Professional Documents
Culture Documents
Abdoul Barry
Abstract
The current virtual reality gaming technology can cause a disillusionment with reality.
Games have swept the world and given many individuals the chance to explore different worlds
and experience a multitude of things, on the other hand it has also brought a mixture of
disillusionment with reality. Games out on the market currently and older games have allowed
players to explore everything from fantasy worlds to the dark regions of space. With the
advancement of VR tech gaming could be taken to an entirely different level; with rather gamers
instead becoming characters in the games they play and this is a scary thought. Imagine you plug
up your headset and dive into a world where you can slay a dragon with magic or dive to the
deepest depths of the ocean. It is possible for you to lose track of time in this world and also
possible that you become so attached to the world that when you take off your headset and come
back to reality you lose interest in your surroundings and fail to function. Virtual Reality is a
developing industry that will change our lives in the future for better or worse through its effect
Virtual Reality is a developing industry that will change our lives in the future for
Virtual Reality is a platform that has been on the rise since the early 1980s and has
continued to develop all the way to present day. Virtual Reality as a term refers to an immersive,
interactive experience created by a computer. This is all done through the computers system and
it creates a digital scene that the user can look and interact with. The settings of the scenario are
programed in and the scenario can be anything the programmer wants to code. Scenarios can
include in the three dimensional scene anything from a day at the beach to a simulated version of
someone’s living room. Virtual reality has become a major part of the gaming industry today and
the technology used in it has advanced far beyond the earlier concepts. VR tech such as virtual
headsets have become available to everyone and are more accessible than virtual reality rooms
that were constructed for research. People now can just buy a Vive or Oculus VR headset and
use them anywhere, on their phones or computers. The advancement of virtual reality tech is a
great thing and will bring about great innovations. It will also further problems that we currently
struggle with in the age of computers especially the problem of loss of self-identity and it will
Virtual reality has become the new trend in gaming today to the point that many people
buy headsets and upgrade their computers or other devices to be able to play the VR games they
have heard of. Virtual reality has also rapidly spread to other media communities such as the film
business where many movies or TV shows in recent years have featured plotlines or elements of
Virtual reality in their films. Some popular films of virtual reality are films such as Ready Player
One, or the Matrix use computerized worlds as the basis for their stories and this allows many
people to generally gain a bit of understand as to what virtual reality does and can possibly do.
Virtual Reality and Disillusionment 4
With Virtual technology currently on the rise there are many things that it can be used for
in our society today. Anything from taking classes to just going outside can be simulated in
computer environment though this has some merit to it especially if you consider the potential
benefits this would give for disabled people who cannot interact with their surroundings as others
would and would greatly help for rehabilitation methods. Although while there are merits to the
use of VR there is a heavy risk in mental health when you take away something real or natural
from users and implant an unnatural or simulated reality for them to interact within. I believe this
can cause loss of identity and awareness among people who use VR because there is a potential
addiction that comes with the use of things that give pleasure or excitement, happiness which
many can gain from using VR tech. An example of this would be found with the practical uses of
VR tech today where most of it is used to play games for enjoyment and also to engage in the
viewing of Rated-R material. This effects a person’s mental health greatly in that they begin to
disillusion interactions in reality as similar to ones they experienced within a VR world when in
fact they are different because of the fundamental idea that VR settings can be programed to your
Annotated Bibliography
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