Professional Documents
Culture Documents
HUNS VIKINGS
LEADER LEADER
JAPAN CARTHAGE
● Your Armies with Cavalry may AAA: May “Found” a Settlement with a
reroll 1 die the first combat round Ship on adjacent Land space with no
(Pay 1 Culture token unless you also enemies (remove Ship and “Move” any
have “Rituals”). units on the Ship to the new city).
ROME CHINA
● As a final step upon capturing a city, AAA: Exchange any of your Settlers
you may make it "neutral" – or "happy" into Infantry and any of your Infantry
if you pay a Culture token. into Settlers (once per turn).
LEADER LEADER
INDIA EGYPT
● All your cities can “Build" Elephants. May “Collect” Wood from Barren
spaces and found Settlements there.
● Elephants may establish trade routes
unless they are in an “angry” city.
Architecture Engineering
Proselytism State Religion Mood tokens may replace resources or
Culture tokens 1:1 when building
“Cultural Influence”: Settlers may be
Wonders or
used to target cities (range 2) and they
“Increasing City Size”.
each add +1 range to the city they are
in or to a Settler in the same space.
Embalming Rituals
GREECE BABYLONIA
Get 1 Idea whenever you “Build” units in If you “Collect” only 1 Food (but
a city with an Academy. any amount of other resources), get
an extra Food for free.
Spartans Draft
● May use Culture tokens instead of Mood Code of Laws Writing
tokens for "Draft."
● Attackers cannot play Action cards Draw an Action card after a “Cultural
against you in rounds where you have Influence” success (if you have no
fewer Army units. more than 4 Action cards).
Voting
Ziggurats Dogma
City States
Cancels the “Dogma” Ideas limit.
After activating a city a second time,
●
you may avoid its mood drop by letting ● Ideas may be spent as resources of
a city of at least equal size and mood be any type when “Increasing City Size”
considered activated instead (once per with a Temple.
turn).
LEADER LEADER
PERSIA AZTECS
MAYA PHOENICIA
LEADER
CELTS
SPECIAL ADVANCES