You are on page 1of 6

Cavite State University

Don Delas Alas Campus


Indang, Cavite
College of Engineering and Information Technology
Department of Computer and Electronics Engineering

AUGMEMENTED AND VIRTUAL


REALITY TECHNOLOGY
AND THE METAVERSE
Submitted by:

CATIBAYAN, Russel Rose B.


BSCpE 4-1

Subimmted to:

Mr. Bienvinido Sarmiento


Instuctor
Exploring the Future of Reality:
AUGMEMENTED AND VIRTUAL REALITY TECHNOLOGY
AND THE METAVERSE
December 16, 2022 | Zoom Video Conference

Guess Speaker:
Mr. John Hay Supetran

Webinar Coordinators:

Mr. Giovanni Devera


Mr. Emman Pacomio
Mr. Kurt Jalen Jonson
Mr. Simon Cruzada
Mr. John Heron Carsocho
Mr. Hanz Gatdula
Mr. Dave Presbitero

I. Webinar Overview

The resource speaker discusses the metaverse, augmented and virtual


reality, and the future of reality. With current technology, anything is possible.
He also talks about the potential of immersive technologies. We learned that
augmented reality allows us to observe the physical world while
simultaneously allowing us to superimpose digital items. His expertise
enables us to understand and value the importance of technology in the
contemporary environment.
The webinar's structure is straightforward. The organizers introduced
the speaker after the opening ceremony. The audience was also given a
game to play before the diplomas were awarded. Overall, the webinar was
both educational and fun.
The webinar speaker together with the coordinators.

II. Reaction Towards the Resource Speaker’s Talk

Mr. Supetran, the speaker, was bursting with information that he gave
with us with delight. Compared to the prior webinars, his discussion lasted a
little longer. Since his discussion was both insightful and relatable, we can't
really condemn him for that. He had outstanding communication skills since
he made us pay attention to what he said. He also provided us with all the
information we asked for.
My favorite portion is when he describes how we would use this
technology in many contexts, such as business and games. It still holds true
in today's world, in my opinion. If we were to explore this technology, it would
be beneficial to us in many ways. Additionally, the speaker discusses his path
toward this technology.

The introduction of the webinar speaker.


III. Reflection

With the expansion of VR applications into many other industries and


businesses over the past several years, AR and VR technology has advanced
significantly. It is now no longer just used in video games or the entertainment
industry as a whole. The term "augmented reality" refers to a representation
of the real world that has been "enhanced" by the overlay of digital and virtual
content over the actual physical environment that is in front of us. The
principle behind augmented reality (AR) technology is quite straightforward:
creating an app that makes use of the camera on a tablet or smartphone to
overlay the augmented material on the screen of our device and on the object
in front of the camera. In contrast to what it might seem, augmented reality is
not as simple and natural. Making an AR experience feel authentic for the
user requires a lot of work, and there are numerous opportunities for
customers to misuse the product. Costs play a large part in the drawbacks of
augmented reality. The pros and drawbacks of augmented reality help you
better comprehend the technology's tremendous corporate potential and
potential concerns for personal use. The future of AR is uncertain, but these
arguments help you understand it better.
As opposed to this, virtual reality is a different technology that
transports you to a whole other reality than the one you are currently
experiencing. In every one of its domains of application, virtual reality has
changed the game. Let's think about how the gaming experience has changed
for VR users, for instance. Now you can interact with the game as if you were
one of the characters. Virtual reality technology has many benefits, but there
are also some drawbacks that should be taken into account when thinking
about this kind of technology. Virtual reality systems don't allow changes to be
made to the per-determined program sequence, unlike real-world systems. In
addition, even if virtual reality technology offers a great and exciting
experience, not everyone can afford it because it is not an affordable
alternative. Even if its cost has decreased over time, virtual reality is still too
expensive for the majority of people to afford.
Regarding the objectives of each technology, virtual reality, and
augmented reality are mirror images of one another. While virtual reality
digitally recreates a real-world environment, augmented reality adds virtual
features on top of the real world. In conclusion, augmented reality employs
our own world as the framework in which digital items, images, or something
similar are placed. As a result, it is just partially fictional and need not be
supported by a headset. On the other hand, virtual reality requires a particular
headset and is totally immersive. Everything that the user can see and sense
has been manufactured artificially and does not match the world in which the
user is now living. In order to increase any company's competitiveness in a
market that is constantly evolving, whether we are discussing AR or VR, we
can say with certainty that industries are currently looking for new goods with
these technologies, like our special device. Soon, reality shows will be widely
accepted. Things are already shifting, and before long, we'll be residing in a
world that is more virtual than real.
The webinar speaker discusses the metaverse technology.

Representation of Virtual Reality.

IV. Reaction with the Webinar Coordination.


The organizers' preparations are essential to the success of this
webinar. They effectively gave us the chance to learn more about augmented
and virtual reality technology, and it came at the ideal time. Attending this
webinar will help us understand the technology underlying games, which is
something that most of us are interested in. Each webinar participant shows
incredible eagerness the entire time. Furthermore,  their actions serve as a
demonstration of how they perform their duties. They had educational games
accessible, which was another plus. Also, they were able to successfully
complete the webinar despite some technological difficulties.

You might also like