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TRAIT: Magic Resistance

12 Archmage The archmage has advantage on saving throws


against spells and other magical effects.
CR SIZE: medium TRAIT: Spellcasting — +9 / DC 17
ALIGNMENT: any alignment • Cantrips (at will): fire bolt, light, mage hand,
TYPE: humanoid (any race) prestidigitation, shocking grasp
• 1st level (4 slots): detect magic, identify, mage
+0 SAVES: Int +9, Wis +6 armor*, magic missile
STR SKILLS: Arcana +13, History +13 • 2nd level (3 slots): detect thoughts, mirror image,
RESISTANCES: damage from spells; misty step
non magical • 3rd level (3 slots): counterspell,fly, lightning bolt
bludgeoning, piercing,
• 4th level (3 slots): banishment, fire shield,
+2

and slashing
(from stoneskin) stoneskin*
DEX
PASSIVE PERCEPTION: 12 • 5th level (3 slots): cone of cold, scrying, wall of
LANGUAGES: any six languages force
• 6th level (1 slot): globe of invulnerability
• 7th level (1 slot): teleport
+1 • 8th level (1 slot): mind blank*
CON • 9th level (1 slot): time stop
* The archmage casts these spells on itself before
combat.

+5 ACTION: Dagger
Melee or Ranged Weapon Attack: +6 to hit, reach
INT 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2)
piercing damage.

+2 30 ft. EXPERIENCE POINTS: 8,400

WIS SPEED

+3 99 12
CHA HIT POINTS ARMOUR

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