlegroup gain Parry . the unrelenting intensity of the desert sun. Amon’s ascension to the rank of high
PRETERNATURAL REFLEXES – This model cannot
allegiant resonated with the will of a divinely guided hand, for in mere years he
be targeted by combined melee attacks or combined
ranged attacks. Models do not gain back strike bonuses began counseling students beside the very same masters who had instructed him.
against this model.
STEADY – This model cannot become knocked down. It was the great Hierarch Garrick Voyle who took note of the young allegiant.
OBLIVION Seeing the potential within Amon, Voyle pushed the monk to his limits to test
CHAIN WEAPON
DAMAGE TYPE: MAGICAL
every talent, ability, and aspect of the young man’s spirit. Surpassing the hierarch’s
TRIP (HATTACK) – If this attack hits, the target becomes expectations, Amon triumphed over each trial, including conquering the cortex
knocked down.
of a warjack with his mind. Using every ounce of his superior mental discipline
FEAT: UNION and control, Amon projected his will into the mind of the machine, confirming the
His spirit always centered even in the heat of battle, High hierarch’s suspicions: Amon was a born warcaster.
Allegiant Amon Ad-Raza is able to open his mind utterly to
the warjacks of his battlegroup. When the time comes, his
calm erupts into a terrible storm that washes away all who
Voyle declared, “One who controls the titans of war should be an instrument of
would stand against him. Menoth’s will, not cloistered in a temple tutoring monks and breaking stones!”
For each focus point Amon spends this activation, Soon Amon was displaying his skills on the field, leading his battlegroup to war.
allocate 1 focus point to a warjack in his battlegroup
that was in his control range when he spent the focus. As his legend grew among the Idrian tribes, more of his people began to convert,
and in time Amon earned the esteemed rank of high allegiant.
SPELLS COST RNG AOE POW DUR OFF
CONVECTION 2 10 – 12 – YES Amon wears little armor in battle, instead relying on his monastic conditioning to
When Convection destroys a living enemy model, you
can give 1 focus point to a warjack in the spellcaster’s shrug off blows that would fell a lesser man while maintaining a calm that eludes
battlegroup that is in its control range.
description. Focusing the holy clarity of his training, Amon’s unstoppable attacks
are charged with the very fury of his faith.
FLASHING BLADE 1 SELF – – – NO
The spellcaster immediately makes one basic attack
with one of its melee weapons against each enemy
model in its LOS that is in the weapon’s melee range.
These attacks are simultaneous. TACTICAL TIPS
FORTIFY 2 6 – – UP NO Convection – A warjack cannot exceed normal focus limits as a result of Convection.
Target warjack in the spellcaster’s battlegroup gains Fortify – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
+2 ARM. The affected model and any friendly model
Movement or Combat Action if it activates later in a turn it was thrown.
B2B with it cannot become knocked down, be pushed,
or be moved by a slam. Steady – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
MOBILITY 3 SELF
CTRL – TURN
NO Movement or Combat Action if it activates later in a turn it was thrown.
Models in the spellcaster’s battlegroup currently in its Union – A warjack cannot exceed normal focus limits as a result of Union.
control range gain +2 SPD and Pathfinder  for one
turn.
SYNERGY 2 SELF
CTRL – UP NO
While in the spellcaster’s control range, models in this
model’s battlegroup gain a +1 cumulative bonus on
melee attack and melee damage rolls for each other
model in the battlegroup that hit an enemy model with
a melee attack this turn while in the spellcaster’s control
range. This cumulative bonus cannot exceed +3.

22
23
SOVEREIGN TRISTAN DURANT
PROTECTORATE WARCASTER
To many of the faithful, Sovereign Tristan Durant has become as much a savior as
FOCUS: 7
an instrument of war. With each new city or village he visits, the young warcaster
DURANT 2
SPD STR MAT RAT DEF ARM CMD
5 6 6 4 14 16 9 gives rousing sermons to the inhabitants, crying out the tenets of his faith from
town squares or the steps of local temples, and at each stop the crowds that gather
VERITAS
RNG POW P+S grow larger. Rather than simply preaching glory through suffering and repentance
2 6 12 in the eyes of Menoth, Tristan speaks of a future beyond the constant state of war.
DAMAGE:15
He describes his own experiences and conversion, demonstrating his humanity
and compassion. He asserts that he feels the will of the Creator guiding his actions,
WJ FA
BASE:SMALL lending him the surety needed to remain both stern and open-minded. That his
+28 C
message contrasts with harsher leaders lends his words weight, but in no way does
DURANT 2 it detract from his capability and decisiveness on the battlefield.
FIELD MARSHAL [TRUE SIGHT] – Warjacks in this
model’s battlegroup gain True Sight. Since becoming a full-fledged warcaster, Tristan has continued to serve the Creator
TRUE SIGHT – This model ignores cloud effects when
in the Northern Crusade, though his part in the conflict differs from that of the
determining LOS. This model also ignores Stealth  .
VERITAS Protectorate’s other warcasters. While Tristan knows the importance of striking
DAMAGE TYPE: MAGICAL down those who would willfully oppose Menoth and attempt to harm the faithful,
CRITICAL DISPEL – On a critical hit, upkeep spells and he also looks to spread the word of the Creator to those who would hear it. Though
animi on the model/unit hit immediately expire.
his personality is very different, some of the faithful see in him a reminder of
FEAT: PRAYERS OF WAR Severius’ youth, when that great priest ventured abroad as a missionary.
As Sovereign Tristan Durant raises his voice in the litanies
of prayer, he and the warjacks under his command are Where others might become consumed by the demands of the crusade, Tristan has
suffused with holy power. Through prayer Durant becomes
one with the divine will, empowering his machines to strike not forgotten the need to address those who have fallen under the Protectorate’s
down the enemies of the Creator of Man. purview, often sharing meals with the impoverished, healing the sick, and holding
Warjacks in Durant’s battlegroup currently in his
control range gain 1 focus point. Durant gains 1 focus council with local authorities so he might better understand their needs and
point for each warjack in his battlegroup currently in his concerns. He comprehends that the titanic changes necessary for the fulfillment
control range. He cannot have more focus points than
his current FOCUS as a result of Prayers of  War. of the Great Crusade leave much destruction in their wake. He does not condemn
this unavoidable upheaval but intends to do his part to mitigate suffering and
SPELLS COST RNG AOE POW DUR OFF
CHASTEN 2 8 – 12 – YES
encourage rebuilding. The world he would erect in the ashes of cleansing fire would
Enemy upkeep spells and animi on target model/unit see the squalid hovels of perfidious unbelievers replaced by inspiring temple walls
damaged by this attack expire.
and communities made safe for worship. In his mind’s eye this transformation will
CLEANSING FIRE 3 8 3 14 – YES
Cleansing Fire causes fire damage  . On a critical hit, leave all the people of Immoren closer in harmony to the Lawgiver, transfigured
models hit suffer the Fire continuous effect  . through faith and prayer.
HAND OF THE CREATOR 3 SELF CTRL – – NO
Remove d3 damage points from each friendly Faction As his personal connection to the Creator has been strengthened, so too has his
model currently in the spellcaster’s control range. This
spell can be cast only once per activation. combat prowess and ability to command warjacks in battle. In just a few short
INVIOLABLE RESOLVE 2 6 – – UP NO years he has contributed to several major victories against the Khadoran forces
Target friendly Faction model/unit gains +2 ARM and
cannot be moved by a push or a slam. Models are not
occupying Llael, including holding the city of Bridoche against a force of Winter
affected while out of formation. Guard outnumbering his troops two to one. Though compassionate, Tristan
MANIFEST DESTINY 3 SELF
CTRL – TURN
NO has no qualms about unleashing the holy wrath of Menoth upon his enemies,
While in the spellcaster’s control range, models in its
battlegroup gain an additional die on melee attack and particularly when such foes threaten the safety and security of those under the
melee damage rolls. Discard the lowest die of each roll. warcaster’s protection.
Manifest Destiny lasts for one turn.

TACTICAL TIPS
Critical Dispel – Because they expire immediately, upkeep spells or animi that had an effect when the
model was hit or damaged will have no effect.

24
25
ANSON DURST, ROCK OF THE FAITH
PROTECTORATE PALADIN WARCASTER
Anson Durst is the rock on which the enemies of the Protectorate break, a bulwark
FOCUS: 6
to the faithful who weathers tides of violence to keep blameless Menites safe.
DURST 1
SPD STR MAT RAT DEF ARM CMD
5 7 8 4 13 18 10 Though he has no interest in the theosophical ruminations occupying some of his
brothers, none can question his devotion to the paladin creed. His humility and
RECOMPENSE
RNG POW P+S sense of duty are an inspiration to the soldiers he commands, each of whom feels
2 7 14 compelled to emulate his steadfast courage.
DAMAGE:19 Arising from humble origins—his parents toiled among the countless farm
laborers helping keep the Protectorate fed—Durst might have gone unnoticed if
WJ FA
BASE:MEDIUM
+28 C not for his unusual size and strength. After drawing the attention of a veteran
paladin passing through his village, Durst was recruited into the Order of the Wall
DURST 1
BRACE FOR IMPACT – This model is not moved when
at the age of ten. He endured training that had been perfected to forge youths
slammed. into unyielding guardians of the faith. He took readily to combat training, but his
RETALIATORY STRIKE – If this model is hit by a
mighty temper nearly undid him.
melee attack made by an enemy model during your
opponent’s turn, after that attack is resolved this model
can immediately make one basic melee attack against A rage-fueled scuffle at the age of twelve resulted in him killing another boy, and
that model. This model can make only one Retaliatory that tragic event scarred Durst deeply. Shame drove him to an intense commitment
Strike per turn.
STURDY – This model cannot be pushed. to the paladin code. He still seeks to atone for the stain on his soul, finding solace in
RECOMPENSE the discipline of his order and employing his strength to protect others.
DAMAGE TYPE: MAGICAL
WEAPON MASTER His soldier’s life guarding the Protectorate’s border at a northern garrison was
ERUPTION OF ASH – If a model is boxed by an attack changed drastically by the late discovery of his warcaster gift. He was thrust into
made with this weapon, center a 3˝ AOE cloud effect
on the boxed model and then remove that model from the role of military leader during the onset of the Cygnaran invasion of Sul. Durst
play. The AOE is a hazard that remains in play for one
round. Enemy models in the AOE when it was put in
earned his epithet fighting as part of a force of Temple Flameguard and paladins to
play are hit and suffer a POW 12 fire damage roll  . repel wave after wave of invading soldiers. As the war raged on, countless times
Enemy models entering or ending their activations in
the AOE suffer a POW 12 fire damage roll  . Eruption he used his powers to prevent harm to his men. His machines advanced in tight
of Ash damage rolls cannot be boosted. formation alongside his soldiers, ready to receive blows intended for them. This
FEAT: BASTION OF FAITH tactic fast became a hallmark of Durst’s approach to war, as the stalwart paladin
Through unwavering belief in the might of the Lawbringer, views the men under his command to be far more valuable than the warjacks that
Anson Durst instills his own resolve in the very fabric of fight alongside them.
his warjacks, giving rise to an unshakable wall. When his
forces close with the enemy, it is behind the shield of faith
that they stand firm. Though committed to his oaths, Anson Durst is first and foremost a military asset
While in Durst’s control range, warjacks in his of the Protectorate. His main desire is to stand between the faithful and their
battlegroup gain +4 ARM and Brace for Impact. When
a friendly Faction warrior model in Durst’s control
enemies, but the Great Crusade requires him to obey priests who sometimes see
range is directly hit by an attack while B2B with a him as a weapon with which to crush the faithless. Ever committed to his faith and
warjack in Durst’s battlegroup, you can choose to
have the warjack be directly hit instead. The warjack his paladin oath, he continually seeks to reconcile his duty as a warcaster with the
is automatically hit and suffers all damage and effects need to remain true to his code.
from the attack. Bastion of Faith lasts for one round.

SPELLS COST RNG AOE POW DUR OFF TACTICAL TIPS


BOUNDLESS CHARGE 2 6 – – TURN NO
Bulwark – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
During its activation, target friendly Faction model
can charge without spending focus or being forced and Movement or Combat Action if it activates later in a turn in which it was thrown.
gains +2˝ movement and Pathfinder  when it charges. Eruption of Ash – Because the boxed model is removed from play before being destroyed, it does not
Boundless Charge lasts for one turn. generate a soul or corpse token.
BULWARK 2 SELF
CTRL – UP NO Hallowed Avenger – An affected model moves after continuous effects have been resolved during your
While in the spellcaster’s control range and B2B with Maintenance Phase.
one or more models in its battlegroup, models in the
spellcaster’s battlegroup gain +2 DEF and cannot
become knocked down.
CLEANSING FIRE 3 8 3 14 – YES
Cleansing Fire causes fire damage  . On a critical hit,
models hit suffer the Fire continuous effect  .
DECELERATION 3 SELF
CTRL – RND NO
While in the spellcaster’s control range, friendly Faction
models gain +2 ARM against ranged and magic attack
damage rolls. Deceleration lasts for one round.
HALLOWED AVENGER 2 6 – – UP NO
Target friendly Faction warjack gains Righteous
Vengeance. (If one or more friendly Faction warrior
models were destroyed or removed from play by enemy
attacks while within 5˝ of a model with Righteous
Vengeance during the last round, during your
Maintenance Phase the model with Righteous Vengeance
can advance up to 3˝ and make one basic melee attack.)

26
27
FEORA, PRIESTESS OF THE FLAME
PROTECTORATE WARCASTER
Forged in the blessed fires of faith, Feora is known for her iron will and blazing
FOCUS: 6
temper. An unfathomable vessel of wrathful power, she demonstrates a ferocity in
FEORA 1
SPD STR MAT RAT DEF ARM CMD
6 7 6 5 15 17 9 battle that is without compare. She is a living example to the Temple Flameguard,
who attend her with absolute devotion.
FLAME THROWER
RNG ROF AOE POW
SP 8 1 — 12
Feora was a child when she first manifested her affinity for and control over flame.
Recognizing her ability as a gift directed by the hand of the Creator, her prominent
TRUTH family quickly stifled any disparaging rumors that her powers might be sorcerous
RNG POW P+S
0.5 6 13 in nature and therefore impure. They had long been associated with the Temple
Flameguard and arranged for their young daughter to be tutored by the order’s
CONSEQUENCE
RNG POW P+S
most influential and powerful clergy.
0.5 6 13
Ultimately, Feora entered the ranks of the Incendium, a specialized body of the
DAMAGE:16 priesthood dedicated to the Temple Flameguard. Due to her exceptional abilities,
Feora was chosen to receive both spiritual training and martial instruction. As
WJ FA
+31 C
BASE:SMALL Feora’s talents as a warcaster developed, several scrutators took particular interest
in the powerful young woman, who in time became a preeminent leader among
the Temple’s martial defenders. When the standing Priest of the Flame passed on
FEORA 1
IMMUNITY: FIRE
VETERAN LEADER [FLAMEGUARD] – While in this to his reward in Urcaen, Feora was chosen to lead the Flameguard.
model’s command range, friendly Flameguard models
gain +1 to attack rolls. She prepared her temple for war since the day of her appointment and was
FLAME THROWER instrumental in reshaping the order into a true fighting force. She considers the
nation of Cygnar to be both inherently flawed and a bastion of heretical Morrowan
CONTINUOUS EFFECT: FIRE
DAMAGE TYPE: FIRE
TRUTH & CONSEQUENCE teachings; that such a government would ever claim authority over the Protectorate
CRITICAL FIRE galled her, and she was glad to enter into the Great Crusade when it was declared.
DAMAGE TYPE: MAGICAL
Feora holds her people to the high standard of discipline she herself exemplifies.
FEAT: SCORCHED EARTH
She is a captious commander, but because her actions mirror her words, she has
Using her talent for controlling flame, Feora has learned
how to focus her holy fury into a singular burst of fiery the respect of her troops. As one might expect from such a driven and intense
wrath. The resulting conflagration, guided by her will,
engulfs any enemy unfortunate enough to be close by,
individual, Feora prefers to lead from the front, entering the fray with a zealot’s
forcing them to feel the smoldering hatred of her prayers. righteous fanaticism and laying purifying flame upon the wicked with fists fueled
Enemy models currently in Feora’s control range suffer by her warcaster armor.
the Fire continuous effect  .

SPELLS COST RNG AOE POW DUR OFF Powerful though she is, Feora has one significant fault: her ambition and
BLAZING EFFIGY 3 8 * * – NO intolerance of disobedience have made her so possessive of power that she trusts
Enemy models within 2˝ of target friendly Faction no one else and has long resented those of higher station. Her promotion through
warjack suffer a POW 13 fire damage roll  .
ENGINE OF DESTRUCTION 2 SELF – – TURN NO
the Flameguard ranks has seen her become increasingly distant as she cements her
The spellcaster gains +2 SPD, +4 STR, and +4 MAT hold on the order. In truth, the Temple Flameguard answer to her alone, and it may
for one turn.
be only a matter of time before Feora begins to believe herself the Protectorate’s
HEX HAMMER 2 SELF
CTRL – UP NO
When an enemy model declares it is casting a spell true leader.
while in this model’s control range, the enemy
spellcaster immediately suffers d3 damage points. If
the enemy spellcaster is destroyed as a result of this TACTICAL TIPS
damage, the spell does not take effect.
Ignite – When this spell is cast on cavalry models, it affects mount attacks.
IGNITE 2 6 – – UP NO
Wall of Fire – The wall is not an obstacle.
Target friendly Faction model/unit gains +2 to melee
attack damage rolls. Affected models gain Critical Fire 
on their melee attacks.
IMMOLATION 2 8 – 12 – YES
Immolation causes fire damage  . On a critical hit, the
model hit suffers the Fire continuous effect  .
WALL OF FIRE 2 CTRL WALL – UP NO
Place the wall template anywhere completely within
the spellcaster’s control range where it does not touch
a model’s base, an obstruction, or an obstacle. When a
model enters or ends its activation in the wall template,
it suffers an unboostable POW 12 fire damage roll 
and the Fire continuous effect  . Models within the
wall template gain concealment.

28
29
FEORA, PROTECTOR OF THE FLAME
PROTECTORATE WARCASTER
Feora was both humbled and exalted by her travails during the Caspia-Sul War,
FOCUS: 6
the most important conflict at the outset of the Great Crusade. Throughout the
FEORA 2
SPD STR MAT RAT DEF ARM CMD
6 7 7 5 15 17 9 fighting, she rallied her followers in defense of the besieged city’s sacred sites and
led them to feats of uncommon bravery. She found, however, that before there
HEAVY FLAME THROWER
RNG ROF AOE POW could be victory, there must also be sacrifice and change.
SP 10 1 — 12
During Cygnar’s initial invasion into Sul, there was a moment in which Feora faced
APOCALYPSE certain death. A confrontation with the Cygnaran warcaster Allister Caine left her
RNG POW P+S
2 7 14 buried beneath the wreckage of her Devout. Trapped, helpless, and surrounded
by enemies, she experienced full self-awareness—and did not like everything
DAMAGE:16
she saw. She realized her drive and ambition, though necessary to transform an
WJ FA unready populace into a viable army in the name of Menoth, had distracted her
BASE:SMALL
+28 C from her true path: forging the Flameguard into the greatest fighting force in the
FEORA 2 Protectorate and rising on their efforts to a position where she could lead the
IMMUNITY: FIRE theocracy. She was also reminded that the original purpose of her order was the
CAUSTIC PRESENCE [FIRE] – Fire continuous effects  protection of the great holy places of Menoth, now threatened by the invading
that affect enemy models in this model’s control range
cannot expire. Cygnaran army.
RIGHTEOUS FLAMES – An enemy model that ends
its activation within 2˝ of this model suffers the Fire With this clarity of purpose burning anew in her heart, Feora managed to find
continuous effect  .
the strength to escape the warjack’s impossible bulk even as the Daughters of the
HEAVY FLAME THROWER
CONTINUOUS EFFECT: FIRE
Flame who had witnessed her fall rushed to her side. She insisted they take her to
DAMAGE TYPE: FIRE one of the beleaguered outer garrisons and gather the surviving Flameguard. At
APOCALYPSE the head of this ragged force Feora marched to the courtyard of the Great Temple
of the Creator, where the Cygnarans pressed forward in a seemingly unstoppable
CRITICAL FIRE
DAMAGE TYPE: MAGICAL
advance. As she led her warriors into the Cygnaran flank, Feora unleashed the full
FEAT: WILDFIRE
fury of flame backed by renewed faith and pain, filling her warjacks with power
The ultimate master of fire’s all-consuming power, Feora
can transmute flame into raw energy to strengthen her and annihilating whole ranked masses of the enemy. The Cygnarans balked and
warjacks. She delivers her allies from the blazes around her were routed, and the temple was preserved.
by siphoning the flames and sending them leaping across
the battlefield to her enemies.
Only months later, Feora marched alongside Hierarch Voyle into the heart of
Feora gains 1 focus point for each enemy model
currently in her control range suffering the Fire Caspia itself. The armies of the Lawgiver seemed unconquerable as they laid waste
continuous effect  and can immediately give that to their enemies in Cygnar’s capital. In their moment of triumph Feora saw Lord
focus to warjacks in her battlegroup that are in
her control range. Feora can then remove the Fire Commander Stryker defeat Voyle—and with him their seemingly assured victory.
continuous effects from any number of models in her
control range. For each Fire continuous effect Feora
Grand Exemplar Kreoss withdrew the army in response, and Feora reluctantly
removes, choose one model in her control range to joined the retreat to Sul.
suffer the Fire continuous effect .

SPELLS COST RNG AOE POW DUR OFF


Feora was shocked by Voyle’s death, as he had been instrumental in her rise to
CLEANSING FIRE 3 8 3 14 – YES
power. That such a powerful man could be killed in the moment of his triumph was
Cleansing Fire causes fire damage  . On a critical hit, troubling. Feora’s ambition to take the hierarch’s place seemed to be dashed when
models hit suffer the Fire continuous effect  .
Severius, a man with little patience for disrespect and whom she had personally
CONVECTION 2 10 – 12 – YES
When Convection destroys a living enemy model, you insulted, ascended to supremacy. Nevertheless, Feora’s ambition remained
can give 1 focus point to a warjack in the spellcaster’s
battlegroup that is in its control range.
undimmed, and she set about consolidating her political influence in the southern
ESCORT 2 SELF
CTRL – UP NO
garrisons while the hierarch focused on extending his crusade in the north. Her
Warjacks in the spellcaster’s battlegroup beginning eyes remained fixed on Cygnar, the great enemy, and she began to align the pieces
their activations in its control range gain +2˝ movement
when advancing as part of their Normal Movement. by which she would gamble her future on proving to her army that she should rule
The spellcaster gains +2 ARM while one or more supreme. Though some of these risks did not pay off as she had hoped, nonetheless
warjacks in its battlegroup are within 3˝ of  it.
she demonstrated her cunning, her boldness, and her utter fearlessness in the
FIRESTARTER 2 6 – – UP NO
Target a model in the spellcaster’s battlegroup. That pursuit of her goals. The soldiers of the Temple Flameguard still look to her as the
model’s melee and ranged weapons gain Continuous
Effect: Fire  .
ultimate protector of the Temple, as embodied by the immortal flame.
FIRE STEP 2 SELF * 13 – NO
Enemy models currently within 2˝ of the spellcaster TACTICAL TIPS
suffer a POW 13 fire damage roll  . After the damage
is resolved, place the spellcaster completely within 3˝ of Convection – A warjack cannot exceed normal focus limits as a result of Convection.
its current location. Fire Step can be cast only once per Wildfire – A warjack cannot exceed normal focus limits as a result of Wildfire.
activation.

30
31
FEORA, THE CONQUERING FLAME
PROTECTORATE WARCASTER
Feora has always been certain of her course, beholden to no one and answering
FOCUS: 6
primarily to her own ambition. These qualities are remarkable in a society that so
FEORA 3
SPD STR MAT RAT DEF ARM CMD
8 7 7 5 14 18 9 often crushes personal initiative and forces obedience. From the beginning Feora
was destined for greatness, her influence affirmed when she became leader of the
HEAVY FLAME THROWER
RNG ROF AOE POW Incendium and Temple Flameguard, her authority magnified by her status as a
SP 10 1 — 12 warcaster with an army at her beck and call. Her aspirations have always been
APOCALYPSE higher—to rule the theocracy—and the time has come when her flame may rise to
RNG POW P+S its ultimate ascendancy.
2 7 14
When Feora went against orders and led an invading army deep into Cygnar for
MOUNT
RNG POW
the first time since the Caspia-Sul War, there were those among the scrutators who
0.5 12 predicted the end of her aspirations. Her actions were in open defiance of the orders
of the hierarch, necessitated by the tenuous alliance she made with the former king
DAMAGE:18
of Cygnar, Vinter Raelthorne IV. For Feora the die had been cast—she had seen an
WJ FA
BASE:LARGE
opportunity to demonstrate her resolve to the Great Crusade and a chance to force
+27 C
Cygnar to abandon its support of the Morrowan faith. Though Vinter ultimately
FEORA 3 failed and was defeated, Feora felt no regret over the choices she had made.
ASSAULT
CAVALRY She believes Vinter’s defeat could have been avoided if not for the untimely
IMMUNITY: FIRE interference of Intercessor Kreoss, who confronted Feora at the Battle of Fharin.
FLAME TRAIL – When this model advances into B2B
contact with an enemy model during its activation, the Speaking with the authority of the hierarch, he ordered Feora to withdraw. She
enemy model suffers the Fire continuous effect  . felt compelled to obey in this instance—the alternative would have been a bloody
REPOSITION [3˝] – At the end of an activation in which
it did not run or fail a charge, this model can advance feud between the Temple Flameguard and the Knights Exemplar, a conflict that
up to 3˝, then its activation ends. would have divided the armed might of the Protectorate and left them vulnerable
HEAVY FLAME THROWER to their enemies. When Feora was subsequently brought before the Synod, she
CONTINUOUS EFFECT: FIRE
DAMAGE TYPE: FIRE passionately argued the merits of her course with rhetoric that stirred the hearts of
APOCALYPSE the gathered visgoths.
CONTINUOUS EFFECT: FIRE
DAMAGE TYPE: MAGICAL Though they would not speak ill of the hierarch, the majority of those who
witnessed Feora’s testimony were convinced. Her words revealed his choices as
FEAT: CLASH OF FLAMES
short-sighted and timid against the blazing glory of Feora’s lofty aspirations. The
The Conquering Flame can invoke the most sacred rites
of the Temple of the Flame, stoking a white-hot blaze end result of this trial was not Feora’s punishment and disgrace, as the scrutators
that encircles all under her command and inspiring these
crusaders to race like wildfire through the armies of her foes.
predicted, but her ennoblement in the eyes of soldier, clergy, and commoner alike.
Feora immediately casts Incite without spending focus. Against such a groundswell of support, the scrutators were powerless to rebuke
Additionally, while in Feora’s control range, friendly her. The majority of the Synod deemed her disobedience forgiven as an attempt
Faction models gain Flame Trail. Clash of Flames lasts
for one turn. to answer the divine will of Menoth as she saw it, a duty every priest must obey.
SPELLS COST RNG AOE POW DUR OFF Feora continues on her rising trajectory within the Protectorate. Since being
BANISHING WARD 2 6 – – UP NO
absolved of her alleged crimes, she has taken the reins of the southern armies like
Enemy upkeep spells and animi on target friendly
model/unit expire. Affected models cannot be targeted never before and has extended her participation in crusades abroad. Though she
by enemy spells or animi.
has considerable support in the Synod, there is no denying a strain exists between
FIRE STEP 2 SELF * 13 – NO the priestess and the aging Hierarch Severius, whose authority was undermined
Enemy models currently within 2˝ of the spellcaster
suffer a POW 13 fire damage roll  . After the damage by her actions. Some fear conflict is inevitable. With Severius nearing the end of
is resolved, place the spellcaster completely within 3˝ of
its current location. Fire Step can be cast only once per his life, Feora continues to solidify her place at the heart of the nation’s dawning
activation. golden age.
INCITE 4 SELF – – TURN NO
Friendly Faction models gain +2 to attack and damage
rolls against enemy models while the enemy models TACTICAL TIPS
are in the spellcaster’s command range. Incite lasts for
one turn. Molten Metal – If a damage column is full, apply the damage to the next column to the right. If column 6 is
full, continue recording damage in column 1.
MOLTEN METAL 2 10 – – – YES
Target warjack suffers 1 point of fire damage  to each
column on its damage grid.
REDLINE 2 6 – – UP NO
Target warjack in the spellcaster’s battlegroup gains
+2 STR and SPD and can run, charge, or make slam
or trample power attacks without spending focus. At
the end of each of its activations, the affected warjack
suffers d3 damage points.

32
33
THE HARBINGER OF MENOTH
PROTECTORATE WARCASTER
In late 603 AR, three scrutators and a score of Knights Exemplar arrived in a small
FOCUS: 10
village just north of Ancient Icthier to escort a teenaged girl to Imer. Calling herself
HARBINGER 1
SPD STR MAT RAT DEF ARM CMD
6 4 3 1 14 14 10 the Harbinger of Menoth, she said the Creator had come to her in a vision and
declared her too holy to touch the earth, and she had floated above it ever since.
PROVIDENCE
RNG POW P+S As the Harbinger traveled to Imer, word spread and whole communities emptied
0.5 8 12 as the faithful followed her.
DAMAGE:17 At sunset the visgoths assembled in the Sovereign Temple of the One True Faith
and faced the young woman floating in the blood-red sunlight. She described her
WJ FA
BASE:LARGE
+24 C visions and the voice that filled her. She singled out individual visgoths by name,
speaking of things they hid even from each other. Finally she turned to Hierarch
HARBINGER 1
AWE – While in this model’s command range, living
Garrick Voyle and smiled just as the great sand clocks struck the tenth hour of her
enemy models suffer –2 to attack rolls. trials. The hierarch pointed to the floor where her shadow lay, unchanged after
DIVINITY – This model cannot become knocked down
all that time. Voyle bent his knee and asked if she would serve as his personal
and never suffers Blind. Models do not gain back strike
bonuses against this model. spiritual advisor.
MARTYRDOM – When a friendly Faction non-warcaster
warrior model in this model’s command range is The years that followed reinforced the fact that the Harbinger is a direct conduit of
disabled, this model can suffer d3 damage points to
remove 1 damage point from the disabled model. This Menoth, as countless miracles have transpired in her presence. She unreservedly
model cannot spend focus points to reduce this damage. endorsed Hierarch Voyle when he called for a pilgrimage for all Menites to witness her
PROVIDENCE divinity. The appearance of the Harbinger is heralded as the single greatest religious
DAMAGE TYPE: MAGICAL
GUIDED – Attacks made with this weapon automatically
event in western Immoren since the discovery of the Canon of the True Law.
hit.
The Harbinger proved her commitment to the faithful when she went forth to
confront a darkness in the Thornwood prophesied to threaten all Menites, both
FEAT: GODHEAD
Calling upon Menoth’s blazing glory, the Harbinger
becomes a radiant beacon on the battlefield that burns living and dead. There she gave her life to release the souls of thousands of Menites
away the impurities of any heretic who dares to approach captured and enslaved by the Orgoth before they could be used as fuel for an even
her sacrosanct form.
greater evil instigated by the lich lords of Cryx. All of the Protectorate mourned
For one round, advancing enemy models that end their
movement in the Harbinger’s command range closer to when her body was returned to Imer, and hundreds of thousands witnessed the
her than they began suffer an unboostable POW 14 fire
damage roll  .
miracle of her resurrection. Menoth’s message was clear: the Harbinger had not yet
fulfilled her divine destiny on Caen.
SPELLS COST RNG AOE POW DUR OFF
CATACLYSM 4 8 5 20 – YES When Voyle prepared to lead a crusade into Caspia itself, the Harbinger reminded
Reduce the base POW of Cataclysm by 1 for each
full inch between the target and the spellcaster. Blast
him of Sulon’s final prophecy: doom would befall any hierarch who entered Caspia
damage affects only enemy models. Cataclysm has no before the divided city was made whole. Voyle ignored her warning, and she silently
effect if the target model is out of range.
accompanied him in what he believed would be his moment of triumph. Hours later
CRUSADER’S CALL 3 SELF
CTRL – TURN
NO
Friendly Faction models beginning a charge in the Voyle stood on the edge of total victory in Caspia when hubris overwhelmed his
spellcaster’s control range gain +2˝ movement. devotion to the Lawgiver, leading to his death. Recovering from her own wounds
Crusader’s Call lasts for one turn.
GUIDED HAND 2 6 – – TURN NO
received in the conflict, the Harbinger saw Hierarch Voyle buried with full state
Target friendly Faction model/unit gains an additional honors and decreed Severius his replacement, ensuring a smooth transition.
die on each model’s first melee attack roll this turn.
PURIFICATION 4 SELF
CTRL – – NO Following the onset of the Great Crusade, the Harbinger journeyed north to join
Continuous effects, animi, and upkeep spells in the
spellcaster’s control range immediately expire. the new hierarch and renew their efforts to reach the faithful in enemy lands.
REBUKE 2 10 – – UP YES There she proved her willingness to personally wade into battle, where she is
Target model/unit cannot give orders, receive orders, or immeasurably powerful and possesses the ability not only to command warjacks
make power attacks or special attacks.
but also to decimate whole companies of men with divine magic and her unerring
sword, Providence.

Infused with the glory of Menoth, she is a beacon to the devoted that has
reinvigorated all Menites who have beheld her. With the Harbinger leading the
way, the crusade continues to storm across western Immoren uniting the faithful
while releasing the wrath of the Lawgiver on those who defy Menoth.

TACTICAL TIPS
Cataclysm – Modify the POW before calculating blast damage. Even if this spell is channeled, its damage is
still based on the distance of the target from the Harbinger.
Divinity – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
Movement or Combat Action if it activates later in a turn in which it was thrown.
Martyrdom – Remember, if a damage point is removed from a disabled model, the model is no longer
disabled.

34
35
THE HIGH RECLAIMER
PROTECTORATE WARCASTER
Menoth creates, and he destroys. It is the job of the Reclaimant Order to assist
FOCUS: 5
in the latter. They are an extension of Menoth’s will, and they return souls to the
HIGH RECLAIMER 1
SPD STR MAT RAT DEF ARM CMD
5 7 6 4 14 16 10 Shaper of Man to add strength to his wars in Urcaen.

CREMATOR Even other religious orders of the Protectorate balk at the unbending standards
RNG POW P+S
2 7 14
and principles to which reclaimers adhere. Before walking from the unadorned
cells in which they live and eat in solitude, they don masks of iron they will never
DAMAGE:18 remove. Their last spoken words are their oath to the order before their masks are
sealed, and forever after no words escape their lips. Even their prayers are silent.
WJ FA
BASE:SMALL
+32 C
One man who took the Oath of the Reclaimer’s Last Breath has risen above his
HIGH RECLAIMER 1 peers. Through this man the divine power of Menoth flows without effort as he
SOULSTORM – While this model has one or more sends forth clouds of burning ash and causes the unworthy to burst into flame,
soul tokens, enemy models entering or ending their
activations within 2˝ of it immediately suffer 1 point of consumed with brutal agony before their lives are snuffed out and their souls
magical damage  . sent to Urcaen. Early in his reign, Hierarch Voyle publicly recognized him as the
SOUL TAKER: RECLAIM – This model can gain souls.
When a friendly living Faction model is destroyed High Reclaimer, a title denoting absolute unity with the will of the Lawgiver.
by a continuous effect, an enemy attack, or collateral Never before had a man of this order demonstrated the warcaster talent, and
damage from an enemy attack while in this model’s
control range, this model gains the destroyed model’s it was immediately obvious that he would bring tremendous strength to the
soul token. After this model replenishes its focus during
your next Control Phase, replace each soul token with
upcoming crusades.
1 focus point.
Those soldiers who have marched at the High Reclaimer’s side in battle attest that
CREMATOR
CONTINUOUS EFFECT: FIRE they know his will without being told. To prepare for each upcoming conflict, he
DAMAGE TYPE: MAGICAL spends countless hours in meditation and tests his limits with a rigorous regimen
FEAT: RESURRECTION of exercises and fasting that tempers his body into corded muscle and sinew akin
Though the High Reclaimer’s primary purpose is to to iron. In battle his sole weapon is a ceremonial torch called Cremator that is kept
usher souls into the next existence, he has been given the
authority to return them from death in order to carry out
aflame by a continuous supply of concentrated Menoth’s Fury. One crushing blow
Menoth’s will. This is among the greatest of miracles from this great weapon smashes limbs and collapses torsos, rends warjack armor
granted by the Creator of Man, bestowed only on those who
will fight to preserve the faith. like mortified flesh, and ignites anything it does not immediately demolish.
Return d3 + 5 friendly destroyed Faction troopers to play.
Place those models in formation in their original units
No one is safe from reclamation. It is said Menoth whispers to the High Reclaimer
completely within the High Reclaimer’s control range. during his prayers, naming those who are to be returned to him. Enemies, allies, and
SPELLS COST RNG AOE POW DUR OFF even so-called innocent bystanders are oft reclaimed with no more foreknowledge
ASHES TO ASHES 3 8 * 10 – YES than the sudden pressure of a crusader’s grip or Cremator’s hiss as it delivers a
If target model is hit, the d3 nearest enemy models killing blow. Even lesser reclaimers know they must not be deficient in their duties,
within 4˝ of it suffer a POW 10 fire damage roll  .
These additional damage rolls are not considered to for failure means their own reclamation, perhaps by the High Reclaimer himself.
have been caused by an attack. Ashes to Ashes damage
rolls are simultaneous.
BURNING ASH 2 CTRL 3 – RND NO TACTICAL TIPS
Place a 3˝ AOE cloud effect anywhere completely Resurrection – You cannot return models to a unit that has been completely destroyed. Remove all damage
within the spellcaster’s control range. While in the from returned models. They can activate normally this activation.
AOE, living enemy models without Immunity: Fire 
suffer –2 to attack rolls. The AOE remains in play for Soul Taker: Reclaim – A model can have more focus points than its FOCUS as a result of Reclaim.
one round. Remember that if more than one model is eligible to collect a model’s soul token, the closest eligible model
HAND OF FATE 2 6 – – UP NO collects the token.
Target friendly Faction model/unit gains an additional
die on attack and damage rolls. Discard the low die in
each roll.
IMMOLATION 2 8 – 12 – YES
Immolation causes fire damage  . On a critical hit, the
model hit suffers the Fire continuous effect  .
SACRIFICIAL LAMB 1 CTRL – – – NO
Remove one friendly Faction warrior model in the
spellcaster’s control range from play. Each warjack
in the spellcaster’s battlegroup that is currently in its
control range gains 1 focus point. Sacrificial Lamb can
be cast only once per activation.

36
37
TESTAMENT OF MENOTH
PROTECTORATE WARCASTER
When the man known only as the High Reclaimer pushed open the gates of Imer
FOCUS: 6
and disappeared into the blasted wastes of the Stormlands, most believed he had
HIGH RECLAIMER 2
SPD STR MAT RAT DEF ARM CMD
5 7 6 4 14 16 10 gone to his death. Many feared he had chosen to reclaim himself in this time of
great need. They were not wholly mistaken.
REQUIEM
RNG POW P+S
2 7 14
Battling the whipping winds and flesh-scouring sands of the marches, the High
Reclaimer pushed himself to the limits of life to open the forgotten and unseen
DAMAGE:18 Gates of Urcaen through which he would be reborn. Stepping into the dominion of
the dead beyond the walled City of Man where the faithful are protected in death,
WJ FA
BASE:SMALL
+27 C he waded through relentless hordes of unclaimed, suffering terrible wounds as
they clawed at him for the warmth of his living body. He fought back their press
HIGH RECLAIMER 2
APPARITION – During your Control Phase, place this
with his weapon Cremator, baptizing it in the ephemeral ichor of ghosts and fallen
model anywhere completely within 2˝ of its current souls and transforming the metal with every strike, earning it the new sobriquet
location.
“Requiem.” Finally the dead thinned to reveal an ancient tomb-like city, a shadow
SOUL TAKER: RECLAIM – This model can gain souls.
When a friendly living Faction model is destroyed of Icthier, inscribed with Menite scripture never before seen by mortal eyes. The
by a continuous effect, an enemy attack, or collateral
damage from an enemy attack while in this model’s
throng of ancient faithless was thwarted by the perimeter of the hallowed grounds,
control range, this model gains the destroyed model’s allowing the High Reclaimer respite to discover a temple dedicated to the Creator.
soul token. After this model replenishes its focus during
your next Control Phase, replace each soul token with
1 focus point.
At his arrival, the heavy doors to the vast shrine opened, revealing a lone tablet
SOUL WARD – Enemy models cannot gain soul tokens atop an ancient altar: the Omegus. Lifting the ancient tablet from its resting place
from models destroyed in this model’s command range. of eons, the High Reclaimer began to read the text inscribed there in a tongue
unknown to men. His mind reeled as it filled with the Creator’s laws of the dead.
REQUIEM
CONTINUOUS EFFECT: FIRE
DAMAGE TYPE: MAGICAL Saturated with holiness as old as life itself and imbued with the knowledge to
FEAT: ESSENCE OF DUST
wield it, the High Reclaimer set out to pass through Urcaen’s gates back into the
The Testament of Menoth opens the intangible gates
world of the living.
between Caen and Urcaen as easily as drawing back a
curtain. Using these supernal portals, he moves his army He was prepared for an arduous return through the masses, but when the High
between worlds, rendering the living no more substantial Reclaimer exited the temple he found an army of Menite souls holding back the
than dust in a guided wind.
Friendly Faction models currently in the Testament’s restless tides—fallen soldiers of the faith had cleared a path for him. As he walked,
control range gain Incorporeal  . When declaring they moved with him as a barrier against the raging unfaithful. As one fell, two
charges and slam power attacks or when making
attacks, friendly Faction models can ignore models in more replaced it, until the High Reclaimer again reached the gates between worlds.
the Testament’s control range when determining LOS.
Essence of Dust lasts for one turn. Once again among the living, the High Reclaimer had become something else—a
SPELLS COST RNG AOE POW DUR OFF testament of Menoth’s will. He was bestowed this title by the Harbinger and his
CLOAK OF ASH 2 6 – – UP NO given name buried so that he exists only as an embodiment of the True Law. Clad
Target friendly Faction model/unit gains Ashen Veil. in new vestments and wielding his otherworldly weapon, the Testament of Menoth
Models are not affected while out of formation. (A
model with Ashen Veil has concealment. Living enemy is a champion of faith unlike any other. Having accomplished the impossible—
models without Immunity: Fire  suffer –2 to attack
rolls while within 2˝ of a model with Ashen Veil.)
crossing the gates between life and death—he is able to step between those worlds
for a short time without paying heed to either as long as a soul lights his way.
DUST TO DUST 2 10 – 12 * YES
When an enemy warrior model is boxed by Dust to
Dust, center a 3˝ AOE cloud effect on it, then remove The Testament’s divine power was forged in the fire of sacred oaths and tempered
the model from play. The AOE remains in play for one
round.
by the ancient words writ on the Omegus. With a mere gesture he can draw back
HALLOWED AVENGER 2 6 – – UP NO the curtain between worlds to return fallen Menites to life and banish infidel
Target friendly Faction warjack gains Righteous souls to the hellish wastelands of Urcaen, far from the reach of their lesser gods.
Vengeance. (If one or more friendly Faction warrior
models were destroyed or removed from play by The living fear him, the dead remember him, and Menoth’s will guides him. The
enemy attacks while within 5˝ of a model with Testament has come to bring a new word to the realm of man.
Righteous Vengeance during the last round, during
your Maintenance Phase the model with Righteous
Vengeance can advance up to 3˝ and make one basic
melee attack.) TACTICAL TIPS
RAISE THE DEAD 2 CTRL – – – NO Dust to Dust – The boxed model does not provide a soul or corpse token.
Return one destroyed Grunt to a friendly Faction unit Essence of Dust – Remember, models lose Incorporeal when they make melee or ranged attacks.
with one unmarked damage box. Place the returned
Grunt in the spellcaster’s control range, in formation, Hallowed Avenger – An affected model moves after continuous effects have been resolved during your
and completely within 3˝ of another model in its unit. Maintenance Phase.
The Grunt must forfeit its Combat Action the turn it is Raise the Dead – Remember, the Grunt can activate normally with its unit this turn. If all models in the
returned to play. Grunt’s unit have been destroyed, it cannot be placed within 3˝ of a model in its unit and therefore cannot
return to play.
Soul Taker: Reclaim – A model can have more focus points than its FOCUS as a result of Reclaim.
Remember that if more than one model is eligible to collect a model’s soul token, the closest eligible model
collects the token.

38
39
HIGH EXEMPLAR KREOSS
PROTECTORATE WARCASTER
Though few are blessed enough to know Menoth’s will directly, the god’s mandates
FOCUS: 7
are set in stone and passed from one generation to the next by orders devoted to
KREOSS 1
SPD STR MAT RAT DEF ARM CMD
5 7 7 4 14 16 9 divine service. These groups have perfected the means to prepare the Lawgiver’s
chosen followers for the wars of Caen. Mikael Kreoss, a high exemplar of the
SPELLBREAKER
RNG POW P+S Knights Exemplar, is a prime example of Menoth’s worldly influence embodied
2 7 14 by mortal man.
DAMAGE:18 Kreoss was born into a community of the Old Faith in the rugged north of
Khador. Bereft of his mother from birth, the young Mikael aspired to become a
WJ FA
BASE:SMALL
+29 C paladin of the Order of the Wall to serve as a guardian of the people after debtors
conscripted his father into forced labor. The elder Kreoss was overwhelmed with
SPELLBREAKER
CHAIN WEAPON
the unrelenting work to reduce his debt while trying to raise his son alone. At last,
DAMAGE TYPE: MAGICAL in hopes of giving his child a better life, he entrusted Mikael to the care of a group
DISPEL – When this weapon hits a model/unit, upkeep
spells and animi on that model/unit immediately
of visiting Menite pilgrims, who took the boy south to the Protectorate to provide
expire. him a proper upbringing surrounded by the faithful.
FEAT: MENOTH’S WRATH Mikael channeled the pain of separation from his family into a quest for perfection.
High Exemplar Kreoss stands in perfect harmony with the
Lawgiver. With but a few chanted words from an ancient
So strong was his conviction that he sought to enter the priesthood. As an acolyte,
litany, Kreoss unleashes the anger of man’s creator to smite he encountered a band of heathens robbing a sacred crypt. Enraged, Mikael assailed
all who oppose him to their knees.
them with no more than his fists and his faith, cracking bones with his bare hands.
Enemy models currently in Kreoss’ control range
become knocked down. The Khadoran-born Menite seemed a wrathful, unstoppable giant as he towered
over his quaking foes. After crushing these desecrators, he prayed to Menoth for
SPELLS COST RNG AOE POW DUR OFF
CLEANSING FIRE 3 8 3 14 – YES
direction at the adjoining temple. Mikael Kreoss realized his destiny rested with
Cleansing Fire causes fire damage  . On a critical hit, neither the clergy nor the paladins he had admired as a youth. A visiting member of
models hit suffer the Fire continuous effect  .
the Knights Exemplar overheard the acolyte at prayer and was impressed enough
DEFENDER’S WARD 3 6 – – UP NO
Target friendly Faction model/unit gains +2 DEF and to invite Kreoss to join the brotherhood. Exemplars say their initiation is their true
ARM. Models are not affected while out of formation. birth, when old lives and family are put aside, and Kreoss left his past behind to
IMMOLATION 2 8 – 12 – YES
Immolation causes fire damage  . On a critical hit, the
pursue his true calling.
model hit suffers the Fire continuous effect  .
Mikael Kreoss quickly rose in Menoth’s grace and in the opinion of the ruling
LAMENTATION 3 SELF
CTRL – UP NO
When an enemy model casts a spell while in the visgoths. His efforts were effective in stamping out heretics and blasphemers
spellcaster’s control range, double the COST of the
spell. Additionally, enemy models must pay double
wherever they were rooted. Even before the Protectorate initiated its larger
to upkeep spells on models/units in the spellcaster’s crusades, Kreoss dedicated himself to going where “the wayward masses spurned
control range.
Menoth’s laws.” Kreoss believes every man and woman lives as a gift of the
PURIFICATION 4 SELF
CTRL – – NO
Continuous effects, animi, and upkeep spells in the Creator, and those who take Menoth for granted are unworthy of their flesh. He
spellcaster’s control range immediately expire. has sent many a dissenting soul to Urcaen for judgment.

High Exemplar Kreoss’ concentration is unmatched as he directs interdictions of


thousands of zealous soldiers and warjacks to key points in a battle. So strong is
his faith that a mere touch from his blessed weapon can revoke the unwholesome
sorcery granted by lesser gods to their wayward followers.

Among the people of the Protectorate, Kreoss has become a living legend. When
the decision was made to renew war with Cygnar, thousands gathered to listen to
him stir the faithful in preparation for battle. His flowing robes and thick rune-
inlaid armor enhance his impressive physique, while his unwavering faith makes
him a leader upon whom the scrutators can rely with absolute confidence.

TACTICAL TIPS
Dispel – Because they expire immediately, upkeep spells or animi that had an effect when the model was
hit or damaged will have no effect.

40
41
GRAND EXEMPLAR KREOSS
PROTECTORATE WARCASTER
Mikael Kreoss is a man of faith and few words who lives his life according to a
FOCUS: 7
strict code, the oath of the Knights Exemplar. Duty to the Creator and fealty to his
KREOSS 2
SPD STR MAT RAT DEF ARM CMD
5 7 7 4 14 17 9 priests on Caen have consumed him and burned away whatever imperfections
once corrupted his mortal soul. No other man alive so perfectly exemplifies what it
JUSTIFIER
RNG POW P+S means to be a loyal warrior of the faith serving in Menoth’s name.
2 7 14
When Grand Exemplar Bane Hurst gave his life to protect the Harbinger of Menoth
DAMAGE:18 against Cryxian despoilers, Hierarch Garrick Voyle did not hesitate to appoint
Kreoss as the new leader of the Knights Exemplar. For ten days and ten nights,
WJ FA
BASE:SMALL
+28 C Kreoss remained in isolation at the Sovereign Temple of the One Faith, praying and
purifying himself. Priests attended him, and he was set to trials that pushed his
KREOSS 2
IMPERISHABLE CONVICTION – When a friendly Faction
spirit and tugged at the very fabric of his soul. Scrutators watched him, measured
model in its control range is destroyed by an enemy his actions, and weighed his prayers. Finally satisfied in his absolute commitment
attack, this model can remove 1 damage point.
to his faith, the scrutators released him to take his new vows. Kreoss emerged from
TACTICIAN [EXEMPLAR] – While in this model’s
command range, friendly Exemplar models can ignore the Temple wearing brilliant armor of gold and steel and holding aloft the shining
other friendly Exemplar models when determining
LOS. Friendly Exemplar models can advance through
spear Justifier.
other friendly Exemplar models in this model’s
command range if they have enough movement to Since that day, Kreoss has led the exemplars at the fore of the Great Crusade. He
move completely past them.
thrusted his legions through Cygnar’s defenses like Justifier’s piercing blade,
JUSTIFIER
leaving a swath of ash and cinders where infidel encampments once stood. The
DAMAGE TYPE: MAGICAL
SMITE (HATTACK) – The model hit is slammed d6˝ Protectorate’s forces look to him as a guiding light of righteousness, and the scribes
directly away from this model. If the model hit has a of the True Faith record each of his valorous deeds, keeping a careful tally of the
larger base than the attacking model, it is moved only
half the distance rolled. The POW of collateral damage dead he sends to Urcaen.
is equal to the STR of this model.
This grand exemplar is an enigma to other leaders of the Protectorate. While he
FEAT: STRENGTH OF ARMS
does his duty without hesitation, he is not above questioning the actions of the
In battle Grand Exemplar Kreoss issues commands
underscored by a righteousness impossible to ignore. church. Kreoss is a courageous and fearsome warrior but does not possess the
Following his divine example, Kreoss’ forces push
themselves beyond normal limitations.
ruthlessness common to the Menite hierarchy. This may, in fact, be one of his
When a friendly Faction model makes a melee attack greatest strengths, and it has already made him a hero to the common people of
against an enemy model while the enemy model is in the Protectorate. Kreoss joined others in mourning the loss of a great leader when
Kreoss’ control range, the attack automatically hits.
While in Kreoss’ control range, friendly Faction models Hierarch Voyle was killed, but he had little sympathy for the hubris and callous
can make one additional melee attack during their disregard displayed by the late hierarch toward those who shared his faith. Yet
Combat Actions. Strength of Arms lasts for one turn.
he performs his duty and serves the position of hierarch, regardless of the man
SPELLS COST RNG AOE POW DUR OFF
who bears that title. He knows that sometimes duty is best carried out by asking
CASTIGATE 2 SELF
CTRL – RND NO
Enemy models cannot be used to channel spells or questions no other would dare.
be forced to cast an animus while in the spellcaster’s
control range. Castigate lasts for one round. Menites are often the instrument of their own contrition, and Grand Exemplar
CHASTEN 2 8 – 12 – YES Kreoss is no exception. He takes the weight of the crusade on his own shoulders,
Enemy upkeep spells and animi on target model/unit
damaged by this attack expire. continually pushing himself to assure its success, even at the cost of countless
CLEANSING FIRE 3 8 3 14 – YES sleepless nights of prayer and contemplative vigil. Over the years, many friends
Cleansing Fire causes fire damage  . On a critical hit, have bled out their last under his command, and he has always been grateful for
models hit suffer the Fire continuous effect  .
INVIOLABLE RESOLVE 2 6 – – UP NO
their sacrifice. All Menites and especially the Knights Exemplar are his brothers
Target friendly Faction model/unit gains +2 ARM and in battle, and he is determined to avenge the fallen and the lost. With every death
cannot be moved by a push or a slam. Models are not
affected while out of formation. stoking the warrior’s furnace within him, his rage and fury have become the spear
SACROSANCT 2 6 – – UP NO and shield of Menoth’s vengeance.
Target a friendly Faction model/unit. When an enemy
non-warcaster, non-warlock warrior model destroys
one or more affected models with an attack while the TACTICAL TIPS
affected model is in formation, immediately after the
Tactician – Remember, a model is within its own command range.
attack is resolved the attacking model becomes knocked
down. Models in the target unit are not affected while
out of formation.

42
43
INTERCESSOR KREOSS
PROTECTORATE EXEMPLAR WARCASTER
There is no greater honor among the faithful than to take part in the Great Crusade,
FOCUS: 7
and there is no mightier crusader than Mikael Kreoss. As grand exemplar, he led
KREOSS 3
SPD STR MAT RAT DEF ARM CMD
8 6 8 4 14 18 10 his order to retake Sul and then bolster the Northern Crusade. As intercessor, he
now leads the greatest army of the faithful ever gathered for a single cause.
CONVICTION
RNG POW P+S
2 8 14
After the death of Hierarch Voyle, Kreoss answered Severius’ call to lead the
Northern Crusade. His unyielding resolve and the compassion with which he
MOUNT carries out his duties have made him a popular figure even beyond his brother
RNG POW
0.5 12 knights; common Menites and soldiers also revere him. More importantly, Kreoss’
sense of honor has never interfered with his loyalty to the priests of Menoth.
DAMAGE:18
Hierarch Severius looks upon the crusading knight as an essential pillar of his rule.
WJ
+28
FA
C
BASE:LARGE After the grand exemplar’s return to Leryn from the defense of Menite temples
in Llael, Hierarch Severius gathered the Northern Crusade to witness Kreoss’
KREOSS 3 elevation to intercessor. The ancient title had gone unused for many centuries
CAVALRY
DIVINE INSPIRATION – This model gains an additional
but demonstrates Severius’ implicit trust in Kreoss, who can now act and fight
die on melee attack and melee damage rolls. Discard on the hierarch’s behalf. Upon Severius’ eventual demise, Kreoss is tasked with
the lowest die of each roll.
maintaining the stability of the Protectorate by preventing the martial orders from
ELITE CADRE [EXEMPLAR VENGERS] – Friendly
Exemplar Venger models gain Divine Inspiration. turning on one another at the behest of ambitious leaders. He also must ensure that
REPOSITION [3˝] – At the end of an activation in which the Great Crusade continues and that the theocracy and its army remain unified
it did not run or fail a charge, this model can advance
up to 3˝, then its activation ends. at any cost.
CONVICTION
BLESSED Kreoss did not rest upon this promotion but immediately marched his army into
DAMAGE TYPE: MAGICAL the field, alongside Severius, to confront enemies of the Protectorate. He played
BRUTAL CHARGE – This model gains +2 to charge attack
damage rolls with this weapon.
an instrumental role in guiding the Northern Crusade through Khadoran-held
lands, and then joined Hierarch Severius in his unusual temporary alliance with
FEAT: INVOCATIONS OF THE TRUE LAW
the Umbrean Vladimir Tzepesci against Cryx in the Thornwood. Were it not for the
The invocations of the True Law as spoken by Intercessor
Kreoss linger and resonate in the air as a holy manifestation zeal and faith of knights like Kreoss, darkness might have swallowed this portion
of the Creator of Man. Before their truth, enemy glyphs and of the mainland. Instead, the Cryxians were driven from this region, their immortal
sigils are purged from existence, while allies of the Intercessor
are instilled with righteous wrath and renewed zeal. master toppled by mortal flesh and blood.
Enemy upkeep spells and animi in Kreoss’ control range
immediately expire. Then Kreoss can immediately cast Even with his unrivaled tactical brilliance, Kreoss prefers to lead his men
each of his upkeep spells without spending focus. personally and still conducts cavalry actions from atop his great steed, Agon,
SPELLS COST RNG AOE POW DUR OFF alongside a hand-picked vanguard of his Exemplar venger brothers. At the onset
ARCANE WARD 2 6 – – UP NO of a conflict he determines the most critical point on the battlefield and rides to
Target friendly Faction model/unit gains +2 DEF and
cannot be targeted by enemy spells. Models are not confront the faithless there, crushing lesser warriors beneath Agon’s hooves as
affected while out of formation. he advances. Bearing his spear, Conviction, Intercessor Kreoss acts as Menoth’s
ASSAIL 2 6 – – UP NO
rightful judgment made manifest upon the world.
Target friendly Faction warjack can charge or make
slam or trample power attacks without spending focus.
The warjack gains +2˝ movement when it charges
or makes a slam or trample power attack. Models TACTICAL TIPS
slammed by the warjack are moved +2˝. Crevasse – Because a boxed model is removed from play before being destroyed, it does not generate a
CREVASSE 3 8 – 12 – YES soul or corpse token.
If Crevasse boxes its original target, you can make a Force Hammer – Incorporeal models are not moved by a slam. They just suffer a damage roll.
SP 6 attack using the boxed model as the attack’s point
of origin. The SP 6 attack can target models in the Ignite – When this spell is cast on cavalry models, it affects mount attacks.
boxed model’s back arc. Models hit suffer a POW 12
magical damage roll  . Models boxed by Crevasse are
removed from play.
DEATH SENTENCE 2 8 – – UP YES
When a friendly Faction model misses target enemy
model/unit with an attack, it can reroll the attack roll.
Each attack roll can be rerolled only once as a result of
Death Sentence.
FORCE HAMMER 4 10 – 12 – YES
Instead of suffering a normal damage roll, a non-
incorporeal model Force Hammer hits is slammed d6˝
directly away from the spell’s point of origin and suffers
a POW 12 damage roll. Collateral damage from this
slam is POW 12.
IGNITE 2 6 – – UP NO
Target friendly Faction model/unit gains +2 to melee
attack damage rolls. Affected models gain Critical Fire 
on their melee attacks.

44
45
MALEKUS, THE BURNING TRUTH
PROTECTORATE WARCASTER
Determined to bring Menoth’s glory to the world, Malekus, the Burning Truth
FOCUS: 7
carries with him the righteous fire of the Creator. His arrival is announced by
MALEKUS 1
SPD STR MAT RAT DEF ARM CMD
5 7 6 6 14 16 9 his booming voice reading passages aloud from the Canon of the True Law, his
departure accompanied by the ashes of non-believers.
SCOURING FLAMES
RNG ROF AOE POW
SP 10 1 — 13 Malekus spent his youth in a Morrowan orphanage in a small town just outside
Caspia where he was subjected to hard labor and unspeakable abuses by the
BURNING BLADES authority of an unscrupulous headmaster. This early experience instilled in
RNG POW P+S
1 5 12 Malekus a hatred of the corruptible Morrowan faith. It was not until he heard
the word of Menoth shouted out by a zealous street preacher that the boy saw a
DAMAGE:18
means to end his horrid existence; the Creator’s righteous fire would cleanse his
WJ FA
BASE:MEDIUM
past to make way for a better future. After setting fire to the orphanage, he made
+30 C
his way to the Protectorate and pledged his life to the service of the Creator. He
MALEKUS 1 felt particularly captivated by the notion of the holy Flame and the freedom it
IMMUNITY: FIRE granted him.
ASHEN VEIL – This model has concealment. Living
enemy models without Immunity: Fire  suffer –2 to Malekus spent the next years in the halls of the Flameguard Temple and initially
attack rolls while within 2˝ of this model.
SCOURING FLAMES trained in combat, expecting to become a soldier. It did not take long for his
CONTINUOUS EFFECT: FIRE instructors to discover his budding warcaster talent, at which point Feora, Priestess
DAMAGE TYPE: FIRE of the Flame herself requested his admittance into the Incendium. There he would
BURNING BLADES
ultimately serve as both priest and cleanser, tasked with burning away impurity
CONTINUOUS EFFECT: FIRE
both within the borders of the Protectorate and outside them. Malekus was elated
FEAT: RAGING INFERNO at being singled out among his peers for this work, and he never forgot Feora’s
Few Menites have hearts as filled with righteous conviction
as Malekus, the Burning Truth. When he unleashes the
role in shaping his path. From the moment he entered the Incendium, Malekus has
cleansing fires of judgment, flames leap ever higher and dedicated himself to Feora’s service, a dedication that has aided his rise. He now
their roar becomes a chorus that is silenced only once the
faithless have been consumed. serves as the primary intermediary between Feora and her cleansers.
When an enemy model suffers a fire damage roll 
while in Malekus’ control range, add an additional die to Through the eternal fires of Menoth, Malekus has seen himself reborn into an
the damage roll. Additionally, Fire continuous effects  existence free from the pain and misery that once tormented him. He has made it
that affect enemy models in Malekus’ control range
cannot expire. Raging Inferno lasts for one round. his life’s work to bring this same release to those oppressed by the worship of other
gods. Malekus is ever willing to intercede on behalf of those willing to return to
SPELLS COST RNG AOE POW DUR OFF
Menoth’s embrace, but he has only scouring flames for those who persist in blind
BANISHING WARD 2 6 – – UP NO
Enemy upkeep spells and animi on target friendly heresy. The Northern Crusade has opened new avenues for the warcaster as he
model/unit expire. Affected models cannot be targeted
by enemy spells or animi.
attempts to guide the wayward back to the worship of the Creator.
IGNITE 2 6 – – UP NO
Target friendly Faction model/unit gains +2 to melee
As much as Malekus detests the corruption he finds rampant in others, he has never
attack damage rolls. Affected models gain Critical Fire  conquered his fear of the weakness inherent in himself. All too aware of how quickly
on their melee attacks.
impurity can take root, he regularly cleanses himself through flagellation or self-
IMMOLATION 2 8 – 12 – YES
Immolation causes fire damage  . On a critical hit, the inflicted burns to maintain clarity of mind while performing his essential duties.
model hit suffers the Fire continuous effect  . Scars riddle his flesh beneath his armor, like a road map of past transgressions.
OPEN FIRE 2 CTRL – – – NO
Target warjack in this model’s battlegroup that is in its
control range can immediately make one basic melee TACTICAL TIPS
or ranged attack. A model can be targeted by Open Fire
only once per turn. Ignite – When this spell is cast on cavalry models, it affects mount attacks.

SCOURGE 4 8 3 13 – YES Scourge – This means every model in the AOE is knocked down, friendly and enemy alike.
Models hit by this attack become knocked down.

46
47
HIGH EXECUTIONER SERVATH REZNIK
PROTECTORATE WARCASTER
Those who have spurned the Lawgiver often enjoy a false sense of security outside
FOCUS: 6
the Protectorate of Menoth, thinking themselves safe from the scrutators. These
REZNIK 1
SPD STR MAT RAT DEF ARM CMD
5 7 7 4 14 17 7 faithless learn their mistake at the edge of the high executioner’s sword. Servath
Reznik readily imposes his will on foreign soil. He brings sworn writs demanding
CONFESSOR
RNG POW P+S the execution of those guilty of sacrilege, sorcery, or religious treason, both inside
2 7 14 and outside the Protectorate’s borders.
DAMAGE:17 The high executioner embodies ancient ways of the faith, and his masked visage
recalls the time before the rise of the Twins, when priest-kings reigned and citizens
WJ FA
BASE:MEDIUM
+28 C understood that impiety would be met with suffering and death. He was raised in
Khador’s northern mountains among the strictest sects of the Old Faith, who saw
REZNIK 1
EXCRUCIATOR – When this model boxes a living enemy
the local scrutator as judge and jury.
warrior model with a melee attack, you can place a
Wrack into play completely within 4˝ of this model. If There he learned that the ministrations of wrack or execution invoked with the
you do, remove the boxed model from play. proper prayers might divest a soul of guilt as it fled to Urcaen and grant redemption
WITCH HOUND – When an enemy model hits one or
more models in this model’s battlegroup with a magic in the City of Man despite mortal failings. The way of the priest did not suit Reznik,
attack, immediately after the attack is resolved one however, and he soon abandoned the north. He journeyed south, where he had
model in this model’s battlegroup in its control range
can advance up to 3˝ and make one basic attack. heard that those of purer faith had carved a nation amid sun-blasted sands.
CONFESSOR
DAMAGE TYPE: MAGICAL At that time not yet hierarch, the monk and scrutator Garrick Voyle saw Reznik’s
PURGATION – Gain an additional die on attack and true soul in his eyes: here walked an instrument of faith who could kill eagerly and
damage rolls with this weapon against models with an
enemy upkeep spell or animus on them. without mercy. In that hour Servath Reznik became high executioner, and in the
early days of Voyle’s hierarchy Reznik proved by numerous examples the hierarch
FEAT: JUDGMENT DAY
would brook no insubordination or lack of resolve. To this day stories still circulate
Heresy and blasphemy provoke the righteous wrath of High
Executioner Servath Reznik, who delivers Menoth’s final of Menite villages burned to the last man, woman, and child at Reznik’s hands,
fire of judgment to those who would draw upon sorcerous with none left to describe the reasons for such punishment.
power in defiance of the Lawgiver. Reznik strips away the
arcane strength of his enemies and leaves them quaking
and frail, awaiting the sentence of death. The Protectorate’s leaders have little love for Reznik. Only Voyle’s successor,
Enemy models currently in Reznik’s control range lose Hierarch Severius, tolerates his presence, understanding what sort of weapon his
all focus and fury points. While in Reznik’s control predecessor wrought in the man. Reznik’s single-mindedness and almost inhuman
range, enemy models cannot upkeep spells or be
allocated focus and those casting spells suffer the Fire appetite to punish the faithless have earned the enmity of Grand Exemplar Kreoss.
continuous effect  . Judgment Day lasts for one round.
Word of his purpose has spread to every Menite community across western
SPELLS COST RNG AOE POW DUR OFF Immoren. He has earned fearful adoration from those who relish divine retribution,
BRAND OF HERESY 3 8 – – UP YES and they bring him the names of suspected heretics.
Warjacks in the spellcaster’s battlegroup gain boosted
attack and damage rolls against target model/unit.
Severius’ great work in Llael has prompted Reznik to swear anew his vows of
ENGINE OF DESTRUCTION 2 SELF – – TURN NO
The spellcaster gains +2 SPD, +4 STR, and +4 MAT service. He has joined his strength to the Northern Crusade to carve a stronghold
for one turn. from this stubborn soil. The days ahead will provide ample opportunities to
HEX BLAST 3 10 3 13 – YES
Enemy upkeep spells and animi on the model/unit
exercise his function and spread the fire of the Lawgiver across the darkened lands.
directly hit by Hex Blast immediately expire.
IGNITE 2 6 – – UP NO TACTICAL TIPS
Target friendly Faction model/unit gains +2 to melee
attack damage rolls. Affected models gain Critical Fire  Excruciator – This Wrack does not enter play with a focus point on it. Because the boxed model is removed
on their melee attacks. from play before being destroyed, it does not generate a soul or corpse token.
PERDITION 2 10 – 10 – YES Hex Blast – Because they expire immediately, upkeep spells and animi that had an effect when the model/
When an enemy model is damaged by Perdition, unit was hit or damaged will have no effect.
immediately after the attack is resolved one warjack
in the spellcaster’s battlegroup that is currently in its Ignite – When this spell is cast on cavalry models, it affects mount attacks.
control range can make a full advance toward the
nearest enemy model. A model can advance as a result
of Perdition only once per turn.

48
49
SERVATH REZNIK, WRATH OF AGES
PROTECTORATE BATTLE ENGINE WARCASTER

REZNIK 2 FOCUS: 7 REPAIRABLE – This model can be targeted with SPELLS COST RNG AOE POW DUR OFF
SPD STR MAT RAT DEF ARM CMD Repair special actions as if it were a construct
7 8 7 4 13 18 8 BOUNDLESS
model. CHARGE 2 6 – – TURN NO
REPOSITION [3˝] – At the end of an activation in During its activation, target friendly Faction model
VERDICT which it did not run or fail a charge, this model can charge without spending focus or being forced
RNG POW P+S can advance up to 3˝, then its activation ends. and gains +2˝ movement and Pathfinder  when
— 2 6 14 VERDICT it charges. Boundless Charge lasts for one turn.
DAMAGE TYPE: MAGICAL DEATH MARCH 3 6 – – UP NO
MOUNT WEAPON MASTER Target friendly Faction unit gains +2 MAT and
RNG POW Vengeance. (During your Maintenance Phase,
— 0.5 12 MOUNT
if one or more models in a unit with Vengeance
CONTINUOUS EFFECT: FIRE were damaged by enemy attacks during the last
DAMAGE:20 CRITICAL KNOCKDOWN – On a critical hit, the round, each model in the unit can advance 3˝ and
model hit becomes knocked down. make one basic melee attack.)
WJ FA THE FLESH IS
BASE:HUGE FEAT: PURGE THE FAITHLESS WEAK 3 8 4 13 * YES
+29 C
Atop his blessed chariot, Servath Reznik has been Living and undead models hit by The Flesh
authorized to dispense summary judgment in the Is Weak cannot run, charge, or make slam or
REZNIK 2 name of Menoth. He brings the fire of the Creator trample power attacks for one round.
CAVALRY to consume and obliterate all those who blaspheme LAMENTATION 3 SELF CTRL – UP NO
PATHFINDER by defying the Great Crusade. When an enemy model casts a spell while in the
CURSE [BATTLEGROUP] – This model can use Curse When an enemy model is boxed by a melee or spellcaster’s control range, double the COST of
once per activation at any time. Choose an enemy ranged attack in Reznik’s control range, center a the spell. Additionally, enemy models must pay
model/unit in this model’s command range. Models in 4˝ AOE on the boxed model, then remove that double to upkeep spells on models/units in the
this model’s battlegroup gain +2 to attack rolls against model from play. Enemy models in the AOE spellcaster’s control range.
the chosen model/unit. Curse lasts for one turn. are hit and suffer an unboostable POW 14 fire SPELLPIERCER 2 SELF CTRL – TURN NO
LAMENTATIONS OF SUFFERING – While this model has damage roll  . This damage is not considered
1 or more focus points, non-magical ranged attacks While in the spellcaster’s control range, the
to have been caused by an attack. Purge the weapons of friendly Faction models/units
targeting it automatically miss. Faithless lasts for one turn. gain Blessed  and Damage Type: Magical  .
Spellpiercer lasts for one turn.

Perhaps no man so perfectly expresses the spirit of the Great who sought to stop their holy pilgrimage, driving into them
Crusade as Servath Reznik, a living weapon of his faith. as a vision of flaming destruction and littering the smoking
Fanatical even by the standards of the Sul-Menites, he stands battlefield with corpses. Behind him came the Harbinger, who
as an embodiment of absolute devotion. For Reznik the world granted the miracle of life to those whose souls she perceived
is a crucible of flame, and humanity stands at the precipice of would convert and therefore be worthy of another breath, a
self-inflicted annihilation. And yet Reznik is no mere man. He second life. By this crusade hundreds of Umbreans joined the
is a furious legacy of the ancient world, a pitiless instrument Protectorate cause, and thousands of shattered unbelievers
of Menoth’s divine justice and the reckoning of heresies from were left to be buried.
ages long past.
Despite the singular purposefulness with which Reznik
Reznik has served the will of the hierarchs for decades, seeking conducts his duty, he awaits the day when he will be given
neither glory nor recognition in his deeds. In Menoth’s name sanction to blaze a path of destruction through all heretics
he has slain or broken thousands, and without question he that stretches from the world of the living to Urcaen. There he
will continue to do so as long as he draws breath. will at last join his Creator in the City of Man and will fight
on in the War of Souls in his name.
The Great Crusade has unleashed this fury upon the inequities
of the faithless who would seek succor in science, misguided
TACTICAL TIPS
philosophy, and the words of false prophets. He has taken it
Curse – This model also gains these benefits when attacking a cursed model.
upon himself to serve as the standard bearer of the faith, an
Purge the Faithless – Because the boxed model is removed from play before
emissary of righteousness ready to ignite the fires of truth being destroyed, it does not generate a soul or corpse token.
across the whole of Immoren. Woe to those who would defy
the True Law!

Reznik is a spirit of wrath bound to the flesh of a man.


Mounting his iron chariot like an angry god, he is a vision out
of a time when the dominion of Menite priest-kings stretched
across western Immoren and the word of Menoth was the
very fabric of civilized order. The truth of his power was seen
by all who stood in his path when he joined the Harbinger of
Menoth on an extended interdiction into Umbrey, allowing
the miracle of Menoth’s prophet to be seen by these stubborn
northmen. It was Reznik who greeted the wayward soldiers

50
51
GRAND SCRUTATOR SEVERIUS
PROTECTORATE WARCASTER
Scrutators require a singular strength of presence; they belong to the inner circle
FOCUS: 8
of priests responsible for policing the clergy itself, who in turn control the entire
SEVERIUS 1
SPD STR MAT RAT DEF ARM CMD
5 5 4 4 14 14 9 Protectorate of Menoth. They must be able to overwhelm the minds of the faithless
and instill in them feelings of piety, servitude, and fear of a divine reckoning.
STAFF OF JUDGMENT
RNG POW P+S Scrutators cannot show the slightest weakness or doubt. Grand Scrutator Severius
2 8 13 is the stoutest pillar holding up the grand Temple of Menoth. He commands the
DAMAGE:16
entirety of the Protectorate’s military and answers only to the hierarch.

Severius has single-handedly converted thousands of heathens and infidels


WJ FA
BASE:SMALL
+28 C to the True Law. In past decades he marched far afield into other nations as an
unofficial ambassador of the faith—one too powerful to ignore and too dangerous
SEVERIUS 1
EYE OF MENOTH – While in this model’s control range,
to confront. After a particularly fruitful trip to Khador in the 570s he was banned
friendly Faction models gain +1 to attack and damage from that nation, for thousands abandoned the Motherland and answered his call
rolls.
to join the Protectorate. Because the Protectorate has since mounted increasingly
SACRED WARD – This model cannot be targeted by
enemy spells. militant and aggressive crusades, Severius has ceased these missions in order to
STAFF OF JUDGMENT focus on leading Menite forces in battle. Conversion remains a priority, but he
DAMAGE TYPE: MAGICAL
conducts it now on subjugated villages and towns whose defenders have been
FEAT: DIVINE MIGHT slaughtered or driven away.
Endowed with the authority to pass judgment on his
fellow man, Grand Scrutator Severius may invoke the In a parallel to Menoth’s ancient war with the Devourer, Severius lives to battle the
prohibitions of Menoth to deny the use of profane magic
in his presence.
enemies of his faith. He has a powerful thirst for the destruction of blasphemers
While in Severius’ control range, enemy models cannot and brings a commanding presence and undeniable genius to the battlefield. His
cast spells or be used to channel spells and enemy warjacks come alive with the same fervor as his converts. His plans are laid well in
warcaster/warlock models suffer –2 FOCUS and
FURY. Divine Might lasts for one round. advance, for he has a brilliant grasp of both strategy and tactics. Indeed, Severius
has a plan in motion that will not come to fruition until far past his lifetime. While
SPELLS COST RNG AOE POW DUR OFF
he is a visionary, he is also deeply traditional and strives to return the world to a
ASHES TO ASHES 3 8 * 10 – YES
If target model is hit, the d3 nearest enemy models state ordained by Menoth at the dawn of civilization.
within 4˝ of it suffer a POW 10 fire damage roll  .
These additional damage rolls are not considered to Age may have withered the warcaster and stolen his former strength, but what
have been caused by an attack. Ashes to Ashes damage
rolls are simultaneous. he lacks in bodily prowess he makes up for with divine power. As the blaze of
DEATH SENTENCE 2 8 – – UP YES Menoth’s wrath, he is able to breach the minds of non-believers with a single word.
When a friendly Faction model misses target enemy
model/unit with an attack, it can reroll the attack roll. So potent is his righteousness, he wades through otherwise deadly arcane attacks
Each attack roll can be rerolled only once as a result of as if they were no more than illusion. Severius is the eye of the hurricane and a
Death Sentence.
center of focused spiritual control willing to annihilate anything around him that
DEFENDER’S WARD 3 6 – – UP NO
Target friendly Faction model/unit gains +2 DEF and threatens his faith.
ARM. Models are not affected while out of formation.
IMMOLATION 2 8 – 12 – YES Severius’ divine nature is so strong that if he so chooses, he can thunder out the
Immolation causes fire damage  . On a critical hit, the
model hit suffers the Fire continuous effect  .
Litany of Menoth declaring the Creator’s glory. With a great boom, this divine rite
INFLUENCE 2 10 – – – YES
reverberates to all enemy warcasters within earshot, rending their blasphemous
Take control of target enemy non-warcaster, non- connection to their impure mechanika. The litany proves that all things are
warlock warrior model. The model immediately makes
one basic attack, then Influence expires. A model can Menoth’s and neither pagan sorcery nor heathen witchcraft can stand against him.
be affected by Influence only once per turn. Through Grand Scrutator Severius, Menoth’s glory is unmistakable, and his voice
VISION 2 6 – – UP NO
When target friendly Faction model is directly hit by an
shall be heard.
attack, you can choose to have it suffer no damage roll
from the attack, then Vision expires.

52
53
HIERARCH SEVERIUS
PROTECTORATE WARCASTER
Demonstrating steadiness and surety that belie his age, Severius inspires his
FOCUS: 8
followers to transcend their humanity and become an extension of the Creator’s
SEVERIUS 2
SPD STR MAT RAT DEF ARM CMD
5 5 4 4 14 14 10 will. Those who attend him can feel the power of unchecked divinity in his words
and deeds. When he raises his hand against his enemies, righteous fire blazes
STAFF OF AUTHORITY
RNG POW P+S forth to grant them a final lesson in pain and humility. While believers look on his
2 8 13 robed form with an awe and adoration that gives rise to tears, others see him as an
DAMAGE:16
incarnation of pure terror and a reminder that the Shaper of Man can just as easily
reduce his creation to ash if it displeases.
WJ FA
BASE:SMALL
+26 C The death of Hierarch Voyle could have been a cataclysmic blow to the Protectorate.
To see the most potent Menite since the days of the priest-kings struck down by
SEVERIUS 2
ARCANE POWER – Once per activation, this model can
a heathen the very moment victory over their oppressors seemed assured was
cast a spell without spending focus points. staggering. The priesthood froze in despairing disbelief in those first terrible
FIELD MARSHAL [ORACULAR VISION] – Warjacks in this
hours. The visgoths and senior priests remembered too well the years of chaos and
model’s battlegroup gain Oracular Vision.
ORACULAR VISION – Once per turn when this model is uncertainty in the wake of Hierarch Ravonal’s passing and the bloody struggle that
directly hit by an attack, it can immediately spend 1 had followed as Voyle seized the reins of power. The presence of the Harbinger
focus point to not suffer a damage roll from the attack.
STAFF OF AUTHORITY of Menoth, however, reassured the priests in Sul and Imer and reminded them
DAMAGE TYPE: MAGICAL they did not lack for guidance. To them she said, “The next hierarch walks among
ADMONISHER – When an enemy model is directly hit you, carving a new domain in the north, uniting the faithful.” The rise of Severius
by an attack with this weapon, the d3 nearest enemy
models within 4˝ of the model hit suffer a POW 10 marks the first time a hierarch gained power so quickly and with such irrefutable
magical damage roll . These damage rolls are not approval from the Creator of Man.
considered to have been caused by an attack. Damage
resulting from Admonisher is simultaneous.
Severius no longer refuses authority as he had as grand scrutator, when he had
FEAT: FIRES OF COMMUNION removed himself from the political arena to demonstrate his determination to
With his divinely appointed authority, Hierarch Severius fight on the battlefield. He takes the burdens of leadership in stride, knowing the
can invoke the most sacred rites of his faith to call down
curtains of holy fire from on high. Unholy blasphemies are Protectorate must heed a single voice in this time of war. Likewise, Severius knows
transfigured to ash.
his place remains at the fore of his crusade. He is determined to remain on the field
Choose d3 + 2 enemy non-warcaster, non-warlock
living or undead warrior models currently in Severius’ of battle in his role as the anointed priest-general.
control range. The chosen models suffer a boostable
POW 12 magical damage roll  . If a model is boxed His hierarchy has proven to differ dramatically from Ravonal’s and Voyle’s. Theirs
by Fires of Communion, center a 4˝ AOE cloud effect
on the boxed model and remove it from play. The AOE was a time of preparation, of building the machinery of war, readying the martial
is a hazard that remains in play for one round. Enemy orders, and constructing factories and mines to support the coming crusades.
models entering or ending their activations in the
AOE suffer a POW 12 fire damage roll  and the Fire Hierarch Severius has taken up the weapons his predecessors forged and decided
continuous effect  . to leave the trivial matters of the Temple bureaucracy to the Synod in Imer.
SPELLS COST RNG AOE POW DUR OFF
Before his elevation to hierarch, Severius spoke the words inscribed in script of
ARCANE WARD 2 6 – – UP NO
Target friendly Faction model/unit gains +2 DEF and blazing fire within the Covenant of Menoth outside Leryn, invoking its terrible
cannot be targeted by enemy spells. Models are not power as foretold by prophecy and confirmed by the visions of the Harbinger.
affected while out of formation.
This unleashed power awaits his command to turn any enemies of the faithful to
ASHES TO ASHES 3 8 * 10 – YES
If target model is hit, the d3 nearest enemy models ash. The pyres of these heathens transforming the land into fire stirs the hearts
within 4˝ of it suffer a POW 10 fire damage roll  .
These additional damage rolls are not considered to of those who have faltered in their faith, restoring them to righteous worship of
have been caused by an attack. Ashes to Ashes damage Menoth. He has witnessed the return of the Testament from Urcaen and has vowed
rolls are simultaneous.
to employ the Harbinger to swell the ranks of the faithful. The path of the future
AWARENESS 2 SELF
CTRL – RND NO
While in the spellcaster’s control range, models in its lies open and clear to him.
battlegroup ignore cloud effects, forest terrain, and
intervening models when determining LOS. Awareness The hierarch has taken it as his life’s work to unite the Menites of western Immoren
lasts for one round.
and spread the True Law to all humanity. Those answering his call will usher in
CREATOR’S WRATH 2 SELF – – UP NO
The spellcaster gains an additional die on melee attack a new age by hammering the cathedrals of Morrow to rubble and erecting new
and melee damage rolls. When making a melee attack,
the spellcaster ignores spell effects that add to the
temples to the Lawgiver. The younger, wayward faith will bow to Menoth or
target’s DEF or ARM. perish utterly.
HEX BLAST 3 10 3 13 – YES
Enemy upkeep spells and animi on the model/unit
directly hit by Hex Blast immediately expire. TACTICAL TIPS
REBUKE 2 10 – – UP YES Fires of Communion – Because the boxed model is removed from play before being destroyed, it does not
Target model/unit cannot give orders, receive orders, or generate a soul or corpse token.
make power attacks or special attacks.
Hex Blast – Because they expire immediately, upkeep spells and animi that had an effect when the model/
unit was hit or damaged will have no effect.

54
55
THYRA, FLAME OF SORROW
PROTECTORATE WARCASTER
Tragedy grants strength and conviction to the survivors. Few have learned this
FOCUS: 6
bitter lesson as well as Thyra, called the Flame of Sorrow. Among a sisterhood
THYRA 1
SPD STR MAT RAT DEF ARM CMD
7 6 8 4 17 14 9 united by loss, she epitomizes the strength bestowed on those who have lost
everything. Thyra has become a living weapon of the Menite cause. She moves
GRIEF
RNG POW P+S with a surety of purpose, the precision of her blade strikes sharpened by the focus
0.5 5 11 of a mind repressing inner turmoil. She offers Menoth sacrifices in the blood of
LAMENT those deserving vengeance.
RNG POW P+S
0.5 5 11 Try as she might to banish the memories, Thyra cannot stop revisiting the bloody
battle that destroyed her village and killed her family. Their deaths were senseless;
DAMAGE:15
the community fell prey to war simply for living in the proximity of a sizable
WJ FA Protectorate garrison. Cygnaran nobles decided those Menite soldiers were situated
BASE:SMALL
+29 C too close to the Black River and hired several disreputable mercenary companies
THYRA 1 to assist the soldiers of Eastwall in attacking the garrison. Thyra’s village priest
PARRY exhorted all able-bodied adults to rally to assist.
STEALTH
ACROBATICS – This model can advance through other Seeing militia at their flank incensed the bloody-minded mercenaries, who
models if it has enough movement to move completely
past their bases. This model ignores intervening models
retaliated with a brutal counterattack. When the militia retreated, the mercenaries
when declaring its charge target. followed, killing anyone who stood in their way. Thyra was among the armed
ELITE CADRE [DAUGHTERS OF THE FLAME] – Friendly
Daughters of the Flame models gain Vengeance.
defenders in the streets and saw a barrage of indiscriminate mercenary rifle fire
(During your Maintenance Phase, if one or more shred through her house. Everyone Thyra held dear died on that day. It was the
models in a unit with Vengeance were damaged or
removed from play by enemy attacks during the last sight of her own children bleeding to death amid the ruins of her home that broke
round, each model in the unit can advance 3˝ and make her mind and changed her utterly.
one basic melee attack.)
OVERTAKE – When this model destroys one or more Thyra’s powers awoke in what she sees as nothing less than the direct blessing
enemy models with a basic melee attack during its
Combat Action, after the attack is resolved it can of Menoth in answer to her anguish and prayers for vengeance. In mindless fury
immediately advance up to 1˝.
she set upon those who had killed her family; though having no formal training
GRIEF & LAMENT
in their use, she wielded her blades so fluidly they seemed extensions of her body.
DAMAGE TYPE: MAGICAL
WEAPON MASTER She became an incarnation of retribution as she leapt from the shadows to strike
FEAT: SHADOWS OF URCAEN down every soldier in reach. Her warcaster potential had awoken without her
When the Flame of Sorrow vows to bring ruin to those
realizing it. Others among the village survivors followed her lead and zealously
who stand against the will of the Creator, the faithful fought to drive away the Cygnaran mercenaries, who tried to retreat but were
are transformed into living shadows to strike deep in the
enemy’s heart. hunted down like rabid dogs.
Immediately place Thyra anywhere completely within
2˝ of her current location. When a friendly Faction Driven by the certainty of Menoth’s approval, she devoted herself to killing heathens
model activates in Thyra’s control range, at the start in the god’s name. Many felt drawn to her cause, and from these volunteers she
of its activation you can place it anywhere completely
within 2˝ of its current location. Shadows of Urcaen assembled a band of zealots, many of whom had suffered similar losses. These
lasts for one turn. guerilla fighters had no sanction from the Menite Temple and followed Thyra across
SPELLS COST RNG AOE POW DUR OFF the river in daring night raids and strikes against isolated Cygnaran outposts and
CARNAGE 2 SELF
CTRL – TURN
NO towns. This might have gone on if a more moderate priest had not come to her
Friendly Faction models gain +2 to melee attack rolls
against enemy models in the spellcaster’s control range. demanding she end the raids, concerned about retaliations. Enraged at his attempt to
Carnage lasts for one turn. halt what she saw as a divine mandate, Thyra struck the priest. Though he lived, this
GATES OF DEATH 2 SELF – – UP NO assault brought Thyra to the attention of the Knights Exemplar and soon resulted in
At the end of your turn, place the spellcaster anywhere
completely within 6˝ of its current location. her arrest, incarceration, and pending execution. Such would have been her fate if
OCCULTATION 2 6 – – UP NO not for the intervention of Feora, Priestess of the Flame.
Target friendly Faction model/unit gains Stealth  .
Models are not affected while out of formation. Feora confronted the imprisoned zealot leader, in part to test the strength of the
SILENCE OF DEATH 2 6 – –
Target friendly Faction model/unit gains +2 STR and
UP NO
woman’s resolve. Despite her sentence, Thyra argued she had been chosen for this
Take Down. (Models disabled by a melee attack made cause and could not surrender her purpose. Feora was able to sense warcaster
by a model with Take Down cannot make a Tough roll.
Models boxed by a melee attack made by a model with power flowing through the passionate warrior and ascertained her potential
Take Down are removed from play.) usefulness. The Priestess of the Flame used her authority to set the woman free,
STRANGLEHOLD 2 10 – 11 * YES
telling Thyra she could have her vengeance so long as her anger was properly
A model damaged by Stranglehold forfeits either its
Normal Movement or its Combat Action during its next channeled. Thyra would become leader of the Daughters of the Flame, her bloody
activation, as its controller chooses.
cause sanctified as part of the Protectorate’s crusades.

TACTICAL TIPS
Silence of Death – Because the boxed model is removed from play before being destroyed, it does not
generate a soul or corpse token.

56
57
VICE SCRUTATOR VINDICTUS
PROTECTORATE WARCASTER
No Menite alive is so occupied with the fate of the souls of heathens as Vice
FOCUS: 6
Scrutator Vindictus. Where others among the Protectorate leadership may perceive
VINDICTUS 1
SPD STR MAT RAT DEF ARM CMD
6 6 6 4 15 16 9 only a sea of faceless heretics, the vice scrutator sees throngs of potential devotees
ready to swell the ranks of the faithful. Vindictus preaches with word and deed
LAWGIVER
RNG POW P+S together; when an unbeliever cannot hear the truth of Menoth’s words, he is well
1 6 12 prepared to communicate in the language of agony.
SOLACE The vice scrutator feels compelled to reveal to the wicked the truth of the True
RNG POW P+S
1 6 12 Law wherever he finds them. He sees it as his holy duty to tend to the flocks of
mankind born without a chance to witness the glories of Menoth’s nation on Caen.
DAMAGE:16
Thousands of priests tend to the Protectorate’s flocks, but few make it their life’s
WJ FA mission to spread the Creator’s word across the face of Caen. To this end, Vindictus
BASE:SMALL
+29 C periodically travels far from the borders of his homeland, bringing armies loyal to
VINDICTUS 1 the Lawgiver against the faithless and capturing those he believes he can convert
PATHFINDER by the ministrations of pain.
CALL TO SACRIFICE [HOLY ZEALOT] – If this model is
disabled by an enemy attack, you can choose a non- Vindictus has traveled deep into the heartlands of the enemy to preach and has
disabled friendly Holy Zealot model within 5˝ of this
model to be destroyed. If another model is destroyed delivered many zealots to the faith since the beginning of the Great Crusade.
as a result of Call to Sacrifice, remove 1 damage point His sermons are filled with the language of penitence to best evoke the wrath of
from this model.
Menoth toward those who spurn their creator. More than one Cygnaran farm town
LAWGIVER
BLESSED or Khadoran mining village has been torn apart by new converts who are desperate
DAMAGE TYPE: MAGICAL to prove their devotion with the blood of their unrepentant neighbors. The holy
DEATH TOLL [HOLY ZEALOT] – When this weapon boxes
a living enemy warrior model during this model’s
zealots who follow Vindictus fight with the strength of fanatics and martyrs, eager
Combat Action, remove that model from play and add to emulate the man who opened their eyes to Menoth. The vice scrutator himself
one Grunt to a friendly Holy Zealot unit in this model’s
command range. Place the Grunt in formation and in can be more forgiving. Even in the chaos of battle he will stay his hand, sparing
this model’s command range. The Grunt must forfeit its those who fall before him should they accept the Creator as their rightful master.
Combat Action the turn it is put into play.
SOLACE In addition to being a powerful warcaster, Vindictus possesses a singular clarity
CHAIN WEAPON
DAMAGE TYPE: MAGICAL
of vision, and the scope of his lore is vast and impressive. He has studied the
DEATH TOLL [HOLY ZEALOT] – See above. enemy and understands their heresies and occult rituals. He has taken on the
FEAT: DIVINE PROTECTION
burden of understanding the tainted agreements and pacts made by those who
Calling on his power as one of the dark protectors of the
have turned from Menoth and sought easier and more corrupt paths to power.
Menite faith, Vice Scrutator Vindictus can invoke the holy These are dangerous studies, but Vindictus has proven he has the strength of will
power of the Creator to ensure the faithful remain untouched
even amid a storm of bullets or a tempest of profane magic. and conviction to confront them and to use this lore to root out and punish the
While in Vindictus’ control range, friendly Faction blasphemous. He is a master at finding the weakness in the hearts of his enemies
warrior models cannot be targeted by charges, slam and using their faltering convictions to destroy them. Vindictus intends to show all
power attacks, enemy spells, or non-magical ranged
attacks. Divine Protection lasts for one round. people of Caen the Creator’s glory—or personally send their souls to the afterlife.
SPELLS COST RNG AOE POW DUR OFF
ADMONITION 2 6 – – UP NO TACTICAL TIPS
When an enemy model advances and ends its movement Call to Sacrifice – Remember, if a damage point is removed from a disabled model, the model is no longer
within 6˝ of target model in the spellcaster’s battlegroup, disabled.
the affected model can immediately advance up to 3˝,
then Admonition expires. The affected model cannot be
targeted by free strikes during this movement.
DEFENDER’S WARD 3 6 – – UP NO
Target friendly Faction model/unit gains +2 DEF and
ARM. Models are not affected while out of formation.
IMMOLATION 2 8 – 12 – YES
Immolation causes fire damage  . On a critical hit, the
model hit suffers the Fire continuous effect  .
PENITENCE 3 8 – – UP NO
Target friendly Faction model/unit. When one or more
affected models are damaged by an enemy attack,
immediately after the attack is resolved the attacker
suffers 1 point of fire damage  .
TRUE PATH 3 SELF
CTRL – TURN
NO
The spellcaster and friendly Faction warrior models/
units beginning their activations in its control range
gain +2˝ movement when advancing as part of their
Normal Movement and Pathfinder  during their
activations. True Path lasts for one turn.

58
59
WARJACKS
OF THE PROTECTORATE

While the warjack has become a symbol of the Protectorate of Creator of Man. Vehement detractors protested on the steps
Menoth’s military might in the same way it is for other nations of temples and preached their beliefs on street corners, some
of the Iron Kingdoms, it was not always so. In the early years even going so far as to sabotage steamjacks. These acts came
of the Protectorate, after the first Cygnaran Civil War and to a stop after Hierarch Luctine gave a direct order early in
the mass migration of Menites across the Black River to their his reign that any who committed such destruction would be
newly founded home, warjacks and all other mechanika were taken away by the scrutators and educated until they saw the
viewed with contempt by the faithful. A strict interpretation error of their ways. This decree, along with writs declaring
of the Sul-Menite faith’s doctrine indicated that all arcane that purified steamjacks were acceptable tools and weapons of
and mechanikal works were heretical. Those who sought the Temple, conclusively ended the theological debate.
to carve a new nation from the harsh desert did so through
a combination of unshakable faith and backbreaking labor.
According to the priests, the human body was a gift from
Evolution of the
the Creator and should be sufficient to accomplish any task. Warjack
As the budding nation worked to expand its borders and build Though the Protectorate of Menoth considered itself mostly
new towns and villages from the unforgiving environment, independent from Cygnar after the first Cygnaran Civil
it did not take long for this stance to be challenged and War, the treaties ending that war contained troublesome
eventually changed. Steam-powered ’jacks made possible restrictions. The most significant of these was a prohibition
feats of construction, agriculture, and ultimately war that against the formation of a standing army and the manufacture
would otherwise have been impossible. Two decades after of warjacks. Some of these concessions had been made before
the Protectorate was created, the nation began to allow the the Protectorate found its strength, and soon the ruling
use of laborjacks. Steamjacks soon became a common sight in priests discovered ways to avoid or subvert them. Such
the great city of Sul, and their strength increased the nation’s mandates came from mortal agencies, while the priesthood
progress exponentially. The clergy sought to reconcile their knew they must obey a higher authority; the Temple must
beliefs by conducting rituals of purification over these arm and protect itself against the unbelievers. Even then
machines and inscribing prayers drawn from the Canon of the embers that would one day stoke the fires of the Great
the True Law into their hulls. Impure they might be, but Crusade had begun to kindle.
those flaws could be cleansed. While the fielding of warjacks for defense was technically
Some clung to the older, stricter interpretations of the faith and illegal, the Sul-Menites were allowed access to laborjacks,
viewed the adoption of the machines as a slight against the deemed a fundamental necessity for the industrialization of

60
the Protectorate. This opened the way to create weapons of Early Protectorate warjacks were tested not against Cygnaran
war that did not initially betray their function. For a time, defenses but against the Idrian tribes native to the wastes of
before the Protectorate developed its manufacturing capacity, the Bloodstone Marches. These battles were fought both to
many of its earliest ’jacks were bought or donated from subjugate those who had not yet converted to the worship
elsewhere, originating either in Cygnar or Khador. In many of the Creator and to field test new weapons away from the
cases these machines were assembled in the Protectorate from prying eyes of Cygnar. The ’jacks wielded crude iron maces
finished parts built in other kingdoms. These parts included and flails capable of inflicting horrendous damage despite
cortexes smuggled into the Protectorate—an especially their rudimentary nature, but over time these weapons were
valued resource that the Sul-Menites would not be able to improved to utilize other technology and resources at the
manufacture on their own for decades. Protectorate’s disposal.

As the Protectorate became more industrialized, it began A number of innovations came with the discovery and
to produce greater numbers of laborjacks. These machines refinement of a volatile oil into “Menoth’s Fury.” Highly
were engineered with a dual purpose—able to perform work flammable, the oil proved to be abundant below the arid
but also to fight. These ’jacks were outfitted with substantial sands and was viewed as a gift of the Creator. It was tapped
layers of armor, their plates adorned with religious markings and refined in great quantity and soon became one of the
but built to deflect blows. The Protectorate was able to fool Protectorate’s foremost weapons. Flamethrowers armed
cursory inspections and pass off these machines as simple with the crudest Menoth’s Fury were affixed to warjacks,
laborjacks. Cygnaran officials who could not be fooled were though initial designs were nothing more than pipes and
bribed with gemstones unearthed among the desert sands. ignition systems attached to simple pumps. Later versions
Menites worked numerous hidden forges night and day to utilized fanning spray nozzles with refined systems to propel
create weapons for the mighty iron automatons to wield the blazing fluid further, and external igniters gave way to
in battle when the time was right. Aspects of these early venting superheated heartfire directly into the fuel.
designs, born out of necessity and secrecy, are still present in
the Protectorate’s modern warjacks.

WARJACKS OF THE PROTECTORATE


61
Other weapons, such as the inferno mace wielded by the Artificers often consult on matters beyond their main purview,
Crusader heavy warjacks, were likewise developed to utilize including helping to draft plans for building new factories or
Menoth’s Fury. The development and implementation of other complex structures. In the shadow of Tower Judgment
these new weapons became more prevalent leading up to the is the Factorium, a massive complex that serves as the central
Caspia-Sul War. With the shackles of the Cygnaran mandates compound of the Sul-Menite Artificers. The sprawling
thrown off after the declaration of the Great Crusade, the metalworks is part temple and part war foundry, housing
Protectorate now develops such advances openly, paying no dozens of forges and smelting furnaces as well as all the
heed to the treaties that once bound them. apparatus required for war. Hundreds of faithful Menites labor
within, their efforts guided by priests subordinate to Visgoth

The Fires of Industry Ark Razek. The Factorium is the largest single manufacturing
complex ever constructed by the Protectorate, and its operations
Determined to compete with nations far larger than itself, are aided by smaller facilities producing machined parts in
the Protectorate has quickly built up several substantial Imer. Many of the Protectorate’s newly developed and most-
industrial complexes and organizations. At the center of sophisticated warjacks are assembled here.
warjack production are two groups: the Sul-Menite Artificers
and the Vassals of Menoth. Despite the considerable skill of the artificers, their lives are
regarded as expendable when compared to the necessity of
The Sul-Menite Artificers see to the Protectorate’s war the tasks to which they are assigned. Relentless production
industry, including warjack foundries and forges for weapons schedules are the norm, and those who fall behind in their
and armor. Indeed, creating and arming warjacks stand duties suffer the lash or are wracked, their lack of faith
among this organization’s highest priorities. The Artificers and conviction put on display for their fellows. It is not
include thousands of individual workers, from unskilled uncommon for artificers to work from before sunup to after
laborers performing simple tasks to exceptionally talented sundown, sometimes collapsing from exhaustion or heat
and specialized craftsmen. Due to their substantial body of stroke. Yet these artificers know the importance of their role
engineering knowledge and many skilled metalworkers, the

WARJACKS OF THE PROTECTORATE


62
in the Creator’s work, gladly giving their lives in service
of Menoth as readily as soldiers of the faithful sacrifice
themselves on the field of battle.

The Vassals of Menoth were established to free the Protectorate


from reliance on smuggled or stolen foreign cortexes for
warjack production. The foundation of this order was timely
and necessary, as sources for smuggled cortexes dried up when
Khador instituted tighter controls over its military assets. The
Vassals are the only organization sanctioned to practice arcane
magic within the Protectorate, and they can wield this power
only to further the Temple’s mandate.

This tightly controlled and closely watched order exists


primarily to make cortexes for Protectorate warjacks, but it
is also involved in constructing other necessary mechanika.
The Vassals of Menoth are the arcane mechaniks of the
Protectorate and are based out of Imer in the House of Truth,
a walled complex where initiates are brought and closely
watched during training. Fully indoctrinated Vassals are
frequently sent elsewhere; common destinations include the
city of Leryn, where they join the Northern Crusade, and the
Factorium near Tower Judgment, where they help the Sul-
Menite Artificers produce vital weapons of war.

In recent decades the Protectorate has been able to cultivate


sufficient arcanists within its borders to fill the ranks of the
communicated dire portents to the hierarch and the Synod
Vassals of Menoth. Prior to this, arcanists required for the
of Visgoths. By order of Hierarch Severius and under the
creation of warjack cortexes were abducted from neighboring
direction of Visgoth Ark Razek and the Sul-Menite Artificers,
lands and forced into servitude, and occasional enslavement
the Foundry of the Sacred Flame was built east of Imer in the
of foreign arcanists persists, since such individuals can
span of months. Many Menites lost their lives to accidents or
contribute useful lore and expertise. Disreputable smugglers
exhaustion during the rush to complete the towering complex.
visiting the black market around Deadsands Bay on the
Protectorate’s coast still engage in this arcanist slave trade, With fewer specialized arcane mechaniks than the larger
enticing pirate crews to sell gifted captives with the promise nations of Khador and Cygnar, the Protectorate relied upon
of coin and jewels. Members of the Synod were so intent on their unshakable faith to bestow upon them the divine
the production of warjack-grade cortexes at one point that a inspiration required to create a cortex suitable for a colossal.
single arcanist would fetch slavers enough coin to feed the By outfitting the colossals with reliquaries and feretories
entirety of a Menite village for a year. containing the sacred remains of great Menite priests or
fragments of holy relics, the Artificers were able to channel

Divine Inspiration divine energies into the cortexes and bestow upon them
sufficient awareness to control their great frames and an
& the Dawn of the impressive array of weaponry. They selected armaments that

Colossals did not require precise targeting, allowing each cortex to


fire those weapons with minimal thought while focusing its
Warjacks remain at the fore of the armies of the Iron attention on crushing foes.
Kingdoms, but the recent development of modern colossals
has elevated the conflicts between nations to a new scale. Like the warjacks before them, colossals have been a vital
Similar towering machines were once employed in the continuation of the Great Crusade, already proving their
battles to drive out the Orgoth centuries ago, but the current worth against the faithless. Cloaked in fire and ash, the
generation is considerably more advanced and fearsome, if mighty machines of the Protectorate march forward to carry
somewhat smaller in scale. Entire armies tremble at the sight out the will of the Creator of Man. While the nation’s war
of colossals like the Judicator and Revelator. industry is limited in comparison to its foes, it is no less
capable, and every Menite pours his blood and sweat into
For the Protectorate, the call to build new colossals came as building machines worthy of Menoth that will bridge the gap
a divine imperative. Receiving a vision of these impressive and see the Protectorate victorious.
machines from the Creator of Man, the Harbinger of Menoth

WARJACKS OF THE PROTECTORATE


63
CASTIGATOR
PROTECTORATE HEAVY WARJACK
The Castigator is a product of the expanding wartime industry demanded of the Great
Crusade. The impressive warjack is based on the same chassis as the Reckoner, which is
CASTIGATOR
SPD STR MAT RAT DEF ARM CMD
5 11 6 5 10 19 — renowned as the first warjack entirely of Sul-Menite design. Few outside the Vassals of
Menoth know the Castigator was actually conceived before the Reckoner, but problems
FLAME FIST
RNG POW P+S with its weapon system delayed its unveiling. The displeasure of Visgoth Ark Razek at
L 1 5 16 this failure was so great that he had every mechanik on the project wracked within a
FLAME FIST
breath of death before being restored and put back to work with renewed and terrified
RNG POW P+S determination. Miraculously, the problems were resolved almost immediately.
R 1 5 16
The Castigator’s fists blaze continuously in combat, the intense heat sending
DAMAGE rippling waves of distortion through the air as the warjack charges into the enemy.
Each fist is equipped with a sophisticated delivery system for Menoth’s Fury,

which is compressed and piped into direct contact with the ignition temperature of
the warjack’s powerful furnace. If beset by multiple foes, the Castigator ignites the


air around itself in a powerful explosion of incinerating heat that instantly melts
L R
L L M C R R
iron and cremates living flesh.
M M C C
One major advantage of the Castigator is the ease with which it is refueled. Its
fists need only a fresh supply of Menoth’s Fury to be ready again for battle. Freed
PC FA from reliance on support from Imer, the Castigator has been dispatched to the front
BASE:LARGE
12 U
lines of the Protectorate’s crusades to bring the justice of an inferno to all who have
CASTIGATOR forsaken the Creator of Man.
CONSTRUCT
IMMUNITY: FIRE
ASHEN VEIL – This model has concealment. Living
TACTICAL TIPS
enemy models without Immunity: Fire  suffer –2 to Combustion – This model cannot use Combustion if it charges, because Combustion is not a melee attack.
attack rolls while within 2˝ of this model.
COMBUSTION (HATTACK) – This attack does not need
a target. Other models within 2˝ of this model suffer a
POW 12 fire damage roll  and the Fire continuous
effect  . Combustion damage is simultaneous. This
model can make additional melee attacks after making
this special attack.
FLAME FIST
CONTINUOUS EFFECT: FIRE
OPEN FIST

606 798
12 5.5
8.4 60
TWIN FLAME FISTS

VASSALS OF MENOTH

64
PROTECTORATE HEAVY WARJACK
CRUSADER
In its peace terms after the Civil War, Cygnar decreed the Protectorate could
not keep a standing army. Visgoth Ozeall acquiesced but secretly commanded
CRUSADER
SPD STR MAT RAT DEF ARM CMD
engineers to build warjacks using cortexes smuggled down the Black River from 4 11 6 5 10 19 —
Khador and Cygnaran parts salvaged from fields of battle. Those early ’jacks were
OPEN FIST
designed with open hands to pass as laborjacks in casual inspection. Meanwhile, RNG POW P+S
artificers worked to forge weapons for them to wield as Menoth willed. L 1 3 14

The greatest of the new Protectorate designs was the Crusader, a massive warjack INFERNO MACE
RNG POW P+S
boasting heavy armor and capable of crushing attacks. The chassis originated R 1 7 18
during the reign of Hierarch Luctine, who devoted himself to subjugating outlying
Idrian tribes. Even when most Idrians converted after the earthquake of 504 AR, DAMAGE
many tribes resisted and continued to harass the young nation. The Crusader was
unleashed to provide an unstoppable force in the battles to come. It also proved its

strength against Cygnar when friction between the two nations prompted clashes


along the Black River.
L R

Already possessed of an immensely durable armored frame and powerful laborjack L L M C R R

arms, after the development of Menoth’s Fury the Crusader was enhanced by M M C C

the inferno mace. This weapon, inspired by the blazing maces of the reclaimers,
can easily rend most armor into flaming scrap. When the call to arms sounds, PC FA
BASE:LARGE
Crusaders assemble at the front line ready to hammer and burn the foes of Menoth 10 U

to dust and ash. CRUSADER


CONSTRUCT
OPEN FIST
OPEN FIST
INFERNO MACE
CRITICAL FIRE

MODIFIED BY ADDITIONAL MFG


the sul-menite artificers khadoran mechaniks assembly

12 8 759

513 6 60

INFERNO MACE

VASSALS OF MENOTH (CURRENTLY)

65
DERVISH
PROTECTORATE LIGHT WARJACK
A work of divine inspiration, the Dervish uses the unparalleled reflexes of its
Devout chassis wholly for offense: instead of protecting, every motion of the
DERVISH
SPD STR MAT RAT DEF ARM CMD
5 9 7 4 13 16 — warjack is meant to end life. The ’jack falls upon the enemies of the faithful like
an iron-forged butcher, its twin blades working in tandem to sow death across
SWORD
RNG POW P+S the battlefield. The Dervish has marked its successes with a wake of shorn limbs
L 1 4 13 and fallen soldiers since the day it emerged from the hidden foundries, becoming
SWORD notorious for its death-dealing capabilities during the vicious fighting between
RNG POW P+S Protectorate and Cygnaran forces in the streets of Sul.
R 1 4 13
The light and agile Dervish is the perfect addition to a crusading army on the
DAMAGE move. It possesses greater reflexes than any other Protectorate warjack developed
to date and is constructed to have supreme flexibility. Bringing its blades to bear

at blinding speeds, the Dervish weaves through battle, sidestepping attacks in the
same motion it uses to dispatch enemies in its path.


L R This killing machine of the first order was obviously designed solely for war.
L L M C R R Unable to justify the existence of the machine as part of any Protectorate defensive
M M C C force, the Synod decreed the Dervish would be constructed in secret and only in
small numbers. Now in the days of the crusade, these warjacks have been called to
PC FA the front lines to carve a bloody swath through the Protectorate’s enemies.
BASE:MEDIUM
7 U

DERVISH TACTICAL TIPS


CONSTRUCT Combo Strike – A model with a crippled weapon system cannot use it to make chain attacks, special
PARRY attacks, or power attacks.
SIDE STEP – When this model hits an enemy model
with an initial melee attack or a melee special attack, it
can advance up to 2˝ after the attack is resolved.
SWORD
COMBO STRIKE (HATTACK) – Make a melee attack.
Instead of making a normal damage roll, the POW of
the damage roll is equal to this model’s STR plus twice
the POW of this weapon.

595 365
8 7 7
3.5 80
SWORDS

VASSALS OF MENOTH

66
PROTECTORATE LIGHT WARJACK
DEVOUT
Faith alone is not always sufficient to shield the righteous from their enemies, and
so the Devout was crafted to guard the Protectorate’s leaders from heretics. Every
DEVOUT
SPD STR MAT RAT DEF ARM CMD
component lends to the Devout’s ability to protect its master: It is light enough to 5 9 7 4 13 16 —
keep up with fleet-footed warcasters, and it uses its enhanced mechanikal reflexes
SHIELD
to intercept attacks or bring weapons to bear against a foe drawing too close to its RNG POW P+S
ward. Its massive shield is sanctified with holy inscriptions from the Canon of the L 0.5 2 11

True Law to protect its controller from the accursed magic of heathen sorcerers. POLE AXE
RNG POW P+S
When the Vassals of Menoth were commanded by the Synod to produce a R 2 4 13
warjack capable of guarding a warcaster, they wasted no time in applying their
considerable expertise to the task. After rejecting the workhorse Repenter chassis DAMAGE
as too cumbersome, they chose instead to design the Devout from the ground up to
ensure its suitability to its vital purpose. Though the Devout prototype still made

extensive use of smuggled components, its cortex was developed entirely within


the Protectorate. More advanced than older counterparts, this cortex allowed the
L R
Devout to develop whip-like reflexes and a watchful intensity, which together with
L L M C R R
its heavy shield make it the perfect bodyguard. Like a faithful hound, its every M M C C
reaction is tuned to the flow of battle as it positions itself between the warcaster
and those who would strike him.
PC FA
BASE:MEDIUM
9 U

DEVOUT
CONSTRUCT
DEFENSIVE STRIKE – Once per turn, when an enemy
model advances into and ends its movement in this
model’s melee range, this model can immediately make
one basic melee attack against it.
SHIELD GUARD – Once per round, when a friendly
model is directly hit by a non-spray ranged attack
during your opponent’s turn while within 3˝ of this
model, you can choose to have this model directly hit
instead. This model is automatically hit and suffers
all damage and effects. This model cannot use Shield
Guard while it is incorporeal, knocked down, or
stationary.
SPELL BARRIER – While this model is B2B with its
controlling warcaster, its warcaster cannot be targeted
by enemy spells.
SHIELD
SHIELD

579 387
8 7 7
3.9 75
POLE AXE, GREAT SHIELD

VASSALS OF MENOTH (CURRENTLY)

67
GUARDIAN
PROTECTORATE HEAVY WARJACK
Covered in holy script and able to channel the divine power of Menoth’s clergy,
the Guardian is a walking icon of the Creator’s might. Originally constructed to
GUARDIAN
SPD STR MAT RAT DEF ARM CMD
4 11 7 5 10 19 — help defend Menoth’s most sacred sites, the Guardian has since become one of the
most versatile weapons in the Protectorate’s arsenal. At the forefront of crusading
OPEN FIST
RNG POW P+S forces, the Guardian and its battle banners rise over the Menite army, inspiring the
L 1 3 14 faithful to righteous fury.
FLAME PIKE Although only a small number of Guardians were initially constructed, the utility of a
RNG POW P+S
R 2 7 18 Divinity arc node augmenting the resilience of a heavy warjack could not be ignored,
and Protectorate warcasters soon requested an increase in production. Even so, the
DAMAGE tremendous cost of arc nodes is prohibitive to producing them in great numbers.

Inspired by the traditional weapons carried by the guardians of Menite holy


sites, the ’jack’s primary weapon is a large pike superheated to penetrate even
the heaviest armor. With this smoldering implement of destruction in hand, the
L A A R Guardian wades through battle incinerating any who stand in its way.
L L M C R R
M M C C
Each Guardian is a finely crafted instrument of war painstakingly engraved with
ornate liturgical verses and illuminations. These warjacks are so infused with holiness
that some warpriests use them as battle altars when far from their home temples.
PC FA
BASE:LARGE
15 U

GUARDIAN
ARC NODE
CONSTRUCT
SET DEFENSE – A model in this model’s front arc suffers
–2 on charge, slam power attack, and impact attack rolls
against this model.
OPEN FIST
OPEN FIST
FLAME PIKE
CRITICAL PITCH – On a critical hit against a model with
an equal or smaller base, the model hit can be thrown
d6˝ directly away from this model. The model thrown
does not deviate. The POW of collateral damage is
equal to the STR of this model.
POWERFUL CHARGE – This model gains +2 to charge
attack rolls with this weapon.

REFITTED BY ADDITIONAL MFG


sul-menite artificers steamwerks union

12 0 8.4 827

588 6 60

FLAME PIKE, MARK II DIVINITY ARC NODE

VASSALS OF MENOTH (CURRENTLY)

68
PROTECTORATE HEAVY WARJACK
INDICTOR
The sanctification process whereby warjacks are made clean and pure to join the
Great Crusade has become an essential aspect of their fabrication. Yet the Indictor
INDICTOR
SPD STR MAT RAT DEF ARM CMD
stands apart from the rest. Crafted as a bastion of spiritual power against which 4 11 7 5 10 19 —
the foes of the Protectorate must tremble, it is the bane of spellcasters wherever the
SHIELD
leaders of the Great Crusade confront them. RNG POW P+S
L 1 2 13
The Indictor was built on the venerable Crusader chassis; a portion of those most
loyal of machines was set aside to be transformed into something still greater by BANISHER
RNG POW P+S
the Sul-Menite Artificers. Though it starts with an ancient frame, each Indictor R 1 6 17
becomes a marvel of modern engineering as old elements are painstakingly
replaced and purified. Imbued with disruptive mechanika and covered in passages DAMAGE
from the Canon of the True Law, the Indictor has a discordant presence that
disperses blasphemous magics set against the faithful.

In addition to its mystical defenses, each Indictor is equipped with a massive shield
and a blessed blade. The Banisher’s holy runes empower the weapon to penetrate L R

arcane defenses erected to shield the enemies of the True Faith from the Creator’s L L M C R R

wrath. Some leaders, such as Visgoth Ark Razek, consider the mighty Indictor M M C C

proof that they have moved beyond merely cleansing these fighting machines.
Such leaders see warjacks as integral and sacrosanct elements of the Protectorate’s PC FA
BASE:LARGE
holy crusades, an inspiration to the faithful as well as a terror to their enemies. 15 U

INDICTOR
CONSTRUCT
CONSECRATION – While within 5˝ of this model, enemy
models cannot cast, channel, or upkeep spells.
SACRED WARD – This model cannot be targeted by
enemy spells.
SHIELD
SHIELD
BANISHER
BLESSED
DAMAGE TYPE: MAGICAL

MODIFIED BY ADDITIONAL MFG


the sul-menite artificers khadoran mechaniks assembly

12 1 8.4 835

607 6 60

SHIELD, BANISHER

VASSALS OF MENOTH

69
70
PROTECTORATE LIGHT WARJACK
PURIFIER
Crafted as a literal interpretation of the most wrathful passages in the Canon of
the True Law, the Purifier possesses a singular drive to eradicate unbelief through
PURIFIER
SPD STR MAT RAT DEF ARM CMD
the cleansing fires of the Creator. In battle the ’jack rushes enemy formations with 5 9 7 4 13 16 —
startling speed, brutally whipping its flails through the opposition in comets of ash
IMMOLATOR
and flame that streak around the machine’s form as it darts and dives. Wherever RNG POW P+S
blows from these weapons land, the air fills with the sharp crack of bone and the L 1 4 13

tortured screams of men as the force of impact drives their charred and broken IMMOLATOR
bodies into the earth beneath them. RNG POW P+S
R 1 4 13
A trail of flaming footprints marks the Purifier’s passing, and any opponents it
encounters that were not crushed under the weight of its flails soon meet an even DAMAGE
less merciful death. Roaring fires conjured by the holy passages inscribed upon the
chassis of the Purifier carry out this duty, quickly devouring one unbeliever after

another in a feast of sizzling flesh. The uncompromising ferocity of the machine




and the hunger with which it applies its flame have made even faithful Menites
L R
afraid to witness the passage of these warjacks, lest their wrath spill over to ignite
L L M C R R
those of inadequate faith. M M C C

PC FA
BASE:MEDIUM
8 U

PURIFIER
CONSTRUCT
IMMUNITY: FIRE
FLAME TRAIL – When this model advances into B2B
contact with an enemy model during its activation, the
enemy model suffers the Fire continuous effect  .
OVERTAKE – When this model destroys one or more
enemy models with a basic melee attack during its
Combat Action, after the attack is resolved it can
immediately advance up to 1˝.
IMMOLATOR
CHAIN WEAPON
CRITICAL FIRE

599 390
8 7 7
3.9 75
IMMOLATOR

VASSALS OF MENOTH

71
RECKONER
PROTECTORATE HEAVY WARJACK
Its name derived from scripture, the Reckoner is heralded in the annals of
Protectorate history as the nation’s first purely purposed Menite warjack, a symbol
RECKONER
SPD STR MAT RAT DEF ARM CMD
5 11 6 5 10 19 — of the holy crusade and an icon of the Lawgiver.

CONDEMNER The Codex states, “He who is the Grand Reclaimant is, too, the reckoner of Man,
RNG ROF AOE POW
L 12 1 — 14
burning away the sins of the faithful with but the merest glance.” Designed with
this image in mind—and said to be an agent of Menoth in the End Times—the
CONSECRATOR Reckoner is a titan of steam and steel. From within the haze of incense that issues
RNG POW P+S
R 2 6 17 from its brutal mace, the Reckoner lights the way for the faithful with the blinding
fury of its Condemner cannon as it charges across the battlefield, smashing through
DAMAGE anything that stands in its way.

The Reckoner was once constructed in secret, a triumph of Sul-Menite will and
dedication. A significant addition to the cache of weapons stockpiled while the
Protectorate remained under the thumb of Cygnar, the Reckoner played a crucial role
L R in the Caspia-Sul War and helped pave the way for the faithful to cast off the chains of
L L M C R R the non-believers.
M M C C

PC FA
BASE:LARGE
16 U

RECKONER
CONSTRUCT
IMMUNITY: FIRE
ASHEN VEIL – This model has concealment. Living
enemy models without Immunity: Fire  suffer –2 to
attack rolls while within 2˝ of this model.
CONDEMNER
CRITICAL FIRE
DAMAGE TYPE: FIRE
FLARE – Models hit by this attack lose Stealth and
suffer –2 DEF for one turn.
CONSECRATOR
CRITICAL FIRE

604 710
12 5.5
8.6 60
CONDEMNER, CONSECRATOR

VASSALS OF MENOTH

72
PROTECTORATE LIGHT WARJACK
REDEEMER
Armed with numerous devastating long-range rockets, the Redeemer was
designed to deliver judgment from afar. This warjack carries an ample supply
REDEEMER
SPD STR MAT RAT DEF ARM CMD
of Protectorate-manufactured explosives and a mechanikal rig to launch them. 5 9 6 5 12 17 —
Borrowing technology developed for the Repenter’s ignition system, the Redeemer
SKYHAMMER
uses vented heartfire to light the propellants. The simple rockets are launched RNG ROF AOE POW
in great number into enemy ranks to explode in a cascade of deadly debris that L 16 3 3 12

leaves survivors with horrible lacerations and extensive burns that are notoriously BATTLE MACE
difficult to heal. The Redeemer can deliver devastating salvos of rocket fire, though RNG POW P+S
1 4 13
the inaccuracy of its weapon usually spreads the projectiles across a wide area, and
R

it wields a brutal mace for close fighting.


DAMAGE
In the earliest decades after its production, the Redeemer was instrumental
in expanding the borders of the Protectorate to the east and south. It was often

employed against rugged and determined bands of Idrian holdouts who refused to


convert. Since that time the warjack has been more actively turned against Cygnar
L R
and other enemies of the Protectorate, deploying to support both border defenses L L M C R R
and active assaults abroad. Many Cygnarans still wait hopefully for long-lost M M C C
kin, not knowing their bodies lie unrecognizable in the battlefields, torn apart by
Redeemer fire.
PC FA
BASE:MEDIUM
11 U

REDEEMER
CONSTRUCT
SKYHAMMER
INACCURATE – This model suffers –4 to attack rolls with
this weapon.

MODIFIED BY ADDITIONAL MFG


the sul-menite artificers khadoran mechaniks assembly

9 10 4.85 385

545 5.5 75

SKYHAMMER ROCKET POD, BATTLE MACE

VASSALS OF MENOTH (CURRENTLY)

73
REPENTER
PROTECTORATE LIGHT WARJACK
The Protectorate of Menoth uses the volatile oil known as “Menoth’s Fury” in
great abundance, a fiery reminder of the faith’s burning wrath. Older warjacks like
REPENTER
SPD STR MAT RAT DEF ARM CMD
5 9 6 5 12 17 — the Repenter are outfitted with the crudest and least refined supply of Menoth’s
Fury, as it is readily available in quantity. The Repenter was first used to police the
FLAMETHROWER
RNG ROF AOE POW borders of the Protectorate, and it brought these scourging flames to bear against
L SP 8 1 — 12 any who dared to trespass.
WAR FLAIL When they designed the Repenter decades ago, the Sul-Menite artificers armed
RNG POW P+S
R 1 4 13 the light warjack with a great three-headed flail. Into its other arm they integrated
a rudimentary flamethrower. That first model was little more than a pipe and an
DAMAGE ignition system attached to a reservoir with a simple pump, but later versions
utilize fanning spray nozzles and refined mechanikal systems to propel the blazing

fluid a considerable distance. The current weapon design foregoes an external
igniter and instead vents superheated heartfire directly into the fuel.


L R Arguably as important as the damage wrought by this fire is the impact of a
L L M C R R Repenter’s blaze on enemy morale. Those of weak faith who face the Protectorate
M M C C
in battle have no fortitude for seeing their friends burned alive, screaming in terror
while allies try desperately to extinguish the hungry flames. The Repenter is a
PC FA favored vehicle for delivering Menoth’s wrath to any enemies who defy his will.
BASE:MEDIUM
8 U

REPENTER
CONSTRUCT
FLAMETHROWER
CONTINUOUS EFFECT: FIRE
DAMAGE TYPE: FIRE
WAR FLAIL
CHAIN WEAPON

MODIFIED BY ADDITIONAL MFG


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9 10 4.25 412

533 6 90

FLAMETHROWER, WAR FLAIL

VASSALS OF MENOTH (CURRENTLY)

74
PROTECTORATE LIGHT WARJACK
REVENGER
The prayers of Protectorate warcasters have long been among the greatest weapons
of the theocracy, and finding a means to extend the reach of these holy warriors has
REVENGER
SPD STR MAT RAT DEF ARM CMD
always been a top priority. The capture of several Cygnaran Javelin warjacks and 5 9 6 5 12 17 —
their arcantrik relays in 543 AR aided that research. In a fit of spiritual inspiration,
REPULSOR SHIELD
Menite mechaniks reverse-engineered the devices and laid the groundwork for the RNG POW P+S
creation of the Revenger. L 0.5 2 11

Though these warjacks are celebrated openly today, their origin was plagued with HALBERD
RNG POW P+S
controversy about the wisdom of using any materials or designs derived from R 2 4 13
Cygnaran mechanika. Employing the same procedures used to sanctify warjacks,
mechaniks disassembled the arcantrik relay while the supervising priests purified DAMAGE
the mechanism with prayer. As they rebuilt this new “divinity node,” they added
refinements allowing it to channel divine power properly. This remarkable achievement

once again confirmed to the visgoths the divine endorsement of these weapons of war.

Sul-Menite artificers crafted the powerful repulsor shield to protect this vital L A A R

weapon in battle. Aided by priests, the artificers inlaid runes of protection on the L L M C R R

warjack’s shield. If the powerful runes come into contact with an enemy, the foe is M M C C

immediately rebuked and hurled away. This has given the Revenger the ability to
distance itself from superior combatants like heavier ’jacks so that it may retaliate PC FA
BASE:MEDIUM
from a distance. 10 U

REVENGER
ARC NODE
CONSTRUCT
REPULSOR SHIELD
SHIELD
REPEL – When this model hits an enemy model with
this weapon during its activation, the model hit is
pushed 1˝ directly away from this model. When this
model is hit with a melee attack made by a model in its
front arc, after the attack is resolved the attacking model
is pushed 1˝ directly away from this model. This model
loses Repel while this weapon system is crippled.
HALBERD
POWERFUL CHARGE – This model gains +2 to charge
attack rolls with this weapon.

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9 8 4.45 412

546 5.5 72

REPULSOR SHIELD, HALBERD, ARC NODE

VASSALS OF MENOTH (CURRENTLY)

75
SANCTIFIER
PROTECTORATE HEAVY WARJACK
The battlefields of the Iron Kingdoms are places of unthinkable violence, where
even death may not grant escape from the enemy. The faithful crusaders of the
SANCTIFIER
SPD STR MAT RAT DEF ARM CMD
5 11 6 5 10 19 — Protectorate of Menoth do not fear death in service of the Creator, provided their
souls might join those of their brethren in the City of Man. Thus, the Protectorate
OPEN FIST
RNG POW P+S dispatches Sanctifiers to the most desperate battles in order to ensure the spirits
L 1 3 14 of the righteous do not fall prey to necromantic blasphemies such as enslavement
GRAVE MAKER by Cryx. Sul-Menites revere these walking tombs as tangible manifestations
RNG POW P+S of Menoth’s will on Caen. The Reclaimant Order blesses each hulking warjack
R 2 5 16
with silent benediction, making Sanctifiers the mechanikal counterparts to those
Menites chosen to usher the dead into Urcaen.
DAMAGE
The presence of a Sanctifier indicates the Reclaimant Order expects a conflict to be

especially bloody regardless of whether it ends in defeat or brings victory. Each
Sanctifier is armed with a simple but potent weapon—a massive cudgel in the form


of a Menofix. Any enemy of the faith that ventures too near is crushed beneath this
L R
L L M C R R
symbol of the unconquerable Creator. As battle wears on, a Sanctifier becomes a
M M C C
repository for the souls of numerous brave Menites. These souls resonate within a
Sanctifier’s blessed cenotaph, manifesting the power of Menoth in Urcaen upon the
world by revealing the spectral undead and other incorporeal abominations that
PC FA
14 U
BASE:LARGE walk between worlds. A Sanctifier forces these creatures to solidify in the realm
of the living in order to smash them beneath its grave maker as an undeniable
SANCTIFIER demonstration of Menoth’s power.
CONSTRUCT
IMMUNITY: FIRE
ASHEN VEIL – This model has concealment. Living TACTICAL TIPS
enemy models without Immunity: Fire  suffer –2 to
attack rolls while within 2˝ of this model. Soul Taker: Cenotaph – This model cannot exceed normal focus limits as a result of Cenotaph. Remember
EXORCIST – While within 10˝ of this model, enemy that if more than one model is eligible to collect a model’s soul token, the closest eligible model collects the
models lose Incorporeal . token. If this model already has five soul tokens, it is not eligible to collect another soul token.
SOUL TAKER: CENOTAPH – This model can gain souls.
When a friendly living Faction model is destroyed
within 5˝ of this model, this model gains the destroyed
model’s soul token. This model can have up to five
soul tokens at any time. At the start of this model’s
activation, you can remove soul tokens from this model
to give it 1 focus point for each token removed.
OPEN FIST
OPEN FIST
GRAVE MAKER
DAMAGE TYPE: MAGICAL

606 710
12 5.6
8.5 60
GRAVE MAKER

VASSALS OF MENOTH

76
PROTECTORATE HEAVY WARJACK
TEMPLAR
The Templar embodies the Protectorate’s simple philosophy of war: smash
enemies with overwhelming force from an unassailable position. The strength
TEMPLAR
SPD STR MAT RAT DEF ARM CMD
with which this warjack wields its iron flail is such that its adversaries are hurled 4 11 6 5 10 19 —
back, their shields smashed from their hands and their armor crushed. Even as the
SHIELD
Templar beats down enemies of the Faith, it advances farther into their midst with RNG POW P+S
unstoppable wrath. Those lucky few who survive its initial onslaught are doomed L 1 2 13

to fall beneath its inexorable enforcement of the Lawgiver’s will. FLAIL


RNG POW P+S
When former Hierarch Caltor Turgis reunited the Temple in 535 AR, he broadened R 2 6 17
the Protectorate’s borders and ordered the construction of Tower Judgment, with
the first Templars created to guard this edifice. The isolation of the Tower was such DAMAGE
that the Temple dispensed with the usual practice of convincing the Cygnaran
authorities the warjacks were actually laborjacks. Freed from this pretense,

the Protectorate’s artificers armed the Templars with simple but impressive


weaponry—forever associating the warjack with defending the Protectorate’s
L R
most important fortifications. Now Templars are a common sight marching among L L M C R R
the crusading ranks of the faithful. M M C C

TACTICAL TIPS
PC FA
Beat Back – You cannot move toward a model you destroyed. 15 U
BASE:LARGE

TEMPLAR
CONSTRUCT
SHIELD GUARD – Once per round, when a friendly
model is directly hit by a non-spray ranged attack
during your opponent’s turn while within 3˝ of this
model, you can choose to have this model directly hit
instead. This model is automatically hit and suffers
all damage and effects. This model cannot use Shield
Guard while it is incorporeal, knocked down, or
stationary.
SHIELD
SHIELD
FLAIL
CHAIN WEAPON
BEAT BACK – Immediately after a basic attack with
this weapon is resolved during this model’s Combat
Action, the enemy model hit can be pushed 1˝ directly
away from the attacking model. After the enemy model
is pushed, the attacking model can advance up to 1˝
directly toward it.

MODIFIED BY ADDITIONAL MFG


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12 2 8.4 759

539 4 50

SHIELD, FLAIL

VASSALS OF MENOTH (CURRENTLY)

77
VANQUISHER
PROTECTORATE HEAVY WARJACK
The Vanquisher is one of the more recently designed warjacks in the Protectorate’s
arsenal. Originally assembled in secret in the late 590s from imported parts and
VANQUISHER
SPD STR MAT RAT DEF ARM CMD
4 11 6 5 10 19 — armed with distinctive Menite weaponry, this heavy warjack is as subtle as the
faith it serves—in other words, not at all. Some say the Vanquisher was the first
FLAME BELCHER
RNG ROF AOE POW sign of the full crusade that would later come.
L 10 1 4 14
The Vanquisher is a towering behemoth, its great flail a whirling harbinger of
BLAZING STAR death. One arm wields a length of chain nearly as long as a man is tall, its end
RNG POW P+S
R 2 5 16 capped with the “blazing star”—a viciously spiked sphere. It visits swift justice
upon infidels, crunching limbs, heads, and torsos in one devastating movement.
DAMAGE
In addition to the perilous blazing star, the Vanquisher also wields a flame belcher
to send destruction from afar. The flame belcher uses heavy cannonballs filled with
a refined form of Menoth’s Fury that requires only exposure to air to ignite. These
shells burst on impact, spreading an oily blaze hot enough to melt metal before
L R consuming itself.
L L M C R R
M M C C
TACTICAL TIPS
Thresher – These attacks are not optional.
PC FA
BASE:LARGE
17 U

VANQUISHER
CONSTRUCT
FLAME BELCHER
CONTINUOUS EFFECT: FIRE
DAMAGE TYPE: FIRE
BLAZING STAR
CHAIN WEAPON
THRESHER (HATTACK) – This model makes one melee
attack with this weapon against each model in its LOS
that is in this weapon’s melee range. Thresher attacks
are simultaneous.

MODIFIED BY ADDITIONAL MFG


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12 0 9.75 825

598 5 60

FLAME BELCHER, BLAZING STAR FLAIL

VASSALS OF MENOTH

78
PROTECTORATE LIGHT WARJACK
VIGILANT
Built on one of the oldest Menite warjack chassis designs still in service, the Vigilant
was among the first warjacks to serve alongside the nascent Protectorate military.
VIGILANT
SPD STR MAT RAT DEF ARM CMD
In those days the Protectorate still outwardly adhered to Cygnaran prohibitions 5 9 6 5 12 17 —
against the creation of steamjacks dedicated to war. Armed defensively, the Vigilant
SHIELD FIST
obeyed those proscriptions nearly to the letter while providing Protectorate RNG POW P+S
warcasters with a weapon of brutal simplicity. L 0.5 2 11

Its twin fist-mounted shields make the Vigilant incredibly durable, able to withstand SHIELD FIST
RNG POW P+S
punishment that would cripple much heavier machines. The tremendous area R 0.5 2 11
covered by its towering shields provides nearly unassailable shelter from enemy
artillery fire, making it a favorite among warcasters; indeed, more than one ’caster DAMAGE
has been saved by a Vigilant’s armored presence. Warcasters also appreciate the
’jack’s low-maintenance operation and utility: a Vigilant is as adept at carrying

loads in a supply train as it is at hurling enemy combatants about like rag dolls.


The relatively small warjacks’ ability to maneuver nimbly around barricades and
L R
weather tremendous fire in vicious street fights made it crucial to the Protectorate’s L L M C R R
defense during the siege of Sul. M M C C

After decades of service, the Vigilant is as dependable today as it was the day it
first walked off the assembly line. Some Vigilants have been in continuous military PC FA
BASE:MEDIUM
service more than fifty years. The Vigilant’s uncomplicated weaponry and cortex 9 U

make it easy and inexpensive to manufacture, ensuring its place in the Protectorate VIGILANT
military for years to come. CONSTRUCT
GIRDED – This model and friendly models B2B with it
do not suffer blast damage.
TACTICAL TIPS ROADBLOCK – This model provides cover to friendly
Shield – While both its Shield Fists are non-crippled, this model has a +4 ARM bonus from its shields. models as if it were an obstacle. This model loses
Roadblock while it is incorporeal or knocked down.
SHIELD FIST
OPEN FIST
SHIELD

MODIFIED BY ADDITIONAL MFG


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535 5.5 70

TWIN SHIELD FISTS

VASSALS OF MENOTH (CURRENTLY)

79
AVATAR OF MENOTH
PROTECTORATE HEAVY WARJACK
A sanctified instrument of divine wrath, the Avatar of Menoth is a warjack said to
be guided by the Creator’s hand alone. It walks unfettered through the carnage of
AVATAR 1
SPD STR MAT RAT DEF ARM CMD
5 12 8 6 10 19 — battle heedless of mortal will or interest.

DIVINE SHIELD The Harbinger of Menoth personally supervised the construction of this holy engine
RNG POW P+S
L 1 2 14
of war. The vassals who built the Avatar are said to have been driven by some
unseen force that completely dominated their wills. They labored endlessly amid
BURNING WRATH wafting fumes from sanctified censers, enraptured by the prayers spilling from the
RNG POW P+S
R 2 7 19 Harbinger’s lips, even though they were unable to fully fathom the mechanism
they assembled. Menoth’s will guided their hands as they painstakingly crafted
DAMAGE each part to divinely inspired specifications before offering it to be anointed by holy
blessings. The schematics of the Avatar’s design were stricken from their minds as

sections were completed, leaving nothing but a sense of awe and foreboding.

At the end of their labors, the Harbinger placed her hands on either side of the
warjack’s helm and whispered the Creator’s final imperative to his newest creation.
L L M R R The massive construct filled with soulfire and roared to life, growling like a beast
L M M R
awakened from the depths of ancient slumber. The Avatar lumbered through the
portals of the foundry into the night of the Sulese desert, an inferno of divine light
PC FA in the darkness. The Harbinger and a legion of aspirants and acolytes proudly
BASE:LARGE
20 C
followed in its smoldering footsteps, their prayers resounding with the words of
AVATAR 1 the Canon of the True Law.
CONSTRUCT
AVATAR – This model cannot be part of a battlegroup In its right hand the Avatar wields a massive Sulese blade whose name translates
or be ’jack marshaled and does not have a functional from the ancient Icthier tongue as “Burning Wrath.” It is inscribed with the words
cortex. This model can have up to 4 focus points at any
time. During the focus allocation step of your Control of prayers that have not been spoken aloud in millennia. With each strike, it sunders
Phase, this model receives d3 + 1 focus points. those who would oppose Menoth’s will, casting the impure down in fire and ruin.
MENOTH’S GAZE – This model can spend 1 focus point
at any time during its activation to use Menoth’s To fall beneath this weapon is to suffer the unmediated judgment of the Creator.
Gaze. For one round, enemy models that begin their
activation within 8˝ of this model and in its LOS can In its left hand the Avatar bears the Divine Shield. This aegis carries the words
advance only toward this model.
of the Lawgiver spoken to the first Menites as he raised the first wall. Indeed,
SACRED WARD – This model cannot be targeted by
enemy spells. those who observe the Divine Shield liken it to that very wall. Unconquerable and
DIVINE SHIELD insurmountable, the shield is Menoth’s own protection.
DAMAGE TYPE: MAGICAL
SHIELD A lesser warjack is animated by a mechanikal cortex and guided by the mind of
BURNING WRATH a mortal—but not the Avatar. So far as the faithful are aware, its name is no mere
DAMAGE TYPE: MAGICAL
FLAME BURST – When this model boxes an enemy
hyperbole; it is believed to be the walking incarnation of Menoth’s wrath on Caen.
model with this weapon, enemy models within 1˝ of the Even the Harbinger cannot guide this supreme manifestation of Menoth.
boxed model suffer the Fire continuous effect  .
Where the Avatar treads, the faithless fall.

606 883
13 5.5
9.75 75
DIVINE SHIELD, BURNING WRATH

NONE (GUIDED BY DIVINE WILL)

80
81
BLESSING OF VENGEANCE
PROTECTORATE LIGHT WARJACK
Blessing of Vengeance has served for more than three decades as a direct conduit
for divine prayers and miracles. It has channeled invocations of destruction
BLESSING OF VENGEANCE 1
SPD STR MAT RAT DEF ARM CMD
5 9 7 5 12 17 — onto the heads of the faithful’s enemies and blessed and bolstered the resolve of
countless thousands of devoted soldiers. No wonder, then, that the benedictions of
REPULSOR SHIELD
RNG POW P+S Hierarch Severius fly with particular potency when directed through this warjack.
L 0.5 2 11 Its eyes glow with fervor when it beholds enemies blasted to ash or lit afire by the
HALBERD holy power of Severius or others authorized to pass judgment through it in the
RNG POW P+S name of Menoth. Zealots whisper that Blessing of Vengeance can see straight into
R 2 4 13
men’s souls and stands ready to smite the impious.

DAMAGE Hierarch Severius has overseen the maintenance of this Revenger personally
throughout its service, though none in the Protectorate would accuse him of

sentimentality. Instead, the decision is purely practical: the ’jack contributes
significantly to battle, has learned to gauge threats to its master accurately, and has


become well tuned to channeling Severius’ prayers. The Vassals of Menoth have
L A A R
invested much time and many precious resources rebuilding the warjack countless
L L M C R R
M M C C
times, a reflection of the great value the hierarch places on the machine. Severius
greets each dawn as a reminder of the countless unbelievers awaiting punishment,
and he orders Blessing of Vengeance made ready for him every day when he takes
PC FA
13 C
BASE:MEDIUM up his staff to conduct battle.

BLESSING OF VENGEANCE 1 Blessing of Vengeance seems aware that its function as intermediary for holy power
ARC NODE requires it to stand unmolested on the field of battle. It perceives the approach of
CONSTRUCT
the enemy with a palpable hostility and enthusiastically batters away intruders
BOND [SEVERIUS] – If this model begins the game in
Severius’ battlegroup, it is bonded to him. This model with its shield or obliterates them with unerring swings of its halberd. It will go
is not considered to be bonded while under your
opponent’s control. Once per turn, when Severius
to any lengths to avoid distraction in order to answer its master’s needs, ready to
channels a spell through this model, he gains +2 to that channel a final reckoning deep into the heart of the enemy.
spell’s attack and damage rolls.
DEFENSIVE STRIKE – Once per turn, when an enemy Since Severius’ ascension to hierarch, keeping Blessing of Vengeance pristine
model advances into and ends its movement in this
model’s melee range, this model can immediately make and ready for battle has become an even higher priority. An entire choir and a
one basic melee attack against it. dedicated Vassal of Menoth attend the ’jack at all times, forgoing food and rest
SHIELD GUARD – Once per round, when a friendly
model is directly hit by a non-spray ranged attack if necessary to prepare it for the next day’s battles. It stands as the final line of
during your opponent’s turn while within 3˝ of this defense against those who would harm the leader of their nation and faith, both
model, you can choose to have this model directly hit
instead. This model is automatically hit and suffers a dauntless bodyguard and an intimidating weapon. It has traveled from Ancient
all damage and effects. This model cannot use Shield Icthier to join the fray in many far-flung battlefields from the Thornwood to Leryn
Guard while it is incorporeal, knocked down, or
stationary. and Umbrey, always at Severius’ side and untiring in its loyal vigilance.
REPULSOR SHIELD
SHIELD
REPEL – When this model hits an enemy model with
this weapon during its activation, the model hit is
pushed 1˝ directly away from this model. When this
model is hit with a melee attack made by a model in its
front arc, after the attack is resolved the attacking model
is pushed 1˝ directly away from this model. This model
loses Repel while this weapon system is crippled.
HALBERD
POWERFUL CHARGE – This model gains +2 to charge
attack rolls with this weapon.

574 445
9 8 5.5
4.7 75
HALBERD, HEAVY REPULSOR SHIELD

GREYLORDS COVENANT (MODIFIED)

82
83
BLOOD OF MARTYRS
PROTECTORATE HEAVY WARJACK
A warjack absorbs and learns from the personality of its warcaster over time.
Emotions bleed into its cortex, informing its behavior and disposition. It is no
BLOOD OF MARTYRS 1
SPD STR MAT RAT DEF ARM CMD
5 11 7 5 10 19 — surprise, then, that the favored warjack of the Flame of Sorrow fights with all
the bitter resolve of its mistress. The death of Menites by infidel hands spurs the
BLADE
RNG POW P+S machine to violence. Its hull spattered with the blood of the faithful, the ’jack
L 1 5 16 weaves through the midst of the enemy, eluding their strikes with the impunity
BLADE Menoth grants his servants. Blood of Martyrs unfailingly seeks out those who
RNG POW P+S have laid low the righteous and delivers unto them the consequences of their
R 1 5 16
transgressions. The ’jack’s desire for vengeance is insatiable; the Protectorate’s
scribes have likened the machine to the first knights of Menoth, who lived only to
DAMAGE
mete out retribution upon enemies of the faith.

The warjack originally entered Thyra’s service in the closing months of Cygnar’s
occupation of Sul. The young warcaster and her forces fought tirelessly against


the invaders, pushing them back street by bloody street. Although scores of her
L R
’jacks were reduced to scrap, her favored Crusader survived. During a particularly
L L M C R R
M M C C
savage engagement in which the majority of Thyra’s soldiers fell, the ’jack laid
into the enemy with such violence that the Cygnarans fled just when their victory
seemed assured.
PC FA
BASE:LARGE
16 C
The young warcaster recognized that Menoth had sent this warjack to guard her
BLOOD OF MARTYRS 1 and mirror the rage she felt. She rearmed it with the weapons required to carry
CONSTRUCT out its holy destiny and named it Blood of Martyrs, knowing its two blades would
BOND [THYRA] – If this model begins the game in
strike down an unbeliever for every drop of righteous blood the enemy had
Thyra’s battlegroup, it is bonded to her. This model
is not considered to be bonded while under your spilled. It has since joined her in countless difficult and harrowing engagements,
opponent’s control. While bonded to Thyra and in her
control range, this model gains Apparition. (During
sometimes cloaked by Thyra’s magic to pass unseen among the faithless before she
your Control Phase, place models with Apparition urges it to strike.
anywhere completely within 2˝ of their current
locations.)
Thyra has conducted an unceasing series of incursion strikes behind enemy lines,
HAND OF VENGEANCE – When one or more friendly
Faction warrior models are destroyed or removed from taking only a few troops and her most trustworthy machines as she seeks out key
play by enemy attacks while within 5˝ of this model, enemy leaders to eliminate. In these fights Blood of Martyrs has served many
this model gains +2 on melee attack and melee damage
rolls for one round. roles, including heavy-hitting finisher, fearsome diversion to draw away foes, and
SIDE STEP – When this model hits an enemy model interceptor of enemy ’jacks that would otherwise have thwarted its mistress. There
with an initial melee attack or a melee special attack, it
can advance up to 2˝ after the attack is resolved. have been many times it might have fallen and been left behind, as has been the
BLADE fate of other, lesser machines, yet Blood of Martyrs still stands, as though touched
GRIEVOUS WOUNDS – A model hit by this weapon loses by the same greater purpose as Thyra herself.
Tough  and cannot have damage removed from it for
one round.

MODIFIED BY ADDITIONAL MFG


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12 0 8.2 765

584 6 60

BLADES

VASSALS OF MENOTH

84
85
EYE OF TRUTH
PROTECTORATE HEAVY WARJACK
Resplendent with the glory of Menoth, the Eye of Truth banishes the foul sorceries
of unbelievers with the might of divine will. When this magnificent warjack
EYE OF TRUTH 1
SPD STR MAT RAT DEF ARM CMD
5 11 7 6 10 19 — fights alongside Malekus, the Burning Truth, there is no place for the wicked and
unrepentant to hide, and their perfidies are soon cleansed from the world. It is a
GAZE OF JUSTICE
RNG ROF AOE POW machine that has transcended its humble origins as a simple weapon of war to
H 8 1 — 14 become a true instrument of the Great Crusade.
SHIELD Assigned as a guardian of the Great Temple of the Creator at the heart of Sul, the
RNG POW P+S
L 1 2 13 warjack that would become the Eye of Truth was among those serving in Feora’s
battlegroup as the Cygnarans made their push to take the ancient holy structure,
HOLY WRATH
RNG POW P+S
which had long stood as a symbol of the city’s history and devotion to Menoth. When
R 2 7 18 the fighting grew thickest and the sweep of battle forced the Priestess of the Flame
elsewhere, the warjack was left to fight without her guidance. It was at this point
DAMAGE that Malekus, who had only recently discovered his warcaster talent, witnessed the
battered machine perform a miracle he ascribed to divine intervention.

Acting of its own volition, the warjack moved to bar the main entrance to the
temple with its massive frame. It beat back waves of the faithless intent on defiling
L H H R the sacred structure, which was not only a place of worship but also a crypt for
L L M C R R
ancient Menite kings and priests, housing countless relics stretching back to the
M M C C
time of Calacia. With sword and shield it held its ground, and a holy light burned
within the machine’s eyes as flames leapt through the throngs of enemies to char
PC FA
BASE:LARGE them where they stood. Just as the warjack finally fell, reinforcements arrived.
20 C
The Cygnarans were defeated, and the Great Temple was preserved. Though the
EYE OF TRUTH 1 machine lay battered and destroyed, a holy light had touched it, and Malekus was
CONSTRUCT determined to see it restored.
IMMUNITY: FIRE
ASHEN VEIL – This model has concealment. Living
Malekus ordered the twisted and smoldering remains removed and taken to the
enemy models without Immunity: Fire  suffer –2 to
attack rolls while within 2˝ of this model. artificers at the Incendium’s disposal. With the approval of the Priestess of the
BOND [MALEKUS] – If this model begins the game in Flame, he made the reconstruction of the warjack his personal project. In addition
Malekus’ battlegroup, it is bonded to him. This model
is not considered to be bonded while under your to overseeing the work of the artificers tasked with rebuilding the chassis, Malekus
opponent’s control. While this model is bonded to
Malekus and in his control range, he can channel spells
performed extensive religious rites over the cortex and frame. The warcaster
through it. spent weeks laboring over the intricacies of inscriptions and blessings, all the
HOLY LIGHT – While within 5˝ of this model, friendly
while relishing the time spent with a machine he knew had been a vessel of the
models ignore bonuses from spells that add to an enemy
model’s ARM or DEF. Lawbringer’s power—a machine he now called the Eye of Truth.
ORACULAR VISION – Once per turn when this model is
directly hit by an attack, it can immediately spend 1 Made even more resplendent through the efforts of Malekus, the Eye of Truth
focus point to not suffer a damage roll from the attack.
retains vestiges of the divine power that guided it in the defense of the Temple.
GAZE OF JUSTICE
CONTINUOUS EFFECT: FIRE It has since manifested a number of surprising capabilities that even the most
DAMAGE TYPE: MAGICAL experienced Vassals of Menoth and Sul-Menite Artificers cannot explain. Enemies
SHIELD burst into flame before its gaze, and the warjack serves as a conduit for Malekus’
SHIELD
own prayers, extending his powers on the battlefield.
HOLY WRATH
CONTINUOUS EFFECT: FIRE
DAMAGE TYPE: MAGICAL
FLAME BURST – When this model boxes an enemy
model with this weapon, enemy models within 1˝ of the
boxed model suffer the Fire continuous effect  .

MODIFIED BY ADDITIONAL MFG


the sul-menite artificers khadoran mechaniks assembly

12 2 8.5 710

604 5.5 60

HOLY WRATH, SHIELD

VASSALS OF MENOTH

86
87
FIRE OF SALVATION
PROTECTORATE HEAVY WARJACK
Those who have joined Grand Exemplar Mikael Kreoss in battle and fought
alongside this peerless machine describe its dedication and loyalty as if speaking
FIRE OF SALVATION 1
SPD STR MAT RAT DEF ARM CMD
5 11 7 5 10 19 — of another soldier of the faith rather than a creation of iron and steel. Indeed, the
eyes of this aureate Crusader carry a weight of presence more akin to a zealot’s
OPEN FIST
RNG POW P+S than to that of a soulless construct. Its fervent wrath strikes terror in unbelievers
R 1 3 14 and kindles rapture in followers of the True Law as they witness its fiery mace
ABSOLVER Absolver incinerate entire ranks of heathens.
RNG POW P+S
R 1 7 18 Driven to vengeance by the dying of the faithful around it, Fire of Salvation swings its
flame-wreathed weapon until every foe lies shattered and burned. Menites of other
DAMAGE nations who have witnessed its righteous fury have been known to fall to their knees,
lay down their weapons, and forsake old loyalties. Groveling before the grand exemplar,

they beg him to restrain this relentless warjack from executing its just punishment.

The choir priests attending Fire of Salvation know every detail of its chassis. Each
L R rod, piston, and steel plate stands as part of a proud legacy, and the warjack’s
L L M C R R densely inscribed surface reveals the long and storied history of its participation
M M C C in the wars of the Protectorate. After every battle, armorers etch new lines into the
layers of plated steel to describe its mighty deeds.
PC FA
16 C
BASE:LARGE Kreoss and Fire of Salvation fought in some of the most dangerous actions in the early
days of the siege of Sul, often alongside just a handful of exemplars. Few knights
FIRE OF SALVATION 1 survived these desperate rearguard actions, and Kreoss himself would surely have
CONSTRUCT
BOND [KREOSS] – If this model begins the game in died had it not been for his favored warjack. Time and again, Fire of Salvation stood
Kreoss’ battlegroup, it is bonded to him. This model between the retreating Menites and the crush of Cygnaran trenchers and storm knights.
is not considered to be bonded while under your
opponent’s control. While this model is bonded to
Kreoss and in his control range, its weapons gain
Its hull already a memoir of the Caspia-Sul conflict, Fire of Salvation’s armor was
Dispel. (When a weapon with Dispel hits a model/ further ornamented in the days after Hierarch Voyle’s death. Its armor plates
unit, upkeep spells and animi on that model/unit
immediately expire.) tell of the countless battles through which it persevered alongside Kreoss as the
IMPRINT: HOLY FERVOR – At any time during its Protectorate pushed back the invading Cygnarans and laid siege to Caspia. The
activation, this model can spend 1 focus point to use
Holy Fervor. This activation, this model’s melee attack vaunted Crusader and its master fought their way through the press of heretics
rolls are boosted. When this model destroys one or again and again, inspiring the other exemplars to follow.
more enemy models with a basic melee attack this
activation, immediately after the attack is resolved this
model can make one additional melee attack.
Though its cortex and weaponry are of more recent design, several of the ’jack’s armored
RIGHTEOUS VENGEANCE – If one or more friendly plates once protected machines that fought in the original Protectorate crusades, those
Faction warrior models were destroyed or removed
from play by enemy attacks while within 5˝ of this
bloody battles that brought conversion or death to the savage Idrians who foolishly
model during the last round, during your Maintenance opposed Menoth’s will. Many of those warjacks were left to the southern sands after
Phase this model can advance up to 3˝ and make one
basic melee attack. their destruction in battles north of Icthier, including the desperate last stand where
OPEN FIST Hierarch Luctine fell in 521 AR. Lying for decades in blessed proximity to Luctine,
OPEN FIST these artifacts were imbued with a sanctity whose strength is almost palpable.
ABSOLVER
CONTINUOUS EFFECT: FIRE The priests of Sul considered it only proper that such relics should gird a warjack
that has fought faithfully alongside Grand Exemplar Kreoss since his earliest days
of service to the Protectorate. During the ceremony where Kreoss was promoted
to grand exemplar in 605 AR, priests affixed these plates along with blessed
parchments illuminated with passages from the Canon of the True Law onto its
MODIFIED VARIANT BY ADDITIONAL CORTEX
vassals of menoth liberated / wiped / reconditioned chassis. These formalized and recognized the sanctity Fire of Salvation has earned
12 0 8.3 755
by righteous conflict while fighting alongside its master.
590 5 55

ABSOLVER
Fire of Salvation has learned much from fighting alongside Kreoss for two decades,
VASSALS OF MENOTH
and it echoes his footsteps in battle. Its presence inspires his Knights Exemplar,
who welcome it to their engagements. It fights as fiercely as a brother knight,
seeming to become enraged at the sight of allies laid low and moving to intercept
enemies and deliver blazing retribution.

TACTICAL TIPS
Bond [Kreoss] – Because they expire immediately, upkeep spells and animi that had an effect when the
model was hit or damaged will have no effect.
Righteous Vengeance – This model moves after continuous effects have been resolved during your
Maintenance Phase.
88
89
HAND OF JUDGMENT
PROTECTORATE HEAVY WARJACK
Hand of Judgment exists for a single purpose: to execute the will of Feora, Priestess
and Protector of the Flame. Armed with an immolator cannon and a massive mace,
HAND OF JUDGMENT 1
SPD STR MAT RAT DEF ARM CMD
5 11 7 5 10 19 — this mighty warjack brings Menoth’s cleansing fire to those arrayed against the
Protectorate.
IMMOLATOR CANNON
RNG ROF AOE POW
L SP 10 1 — 13
Through her station and her influence with Visgoth Ark Razek, overseer of the
Sul-Menite Artificers, Feora commissioned Hand of Judgment as a testament to
FLAME OF TRUTH her political and martial authority. Feora’s detractors in the Synod argued against
RNG POW P+S
R 2 7 18 this request, viewing the demand for such an elaborate weapon as a sure sign of
arrogance and glory-seeking, but ultimately Visgoth Ark Razek committed the Sul-
DAMAGE Menite Artificers to the project. He saw the fulfillment of Feora’s request to protect
the Temple as a sacrosanct duty of his station. Crafted by experienced artificers

according to Feora’s exacting specifications, the Hand of Judgment exemplifies her
disdain for the enemies of the Temple.


L R The road to develop the Hand of Judgment was arduous. Numerous cortexes for
L L M C R R this warjack were offered and found wanting. Feora craved a warjack with a passion
M M C C and skill for battle rivaling her own. Fearing failure, the senior artificer on the
project spent weeks in pious contemplation, finding himself among the wracked
PC FA penitents for days at a time and listening to their cries in hopes of gleaning some
BASE:LARGE
18 C
holy guidance. It was only after a lengthy period of fasting and self-privation that
HAND OF JUDGMENT 1 he saw how to improve his design and at last crafted a cortex capable of channeling
CONSTRUCT the fury Feora demanded.
IMMUNITY: FIRE
BLAZING WRATH – This model can charge enemy The sacred magic that radiates from the machine’s chassis stokes even the smallest
models suffering the Fire continuous effect  without
spending focus. flames into roaring fires, turning the stream of its flamethrower into a firestorm.
BOND [FEORA] – If this model begins the game in During its short term of service, Hand of Judgment has demonstrated a dangerous
Feora’s battlegroup, it is bonded to her. This model
is not considered to be bonded while under your temper only Feora can keep in check. Under her control, its wrathful temperament
opponent’s control. While this model is bonded to is brought to heel and replaced with a more calculated aggression. Wherever the
Feora and in her control range, it gains boosted ranged
attack rolls. warcaster treads, Hand of Judgment follows, eager to slip its leash and destroy
FUEL FOR THE FLAMES – When a model suffers a fire those who displease its master.
damage roll  while within 5˝ of this model, add +2
to the roll.
IMMOLATOR CANNON
CONTINUOUS EFFECT: FIRE
DAMAGE TYPE: FIRE
FLAME OF TRUTH
CRITICAL FIRE
FLAME BURST – When this model boxes an enemy
model with this weapon, enemy models within 1˝ of the
boxed model suffer the Fire continuous effect  .

607 830
12 6
8.5 60
IMMOLATOR CANNON, FLAME OF TRUTH

VASSALS OF MENOTH

90
91
SCOURGE OF HERESY
PROTECTORATE HEAVY WARJACK
Arcane invocations are dangerous and profane when performed without the
Creator’s strict guidance. Most mortals are too weak to utilize the blasphemous gift
SCOURGE OF HERESY 1
SPD STR MAT RAT DEF ARM CMD
4 11 7 5 10 19 — of magic without falling to corruption, a truth High Executioner Servath Reznik
knows all too well. Scourge of Heresy aids him in his divinely inspired vigilance.
PUNISHER
RNG POW P+S The hulking warjack relishes purging the world of the occult’s shadow with an
L 2 7 18 intensity rivaling that of the high executioner himself. Its heartfire blazes with a
BLAZING STAR terrible enthusiasm as it mortifies the flesh of the unclean with the flames of its
RNG POW P+S holy blade, Punisher. As Reznik is a weapon guided by the will of the hierarch and
R 2 5 16
ultimately Menoth, so too is this instrument of judgment sent against the Creator
of Man’s enemies. It is a vessel through which the Wrath of Ages embodies his
DAMAGE
hatred and sates his hunger to punish the faithless.

Reznik chose the chassis, cortex, and weapons of his instrument with care and had
priests in service to the Sul-Menite Artificers bless every component even beyond


the normal rites used to sanctify mechanika. Sacred passages written on the walls
L R
of Ancient Icthier were intoned over the machine as its heartfire was ignited for the
L L M C R R
M M C C
first time. When Reznik bonded his will to the warjack, he could feel the sanctity
of those words resonating within the cortex of Scourge of Heresy, as well as its
unquenchable loathing for the perfidy of heretics. It was taught to express a very
PC FA
16 C
BASE:LARGE narrow range of acceptance for those it would consider allies rather than enemies.

SCOURGE OF HERESY 1 Scourge of Heresy has proven its hatred of profane spellcasters in battle. Their
CONSTRUCT spells wither in its presence, allowing the ´jack to crush them with a blow from
ARCANE VORTEX – This model can immediately negate
its blazing flail that flares with burning Menoth’s Fury or with a strike from the
any spell that targets it or a model within 3˝ of it by
spending 1 focus point. The negated spell does not take white-hot blade of Punisher. With this consecrated weapon, Scourge of Heresy
effect, but its COST remains spent.
scours Caen of heretical spellcasters. Like its master, it cannot relent in its hunt of
BOND [REZNIK] – If this model begins the game
in Reznik’s battlegroup, it is bonded to him. This their kind. To stand before the Scourge of Heresy is to be judged—and, if found
model is not considered to be bonded while under
your opponent’s control. Once per turn when Reznik
wanting, condemned.
destroys an enemy model or causes it to be removed
from play as a result of a melee attack while this model
is bonded to him and in his control range, immediately TACTICAL TIPS
after the attack is resolved this model can make a full Thresher – These attacks are not optional.
advance.
PUNISHER
CONTINUOUS EFFECT: FIRE
PURGATION – Gain an additional die on attack and
damage rolls with this weapon against models with an
enemy upkeep spell or animus on them.
BLAZING STAR
CHAIN WEAPON
THRESHER (HATTACK) – This model makes one melee
attack with this weapon against each model in its LOS
that is in this weapon’s melee range. Thresher attacks
are simultaneous.

MODIFIED BY ADDITIONAL MFG


the sul-menite artificers khadoran mechaniks assembly

12 3 10.26 885

603 5.2 60

BLAZING STAR, PUNISHER

VASSALS OF MENOTH

92
93
JUDICATOR
PROTECTORATE COLOSSAL WARJACK
To the Sul-Menites, the Judicator channels Menoth’s wrath by delivering the
punishment of fire unto heathens. In support of its holy mission, prayers are
JUDICATOR
SPD STR MAT RAT DEF ARM CMD
4 18 6 5 8 19 — inscribed upon each armored plate, upon each fist and flamethrower, and upon
every rocket—blessings that help sear judgment into the flesh of the faithless. Its
ROCKET POD
RNG ROF AOE POW engines and armament roar to the beat of its step and the melodies sung by the
L 14 1 3 14 great choirs of Menites that follow it into battle.
ROCKET POD The vision that led to the creation of the Judicator came to the Harbinger of Menoth
RNG ROF AOE POW
R 14 1 3 14 in the days after the conquest of Leryn. She foresaw a coming conflict wreathed in
smoke and fire, with immense machines bearing the banners of the enemies of the
FLAMETHROWER
RNG ROF AOE POW
faith. Where they clashed, the earth itself was sundered. She knew those machines
L SP 8 1 — 12 would exact a terrible price from the faithful should her nation be caught unprepared.

FLAMETHROWER At first the Synod was reluctant to act on her vision, but Hierarch Severius
RNG ROF AOE POW
R SP 8 1 — 12
brooked no dissent. Efforts to construct the required weapons began at once under
the direction of Visgoth Ark Razek and his artificers. When Razek concluded
FIST that existing facilities were insufficient for the demands of such a tremendous
RNG POW P+S
L 2 3 21 undertaking, the Foundry of the Sacred Flame was conceived.

FIST Using the endless resources of Protectorate toil, dedication, and faith, the great
RNG POW P+S edifice was erected in the sands east of Imer in mere months. The nation spared
R 2 3 21
no expense in this construction, though the lives of many laborers were lost in the
rush to completion. The manufacture of the Judicator began even as the first choirs
LEFT DAMAGE RIGHT DAMAGE
arrived to bless the factory, its laborers, and the products of the great work.

The Sul-Menite artificers faced numerous challenges in the design of the Judicator.

Lacking the industrial resources of Cygnar or Khador and possessing fewer
S S S S
L L S C C S R R
specialized arcane mechaniks, the artificers found themselves unable to create a
L L C C C C C C C C R R colossal-grade cortex similar to that of either nation. They turned instead to their
L C M M M M M M M M C R faith, praying for inspiration to craft a device that would channel the power of the
Creator into the finest cortex they could produce.
PC FA
BASE:HUGE As with the Vessel of Judgment, they outfitted the Judicator with a holy reliquary
36 2
containing the interred remains of a favored priest who had died in battle and
JUDICATOR whose essence would serve as a reservoir for divine energies. These would
CONSTRUCT be humble servants of the faith whose loyalty to the Creator outlasted death.
PATHFINDER
RELIQUARY – This model can boost attack and damage A mechanikal conduit connects this receptacle to the cortex in order to fill the
rolls after rolling. While its S system is disabled, this machine with spiritual power and guide its actions in combat.
model loses the benefits of Reliquary.
ROCKET POD Though the Protectorate still lacks the resources to produce Judicators in great
INACCURATE – This model suffers –4 to attack rolls with numbers, each can be sent forth to its predestined battles by the guidance of the
this weapon.
SECONDARY BLAST – After determining the point of Harbinger. Their success is seen as proof that Menoth approves such weapons
impact, roll deviation for one additional 3˝ AOE from when sent forth on righteous crusades.
that point. A model hit by the additional AOE suffers a
POW 7 blast damage roll.
The Judicator proved too large to be assembled behind closed doors, even at the
FLAMETHROWER
CONTINUOUS EFFECT: FIRE
massive Foundry of the Sacred Flame, and the artificers moved its final stages
DAMAGE TYPE: FIRE of construction outdoors. Under the desert sun, expert mechaniks and chanting
FIST priests oversaw the assembly as teams of laborjacks operated winches and hoists
OPEN FIST
that lifted the massive limbs and armor plating into place. Choirs gathered to sing
benedictions as workers stoked the Judicator’s heartfire for the first time, and the
great weapon of the faith took its first steps.

Bearing shoulders filled with dozens of rockets, the colossal can fire withering
608 1,984
barrages without concern for precision: the weapons can reduce entire columns of
34 6
75 50 troops to blasted ruin. The machine sprays Menoth’s Fury into otherwise unassailable
DUAL ROCKET PODS, DUAL FLAMETHROWERS trenches and uses its mighty fists to crush the few who survive. If innocents perish
VASSALS OF MENOTH
amid the Judicator’s unleashed wrath, they will find solace serving Menoth in the
City of Man. Those who follow the machine into battle fearlessly chant and pray
their devotion, knowing they walk in the footsteps of their god’s will.

94
95
REVELATOR
PROTECTORATE COLOSSAL WARJACK
To face the Revelator is to be stripped of pretense and laid bare before the fires of
judgment. In its presence the flames of an angry god refuse to wane, persisting to
REVELATOR
SPD STR MAT RAT DEF ARM CMD
4 18 6 5 8 19 — cleanse the world. The screams of the guilty serve as its litanies, the crackle and hiss
of their flesh an enduring choir. For those who have turned aside from the Creator,
CONFLAGRATOR
RNG ROF AOE POW this colossal represents the inevitable termination of tragic and misguided lives.
L 10 1 4 15
The Protectorate has once again shouldered the burdens demanded by its faith
CONFLAGRATOR to outpace the industry of larger nations through sheer will and determination.
RNG ROF AOE POW
R 10 1 4 15 Forged in the fires of faith and empowered by some of the nation’s holiest relics,
the fires of this new colossal burn brightly. Each Revelator contains a feretory
LIGHT BRINGER
RNG ROF AOE POW
within which is sealed a precious fragment of the shattered altar recovered from
L 14 1 — 12 the first great temple of Calacia, where Priest-King Valent of Thrace brought the
words of the Creator to his congregation. Previously the remnants of that altar
LIGHT BRINGER
RNG ROF AOE POW had been preserved within the Great Temple of the Creator in Sul. The visgoths
R 14 1 — 12 decided such relics would be better employed in active service, bringing their holy
FIST
power to the front line of the crusade through these towering machines. Just as
RNG POW P+S the Judicator harnessed the holiness of sacred remains, the Revelator harvests the
2 3 21
concentrated faith and sanctity of ancient artifacts to spectacular effect.
L

FIST
RNG POW P+S
Through the holy power accumulated in its feretory, the Revelator renders all
R 2 3 21 heathen attempts at concealment futile. The pious believe this power is a gift from
heroes of the faith watching from Urcaen. Hidden foes seen by a Revelator can
LEFT DAMAGE RIGHT DAMAGE be revealed to Menoth’s crusaders through a pair of Light Bringer cannons; any
that survive direct fire are emblazoned with holy illumination, marking them for

destruction. Each of these blessed cannons is painstakingly engraved and then

anointed with hundreds of hours of intensive prayer by novice and initiate priests
S S S S
L L S C C S R R
led by those who supervise the cleansing of all mechanika that is produced by the
L L C C C C C C C C R R Sul-Menite Artificers.
L C M M M M M M M M C R
Once transgressors have fallen beneath its all-seeing gaze, the Revelator unleashes
the fury of its Conflagrator cannons, each firing ordnance containing refined
PC FA
BASE:HUGE Menoth’s Fury. Before being encased in the ammunition, the volatile substance is
37 2
treated with a thickening agent, allowing it to burn for longer periods of time once
REVELATOR set alight. Enemies of the true faith who meet the colossal in battle are awestruck at
CONSTRUCT the sight of its holy wrath—though such enemies persist as little more than ashes
PATHFINDER
FERETORY – This model ignores concealment and
on the wind.
Stealth . Additionally, this model’s weapons gain
Damage Type: Magical  . While its S system is
disabled, this model loses the benefits of Feretory.
CONFLAGRATOR
CRITICAL FIRE
DAMAGE TYPE: FIRE
BURNING GROUND – On a direct hit against an enemy
model, this attack’s AOE becomes a hazard that remains
in play for one round. Models without Flight  entering
or ending their activations in the AOE suffer a POW 12
fire damage roll  and the Fire continuous effect  .
LIGHT BRINGER
DAMAGE TYPE: FIRE
FIRE BEACON – A model hit by this weapon loses
Stealth for one turn.
FIST
OPEN FIST

96
608 1,984
34 6
75 50
DUAL CONFLAGRATORS, DUAL LIGHT BRINGERS

VASSALS OF MENOTH

97
SOLDIERS
OF THE PROTECTORATE

That the Protectorate of Menoth has been able to establish Most rank-and-file deliverers alternate between this service
itself as one of the great military powers in western Immoren and providing civilian labor for their nation. Deliverer arms
is the result of a century of effort and dedication. Lacking the masters and other leaders are more likely to have committed
larger populations of their rivals, the Sul-Menites compensate to this service as a career, giving up other pursuits to organize
with fanatical resolve. Nowhere else in the Iron Kingdoms and train fresh recruits.
does such a high percentage of the population stand ready to
While the military of the Protectorate relies on militias
fight and die for their nation and their beliefs.
and citizen levies for defense, such groups do not make
The Great Crusade creates a constant need for armed up the heart of its army. The Protectorate retains several
combatants. The Protectorate’s fighting forces come from major military orders whose members dedicate their lives
diverse martial orders, each with its own role, tradition, and to battling the faithless. The largest of these groups is the
hierarchy. The specializations of these orders can be combined Flameguard. These career soldiers comprise the core of the
to allow the Protectorate to field surprisingly flexible armies Protectorate’s garrisons and many crusading armies.
well suited to meet any enemy in the field. Such armies often
Any citizen of the Protectorate may apply for induction into
include a mix of hardened elite forces who have trained their
the Flameguard, but not all are accepted. Those most likely to
entire lives for battle, relatively unskilled volunteer militia
be welcomed into training are healthy youths aged sixteen to
who are nonetheless armed with formidable weaponry, and
eighteen—those in their prime who are ready to be forged into
priests who tend to the spiritual well-being of the army and
Temple defenders. All who endure the rigorous regimen serve
provide support through powerful battle prayers.
first among the Temple Flameguard, learning the spear and
All citizens within the Protectorate of Menoth are expected to shield. Most soldiers serve six to ten years before returning to
contribute to the nation’s military might when called upon. civilian life, released to start a family and perform other labors
Common citizens not enlisted in any of the martial orders can for the Protectorate. The most dedicated continue in this role
be levied at a moment’s notice by local priests. A simple ringing until death or old age prevents them from fulfilling their duties.
of bells can summon an entire village to retrieve hidden stashes
The Flameguard is a large and versatile organization with
of weapons, and these same priests lead these zealots into battle.
several specialized branches. Some of its soldiers who display
Among the Protectorate’s citizens are thousands who enroll the proper temperaments are chosen for these more focused
in local militias, volunteering a portion of their time to more roles. Those with unshakeable faith and unflinching resolve
active service. The largest such group are the deliverers, might be appointed as Flameguard Cleansers, specializing
who practice military drills to effectively use their weapons. in applying cleansing flame to heretics both within and

98
outside the Protectorate. Those who show both a capacity for These elite orders shape and mold their young initiates,
leadership and the ability to channel the holy power of Menoth transforming them into embodiments of each order’s essential
might be initiated as priests of the Incendium, a branch of principles. The extensive martial training requires habits
the clergy dedicated to the Flameguard and connected to its and instincts that can only be drilled into them over many
upper leadership. Fewest in number are the Daughters of years; it is rare to find a mature adult with the temperament
the Flame, hand-picked women selected for their drive and to complete such training later in life. Knights Exemplar
aptitude for inflicting vengeance. Most Daughters have lost must learn to become perfectly obedient instruments of
family members to the Protectorate’s enemies and are willing the priesthood and the scrutator caste, unflinching in their
to sacrifice their lives to see this injustice rectified. execution of orders. Allegiants of the Order of the Fist are
steeped in an unforgiving martial philosophy that lets them
The most elite martial orders of the Protectorate are the
transcend the limits of ordinary flesh and bone. Paladins
Knights Exemplar, the Order of the Fist, and the Order of the
of the Order of the Wall have a unique and ancient code
Wall. The training and duties associated with these orders are
of behavior based on protecting the faithful that sets them
far more intensive, and those who enter their service commit
apart from the rest of the Temple and often puts them at odds
for a lifetime. Members are recruited and begin training
with the ruling scrutators. For this order even more than the
at a very young age, with initiates of the Knights Exemplar
others, it is a priority to forge within their recruits mental
typically joining at the age of twelve and paladins of the Order
fortitude and deeply ingrained morality, qualities equally as
of the Wall at age ten. There is no specific age for joining the
vital as martial prowess.
Order of the Fist, but many of its initiates were passed to its
monastery while still young children, including a number The combined might of martial orders both new and old,
of orphans who have known no other upbringing. While along with the masses of the faithful willing to take up arms
some youth display an eagerness to serve their nation in this at a moment’s notice, has catapulted the Protectorate of
capacity, many are turned over by parents eager to see their Menoth into a position of power among the Iron Kingdoms.
children attain honorable positions and serve Menoth. The Guided by their faith in the Creator of Man, the armies of the
Knights Exemplar accepts the largest number of new initiates Protectorate march forth to see Menoth’s will done.
every year to sustain the needs of the far-flung crusades.

SOLDIERS OF THE PROTECTORATE


99
CHOIR OF MENOTH
PROTECTORATE UNIT
The Protectorate has long had an uncomfortable relationship with the mechanikal
tools upon which its military relies. Since the first Cygnaran Civil War, the Menites
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 4 4 4 12 12 6 have seen the need to use the laborjacks and warjacks they had collected, cobbled
together, armored, and modified for battle. By the strict interpretation of the tenets
BATTLE STAFF
RNG POW P+S of their faith, however, such fabrications are inherently blasphemous. Hierarch
2 2 6 Luctine first derived the means to sanctify the use of these arcane machines of
war, purifying profane artifices with fervent prayer and blessings. Successive
Leader & 3 Grunts 4 FA
PC
Leader & 5 Grunts 6 3 accomplishments in battle are taken as a sign that the Creator smiles on their
BASE:SMALL efforts. Often choirs of Menoth march alongside the iron-and-steel giants to further
empower them with holy chants and prayers.
LEADER & GRUNTS
HYMN – RNG 3. Target friendly Faction warjack. When
Sacred scrolls in hand, devout warpriests lead the choirs onto the field of
a model in this unit performs a Hymn special action,
choose a hymn. Each activation, all models in this unit battle. These valiant faithful are chosen from among those deemed most likely
performing a hymn must perform the same one. If the
target warjack is in range, it is affected by the hymn. A
to demonstrate the rare gift of connecting to and controlling warjacks in battle.
warjack can be affected by only one hymn at any time. The warpriest directs a powerful, ancient canticle reinforcing the existing bonds
• BATTLE (HACTION) – The warjack gains +2 to
damage rolls. Battle lasts for one turn.
between warjacks and their warcaster masters. The choir’s prayers turn aside
• PASSAGE (HACTION) – The warjack cannot be incoming projectiles, unravel enemy spells before they can reach their targets,
targeted by non-magical ranged attacks. Passage and divinely guide warjack weapons to smite unbelievers. Requiring unassailable
lasts for one round.
• SHIELDING (HACTION) – The warjack cannot be concentration and great effort to achieve, these perfect, meditative chants are the
targeted by enemy spells. Shielding lasts for one choir’s sole purpose on the battlefield.
round.

100
DAUGHTERS OF THE FLAME
PROTECTORATE FLAMEGUARD UNIT
The Daughters of the Flame are feared even within the Protectorate, as much for
their origin as for their well-earned reputation for being silent killers. The order
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
was founded in secret by the Priestess of the Flame with the consent of Hierarch 7 5 6 4 14 12 8
Voyle and was originally charged with the security of Menite sacred places. Over
SWORD
time, this secret order evolved into a precision tool adept at removing both internal RNG POW P+S
and external threats to the Protectorate. Organized into small strike forces called 0.5 4 9

“hands,” the Daughters stalk enemies of the faithful with single-minded devotion,
FA
emerging from the shadows only to spill the blood of heretics. PC Leader & 5 Grunts 10
2
BASE:SMALL
The Daughters are chosen from among fresh Flameguard recruits based on their
raw potential and total dedication. Many count husbands or betrothed among the LEADER & GRUNTS
thousands of Menite soldiers who have died defending their faith; others grieve ADVANCE DEPLOYMENT
COMBINED MELEE ATTACK
fallen parents or siblings. Though considered part of the Flameguard, those who PARRY

are accepted into the ranks of this order are trained separately in an exhaustive STEALTH
ACROBATICS – This model can advance through other
regimen of physical and mental conditioning. models if it has enough movement to move completely
past their bases. This model ignores intervening models
Possessing peerless proficiency in the art of obfuscation, Daughters of the Flame are when declaring its charge target.
ANATOMICAL PRECISION – When this model’s melee
difficult to follow on the battlefield. They dart from obstacle to obstacle at blinding damage roll fails to exceed the ARM of the living
speed, bending and contorting to maximize available protection and avoid the model hit, that model suffers 1 damage point. A model
disabled by a melee attack made by this model cannot
eyes of the enemy. They are rumored to have been schooled in martial techniques make a Tough roll.
by the Order of the Fist, and in battle they are a blur of fluid motion. Weaving
through the enemy, Daughters engage in synchronized strikes, their blades cutting
through flesh and penetrating narrow spaces between plates of armor.

Though some claim Feora overreached her authority by expanding the role of the
order, none would claim it has not been a boon to the Protectorate’s war effort. Since
the start of the Great Crusade and the subsequent Cygnaran invasion of Sul, the
Daughters have served on the battlefield alongside the Temple Flameguard and
Flameguard Cleansers. In addition to conducting precision strikes against the enemy,
Daughters also provide Protectorate field commanders with vital reconnaissance.

101
DELIVERER
PROTECTORATE UNIT
SKYHAMMERS
Whistling through the air in long and deadly arcs, the Skyhammer rockets of
deliverers rain down across the battlefield to bring the wrath of the Lawgiver in
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
5 4 4 5 12 11 7 fiery, thundering explosions. Few enemies are brave or hardy enough to face a
withering barrage of deliverer fire long enough to close, knowing entire formations
SKYHAMMER
RNG ROF AOE POW can be consumed in roaring blossoms of flame.
16 1 3 8
Expanding the deliverers from a niche auxiliary unit into a mainstay of the
SWORD Protectorate was one of several achievements made during Hierarch Garrick
RNG POW P+S
0.5 3 7 Voyle’s push to reform the Protectorate military. After assessing the effective
Redeemer, Voyle realized the essential role long-range explosives would have on
PC
Leader & 5 Grunts
Leader & 9 Grunts
8
13
FA
2
the modern battlefield. Unlike expensive warjacks, the faithful could be easily
BASE:SMALL
replaced and thus could be deployed in far greater numbers.

LEADER & GRUNTS Early deliverers launched the dangerous, self-propelled explosives by hand, holding
COMBINED RANGED ATTACK a length of wood aloft until the fuse burned down and the rocket spiraled into
SKYHAMMER the air. Most of the time the rockets landed beyond enemy lines before exploding
INACCURATE – This model suffers –4 to attack rolls with
in a shower of fiery shrapnel. Sometimes, however, they detonated immediately
this weapon.
or fell to the ground woefully short of the foe. Ranking arms masters developed
reinforced cylindrical tubes that could be aimed at the enemy and provided more
control. Even with these improvements, only the most devoted become deliverers:
walking into battle loaded down with explosives requires deep and abiding faith
and courage.

102
DELIVERER SUNBURST CREW
PROTECTORATE WEAPON CREW UNIT
Sunburst crews support the armies of the Lawbringer from afar, hurling flaming death
upon their enemies. The annihilating bolts detonate on impact, creating a wide area
GUNNER
SPD STR MAT RAT DEF ARM CMD
of devastation that blasts holes in enemy formations and rends warjacks into scrap. 2 4 4 5 12 11 5

The Sunburst is a product of the disarmament agreement between Cygnar and the SUNBURST
RNG ROF AOE POW
Protectorate made centuries before the Sul-Menites threw off the yoke of Cygnaran 16 1 4 15
governance. Prohibited from constructing dedicated weapons of war, the Temple of
Menoth’s weaponsmiths did not have the luxury of munitions factories to fabricate SWORD
RNG POW P+S
complex items. Whereas other nations could experiment with cannons and more 0.5 3 7
advanced arms, the Protectorate required artillery that could easily be built from
the simple materials found in their resource-poor country. The Sunburst’s design
GRUNTS
SPD STR MAT RAT DEF ARM CMD
thus integrates ancient ingenuity and modern science. 4 4 4 5 12 11 5

The ballista is one of the oldest siege weapons in western Immoren, dating to before SWORD
RNG POW P+S
the Thousand Cities era; the vassals of the Protectorate have simply refined it for use 0.5 3 7
on the battlefields of their crusades. Rather than propelling a shell with a charge of
blasting powder, the platform mechanically pitches its explosive payload, allowing PC Gunner & 2 Grunts 5
FA
2
for the use of a heavier and more destructive charge. The charge itself is contained
BASE (GUNNER): LARGE
within a roughly spherical orb holding refined Menoth’s Fury surrounded by a BASE (GRUNT): SMALL
lattice of metal designed to splinter into deadly shrapnel upon detonation.
GUNNER
Working in tandem, a Sunburst gunner and his crew can range and attack targets OFFICER

easily as long as they stay in close communication. Deliverer Sunburst crews are MAN-SIZED – This model is treated as a small-based
model and occupies the space from the bottom of its
proud of the part they play in the Creator’s army, knowing their weapons represent base to a height of 1.75˝.
the long reach of Menoth’s fiery judgment. MOBILE ARTILLERY – When this model advances as
part of its Normal Movement, it gains +1˝ movement
for each Grunt in this unit within 2˝ of it at the start
of its advance.
TAKE UP – If this model is destroyed, you can choose a
Grunt in this unit within 1˝ of it to be destroyed instead.
Effects on this model expire, and it gains the effects on
the chosen Grunt. Remove the Grunt from the table
instead of this model. This model has the same number
of unmarked damage boxes as the chosen Grunt.
SUNBURST
CONTINUOUS EFFECT: FIRE
DAMAGE TYPE: FIRE

103
104
FLAME BRINGERS
PROTECTORATE FLAMEGUARD UNIT
A detachment of flame bringers crosses the field of war like a raging wildfire, each
wielding two razor-sharp swords and gaining momentum with every foe claimed
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
by her insatiable assault. Serving as the light cavalry of the Daughters of the Flame, 9 5 7 4 14 15 9
these trick riders are nimble combatants atop their war horses, which are bred on
SWORD
the southern Idrian plains and thoroughly vetted for temperament, endurance, RNG POW P+S
and speed. 0.5 4 9

Those who see flame bringers in action for the first time are struck by their MOUNT
RNG POW
astonishing dexterity. A combination of swift steeds and light, expert riders 0.5 10
allows the flame bringers startling speed and maneuverability. Enemies who think
DAMAGE: 5 EACH
themselves out of reach are soon surrounded and set upon by these blade experts.
These soldiers bring the tremendous athleticism and acrobatics of their sisterhood Leader & 2 Grunts 11 FA
PC
to horseback, able to evade blows by dangling from the sides of their steeds or Leader & 4 Grunts 17 2

vaulting off to strike down an enemy before swiftly leaping back astride their BASE:LARGE

mounts to race away. The mortal wounds they deal are invariably lethal, opening LEADER & GRUNTS
arteries and damaging internal organs so victims can take no benefit from surgical CAVALRY

or even mystical intervention. PARRY


PATHFINDER
REPOSITION [5˝] – At the end of an activation in which
Flame bringers are notorious for circling behind the enemy line to strike an army’s it did not run or fail a charge, this model can advance
vulnerable flanks, a terror to lightly armored troops who thought themselves up to 5˝, then its activation ends.
SIDE STEP – When this model hits an enemy model
safe. A unit of flame bringers is more than capable of sowing chaos and confusion with an initial melee attack or a melee special attack, it
among even the most disciplined opponents. can advance up to 2˝ after the attack is resolved.
SWORD
WEAPON MASTER
TACTICAL TIPS CRITICAL GRIEVOUS WOUNDS – On a critical hit, a
Reposition – If a model is part of a unit, its activation does not end until all models in its unit have model hit by this weapon loses Tough  and cannot
completed their activations. have damage removed from it for one round.

105
FLAMEGUARD
PROTECTORATE UNIT
CLEANSERS
Not originally intended for foreign fields of war, the infamous Flameguard cleansers
were born from the seeds of domestic conflict. They stand as the disciplinary arm
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
5 6 6 5 11 14 8 of the Flameguard Temple and as such are merciless and unyielding. It is their job
to sanctify the land from the touch of heresy, to purify those accused of blasphemy
PURIFIER
RNG ROF AOE POW by scouring them in holy fire. The sight of cleansers solemnly marching through a
SP 8 1 — 12 Protectorate settlement is enough to make all but the most pious cringe and hide.
PURIFIER BLADE Once called to duty, cleansers sanctify the homes and hiding places of heretics with
RNG POW P+S
1 4 10 their flamethrowers, reducing buildings and inhabitants to ash as the scrutators
decree and taking the taint of corruption with them. Cleansers stand watch over
PC
Leader & 5 Grunts
Leader & 9 Grunts
9
15
FA
2
their blazes, ready to cut down those who might try to escape, though most choose
BASE:SMALL
to wound or hobble a burning escapee in order to intercept him and toss him back
into the inferno, thus carrying out their holy writs to the letter.
LEADER & GRUNTS
IMMUNITY: FIRE The Purifier, the signature weapon of the cleansers, is one of the few mechanikal
ASHEN VEIL – This model has concealment. Living advances to originate within the Protectorate of Menoth. Designed by vassal
enemy models without Immunity: Fire  suffer –2 to
attack rolls while within 2˝ of this model. mechaniks directed to create a portable weapon that could deliver Menoth’s
PURIFIER Fury at range, the Purifier is exceedingly deadly. The people of other nations are
CONTINUOUS EFFECT: FIRE
horrified that this weapon is used against the Protectorate’s own people, which
DAMAGE TYPE: FIRE
PURIFIER BLADE reinforces the cruel reputation of the Sul-Menite theocracy.
CRITICAL FIRE
Though cleansers were created to purify the lands of the Creator, the expansion
of hostilities with the crusades has called for the deployment of cleansers against
heretics outside the Protectorate’s borders. Taking to the field with the same
zealotry displayed in the execution of their sacred duties, the cleansers have
proved themselves worthy soldiers. Individually, each is capable of clearing a
swath through the enemies of the faith. Wreathed in the ashes that once were the
homes and bodies of their heathen enemies, the cleansers wash away iniquities
with sheets of purifying flame.

106
FLAMEGUARD CLEANSER OFFICER
PROTECTORATE COMMAND ATTACHMENT
Years of war have forged the cleansers of the Flameguard into hardened soldiers.
Though their order was originally created to purge the blasphemous from among
OFFICER
SPD STR MAT RAT DEF ARM CMD
the Protectorate’s own subjects, these citizen-soldiers have embraced their new 5 6 7 6 11 14 9
duties on the battlefields of western Immoren. The life of a cleanser is often
PURIFIER
short, for enemies of the faith abhor him as a fearful reminder of Menoth’s final RNG ROF AOE POW
judgment. Those cleansers who survive to become officers believe they have been SP 8 1 — 12

preserved to guide their subordinates and ensure the order’s purifying flame is PURIFIER BLADE
directed where it is most needed. RNG POW P+S
1 4 10
The weapon of the Flameguard Cleansers is a challenging instrument of war,
DAMAGE:5
but the officers of the order have utterly mastered it. During their extensive field
experience they have developed a number of techniques that exploit the ravenous PC FA
BASE:SMALL
nature of the fire they unleash. An officer can direct the cleansers to coax the same 4 2

qualities out of their own weapons, utilizing precise amounts of fuel to create high- ATTACHMENT [FLAMEGUARD CLEANSERS] – This
pressure jets of roaring flame. At the officer’s order, his men rush into the fray attachment can be added to a Flameguard Cleanser
unit.
releasing torrents of liquid flame, creating a conflagration that rises into the sky as
OFFICER
it purges the unholy with the cleansing touch of the Creator. IMMUNITY: FIRE
OFFICER
ASHEN VEIL – This model has concealment. Living
TACTICAL TIPS enemy models without Immunity: Fire  suffer –2 to
Officer – Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit. attack rolls while within 2˝ of this model.
Instead the Leader becomes the new unit commander. SCOURING FLAMES – This model can use Scouring
Flames once per game at any time during its unit’s
activation. This activation, the base RNG of Purifier
weapons in this unit becomes SP 10.
TACTICS: ASSAULT – Models in this unit gain Assault  .
PURIFIER
CONTINUOUS EFFECT: FIRE
DAMAGE TYPE: FIRE
PURIFIER BLADE
CRITICAL FIRE

107
HOLY ZEALOTS
PROTECTORATE UNIT
One of its concessions in the treaties with Cygnar was that the Protectorate was
not permitted to retain a standing army. Even as Visgoth Ozeall penned his name
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 4 5 4 12 12 6 to those papers, he knew that should any leader of the Protectorate put forth the
call to arms, he would not lack for enthusiastic volunteers. Many regular citizens
FIRE BOMB
RNG ROF AOE POW feel the stirrings of their religion so strongly they would gladly give their lives to
6 1 3 12 confront the enemies of the faith. They are willing to employ any weapon, even
MACE
bare hands if need be, to serve that cause.
RNG POW P+S
0.5 3 7 The Sul-Menite clergy prepared their citizens, secretly training them for combat
and creating massive stockpiles of weapons with which to arm them at a moment’s
PC
Leader & 5 Grunts
Leader & 9 Grunts
8
13
FA
3
notice. When the zealots heard the call, they knew to rush to one of these weapon
BASE:SMALL
caches and prepare to hurl themselves into the chaos of battle. Even after the need
for secrecy had passed, this effective system was retained. Protectorate citizens are
LEADER & GRUNTS given the liberty to go about their normal lives, be it farming or other industry, so
PRAYERS – The Leader can use one of the following
prayers at any time during each of its unit’s activations. long as they are ready to fight when called.
Each model in this unit gains the benefits listed.
• FERVOR – Affected models gain +2 to damage rolls To bolster the faith of their people—and remind them of the torments of a coward’s
this activation. death—Menite priests walk among the zealots in combat, sermonizing and leading
• PATH OF FLAMES – Affected models gain
Immunity: Fire  for one round. Models are not them in prayer. Should a priest fall in battle, one among the zealots will invariably
affected while out of formation. take up his prayers and lead the faithful.
• WARDING – Affected models cannot be targeted by
enemy spells for one round. Models are not affected
while out of formation.
Although these volunteer forces were at first dismissed as a serious threat, the
FIRE BOMB enemies of the Protectorate soon learned the power of a zealous population. If one
CRITICAL FIRE fanatic is a dangerous foe, a hundred thousand promise to be cataclysmic.
DAMAGE TYPE: FIRE

108
MONOLITH BEARER
PROTECTORATE HOLY ZEALOT COMMAND ATTACHMENT
The Menofix embodies the creation of humanity itself, as well as generations of
piety, ancient history, and the inevitability of service in the afterlife. Its presence on
BEARER
SPD STR MAT RAT DEF ARM CMD
the battlefield sways the actions of the faithful to greatness. Some feel the call of the 6 6 5 4 12 12 8
Menofix with such fervor they are compelled to acts bordering on the miraculous.
MACE
As a show of their tremendous faith, these zealots bear massive Menofixes of RNG POW P+S
granite or basalt into battle while praying loudly and singing hymns, driving 0.5 3 9

fellow Menites into ecstatic frenzy. DAMAGE:5

Often, the stone Menofix was the focus of devotion in a Menite church or monastery
PC FA
BASE:SMALL
until one zealot was divinely compelled to lift it on his back as a sign of the limitless 3 3
power of his faith. To the masses, a monolith bearer is a reminder of the strength
ATTACHMENT [HOLY ZEALOTS] – This attachment can be
made possible through Menoth’s bestowal of miracles. To the crusading zealots, he added to a Holy Zealot unit.
is an assurance of the righteousness of their cause. Their devotion reaches a fever BEARER
pitch as the Creator’s will is revealed to them, turning aside the blades and bullets OFFICER
GREATER DESTINY – This model can use Greater
of any heathen who would oppose his will. Destiny once per game at the start of its unit’s
activation. Immediately return all models to this unit
Such a conspicuous beacon of faith draws the ire of the Protectorate’s enemies, and that were destroyed during your opponent’s last turn to
play. Place them completely within 3˝ of this model.
zealots who carry the monoliths rarely survive more than a single battle. Enemies HOLY MONOLITH – When one or more other models in
go out of their way to eliminate these living paragons of faith, but those who carry this unit are destroyed by an enemy attack, after the
attack is resolved models in this unit gain +4 ARM
a Menofix are prepared to die with a prayer of vengeance on their lips, entreating for one turn. Models are not affected while out of
the Creator to protect the faithful long enough to carry out his divine mandates. formation.
SACRIFICIAL PAWN [HOLY ZEALOT] – When this model
is directly hit by an enemy ranged attack, you can have
TACTICAL TIPS one friendly, non-incorporeal Holy Zealot within 3˝ of
it directly hit instead. That model is automatically hit
Greater Destiny – The returned models can activate normally with the unit this turn. and suffers all damage and effects.
Officer – Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit.
Instead the Leader becomes the unit commander.

109
TEMPLE FLAMEGUARD
PROTECTORATE UNIT
Outside the temples of Menoth, the Flameguard stand ever vigilant. The great
Hierarch Sulon created the order as it is presently known by conscripting able-
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 6 6 4 13 13 7 bodied Menites in the days leading up to the Cygnaran Civil War. Though the
temples had long gathered armed guardians from among the faithful, the
FLAME SPEAR
RNG POW P+S Flameguard was something new, unified in instruction and discipline to become
2 4 10 true soldiers of the faith.

PC
Leader & 5 Grunts 7 FA Garbed in heavy, flowing white tabards and gleaming helms and trained to use
Leader & 9 Grunts 11 U
spear and shield, the Flameguard protect temples and holy sites and preserve the
BASE:SMALL
sacred flame burning in each. In return for making themselves useful to Menoth,
LEADER & GRUNTS they are granted indulgences by order of Sulon and earn favored status and
COMBINED MELEE ATTACK
comfort for their families.
SET DEFENSE – A model in this model’s front arc suffers
–2 on charge, slam power attack, and impact attack rolls
against this model. The Flameguard train ceaselessly with their seven-foot steel spears, the hafts
SHIELD WALL (ORDER) – Until the start of their next of which are filled with reservoirs of the fiery Menoth’s Fury developed under
activation, each affected model gains +4 ARM while
B2B with another affected model in its unit. This bonus Hierarch Turgis. The liquid is piped to surface vents in the barbed tip and ignited
does not apply to damage originating in the model’s by a mechanism triggered from the base of the spear. In battle, the spears drip oily
back arc. Models in this unit can begin the game
affected by Shield Wall. fire and are capable of inflicting excruciating wounds.
FLAME SPEAR
CRITICAL FIRE
Since the time of Sulon, the stated purpose of the Flameguard has increasingly
been a justification for creating a well-trained, well-armed military. Over time,
these pious soldiers have become elite infantry prized as both the first and the
last line of defense in battle, where they become a living wall protecting the clergy
from harm.

110
TEMPLE FLAMEGUARDPROTECTORATE
OFFICERCOMMAND
& STANDARD
ATTACHMENT
With the transformation of the Flameguard from a defensive militia to the core
of the Protectorate’s standing armies complete, Feora, Protector of the Flame
OFFICER
SPD STR MAT RAT DEF ARM CMD
has empowered the preceptors to lead the Flameguard into battle. These veteran 6 6 7 4 13 13 7
officers have honed their martial prowess to a razor’s edge. Flameguard preceptors
FLAME SPEAR
spend their lives mastering the flame spear, and the soldiers under their expert RNG POW P+S
supervision are capable of singular acts of martial prowess. Under their command, 2 4 10

the Flameguard move deftly on the battlefield to intercept threats that might STANDARD BEARER
otherwise compromise the Protectorate’s assault. SPD STR MAT RAT DEF ARM CMD
6 6 6 4 13 13 7
The preceptors’ standard bearers are chosen from among the ranks for their
OFFICER’S DAMAGE: 5
uncompromising faith. They carry standards engraved with a passage from the Canon
of the True Law: Stand strong as the walls of My cities, and I will protect you always. Push FA
PC Officer & Standard 4
against the tides of chaos, and I will move you. You are My will made flesh. This message U

drives the Flameguard forward with faith in their hearts and fire in their veins. BASE:SMALL

ATTACHMENT [TEMPLE FLAMEGUARD] – This


attachment can be added to a Temple Flameguard unit.
TACTICAL TIPS
OFFICER
Iron Zeal – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
COMBINED MELEE ATTACK
Movement or Combat Action if it activates later in a turn it was thrown.
OFFICER
Officer – Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit. Instead GRANTED: PRACTICED MANEUVERS – While this model
the Leader becomes the unit commander. Remember, this model can issue the Shield Wall order to its unit. is in formation, each model in this unit can ignore other
models in this unit when determining LOS and can
advance through them if it has enough movement to
move completely past them.
IRON ZEAL – This model can use Iron Zeal once per
game at any time during its unit’s activation. Models in
this unit gain +3 ARM and cannot become stationary
or knocked down. Models are not affected while out of
formation. Iron Zeal lasts for one round.
SET DEFENSE – A model in this model’s front arc suffers
–2 on charge, slam power attack, and impact attack rolls
against this model.
STANDARD BEARER
STANDARD BEARER – While this model is within 5˝
of its unit commander, the unit commander gains
+2 CMD.
TAKE UP – If this model is destroyed, you can choose
a Grunt in this unit within 1˝ of it to be destroyed
instead. Effects on this model expire, and it gains the
effects on the chosen Grunt. Remove the Grunt from
the table instead of this model. This model has the
same number of unmarked damage boxes as the chosen
Grunt.
FLAME SPEAR
CRITICAL FIRE

111
112
ATTENDANT PRIEST
PROTECTORATE COMMAND ATTACHMENT
The Protectorate’s crusades are tremendous undertakings that stretch the limits
of the small nation’s resources. Although almost every able-bodied citizen can
PRIEST
SPD STR MAT RAT DEF ARM CMD
be counted upon in time of crisis, the numbers of the faithful are not always 6 4 4 4 13 13 9
sufficient to wage the holy wars their god and his priests require of them. The war
BATTLE STAFF
counselor’s logisticians know that where the lion’s skin does not reach, it must be RNG POW P+S
supplemented with that of the jackal. 2 3 7

Many within the Protectorate frown upon hiring mercenaries, but the realities of DAMAGE:5

modern war force pragmatism. Still, all within the hierarchy of the Protectorate’s army
PC FA
BASE:SMALL
are more comfortable when these godless hirelings are guided and monitored by a 3 2
pious overseer. Often, attendant priests rise from the choir’s middle ranks, having
ATTACHMENT [SMALL- OR MEDIUM-BASED
seen enough service to be formidable combatants but not yet being so advanced in MERCENARY] – This attachment can be added to a
small- or medium-based Mercenary unit.
years and spiritual power that they are more valuable behind the front lines.
PRIEST
In order to best control their amoral charges, attendant priests must become convincing OFFICER
PRAYERS – This model can use one of the following
proselytizers. While many mercenaries balk at the idea of being led by a clergyman, prayers at any time during each of its unit’s activations.
the miracles the priests perform are difficult to dismiss. Under a priest’s psalmody, the Each model in this unit gains the benefits listed.
• AEGIS – This model is immune to continuous
dangerous arts of the occult cannot find purchase on his subordinates, and they are effects.
warded from hazards to the flesh like roaring fire or unholy corrosive bile. Weapons • IMBUED FORCE – Affected models’ weapons gain
Damage Type: Magical  for one turn.
glowing with the power of the Creator lay waste to the unclean creatures of night and
• WARDING – Affected models cannot be targeted by
shadow. It is not unheard of for a group of foul-mouthed, bloody-minded mercenaries enemy spells for one round. Models are not affected
to fall to their knees after battle, beseeching the attendant priest to cleanse them of their while out of formation.
RANKING OFFICER – This model is a Ranking Officer.
sins and offer them Menoth’s protection in Urcaen. While this model is in play, models in its unit are
Protectorate models instead of Mercenary models.

TACTICAL TIPS
Officer – Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit.
Instead either another Officer in the unit or the Leader becomes the unit commander.

113
IDRIAN SKIRMISHERS
MERCENARY UNIT
Few regions in western Immoren are more dangerous or unpredictable than the
sweeping barrens east of Cygnar and the Protectorate of Menoth known as the
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 6 6 5 13 12 7 Bloodstone Marches. For centuries, the only humans to live amid these dunes
were the Idrians. Their ancient legends speak of a “desolation across the land” that
MILITARY RIFLE
RNG ROF AOE POW wiped out most of their tribes. Descendants of the tenacious few who weathered
10 1 — 11 this fabled apocalypse, the Idrian people of today have inherited the traditions
KOPIS that allowed them to survive those dark times. These brave nomads carve out a life
RNG POW P+S they share with the many hostile creatures stalking the sands. Idrian skirmishers,
0.5 4 10
noted for their skill with both rifle and blade, have long guarded their homeland.

PC
Leader & 5 Grunts
Leader & 9 Grunts
9
15
FA
2
Years spent leading ambushes in silence among shifting sands have instilled
BASE:SMALL
deadly coordination and adaptive cunning into the rhaz who lead these warriors.
They rise from the desert landscape to intercept enemy forces sent to root them out.
MERCENARIES – This unit will work for the
Protectorate.
Closing swiftly with a startling battle cry, they often slay their enemies before they
PARTISAN [PROTECTORATE] – When included in a can react. Though many skirmishers’ kopis blades have been passed down from
Protectorate army, this unit is a Protectorate unit
instead of a Mercenary unit.
generation to generation, these warriors have more recently mastered the rifles
LEADER & GRUNTS picked up in trade at border towns like Ternon Crag.
ADVANCE DEPLOYMENT
COMBINED RANGED ATTACK Though the majority of the varied Idrian peoples converted to the worship of
PATHFINDER Menoth a century ago, not all joined the Protectorate. Some tribes took up the
KOPIS word of Menoth but kept to the dunes and oases of their ancestors. A number
BRUTAL CHARGE – This model gains +2 to charge attack
damage rolls with this weapon. of tribesmen have risen to prominence within the Protectorate, and every year
more Idrians join the Sul-Menite faith. Settled Idrian pilgrims from within the
Protectorate have also at times ventured forth to meet with distant kinsmen in
hopes of convincing them of their common cause. Altogether these developments
have resulted in a broad acceptance of the Sul-Menite faith even among those who
maintain more exclusively Idrian traditions.

While some skirmishers fight pragmatically for coin, others display true faith.
They eagerly strive to end the lives of blasphemers by the explosive report of their
rifles or the silent strike of a kopis.

114
IDRIAN SKIRMISHERMERCENARY
CHIEFTAIN & GUIDE
COMMAND ATTACHMENT
Only a man who has won many victories and possesses great force of will can hope
to unite Idrian tribes under his leadership. Such a leader can carve a fiefdom from
CHIEFTAIN
SPD STR MAT RAT DEF ARM CMD
the sands and defend it against his rivals. These great chieftains lead skirmishers 6 6 7 6 13 12 8
in coordinated strikes that outmaneuver and overwhelm their opposition, using
MILITARY RIFLE
the lay of the land and sudden ambushes to contend against numerically or RNG ROF AOE POW
technologically superior foes. In these days, a chieftain proves himself through 10 1 — 11

combat, not birth. KOPIS


RNG POW P+S
The support of a knowledgeable guide is key to a chieftain’s success. These desert 0.5 4 10
guides are peerless trackers with flawless knowledge of the land. The greatest
among them can predict the weather a week in advance and possess senses so keen
GUIDE
SPD STR MAT RAT DEF ARM CMD
they can translate the slightest trembling of the sands underfoot into a precise count 6 6 6 5 13 12 7
of an approaching army. Pious Menites sometimes feel uncomfortable around these
MILITARY RIFLE
guides, as their long solitary hours amid the dunes give rise to wildness in their eyes. RNG ROF AOE POW
They prove their worth, however, by locating the enemy with unerring precision. 10 1 — 11

KOPIS
TACTICAL TIPS RNG POW P+S
0.5 4 10
Officer – Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit.
Instead the Leader becomes the unit commander.
DAMAGE: 5 EACH
Tactics: Reposition – If a model is part of a unit, its activation does not end until all models in its unit have
completed their activations.
FA
PC Chieftain & Guide 5
2
BASE:SMALL

ATTACHMENT [IDRIAN SKIRMISHERS] – This attachment


can be added to an Idrian Skirmisher unit.
PARTISAN [PROTECTORATE] – When included in a
Protectorate army, these models are Protectorate
models instead of Mercenary models.
CHIEFTAIN
ADVANCE DEPLOYMENT
COMBINED RANGED ATTACK
OFFICER
PATHFINDER
GO TO GROUND – This model can use Go to Ground
once per game at any time while in formation during
its unit’s activation. For one round or until they move,
are placed, or are engaged, models in this unit that are
currently in formation gain cover, do not suffer blast
damage, and do not block LOS.
TACTICS: REPOSITION [3˝] – Models in this unit
gain Reposition [3˝]. (At the end of an activation in
which it did not run or fail a charge, a model with
Reposition [3˝] can advance up to 3˝, then its activation
ends.)
GUIDE
ADVANCE DEPLOYMENT
COMBINED RANGED ATTACK
PATHFINDER
GRANTED: PREY – While this model is in formation,
models in its unit gain Prey. (After deployment but
before the first player’s turn, choose an enemy model/
unit to be this unit’s prey. A model with Prey gains +2
to attack and damage rolls against its prey. When the
prey is destroyed or removed from play, choose another
model/unit to be the prey.)
KOPIS
BRUTAL CHARGE – This model gains +2 to charge attack
damage rolls with this weapon.

115
VISGOTH JUVIAH RHOVEN & HONOR GUARD
PROTECTORATE UNIT
As ranking priests of the Protectorate, visgoths serve the hierarch directly. Their
position affords them almost unparalleled influence and the power of life and
RHOVEN 1
SPD STR MAT RAT DEF ARM CMD
5 6 8 4 12 16 6 death over every citizen. Though such men have traditionally rarely taken to the
battlefield, the stakes in the current crusade have simply risen too high. More than
STAFF OF SULON
RNG POW P+S ever the fate of the Protectorate’s war effort rests on the shoulders of its greatest
2 6 12 priests. Visgoth Juviah Rhoven has spent a lifetime upholding the True Law in the
GIUS 1 & CASSIAN 1 walled city of Sul and preparing its garrisons for the crusade. Sul is his domain,
SPD STR MAT RAT DEF ARM CMD and he took its invasion during the Caspia-Sul War as a personal affront. Since
5 6 8 4 12 16 6
proving his capabilities in battle during that conflict, he continues to support true
CONSECRATED HALBERD believers in battle as living proof that all clergy, no matter their station, should bear
RNG POW P+S arms against the faithless.
2 5 11
In addition to his authority as visgoth, as one of four vice scrutators Juviah Rhoven
DAMAGE (RHOVEN): 5
DAMAGE (GIUS & CASSIAN): 8 has access to the inner circle of the faith’s dark protectors. He was the first visgoth
to support Garrick Voyle for hierarch, having immediately recognized the divine
PC Rhoven, Gius & Cassian 9
FA mandate that had called Voyle to act. Rhoven brought down several key threats
C
in the wake of Voyle’s consolidation, and he added scores of names to High
BASE:SMALL
Executioner Reznik’s death warrants. Though Voyle appreciated Rhoven’s ruthless
RHOVEN 1 support, it was the visgoth’s leadership in the aftermath of these struggles that
OFFICER
BATTLE WIZARD – Once per turn, when this model
earned him his place governing Sul. This strategically vital city prospered under
destroys one or more enemy models with a melee attack Rhoven’s uncompromising direction to become a shining example of industry and
during its activation, immediately after the attack is
resolved it can make one Magic Ability special attack or faith and a pillar of the Protectorate.
special action.
MAGIC ABILITY [8] Juviah Rhoven has spent most of his tenure more feared than loved—as is expected
• CLEANSING FIRE (HATTACK) – Cleansing Fire is a of a scrutator. The silence in Sul’s streets after curfew and the pristine condition
RNG 8, AOE 3, POW 14 magic attack that causes
fire damage  . On a critical hit, models hit suffer of its walls and avenues are signs of the terror Rhoven inspires. Most who live
the Fire continuous effect  . there know of friends or family who were suddenly taken for violating even the
• MENOTH’S SIGHT (HACTION) – Choose a friendly
Faction model. While in this model’s command most benign of laws or for being suspected of impiety, to suffer brutal penance in
range, the chosen model gains Eyeless Sight  . dungeons below the visgoth’s palace. After Cygnaran soldiers shattered the city
Menoth’s Sight lasts for one turn.
• PURIFYING PRAYER (HACTION) – Animi and walls and marched through the rubble-strewn streets, Rhoven’s merciless nature
continuous effects on models/units in this model’s became his most lauded quality, and fear transformed to adoration.
command range immediately expire.
STAFF OF SULON Visgoth Rhoven’s tireless honor guard accompanies him wherever he marches. These
CONTINUOUS EFFECT: FIRE
veteran exemplars bear consecrated halberds anointed with holy oil drawn from the
DAMAGE TYPE: MAGICAL
GIUS 1 & CASSIAN 1 same reservoir that feeds the sacred flame in the Great Temple of Sul. Two decorated
EXEMPLAR – This model is an Exemplar model. senior Sulese knights, Darvik Gius and Martus Cassian, lead the honor guard. Never
SET DEFENSE – A model in this model’s front arc suffers far from Rhoven’s side, these men stand ready to intercept any who would harm
–2 on charge, slam power attack, and impact attack rolls
against this model. the visgoth. Both possess a quiet sternness and are widely admired. Many know the
SHIELD GUARD – Once per round, when a friendly story of how Cassian nearly lost his eye to the blow of a Caspian battle blade during
model is directly hit by a non-spray ranged attack
during your opponent’s turn while within 3˝ of this an engagement near the Marchfells. Cassian has refused to repair the damage to his
model, you can choose to have this model directly hit helmet in memory of the event, to ensure he remains vigilant.
instead. This model is automatically hit and suffers
all damage and effects. This model cannot use Shield
Guard while it is incorporeal, knocked down, or Rhoven has been a frequent sight on battlefields since the onset of the Great
stationary. Crusade. He raises the Staff of Sulon to inspire the faithful with memories of that
CONSECRATED HALBERD martyred hierarch, who was instrumental to the foundation of the Protectorate.
BLESSED
DAMAGE TYPE: MAGICAL
During the siege of Sul he orchestrated a fervent defense of the city’s holy sites,
WEAPON MASTER in particular Sulon’s Remembrance and the seat of his authority at the ancient
Great Temple of the Creator. To the faithful Rhoven embodies grim and unyielding
resolve, the unwavering fire of Sul.

TACTICAL TIPS
Magic Ability – Performing a Magic Ability special action or special attack counts as casting a spell.
Officer – Because Rhoven is an Officer, when he is destroyed he does not replace Gius or Cassian. Instead
Gius or Cassian becomes the unit commander.

116
117
ALLEGIANT
PROTECTORATE SOLO
OF THE ORDER OF THE FIST
No warrior looks more unassuming at rest or more devastating in motion than
a monk of the Order of the Fist. Disdaining weapons and wearing little armor,
ALLEGIANT
SPD STR MAT RAT DEF ARM CMD
7 7 7 4 14 12 6 these expert pugilists effortlessly evade rifle fire, deflect enemy blades, and
counterattack with rapid kicks and punches. An allegiant monk has fused his faith
PUNCHING GAUNTLET
RNG POW P+S with unwavering discipline and absolute self-control to become one of the most
0.5 2 9 dangerous weapons in the Protectorate’s arsenal.
DAMAGE:5 The order was founded by Garrick Voyle a decade before he seized rule of the
Protectorate. Voyle deciphered the lost secrets of the ancient priest-kings and their
PC FA
BASE:SMALL
3 2 guardians and melded them with the martial skills of the Idrian people to create
techniques that unite a mortal body with the eternal will of Menoth. Allegiants
ALLEGIANT
ADVANCE DEPLOYMENT
study the strength of stone and the fluidity of sand until the application of deadly
PARRY force becomes as natural to them as breathing.
TOUGH
SHIFTING SANDS STANCE – During its activation, this The Order of the Fist proved its unique strength to the other martial orders during
model can forfeit its Normal Movement or Combat
Action to gain +4 DEF. If an enemy attack misses it at the bloody months Voyle spent consolidating his power, when its members served
any time except while it is advancing, after the attack as his inner guard. They prowled the streets continually, listening for treason and
is resolved this model can immediately make a full
advance. Shifting Sands Stance lasts for one round. rooting out insurrection before it could begin. Men and women dragged away by
SIDE STEP – When this model hits an enemy model monks in the night simply vanished.
with an initial melee attack or a melee special attack, it
can advance up to 2˝ after the attack is resolved.
STEADY – This model cannot become knocked down.
Though lesser members of the order still serve the Temple by blending into the
PUNCHING GAUNTLET populace, allegiants have joined the active war against the faithless. Monks fought
WEAPON MASTER alongside Voyle in the streets of Sul and Caspia and with Hierarch Severius in the
battles of the Northern Crusade, and they will continue to assist the Protectorate’s
armies in the destruction of their myriad enemies.

TACTICAL TIPS
Steady – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
Movement or Combat Action if it activates later in a turn it was thrown.

118
DELIVERER ARMS MASTER
PROTECTORATE SOLO
There are many among the Protectorate who eagerly take up the mantle of a
deliverer—but far fewer who manage to survive long enough to gain any true
ARMS MASTER
SPD STR MAT RAT DEF ARM CMD
mastery with their inaccurate armaments. Those men and women who do endure, 5 4 5 6 13 12 9
however, can earn the distinguished title of arms master. Tasked with not only
FIRE BOMB
the upkeep and repair of Skyhammers and Sunbursts but also the training of the RNG ROF AOE POW
faithful in the use of those weapons, arms masters are wholly dedicated to bringing 6 1 3 12

the judgment of the Lawbringer down upon the heads of unbelievers. SWORD
RNG POW P+S
The military leaders of the Protectorate know well the deadly effectiveness of the 0.5 3 7
deliverers’ explosive weaponry as well as the challenges of focusing this firepower.
DAMAGE:5
They look to the arms masters to ensure these weapons serve as a tactical
instrument of victory rather than a chaotic element as likely to harm the faithful PC FA
BASE:SMALL
as the faithless. This trust is a heavy burden, as the majority of the Protectorate’s 3 2

ordnance is both volatile and wildly inaccurate. The arms masters focus their ARMS MASTER
keenest attention on directing the faithful in combat. They are most often found TOUGH
patrolling the back lines, shouting commands to their men and pointing out key COMBAT COORDINATION [DELIVERER] (HACTION) –
RNG CMD. Target friendly Deliverer model. If the
targets for bombardment to their commanding officers. target model is in range, during its activation this turn
it can reroll one attack or damage roll, then Combat
The demand for the unique talents of these veteran deliverers increases with the Coordination expires.
HIGH-ANGLE FIRE (HACTION) – Choose a friendly
continued progress of the Northern Crusade. Where the cities of unbelievers stand Faction model. While in this model’s command
as an affront to the Lawbringer, the arms masters take charge and lay siege to their range, the chosen model’s AOE ranged weapons gain
Arcing Fire. High-Angle Fire lasts for one turn. (When
battlements. Only once these bastions of the faithless are reduced to smoldering attacking with a weapon with Arcing Fire, a model can
ruins do the priests and scrutators go about their holy work, turning the eyes of ignore intervening models except those within 1˝ of the
target.)
surviving converts to the true glory of the Shaper of Man. VETERAN LEADER [DELIVERER] – While in this model’s
command range, other friendly Deliverer models gain
+1 to attack rolls.
FIRE BOMB
CRITICAL FIRE
DAMAGE TYPE: FIRE

119
HIEROPHANT
PROTECTORATE SOLO
From among the senior warpriests leading the choirs of Menoth arise dedicated
and fervent spiritual leaders who for decades have bolstered warjacks with pious
HIEROPHANT
SPD STR MAT RAT DEF ARM CMD
5 5 5 4 13 13 5 hymns. As these individuals reach an advanced age, some demonstrate a powerful
affinity with the warcasters whom they have long served. Such respected priests
STAFF
RNG POW P+S learn through exposure and practice to harmonize their prayers with those of the
2 3 8 warcasters and to use faith to protect these battle leaders. Such warpriests, called
DAMAGE:5
hierophants, form a small but revered company who remain near a warcaster to
chant prayers or offer counsel.
PC FA
BASE:SMALL
3 1 Each hierophant carries scrolls of selected excerpts from the Canon of the True Law
with the greatest bearing on war. As the warcaster fights, the hierophant adeptly finds
ATTACHED – Before the start of the game, attach this
model to a friendly Faction warcaster for the rest of the hymn or passage most applicable to the situation and elevates his warcaster’s
the game. Each Faction warcaster can have only one
model/unit attached to it.
mindset and power through the inspiration of faith. Hierophants also serve their
HIEROPHANT warcasters as clerks and attendants. Great deeds are noted and written into future
MAGIC ABILITY hymns glorifying valor in the name of Menoth. They also take note of other acts of
• HARMONIOUS EXALTATION (HACTION) – courage—and cowardice—by lesser soldiers for later commendation or punishment.
RNG CMD. Target this model’s warcaster. If it is
in range, once this turn when the warcaster casts a
spell, reduce the COST of the spell by 1. The verses chosen by the hierophant speak to the necessities of battle. The words
• HEAL [d3 + 1] (HACTION) – RNG B2B. Target of the True Law spoken aloud by the devout resonate with the Creator’s design. At
friendly living Faction model. If the model is in
range, remove d3 + 1 damage points from it. the hierophant’s direction, the righteous can be healed of the most terrible wounds
SPIRITUAL CONDUIT – While its warcaster is in this so that they can continue to fight in Menoth’s name. The warcaster’s divine spells
model’s command range, when the warcaster casts a
spell and is the point of origin for the spell, the spell are carried farther by the songs of the Canon, manifesting the Creator’s plans
gains +2 RNG. on Caen. The faithful are blessed, the faithless destroyed—thus is Menoth’s will
conveyed by the hierophant and executed by the warcaster.

TACTICAL TIPS
Attached – This model cannot be reassigned if its warcaster is destroyed or removed from play.
Spiritual Conduit – Channeled spells and spells with a RNG of SELF, SP, or CTRL cannot gain this bonus.

120
PALADIN OF THE ORDER OFPROTECTORATE
THE WALL SOLO
With members who embody ideals at odds with the harsh dictates of the ruling
scrutators, the Order of the Wall has experienced a turbulent past. Its enrollment
PALADIN
SPD STR MAT RAT DEF ARM CMD
has periodically dwindled to near extinction, only to surge back again in periods 6 7 8 4 13 16 9
of turmoil to reassure the population that Menoth offers protection and not
FIREBRAND
only wrath. Paladins of this order have served mankind since the first words of RNG POW P+S
the Canon of the True Law, acting as bastions of stability when the wilderness 1 6 13

threatened to overthrow civilization. The wall of their namesake stands for every DAMAGE:5
barrier erected to shelter a community from external threats.
PC FA
BASE:SMALL
Paladins prioritize mercy and protection of the innocent, which can force them 4 3
to disobey orders given by the scrutators. Priests take this as a sign that paladins
PALADIN
lack the obedience that is the hallmark of the Knights Exemplar. Paladins prefer STONE-AND-MORTAR STANCE – During its activation,
to protect the members of Menoth’s flock rather than drown them in rivers of this model can forfeit its Normal Movement or Combat
Action to gain +5 ARM. The affected model cannot
blood, and they believe even the wayward can be guided back to the path of the become knocked down. Stone-and-Mortar Stance lasts
Creator—a philosophy for which they are beloved by the people. for one round.
FIREBRAND
Encased in the protection of tempered steel and trained to hold against any enemy, CRITICAL FIRE

each paladin is akin to an unbreakable fortress. When a paladin strikes with his DAMAGE TYPE: MAGICAL
WEAPON MASTER
Firebrand sword, it erupts in holy fire like a sliver of the sun. Those who witness a
paladin in combat cannot doubt Menoth’s power flows through him.

For every soul saved by a paladin’s actions, two are lost to the wracks and
thumbscrews of the scrutators. Paladins cannot be deterred in their sacred
obligation to protect the faithful, believing each martial order has its function in
Menoth’s temple. If theirs is to be one of endless sacrifice, so be it.

121
RECLAIMER
PROTECTORATE SOLO
GATEKEEPER
From the moment a reclaimer dons the iron mask that will forever be the tomb of
his thoughts, he knows the sound of Menoth’s Voice. The last words he speaks are
RECLAIMER
SPD STR MAT RAT DEF ARM CMD
5 5 5 4 13 13 8 a promise to send chosen souls to the Lawgiver in Urcaen on wings of flame and
ash. He knows neither pain nor emotion, and he is driven only by the will to serve.
TORCH
RNG POW P+S No man or machine can stand in his way once the Voice has whispered a name in
1 5 10 his heart—no explanation, no refusal, no hesitation.
DAMAGE:5 Since the dawn of the Protectorate, reclaimer gatekeepers have followed the
hierarch’s armies to ease the transition of death for the chosen, sending the souls of
PC FA
BASE:SMALL
3 2 the fallen to the afterlife. The soul energy that courses through a gatekeeper during
this service cloaks him in a conflagration of spiritual energy, hindering the strikes
RECLAIMER of any who dare approach his sacrosanct presence or any the gatekeeper deems
’JACK MARSHAL
ASHEN VEIL – This model has concealment. Living
worthy of such protection. In remembrance of the gatekeeper’s sanctified duty,
enemy models without Immunity: Fire  suffer –2 to the souls of the faithful whisper to him threads of divine prophecy and shroud his
attack rolls while within 2˝ of this model.
mortal form from the enemy amid a haze of spiritual light.
SOUL MASTERY – At any time during its activation,
this model can spend soul tokens to use one of the
following effects for each token spent. Each gatekeeper carries with him dozens of simple iron Menofixes. Wherever he
• ASHES OF URCAEN – RNG 3. Target friendly Faction releases a soul to the Creator, the gatekeeper marks the place with one of these
model. If the model is in range, it gains Ashen Veil.
Ashes of Urcaen lasts for one round. icons. In the wake of the huge battles of the recent crusades, survivors can gaze
• GLIMPSE OF FATE – RNG 3. Target friendly Faction upon a plain covered with bodies and the small Menofixes that signify reclamation.
model. If the model is in range, it gains Future
Sight. Glimpse of Fate lasts for one turn. (A model Many welcome the sight, but there are those who fear that the increased wartime
with Future Sight can boost attack and damage rolls appearance of these silent ferrymen heralds darker changes to come and that the
after rolling.)
• OBSCURING HAZE – Center a 3˝ AOE cloud effect
souls of the dead are becoming a commodity to be used on this plane to fulfill some
on this model. The AOE remains centered on this forgotten prophecy.
model for one round. If this model is destroyed or
removed from play, remove the AOE from play.
SOUL TAKER: SOUL KEEPER – This model can gain TACTICAL TIPS
soul tokens. When a friendly living Faction model is
destroyed in this model’s command range, this model Soul Taker: Soul Keeper – Remember, if more than one model is eligible to collect a model’s soul token,
gains the destroyed model’s soul token. This model can the closest eligible model collects it. If this model already has three soul tokens, it is not eligible to collect
have up to three soul tokens at any time. another one.
TORCH
CONTINUOUS EFFECT: FIRE

122
VASSALPROTECTORATE
MECHANIK SOLO
Prayer alone cannot maintain the warjacks of the Protectorate. Menoth does not bless
each of his tools equally, and even choir battle hymns can fall silent under an onslaught
MECHANIK
SPD STR MAT RAT DEF ARM CMD
of heathen aggression. At these times the faithful rely on the mechaniks of the Vassals 5 5 4 4 12 12 5
of Menoth to do the dangerous field repair work required in the heat of battle.
MULTI TOOL
RNG POW P+S
The Sul-Menites have never had an entirely comfortable relationship with mechanika, 0.5 3 8
but the realities of war in western Immoren require they maintain and expand their
warjack capabilities. Though the Protectorate has increased its warjack production, it PC FA
BASE:SMALL
1 3
still lags behind other nations—making maintenance and repair even more crucial. The
mechaniks who learn their trade from the vassals view their duties as a holy necessity. MECHANIK
REPAIR [d3 + 1] (HACTION) – RNG B2B. Target friendly
The vassals themselves, many being kidnapped heretics, are too few in number Faction construct model. If the model is in range,
remove d3 + 1 damage points from it.
and their skills of cortex fabrication too valued to be given the task of repairing the
Protectorate’s warjacks. During the reign of Hierarch Voyle, the organization was
directed to instruct promising Menites in the repair and maintenance of warjacks
and military mechanika in order to provide this vital support.

These volunteers are courageous not only for their resolve in performing
battlefield repairs but also for their willingness to tamper with the impure forces
of arcane mechanika. To keep their faith strong in the face of such dangerous work,
apprentice mechaniks continue to devote a significant portion of their training
time to studying Menite scripture even as they learn their practical art. By the time
a mechanik completes his training with the vassals he is as expert in the psalms
and passages of the Canon of the True Law as he is with his spanner wrench.

A mechanik’s greatest weapon is his aptitude for keeping Protectorate warjacks


running no matter how severely they are damaged. Armed only with their tools
and their faith, vassal mechaniks follow warjacks into the thick of battle. More than
one battle has been turned in the Creator’s favor by a determined mechanik with a
spanner in hand and a prayer on his lips.

123
VASSAL OF MENOTH
PROTECTORATE SOLO
Establishing the Vassals of Menoth was one of the most significant measures
Hierarch Garrick Voyle initiated to modernize the Protectorate’s military. The
VASSAL
SPD STR MAT RAT DEF ARM CMD
5 5 4 4 12 12 3 Synod granted these wizards and arcane mechaniks sanction to pollute their
souls in order to create and maintain the machines of modern war. Menite clergy,
DAMAGE:5
however, do not entirely trust them.
PC FA
3 2
BASE:SMALL The most talented vassals are foreign-born wizards “liberated” to serve the Creator,
construct warjack cortexes, and lend their power in battle. Specially tasked cadres
of Knights Errant and initiates of the Order of the Fist have abducted some of
VASSAL
IRON SENTINEL – While B2B with a friendly Faction
warjack, this model gains +2 DEF and ARM and the most brilliant arcanists in Cygnar; even members of the Fraternal Order of
cannot become knocked down. Wizardry have been taken. These pampered prisoners receive certain luxuries
MAGIC ABILITY [6]
• ARCANE BOLT (HATTACK) – Arcane Bolt is a but remain guarded. Even native-born vassals suffer these restraints, though they
RNG 12, POW 11 magic attack. daily prove themselves fervent believers.
• EMPOWER (HACTION) – RNG CMD. Target friendly
Faction warjack. If the target warjack is in range Menites have always harbored hostility toward arcane magic because its use
and it was suffering Disruption, it is no longer
disrupted. The warjack also gains 1 focus point. violates the will of the Lawgiver, but during the First Cygnaran Civil War many
• ENLIVEN (HACTION) – RNG CMD. Target friendly leaders recognized the necessity of warjacks. Allocating resources for the capture
Faction warjack. If the warjack is in range, the next
time it suffers damage from an enemy attack while and conditioning of individuals capable of building and attending these weapons
it is not advancing, immediately after the attack is
resolved the warjack can make a full advance, then
has proven a wise decision. Vassals demonstrate their worth in battle with spells
Enliven expires. Enliven lasts for one round. that can annihilate the enemy directly or bolster a warjack’s power.

The demands of the crusades have forced the Protectorate to increase its efforts
to discover native-born talent. It seems strange to outsiders that any man would
volunteer for slavery, yet Sul-Menites born with arcane talents are so ashamed of
their ungodly power that they welcome their chains as penance. They enter the
House of Truth in Imer to learn how to master their powers and to pray daily for
forgiveness for their innate corruption.

TACTICAL TIPS
Iron Sentinel – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
Movement or Combat Action if it activates later in a turn it was thrown.
Magic Ability – Performing a Magic Ability special action or special attack counts as casting a spell.

124
WRACK
PROTECTORATE SOLO
The scrutators of the Protectorate offer the screams of heretics as sacrifice, and the
wrack is one of their favored tools for obtaining this fuel for their holy work. The
WRACK
SPD STR MAT RAT DEF ARM CMD
construct was once a common sight across western Immoren; when the priest- — 1 0 0 5 10 0
kings battled the hordes of Molgur, they celebrated victories with row upon row of
PC FA
defiant barbarians affixed to symbols of their Menite faith. 1 3
BASE:MEDIUM

Today the wrack is once more a common sight, an instrument much valued by the WRACK
scrutators for the awe it inspires in the faithful and the fear it incites in heretics. ADVANCE DEPLOYMENT

The recent crusades have reintroduced the wrack to the enemies of the faith as FIERY BLAST – When this model is disabled, center a 5˝
AOE on it, then remove this model from play. Models
Menite armies carry the means to both punish and terrify the unjust. in the AOE suffer a POW 14 fire damage roll  .
IMMOBILE – This model has no Normal Movement or
Those sentenced to the wrack spend days or weeks hanging from chains and Combat Action, cannot become knocked down or be
moved, and is automatically hit by melee attacks.
shrouded in a fog of incense, forced to reflect upon their sins as they cry out SUFFERING’S PRAYER – This model begins the game
through unbearable pain. Even the strongest wills quickly erode. While most are with 1 focus point. During your Control Phase, this
model receives 1 focus point if it does not have any.
wracked as punishment, some few seek out this suffering willingly, hoping for This model cannot have more than 1 focus point at any
absolution from the burden of their heavy souls. The sight of wracked martyrs, time. While this model has a focus point, ranged attacks
targeting it automatically miss. During a friendly
glowing with divine radiance in suffering, has sometimes been sufficient to end Faction warcaster’s activation, it can remove 1 focus
battles before they even begin. point from this model in its control range and gain that
focus point. Each warcaster can do this only once per
turn. When a focus point is removed from this model,
Prior to the release of death, the wracked individual’s soul is redeemed whether his roll a d6. On a 1 or 2, this model explodes with the
contrition is forced or voluntary, and his body glows white-hot under the scrutiny same effect as Fiery Blast and is removed from play.

of Menoth’s gaze. The Lawgiver’s redemption cleanses the penitent, whose soul
becomes a radiant source of power for the Protectorate’s warcasters. When the
sufferer relinquishes his soul, the release of energy is consumed in an eruption of fiery
essence—yet another tangible reminder of the righteousness of Menite faith and glory.

TACTICAL TIPS
Immobile – This model can be placed.
Suffering’s Prayer – This allows the warcaster’s focus points to exceed his FOCUS.

125
THE COVENANT OF MENOTH
PROTECTORATE SOLO
Ancient Icthier had long been the site of battles between Menite pilgrims and
barbaric Idrian tribes. One of the largest of the ancient conflicts occurred around
COVENANT 1
SPD STR MAT RAT DEF ARM CMD
5 5 4 4 10 12 10 2200  BR when the Idrians broke through the city’s defenses and fell upon the
Menites like desert predators. The slaughter was fast and brutal. The few paladins
DAMAGE:5
present were quickly overrun. As they fell, their blood washed away the sand of
PC FA
BASE:LARGE
ages to reveal an ancient scripture. Like the Canon of the True Law, so too was
4 C
Menoth’s holy Covenant inscribed on the walls of Icthier and revealed only by the
COVENANT 1 blood of martyrs.
ANCIENT SHROUD – When a damage roll against this
model exceeds its ARM, it suffers 1 damage point As the last living Menites were surrounded by the Idrians, a lowly acolyte named
instead of the total rolled. Pontithius began to read the newly revealed Covenant loudly and without fear or
MAGIC ABILITY
• FLAMES OF WRATH (HACTION) – Choose a friendly hesitation. His words were like fire in the ears of his fellows. The Creator promised
Faction model/unit. For one round, while affected them victory, and they acted upon his word. Picking up stones and the weapons of
models are in this model’s command range, enemy
models directly hit by their melee or ranged attacks the fallen, ten Menite pilgrims fought off a hundred Idrian warriors.
suffer the Fire continuous effect  .
• LAWGIVER’S CREED (HACTION) – For one round, After the battle Pontithius personally transcribed the Covenant into a single
enemy models cannot cast spells while in this
model’s command range.
massive tome that he chained to his back and carried many weeks to the feet of
• POWER OF FAITH (HACTION) – For one round, Priest King Golivant in Calacia before collapsing. It is said that with the Covenant
friendly Faction models cannot become knocked
down or stationary while within 5˝ of this model.
in hand, Golivant was unstoppable. He had it with him when he confronted the
MAN-SIZED – This model is treated as a small-based savage chieftain Horfar Grimmr in their final battle, and by its revelations the
model and occupies the space from the bottom of its trollkin was laid low to be captured and wracked in sight of his dwindling armies.
base to a height of  1.75˝.
SPELL WARD – This model cannot be targeted by spells. Soon the last of the Molgur were driven from the Wyrmwall.

After Golivant’s death, the Covenant was returned to Icthier in secret. Hidden for
more than two millennia, it was studied only by select priests. Now that the flames
of the crusade are spreading, however, its passages are once again being spoken
across Immoren.

Whereas the Canon of the True Law is the guide by which all Menites live, the
Covenant of Menoth is a call to war. Its holy scriptures summon powerful miracles
when read aloud in the heat of battle. The Covenant was discovered by blood, and
only by blood will its holy promise be fulfilled. It is for this reason it was delivered
to Hierarch Severius when he assumed leadership of the Northern Crusade, and it
was by its power that his voice alone was able to open the gates of Leryn.

TACTICAL TIPS
Power of Faith – Remember, even if a thrown model cannot be knocked down, it must still forfeit its
Normal Movement or Combat Action if it activates later in a turn it was thrown.
Spell Ward – This applies to friendly spells as well as enemy spells.

126
127
HIGH PALADIN DARTAN VILMON
PROTECTORATE SOLO
A devotee of one of the Protectorate’s most ancient orders, the Order of the Wall,
Dartan Vilmon embodies the noblest aspects of his faith and serves as a defender
VILMON 1
SPD STR MAT RAT DEF ARM CMD
6 7 9 4 13 16 10 of his people in their time of greatest need.

CENSURE Dartan found his calling as a child growing up in the looming shadow of Sul’s
RNG POW P+S
1 7 14
western wall. He fasted unmoving on the doorstep of the order, where he prostrated
himself for days before finally losing consciousness from heat exhaustion.
DAMAGE:8 Relenting, the paladins took him into their halls, where his rebirth and training
began. He devoted himself to their strict codes and training for years, until he was
PC FA
BASE:SMALL
6 C remade in living stone.

VILMON 1 Dartan proved singularly gifted in battle; even early in his training, his blade
ELITE CADRE [PALADINS OF THE ORDER OF THE WALL] –
moved in his hands with a speed and precision most could not attain after a lifetime
Friendly Paladin of the Order of the Wall models gain
Righteous Vengeance. of work. His ability continued to refine itself over the years as he gave himself over
RIGHTEOUS VENGEANCE – If one or more friendly to the sublime grace of his blade’s edge in motion. To Dartan, the stances and
Faction warrior models were destroyed or removed
from play by enemy attacks while within 5˝ of this meditations of his order are prayers, and the perfect execution of his movements
model during the last round, during your Maintenance
Phase this model can advance up to 3˝ and make one
brings him closer to the divine. Even former Grand Exemplar Baine Hurst spoke
basic melee attack. his praises, calling him the finest swordsman ever to serve the Creator.
SHIELD GUARD – Once per round, when a friendly
model is directly hit by a non-spray ranged attack As with others of his order, Vilmon has had to walk a tightrope of duty and
during your opponent’s turn while within 3˝ of this
model, you can choose to have this model directly hit responsibility, obeying the clergy while retaining an awareness of mercy,
instead. This model is automatically hit and suffers compassion, honor, and valor. He has attempted to soften the harsh dictates of the
all damage and effects. This model cannot use Shield
Guard while it is incorporeal, knocked down, or scrutators and is compassionate toward the Protectorate’s poor. He gives relief to
stationary.
those forced into hard labor, and sometimes he delivers a merciful death to those
STONE-AND-MORTAR STANCE – During its activation,
this model can forfeit its Normal Movement or Combat enduring unavoidable agony.
Action to gain +5 ARM. The affected model cannot
become knocked down. Stone-and-Mortar Stance lasts The Harbinger of Menoth chose him to protect her during her pilgrimages to prepare
for one round.
for her march to war. Vilmon was present, alongside Grand Exemplar Baine Hurst,
CENSURE
DAMAGE TYPE: MAGICAL when the eldritch Goreshade ambushed her. The grand exemplar ordered him to
WEAPON MASTER take the Harbinger to safety while Hurst sacrificed his life to buy them time.

Vilmon was chosen again when the Harbinger made her journey north to intercept
a great evil in the Thornwood, and he witnessed her sacrifice to liberate Menite
souls trapped in the Orgoth Temple of Garrodh. Vilmon and the Testament fought
side-by-side, along with the Avatar of Menoth, to preserve the Harbinger’s body
and soul and journeyed back to Imer to deliver her to Hierarch Voyle.

In recognition of those tireless deeds, Vilmon was promoted to high paladin. He


returned to Sul and joined the fight alongside other paladins who had flocked to
that ancient city to reclaim the shattered city wall. He put aside his shield in favor
of his holy blade Censure, counting on his brothers in arms to be his aegis. When
Sul was reclaimed and the armies of the faithful marched into Caspia, Vilmon
was once again at the fore marching alongside the Harbinger and the hierarch.
It was Vilmon alone who defied Voyle’s command to kill hundreds of unarmed
Protectorate civilians. True to his primary duty to the Creator and not the hierarch,
he was prepared to give his life to protect the innocent—and surely would have if
not for the intervention of the Harbinger herself.

In the aftermath of that battle, Vilmon’s courage inspired not only his order but
also the Protectorate as a whole. At one time in decline, the Order of the Wall has
undergone a resurgence in both respect and initiates. It is the dawning of a new
day for the order, brought about by its greatest champion.

TACTICAL TIPS
Righteous Vengeance – This model moves after continuous effects have been resolved during your
Maintenance Phase.
Stone-and-Mortar Stance – Remember, even if a thrown model cannot be knocked down, it must still
forfeit its Normal Movement or Combat Action if it activates later in a turn it was thrown.

128
129
INITIATE TRISTAN DURANT
PROTECTORATE SOLO
Initiate Tristan Durant stands ready to lead his battlegroup against any who
FOCUS: 4
threaten the faithful of Menoth. He is gifted with the ability to see beyond the
DURANT 1
SPD STR MAT RAT DEF ARM CMD
5 5 5 4 14 15 6 physical and intends to relentlessly pursue those deemed heretics or blasphemers.
Once this warrior of the Creator locates his quarry, he does not hesitate to cleanse
BATTLE STAFF
RNG POW P+S the battlefield of them with the might of his blessed warjacks and holy fire. He acts
2 6 11 from the knowledge that his faith is under attack and requires resolute hearts to
DAMAGE:5
see it restored.

There has never been any question in Tristan’s mind or heart of his purpose on
PC FA
BASE:SMALL
4 C Caen: he was created to serve Menoth. From an early age he felt the calling to a
spiritual life, although for most of his youth he was uncertain how to answer this
DURANT 1
BATTLEGROUP CONTROLLER – This model is not a
imperative. Raised in a family of farmers in a small Menite community southeast
warcaster but has the following warcaster special rules: of Laedry in Llael, he was taught that simple labor was an offering to the Creator.
Battlegroup Commander, Focus Manipulation, Power
Field, and Spellcaster. This model must have at least His father discouraged him from leaving to join the priesthood, saying that his
one warjack in its battlegroup at the start of the game. obligation was to his family. He accepted this edict but longed to do more. In
TRUE SIGHT – This model ignores cloud effects when
determining LOS. This model also ignores Stealth  .
his own time he studied Llaelese translations of the True Law, and he frequently
BATTLE STAFF sought out the local priest to clarify and discuss what he had read.
BLESSED
DAMAGE TYPE: MAGICAL Tristan’s life was forever changed by the Khadoran invasion in early 605 AR, when
war ravaged the idyllic countryside. Thrust into the chaos that followed the initial
SPELLS COST RNG AOE POW DUR OFF
FORTIFY 2 6 – – UP NO
invasion and bereft of their home and livelihood, his family joined those fleeing
Target warjack in the spellcaster’s battlegroup gains to Leryn. Rather than dwelling on his misfortunes, the young Tristan did what
+2 ARM. The affected model and any friendly model
B2B with it cannot become knocked down, be pushed, he could for the other refugees. Soon he was ignoring his father’s disapproval
or be moved by a slam. to preach to his countrymen despite a lack of formal training, seeking to bring
IMMOLATION 2 8 – 12 – YES meaning to their suffering.
Immolation causes fire damage  . On a critical hit, the
model hit suffers the Fire continuous effect  .
The arrival of the Northern Crusade forced Tristan to reevaluate all he knew and
all he was. He witnessed Grand Scrutator Severius walk through the gates of Leryn
unopposed, bolstered by his shining faith. In this Tristan finally beheld the true power
of Menoth when wielded by a resolute devotee, and his path became clear. Over the
vehement objections of his father, who insisted he was abandoning his family in their
greatest time of need, Tristan dedicated himself to the Sul-Menite faith and answered
the calling he had felt since he was a young boy. He knew to his bones that his place
was marching alongside those in service to the Northern Crusade.

The veracity of his faith was clear to the scrutators who questioned him, as was
the untapped warcaster gift that awaited within him. He was initiated into the
priesthood in Leryn and undertook an intensive regimen of combat training,
where he demonstrated both natural talent and an eagerness to learn. At this
time Tristan was quite young and far from mastery, his face bare of the mask of
authority worn by full priests and his warcaster armor an unfamiliar burden. He
was thrust onto the battlefield quickly, given the pressing needs of the crusade.
Deep down he feared he was not ready for these responsibilities, yet within him
from the beginning rested the soul of a true believer and a desire to prove himself
worthy of the power Menoth has bestowed upon him.

TACTICAL TIPS
Battlegroup Controller – This model is a non-warcaster model and is not affected by special rules that
specifically affect warcasters. Models with the Attached rule cannot be attached to this model.
Fortify – Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal
Movement or Combat Action if it activates later in a turn it was thrown.

130
131
NICIA, TEAR OF VENGEANCE
PROTECTORATE FLAMEGUARD SOLO
Nicia remembers and catalogs every death she delivers with her blade. Each adds
to the litany of devotional acts she will one day recite to the Creator. She only hopes
NICIA 1
SPD STR MAT RAT DEF ARM CMD
7 5 7 7 15 13 7 that by the time she meets her inevitable, bloody death at the hands of the infidels,
she will have killed enough of them to earn a place among Menoth’s endless army
SWORD CANNON
RNG ROF AOE POW in the City of Man.
10 1 — 12
Only a handful of years ago she lived behind the great walls of the city of Sul with her
BLADE husband, Heltus, a proud member of the Temple Flameguard. At times the love she
RNG POW P+S
2 5 10 felt for him outshone even her love for the Creator. When the Cygnarans breached
the city walls, Nicia beseeched Menoth to protect Heltus in battle, but he was chosen
DAMAGE:5
to join the Creator’s warriors in Urcaen. Overwhelmed by grief and guilt, she nearly
PC FA ended her own life. Her hand was stayed by the revelation that one as unworthy as
BASE:SMALL
5 C she could not yet join her husband in the afterlife. To be reunited with Heltus, she
NICIA 1 must prove herself as faithful and righteous a warrior as he.
ADVANCE DEPLOYMENT
PARRY
Nicia joined the nascent Daughters of the Flame and dedicated herself utterly
STEALTH to their rigorous training. Her commitment and prowess soon surprised—and
ACROBATICS – This model can advance through other
models if it has enough movement to move completely
sometimes alarmed—her superiors. She fought in some of the fiercest battles of the
past their bases. This model ignores intervening models Caspia-Sul War and quickly became a leader among her order.
when declaring its charge target.
QUICK WORK – When this model destroys one or more Nicia has played a pivotal role in the ambitions of Feora, Protector of the Flame.
enemy models with a melee attack during its Combat
Action, immediately after that attack is resolved this Working closely with Thyra, Flame of Sorrow—the only sister she feels to be her
model can make one basic ranged attack. superior—Nicia has led elite strike teams of Daughters of the Flame deep into
RAPID STRIKE – This model can make one additional
melee attack each Combat Action. enemy territory to take out key targets. She has pursued every task set before her
SPRINT – At the end of an activation in which it with single-mindedness and loyalty. Never balking at the seemingly impossible
destroyed or removed from play one or more enemy
models with melee attacks, this model can immediately work asked of her, the Tear of Vengeance has cut down enemy generals and lords,
make a full advance, then its activation ends. proving that a blade in the hands of the faithful can alter the course of history.
BLADE
WEAPON MASTER Nicia strides through combat with lethal grace, each movement gauged to bring
her within striking distance of the enemy, and dispatches her foes with blinding
speed. Even as she cuts through one enemy, she fells another with a shot from
her sword cannon, wheeling her blade around for another kill. Few enemies have
witnessed Nicia’s murderous devotions and lived.

TACTICAL TIPS
Quick Work – This model cannot make the additional attack if it is still in melee.

132
133
PYRRHUS, FLAMEGUARD HERO
PROTECTORATE TEMPLE FLAMEGUARD SOLO
Pyrrhus is more than the epitome of a Flameguard; he represents a pinnacle of
Menite devotion and service. With movements honed through years of training, he
PYRRHUS 1
SPD STR MAT RAT DEF ARM CMD
6 7 7 4 15 14 9 charges forward to decimate opponents, taking everything while giving nothing
in return. His mastery of his weapons extends well beyond that of any of his peers,
FLAME SPEAR
RNG POW P+S and his faith in the Creator gives him extraordinary confidence in himself as a
2 4 11 conduit for the wrath of Menoth.
SHIELD From the day the boy Pyrrhus decided his true purpose lay not in this life but
RNG POW P+S
0.5 2 9 in service to the Creator in the next, he dedicated himself to self-improvement.
He needed to become the ultimate mortal soldier if he were to eventually bring
DAMAGE:5
triumph to Menoth in the eternal War of Souls in Urcaen. He developed his
PC FA own rigorous training regimen in preparation for enlistment in the Flameguard,
BASE:SMALL
5 C pushing his limits and toning his physique and reflexes day by day.
PYRRHUS 1 When finally of age to apply for service with the Flameguard, Pyrrhus ably passed
TOUGH
IMPENETRABLE SHIELD – While this model is B2B
every examination. He had committed every doctrine and procedure to memory
with one or more friendly Temple Flameguard models, long before, and the physical trials paled in comparison to those of his own design.
it does not suffer damage from non-magical melee or
ranged attacks. His focus only increased upon his acceptance. He spent his little free time sparring,
LEADERSHIP [TEMPLE FLAMEGUARD] – Friendly sacrificing any relationships he might have had beyond the walls of the temple.
Temple Flameguard models activating in this model’s
command range gain Relentless Charge that activation.
His single-minded dedication impressed and daunted peers and superiors alike,
RAPID STRIKE – This model can make one additional giving him a reputation for arrogance exceeded only by his skill. Those who
melee attack each Combat Action.
realized his potential saw past his abrasive personality to recognize the heart of a
RELENTLESS CHARGE – While advancing as part of a
charge, this model gains Pathfinder  . true Menite warrior. In record time, Pyrrhus earned a promotion to Arms Master,
SET DEFENSE – A model in this model’s front arc suffers but his superiors opted not to immediately grant him a command of his own;
–2 on charge, slam power attack, and impact attack rolls
against this model. rather, he was assigned to train others in the use of spear and shield.
UNYIELDING – While engaging an enemy model, this
model gains +2 ARM. He made an unforgiving instructor, expecting of others the superlative performance
FLAME SPEAR he demanded of himself. While unsuited to training raw recruits—several of
CRITICAL FIRE
WEAPON MASTER
whom were broken by his regimen—he proved adept at forging the worthiest into
SHIELD hardened soldiers. He finally received his first taste of war with the invasion of Sul.
SHIELD Allowed to lead a small group of his former top pupils, Pyrrhus joined the defense
WEAPON MASTER
of the Great Temple and distinguished himself against the Cygnarans, ending
BEAT BACK – Immediately after a basic attack with
this weapon is resolved during this model’s Combat the lives of over a dozen and keeping his own soldiers intact. This performance
Action, the enemy model hit can be pushed 1˝ directly saw him promoted to the rank of Preceptor and assigned to lead a portion of the
away from the attacking model. After the enemy model
is pushed, the attacking model can advance up to 1˝ vanguard in the counterassault on Caspia.
directly toward it.
Pyrrhus’ exemplary service in dangerous campaigns and border patrols since that
war prompted his promotion to Captain. He now serves at the forefront of the
Great Crusade alongside his unit. Time and again the Menite has been a shining
example to his subordinates, and his commendable faith and martial prowess
promise more heroic feats to come.

TACTICAL TIPS
Beat Back – You cannot move toward a model you destroyed.

134
135
VESSEL OF JUDGMENT
PROTECTORATE BATTLE ENGINE
The armies of the Protectorate do not lack for signs of their god’s favor, but those
who witness a Vessel of Judgment delivering divine vengeance cannot doubt
VESSEL OF JUDGMENT
SPD STR MAT RAT DEF ARM CMD
4 10 — 6 10 20 10 their crusade’s power. Towering over the phalanxes of the Protectorate’s armies,
the Vessel is an unmistakable sight. Its ornate inscriptions gleam with an inner
DIVINE WRATH
RNG ROF AOE POW light, suffusing the entire structure with divine radiance. But a Vessel is not only
— 14 1 — 15 an inspiring sight; it is capable of the most potent manifestations of Menoth’s
DAMAGE:24
power on Caen.

Each Vessel is a reliquary containing the sacred remains of one of the Menite priest-
PC FA
BASE:HUGE
18 2 kings of old—holy warriors who performed the countless miracles that form the
legends and myths of their faith. Menoth’s favor renders their remains incorruptible
VESSEL OF JUDGMENT
CONSTRUCT
and imbues them with holy might. They have endured through the ages, guarded
GUNFIGHTER in the holiest of temples. Menite pilgrims seek them out, as do enemies of the faith.
IMMUNITY: FIRE
PATHFINDER
In times past, those who would despoil these holy remains have been destroyed in
DESTRUCTIVE POWER – During its activation, this the act. The power of Menoth still touches the remains of his greatest servants and
model can suffer 1 damage point to boost an attack or
damage roll. This damage is suffered immediately after
can cast down the impure.
the attack is resolved.
HOLY RELIQUARY – This model suffers d3 damage points The use of these unquestionably sacred reliquaries in battle fueled heated debate
each time it uses one of the following miracles. This among the Sul-Menite priesthood. Not all agreed with the decision to deploy them
damage is suffered before the miracle takes effect.
• CLEANSING AURA – This model can use this miracle in war. Although some among the Synod protested, recent threats to the faith
once per turn at any time during its activation. allowed Feora, Protector of the Flame to persuade them to allow the machines
When this miracle is used, animi and continuous
effects on models/units in this model’s command to be prepared for the battlefield. Their immediate efficacy suggests Menoth
range immediately expire. approves the use of such great constructs as more than mere icons of faith. The
• DOORS OF JUDGMENT – Once per turn when a
friendly living Faction warrior model in this model’s power contained in the specially crafted reliquaries within the Vessels is a sign of
command range is disabled by an enemy attack at the god’s most hallowed blessing.
any time except while it is advancing, this model
can use this miracle. The disabled model can
immediately make a full advance and can make one Dragging a Vessel to battle requires an almost miraculous strength. The most
basic attack, then the disabled model is removed faithful zealots pull it, attended by a ranking priest praying continually to the
from play. The disabled model cannot be targeted by
free strikes during this movement. Creator. When this priest invokes the power of the holy relics within, the great
• ERUPTION OF FAITH – This model can use this pipes of the Vessel emit an ominously deep and bone-shaking tone. The fury of the
miracle once per turn at any time during its
activation. When this miracle is used, enemy Creator envelops those who venture too close, and the impure taint of the occult
models currently within 2˝ of this model suffer a dissolves in its presence. The reliquary can even stave off the hand of death for a
POW 12 fire damage roll and the Fire continuous
effect  and are pushed 4˝ directly away from this short time, allowing the dying one last strike against those who have spilled the
model in the order you choose. blood of the faithful. The power of each Vessel is undeniable, as is the ruthless will
DIVINE WRATH
of an army that brings such weapons to battle.
DAMAGE TYPE: MAGICAL
ADMONISHER – When an enemy model is directly hit
by an attack with this weapon, the d3 nearest enemy
Harnessing the wrath of Menoth carries a price. The invocation of such devastating
models within 4˝ of the model hit suffer a POW 10 spiritual power withers the remains each Vessel carries. With every fiery miracle, the
magical damage roll . These damage rolls are not
considered to have been caused by an attack. Damage ancient bones at the heart of the reliquary crumble a little more, their inviolability
resulting from Admonisher is simultaneous. broken by the divine conflagrations they fuel.

TACTICAL TIPS
Doors of Judgment – Because the disabled model is removed from play before being destroyed, it does not
generate a soul or corpse token.
608
34 Holy Reliquary – If the damage this model suffers from Holy Reliquary destroys it, the miracle does not
take effect.
25
HOLY RELIQUARY, PIPES OF DIVINE WRATH

136
137
SOVEREIGN TRISTAN DURANT
Warcaster
ANSON DURST,
ROCK OF THE FAITH
Paladin Warcaster
HIGH ALLEGIANT
AMON AD-RAZA
Warcaster

FEORA, PRIESTESS
OF THE FLAME
Warcaster

FEORA, PROTECTOR
OF THE FLAME
Warcaster
THE HIGH RECLAIMER
Warcaster

TESTAMENT OF MENOTH
Warcaster

MALEKUS,
THE BURNING TRUTH
Warcaster
THE HARBINGER
OF MENOTH
Warcaster

INTERCESSOR KREOSS
HIGH EXEMPLAR Exemplar Warcaster
KREOSS
Warcaster

GRAND EXEMPLAR
KREOSS
Warcaster

MODEL GALLERY
138
GRAND SCRUTATOR
SEVERIUS
Warcaster

HIERARCH SEVERIUS
Warcaster

VICE SCRUTATOR
VINDICTUS
Warcaster
THYRA,
FLAME OF SORROW
Warcaster
HIGH EXECUTIONER
SERVATH REZNIK
Warcaster

SERVATH REZNIK,
WRATH OF AGES
Battle Engine Warcaster

MODEL GALLERY
139
CRUSADER
CASTIGATOR Heavy Warjack
Heavy Warjack

INDICTOR
GUARDIAN Heavy Warjack
Heavy Warjack

MODEL GALLERY
140
REDEEMER
Light Warjack

RECKONER
Heavy Warjack

REPENTER
Light Warjack

REVENGER
Light Warjack

TEMPLAR
SANCTIFIER Heavy Warjack
Heavy Warjack

VANQUISHER
Heavy Warjack

VIGILANT
Light Warjack

MODEL GALLERY
141
BLESSING OF VENGEANCE BLOOD OF MARTYRS
Light Warjack Heavy Warjack

AVATAR OF MENOTH
Heavy Warjack

HAND OF JUDGMENT
Heavy Warjack

FIRE OF SALVATION
Heavy Warjack

SCOURGE OF HERESY
Heavy Warjack

MODEL GALLERY
142
JUDICATOR
Colossal Warjack

MODEL GALLERY
143
CHOIR OF MENOTH
Unit

DAUGHTERS OF THE FLAME


Flameguard Unit

MODEL GALLERY
144
FLAME BRINGERS
Flameguard Unit

DELIVERER SKYHAMMERS
Unit

DELIVERER SUNBURST CREW


Weapon Crew Unit
FLAMEGUARD CLEANSER
OFFICER
Command Attachment

FLAMEGUARD CLEANSERS
Unit

MODEL GALLERY
145
HOLY ZEALOTS
Unit

MONOLITH BEARER IDRIAN SKIRMISHER


Holy Zealot CHIEFTAIN & GUIDE
Command Attachment Mercenary
Command Attachment

IDRIAN SKIRMISHERS
Mercenary Unit

TEMPLE FLAMEGUARD
OFFICER & STANDARD
Command Attachment
ATTENDANT PRIEST
Command Attachment

MODEL GALLERY
146
TEMPLE FLAMEGUARD
Unit

VISGOTH JUVIAH RHOVEN


& HONOR GUARD
Unit

MODEL GALLERY
147
VESSEL OF JUDGMENT
Battle Engine

PALADIN OF THE
ALLEGIANT OF THE HIEROPHANT ORDER OF THE WALL
ORDER OF THE FIST Solo Solo
Solo

VASSAL OF MENOTH
Solo
RECLAIMER
GATEKEEPER
Solo
VASSAL MECHANIK
Solo

MODEL GALLERY
148
THE COVENANT OF MENOTH
Solo

HIGH PALADIN
DARTAN VILMON
WRACK Solo
Solo

INITIATE TRISTAN DURANT


Solo

NICIA, TEAR OF VENGEANCE PYRRHUS, FLAMEGUARD HERO


Flameguard Solo Temple Flameguard Solo

MODEL GALLERY
149
150
PAINTING
YOUR ARMY
As a hobby miniatures game deeply rooted in lore and Next we present some alternative approaches to painting
character, WARMACHINE offers hundreds of distinctive and your Protectorate models. The groups that serve in the
highly detailed models designed for maximum modeling Protectorate’s crusades are varied, from small strike forces to
and painting enjoyment. Each model is a canvas on which larger interdictions, some marching beneath their own unique
to unleash your own creativity and imagination. You can colors. Such colors include the earthy browns of the Umber
choose to try your hand at the tried-and-true P3 Studio Guard, the rich purples of the Interdiction of Judgment,
scheme, dive deeper into the Iron Kingdoms setting with an and the stark greys of the Interdiction of the Covenant. By
alternate paint scheme drawn from the lore and background combining ideas from the setting, the studio scheme, and the
of your Faction, or throw convention to the wind and create real world, you can easily create a unique look for your army
a completely original look for your models. Whatever your that still feels right at home in the Iron Kingdoms.
choice, few things are as rewarding as bringing your army to
Finally, for those who really want to flex their creative
life with your brush and some paints.
muscles, we present a radically different paint scheme drawn
When painting an army, as in life, the fun truly lies in the straight from the imagination of the painter who created
journey more than in the destination. And like every journey, it, as well as some great examples of Protectorate models
the road to a fully painted force begins with a crucial first painted by the WARMACHINE and HORDES community to
step—in this case, deciding how you want your army to look! inspire your own unique creations. Choosing a more original
or whimsical approach can result in a truly eye-catching
The following pages contain color guides and quick tips
army, but such schemes also rely on careful planning and
designed to provide inspiration for your Protectorate of
a willingness to experiment with multiple combinations of
Menoth painting adventure. We begin with a look at models
colors until everything has been dialed in just right to create
painted in the traditional studio scheme for the Protectorate,
a balanced yet visually striking effect. When it comes to your
that of the Sul-Menite temple. This scheme is shown
army’s special look, inspiration can spring from anywhere.
throughout the model gallery on pages 138–149. Whether or
not you decide to emulate the studio scheme, it is a great Regardless of which direction you decide to take in painting
foundation to draw from with its linen whites, deep sanguine your own Protectorate of Menoth force, we hope this guide
reds, and rich golds and bronzes. provides you with the spark needed to set your imagination
on fire as you sit down with brush in hand to create an army
as individual as you!

151
STUDIO
PAINT SCHEME
CRUSADER

Armor
Black
base: Menoth White Base
base: Thamar Black
shade: Bastion Grey
highlight: Coal Black
highlight: Menoth White
secondary highlight:
Highlight
Frostbite

Steel
Gold
base: Pig Iron
base: Rhulic Gold
shade:
shade: Umbral Umber
Armor Wash
highlight: Solid Gold
highlight:
Cold Steel

Trim and Cloth


Vent Glow base: Sanguine Base
shade: Exile Blue
base: Heartfire
highlight: Sanguine
shade: Red Ink
Highlight
highlight: Cygnus Yellow

Painter’s Inspiration
At first glance the paint scheme for the Protectorate of
Menoth may appear to use a simple red and white palette,
reminiscent of the historical Knights Templar. Upon closer
consideration it becomes clear that the sanguine edging
creates a subtle color contrast with the Protectorate’s
white areas. In order to make the red and white contrast
well with each other, the studio chose Menoth White Base,
which has a strong yellow bias, and Sanguine Base, a red
with a strong purple bias: the result is a combination that
creates a yellow/purple contrast while still translating to
red/white and is pleasing to the eye.

For more examples of Protectorate of Menoth models with


studio paint schemes, see the gallery on pages 138–149 or
go to privateerpress.com.

PAINTING YOUR ARMY


152
STUDIO
PAINT SCHEME
TEMPLE FLAMEGUARD

Steel Armor
base: Pig Iron base: Menoth White Base
shade: Armor Wash shade: Bastion Grey
highlight: Cold Steel highlight: Menoth White
Highlight

Flesh Black
base: Khardic Flesh base: Thamar Black
shade: Flesh Wash highlight: Coal Black
highlight: Midlund Flesh secondary highlight:
Frostbite

Gold Trim and Cloth


base: Rhulic Gold base: Sanguine Base
shade: Umbral Umber shade: Exile Blue
highlight: Solid Gold highlight: Sanguine
Highlight

PAINTING TIPS
When two or more sanguine surfaces are side by side, you can
give a couple of the sections a glaze of Red Ink. This trick shifts
the color to the warm side of the spectrum, separating it from
other sections and increasing your overall contrast. You can use
this technique with other colors such as browns, blues, and
greens by glazing with the corresponding inks.

PAINTING YOUR ARMY


153
UMBER GUARD
PAINT SCHEME
CRUSADER

Armor
Black
base: Rucksack Tan
base: Thamar Black
shade: Idrian Flesh
highlight: Coal Black
highlight: Menoth White
secondary highlight:
Highlight
Frostbite

Steel
Gold
base: Pig Iron
base: Rhulic Gold
shade:
shade: Umbral Umber
Armor Wash
highlight: Solid Gold
highlight:
Cold Steel

Trim and Cloth


Vent Glow base: Idrian Flesh
shade: Umbral Umber
base: Heartfire
highlight: Beast Hide
shade: Red Ink
highlight: Cygnus Yellow

PAINTING TIPS
Use a mix of Thamar Black and Battlefield Brown on the tips of
exhaust pipes to make them look sooty.

PAINTING YOUR ARMY


154
UMBER GUARD
PAINT SCHEME
TEMPLE FLAMEGUARD

Steel Armor
base: Pig Iron base: Rucksack Tan
shade: Armor Wash shade: Idrian Flesh
highlight: Cold Steel highlight: Menoth White
Highlight

Flesh Black
base: Khardic Flesh base: Thamar Black
shade: Flesh Wash highlight: Coal Black
highlight: Midlund Flesh secondary highlight:
Frostbite

Gold Trim and Cloth


base: Rhulic Gold base: Idrian Flesh
shade: Umbral Umber shade: Umbral Umber
highlight: Solid Gold highlight: Beast Hide

Painter’s Inspiration
The First Phalanx of the Tenth Interdiction, known
as the Umber Guard, are veterans of many conflicts
including the Caspia-Sul war. The phalanx’s somber
garb harkens back to traditional Menite clothing and
armor from the time of Cinot and the first faithful
warriors of the age. The deep brown represents the color
of the mortar formed from the ashes of Menoth’s eternal
flame mixed with mud and clay that bound together
the tan sandstone blocks from which the first civilized
city of Icthier was built. Their chosen colors remind all
among the Umber Guard of the great hardships and
sacrifices that service to Menoth demands, as well as
the incredible things that can be accomplished by those
who faithfully serve in his name.

PAINTING YOUR ARMY


155
“GRIM INQUISITION”
PAINT SCHEME
CRUSADER

Orange Accents
base: Khador
Red Highlight
wash: Yellow Ink,
Red Ink 2:1

Gold
base: Rhulic Gold
wash: Armor Wash,
Coal Black 10:1
highlight: Solid Gold

Trim and Cloth


base: Greatcoat Grey
Armor wash: Armor Wash,
Coal Black 10:1
base: Pig Iron
highlight: Greatcoat Grey,
wash: Armor Wash,
Morrow White 10:1
Coal Black 10:1
highlight: Cold Steel

Painter’s Inspiration
By Bryan Maclaflin

For this scheme I was inspired by stories of knights in


shining armor, with my Temple Flameguard as those
knights. The models’ darker robes and blazing orange
highlights came from my idea of a historically grim
inquisition and the fires with which the accused were
purified. The rest of the Protectorate masses with their
abundant robes serve nicely as a foil to my shining knights.

For the crests on the Temple Flameguard units, I took


inspiration from the Roman centurions and Greek
trojans; I wanted my soldiers to resemble these fearsome
warriors. The bases of the crests are flat strips of P3
brown/aluminum putty formed onto the helm. For the
crests themselves I cut small bits of plasticard to shape,
then glued them to the putty after it was cured. I then
scratched grooves into each crest with the tip of a file to
resemble the stiff hair.

PAINTING YOUR ARMY


156
“GRIM INQUISITION”
PAINT SCHEME
TEMPLE FLAMEGUARD

Armor
base: Pig Iron
wash: Armor Wash,
Coal Black 10:1
highlight: Cold Steel

Flesh Orange Accents


base: Khardic Flesh base: Khador
shade: Flesh Wash Red Highlight
highlight: Midlund Flesh wash: Yellow Ink,
Red Ink 2:1

Gold Trim and Cloth


base: Rhulic Gold base: Greatcoat Grey
wash: Armor Wash, wash: Armor Wash,
Coal Black 10:1 Coal Black 10:1
highlight: Solid Gold highlight: Greatcoat Grey,
Morrow White 10:1

PAINTING TIPS
Simplify your painting process by drybrushing the entire model
with Cold Steel, followed by Rhulic Gold. Finish the trim areas as
normal, then go back and paint the flat panels. This method is
easier than trying to paint the trim after the panels.

PAINTING YOUR ARMY


157
GRAND SCRUTATOR SEVERIUS FEORA, PROTECTOR OF THE FLAME
by Kevin Burton by Tom Wänerstrand

INTERCESSOR KREOSS
by Rafal Maj

AVATAR OF MENOTH
by Rafal Maj
INITIATE TRISTAN DURANT
by Rafal Maj

DEVOUT
by Tony Konichek

VIGILANT
by Tony Konichek

EXEMPLAR BASTIONS
by Tony Konichek

MONOLITH BEARER
by Tony Konichek

PAINTING YOUR ARMY


158
ANSON DURST, ROCK OF THE FAITH
by Ben Williams

HIGH EXECUTIONER
SERVATH REZNIK
by Chris Cawthorn

JUDICATOR
by Bryan Maclaflin

PAINTING YOUR ARMY


159
TEMPLATES

BURNING GROUND
(Revelator)

BURNING ASH
(The High Reclaimer)

WALL OF FIRE
(Feora, Priestess of the Flame)

You may photocopy these templates for your personal use.

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