Professional Documents
Culture Documents
Antike II
• Aim: Develop civilisation, earn personages.
• Set up: Set up varies according to player count and board selected. See page 3 of rules.
o Last player receives the Bellona card. When this player selects Militia (Arming), gain
on extra military unit for free, then pass card to right.
• Turn:
o 1. Action Selection
First turn – select position on rondel freely.
All other turns – move clockwise, can freely choose any of the next 3 spaces.
Any further than 3 spaces costs one resource (your choice) per space.
o 2. Founding Cities
May found one or more new cities.
Must have at least one military unit in the region.
Foreign units do not prevent founding.
Neutral temples must be destroyed before founding.
Cost per city – 1 marble, 1 iron, 1 gold. (Coins can substitute)
Place a city that matches the resource shown on the board, if all 3 shown,
player may choose.
• Exceptions/Other Rules:
o Banks supply is limited; Only resource chips are unlimited.
o Coins are wild. Can replace other resources.
o If a nation only has 1 city left, that city cannot be conquered.
o If a nation is short of winning by only 1 personage, it may win the game by
destroying a temple even if the bank has no more general on offer.
Actions:
• Production: Marmor (marble), Ferrum (iron), Aurum (gold).
o 1 per city; 3 per city with temple. And 1 coin.
o 2. Conquest
After moving and battles resolved, may conquer hostile cities.
Number of military units must equal or exceed defence of the city.
City Defence:
1 without temple 3 with temple
+1 for each defending legion and galley of that nation in +1 if own <=2 personages
the region.
+1 if researched Regnum +2 if researched Res Publica
Conqueror removes units = to city’s defence from the board.
Defenders legions and galleys removed from board.
If city had temple, it is destroyed (conqueror gains General personage).
City token is replaced.
If a nation only has 1 city left, that city cannot be conquered.
Neutral temples have a defence of 3.