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2 Thief 4 King

Call a character you wish to rob. Take the crown.


When the robbed character is
revealed, you take all their gold. Gain 1 gold for each of your noble districts.

1 Assassin 3 Magician

Either exchange hands of cards with another


Call a character you wish to kill.
player or discard any number of cards
The killed character skips their turn.
to gain an equal number of cards.
6 Merchant 8 Warlord

Destroy 1 district by paying


Gain 1 extra gold.
1 fewer gold than its cost.
Gain 1 gold for each of your trade districts.
Gain 1 gold for each of your military districts.

5 Bishop 7 Architect

The Warlord cannot use


Gain 2 extra cards.
its ability on your districts.
You can build up to 3 districts.
Gain 1 gold for each of your religious districts.
oN your turN district scoriNg
9
1) Gather Resources: You must types When a city has 7† districts,
gather resources in 1 of 2 ways: the game ends after the current
Noble round, and you score points:
• Take 2 gold from the bank.
• 1 point/gold on your districts.
• Draw 2 district cards, choose
1 to keep, and place the other religious • 3 points for having at least
at the bottom of the deck. 1 district of each type.
2) Build: You may build 1 • 4 points for the first player
trade
district by paying its cost. who completed his city.
*) Use Character Ability: • 2 points for any other player
Artist

You may use each of your Military who completed his city.

Beautify up to 2 of your districts by


character’s abilities once per

A district can be beautified only once.


assigning each of them 1 of your gold.
turn when specified (or, if no • Any extra points from your
time is specified, at any time). unique districts.
uNique
† 8 in a 2- or 3-player game.

oN your turN district scoriNg oN your turN district scoriNg



1) Gather Resources: You must types When a city has 7 districts, 1) Gather Resources: You must types When a city has 7† districts,
gather resources in 1 of 2 ways: the game ends after the current gather resources in 1 of 2 ways: the game ends after the current
Noble round, and you score points: Noble round, and you score points:
• Take 2 gold from the bank. • Take 2 gold from the bank.
• 1 point/gold on your districts. • 1 point/gold on your districts.
• Draw 2 district cards, choose • Draw 2 district cards, choose
1 to keep, and place the other religious • 3 points for having at least 1 to keep, and place the other religious • 3 points for having at least
at the bottom of the deck. 1 district of each type. at the bottom of the deck. 1 district of each type.
2) Build: You may build 1 • 4 points for the first player 2) Build: You may build 1 • 4 points for the first player
trade trade
district by paying its cost. who completed his city. district by paying its cost. who completed his city.
*) Use Character Ability: • 2 points for any other player *) Use Character Ability: • 2 points for any other player
You may use each of your Military who completed his city. You may use each of your Military who completed his city.
character’s abilities once per character’s abilities once per
turn when specified (or, if no • Any extra points from your turn when specified (or, if no • Any extra points from your
time is specified, at any time). unique districts. time is specified, at any time). unique districts.
uNique uNique
† 8 in a 2- or 3-player game. † 8 in a 2- or 3-player game.
Important Destroy: When a district Pay: A player pays gold by
is destroyed, it is discarded taking it from their stash and
Game terms facedown to the bottom of the returning it to the bank.
district deck.
Completed City: A completed Resource: There are two types
city has at least seven districts Draw: When a player draws of resources: district cards and
(4–8 players) or at least eight cards, they draw them from gold. A player can gain more
districts (2–3 players). the top of the district deck. resources in several ways, such
All draw effects specify a as by gathering resources at
Discard: During the selection number of cards to keep, and the start of their turn or using
phase, a number of character the other cards are discarded a character ability that gains
cards are discarded (both facedown to the bottom of the resources for certain types of
faceup and facedown) district deck. districts in their city.
depending on the number of
players in the game. Discarded Gain: When a player gains Stash: Each player has their
character cards are not in gold, they take it from the bank own stash of gold, which
play for that round. When and add it to their stash; when they use to pay for building
a district card is discarded, a player gains cards, they draw districts and other effects.
it is placed facedown at the them from the deck and add Any gold assigned to districts
bottom of the district deck. them to their hand. is not part of a player’s stash.
Important Destroy: When a district Pay: A player pays gold by Important Destroy: When a district Pay: A player pays gold by
is destroyed, it is discarded taking it from their stash and is destroyed, it is discarded taking it from their stash and
Game terms facedown to the bottom of the returning it to the bank. Game terms facedown to the bottom of the returning it to the bank.
district deck. district deck.
Completed City: A completed Resource: There are two types Completed City: A completed Resource: There are two types
city has at least seven districts Draw: When a player draws of resources: district cards and city has at least seven districts Draw: When a player draws of resources: district cards and
(4–8 players) or at least eight cards, they draw them from gold. A player can gain more (4–8 players) or at least eight cards, they draw them from gold. A player can gain more
districts (2–3 players). the top of the district deck. resources in several ways, such districts (2–3 players). the top of the district deck. resources in several ways, such
All draw effects specify a as by gathering resources at All draw effects specify a as by gathering resources at
Discard: During the selection number of cards to keep, and the start of their turn or using Discard: During the selection number of cards to keep, and the start of their turn or using
phase, a number of character the other cards are discarded a character ability that gains phase, a number of character the other cards are discarded a character ability that gains
cards are discarded (both facedown to the bottom of the resources for certain types of cards are discarded (both facedown to the bottom of the resources for certain types of
faceup and facedown) district deck. districts in their city. faceup and facedown) district deck. districts in their city.
depending on the number of depending on the number of
players in the game. Discarded Gain: When a player gains Stash: Each player has their players in the game. Discarded Gain: When a player gains Stash: Each player has their
character cards are not in gold, they take it from the bank own stash of gold, which character cards are not in gold, they take it from the bank own stash of gold, which
play for that round. When and add it to their stash; when they use to pay for building play for that round. When and add it to their stash; when they use to pay for building
a district card is discarded, a player gains cards, they draw districts and other effects. a district card is discarded, a player gains cards, they draw districts and other effects.
it is placed facedown at the them from the deck and add Any gold assigned to districts it is placed facedown at the them from the deck and add Any gold assigned to districts
bottom of the district deck. them to their hand. is not part of a player’s stash. bottom of the district deck. them to their hand. is not part of a player’s stash.
oN your turN district scoriNg oN your turN district scoriNg

1) Gather Resources: You must types When a city has 7 districts, 1) Gather Resources: You must types When a city has 7† districts,
gather resources in 1 of 2 ways: the game ends after the current gather resources in 1 of 2 ways: the game ends after the current
Noble round, and you score points: Noble round, and you score points:
• Take 2 gold from the bank. • Take 2 gold from the bank.
• 1 point/gold on your districts. • 1 point/gold on your districts.
• Draw 2 district cards, choose • Draw 2 district cards, choose
1 to keep, and place the other religious • 3 points for having at least 1 to keep, and place the other religious • 3 points for having at least
at the bottom of the deck. 1 district of each type. at the bottom of the deck. 1 district of each type.
2) Build: You may build 1 • 4 points for the first player 2) Build: You may build 1 • 4 points for the first player
trade trade
district by paying its cost. who completed his city. district by paying its cost. who completed his city.
*) Use Character Ability: • 2 points for any other player *) Use Character Ability: • 2 points for any other player
You may use each of your Military who completed his city. You may use each of your Military who completed his city.
character’s abilities once per character’s abilities once per
turn when specified (or, if no • Any extra points from your turn when specified (or, if no • Any extra points from your
time is specified, at any time). unique districts. time is specified, at any time). unique districts.
uNique uNique
† 8 in a 2- or 3-player game. † 8 in a 2- or 3-player game.

oN your turN district scoriNg oN your turN district scoriNg



1) Gather Resources: You must types When a city has 7 districts, 1) Gather Resources: You must types When a city has 7† districts,
gather resources in 1 of 2 ways: the game ends after the current gather resources in 1 of 2 ways: the game ends after the current
Noble round, and you score points: Noble round, and you score points:
• Take 2 gold from the bank. • Take 2 gold from the bank.
• 1 point/gold on your districts. • 1 point/gold on your districts.
• Draw 2 district cards, choose • Draw 2 district cards, choose
1 to keep, and place the other religious • 3 points for having at least 1 to keep, and place the other religious • 3 points for having at least
at the bottom of the deck. 1 district of each type. at the bottom of the deck. 1 district of each type.
2) Build: You may build 1 • 4 points for the first player 2) Build: You may build 1 • 4 points for the first player
trade trade
district by paying its cost. who completed his city. district by paying its cost. who completed his city.
*) Use Character Ability: • 2 points for any other player *) Use Character Ability: • 2 points for any other player
You may use each of your Military who completed his city. You may use each of your Military who completed his city.
character’s abilities once per character’s abilities once per
turn when specified (or, if no • Any extra points from your turn when specified (or, if no • Any extra points from your
time is specified, at any time). unique districts. time is specified, at any time). unique districts.
uNique uNique
† 8 in a 2- or 3-player game. † 8 in a 2- or 3-player game.
Important Destroy: When a district Pay: A player pays gold by Important Destroy: When a district Pay: A player pays gold by
is destroyed, it is discarded taking it from their stash and is destroyed, it is discarded taking it from their stash and
Game terms facedown to the bottom of the returning it to the bank. Game terms facedown to the bottom of the returning it to the bank.
district deck. district deck.
Completed City: A completed Resource: There are two types Completed City: A completed Resource: There are two types
city has at least seven districts Draw: When a player draws of resources: district cards and city has at least seven districts Draw: When a player draws of resources: district cards and
(4–8 players) or at least eight cards, they draw them from gold. A player can gain more (4–8 players) or at least eight cards, they draw them from gold. A player can gain more
districts (2–3 players). the top of the district deck. resources in several ways, such districts (2–3 players). the top of the district deck. resources in several ways, such
All draw effects specify a as by gathering resources at All draw effects specify a as by gathering resources at
Discard: During the selection number of cards to keep, and the start of their turn or using Discard: During the selection number of cards to keep, and the start of their turn or using
phase, a number of character the other cards are discarded a character ability that gains phase, a number of character the other cards are discarded a character ability that gains
cards are discarded (both facedown to the bottom of the resources for certain types of cards are discarded (both facedown to the bottom of the resources for certain types of
faceup and facedown) district deck. districts in their city. faceup and facedown) district deck. districts in their city.
depending on the number of depending on the number of
players in the game. Discarded Gain: When a player gains Stash: Each player has their players in the game. Discarded Gain: When a player gains Stash: Each player has their
character cards are not in gold, they take it from the bank own stash of gold, which character cards are not in gold, they take it from the bank own stash of gold, which
play for that round. When and add it to their stash; when they use to pay for building play for that round. When and add it to their stash; when they use to pay for building
a district card is discarded, a player gains cards, they draw districts and other effects. a district card is discarded, a player gains cards, they draw districts and other effects.
it is placed facedown at the them from the deck and add Any gold assigned to districts it is placed facedown at the them from the deck and add Any gold assigned to districts
bottom of the district deck. them to their hand. is not part of a player’s stash. bottom of the district deck. them to their hand. is not part of a player’s stash.
Important Destroy: When a district Pay: A player pays gold by Important Destroy: When a district Pay: A player pays gold by
is destroyed, it is discarded taking it from their stash and is destroyed, it is discarded taking it from their stash and
Game terms facedown to the bottom of the returning it to the bank. Game terms facedown to the bottom of the returning it to the bank.
district deck. district deck.
Completed City: A completed Resource: There are two types Completed City: A completed Resource: There are two types
city has at least seven districts Draw: When a player draws of resources: district cards and city has at least seven districts Draw: When a player draws of resources: district cards and
(4–8 players) or at least eight cards, they draw them from gold. A player can gain more (4–8 players) or at least eight cards, they draw them from gold. A player can gain more
districts (2–3 players). the top of the district deck. resources in several ways, such districts (2–3 players). the top of the district deck. resources in several ways, such
All draw effects specify a as by gathering resources at All draw effects specify a as by gathering resources at
Discard: During the selection number of cards to keep, and the start of their turn or using Discard: During the selection number of cards to keep, and the start of their turn or using
phase, a number of character the other cards are discarded a character ability that gains phase, a number of character the other cards are discarded a character ability that gains
cards are discarded (both facedown to the bottom of the resources for certain types of cards are discarded (both facedown to the bottom of the resources for certain types of
faceup and facedown) district deck. districts in their city. faceup and facedown) district deck. districts in their city.
depending on the number of depending on the number of
players in the game. Discarded Gain: When a player gains Stash: Each player has their players in the game. Discarded Gain: When a player gains Stash: Each player has their
character cards are not in gold, they take it from the bank own stash of gold, which character cards are not in gold, they take it from the bank own stash of gold, which
play for that round. When and add it to their stash; when they use to pay for building play for that round. When and add it to their stash; when they use to pay for building
a district card is discarded, a player gains cards, they draw districts and other effects. a district card is discarded, a player gains cards, they draw districts and other effects.
it is placed facedown at the them from the deck and add Any gold assigned to districts it is placed facedown at the them from the deck and add Any gold assigned to districts
bottom of the district deck. them to their hand. is not part of a player’s stash. bottom of the district deck. them to their hand. is not part of a player’s stash.
Temple Temple Church Church

Monastery Monastery Cathedral Watchtower


Watchtower Prison Prison Barracks

Barracks Fortress Manor Manor


Manor Manor Castle Castle

Castle Palace Palace Tavern


Tavern Tavern Tavern Market

Market Market Trading Post Trading Post


Docks Docks Harbor Harbor

For abilities that gain resources


Once per turn, discard 1 card for your districts, the School of
Once per turn, pay
from your hand to gain 2 gold. Magic counts as the district
2 gold to gain 3 cards.
type of your choice.

Town Hall Smithy Laboratory School of Magic


At the end of the game, If you choose to draw cards
The rank 8 character cannot At the end of the game, the Haunted Quarter counts as when gathering resources,
use its ability on the Keep. score 2 extra points. any 1 district type of your choice. keep all drawn cards.

Keep Dragon Gate Haunted Quarter Library

At the end of the game, score 1 extra At the end of the game, score 1 extra If you have the crown at the end
point for each card in your hand. point for each gold in your stash. of the game, score 5 extra points.

Map Room Imperial Treasury Statue

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