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Virtual reality (VR), along with its sister technology augmented reality
(AR), offers retailers the opportunity to transform how people shop. One
customer might try on shirts without having to travel to the store. Another might
order furniture on the spot, confident that it’s right for the house.
But is VAR a passing trend?
First of all, there is a difference between VR immerses the consumer in a
simulated world. It requires stand-alone technologies such as headsets and,
typically, a controller. By comparison, AR overlays virtual elements onto the
real world as seen through a smartphone or tablet.
VR is more exciting, but right now it faces a higher barrier. That’s
because consumers aren’t yet accustomed to wearing VR devices (even at home)
or to doing anything with it beyond playing games. On the other hand, as
Pokémon Go’s success signals, any smartphone can be a platform for AR.
We strongly consider that VAR is not going to be a passing trend, and it
will be very present in our lives from now on. So, we are going to present 5
arguments in favor of that.
1. VAR Is Here To Stay
VR is something that's not a trend as much as it is another channel for
media. Viewing content with or without being tethered to a computer is vastly
different, as are the experiences that are possible. VR is already molding certain
industries like gaming and real estate, as well as immersive experiences like
diving in reefs that some would never have the chance to do in real life. It is also
use as a online shop( ex: to see if the funiture will look good, order make-up or
clothes without having to try them or even to choose the special ring.
Think back 10 years ago; no one was sure if social media would stick. VR
is another new communications avenue and type of media, just like social media
was not too long ago. VR is "communications" blossoming, and it will be used
as an effective tool for reaching customers in a more dynamic way.
3. VAR Is The Future, Though Perhaps Not In Its Current Form
While I'm a huge fan of virtual reality, I believe that its mass adoption is
still quite a ways off. The realities that will shape advertising and media most
over the next five years are augmented reality and mixed reality, where we bear
witness to the merging of the physical and virtual worlds. Snapchat's recent
launch of Spectacles is only one example of this technology in action.